Commit Graph

524 Commits

Author SHA1 Message Date
nethack.allison
fc0e365c2f follow-up for mhmap.c 2002-01-27 03:11:12 +00:00
nethack.allison
775b022819 Change mhmap to use mapglyph() 2002-01-27 02:52:33 +00:00
nethack.allison
7f7c1ff26b FIXES:
- added counting to the menu window. I changed the way it works in the TTY
port though  ("you hear the rumble of distant thunder..." :)  The count
applies to the currently selected item instead of being aplied to the item
to be selected  (in other words a12 instead of 12a). It works better this
way in the graphical port since there is a notion of current menu item.
 I also notes that the count is ignored for PICK_ONE menu - is this by
design?

- somebode mention that text is not scrollable by default - this is fixed.

- fixed player selection dialog to use initXXXX options

-----------------------
B1028 [reported] win32: popup window is too short
The text in the popup window's top line "What do you want to
call the ..." is cut off. Could the window be bigger, so you
can read the entire line?

Fixed.

---------------------
B1027 [reported] win32: select via traditional class char
In a shop (and perhaps elsewhere), I can autoselect a class of
items to drop: a for all types, b for coins, c for weapons, ...,
A for every item, B for blessed items, ... I like the new
possibilities, but I would like to be able to use the old way of
using ! for potions, ) for weapons, etc., as well.

Fixed.

---------------------
B1026 [reported] win32: setting multiple options

I want to set packorder and pickup_types. The first comes up
first, and I type in the order. Then comes the second, without
any hint what is asked of me. A little explanation here would
be appropriate, like "pick up what things automatically?" or
somesuch. When more than one option is set where extra input
is required, some explanation is useful.

Looking into. Apparently something  end_menu() call is ignored by nethackw.

---------------------
B1025 [reported] win32: menu navigation
I press O. Now, when I press "a" to turn on "autodig", not only
is the mark set at "a", but there also appears a dotted
rectangle around option "A" (capitalized). Shouldn't this
rectangle also appear at "a"? Pressing "a" repeatedly toggles
the checkmark, but the rectangle switches between "A" and "a".
My CAPS LOCK is not set. The same goes for B, C, D, ... N,
by the way. Pressing "A" works the other way around: the first
press checks "A" and "rectangles" "a", the next unchecks "A"
and rectangles "A" as well.

Fixed.

---------------------
B1024 [reported] win32: no text in final window
After I clicked away the last screen with information
(challenges, I believe it was), I got an empty text screen, as
big as my screen, without any content. It looked like the text
screens that appear on the right, only it was larger and had
only a large OK button over the full width of the window, and
no cancel button. Why this window?

Fixed. The program did not set window text for RIP window.

---------------------
B1010 [known issue] win32: cosmetic
When I get my list of spells, the columns aren't properly
aligned: if the spell name is longer, the rest of the line
shifts right.

Fixed. Fixed-pitch font is used for menu window.

---------------------
B1004 [reported] win32: numeric keyboard Del/.-key
The Del/.-key on my numeric keyboard doesn't make me rest a turn

Fixed. Added rest on Del.

---------------------
B1003 [reported] win32: focus
When the window has the focus, the window bar isn't highlighted.

This is by design. Menu and text widnows are popup and the main
window is disabled when they are up.
2002-01-25 07:19:21 +00:00
nethack.allison
7406ad3855 Windows Me and Windows XP. 2002-01-25 01:54:44 +00:00
nethack.allison
f9fd221e5f Remove extraneous line from petmark.uu 2002-01-24 23:55:45 +00:00
nethack.allison
6f45c9c5ff Fix some Guidebook mistakes (tex dungeoneer table for one)
Also shorten up levcomp.dsp lines
2002-01-23 04:35:39 +00:00
nethack.allison
9d0a5acab1 Extraneous file removed as I head out the door of the office. 2002-01-23 01:21:54 +00:00
nethack.allison
f48b00f5f5 It was ignoring the command line parameters
because there was an extraneous argv[1] that was
a repeat of the module name, but in quotation
marks.  The processing in pcmain stops on the first
argument that doesn't start with '-' so my other
arguments got ignored.

