Commit Graph

85 Commits

Author SHA1 Message Date
PatR
bf14b81ede looking at hidden monsters followup
The new code wasn't handling the Wizard mimicking another monster
correctly for probing.
2016-02-16 17:58:15 -08:00
PatR
f132a12a07 looking at hidden monsters
Sometimes you can see a hidden monster without bringing it out of
hiding (wand of probing, blessed potion of monster detection) but
look_at wasn't mentioning the fact that the monster was hidden and
probing described mimics accurately but lumped all hiders together
as "concealed".  Describe all hidden monsters more consistently.
2016-02-16 17:36:51 -08:00
nhmall
640267f53a fix for / command to find names like "Hachi" via screen
Changes to be committed:
	modified:   doc/fixes36.1
	modified:   src/pager.c

fix bug bz54; this bug had no web ID

Report:
    For /, asking via cursor can't find special named entries like "Hachi"
    because the entry for the monster type like "dog" gets used instead.

Change:
    Instead of "More info?", when applicable it will now do:
    More info about "hachi"? [yn] (n) n
    More info about "little dog"? [yn] (n)
2016-02-14 22:23:59 -05:00
PatR
83a4234292 whatis_coord - rename 'getpos_coord' option
Rename the option for adding coordinates to autodescribe feedback for
the '/' and ';' commands from 'getpos_coord' to 'whatis_coord', after
the '/' command that uses it instead of after the internal routine
that implements it.  The 'whatis' name was only in dat/hh as far as I
could find, so this changes it to 'what-is' and also updates dat/help
and the Guidebook to mention the name too.

Add a 'screen' choice to the option to show coordinates as row,column
rather than x,y or compass direction(s).  Revise the /m, /M, /o, /O
operations of 'what-is' to honor the whatis_coord option (mostly; a
value of 'none' gets overridden by 'map' to force coordinates).

Also, update the description of the functionality of the '/' command
in the Guidebook.  The .mn version is tested, the .tex one isn't.
2016-01-18 19:27:53 -08:00
Pasi Kallinen
9f4d8d9301 Warning glyph description is wrong when trap symbol is same
This fixes bz23: Warning glyph info wrong with TRAPS=50, even
though you don't set the trap symbols via TRAPS anymore, the
bug still existed. To trigger it, use SYMBOL=S_arrow_trap:2
and look at monster that appears as warning '2'.
2016-01-15 12:38:02 +02:00
PatR
da0876482e fix #H4147 - "unlockable chest" desc is misleading
Change "unlockable" to "broken" so that it won't be misunderstood to
mean "capable of being unlocked".  The accompanying suggestion to omit
"broken" unless/until a lock or unlock attempt is made is no good since
the main reason for describing the broken lock is to avoid unnecessary
attempts to lock or unlock a container that the hero knows to be broken
but the player may have forgotten.

I also changed remote look-at for objects to use distant_name(doname)
instead of distant_name(xname) so that qualifiers like "empty" and
"broken" will show up on chests you've investigated before but aren't
standing on now.  Monster type for corpse also gets shown, instead of
just 'food (corpse)'.  Other remote items will become more verbose,
but only those that the hero has already seen up close.
2015-12-30 02:33:42 -08:00
PatR
c4a9d6a45c newline handling
In light of the recent 'bad options' feedback issue where \r messed
up message display, try to to make newline handling be more consistent.
I'm sure there are lots of places that still handle \n manually, but
it's a start.
2015-12-25 21:54:01 -08:00
PatR
6f8ab3d9b2 look_at tweak
When examining a trap with '/' or ';', show
 |a trap (arrow trap)
instead of
 |a trap or a vibrating square (arrow trap)
outside of Gehennom (unless the trap actually is a vibrating square,
which could happen via wizard mode wish).  The extra verbosity is
distracting, and limiting mention of the vibrating square to the region
where it's relevant may give a hint to players getting that far for the
first time.
2015-11-25 12:16:00 -08:00
PatR
3edfcffccc SYSCF WIZARDS
Preformat SYSCF entry 'WIZARDS' so that it can be displayed during panic
feedback without allocating memory for the formatted list at that time.
It also gets displayed for help's "support information" ('?k').

