Commit Graph

1358 Commits

Author SHA1 Message Date
nhmall
5c57804a97 fix self-recover prompting on windows
the prompting on Windows wasn't working correctly if a prior game had crashed
and the self-recover feature was trying to kick in. This impacts tty, curses,
and mswin (GUI).
2019-12-03 23:32:12 -05:00
nhmall
8a7ec78d17 add code support to make keypad behave better with swap_yz option
This is being committed commented out in include/ntconf.h.
2019-12-02 22:55:48 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
nhmall
3497946074 yet-another has_color 2019-11-30 22:20:03 -05:00
nhmall
31cfe76b67 build with TEXTCOLOR undef'd turned up a couple of things
Also, one more has_color in obsolete sys/mac folder. Adjusted code.
2019-11-30 15:05:48 -05:00
nhmall
0843c5d922 some dead code eliminations and a couple of documentation updates 2019-11-30 13:35:14 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
nhmall
c8af8e23c1 slash vs backslash Makefile bit 2019-11-22 07:45:43 -05:00
nhmall
7af4797671 when decl.h changes, ensure windmain is rebuilt 2019-11-22 07:40:17 -05:00
nhmall
893fa4efa8 update nhusage output on Windows 2019-11-18 19:20:03 -05:00
Pasi Kallinen
65ccd1d89e Fix double DLB definition in linux hints file 2019-11-18 09:16:51 +02:00
nhmall
21e4595127 sysconf template for windows 2019-11-17 00:16:02 -05:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
PatR
2a07924063 rename S_player_override to S_hero_override 2019-11-16 14:31:57 -08:00
PatR
304673dcab hints/macosx10.14 comment
A comment in macosx10.14 describing how to create a signed package
had the last sample command wrong.  Fix it now in case that part
carries over to hypothetical--but likely--new macosx10.15 hints.

Also, shorten a couple of wide comment lines in the same area.
2019-11-15 10:12:45 -08:00
nhmall
e0fbd52359 header issues so just remove them for now on msdos *.cross Makefiles 2019-11-14 19:18:49 -05:00
nhmall
61a8ad35f5 more minor msdos Makefile bits 2019-11-14 19:17:44 -05:00
nhmall
6ea483242e some msdos cross-compile additional notes and a clarification 2019-11-14 19:12:14 -05:00
nhmall
8e7888d631 introduce msdos build support for cross-compiling on other platforms 2019-11-14 14:10:56 -05:00
nhmall
2359a9820e prototype fix after Windows gcc complaint 2019-11-11 18:12:39 -05:00
nhmall
6dfbff9d4b --showpaths wasn't returning the paths if there was an error in a config file
Also,
Windows only: Introduces some environment variable substitution for paths
specified in a config file
2019-11-11 12:49:54 -05:00
nhmall
bc69fc65d2 Merge branch 'NetHack-3.6' into bart-test 2019-11-11 11:27:50 -05:00
nhmall
fddffc2fa0 updates to reveal_paths 2019-11-09 21:20:46 -05:00
nhmall
c566c01f8d add command line option --showpaths
Add
	--showpaths
early option to show where NetHack is expecting to find certain files
without starting up a game. It exits afterwards.

Windows sample (for illustration only, locations may differ for you):
    Variable playground locations:
        [hackdir   ]="C:\Users\JohnDoe\NetHack\3.6\"
        [leveldir  ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
        [savedir   ]="C:\Users\JohnDoe\AppData\Local\NetHack\3.6\"
        [bonesdir  ]="C:\ProgramData\NetHack\3.6\"
        [datadir   ]="C:\personal\nhdev\363\test\binary\"
        [scoredir  ]="C:\ProgramData\NetHack\3.6\"
        [lockdir   ]="C:\ProgramData\NetHack\3.6\"
        [sysconfdir]="C:\ProgramData\NetHack\3.6\"
        [configdir ]="C:\Users\JohnDoe\NetHack\3.6\"
        [troubledir]="C:\Users\JohnDoe\NetHack\3.6\"
    Your system configuration file (in sysconfdir):
        "C:\Users\JohnDoe\NetHack\3.6\sysconf"
    Your system symbols file (in sysconfdir):
        "C:\Users\JohnDoe\NetHack\3.6\symbols"
    Your personal configuration file (in configdir):
        "C:\Users\JohnDoe\NetHack\3.6\.nethackrc"

