Commit Graph

1007 Commits

Author SHA1 Message Date
keni
ef0448dd79 Merge githash 2018-02-26 09:03:12 -05:00
nhmall
4126b1e57a final msdos bit un-revert a reversion 2018-02-25 18:15:28 -05:00
nhmall
424ce85e79 msdos Makefile update for posix regex 2018-02-25 16:28:46 -05:00
nhmall
418b5e9034 update msdos header 2018-02-25 15:15:10 -05:00
nhmall
176b85fbb7 update msdos Makefile so at least possible to build 2018-02-25 15:09:56 -05:00
nhmall
5370c0d337 resolve part of H4422 related to .exe versions
I also saw
 that looking at the details of both windows .exes that they indicate file
 version 3.5.0.0. Shouldn't it be 3.6.0.0 for the NH version 3.6.0
2018-02-25 12:20:50 -05:00
nhmall
269363467c another msdos bit 2018-02-24 23:32:54 -05:00
nhmall
9773742e82 fix some msdos build errors 2018-02-24 23:26:25 -05:00
keni
cd96394ccd Update docs, man page.
Add last chance attempt to build dat/gitinfo.txt
2018-02-23 19:50:28 -05:00
keni
cf9cf038f3 gitinfo.pl: special case code to allow running it from $TOP or DEVEL without
installing the hooks first
NHgithook.pm: add some warnings if nhversioning can't open files
make sure nhversioning fails before opening gitinfo.txt if it can't get valid
 data
2018-02-23 19:50:15 -05:00
nhmall
65655d2cee Incorporate some git information into NetHack
Incorporate some git information into NetHack so that it
is potentially visible to a player. That's useful when
collecting details about the version that they are
running and, if the gitinfo is present, it can tie the
code to a specific git commit in the repository.

This modifies 'makedefs -v' to check for the presence of a data file
called dat/gitinfo.txt and if it is there, parse out its
contents, then write additional lines to include/date.h beyond
what 'makedefs -v' was previously putting in there, similar to
this sample:

      #define NETHACK_GIT_SHA "0c84e564c78e2024e562d39539376ce2e21eec8e"
      #define NETHACK_GIT_BRANCH "NetHack-3.6.0"

The contents of an appropriate dat/gitinfo.txt are as follows,
and trailing/leading whitespace is not significant:

      githash = 0c84e564c78e2024e562d39539376ce2e21eec8e
      gitbranch = NetHack-3.6.0

It also adjusts the contents of the 'v' version information to
include the additional git info when available.

Also adds some hooks DEVEL/hooksdir and a perl file to DEVEL
for simplifying and automating the deposit of dat/gitinfo.txt
so that it generally reflects the most current git commit.

DEVEL/gitinfo.pl can be used to build dat/gitinfo.txt at any
time without doing a commit, merge, or checkout.
    	perl DEVEL/gitinfo.pl

command line --version and -version support

To complement the extra information being provided in the
version by the 'v' command, this also adds support for the
following new command line arguments:
    --version
     -version            Output the NetHack version string then exit.

    --version:paste      Output the NetHack version string and also copy it to
     -version:paste      the platform's paste buffer for insertion somewhere,
                         then exit.

If the paste variation of -version is requested on a platform that
hasn't incorporated any support for the capability, it will deliver
the version info then an error message, prior to exiting.

To support the extended -version:paste variation, a port needs to:
    - provide a port-specific routine to perform
      the paste buffer copy in a port code file.
    - #define RUNTIME_PASTEBUF_SUPPORT in the include/portconf.h header file.