For panic(), push "it may be possible to rebuild" to a second line since
the formatted usernames might make the line long.
2015-11-22 17:23:11 -08:00
Pasi Kallinen
08b041f15f Pacify some clang compile warnings, pt 2 2015-11-21 23:50:11 +02:00
PatR
eaec3fee75 formatting: more (typedef) (expression) 2015-11-07 02:35:22 -08:00
PatR
ea8a1beb0a formatting: src/m*.c - p*.c continuation lines
Somewhere along the line I started removing redundant parentheses from
return statements, but only in files that needed continuation fixups
so it's not comprehensive.
2015-10-22 16:35:01 -07:00
Pasi Kallinen
95983f6ae6 Use macros for monster appearances 2015-10-18 13:55:11 +03:00
Pasi Kallinen
f8b48490aa Comment typofixes 2015-10-17 12:28:52 +03:00
PatR
2b2ee0fbab formatting fixup (1 of 2)
Replace instances of strings split across lines which rely on C89/C90
implicit concatenation of string literals to splice them together
with single strings that are outdented relative to the code that uses
them.  It's uglier but it won't break compile for pre-ANSI compilers.

This covers many files in src/ that only have one or two such split
strings.  There are several more files which have three or more.  Those
will eventually be '(2 of 2)'.

Noticed along the way:  the fake mail message/subject
  Report bugs to devteam@nethack.org.
wasn't using its format string of "Report bugs to %s.", so would have
just shown our email address.  Doesn't anybody enable fake mail anymore?

I modified that format to enclose the address within angle brackets and
made a similar change for the 'contact' choice of the '?' command.
2015-07-12 19:35:06 -07:00
PatR
63736ba33b '/' enhancement
Add new entries to the menu used for the '/' command:  describe nearby
monsters, describe all shown monsters, describe nearby objects, and
describe all shown objects.  It makes a text window listing monsters--
or objects--currently displayed on the map, showing lines of
X  r,c  monster-or-object description
where 'X' is symbol (monster or object class letter for tty), 'r,c' is
row and column separated by comma, and description is similar to what
using '/y' or ';' manually would provide (how-seen info is omitted
when listing monsters).

Originally intended for blind players using screen readers to describe
what is displayed, but will probably get used by other players too.

The map doesn't use a separate set of glyphs for objects which are the
tops of piles, so the information that there are additional objects
beneath the ones shown isn't available to '/' and ';'.  That feels like
a bug to me....
2015-07-06 19:07:26 -07:00
PatR
4453ecac64 lookat again
Remove second 'alt_i' initialization, which was first in implementation.
Superseded by the preceding line, which came later.  Works either way,
but the conditional initalization avoids the two extra loop iterations
when they're not useful.
2015-06-05 23:37:02 -07:00
PatR
7218f2bfbd lookat issues for unknown/solid rock/dark room
Fix two things with the ';' and '/' commands, both for looking at blank
space.  The list of possibilies included "a dark part of a room or the
dark part of a room" even though the code involved goes out of its way
to avoid redundant clauses.  S_stone let dark part be prefixed by 'a',
S_room and S_darkroom forced it to be 'the' which is better phrasing
but outsmarted the redundancy check.  Make S_stone's use of "dark part
of a room" force 'the' too.

That's trivial; this is more complicated:  the new maze variations
exposed/aggravated an issue that's been there all along.  In a non-
WALLIFIED maze, doing look-at on the solid stone in-place-of-wall
next to you reported "dark part of a room" which is clearly wrong when
you can tell it's not a room.  (The same thing happens in any ordinary
corridor, but players rarely try to identify blank space next to them
it that circumstance so it hasn't mattered very much.)  This change
results in look-at listing "unexplored" and "stone" as additional
possibilities when looking at blank spots.  Final description will be
"unexplored" instead of dark room if you haven't seen the spot, "stone"
if you have and that's what it is, or "dark part of a room" otherwise.
2015-06-05 20:19:18 -07:00
Pasi Kallinen
014547beb2 Fix looking around when swallowed
From Boudewijn:

> I am currently swallowed by an ice vortex, and used the ; command
> to identify the \ on my top right.
>
> It said: "\       an opulent throne (interior of a monster)"

Now, when you're swallowed, and look at anything else than yourself,
you'll get "\        the interior of a monster (interior of an ice vortex)".
Based on the comment in the code, it seems this was the original
intention anyway.
2015-06-04 15:36:29 +03:00
PatR
7d74a25a14 using #name to call a floor object
Implement Boudewijn's suggestion that #name be extended to allow naming
something of the floor.  I'm sure he wants this so that he can avoid
picking up gray stones, but it's something I started to implement years
ago (probably at an earlier suggestion from him...) and then forgot all
about.

This changes the #name menu to be
   m - a monster
   i - a particular object in inventory
   o - the type of an object in inventory
   f - the type of an object upon the floor
   d - the type of an object on discoveries list
   a - record an annotation for the current level
   What do you want to name?
with the i and o choices omitted when inventory is empty.  If the
'lootabc' option is set it will use a through f instead, but then the
last three entries change letters when inventory is empty.  'y' and 'n'
are still accelerators (effectively hidden choices) for the i and o
entries, corresponding to the answers for the 3.4.3 and earlier "name
an individual object?" prompt.

