If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.
This commit supplies missing `const` and prevents some programming
error in the future.
There are no longer distinct gendered versions of monsters, so femalenum
is unused (i.e. set to NON_PM) for all roles and races. Take a pass at
removing all uses of/references to femalenum, and rename 'malenum' to
'mnum' since it no longer has any particular association with
gender or sex.
Indent all labels one space. Having uniform placement makes spotting
them much easier. (Having no indent at all would impact the change
bars of 'git diff'. Those display the last unindented line--which
doesn't start with punctuation--occuring before each band of changes,
so usually the name of the function being changed now that we no
longer have unindented K&R-style function argument declarations.)
While in there, shorten or split various wide lines and replace a few
tabs with spaces.
Get rid of the last reference to 'g.restoring' (which managed to
unintentionally survive the change to 'g.program_state.restoring').
Also have suppress_map_output() check 'g.program_state.saving' and
switch the couple of checks against that flag to use the function.
triggered by Grayswandir's hallucination resistance. If the game
is saved while hero is hallucinating but having that be suppressed
by wielding Grayswandir, is riding, and the steed is on an object,
then during restore the hero's location will be updated because
of the presence of the object but the attempt to display the hero
there is made before u.usteed has been restored and fails.
For extended monster detection, show the number of turns remaining
during enlightenment (wizard mode only). The value is also
available via #timeout but various enlightenment entries already do
something like this.
For confuse monster, show the number of hits left for glowing hands
(again, wizard mode only).
And for the latter, the 3.7 conditional status condition set up was
storing u.umconf, an unsigned int, into contests[bl_glowhands].test,
a boolean, so would yield the wrong value if glowing hands managed
to become high enough to be a multiple of 256 (assumes 8-bit char
for boolean).
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler
--
Warnings log:
botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
3661 | Sprintf(obuf, "%s or %s",
| ^~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
3661 | Sprintf(obuf, "%s or %s",
| ^~~~~~~
do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^~~~~~~
dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~ ~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~~~~~~
explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~~~~~~
hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~
Gcc 9 has become more vocal with sprintf buffer overflow
checking. Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.
This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
print_glyph()
add_menu().
The recently added glyphmod parameter is now unnecessary and has been
removed.
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
Move the core's global restoring flag (not the same as main()'s
local resuming flag) to a more logical place. Add a saving flag
in the process, but it isn't being set or cleared anywhere yet.
(Once in use it will probably fix the exception during save that
was just reported, but before that it would be useful to figure
out what specifically caused the event.)
The program_state struct really ought to be standalone rather
than part of struct g but I haven't made that change.
Removing an unused variable for wishing and some reformatting
that whent along with it got mixed in. Removes some trailing
whitespace in sfstruct.c too.
Only lightly tested...
When SCORE_ON_BOTL is enabled, you could tell how much gold is
inside a container with unknown contents by having 'showsore' On
and watching how much the score changed on the status line when
picking the container up.
Record reaching experience level 3, 6, 10, 14, 18, 22, 26, and 30,
the levels where the character gets a new rank title, and report
those as achievements at end of game. These achievements persist
even if enough levels to lose a rank are lost, and if lost ranks
are regained the original achievement is the one that gets tracked
and disclosed.
name_to_mon() has a bunch of alternate monster names, such as
"gray-elf" to match "grey-elf" and "ki rin" to match "ki-rin". Those
worked as intended when they occurred at the end of a wish, but only
worked in the middle if their length was the same or one character
less than the canonical name in mons[].mname.
djinni figurine -> h - a figurine of a djinni
genie figurine -> i - a figurine of a djinni
figurine of mumak -> j - a figurine of a mumak
mumak figurine -> k - a figurine of a mumak
figurine of mumakil -> l - a figurine of a mumak
mumakil figurine -> nothing fitting that description exists
(The one-less case worked because its following space ended up being
implicitly removed when skipping ahead by the length of mons[].mname;
subsequent explicit removal didn't find a space so was a no-op.)
Setting up the flag for the submerged condition was unnecessarily
complicated. The display code distinguishes between being inside
water on Plane of Water and being underwater elsewhere (I'm not
sure why...) but as far as hero and player are concerned, being
submerged in water is the same on the Water level as anywhere else.
It actually is different; levitation and flying can't take the hero
above the surface because there isn't one, but that doesn't mean
that 'submerged' should be suppressed from status there.
If 'sinking-into-lava' is disabled as a displayed status condition
but general 'trapped' is enabled, then display 'trapped' when in lava.
Similarly, if 'grabbed-by-eel' is disabled but more general 'held' is
enabled, display 'held' when grabbed.
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.
This is foundation work for changes to follow at a future date.
- Don't display 'Held' when swallowed.
- Don't display 'Held' when the hero is doing the holding; add a condition display
entry "UHold" for that (the opt_in option is "holding")
- Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you
can sort by condition field ranking now.
Most of the additional ones are "opt-in" meaning that unless you add them
to your config file to enable them, they won't show up.