    --skeleton--
    void port_insert_pastebuf(buf)
    char *buf;
    {
    	/* insert code to copy the version info from buf into
    	   platform's paste buffer in a supported way */
    }

macosx and Windows have both added support for RUNTIME_PASTEBUF_SUPPORT
2018-02-23 19:34:44 -05:00
keni
12530cb155 infrastructure fixes:
- fix bug in git hooks that loses file permissions when doing variable expansion
- fix execute permissions on sys/unix/hints/macosx.sh
- explicitly call out perl as required for hooks in Developer.txt
2018-02-16 12:07:37 -05:00
PatR
687902d3ff fix #H4240 - linking on VAX/VMS
First reported two years ago, then again this week by someone else
who didn't go through the web contact page (so no new #H number or
bugzilla entry).  Using vmsbuild.com to build on VAX complains about
not being able to resolve a bunch of functions--it's basically
trying to build the full program using only the code supplied by
sys/vms/vmsmain.c.  The original report mentioned a workaround and
was also dealing with a second issue (already fixed post-3.6.0) that
I incorrectly guessed was responsible for the linking problem.  This
report had the correct linker magic to fix the linking issue.

I'm still not sure whether the order of /Library and /Include after
the name of an object library file on a LINK command line matters.
In a linker options file, which vmsbuild.com constructs and uses,
/Include needs to come first so that the contents of the library are
searched after the explicitly included object modules are processed.

Building with the Makefiles (using DEC's MMS or some versions of
freeware MMK) doesn't collect the object files into a library so was
never affected by this.  And the linker options ordering issue is
apparently specific to the VAX/VMS linker; vmsbuild.com run on Alpha
and on IA64 linked 3.6.0 successfully without this fix.
2018-02-14 18:38:35 -08:00
nhmall
e181f1acf9 command line Makefile update for vs compiler 2018-02-09 18:57:43 -05:00
nhmall
d2245aab29 version output appearance bits 2018-01-26 17:25:21 -05:00
keni
f9144fa576 build fixes for MacOSX:
- fix generation of sysconf when WANT_SOURCE_INSTALL=1
- use xcrun as main search for gdb
- turn gdb off in most cases
2018-01-09 20:59:26 -05:00
nhmall
2cfbd682a1 VS community editions are freely downloadable. Maintain only 2 most recent.
Changes to be committed:
	modified:   sys/winnt/Install.nt
	modified:   sys/winnt/Makefile.msc
	modified:   sys/winnt/nhsetup.bat
	deleted:    win/win32/vs2010/NetHack.sln
	deleted:    win/win32/vs2010/NetHackW.vcxproj
	deleted:    win/win32/vs2010/dgncomp.vcxproj
	deleted:    win/win32/vs2010/dgnstuff.vcxproj
	deleted:    win/win32/vs2010/dlb_main.vcxproj
	deleted:    win/win32/vs2010/levcomp.vcxproj
	deleted:    win/win32/vs2010/levstuff.vcxproj
	deleted:    win/win32/vs2010/makedefs.vcxproj
	deleted:    win/win32/vs2010/recover.vcxproj
	deleted:    win/win32/vs2010/tile2bmp.vcxproj
	deleted:    win/win32/vs2010/tilemap.vcxproj
	deleted:    win/win32/vs2010/tiles.vcxproj
	deleted:    win/win32/vs2010/uudecode.vcxproj
	deleted:    win/win32/vs2013/NetHack.sln
	deleted:    win/win32/vs2013/NetHack.vcxproj
	deleted:    win/win32/vs2013/NetHackW.vcxproj
	deleted:    win/win32/vs2013/dgncomp.vcxproj
	deleted:    win/win32/vs2013/dgnstuff.vcxproj
	deleted:    win/win32/vs2013/dlb_main.vcxproj
	deleted:    win/win32/vs2013/levcomp.vcxproj
	deleted:    win/win32/vs2013/levstuff.vcxproj
	deleted:    win/win32/vs2013/makedefs.vcxproj
	deleted:    win/win32/vs2013/nhdefkey.vcxproj
	deleted:    win/win32/vs2013/recover.vcxproj
	deleted:    win/win32/vs2013/tile2bmp.vcxproj
	deleted:    win/win32/vs2013/tilemap.vcxproj
	deleted:    win/win32/vs2013/tiles.vcxproj
	deleted:    win/win32/vs2013/uudecode.vcxproj
2017-12-03 08:42:38 -05:00
Pasi Kallinen
fe9762d1cc X11: Fix renaming at player selection
Due to the new player selection dialog I did, it was possible
to rename your character - but this didn't rename the lock files
and tried to load a save from the wrong name.