The floor choice asks you to pick a location.  If you pick yourself,
then the top object of the pile underneath you is targetted.  Otherwise,
the target must be an object glyph, and the object must have its dknown
bit set, so have previously been seen up close or revealed via blessed
potion of object detection.  To make it be more useful, targetting an
object on an adjacent square will set the dknown bit.  (Just the top
object if there is a pile there.)  There's no cockatrice corpse touch
check since you aren't actually touching anything, just looking.

The setting of dknown bit for an adjacent object has been extended to
the '/' and ';' commands for examining things on the screen as well.
It's only done for adjacent spots you actively select, not all 8 spots
around you.
2015-05-29 02:07:50 -07:00
PatR
5f02b15a75 mimics mimicking strange objects
The code that intended to have mimics occasionally take on the form
of "strange object" always produced downstairs instead because
S_MIMIC_DEF is greater than MAXOCLASSES.

This problem was present in 3.4.3.  I didn't try to go back to see
how long it's been there, but strange objects used to occur once
upon a time.  Either nobody noticed that they'd gone away or there's
an alternate way to produce them.
2015-05-26 17:16:30 -07:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
nhmall
8624709c0d comment termination bit 2015-04-25 15:49:14 -04:00
nhmall
07c5467434 checkfile protection from caller
Changes to be committed:
	modified:   src/pager.c
2015-04-25 10:51:07 -04:00
PatR
1eff16afcb do_look fix fix
Avoid initializer for auto-class array since many pre-ANSI compilers
didn't support that.  Also, when ESC is used to cancel inventory
selection, don't continue on searching for that selection in invent.
2015-04-24 16:07:00 -07:00
nhmall
65e699b646 fix an observed stack corruption
Changes to be committed:
	modified:   src/pager.c
2015-04-24 11:23:07 -04:00
PatR
ce58721890 more data.base lookup tidbits
Still doesn't address the reported stack corruption.

* 'alt' points to a buffer which has already been processed by
  lcase(), so remove the redundant call to that routine;
* common error exit accessed via 'goto' could potentially leave
  a dangling window structure (only if 'data' is corrupted though;
  it's the only way a failure at that late point could occur).
2015-04-24 02:18:07 -07:00
PatR
d65fba4ebe do_look bits
I didn't find Michael's crasher, but I did find a couple of minor
problems:

knight's saddled pony wasn't found in the file lookup either though
there is an entry for pony ("tame saddled <foo>" stripped off "tame "
but not "saddled "; "saddled <foo>" would only be found of there was
a wildcard entry key of "*<foo>", like "*horse" to catch both horse
and warhorse);

"wombat" matched the bat entry rather than reporting an unknown
entity.
2015-04-23 19:25:01 -07:00
PatR
ce05d14e74 revert unneeded lookat() change
The enclosing switch statement is only reached when `glyph_is_cmap' is
known to be true, so remove the redundant extra test.
2015-04-18 18:50:38 -07:00
nhmall
78b012a680 prevent a couple of reported array index segfaults
Changes to be committed:
	modified:   src/hack.c
	modified:   src/pager.c

Don't use glyph_to_cmap as an array index into
the defsyms[] array unless it really is a cmap.

Recent situation: glyph_to_cmap will return
NO_GLYPH for the unknown monster glyph 'I', which
is not a valid index for the defsyms[] array.
2015-04-18 15:29:37 -04:00
Pasi Kallinen
c967dabc0b Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room,
splitting the dual functionality of the "unexplored/dark area" glyph.
2015-04-07 21:01:21 +03:00
Pasi Kallinen
cbd1657976 Use a menu when user wants to query a glyph
When user presses '/', pop up a meny asking what the user wants to
look at:

What do you want to look at:

a - something on the map
b - something you're carrying
c - something else

This replaces the "Specify unknown object by cursor?" -prompt,
while keepng backwards compatibility, and also allows querying
about items in the inventory.
2015-03-31 12:59:48 +03:00
Pasi Kallinen
08654c213c Fix passing non-static buffer out of scope 2015-03-27 15:12:34 +02:00
Pasi Kallinen
400d842a8f Fix warnings 2015-03-12 17:57:13 +02:00
Pasi Kallinen
3243b332a3 getpos improvements: automatic description
Pressing '@' will move the cursor on top of the hero.
Pressing '#' will toggle automatic description mode, where
the feature under the cursor is automatically described
when the cursor is moved.
2015-03-11 17:16:05 +02:00
nhmall
67aab26a83 typo in format string on previous commit 2015-03-09 22:11:49 -04:00
nhmall
7113829de0 more do_look() glyph usage without it being set properly
Changes to be committed:
	modified:   src/pager.c

When the previous occurrence that triggered a segfault
was fixed, I didn't check for more of them. It turns out there
were more instances.

