Commit Graph

214 Commits

Author SHA1 Message Date
nhmall
9b1a501c34 error on parse_condition pr #680
The  while(s[sidx]) { ... was acting as while(1), but the
loop body contained appropriate checks and returns to
function correctly.

Fixes #680
2022-02-10 18:18:25 -05:00
SHIRAKATA Kentaro
cf810630de add missing const
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.

This commit supplies missing `const` and prevents some programming
error in the future.
2022-01-29 11:13:01 -08:00
Michael Meyer
f5e3bc3d96 Remove gendered mons indices from roles, races
There are no longer distinct gendered versions of monsters, so femalenum
is unused (i.e. set to NON_PM) for all roles and races. Take a pass at
removing all uses of/references to femalenum, and rename 'malenum' to
'mnum' since it no longer has any particular association with
gender or sex.
2022-01-14 13:51:26 -08:00
PatR
6ae05df1c3 more reformatting - label placement
Indent all labels one space.  Having uniform placement makes spotting
them much easier.  (Having no indent at all would impact the change
bars of 'git diff'.  Those display the last unindented line--which
doesn't start with punctuation--occuring before each band of changes,
so usually the name of the function being changed now that we no
longer have unindented K&R-style function argument declarations.)

While in there, shorten or split various wide lines and replace a few
tabs with spaces.
2021-12-16 15:56:52 -08:00
PatR
01cb9d312f unused variable: g.restoring
Get rid of the last reference to 'g.restoring' (which managed to
unintentionally survive the change to 'g.program_state.restoring').

Also have suppress_map_output() check 'g.program_state.saving' and
switch the couple of checks against that flag to use the function.
2021-10-05 01:57:27 -07:00
PatR
9f230c3cd4 fix #K3436 - crash during restore
triggered by Grayswandir's hallucination resistance.  If the game
is saved while hero is hallucinating but having that be suppressed
by wielding Grayswandir, is riding, and the steed is on an object,
then during restore the hero's location will be updated because
of the presence of the object but the attempt to display the hero
there is made before u.usteed has been restored and fails.
2021-09-05 15:44:00 -07:00
PatR
2e43f83db0 wizard mode enlightenment tweaks + Glow status fix
For extended monster detection, show the number of turns remaining
during enlightenment (wizard mode only).  The value is also
available via #timeout but various enlightenment entries already do
something like this.

For confuse monster, show the number of hits left for glowing hands
(again, wizard mode only).

And for the latter, the 3.7 conditional status condition set up was
storing u.umconf, an unsigned int, into contests[bl_glowhands].test,
a boolean, so would yield the wrong value if glowing hands managed
to become high enough to be a multiple of 256 (assumes 8-bit char
for boolean).
2021-07-24 11:30:52 -07:00
Patric Mueller
71084bbf61 Fix format-overflow warnings in botl.c 2021-07-16 18:04:28 +02:00
nhmall
a165538331 warning fix - missing format string in botl.c 2021-02-02 16:06:25 -05:00
nhmall
9566752c08 clear some more format-overflow warnings
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler

--
Warnings log:

botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
 3661 |                     Sprintf(obuf, "%s or %s",
      |                                      ^~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
  274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
 3661 |                     Sprintf(obuf, "%s or %s",
      |                     ^~~~~~~

do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |                                     ^
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
  274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
  594 |             Sprintf(fullbuf, "%s%s%s", firstmatch,
      |             ^~~~~~~

dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |                           ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
 2172 |             Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
      |             ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                           ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |                          ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
 2169 |             Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
      |             ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |                                 ^~                                ~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
 3185 |         Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
      |         ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |                                   ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
  274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
 3350 |         Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
      |         ^~~~~~~

explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                                                                     ^~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
  274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
  541 |                     Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
      |                     ^~~~~~~

hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                            ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |                      ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
                 from ../include/hack.h:10,
                 from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
  274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
 1034 |     Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
      |     ^~~~~~~
2021-02-01 16:36:17 -05:00
nhmall
41fc278cfb CFDECLSPEC -> QSORTCALLBACK
also remove one inappropriate use of CFDECLSPEC
2021-01-31 13:58:19 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
PatR
f8fcab3400 move 'g.restoring' to 'g.program_state.restoring'
Move the core's global restoring flag (not the same as main()'s
local resuming flag) to a more logical place.  Add a saving flag
in the process, but it isn't being set or cleared anywhere yet.
(Once in use it will probably fix the exception during save that
was just reported, but before that it would be useful to figure
out what specifically caused the event.)

