Compare commits
25 Commits
2477918df9
...
beta
| Author | SHA1 | Date | |
|---|---|---|---|
| 5e892ca283 | |||
| bf2b0fc6c8 | |||
| 84a5fd3969 | |||
| 1092f1bc85 | |||
| fa33a3d24b | |||
| 7d3a3a54e3 | |||
| 99d426bc1e | |||
| 82ce1628e6 | |||
| 43515851c1 | |||
| d7ff034884 | |||
| 6bf2051bab | |||
| fa8f705bf9 | |||
| 66e095306c | |||
| 3c17ec5d48 | |||
| 9843d72327 | |||
| 04196daf5f | |||
| 6b3a05b9de | |||
| 4168bdbeb6 | |||
| 67a1ebb50c | |||
| 85ea4477d2 | |||
| 05172929a3 | |||
| e749b6d6bc | |||
| 333159ac53 | |||
| 2f404873b8 | |||
| fd3f7f4513 |
@@ -206,6 +206,7 @@ warnpc $A38000
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|||||||
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org $B98000
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org $B98000
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incsrc gk/crystalswitchbook.asm
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incsrc gk/crystalswitchbook.asm
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incsrc gk/orange_potion.asm
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incsrc gk/mimicdash.asm
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incsrc gk/mimicdash.asm
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incsrc gk/gloom.asm
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incsrc gk/gloom.asm
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incsrc gk/special_weapons.asm
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incsrc gk/special_weapons.asm
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@@ -49,14 +49,14 @@ InvertDPad_DPadLROnly:
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LDA.w JOY1L : STA.b Scrap00
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LDA.w JOY1L : STA.b Scrap00
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LDA.w JOY1H
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LDA.w JOY1H
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BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
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BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
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STA.b Scrap00
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STA.b Scrap01
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JML InvertDPadReturn
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JML InvertDPadReturn
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InvertDPad_DPadUDOnly:
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InvertDPad_DPadUDOnly:
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LDA.w JOY1L : STA.b Scrap00
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LDA.w JOY1L : STA.b Scrap00
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LDA.w JOY1H
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LDA.w JOY1H
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BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
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BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
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STA.b Scrap00
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STA.b Scrap01
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JML InvertDPadReturn
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JML InvertDPadReturn
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InvertDPad:
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InvertDPad:
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@@ -146,32 +146,57 @@ macro SetMinimum(base,filler,compare)
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endmacro
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endmacro
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RefreshRainAmmo:
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RefreshRainAmmo:
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LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
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LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
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RTL
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.rain
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LDA.l StartingEntrance
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+ CMP.b #$03 : BNE + ; Uncle
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%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
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%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
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LDA.l ArrowMode : BEQ ++
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LDA.l BowEquipment : BEQ +++
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++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Uncle)
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+++ BRA .done
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+ CMP.b #$02 : BNE + ; Cell
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%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Cell)
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%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Cell)
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LDA.l ArrowMode : BEQ ++
