Commit Graph

14 Commits

Author SHA1 Message Date
PatR
bde9fdd48b revamp baalz level
Quite a bit of special case code for something so inconsequential.
Tweak the baalz level layout a little to make it be a bit more
interesting, and perform custom wallification on it so that the
beetle layout becomes clearly visible.  It looks great with
DECgraphics (and presumably IBMgraphics).  It's recognizeable but
not as interesting with ordinary ascii because corner walls use
'-' or '|' so don't join up nicely.  It looks a little weird
with tiles; the square aspect ratio of individual tiles makes it
end up being very elongated compared to character cell map it was
designed for.

As far as the level layout goes, the pair of secret doors into
Baalzebub's chamber have been give a random alternative.  The two
right-most accessible columns were diggable--I don't know whether
that was intentional; it's been reduced to one right-most column.
The middle pair of legs were asymmetrical; this fixes that.  The
beetle also now has eyes and an entry door in its mouth.
2016-04-04 13:59:23 -07:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Pasi Kallinen
b234c7032f Make the Valley have slight variations 2015-05-02 18:29:35 +03:00
Pasi Kallinen
c266d05680 Minor special level and compiler tweakage
Fix allowed map characters.
Make some predefined MAPs blend in better with randomly
generated parts.
2015-04-10 16:47:32 +03:00
Sean Hunt
0edd645384 Fix Sanctum phasing bug. 2015-04-10 09:14:23 -04:00
Sean Hunt
f523055746 Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.

Still don't know why the beetle is disappearing.
2015-04-09 13:27:44 -04:00
Pasi Kallinen
79eb17a0a7 New level compiler: des-file changes 2015-03-17 18:52:49 +02:00
keni
25cd007c48 Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-03-17 18:45:12 +02:00
keni
df20791e59 Add RCS version lines 2009-05-06 10:45:32 +00:00
nethack.rankin
5ff9b37ba4 sanctum level shortcut
Newsgroup discussion has pointed out that after performing the
invocation ritual to gain access to the bottom level, it is possible to
skip almost all of Moloch's Sanctum by level teleporting in (and back out
to retry if necessary) directly to the high priest's temple.  This fix
doesn't prevent entering that level via teleport or make you end up at
the stairs, it just forces arrival to be on the right side so that you'll
need to slog through the morgue room and the big chamber surrounding the
temple.  Since there isn't much before the morgue aside from a few small
rooms with a secret door or two, it's no longer a very worthwhile shortcut.
2005-02-03 05:09:37 +00:00
nethack.allison
e5a3d7ebf5 housekeeping: mark trunk sources 3.5 (dat) 2005-01-02 16:54:29 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
jwalz
e9fcad8a63 *** empty log message *** 2002-01-05 21:05:46 +00:00