Files
nethack/include
nhmall 2855f71764 ceiling and surface relocations and adjustments
relocate surface(), ceiling(), and avoid_ceiling() to dungeon.c
adjacent to has_ceiling() etc.

astral and fire, like airlevel and waterlevel return FALSE
for has_ceiling()

if a caller does happen to call ceiling() on fire level,
return "flames above"

if a caller does happen to call ceiling() on quest level,
return a more-generic "expanse above", instead of the
word "ceiling"

add "stairs" return to surface()

remove recent update to engrave.c to special-case "stairs"
since surface() will return that now
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