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LDA.l BowEquipment : BEQ .done
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++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Cell)
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BRA .done
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+ CMP.b #$04 : BNE + ; Mantle
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%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Mantle)
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%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Mantle)
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LDA.l ArrowMode : BEQ ++
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LDA.l BowEquipment : BEQ .done
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++ %SetMinimum(CurrentArrows,ArrowsFiller,RainDeathRefillArrows_Mantle)
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+
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.done
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RTL
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RTL
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.rain
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LDA.l StartingEntrance : BEQ .uncle
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CMP.b #$03 : BNE + ; Uncle
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.uncle
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LDA.l RainDeathRefillMagic_Uncle : JSR .refillMagic
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LDA.l RainDeathRefillBombs_Uncle : JSR .refillBombs
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LDA.l ArrowMode : BNE .rupeeBow
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LDA.l RainDeathRefillArrows_Uncle : JSR .refillArrows
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BRA .done
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+ CMP.b #$02 : BNE + ; Cell
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LDA.l RainDeathRefillMagic_Cell : JSR .refillMagic
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LDA.l RainDeathRefillBombs_Cell : JSR .refillBombs
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LDA.l ArrowMode : BNE .rupeeBow
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LDA.l RainDeathRefillArrows_Cell : JSR .refillArrows
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BRA .done
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+ CMP.b #$04 : BNE + ; Mantle
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LDA.l RainDeathRefillMagic_Mantle : JSR .refillMagic
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LDA.l RainDeathRefillBombs_Mantle : JSR .refillBombs
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LDA.l ArrowMode : BNE .rupeeBow
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LDA.l RainDeathRefillArrows_Mantle : JSR .refillArrows
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BRA .done
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+ BRA .done
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.rupeeBow
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REP #$20
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LDA.l RainDeathRefillRupeeBow : JSR .refillRupees
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SEP #$20
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.done
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RTL
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.refillMagic
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SEC : SBC.l CurrentMagic : BCC +
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STA.l MagicFiller
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+ RTS
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.refillBombs
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SEC : SBC.l BombsEquipment : BCC +
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STA.l BombsFiller
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+ RTS
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.refillArrows
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SEC : SBC.l CurrentArrows : BCC +
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STA.l ArrowsFiller
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+ RTS
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.refillRupees
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CMP.l CurrentRupees : BCC +
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STA.l CurrentRupees
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+ RTS
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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SetEscapeAssist:
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SetEscapeAssist:
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LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
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LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
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BIN
data/c2e3e.bin
BIN
data/c2e3e.bin
Binary file not shown.
BIN
data/c2e3e.gfx
BIN
data/c2e3e.gfx
Binary file not shown.
@@ -29,3 +29,4 @@ Z=33
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'=35
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'=35