The program_state struct really ought to be standalone rather
than part of struct g but I haven't made that change.

Removing an unused variable for wishing and some reformatting
that whent along with it got mixed in.  Removes some trailing
whitespace in sfstruct.c too.

Only lightly tested...
2020-11-30 11:40:21 -08:00
PatR
3e9d8f9aa5 'showscore' vs containers
When SCORE_ON_BOTL is enabled, you could tell how much gold is
inside a container with unknown contents by having 'showsore' On
and watching how much the score changed on the status line when
picking the container up.
2020-11-21 17:37:01 -08:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
116642ce1e track eight more achievements
Record reaching experience level 3, 6, 10, 14, 18, 22, 26, and 30,
the levels where the character gets a new rank title, and report
those as achievements at end of game.  These achievements persist
even if enough levels to lose a rank are lost, and if lost ranks
are regained the original achievement is the one that gets tracked
and disclosed.
2020-05-04 16:35:40 -07:00
PatR
05403182eb wishing fix
name_to_mon() has a bunch of alternate monster names, such as
"gray-elf" to match "grey-elf" and "ki rin" to match "ki-rin".  Those
worked as intended when they occurred at the end of a wish, but only
worked in the middle if their length was the same or one character
less than the canonical name in mons[].mname.

djinni figurine     -> h - a figurine of a djinni
genie figurine      -> i - a figurine of a djinni
figurine of mumak   -> j - a figurine of a mumak
mumak figurine      -> k - a figurine of a mumak
figurine of mumakil -> l - a figurine of a mumak
mumakil figurine    -> nothing fitting that description exists

(The one-less case worked because its following space ended up being
implicitly removed when skipping ahead by the length of mons[].mname;
subsequent explicit removal didn't find a space so was a no-op.)
2020-04-19 04:58:18 -07:00
Pasi Kallinen
9411d24edb Fix more warnings 2020-04-05 21:53:45 +03:00
PatR
aff1f4c379 'submerged' status condition
Setting up the flag for the submerged condition was unnecessarily
complicated.  The display code distinguishes between being inside
water on Plane of Water and being underwater elsewhere (I'm not
sure why...) but as far as hero and player are concerned, being
submerged in water is the same on the Water level as anywhere else.
It actually is different; levitation and flying can't take the hero
above the surface because there isn't one, but that doesn't mean
that 'submerged' should be suppressed from status there.
2020-03-31 02:38:12 -07:00
PatR
f6a282ec99 botl fixes
Add a couple of missing status updates.
2020-03-16 02:19:28 -07:00
PatR
661570f7a9 conditional status condition tracking
If 'sinking-into-lava' is disabled as a displayed status condition
but general 'trapped' is enabled, then display 'trapped' when in lava.
Similarly, if 'grabbed-by-eel' is disabled but more general 'held' is
enabled, display 'held' when grabbed.
2020-03-02 15:16:50 -08:00
nhmall
86f5e73ef3 ensure condition menu always starts the same way even under "play again" 2020-02-20 20:36:37 -05:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
8e6e4922f8 preserve menu sort between 'O' commands in same instance
Also, only execute the change settings loop when the
menu response was > 0
2020-02-20 16:56:05 -05:00
nhmall
d50c3577e9 some more status condition follow-up
- Don't display 'Held' when swallowed.
- Don't display 'Held' when the hero is doing the holding; add a condition display
  entry "UHold" for that (the opt_in option is "holding")
- Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you
  can sort by condition field ranking now.
2020-02-20 01:22:27 -05:00
nhmall
2c69ad8771 improve the g.multi condition results 2020-02-11 14:04:19 -05:00
nhmall
7421c989e5 accuracy bit 2020-02-10 23:39:37 -05:00
nhmall
bea4fb9166 remove an unused variable 2020-02-09 15:21:35 -05:00
nhmall
c7c0c87859 move status condition field selection to its own menu 2020-02-09 14:56:37 -05:00
nhmall
67cc0183b0 ranking of new status conditions 2020-02-08 19:51:04 -05:00
nhmall
ce235dc94b more condition_aliases 2020-02-08 14:26:03 -05:00
nhmall
cef50363ca adjust condition_aliases to include new macro masks 2020-02-08 14:01:57 -05:00
nhmall
a781b295a5 OS X warning 2020-02-08 01:44:56 -05:00
nhmall
07a9a67fb2 expand the pool of status condition fields
Most of the additional ones are "opt-in" meaning that unless you add them
to your config file to enable them, they won't show up.