This is a bit of a hack, but seems to work and didn't seem to
cause problems for the tty.
2017-10-31 21:18:24 +02:00
nhmall
bba7a6b44c fix Makefile build for Windows after recent changes
New code in nttty.c had a dependency on gdi32.lib. Previously
that was only being linked in for the gui build when using the
Makefile.

Move the reference into the base libraries if both tty and gui
depend on it now.
2017-10-28 09:53:27 -04:00
Bart House
6322aec829 Win32TTY: Fix using a console font with wide glyphs
Added support to detect when the current console font has glyphs
that are too wide and will cause rendering errors in the console.
If detected, we warn the user and change the code page to 437
and the font to Consolas. At exit, if we had changed the font
and code page then we will restore to the original font and code page.
2017-10-25 10:59:11 +03:00
Bart House
a588541a27 Win32GUI: Gather raw_print text and display it all in single dialog
Defined strbuf_t and related routines to support dynamically sized
strings. Modified strip_newline() to strip the last newline in a string
instead of the first.

Simplified splash window code using new strbuf_t.

Prior to exiting game, re-enable getreturn and call wait_synch() in
case there is buffered raw prints that must be displayed to user.
2017-10-25 10:34:27 +03:00
Pasi Kallinen
1af921274e More Makefile verbosity 2017-10-15 18:00:56 +03:00
Pasi Kallinen
1ff4dfee85 Reduce *nix Makefile verbosity
Instead of showing all the CFLAGS and whatnot, just show "[CC] allmain.c"
or whatever. The verbose output can be switched back on with VERBOSEMAKE=1
2017-10-14 15:56:03 +03:00
Pasi Kallinen
7b156bf704 X11: add new player selection dialog
The dialog shows the player's name, race, role, gender, and
alignment in a single window, similar to the Qt4 dialog.
Also allows randomizing the character selection.

Use the dialog by setting OPTIONS=player_selection:dialog
2017-10-13 22:41:43 +03:00
Pasi Kallinen
257f17f8df Qt4: Don't segfault with QT_COMPACT 2017-10-10 20:18:04 +03:00
Pasi Kallinen
e2b367102a Complain if hints file does not exist 2017-10-10 17:50:39 +03:00
Pasi Kallinen
4659c55b5c Win32GUI: increase scroll_margin
Scrolling when 5 tiles from the edge is far too little,
you could get zapped from farther away.
2017-10-08 18:56:10 +03:00
Pasi Kallinen
61e2960c02 win32: Turn off autopickup by default
Watching new players stream NetHack, the conclusion is that
everyone turns off autopickup by default... once they learn how
to do it.
2017-10-08 18:36:57 +03:00
Pasi Kallinen
6b51f6ce09 Qt4: Use TIMED_DELAY and same delay as tty 2017-10-08 11:28:28 +03:00
Pasi Kallinen
e8ef27d985 Enable dumplogs for X11 and Qt4 2017-10-08 03:04:52 +03:00
Pasi Kallinen
ed335dd0a7 Add Qt4 windowport
Originally by Ray Chason for 3.4.3, based on the Qt windowport by
Warwick Allison. The look and feel is mostly the same.

Some improvements over the Qt 3 interface are:

* Panes are resizable
* Full support for IBMgraphics, and walls and corridors are drawn with
  graphical primitives for a continuous appearance no matter what the font
  says
* Lots of irritating glitches fixed
* Menus support proportional fonts correctly

Adding this because the old Qt windowport cannot be compiled on Qt4,
even with Qt3 compatibility stuff.

