Commit Graph

40 Commits

Author SHA1 Message Date
codemann8
2215b16240 Merge branch 'DRMain' into OWMain 2021-10-21 21:26:38 -05:00
codemann8
a8e119285e Actually fixed Mixed flag problems 2021-08-19 21:53:26 -05:00
codemann8
58bf92ba04 Moved OW flag checks to global variable 2021-08-19 20:01:48 -05:00
codemann8
94a987f23f Fixed missing OW flag check changes 2021-08-19 18:47:29 -05:00
spannerisms
f0a00aea0d fix 2021-07-17 05:46:02 -04:00
codemann8
17eb8073ab Initial Mixed/Crossed OW shuffle implementation 2021-06-23 03:05:13 -05:00
codemann8
6c616a20b2 Made world checks table-based rather than based on OW ID 2021-06-03 00:50:25 -05:00
cassidy
327f08ce35 Revert "Update entrances.asm"
This reverts commit f4a336db9e.
2021-05-22 12:46:35 -04:00
spannerisms
f4a336db9e Update entrances.asm
labels
BIT instead of AND
2021-03-24 08:17:52 -04:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
Kevin Cathcart
b576ba4b7d Fix having a second single entrance starting area 2019-08-20 20:39:55 -04:00
Kevin Cathcart
d7190c797f Fix Castle tower door in inverted 2019-07-06 10:24:29 -04:00
sporchia
cdf345248e split GT and Ganon crystal checks
something seems wrong with Inverted, will check later, or have someone else look into it
2019-06-15 09:29:44 -04:00
sporchia
8d864cb946 more feedback 2018-10-06 10:00:17 -04:00
sporchia
afd69068c3 remove comment 2018-10-06 10:00:17 -04:00
sporchia
8f289c8e0a per feedback 2018-10-06 10:00:17 -04:00
sporchia
1a6478aa27 initial commit
* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Kevin Cathcart
add6d56e4f Fix exiting to random spots in inverted 2018-10-03 20:12:41 -04:00
Kevin Cathcart
4706b31d82 Fix oddity if portal activates during an animated entrance 2018-09-28 20:51:17 -04:00
Zarby89
e7d550da25 holding item crystal Animation fix 2018-09-27 02:35:54 -04:00
Kevin Cathcart
e123c6a95f [Inverted] TR entrance fix 2018-09-22 23:54:24 -04:00
Kevin Cathcart
ada875818d Inverted: Fix empty item box for mountain starting position 2018-09-20 19:38:44 -04:00
Kevin Cathcart
891bb49ce2 Inverted mountain cave starts on overworld 2018-09-20 00:20:02 -04:00
Kevin Cathcart
c55ff5aa84 Fix quick search activating some Inverted features 2018-09-18 09:49:56 -04:00
Kevin Cathcart
4aeec98197 Prevent mirroring into entrances in inverted 2018-09-17 23:00:57 -04:00
Kevin Cathcart
2aa3be14c3 Actually fix aga door lock
(previous commit was new boomerangs on file select screen)
2018-09-15 19:53:24 -04:00
Kevin Cathcart
2ae091aae5 Only display cutsceen on aga door 2018-09-13 01:54:21 -04:00
Zarby89
f863149c16 added gt animation on door 2018-09-12 04:12:32 -04:00
Kevin Cathcart
30cc891aff Fix doorframe drawing for single entrance start 2018-09-11 21:27:54 -04:00
Kevin Cathcart
6dc8991b99 Fix crystals lock for aga door
Totally untested, may not even assemble.
2018-09-02 09:59:01 -04:00
Kat
9155d43a50 flute fix and crystal door lock 2018-09-01 23:08:05 -04:00
Kevin Cathcart
96e3db602b Inverted updates
Move Pyramid hole
Add new Extra Hole capability
New Castle Hole Graphics
Fix retreat bat graphics
2018-08-31 01:17:51 -04:00
Kevin Cathcart
80322362b7 Fix Dark Sanc doorframe in inverted mode
Add sandbox code for opening TR bomb entrances for inverted
2018-08-26 16:21:14 -04:00
Kevin Cathcart
d81bec6c88 Revise code for starting In Single entrance caves
No longer hardcoded to only work for link's house.
2018-08-19 10:41:17 -04:00
Karkat
6f09fc5ee5 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-04-25 23:36:49 -04:00
Karkat
1c17028211 let's dev 4/25/18
additional dev for inverted
2018-04-25 23:36:35 -04:00
Kevin Cathcart
edb3cbaaeb Standardize on JML for long jumps (instead of JMP.l) 2018-04-21 22:12:51 -04:00
Kevin Cathcart
a94e0e8012 Fixes for Tagalongs for ER
Fixes various tagalong issues that affect Entrance Randomizer, most
involving frog/blacksmith
2018-02-23 19:57:11 -05:00
Karkat
7794964f46 let's dev 5/30/17
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)
2017-05-30 23:06:27 -04:00
Karkat
f755a63925 initial checkin 2017-05-17 13:00:32 -04:00