Testing the Astral Plane showed that the summon insects spell was a little
ridiculous with the new monster spellcasting routines. You can easily
have enough priests within range of you that insects are summoned almost every
round. I've made this saner by halving the frequency of the spell. The player
will still probably encounter summoned insects a lot more than before.
Reported to the list 1/5/2001 by <Someone>.
I put stop_occupation calls in all the gaze cases where they were needed.
You might still die, but you'll only get attacked once before you stop waiting.
Patch from <Someone> to the list on 10/01/2001. The changes cause riding a steed
into water to result in a dismount, and, if the steed can't survive in
water, the death of the steed, with the usual pet-death penalties.
This adds the BUC-patch, except that it includes four separate choices for
blessed/cursed/uncursed/unknown. The patch only applies to full menu styles.
--Ken A
(Incidentally, I have a suggestion: when deciding what's the first line for
purposes of mailing out messages, use the first nonblank line...)
> There has been some feedback from others on the development team
> around the tiles:
> "The Rogue Level should ideally be text-mode. It freaks out the
> tiled-version-only players when they first get there, but that
> makes it a good reminder of NetHack's roots."
>
> The other supported tiled ports work this way too. They display
> regular ASCII characters on the Rogue level, just like Rogue did.
-Adds Rogue-level ascii support.
-Also removes unicode support.
Some other build script tweaks as well.
M. Allison
> marked as "placeholder." It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).
Often, the yn_function "choices" parameter is not set, so for a non-keyboard
GUI (compact mode is for handheld computers with a stylus), the windowport
has to parse the prompt to find out the posible input choices. I got the
parsing wrong.
Fix the Qt code so it compiles wth Qt 2.1 again (Install.Qt still claims
the code works on Qt 2.0 and above). One or more of the changes made this
week broke compilation on my RedHat Linux 6.2 system. Qt 2.1 is still the
most recent Qt shipped by RedHat for this version.
time. I think it's because the modern data.base contains so many quotes that
have nothing to do with Nethack that nobody tries to use data.base to figure
out how to handle monsters any more.
to make that field unconditional, otherwise
NetHack won't compile without TEXTCOLOR defined.
Also provides at least an interim solution for the has_color()
problem that Warwick pointed out.
Lastly, Archeologists know touchstones.