TODO:
 - background map glyphs
 - status hilites
 - menucolors
2017-10-08 01:15:02 +03:00
nhmall
c60db38725 missed file in vesa inclusion back in 2016 2017-10-04 19:55:40 -04:00
Pasi Kallinen
2804e750a0 Default status hilites for Windows 2017-10-01 17:44:41 +03:00
Pasi Kallinen
69f7a78dba Hilite Status: Improved
Allow defining multiple stops per field. Add hitpointbar.
2017-09-26 10:04:25 +03:00
Pasi Kallinen
596bc64341 Add option to make commands ask an inventory item via menu
Turning the boolean option force_invmenu makes all the commands
that ask for an inventory item pop up a menu instead of asking
a text query.  This should be much more friendlier to new
players, and is very useful for window ports on systems
with touch screens and no physical keyboard, such as cell phones.
2017-09-23 22:47:14 +03:00
PatR
cd8f028352 sys/unix/*.c formatting and PANICTRACE fix
I started out just reformatting the function header for regularize()
but ended up doing miscellaneous other stuff, including some code
changes.  I think the CHDIR code is a bit cleaner now, but shouldn't
have any differences in behavior.

Along the way I noticed that 'nethack -dpath' or 'nethack -d path'
modifies argv[] before PANICTRACE attempted to save argv[0], so would
break having nethack invoke gdb to get a backtrace.  ('ARGV0' seems to
be unnecessary since 'hname' holds the same value, but I didn't get rid
of it....)
2017-09-13 15:33:43 -07:00
Pasi Kallinen
cbd5934a1a No secure config errors in linux hints file
The linux hints file is for a single-user build, no need for this.
2017-09-10 21:31:41 +03:00
Pasi Kallinen
9c118b5b6b Secure config errors
If user can make NETHACKOPTIONS point to a file, that user could then
get the file contents via the extended config file error reporting.
Add CONFIG_ERROR_SECURE compile-time option to make that case output
only the first error, no line number or error context.
2017-09-10 21:05:51 +03:00
Pasi Kallinen
cfb09c9bf8 Handle windowtype and CHOOSE config errors 2017-09-09 13:50:34 +03:00
Bart House
70ac8a12af Improvements to build.bat scripts used to build Windows builds. Remove CRT Secure warnings. 2017-09-05 13:14:13 +03:00
Bart House
51f7cb5e9d Fix build errors with Visual Studio 2017 using latest SDK. We have yet another global namespace collision between window headers and nethack headers. This time it is the macro Protection that is defined before it is used in a function prototype in the windows headers. 2017-09-04 12:56:20 +03:00
Pasi Kallinen
26328d28ab Default menucolors for Windows 2017-09-01 12:45:28 +03:00
Pasi Kallinen
ecdebff121 Typofix 2017-09-01 12:20:21 +03:00
Bart House
f9a6cf2bf7 Improvements to Visual Studio 2015 build. 2017-09-01 12:14:04 +03:00
Bart House
77bd37b435 Visual Studio 2015 build improvements. 2017-09-01 12:13:58 +03:00
Pasi Kallinen
1eca824321 Add sysconf BONES_POOLS to allow more bones-files per level
Reduce the chance of a player playing on a public server encountering
their own bones, by implementing separate bones pools. The pool a player
belongs to is determined at game start, and only bones in that pool
are used. The sysconf BONES_POOLS allows the sysadmin to define how
many pools there are.
2017-08-20 23:04:59 +03:00
Pasi Kallinen
a2b51de481 Add stuff for compiling with Visual Studio 2015 2017-08-19 15:21:24 +03:00
Pasi Kallinen
189809a55c Rename terminate to nh_terminate so VS2015 can compile 2017-08-19 14:10:29 +03:00
PatR
1614f8f5ee fix brace mismatch in winami.c
Reported directly to devteam, so no #H number.  Conditional code in
amii_get_ext_cmd() included an unmatched '{', which would break
compilation (at least if EXTMENU was enabled) and also resulted in
the remainder of winami.c being mis-formatted (the functions there
were treated as being inside a block rather than at file level).

This is completely untested.

There's some code suppressed via '#if 0' with a comment "fix for PL2".
We haven't used the patch-level nomenclature since version 3.0!
2017-08-05 17:58:20 -07:00
PatR
0d7101cd29 fix part of #H5778 - file descriptor leaks
Handle the part of #H5778 in sys/atari/tos.c.

The part in util/recover.c has already been fixed; the part in
src/files.c still needs to be fixed.
2017-08-05 17:29:24 -07:00