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-=36
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-=36
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.=37
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.=37
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*=FF
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Binary file not shown.
BIN
data/i18n_en.bin
BIN
data/i18n_en.bin
Binary file not shown.
Binary file not shown.
124
dialog.asm
124
dialog.asm
@@ -61,73 +61,84 @@ LoadDialogAddressIndirect:
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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FreeDungeonItemNotice:
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FreeDungeonItemNotice:
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STA.l ScratchBufferV
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STA.l ScratchBufferV
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PHA : PHX : PHY
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PHA : PHX : PHY
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PHP
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PHP
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PHB : PHK : PLB
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PHB : PHK : PLB
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SEP #$20 ; set 8-bit accumulator
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SEP #$20 ; set 8-bit accumulator
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REP #$10 ; set 16-bit index registers
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REP #$10 ; set 16-bit index registers
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PEI.b (Scrap00)
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PEI.b (Scrap00)
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LDA.b Scrap02 : PHA
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LDA.b Scrap02 : PHA
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LDA.l ScratchBufferNV : PHA
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LDA.l ScratchBufferNV : PHA
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LDA.l ScratchBufferNV+1 : PHA
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LDA.l ScratchBufferNV+1 : PHA
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;--------------------------------
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;--------------------------------
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LDA.l FreeItemText : BNE + : JMP .skip : +
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LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
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LDA.b #$2F ; if not from our world, show all dungeon item and crystal notices
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+ ORA.l FreeItemText : BNE + : JMP .skip : +
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STA.b Scrap00
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LDA.b #$00 : STA.l ScratchBufferNV ; initialize scratch
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LDA.b #$00 : STA.l ScratchBufferNV ; initialize scratch
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LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
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LDA.b Scrap00 : AND.b #$01 : BEQ + ; show message for general small key
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LDA.l ScratchBufferV : CMP.b #$24 : BNE + ; general small key
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LDA.l ScratchBufferV : CMP.b #$24 : BNE + ; general small key
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%CopyDialog(Notice_SmallKeyOf)
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%CopyDialog(Notice_SmallKeyOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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%CopyDialog(Notice_Self)
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JMP .done
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
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+ LDA.b Scrap00 : AND.b #$02 : BEQ + ; show message for general compass
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LDA.l ScratchBufferV : CMP.b #$25 : BNE + ; general compass
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LDA.l ScratchBufferV : CMP.b #$25 : BNE + ; general compass
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%CopyDialog(Notice_CompassOf)
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%CopyDialog(Notice_CompassOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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%CopyDialog(Notice_Self)
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JMP .done
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
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+ LDA.b Scrap00 : AND.b #$04 : BEQ + ; show message for general map
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LDA.l ScratchBufferV : CMP.b #$33 : BNE + ; general map
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LDA.l ScratchBufferV : CMP.b #$33 : BNE + ; general map
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%CopyDialog(Notice_MapOf)
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%CopyDialog(Notice_MapOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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%CopyDialog(Notice_Self)