Two that aren't "opt-in", but can be "opted-out" (as can they all) are
cond_grab (for an eel grabbing you and drowing being imminent) and
cond_lava which leads to a fatality.

All the ones that already existed are "opt-out" options, meaning that
they will still show if you do nothing.

Here's the complete list of status conditions following this patch:
 config option     internal     default mask id            mask        text1    tex2   text3
"cond_barehanded"  bl_bareh     opt_in  BL_MASK_BAREH      0x00000001L Bare     Bar    Bh
"cond_blind"       bl_blind     opt_out BL_MASK_BLIND      0x00000002L Blind    Blnd   Bl
"cond_busy"        bl_busy      opt_in  BL_MASK_BUSY       0x00000004L Busy     Bsy    By
"cond_conf"        bl_conf      opt_out BL_MASK_CONF       0x00000008L Conf     Cnf    Cf
"cond_deaf"        bl_deaf      opt_out BL_MASK_DEAF       0x00000010L Deaf     Def    Df
"cond_iron"        bl_elf_iron  opt_out BL_MASK_ELF_IRON   0x00000020L Iron     Irn    Fe
"cond_fly"         bl_fly       opt_out BL_MASK_FLY        0x00000040L Fly      Fly    Fl
"cond_foodPois"    bl_foodpois  opt_out BL_MASK_FOODPOIS   0x00000080L FoodPois Fpois  Poi
"cond_glowhands"   bl_glowhands opt_in  BL_MASK_GLOWHANDS  0x00000100L Glow     Glo    Gl
"cond_grab"        bl_grab      opt_out BL_MASK_GRAB       0x00000200L Grab     Grb    Gr
"cond_hallu"       bl_hallu     opt_out BL_MASK_HALLU      0x00000400L Hallu    Hal    Hl
"cond_held"        bl_held      opt_in  BL_MASK_HELD       0x00000800L Held     Hld    Hd
"cond_ice"         bl_icy       opt_in  BL_MASK_ICY        0x00001000L Icy      Icy    Ic
"cond_lava"        bl_inlava    opt_out BL_MASK_INLAVA     0x00002000L Lava     Lav    La
"cond_lev"         bl_lev       opt_out BL_MASK_LEV        0x00004000L Lev      Lev    Lv
"cond_paralyze"    bl_parlyz    opt_in  BL_MASK_PARLYZ     0x00008000L Parlyz   Para   Par
"cond_ride"        bl_ride      opt_out BL_MASK_RIDE       0x00010000L Ride     Rid    Rd
"cond_sleep"       bl_sleeping  opt_in  BL_MASK_SLEEPING   0x00020000L Zzz      Zzz    Zz
"cond_slime"       bl_slime     opt_out BL_MASK_SLIME      0x00040000L Slime    Slim   Slm
"cond_slip"        bl_slippery  opt_in  BL_MASK_SLIPPERY   0x00080000L Slip     Sli    Sl
"cond_stone"       bl_stone     opt_out BL_MASK_STONE      0x00100000L Stone    Ston   Sto
"cond_strngl"      bl_strngl    opt_out BL_MASK_STRNGL     0x00200000L Strngl   Stngl  Str
"cond_stun"        bl_stun      opt_out BL_MASK_STUN       0x00400000L Stun     Stun   St
"cond_submerged"   bl_submerged opt_in  BL_MASK_SUBMERGED  0x00800000L Sub      Sub    Sw
"cond_termIll"     bl_termill   opt_out BL_MASK_TERMILL    0x01000000L TermIll  Ill    Ill
"cond_tethered"    bl_tethered  opt_in  BL_MASK_TETHERED   0x02000000L Teth     Tth    Te
"cond_trap"        bl_trapped   opt_in  BL_MASK_TRAPPED    0x04000000L Trap     Trp    Tr
"cond_unconscious" bl_unconsc   opt_in  BL_MASK_UNCONSC    0x08000000L Out      Out    KO
"cond_woundedl"    bl_woundedl  opt_in  BL_MASK_WOUNDEDL   0x10000000L Legs     Leg    Lg
2020-02-08 01:03:25 -05:00
nhmall
0673328696 resolve a couple of build failures when STATUS_HILITES is not defined
This addresses the build failures but it is unknown
whether the logic remains sound.
2020-02-05 12:24:15 -05:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
nhmall
50d04bbd61 Merge branch 'NetHack-3.6' 2019-11-07 23:10:47 -05:00
PatR
6afb780d98 status highlight fix for experience level
When I expanded the Guidebook's sample configuration file I added
several status_hilite options.  I decided that I'd better test what
was written and discovered that if Xp had an up or changed rule as
well as one or more percentage rules, it was showing bogus changes
whenever the integer value of the percentage changed.  The fix
turned out to be simple but it took a while to figure out.