Linux (for illustration only, locations may differ for you):
    Your system configuration file:
        "/home/johndoe/nh/install/games/lib/nethackdir/sysconf"
    Your system symbols file:
        "/home/johndoe/nh/install/games/lib/nethackdir/symbols"
    Your personal configuration file:
        "/home/johndoe/.nethackrc"
2019-11-09 10:57:25 -05:00
PatR
2058ad10f9 missing data file on vms
vms's install.com was processing bigrm-%.lev (which corresponds to
bigrm-?.lev on unix) so missed two-digit bigrm-10.lev.
2019-11-07 16:21:52 -08:00
nhmall
e3b69ccc43 buffer size 2019-11-06 16:51:47 -05:00
nhmall
88f1d2f365 don't hardcode the version id in windmain 2019-11-06 16:44:25 -05:00
Bart House
d4ff00cd40 Updated windows directory paths to latest iteration of design. 2019-11-04 19:34:03 -08:00
Ray Chason
59c6425f4c Deal with FreeDOS bugs when building pdcurses.a 2019-11-04 22:26:47 -05:00
Bart House
6b88a19365 Added new map_mode tiles_fit_to_screen for Windows NetHackW.exe 2019-11-03 17:59:39 -08:00
Bart House
7c5a2adfa5 Lock TROUBLEPREFIX after parsing sysconf. 2019-11-03 14:07:11 -08:00
Bart House
da85259782 Fixes to template files . 2019-11-03 14:06:49 -08:00
Bart House
f0707fee6e More tweaks to how windows deals with directory paths. 2019-11-03 13:31:17 -08:00
nhmall
9319e3577b use new Windows file names 2019-11-02 22:43:25 -04:00
nhmall
a259d03460 Windows Makefile catch-up bits 2019-11-02 22:33:34 -04:00
Bart House
11018da6b8 Renamed configuration file for windows to .nethackrc.
Also adjusted name of template files populated during windows builds.
2019-11-02 19:11:26 -07:00
Bart House
3a315a7c76 Make type Win10 and gWin10 local to win10.c module. 2019-11-02 12:10:13 -07:00
Bart House
0bbedb2933 Fix cut and paste error in output string. 2019-11-02 11:51:20 -07:00
Bart House
33149eed0e Move is_desktop_bridge() api to win10 wrapper. 2019-11-02 11:39:11 -07:00
nhmall
35fc46e3eb missing constants on mingw build fix
Errors seen during build:
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_ProgramData[.refptr.FOLDERID_ProgramData]+0x0): undefined reference to `FOLDERID_ProgramData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_LocalAppData[.refptr.FOLDERID_LocalAppData]+0x0): undefined reference to `FOLDERID_LocalAppData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_Profile[.refptr.FOLDERID_Profile]+0x0): undefined reference to `FOLDERID_Profile'
collect2.exe: error: ld returned 1 exit status
mingw32-make: *** [Makefile:849: ../binary/NetHack.exe] Error 1

DEFINE_KNOWN_FOLDER is using this particular definition in the mingw
header files:

rather than this one:

So, the known folder values that recent code is using such as
FOLDERID_ProgramData, FOLDERID_LocalAppData, and FOLDERID_Profile are
being declared as external constants.

That is why the error is a link error. We need to include -luuid on
the link command line because those external constants are defined
in uuid.lib.
2019-11-02 09:23:34 -04:00
nhmall
3587d8aee9 bump Windows supported version in mingw-w64 sys/winnt/Makefile.gcc
mingw-w64 sys/winnt/Makefile.gcc required a Windows version bump from
0x0501 to 0x0601 (XP level to Windows 7 level) during compile in
order for the mingw system header files to include some of the
needed support for recent Windows port changes.
2019-11-02 01:03:02 -04:00
nhmall
4b163e3d55 Revert "quiet a mingw warning"
This reverts commit e33dfed456.
2019-11-01 16:33:04 -04:00
nhmall
e33dfed456 quiet a mingw warning 2019-10-31 19:43:59 -04:00
nhmall
919765f67f Windows: link with ole32.lib and shell32.lib 2019-10-31 12:16:03 -04:00
Bart House
86473526b8 Save a copy of the symbols file to symbols.save when updating. 2019-10-30 19:17:03 -07:00
nhmall
33d00cf0e4 attempt to get mingw building correctly after recent changes
make typedef of boolean match mingw header files
link with shell32 and ole32 as Makefile.msc now had to do
kludge some stuff missing from mingw headers in sys/winnt/windmain.c
2019-10-30 18:48:28 -04:00
Bart House
43ef5ef7fa Windows Store support for NetHack 3.6. 2019-10-29 21:28:39 -07:00
nhmall
a399151d01 some symbol tweaks
A few symbol-related modifications:

- fulfill a request from a blind player to allow them to
  specify a unique/recognizable character for all pets and/or
  the player in the config file for use when using a screen
  reader (S_player_override, S_pet_override). Requires sysconf
  setting ACCESSIBILITY to be set to have an effect, although
  they can still be specified in the config file.

- Config file SYMBOLS entries were not working properly on
  the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
  specified in the config file independently.

- When values are moved into showsyms[], the overriding SYMBOLS
  or ROGUESYMBOLS entry from the config file is used if there is
  one; if there is no overriding value for a particular symbol,
  the loaded symset value is used; if there is no symset entry
  loaded for the symbol then a default symbol is used.
2019-10-27 23:12:11 -04:00
PatR
e4f3559acc curses on unix - terminal reset needed after abort
Noticed while investigating the message loop.  If I had level files
from an interrupted game and was asked "Destroy old game?" when
starting a new one, answering 'n' left the terminal in an unusable
state.  Executing 'stty sane' (invisibly since input echo was off)
repaired things but the user shouldn't have to do that.

Change unixtty.c's error() to shut down windowing if that has been
initialized.  This might need some tweaking for tty, which will now
clear the screen before showing the startup error message.  Other
systems besides unix use unixtty.c so are affected, but I think the
change doesn't introduce anything that should cause trouble (aside
from the potential screen erasure).
2019-10-09 13:18:34 -07:00
PatR
659b3ce9a7 more unix username (#26 - validating #explore)
I had this in place at one point but must have accidentally undone it
before deciding that yesterday's patch was finished.  Defer fetching
'pw' until it's needed.
2019-10-07 14:44:32 -07:00