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JMP .done
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JMP .done
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+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
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+ LDA.b Scrap00 : AND.b #$08 : BEQ + ; show message for general big key
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LDA.l ScratchBufferV : CMP.b #$32 : BNE + ; general big key
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LDA.l ScratchBufferV : CMP.b #$32 : BNE + ; general big key
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%CopyDialog(Notice_BigKeyOf)
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%CopyDialog(Notice_BigKeyOf)
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
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%CopyDialog(Notice_Self)
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%CopyDialog(Notice_Self)
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JMP .done
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JMP .done
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+
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LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
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+ LDA.b Scrap00 : AND.b #$04 : BEQ + ; show message for dungeon map
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LDA.l ScratchBufferV : AND.b #$F0 ; looking at high bits only
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LDA.l ScratchBufferV : AND.b #$F0 ; looking at high bits only
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CMP.b #$70 : BNE + ; map of...
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CMP.b #$70 : BNE + ; map of...
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%CopyDialog(Notice_MapOf)
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%CopyDialog(Notice_MapOf)
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JMP .dungeon
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
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+ LDA.b Scrap00 : AND.b #$02 : BEQ + ; show message for dungeon compass
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
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%CopyDialog(Notice_CompassOf)
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%CopyDialog(Notice_CompassOf)
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JMP .dungeon
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
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+ LDA.b Scrap00 : AND.b #$08 : BEQ + ; show message for dungeon big key
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
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%CopyDialog(Notice_BigKeyOf)
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%CopyDialog(Notice_BigKeyOf)
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JMP .dungeon
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JMP .dungeon
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+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
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+ LDA.b Scrap00 : AND.b #$01 : BEQ + ; show message for dungeon small key
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
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LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
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LDA.l ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
LDA.l ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
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%CopyDialog(Notice_SmallKeyOf)
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%CopyDialog(Notice_SmallKeyOf)
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LDA.b #$01 : STA.l ScratchBufferNV ; set up a flip for small keys
|
LDA.b #$01 : STA.l ScratchBufferNV ; set up a flip for small keys
|
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BRA .dungeon
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BRA .dungeon
|
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+ : LDA.l FreeItemText : AND.b #$20 : BEQ + ; show message for crystal
|
|
||||||
|
+ LDA.b Scrap00 : AND.b #$20 : BEQ + ; show message for crystal
|
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LDA.l ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
|
LDA.l ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
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CMP.b #$B7 : !BGE +
|
CMP.b #$B7 : !BGE +
|
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%CopyDialog(Notice_Crystal)
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%CopyDialog(Notice_Crystal)
|
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JMP .crystal
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JMP .crystal
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+
|
|
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JMP .skip ; it's not something we are going to give a notice for
|
+ JMP .skip ; it's not something we are going to give a notice for
|
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|
|
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.dungeon