I ultimately left the status_hilite settings out of the sample
options, because they tended to be too wide for Guidebook.txt's
formatting rather than because they weren't working as expected.
2019-11-07 17:54:57 -08:00
nhmall
0d34f43830 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core 2019-07-14 17:24:58 -04:00
nhmall
77fd719e05 Merge branch 'NetHack-3.6' 2019-07-13 00:38:10 -04:00
nhmall
638d9f9363 if prototype is declared static make function static to match
Today, a compiler was encountered that considered it an error
to have the prototype declared static and the function body
not
2019-07-13 00:17:23 -04:00
nhmall
ca6dbd4b71 Merge branch 'NetHack-3.6' 2019-07-02 22:46:53 -04:00
PatR
1e7fb839a3 status_hilite for Xp and Exp by percent rules
Extend support for highlight rules that specify percentages from HP
and spell power to experience level and experience points.  For both
of those, the percentage is based on progress from the start of the
current Xp level to the start of the next Xp level.  100% isn't
possible so is used to enable highlighting a special case:  1 point
shy of next level, most likely to occur after losing a level.

This is something I had in mind a long time ago and then forgot all
about until fiddling with the final disclosure of experience points
recently.  It turned out to be trickier than expected because it needs
to check whether Xp should have a status update when it hasn't changed
but Exp has gone up.  The latter might hit a percentage threshold that
switches to another highlight rule.  Fortunately changes to Exp, at
least that aren't part of level gain or loss (which always trigger
status updating), are all funnelled through a single place (I hope).
2019-07-02 17:39:23 -07:00
nhmall
6f6f5586c5 Merge branch 'NetHack-3.6.2' part 2 2019-05-05 23:39:20 -04:00
nhmall
db25fe56a8 Merge branch 'NetHack-3.6.2' 2019-05-05 23:30:50 -04:00
PatR
6127c10848 comment/formatting tidbits
Some miscellaneous stuff I don't want to discard of lose track of.
No change it actual code.
2019-05-05 15:20:09 -07:00
nhmall
08af2b3b92 Merge branch 'NetHack-3.6.2' 2019-04-10 13:06:37 -04:00