Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled. It doesn't need
patchlevel.h either. There is already a straightforward way to fetch
the copyright banner lines from version.c.
The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background. Make it honor !guicolor.
"Shall I pick a character's role, race, gender and alignment for you?
[ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line. That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name. (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)
Also a bit of lint cleanup and some reformatting of cursinit.c....
The inventory window used a line to say "Inventory:", which is pretty
useless, and that was the only window showing such a label.
Also don't duplicate the "Not carrying anything" text from core.
Symset:Blank sets all the map symbols (except STRANGE_OBJECT) to
<space>. The status lines for !STATUS_HILITES force status to use '$'
instead of ' ' for the prefix before ":1234" for gold, but the status
lines for STATUS_HILITES did not. tty ended up with ":1234" for gold.
win32 and curses both ignore the prefix and construct their own, but
since win32 uses the map symbol for that it must also be ending up
with ":1234" (I assume; I haven't seen it). curses is forcing '$' for
the prefix, even on the rogue level.
This attempts to fix win32 without be able to test the result. I've
left curses alone.
Windows build was actually only using a single function
in there, so just add a similar function to sys/winnt/winnt.c
and eliminate the need for including sys/share/pcsys.c in
the build.
We still don't know whether this will be of any help against
disconnected processes that hog the CPU instead of exiting, but I
don't think it imposes significant overhead on ones which aren't
disconnected. Install it before it suffers from more bit rot.
While the fuzzer was running, amidst the continual screen updating I
caught a glimpse of "Cn" and was puzzled about how the hero became
cancelled. I quickly realized it actually meant confused, but I
think "Cf" is a better abbreviation for that. I've also changed "Ha"
to "Hl" for hallucination and "Ri" to "Rd" for riding. The rest is
formatting.
'sz' is the size of the buffer; 'if (count < sz) buf[count++] = c;'
can fill the entire buffer, leaving count==sz, so buf[count] = '\0';
would be out of bounds.
Formatting was way off. Indentation these days should be multiples
of 4 spaces, never tabs.
Check that player level is valid before checking if it is rogue.
Prevent attempting to pick a font that is too small.
Don't leak fonts when trying to find a font that fits.
Changes to be committed:
modified: include/winprocs.h
modified: src/options.c
modified: sys/share/pcmain.c
new file: sys/share/safeproc.c
modified: sys/winnt/Makefile.msc
modified: sys/winnt/stubs.c
new file: sys/winnt/windmain.c
modified: sys/winnt/winnt.c
modified: win/win32/vs2017/NetHack.vcxproj
modified: win/win32/vs2017/NetHackW.vcxproj
modified: win/win32/winhack.c
Because multiple window ports are supported on Windows
now, even in the same executable and selectable via
config file in some cases, some adjustments became
necessary. There will likely be some further refining
of this over the next day or two.
List of changes:
Move Windows startup from sys/share/pcmain.c and
into its own sys/winnt/windmain.c so that it can
be modified to fix some current breakage, and
allow altering the order of some things.
There is startup processing code that is common to
all of the Windows WindowPorts, but that startup
processing code needs to have no dependency on
any one of those WindowPorts.
Yet, during startup processing, some of the initialization
routines can end up calling NetHack functions that
expect an active Window port underneath, and if there
isn't one, routines like pline, impossible, panic can
end up invoking null function pointers.
Place a new file sys/share/safeproc.c, in which a complete
window port is available for early startup processing
purposes. It's WindowPort name field is set to
"safe-startup" just for reference. The prototypes in
include/winprocs.h require that SAFEPROCS be
Usage:
windowprocs = get_safe_procs(0);
initializes a set of winprocs function pointers that ensure
none of the function pointers are left null, but that's all it does.
windowprocs = get_safe_procs(1);
initializes a set of winprocs functions pointers that ensure
none of the function pointers are left null, but also
provides some basic output and input functionality using nothing
other than C stdio routines (no platform or OS specific code).
The conditional code related to WIN32 has been removed from
sys/share/pcmain.c
The code common to all of the Windows WindowPorts calls
get_safe_procs() almost immediately to ensure that
there is a set of WindowPort winprocs available.
Update tty command completion to ignore #shell and #suspend when
they're disabled. (Since they aren't flagged for command completion,
this should be unnoticeable.)
Update X11 extended command selection to not show shell and suspend
in the menu when they're disabled. (Trickier than I expected.)
X11 currently rejects #suspend (at run time, not compile time) but
allows #shell. If it was launched syncronously from a terminal
window, shell escape behaves sanely. Otherwise, that seems like
asking for trouble.