|
.dungeon
|
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LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
@@ -139,23 +150,26 @@ FreeDungeonItemNotice:
|
|||||||
LDA.b #$0F : !SUB.l ScratchBufferNV+1 : STA.l ScratchBufferNV+1 ; flip the values for small keys
|
LDA.b #$0F : !SUB.l ScratchBufferNV+1 : STA.l ScratchBufferNV+1 ; flip the values for small keys
|
||||||
+
|
+
|
||||||
LDA.l ScratchBufferNV+1
|
LDA.l ScratchBufferNV+1
|
||||||
ASL : TAX
|
ASL : TAX
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
|
|
||||||
CMP.w DungeonID : BNE +
|
LDA.l !MULTIWORLD_ITEM_PLAYER_ID : AND.w #$00FF : BNE +
|
||||||
BRA .self_notice
|
|
||||||
.hc_sewers
|
LDA.l DungeonItemIDMap, X : CMP.w #$0003 : BCC .hc_sewers
|
||||||
LDA.w DungeonID : CMP.w #$0003 : BCS +
|
CMP.w DungeonID : BNE +
|
||||||
.self_notice
|
BRA .self_notice
|
||||||
SEP #$20
|
.hc_sewers
|
||||||
LDA.l FreeItemText : AND.b #$40 : BEQ ++
|
LDA.w DungeonID : CMP.w #$0003 : BCS +
|
||||||
LDA.b #$00 : STA.l DialogOffsetPointer : STA.l DialogOffsetPointer+1
|
.self_notice
|
||||||
JMP .skip
|
SEP #$20
|
||||||
++
|
LDA.l FreeItemText : AND.b #$40 : BEQ ++
|
||||||
%CopyDialog(Notice_Self)
|
LDA.b #$00 : STA.l DialogOffsetPointer : STA.l DialogOffsetPointer+1
|
||||||
JMP .done
|
JMP .skip
|
||||||
+
|
++
|
||||||
SEP #$20
|
%CopyDialog(Notice_Self)
|
||||||
|
JMP .done
|
||||||
|
+
|
||||||
|
SEP #$20
|
||||||
LDA.l ScratchBufferNV+1
|
LDA.l ScratchBufferNV+1
|
||||||
CMP.b #$00 : BNE + ; ...light world
|
CMP.b #$00 : BNE + ; ...light world
|
||||||
%CopyDialog(Notice_LightWorld) : JMP .done
|
%CopyDialog(Notice_LightWorld) : JMP .done
|
||||||
@@ -190,9 +204,9 @@ FreeDungeonItemNotice:
|
|||||||
+ : CMP.b #$0F : BNE + ; ...sewers
|
+ : CMP.b #$0F : BNE + ; ...sewers
|
||||||
%CopyDialog(Notice_Sewers)
|
%CopyDialog(Notice_Sewers)
|
||||||
+
|
+
|
||||||
JMP .done
|
JMP .done
|
||||||
|
|
||||||
.crystal
|
.crystal
|
||||||
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
LDA.l ScratchBufferV
|
LDA.l ScratchBufferV
|
||||||
AND.b #$0F ; looking at low bits only
|
AND.b #$0F ; looking at low bits only
|
||||||
@@ -210,7 +224,7 @@ FreeDungeonItemNotice:
|
|||||||
%CopyDialog(Notice_Four) : JMP .done
|
%CopyDialog(Notice_Four) : JMP .done
|
||||||
+ : CMP.b #$06 : BNE +
|
+ : CMP.b #$06 : BNE +
|
||||||
%CopyDialog(Notice_Three) : JMP .done
|
%CopyDialog(Notice_Three) : JMP .done
|
||||||
+
|
+
|
||||||
|
|
||||||
.done
|
.done
|
||||||
|
|
||||||
@@ -220,14 +234,14 @@ FreeDungeonItemNotice:
|
|||||||
|
|
||||||
;--------------------------------
|
;--------------------------------
|
||||||
.skip
|
.skip
|
||||||
PLA : STA.l ScratchBufferNV+1
|
PLA : STA.l ScratchBufferNV+1
|
||||||
PLA : STA.l ScratchBufferNV
|
PLA : STA.l ScratchBufferNV
|
||||||
PLA : STA.b Scrap02
|
PLA : STA.b Scrap02
|
||||||
REP #$20
|
REP #$20
|
||||||
PLA : STA.b Scrap00
|
PLA : STA.b Scrap00
|
||||||
PLB
|
PLB
|
||||||
PLP
|
PLP
|
||||||
PLY : PLX : PLA
|
PLY : PLX : PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -238,10 +252,14 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogItemReceive:
|
DialogItemReceive:
|
||||||
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
||||||
|
CPY.b #$CC : BEQ .orange_potion
|
||||||
CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
CPY.b #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
||||||
.nomessage
|
.nomessage
|
||||||
LDA.w #$FFFF
|
LDA.w #$FFFF
|
||||||
|
BRA .done
|
||||||
|
|
||||||
|
.orange_potion
|
||||||
|
LDA.w #$0198
|
||||||
BRA .done
|
BRA .done
|
||||||
|
|
||||||
++ LDA.w Ancilla_ReceiveItem_item_messages, Y
|
++ LDA.w Ancilla_ReceiveItem_item_messages, Y
|
||||||
@@ -290,7 +308,7 @@ DialogGanon2:
|
|||||||
BCS +
|
BCS +
|
||||||
LDA.w #$018D : JMP .done
|
LDA.w #$018D : JMP .done
|
||||||
+
|
+
|
||||||
LDA.l GanonVulnerabilityItem : AND.w #$00FF
|
LDA.l GanonVulnerabilityItem : AND.w #$007F
|
||||||
BEQ .silver_arrows
|
BEQ .silver_arrows
|
||||||
CMP.w #$0001 : BEQ .silver_arrows
|
CMP.w #$0001 : BEQ .silver_arrows
|
||||||
CMP.w #$0004 : BEQ .bombs
|
CMP.w #$0004 : BEQ .bombs
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
!DTile = $2D60
|
!DTile = $2D60
|
||||||
!BlueSquare = $2C5E
|
!BlueSquare = $2C5E
|
||||||
!BossIcon = $253C
|
!BossIcon = $253C
|
||||||
|
!NPCIcon = $253B
|
||||||
|
|
||||||
DrHudOverride:
|
DrHudOverride:
|
||||||
PHB
|
PHB
|
||||||
@@ -30,6 +31,13 @@ DRHUD_DrawIndicators:
|
|||||||
LDA.b FrameCounter : AND.b #$10 : BEQ DRHUD_EnemyDropIndicator
|
LDA.b FrameCounter : AND.b #$10 : BEQ DRHUD_EnemyDropIndicator
|
||||||
|
|
||||||
DRHUD_BossIndicator:
|
DRHUD_BossIndicator:
|
||||||
|
LDA.w DungeonID : CMP.b #$FF : BNE .in_dungeon
|
||||||
|
LDA.w NpcItemIndicator : BEQ .early_exit
|
||||||
|
LDA.l HudItems_enabled : BEQ .early_exit
|
||||||
|
REP #$10
|
||||||
|
LDY.w #!NPCIcon : STY.w HUDMultiIndicator
|
||||||
|
JMP DRHUD_Finished
|
||||||
|
.in_dungeon
|
||||||
LDA.l DRMode : BNE .continue
|
LDA.l DRMode : BNE .continue
|
||||||
.early_exit
|
.early_exit
|
||||||
REP #$10
|
REP #$10
|
||||||
|
|||||||
@@ -21,14 +21,18 @@ SpiralWarp: {
|
|||||||
lda.w $045e : cmp.b #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
lda.w $045e : cmp.b #$5e : beq .gtg ; abort if not spiral - intended room is in A!
