Switch to using a macro invocation Verbos(n, s) in place of the
flags.verbose checks.
Provide the mechanics for individual suppression of any of the
existing messages that were considered verbose.
Mechanics only - this code update does not provide any means of
setting the suppression bits.
iflags.verbose = 0
is still a master suppression of all the verbose messages.
iflags.verbose = 1
turns on the verbose messages only for those whose suppression
bit is 0 (not set).
I polymorphed into something wimpy and became overloaded or even
overtaxed so I dropped everything. The status line still showed
overloaded or overtaxed until my next move. That didn't happen in
3.6.x or 3.4.3 but I didn't pursue trying to figure out what caused
this misbehavior.
I wanted to add an encumber_msg() call to freeinv() but that would
cause message sequencing issues. Instead, add a call to it in a
few places where items are leaving hero's inventory, particularly
for the chain of calls for dropping stuff. I've left it off in a
bunch of other potential places.
Also add a few missing (void) casts where the return value of
existing encumber_msg() calls is being ignored.
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.
This commit supplies missing `const` and prevents some programming
error in the future.
djgpp cross-compiler was griping about several.
This also removes these lines from sys/unix/hints/include/compiler.370.
CFLAGS+=-Wno-format-nonliteral
CCXXFLAGS+=-Wno-format-nonliteral
-Wformat-nonliteral should not be incompatible with the printf
argument-checking capabilities on literal format strings and there
shouldn't be any new warnings created.
-- &< --
artifact.c: In function 'artifact_hit':
artifact.c:1309:23: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1309 | mon_nam(mdef));
| ^~~~~~~
artifact.c:1328:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1328 | pline(behead_msg[rn2(SIZE(behead_msg))], wepdesc, "you");
| ^~~~~
ball.c: In function 'drop_ball':
ball.c:896:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
896 | pline(pullmsg, "pit");
| ^~~~~
ball.c:899:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
899 | pline(pullmsg, "web");
| ^~~~~
ball.c:904:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
904 | pline(pullmsg, hliquid("lava"));
| ^~~~~
ball.c:908:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
908 | pline(pullmsg, "bear trap");
| ^~~~~
dig.c: In function 'liquid_flow':
dig.c:747:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
747 | pline(fillmsg, hliquid(typ == LAVAPOOL ? "lava" : "water"));
| ^~~~~
fountain.c: In function 'floating_above':
fountain.c:28:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
28 | You(umsg, what);
| ^~~
invent.c: In function 'hold_another_object':
invent.c:1018:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1018 | pline(drop_fmt, drop_arg);
| ^~~~~
invent.c:1073:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1073 | pline(drop_fmt, drop_arg);
| ^~~~~
invent.c: In function 'silly_thing':
invent.c:1811:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1811 | pline(silly_thing_to, word);
| ^~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
375 | pline(no_longer, "hold the", what);
| ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | pline(no_longer, "reach the", "lock");
| ^~~~~~~~~
lock.c: In function 'pick_lock':
lock.c:375:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
375 | pline(no_longer, "hold the", what);
| ^~~~~~~~~
lock.c:379:19: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | pline(no_longer, "reach the", "lock");
| ^~~~~~~~~
mcastu.c: In function 'cast_cleric_spell':
mcastu.c:670:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
670 | pline(fmt, Monnam(mtmp), what);
| ^~~~~
mhitu.c: In function 'hitmsg':
mhitu.c:68:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
68 | pline(pfmt, Monst_name);
| ^~~~~
mkobj.c: In function 'insane_object':
mkobj.c:2848:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2848 | impossible(altfmt, mesg, fmt_ptr((genericptr_t) obj), where_name(obj),
| ^~~~~~
mkobj.c:2852:20: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2852 | objnm);
| ^~~~~
mon.c: In function 'mon_givit':
mon.c:1469:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1469 | pline(msg, Monnam(mtmp));
| ^~~~~
mon.c: In function 'mondead':
mon.c:2485:33: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2485 | | SUPPRESS_INVISIBLE), FALSE));
| ^
muse.c: In function 'mon_reflects':
muse.c:2438:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2438 | pline(str, s_suffix(mon_nam(mon)), "shield");
| ^~~~~
muse.c:2445:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2445 | pline(str, s_suffix(mon_nam(mon)), "weapon");
| ^~~~~
muse.c:2450:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2450 | pline(str, s_suffix(mon_nam(mon)), "amulet");
| ^~~~~
muse.c:2458:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2458 | pline(str, s_suffix(mon_nam(mon)), "armor");
| ^~~~~
