Commit Graph

68 Commits

Author SHA1 Message Date
codemann8
a70251d2b2 Applied labels and byte designators 2024-04-09 09:26:27 -06:00
aerinon
2561737236 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	inventory.asm
#	newhud.asm
2023-09-08 13:49:16 -06:00
cassidoxa
790f3f0ba3 Fix HUD item icon not refreshing after last bomb spent
Rename UpdateHUD to UpdateHUDFlag, replace with UpdateHUD vanilla JSR
label
2023-09-07 16:29:45 -04:00
aerinon
134651e4fb Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	inventory.asm
#	itemdatatables.asm
#	newitems.asm
2023-09-07 12:21:22 -06:00
cassidoxa
73b2a180ba Fix AddInventory/stats tracking with 16 bit item properties 2023-09-02 22:57:50 -04:00
aerinon
09702e659d Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	goalitem.asm
#	inventory.asm
#	invertedmaps.asm
#	newhud.asm
#	pendantcrystalhud.asm

Also some bugfixes here and there
2023-08-24 16:16:31 -06:00
aerinon
2a789b04e4 Merge remote-tracking branch 'baserom/master' into MergeDecompression
# Conflicts:
#	LTTP_RND_GeneralBugfixes.asm
#	bookofmudora.asm
#	build.bat
#	catfish.asm
#	compasses.asm
#	contrib.asm
#	darkworldspawn.asm
#	entrances.asm
#	events.asm
#	floodgatesoftlock.asm
#	flute.asm
#	framehook.asm
#	goalitem.asm
#	halfmagicbat.asm
#	heartpieces.asm
#	hooks.asm
#	inventory.asm
#	invertedmaps.asm
#	itemtext_lower.asm
#	lampmantlecone.asm
#	mantle.asm
#	msu.asm
#	music.asm
#	newhud.asm
#	newitems.asm
#	pendantcrystalhud.asm
#	ram.asm
#	rngfixes.asm
#	roomloading.asm
#	shopkeeper.asm
#	stats.asm
#	stats/credits.asm
#	stats/creditsnew.asm
#	stats/statConfig.asm
#	tables.asm
#	tablets.asm
#	utilities.asm
#	zoraking.asm
2023-08-23 13:02:39 -06:00
cassidoxa
9bde734ca3 Fix current dungeon items in menu 2023-08-22 16:22:39 -04:00
cassidoxa
e2525ebdb1 Rework menu dungeon item + select behavior
Fix colored heart animations
2023-08-22 01:40:53 -04:00
cassidoxa
aaf970b837 Heart colors 2023-08-13 13:46:21 -04:00
cassidoxa
87e665965c Free crystals and ability to shuffle dungeon prizes
Overworld map code via Aerinon
2023-08-06 23:07:39 -04:00
cassidoxa
cb16ffc20b Merge branch 'master' into decompressed
Also some pendant receipt and palette fixes
2023-08-02 17:40:38 -04:00
cassidoxa
d3ed95d639 Refactor inventory.asm
Refactor extended save data to use MVN
Free small keys can be place in their own dungeon
2023-07-29 00:48:34 -04:00
cassidoxa
389e436b52 More HUD fixes 2023-06-10 22:05:55 -04:00
cassidoxa
aec3370f48 More HUD stuff 2023-06-08 19:26:31 -04:00
cassidoxa
815c2ab81f More fast hud
Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
1f8389c446 Fix small key stats tracker 2023-03-13 13:15:30 -04:00
cassidoxa
efa5d288a8 Fix typo 2023-03-12 19:14:14 -04:00
cassidoxa
7968ddf020 Compass and map HUD display modes properly skip or draw
Minor key count refactor, count HC and Sewers as both in all cases
2023-03-12 17:20:54 -04:00
cassidoxa
d7431b6550 Allow menu free dungeon item toggle with no menu items 2022-11-27 23:35:59 -05:00
cassidoxa
69fd6015e6 Some more annotations 2022-11-25 01:08:07 -05:00
cassidoxa
7426ce5945 More RAM labels
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
9c41ffb55b Merge branch 'sram_rework' into dr_sram 2022-04-20 00:30:35 -04:00
aerinon
c83185c1b2 Minor bug fix 2022-02-24 14:04:33 -07:00
aerinon
fe66c67d07 Fixing up the hud to indicate Pendant/Crystal etc 2022-02-15 12:12:42 -07:00
cassidoxa
3e2362b7ca Implement initial SRAM table
Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidy
fa76b61df0 Change addresses to labels and remove SRAM trace calls 2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c First pass-through adding labels
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
aerinon
c503e3eb61 Overworld Map Refactor 2021-10-21 14:05:59 -06:00
spannerisms
471a6da9ba Sorry, malmo 2021-05-18 05:30:23 -04:00
spannerisms
ed9c6681e8 new goals
make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms
98ecf42fbf gfx for skull 2021-02-14 23:05:34 -05:00
spannerisms
6be396543e some obvious optimizations 2021-02-14 01:44:05 -05:00
spannerisms
d9946e8f2a boss kills 2021-02-14 01:33:48 -05:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
qwertymodo
768fbad245 Make existing code compatible with asar 2019-11-17 15:20:57 -08:00
qwertymodo
2995889157 Use boss flag instead of pendant/crystal flag for Hera boss music
Customizer allows the player to start with the pendant/crystal assigned to Hera, which breaks boss music, so use the boss defeated flag instead
2019-10-12 13:04:45 -07:00
Myramong
90ed9ed7da Created newhud.asm which contains most of the code related to drawing the hud. Optimized hud code as much as I could. Significantly less lag than v29.
Compasses.asm got almost completely rewritten.
2018-09-14 15:15:22 -03:00
Myramong
d61c82bfdc Draw bomb/arrow count to hud a little faster. 2018-09-10 09:15:32 -03:00
Kevin Cathcart
1ef88b0515 Additional standardization 2018-04-21 22:29:10 -04:00
Karkat
eac1f8d624 hud fix 2018-03-13 00:25:58 -04:00
Karkat
6be28cfece let's dev 3/2/18
fix for no items at fairy fountains
fix for chest game sfx
fix for digging game shovel swap bug
talking to saha/bomb shop guy now reveals their map items
2018-03-03 00:00:36 -05:00
Karkat
838c85dc07 let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
2018-02-23 22:55:44 -05:00
Karkat
84b8301fb4 let's dev 2/22/18
fixed problem with arrows sometimes not shooting
updates for infinite ammo switches
finished arrows
finished bombs
started magic
2018-02-22 00:12:45 -05:00
Karkat
5c528b269e let's dev 2/15/18
added money arrow mode to classic
fixed generic key mode hud after falling into holes
2018-02-15 00:28:14 -05:00
Karkat
ac274f444c let's dev 2/11/18
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
sporchia
85b5a97a53 small fixes
* transition from HC to sewers counts don’t reset to 00/00
* count the proper keys in menu for HC/sewers
2018-01-22 17:49:39 -05:00
Karkat
b1cd5886d2 let's dev 11/14/17
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
2017-11-14 23:45:36 -05:00