Files
nethack/doc
nethack.rankin e46663e456 weapon rustproofing status
From a bug report, hitting a rust monster with a
fireproof--but not identified as fireproof--weapon caused the rknown bit
to become set, identifying the item as fireproof.  That would also happen
for a monster's anything-proof weapon if it hit a rust monster, whether
you could see it happen or not.  The code involved is convoluted; I hope
this fix is correct.
2007-02-08 07:06:39 +00:00
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