This also removes some dead code.
2015-03-09 22:05:48 -04:00
nhmall
fa04eff282 fix a segfault in mapglyph reported by Pasi earlier today
Changes to be committed:
	modified:   src/pager.c

Steps to reproduce the reported segfault:
Use / command, answer n, press space and enter

In do_look() variable glyph is only set to a proper
value if using the screen (from_screen) or the
mouse (clicklook).

On the code path that triggered the segfault,
glyph was being passed to mapglyph with a random
arbitrary value.

If glyph had been initialized at the start of
do_look(), it would have prevented the segfault,
but would have always displayed a giant ant or
something silly instead of the correct thing.

Don't use glyph except under
from_screen || clicklook.
2015-03-09 21:08:26 -04:00
Sean Hunt
a3faa93403 Remove experimental Unicode support.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.

This compiles, but I have not done extensive testing.

Conflicts:
	include/config.h
	include/decl.h
	include/extern.h
	include/global.h
	include/tradstdc.h
	include/wintty.h
	src/drawing.c
	src/files.c
	src/hacklib.c
	src/mapglyph.c
	src/options.c
	sys/winnt/nttty.c
	win/tty/getline.c
	win/tty/topl.c
	win/tty/wintty.c
2015-02-27 19:34:29 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
Sean Hunt
9e65758947 Make STEED unconditional. 2015-02-27 19:33:01 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
nethack.rankin
141653625d rumors & oracles & data.base vs "%lx" format (trunk only)
For text data processed by makedefs at install time, change all
printf and scanf calls that use %lx format to deal with unsigned long
variables, replacing the makedefs hack of a few days ago.  It's not as
clean as I would have liked (quite a few casts), because the values
involved are derived from ftell and/or passed to fseek, which deal in
signed longs.  But it clears up a few format check warnings by gcc in
rumors.c and pager.c in addition to the previous one in makedefs.c and
uses the right data type even in the places where no warning was issued.
2012-01-15 09:27:06 +00:00
keni
86e9b65d20 again, looking for that failure condition: pager.c pickup.c 2011-12-30 23:58:48 +00:00
nethack.rankin
2ba506b385 version feedback (trunk only)
Show the 'v' output (full version number plus build date-time) as
the first line of '#version' output (build time configuration settings).
It isn't simple to do that when generating dat/options (there's some
port-specific tweaking going), so do it at run-time by processing that
file one line at a time instead of passing it through a pager routine.

     This also inserts an "About NetHack" entry as the first choice in
the menu for '?', the way that most Windows programs have interactive
help organized.  Picking that gives the same output as using #version.

'make depend' manually updated for Unix and VMS (add dlb.h to version.*).
2011-09-23 07:33:18 +00:00
keni
d80fcaada4 PANICTRACE (stacktrace on panic or signal) + bits
On crash signal or panic(), use a configurable method to get a stacktrace
the user can easily report to us.  Currently only for Unix/Linux and only
ifdef BETA.  Hopefully ports can add additional methods.

Bits:
- linux hints file had PREFIX definition in the wrong place
- sample sysconf file used wrong delimiter for WIZARDS
- fix grammar error in support message when using sysconf.wizards
- options.c comment typo
- capitalize "Crash test" output from #panic command
2010-01-15 19:54:37 +00:00
keni
4eabcee787 Add RCS version lines 2009-05-06 10:50:32 +00:00
nethack.rankin
71219bf093 mimic statues & 2009 startup banner (trunk only)
A mimic posing as a statue was displayed as a tengu statue (and
recognizeable as such now that statues are displayed as the corresponding
monster rather than rock-class back tick), but the lookat code described
it as a giant ant statue (since there was no obj->corpsenm available to
indicate the monster type, it defaulted to 0).  This adds monst->mextra
field `mcorpsenm' so that mimics have a place to remember what sort of
statue or corpse they are mimicking.  And it picks a random monster type
when they take such forms so that the old tengu hack becomes irrelevant.

     newmextra() and newoextra() initialized pointers via memset(...,0)
which is not portable; switch to explicit assignments.  The wizard mode
code to display memory used for monsters and objects added in amounts
for the miscellaneous things pointed to by monst->mextra and obj->oextra
structs but didn't include memory for those structs themselves; add it.
Simplify monster save/restore slightly; there's no need for extra zeroes
to represent monst->mextra->X sizes when monst->mextra is null.

     Update the startup banner for 2009.  I should have done this with a
separate patch but I'm taking a shortcut.  :-]
2009-01-31 08:03:41 +00:00