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nethack/doc
nethack.rankin 2343e77eb0 fix #Q382 - jumping possible while riding a sleeping pet (trunk only)
From a bug report:  when riding,
#jump command and jumping spell didn't check whether steed is able to move.
This makes #jump command, either magic boots or knight's innate ability,
fail if the steed can't move.  Spell still succeeds; its magic overrides
steed's immobility.  Fix is trunk only since it relies on a function that
isn't in the branch.

     Also, tweak hero movement to avoid an extra function call per move
when not riding.
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