Two that aren't "opt-in", but can be "opted-out" (as can they all) are
cond_grab (for an eel grabbing you and drowing being imminent) and
cond_lava which leads to a fatality.
All the ones that already existed are "opt-out" options, meaning that
they will still show if you do nothing.
Here's the complete list of status conditions following this patch:
config option internal default mask id mask text1 tex2 text3
"cond_barehanded" bl_bareh opt_in BL_MASK_BAREH 0x00000001L Bare Bar Bh
"cond_blind" bl_blind opt_out BL_MASK_BLIND 0x00000002L Blind Blnd Bl
"cond_busy" bl_busy opt_in BL_MASK_BUSY 0x00000004L Busy Bsy By
"cond_conf" bl_conf opt_out BL_MASK_CONF 0x00000008L Conf Cnf Cf
"cond_deaf" bl_deaf opt_out BL_MASK_DEAF 0x00000010L Deaf Def Df
"cond_iron" bl_elf_iron opt_out BL_MASK_ELF_IRON 0x00000020L Iron Irn Fe
"cond_fly" bl_fly opt_out BL_MASK_FLY 0x00000040L Fly Fly Fl
"cond_foodPois" bl_foodpois opt_out BL_MASK_FOODPOIS 0x00000080L FoodPois Fpois Poi
"cond_glowhands" bl_glowhands opt_in BL_MASK_GLOWHANDS 0x00000100L Glow Glo Gl
"cond_grab" bl_grab opt_out BL_MASK_GRAB 0x00000200L Grab Grb Gr
"cond_hallu" bl_hallu opt_out BL_MASK_HALLU 0x00000400L Hallu Hal Hl
"cond_held" bl_held opt_in BL_MASK_HELD 0x00000800L Held Hld Hd
"cond_ice" bl_icy opt_in BL_MASK_ICY 0x00001000L Icy Icy Ic
"cond_lava" bl_inlava opt_out BL_MASK_INLAVA 0x00002000L Lava Lav La
"cond_lev" bl_lev opt_out BL_MASK_LEV 0x00004000L Lev Lev Lv
"cond_paralyze" bl_parlyz opt_in BL_MASK_PARLYZ 0x00008000L Parlyz Para Par
"cond_ride" bl_ride opt_out BL_MASK_RIDE 0x00010000L Ride Rid Rd
"cond_sleep" bl_sleeping opt_in BL_MASK_SLEEPING 0x00020000L Zzz Zzz Zz
"cond_slime" bl_slime opt_out BL_MASK_SLIME 0x00040000L Slime Slim Slm
"cond_slip" bl_slippery opt_in BL_MASK_SLIPPERY 0x00080000L Slip Sli Sl
"cond_stone" bl_stone opt_out BL_MASK_STONE 0x00100000L Stone Ston Sto
"cond_strngl" bl_strngl opt_out BL_MASK_STRNGL 0x00200000L Strngl Stngl Str
"cond_stun" bl_stun opt_out BL_MASK_STUN 0x00400000L Stun Stun St
"cond_submerged" bl_submerged opt_in BL_MASK_SUBMERGED 0x00800000L Sub Sub Sw
"cond_termIll" bl_termill opt_out BL_MASK_TERMILL 0x01000000L TermIll Ill Ill
"cond_tethered" bl_tethered opt_in BL_MASK_TETHERED 0x02000000L Teth Tth Te
"cond_trap" bl_trapped opt_in BL_MASK_TRAPPED 0x04000000L Trap Trp Tr
"cond_unconscious" bl_unconsc opt_in BL_MASK_UNCONSC 0x08000000L Out Out KO
"cond_woundedl" bl_woundedl opt_in BL_MASK_WOUNDEDL 0x10000000L Legs Leg Lg
groundwork only - window port interface change
This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.
There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
When I expanded the Guidebook's sample configuration file I added
several status_hilite options. I decided that I'd better test what
was written and discovered that if Xp had an up or changed rule as
well as one or more percentage rules, it was showing bogus changes
whenever the integer value of the percentage changed. The fix
turned out to be simple but it took a while to figure out.
I ultimately left the status_hilite settings out of the sample
options, because they tended to be too wide for Guidebook.txt's
formatting rather than because they weren't working as expected.
Extend support for highlight rules that specify percentages from HP
and spell power to experience level and experience points. For both
of those, the percentage is based on progress from the start of the
current Xp level to the start of the next Xp level. 100% isn't
possible so is used to enable highlighting a special case: 1 point
shy of next level, most likely to occur after losing a level.
This is something I had in mind a long time ago and then forgot all
about until fiddling with the final disclosure of experience points
recently. It turned out to be trickier than expected because it needs
to check whether Xp should have a status update when it hasn't changed
but Exp has gone up. The latter might hit a percentage threshold that
switches to another highlight rule. Fortunately changes to Exp, at
least that aren't part of level gain or loss (which always trigger
status updating), are all funnelled through a single place (I hope).