muse.c:2464:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2464 | pline(str, s_suffix(mon_nam(mon)), "scales");
| ^~~~~
muse.c: In function 'ureflects':
muse.c:2476:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2476 | pline(fmt, str, "shield");
| ^~~~~
muse.c:2483:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2483 | pline(fmt, str, "weapon");
| ^~~~~
muse.c:2487:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2487 | pline(fmt, str, "medallion");
| ^~~~~
muse.c:2493:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2493 | pline(fmt, str, uskin ? "luster" : "armor");
| ^~~~~
muse.c:2497:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2497 | pline(fmt, str, "scales");
| ^~~~~
polyself.c: In function 'polyman':
polyself.c:201:5: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
201 | urgent_pline(fmt, arg);
| ^~~~~~~~~~~~
potion.c: In function 'make_hallucinated':
potion.c:423:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
423 | pline(message, verb);
| ^~~~~
potion.c: In function 'peffect_gain_level':
potion.c:1033:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1033 | You(riseup, ceiling(u.ux, u.uy));
| ^~~
potion.c:1044:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1044 | You(riseup, ceiling(u.ux, u.uy));
| ^~~
priest.c: In function 'intemple':
priest.c:487:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
487 | You(msg1, msg2);
| ^~~
read.c: In function 'doread':
read.c:522:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
522 | pline(silly_thing_to, "read");
| ^~~~~
shk.c: In function 'shk_names_obj':
shk.c:2576:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2576 | pline(fmtbuf, obj_name, (obj->quan > 1L) ? "them" : "it", amt,
| ^~~~~~
shk.c:2579:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2579 | You(fmt, obj_name, amt, plur(amt), arg);
| ^~~
shk.c: In function 'shk_chat':
shk.c:4506:13: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
4506 | pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))], shkname(shkp));
| ^~~~~
shk.c: In function 'check_unpaid_usage':
shk.c:4633:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
4633 | verbalize(fmt, arg1, arg2, tmp, currency(tmp));
| ^~~~~~~~~
sounds.c: In function 'dosounds':
sounds.c:66:21: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
66 | pline(throne_msg[2], uhis());
| ^~~~~
sounds.c:259:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
259 | You_hear(msg, halu_gname(EPRI(mtmp)->shralign));
| ^~~~~~~~
timeout.c: In function 'choke_dialogue':
timeout.c:269:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
269 | body_part(NECK));
| ^~~~~~~~~
timeout.c:274:17: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
274 | urgent_pline(str, hcolor(NH_BLUE));
| ^~~~~~~~~~~~
timeout.c: In function 'levitation_dialogue':
timeout.c:339:26: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
339 | danger ? surface(u.ux, u.uy) : "air");
| ^~~~~~
timeout.c: In function 'slime_dialogue':
timeout.c:379:34: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
379 | urgent_pline(buf, hcolor(NH_GREEN));
| ^~~
timeout.c:381:30: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
381 | urgent_pline(buf, an(Hallucination ? rndmonnam(NULL)
| ^~~
uhitm.c: In function 'hmon_hitmon':
uhitm.c:1398:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1398 | pline(fmt, whom);
| ^~~~~
uhitm.c:1421:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1421 | pline(fmt, whom);
| ^~~~~
uhitm.c: In function 'stumble_onto_mimic':
uhitm.c:5301:9: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
5301 | pline(fmt, what);
| ^~~~~
../win/tty/wintty.c: In function 'tty_clear_nhwindow':
../win/tty/wintty.c:1649:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
1649 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_display_nhwindow':
../win/tty/wintty.c:2339:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2339 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_dismiss_nhwindow':
../win/tty/wintty.c:2432:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2432 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_destroy_nhwindow':
../win/tty/wintty.c:2477:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2477 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_curs':
../win/tty/wintty.c:2503:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2503 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_putsym':
../win/tty/wintty.c:2599:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2599 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_add_menu':
../win/tty/wintty.c:2967:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
2967 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_end_menu':
../win/tty/wintty.c:3032:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
3032 | panic(winpanicstr, window);
| ^~~~~~~~~~~
../win/tty/wintty.c: In function 'tty_select_menu':
../win/tty/wintty.c:3140:15: warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
3140 | panic(winpanicstr, window);
| ^~~~~~~~~~~
Adds sanity checks for mtrapped and mundetected states.
