Commit Graph

213 Commits

Author SHA1 Message Date
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
nhmall
751f1f47ab Windows options dynamically
There are two executables int the windows binary, each of which
have different options and capabilities. Sharing of one dat/options
file hasn't really been an accurate approach.

Produce that information dynamically for the Windows exe files.

This impacts alt-v results.
2020-02-13 21:24:24 -05:00
nhmall
56b196772e windows vs Makefile follow-up bit 2020-02-02 21:04:45 -05:00
nhmall
80a602d344 add recent file addition to windows visual studio project and Makefile 2020-02-02 20:59:41 -05:00
nhmall
a42cdd6cc7 more sys/winnt/Makefile.msc
Remove nmake conditional bits for some things that
aren't optional anymore
2020-01-30 14:04:10 -05:00
nhmall
5f4b0b0003 updates for Windows command line Makefile with visual studio 2020-01-30 13:50:26 -05:00
nhmall
e39ec5ce3e rename new header file to fnamesiz.h
Changes to be committed:
renamed:    include/filesize.h -> include/fnamesiz.h
2020-01-29 09:56:43 -05:00
nhmall
209fab138b recover fix
recover had deviated somewhat from NetHack in its
file expectations:
1) A couple of 3.7 fields needed to be accommodated.
2) hard-coded file size values had deviated.

The file sizes are now in an added header file named "filesize.h",
which is included at the bottom of config.h.

There will likely be another commit to write the filename size ahead
of the file name so that the precise number of characters can be read,
but since that will break existing saves, it can go in along with another
save-breaking commit.

This commit doesn't not alter savefiles written by nethack so does not
require an editlevel bump. It does alter the read-in expectation in
recover to match the game and this get recover working again.
2020-01-29 09:15:55 -05:00
nhmall
5cdc5a0007 Windows Makefile bit 2019-12-14 17:21:10 -05:00
nhmall
480c3eb6e0 include/lev.h is an empty header file so just get rid of it 2019-12-14 17:18:48 -05:00
nhmall
f4720edfbf include/qtext.h is an empty header so just get rid of it 2019-12-14 12:31:29 -05:00
Pasi Kallinen
7043e2134a Lua NetHack obj bindings 2019-12-11 20:10:59 +02:00
nhmall
bc8c1f8f56 remove field-level savefile code 2019-12-08 07:27:01 -05:00
nhmall
66e90ab19b re-add Windows visual studio build back into the travis-ci tests
New procedures added to win/win32/vs2017/travisci.sh for travis-ci testing.

- use curl to obtain Lua from http://www.lua.org/ftp/lua-5.3.5.tar.gz
- use tar to unzip lua into lib/lua-5.3.5/...

Note: curl and tar were both added as part of Windows 10 in late Dec 2017
   https://techcommunity.microsoft.com/t5/Containers/Tar-and-Curl-Come-to-Windows/ba-p/382409