 argv[0] 0x00b40800 "C:\test\binary\nethackw.exe"
 argv[1] 0x00b40878 ""C:\test\binary\nethackw.exe""
 argv[2] 0x00b408f0 "-uwizard"
 argv[3] 0x00b40938 "-D"
2002-01-23 00:00:02 +00:00
nethack.allison
1b91f47b4c Remove all uses of pushd/popd
in case someone  wants to build on Windows98 where they don't exist.
They are available in NT or Windows 2000 only (and possibly XP).
2002-01-22 22:54:54 +00:00
nethack.allison
9dd3932af6 rename winhack.dsp to nethackw.dsp
Adjust Install.nt to match.
Modify Makefile.nt to use ../binary directory for output by default,
just like the windows version does.
2002-01-22 13:02:13 +00:00
nethack.allison
6f645f89c0 rename winhack.dsp to nethackw.dsp
Actually removes winhack.dsp and adds nethackw.dsp.
2002-01-22 12:55:49 +00:00
nethack.allison
2d5361e389 From <Someone>,
Fixes:
- menu shortcuts implemented
- most windows close on space (except for menus with
  PICK_ANY style)
- "hilite_pet" option is implemented
- map scrolling is improved somewhat (it now scrolls if
  the char is within 5 spaces from the edge of the map -
  configurable by #define CLIPAROUND_MARGIN)
- added 3  winhack-specific options:

 win32_map_mode:[tiles|ascii4x6|ascii6x8|ascii8x8
                 |ascii16x8|ascii7x12|ascii8x12|ascii15x12
                 |ascii12x16|ascii10x18|fit_to_screen]=20
 win32_align_status:[left|top|right|bottom]
 win32_align_message:[left|top|right|bottom]

Note: aligning status window to left or right edge of the screen does
not look good.
2002-01-22 00:30:58 +00:00
nethack.allison
5dd46c18ae Add petmark.uu 2002-01-22 00:29:35 +00:00
nethack.allison
fb2f6753d6 From <Someone>
This was caused by  character set incompatibility between message and map
windows. Apparently, Nethack is using  IBM character set (CP 437) but fonts
were create for Windows ANSI codepage. I fixed most of it by changing
character set of the fonts except for the Rogue level. I had to make changes
to src/drawing.c for Rogue level since most of Windows fonts are not capable
of displaying control characters (char. code<0x20)
And of course, disabling IBMGraphics option fixes it all.
2002-01-18 19:14:13 +00:00
nethack.allison
2fef55edc0 Add tile generation sub-project to win32 2002-01-18 12:57:06 +00:00
nethack.allison
35b46238fc From <Someone>: a couple of improvements to the user interface:
- fixed charset value for fonts
- wrap long lines in the message window (there is a #define to switch it on and off)
- multiple display modes for map
2002-01-18 00:42:04 +00:00
nethack.allison
59b7cb4be4 Michael Allison wrote:
> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
2002-01-14 12:36:09 +00:00
nethack.allison
5e1809b939 For his new port contribution, add <Someone> to the dungeoneer list,
and the history info.

Also fix a typo in the win32 stuff (cosmetic only).

M. Allison
2002-01-14 01:44:17 +00:00
nethack.allison
cb6f682e9c more nt 2002-01-13 21:58:30 +00:00
nethack.allison
37cb3b1d3d More NT build changes 2002-01-13 21:22:51 +00:00
nethack.allison
fe2be52b30 Ensure post-build steps are the same for Release and Debug win32 builds. 2002-01-13 12:13:05 +00:00
nethack.allison
963e5e69bf add mhstatus.h for win32 2002-01-13 05:30:08 +00:00
nethack.allison
b79441dc5d Add WinHack source files to distribution 2002-01-13 05:27:55 +00:00
jwalz
be992b2f55 *** empty log message *** 2002-01-05 21:06:02 +00:00