Fixes cases where those were left in wrong state.
1. Trapped monster (eg. a nymph) teleported out of a trap
2. Monster was hiding under ball or chain, which then got removed
3. While restoring a level, a zombie corpse revived while monster
was hiding under it
4. A general case where the only object was deleted off floor and
a monster was hiding under it
Monsters hiding under ball or chain will now get revealed when
the b or c are moved.
when the drop is being caused by encumbrance or punishment triggering
a fall while going down stairs.
Also, remove a couple instances of 'if (obj==GOLD) contexl.botl=TRUE'
when dropping gold. They were held over from the obsolete !GOLDOBJ
configuration. Both are immediately followed by freeinv() which
calls freeinv_core() whichs starts off by setting the botl flag when
taking gold out of inventory.
Jumping, Newton's 3rd Law hurtling, and throwing an iron ball:
attempting to do any of these in such a way that you would diagonally
pass between boulders/walls causes the Luck penalty. However, none of
these actually get you through the diagonal gap, thus they can't be used
to cheat and the penalty doesn't make sense.
Report #H9243 misinterpreted W_WEAPON as W_WEP and attributed a
hypothetical ball and chain sanity checking problem to that.
Rename the former to W_WEAPONS to emphasize that it includes
alternate/secondary weapon and quivered stack as well as wielded
weapon.
placebc was triggering an impossible sometimes on the plane of
water
It turned out to be because movebubbles issued an
unplacebc(), but a downstream function called
placebc(), so when movebubbles() issued its own
placebc() there was a problem.
The downstream function that beat movebubbles to the placebc()
turned out to be unstuck(). There could be others.
Verify that the locations of ball and chain are consistent.
If chain is on floor then ball is on floor or in hero's inventory
else if chain is free then ball is free or in hero's inventory.
When chain is on floor it is under hero or one step away from hero
and when ball is on floor it is on chain or one step away from chain.
Add a bc sanity check. It seems to work ok--in other words, not
trigger--under normal punishment. I don't have any test cases to
exercise its warnings.
This dragged in a couple of minor bc changes that were pending. I
should have cleared those out before tackling the sanity checking.
Make being trapped in/on/over floor block Levitation and Flying, the
way that being inside solid rock already does, and the way levitating
blocks flight.
Blocked levitation still provides enhanced carrying capacity since
magic is attempting to make the hero's body be bouyant. I think that
that is appropriate but am not completely convinced.
One thing that almost certainly needs fixing is digging a hole when
trapped in the floor or tethered to a buried iron ball, where the
first part of digactualhole() releases the hero from being trapped.
If being released re-enables blocked levitation, the further stages
of digging might not make sense in some circumstances.
I recently realized that being held by a grabbing monster is similar
to being trapped so should also interfere with levitation and flying.
Nothing here attempts to address that.
Save files change, but in a compatible fashion unless trapped at the
time of saving. If someone saves while trapped prior to this patch,
then applies it and restores, the game will behave as if the patch
wasn't in place--until escape from trap is achieved. (Not verified.)
