The core wants to reuse the permanent inventory window for choosing
an object from inventory, but the perm_invent window could be
hard to focus - it could even be on another display!
Instead, create a temporary new window from which the user can
pick an inventory item.
BUG REPORT:
comments:
1. I start a new character.
2. The first command I type is '&'
3. I type "?" and "<enter key>" at the prompt.
4. Cannot open "keyhelp" data file!--More--
? give a help message.
1559
Replace the XawList with our own lists of labels and command widgets
to allow for menucolors. Supports only inverse line attribute for now.
Allow key translations to work with menus on Linux.
Modify win/share/tilemap.c so that generated source file src/tile.c
uses similar formatting to the other sources. Mainly, avoid tabs and
use 4 columns indentation instead of 8 columns in the short routine
near the end.
tilemap.c still treats STATUES_LOOK_LIKE_MONSTERS as conditional.
The main sources made that unconditional prior to release of 3.6.0.
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.
If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.
The pointer could go out of bounds when decremented if it was pointing
at the start of the status_vals[BL_HUNGER] (empty string).
Also, guard tty_status_update() from an out of range index being
passed to it (botl shouldn't do that, but...).
The legal 1st parameter values for tty_status_update() in 3.6.2 are
BL_RESET (-2)
BL_FLUSH (-1)
BL_TITLE ( 0)
...though to...
BL_CONDITION (22)
count MAXBLSTATS = (BL_CONDITION + 1)
There's a BL_CHARACTERISTIC (-3) defined in the botl.h header file,
but it is not used in wintty.c and is now screened out along with
everything lower and everything MAXBLSTATS and above.
closes#142fixes#141
Like BL_FLUSH, only send BL_RESET if the window port has
indicated it wants them via setting the appropriate WC2
bits in its window_procs structure. Update documentation.
If the underlying error is that Windows LoadImage() just
wasn't happy with the format of the image file, you'll just
get a 0x0 result, which won't help much.
If, however, it shows a 0x2 result that means it couldn't
find the file to load it.
Bug report #H7156 listed three items, all relating to perm_invent:
1) it shouldn't persist across save/restore since restore might be
on a system which doesn't have enough room to display it (report
actually complained that config file setting was ignored when
restoring old games, which is an expected side-effect for options
that persist across save/restore);
2) permanent inventory wasn't updated when using scroll of charging;
3) attempts to update permanent inventory during restore could lead
to crash if it tries to access shop cost for unpaid items.
Items (2) and (3) have already been fixed. This fixes (1).
Replace 'flags.perm_invent' with a dummy flag, preserving save files
while removing it from flags. Add 'iflags.perm_invent' to hold the
value of the perm_invent option.
The win32 files that are updated here haven't been tested. Whichever
branch contains the curses interface needs to be updated; ditto for
any other pending/potential interfaces which support perm_invent.
Change the placement of the code that makes a replica of the
current status fields for later comparison.
A loop shortcut was causing it to be skipped under some
circumstances and that was negatively impacting the placement
of status field values that were further to the right.
This adds BL_RESET to status_update to send a flag to a window
port that every field should be updated because something has
happened in the core to make current values shown to be
untrustworthy or potentially obliterated.
That is now distinguished from BL_FLUSH, which now has no
bearing on whether every field needs to be redone, and instead
can be used by a window port indicator that it is time to render
any buffered status field changes to the display.
tty port now sets WC2_FLUSH_STATUS indicator for BL_FLUSH support
and now does one rendering per bot() call, instead of up to 22.
Side note: The tty hitpoint bar code was relying on the old
behavior of redrawing everything upon BL_FLUSH apparently, so it
initially had some color change lag issues, corrected by marking
BL_STATUS as dirty (in need of updating) in tty_status_update()
whenever BL_HP was marked as dirty.
tty: turn off an optimization that is the suspected cause of Windows reported
partial status lines following level changes. It was turned on for
non-unix platforms only
With TEXTCOLOR disabled, compiler warnings about term_start_color()
and term_end_color() not being declared were followed by link failure
because they weren't available.
This tries to simplify color handling in the tty status code without
resorting to #if TEXTCOLOR (the proper fix, but somewhat intrusive).
For the usual case where TEXTCOLOR is defined, there were instances
of
if (color != NO_COLOR && color != CLR_MAX)
term_start_color();
...
if (color != NO_COLOR)
term_end_color();
and also of
if (color != NO_COLOR)
term_start_color();
...
if (color != NO_COLOR)
term_end_color();
I've changed both types to be
if (color != NO_COLOR && color != CLR_MAX)
term_start_color();
...
if (color != NO_COLOR && color != CLR_MAX)
term_end_color();
so that start/end pairing will always be consistent.
Also, ((color_and_attr & 0xFF00) >> 8) might not work as intended if
using 16-bit int and color_and_attr happened to have its sign bit set.
Change to ((color_and_attr >> 8) & 0x00FF) to ensure just the desired
bits.
Also also, a couple more formatting bits.