12 Commits

Author SHA1 Message Date
codemann8
75fd81ab57 Merged in DR v1.4.1.6 2024-02-23 11:11:59 -06:00
cassidoxa
7426ce5945 More RAM labels
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidy
6c9b33ed93 Write macro for SRAM assertions
Change some label names to be clearer
Fix some of the progress flags and dungeon bitfields
2021-12-16 17:19:55 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
372b0ba599 Update fairyfixes.asm
JML
dont push yet if the branch just pulls
2021-03-24 08:21:44 -04:00
Kevin Cathcart
769a89f919 New happiness pond show 2018-09-09 21:54:58 -04:00
Kevin Cathcart
bc513f5693 Fix bad branch 2018-03-16 13:06:51 -04:00
Kevin Cathcart
8dc6429530 Fix Bizarre Pyramid/Waterfall fairy glitches
This will hopefully fixes those weird glitches. The core issue being that the CLC was needed for the no-inventory case, or the game will increment $0D80 again, and put us in the "Link just lied the first time" state instead of the end state like we wanted.
2018-03-16 12:30:48 -04:00
Karkat
df99b4bda8 let's dev 3/6/18
fixed fairy fountains to only take bottles
fixed light cone bug in standard escape
fixed mid-arrow bow swap bug
started work on seizure-safe mode
2018-03-06 23:03:35 -05:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00