Changes to be committed:
modified: doc/fixes36.1
modified: src/ball.c
I looked up the original bug report that led to bug page C343-20
"When dying immediately on entering a level, the map may show you dying on the previous level."
It was received public report U891:
> When one is being punished and goes down a staircase and dies because the
> ball and chain fell on their head, one gets the message about their death
> while the old level is still being displayed. I wasn't sure whether this
> was a bug or not because on one hand it wouldn't make much sense to
> generate a new level if the character is going to die anyway. However,
> that being said it does make a difference if the character is about to go
> down into a level where one cannot leave bones files, ie medusa or the
> first level of the mines (if i remember correctly). So, if your character
> dies from this does the bones file get left on the level you were on
> (which is still displayed at the time of death) or the level you died as
> soon as you got to (but was never displayed)? Thanks!
Pat had remarked in response: "So this is just a display issue; game play works as intended
(for the program; I imagine you weren't planning to get killed."
A debug trace in wizard mode 3.6.1 beta shows that the relevant code path is this:
NetHack.exe!done(int how) Line 908
NetHack.exe!losehp(int n, const char * knam, char k_format) Line 2678
NetHack.exe!drag_down(...) Line 823
NetHack.exe!goto_level(d_level * newlevel, char at_stairs, char falling, char portal) Line 1316
NetHack.exe!next_level(char at_stairs) Line 1157
NetHack.exe!dodown(...) Line 954
NetHack.exe!rhack(char * cmd) Line 3416
NetHack.exe!moveloop(char resuming) Line 464
NetHack.exe!main(int argc, char * * argv) Line 104
This patch clears the display for the situation in drag_down(),
so the old level is not shown.
Fixing up mis-indented block comments, but hit some files that hadn't
had the earlier mixture of tab replacement, etc, so it's bigger than I
expected. If I get to it, they'll be another round of this tomorrow.
Mostly && and || at end of the first half of a continued line rather
than at the start of the second half. The automated reformat got
confused by comments in the midst of such lines.
foo ||
bar
was converted to
foo
|| bar
but
foo ||
/* comment */
bar
stayed as is.
Some excluded code [#if 0] was also manually reformatted, but this is
mainly stuff that can be found via regexp '[&|?:][ \t]*$' (with a lot
of false hits for labels whose colon ends their line).
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Something I've had in mind for a long time and finally gotten around
to implementing: when you fill in the last pit or hole of a sokoban level,
it's considered to be completed so luck penalties for unsokobanish things
(breaking a boulder, dropping everything and squeezing onto a boulder's
spot, reading a scroll of earth) stop being assessed and most Sokoban-
specific movement restrictions (against pushing boulders diagonally,
squeezing diagonally between boulders, floating over a pit or hole without
falling in, digging of new holes by monsters) are lifted. Teleporting,
level teleporting, and phasing through walls are still prohibited when in
the sokoban branch of the dungeon. (Keeping the non-phasing one in place
prevents taking a shortcut to the final prize in order to bypass the
treasure zoo monsters.)
This adds level.flags.sokoban_rules, defines Sokoban macro to access
it, and replaces most In_sokoban(&u.uz) tests to check it instead. It
gets set when a sokoban level is pre-mapped at the end of level creation,
and if it is set then whenever a trap is deleted, the flag gets cleared
if there are no more pits or holes present on the level.
Wielding a bow while kicking arrows gave a shooting bonus. Also,
From a bug report: applying a
polearm to hit at range never caused a pudding to split because the attack
gets treated as throwing. Likewise, confuse monster effect (hands glowing
red) didn't kick in for applied polearms.
<Someone> reported the longstanding behavior that when dragging, the chain
does not always remain directly between the player and the ball. This occurs
when the player zigzags. Added a check to the simple drag code to try to
keep the chain directly between the player and the ball. But, don't do this
if the player is walking thru rock or if it would move the chain into rock.