- use git to clone pdcurses into lib/pdcurses
- use git to clone universal-ctags into lib/ctags
- build universal-ctags ahead of building NetHack + lua + pdcurses
- adjust sys/winnt/Makefile.msc to look for those things in their lib locations when
  building under travis
2019-12-06 21:28:19 -05:00
nhmall
c9a741ffd3 more Windows Makefile adjustments 2019-11-29 22:40:30 -05:00
nhmall
2954608a39 another Windows Makefile bit
Ensure the tools build whether a CROSSCOMPILE_HOST build, or
when there is no CROSSCOMPILE.
2019-11-28 23:36:15 -05:00
nhmall
4b558bf94e yet more Windows Makefile 2019-11-27 22:34:55 -05:00
nhmall
e8f796da24 allow testing of CROSSCOMPILE without cross-compiler using windows Makefile 2019-11-27 22:11:08 -05:00
nhmall
2bfe01d268 remove c files from nethack.tags generation
I noticed that src/sfdata.c and include/sfproto.h come out the same without those c files in the list. Remove them.
2019-11-27 21:28:20 -05:00
nhmall
8af0c59bdb another windows Makefile bit 2019-11-27 07:59:36 -05:00
nhmall
503b97960b windows Makefile updates 2019-11-27 01:25:17 -05:00
nhmall
c6fab3aad8 windows and msdos Makefile support of the changes in this branch 2019-11-24 12:01:33 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00
nhmall
3545374e9c internal self-recover fix and bones name buffers 2019-11-21 23:41:11 -05:00
nhmall
b7d16efd76 Makefile.msc updates post-Lua integration 2019-11-15 09:51:04 -05:00
nhmall
2709a395be more makefile.msc 2019-11-08 18:01:53 -05:00
nhmall
71be3f8163 some Makefile.msc macro shenanigans 2019-11-08 17:49:07 -05:00
nhmall
293082079c suppress a warning in one lua file build 2019-11-07 12:06:40 -05:00
nhmall
223c31af0c some build fix-ups 2019-11-06 13:43:27 -05:00
nhmall
bcb627100b Merge branch 'paxed-lua-merged3' into paxed-lua-v2-merged 2019-11-06 12:56:21 -05:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00
nhmall
29002ccf0b No PDCurses right out-of-the-box; requires an edit 2019-11-06 17:25:44 +02:00
nhmall
0c7e740b44 update Windows Makefiles to support TRAVIS CI builds 2019-11-06 17:25:44 +02:00
nhmall
be94808d67 build fix for Windows if pdcurses is included after recent changes
cursmain.o : error LNK2001: unresolved external symbol _erase_char
cursmesg.o : error LNK2001: unresolved external symbol _erase_char
cursmain.o : error LNK2001: unresolved external symbol _kill_char
cursmesg.o : error LNK2001: unresolved external symbol _kill_char
2019-11-06 17:25:44 +02:00
nhmall
ffec86b244 Merge branch 'NetHack-3.6' 2019-11-02 22:53:46 -04:00
nhmall
9319e3577b use new Windows file names 2019-11-02 22:43:25 -04:00
nhmall
a259d03460 Windows Makefile catch-up bits 2019-11-02 22:33:34 -04:00
nhmall
919765f67f Windows: link with ole32.lib and shell32.lib 2019-10-31 12:16:03 -04:00
nhmall
2eab66617d Merge branch 'NetHack-3.6' 2019-10-30 13:21:20 -04:00
nhmall
256ed2406a Merge branch 'master' into NetHack-3.7 2019-06-30 11:25:14 -04:00
nhmall
9bd9db8ed9 Merge branch 'NetHack-3.6' 2019-06-30 11:02:30 -04:00
nhmall
bef9799eb5 No PDCurses right out-of-the-box; requires an edit 2019-06-30 01:10:32 -04:00
nhmall
51f2d610e2 update Windows Makefiles to support TRAVIS CI builds 2019-06-30 01:09:41 -04:00
nhmall
cde420acf6 Merge branch 'master' into NetHack-3.7 2019-06-28 19:04:27 -04:00
nhmall
fc37db4472 Merge branch 'NetHack-3.6' 2019-06-28 19:04:08 -04:00
nhmall
7c7f29a2e3 build fix for Windows if pdcurses is included after recent changes
cursmain.o : error LNK2001: unresolved external symbol _erase_char
cursmesg.o : error LNK2001: unresolved external symbol _erase_char
cursmain.o : error LNK2001: unresolved external symbol _kill_char
cursmesg.o : error LNK2001: unresolved external symbol _kill_char
2019-06-28 18:59:06 -04:00
nhmall
133185c72e Merge branch 'master' into NetHack-3.7 2019-06-28 18:30:47 -04:00
nhmall
0a32747794 Merge branch 'NetHack-3.6' 2019-06-28 18:30:32 -04:00
nhmall
bd2cd75f7a PDCurses requires PDC_NCMOUSE for compatibility with ncurses
The PDC_NCMOUSE has to be defined on the command line
or above the #include entries in win/curses/cursmisc.c.

This does the former command line change.
2019-06-27 23:12:06 -04:00
nhmall
ba0f6ed47f updated files 2019-06-23 00:57:38 -04:00