Commit Graph
35 Commits
Author SHA1 Message Date
nethack.allison 35b46238fc From <Someone>: a couple of improvements to the user interface:
- fixed charset value for fonts
- wrap long lines in the message window (there is a #define to switch it on and off)
- multiple display modes for map
2002-01-18 00:42:04 +00:00
nethack.allison 82385ba4f7 Update patchlevel.h notes a bit 2002-01-17 12:56:26 +00:00
nethack.allison 2c26f0ceea Removed some unneeded preprocessor conditional code.
It was Windows CE stuff that hasn't been integrated into the sources tree yet.
2002-01-17 02:17:17 +00:00
nethack.allison a7173c6af1 Guidebook, history
M.Allison
2002-01-16 07:58:46 +00:00
nethack.allison 8ef53b7e30 Get rid of a compiler warning that has been there forever.
This finally gets the entire build process warning-free
under MSVC.
2002-01-15 03:37:36 +00:00
nethack.allison 59b7cb4be4 Michael Allison wrote:
> There has been some feedback from others on the development team
> around the tiles:
>   "The Rogue Level should ideally be text-mode. It freaks out the
>    tiled-version-only players when they first get there, but that
>    makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too.  They display
> regular ASCII characters on the Rogue level, just like Rogue did.

-Adds Rogue-level ascii support.
-Also removes unicode support.

Some other build script tweaks as well.

M. Allison
2002-01-14 12:36:09 +00:00
nethack.allison 50b24456cd > There is a tile in monster.txt that is still
> marked as "placeholder."  It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
2002-01-14 11:43:13 +00:00
nethack.allison 89c576a941 more Guidebook credit updates - Amiga team, devteam, web site. 2002-01-14 02:28:52 +00:00
nethack.allison 5e1809b939 For his new port contribution, add <Someone> to the dungeoneer list,
and the history info.

Also fix a typo in the win32 stuff (cosmetic only).

M. Allison
2002-01-14 01:44:17 +00:00
nethack.allison cb6f682e9c more nt 2002-01-13 21:58:30 +00:00
nethack.allison 37cb3b1d3d More NT build changes 2002-01-13 21:22:51 +00:00
nethack.allison f19a999b9c nt documentation updates
M. Allison
2002-01-13 14:38:23 +00:00
nethack.allison fe2be52b30 Ensure post-build steps are the same for Release and Debug win32 builds. 2002-01-13 12:13:05 +00:00
nethack.allison ace0bde9ac update Files to reflect the new win/win32 files. 2002-01-13 06:09:15 +00:00
nethack.allison e02ab47597 Changes to existing files by the win32 port additions. 2002-01-13 05:53:39 +00:00
nethack.allison 963e5e69bf add mhstatus.h for win32 2002-01-13 05:30:08 +00:00
nethack.allison b79441dc5d Add WinHack source files to distribution 2002-01-13 05:27:55 +00:00
nethack.allison e37ac86799 Synchronize dat/history with some recent Guidebook changes. 2002-01-12 18:26:49 +00:00
nethack.allison 7c9cd2d0ff Guidebook credits. 2002-01-12 16:30:15 +00:00
nethack.allison f64c0ac241 Since the touchstone uses objclass oc_color we need
to make that field unconditional, otherwise
NetHack won't compile without TEXTCOLOR defined.

Also provides at least an interim solution for the has_color()
problem that Warwick pointed out.

Lastly, Archeologists know touchstones.
2002-01-12 02:16:09 +00:00
nethack.allison 2e62cf4194 get rid of another warning
M. Allison
2002-01-11 22:51:58 +00:00
nethack.allison ab5a3361c7 probable typo fix in mcastu.c
M. Allison
2002-01-11 22:40:39 +00:00
nethack.allison 50c0ace9a8 typo fix: NetHack not Nethack in the Guidebook. 2002-01-10 05:31:09 +00:00
nethack.allison 6684ef88d5 update doc/lists for Warwick 2002-01-10 02:09:54 +00:00
nethack.allison 10e513fdbf Housekeeping for Warwick 2002-01-10 02:06:27 +00:00
nethack.allison 9b7d9f29b5 From a bug report: monsters hit by polymorph
magic while wearing dragon scales/scale mail were being turned
into random monsters instead of into dragons.

Also

Two items from <Someone>'s list.

Files patched:
  include/obj.h
  src/mon.c, muse.c, worn.c, zap.c
2002-01-09 13:10:13 +00:00
nethack.allison ef26fdaeb4 small touchstone credit 2002-01-09 05:31:47 +00:00
nethack.allison 6a400206d8 add touchstone information to mythos. 2002-01-09 05:25:04 +00:00
nethack.allison d983e196db Sokoban modification
Add some mimics
2002-01-09 04:37:32 +00:00
nethack.allison 767335698b <Someone>'s touchstone code and a bee swarm bit. 2002-01-09 03:31:30 +00:00
nethack.allison 40e0f19b53 Ken's leather cloak. 2002-01-09 00:33:38 +00:00
nethack.allison c9dc2a3c40 prisoners
Prisoners for the Dark One's dungeon <email deleted>
2002-01-08 04:45:56 +00:00
nethack.allison a0b13b1b25 compression fix fix
Ken:
Fix an error in my fix for compression error messages.

No Makefile.src change should be necessary because files.c depends on hack.h,
which "depends" on wintty.h (actually ifdef USE_TRAMPOLI, but the Makefile
doesn't know that).
2002-01-08 04:44:07 +00:00
nethack.allison 17f15477e1 auto credit
Yes, you were right.  There is a reason to have a separate auto_credit flag.
2002-01-08 04:42:29 +00:00
nethack.allison 59f5ed1cbb This adds Wingnut's auto-credit patch (except it doesn't use a separate
auto_credit flag; that's what sell_response is for).

follow-up comment from Pat:
     This introduces behavior that I consider to be buggy.
You need something separate from sell_response, otherwise if
you answer (a)ll when the shopkeeper still has money you end
up selling everything for credit without being asked when he
runs out of cash in the middle of the transation.  Avoiding
that is the reason for the old behavior in the first place.
2002-01-07 12:35:06 +00:00