|
||||||
cmp.b #$5f : beq .gtg
|
cmp.b #$5f : beq .gtg
|
||||||
cmp.b #$26 : beq .inroom
|
cmp.b #$26 : beq .inroom
|
||||||
.abort
|
.abort
|
||||||
SEP #$30 : stz.w $045e : lda.b PreviousRoom : and.b #$0f : rtl ; clear,run hijacked code and get out
|
SEP #$30
|
||||||
.inroom
|
stz.w $045e
|
||||||
|
lda.b PreviousRoom : and.b #$0f
|
||||||
|
rtl ; clear,run hijacked code and get out
|
||||||
|
|
||||||
|
.inroom
|
||||||
jsr InroomStairsWarp
|
jsr InroomStairsWarp
|
||||||
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
||||||
rtl
|
rtl
|
||||||
|
|
||||||
.gtg
|
.gtg
|
||||||
phb : phk : plb : phx : phy ; push stuff
|
phb : phk : plb : phx : phy ; push stuff
|
||||||
jsr LookupSpiralOffset
|
jsr LookupSpiralOffset
|
||||||
rep #$30 : and.w #$00FF : asl #2 : tax
|
rep #$30 : and.w #$00FF : asl #2 : tax
|
||||||
@@ -81,6 +85,7 @@ SpiralWarp: {
|
|||||||
ldy.b #$01 : jsr SetCamera
|
ldy.b #$01 : jsr SetCamera
|
||||||
|
|
||||||
jsr StairCleanup
|
jsr StairCleanup
|
||||||
|
|
||||||
ply : plx : plb ; pull the stuff we pushed
|
ply : plx : plb ; pull the stuff we pushed
|
||||||
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
lda.b PreviousRoom : and.b #$0f ; this is the code we are hijacking
|
||||||
rtl
|
rtl
|
||||||
@@ -261,6 +266,7 @@ InroomStairsWarp: {
|
|||||||
.skipCamera
|
.skipCamera
|
||||||
|
|
||||||
jsr StairCleanup
|
jsr StairCleanup
|
||||||
|
|
||||||
ply : plx : plb ; pull the stuff we pushed
|
ply : plx : plb ; pull the stuff we pushed
|
||||||
rts
|
rts
|
||||||
}
|
}
|
||||||
@@ -335,4 +341,4 @@ SpiralPriorityHack: {
|
|||||||
lda.b #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
lda.b #$01 : rtl ; always skip the priority code - until I figure out how to fix it
|
||||||
+ lda.w $0462 : and.b #$04 ; what we wrote over
|
+ lda.w $0462 : and.b #$04 ; what we wrote over
|
||||||
rtl
|
rtl
|
||||||
}
|
}
|
||||||
|
|||||||
110
events.asm
110
events.asm
@@ -1,14 +1,14 @@
|
|||||||
OnPrepFileSelect:
|
OnPrepFileSelect:
|
||||||
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||||
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
PHA : PHX
|
PHA : PHX
|
||||||
REP #$10
|
REP #$10
|
||||||
JSL LoadAlphabetTilemap
|
JSL LoadAlphabetTilemap
|
||||||
JSL LoadFullItemTiles
|
JSL LoadFullItemTiles
|
||||||
SEP #$10
|
SEP #$10
|
||||||
PLX : PLA
|
PLX : PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDrawHud:
|
OnDrawHud:
|
||||||
@@ -22,87 +22,81 @@ JML ReturnFromOnDrawHud
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDungeonEntrance:
|
OnDungeonEntrance:
|
||||||
STA.l PegColor ; thing we wrote over
|
STA.l PegColor ; thing we wrote over
|
||||||
JSL MaybeFlagDungeonTotalsEntrance
|
JSL MaybeFlagDungeonTotalsEntrance
|
||||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
SEP #$30
|
SEP #$30
|
||||||
JSL DynamicDropGFXClear
|
JSL DynamicDropGFXClear
|
||||||
REP #$30
|
REP #$30
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDungeonBossExit:
|
OnDungeonBossExit:
|
||||||
JSL StatTransitionCounter
|
JSL StatTransitionCounter
|
||||||
JSL ClearMultiworldText
|
JSL ClearMultiworldText
|
||||||
JSL DynamicDropGFXClear
|
JSL DynamicDropGFXClear
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnPlayerDead:
|
OnPlayerDead:
|
||||||
PHA
|
PHA
|
||||||
JSL SetDeathWorldChecked
|
JSL SetDeathWorldChecked
|
||||||
JSL DynamicDropGFXClear
|
JSL DynamicDropGFXClear
|
||||||
JSL SetSilverBowMode
|
JSL SetSilverBowMode
|
||||||
JSL RefreshRainAmmo
|
JSL RefreshRainAmmo
|
||||||
|
LDA.b #$00
|
||||||
|
STA.l InfiniteMagic
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDungeonExit:
|
OnDungeonExit:
|
||||||
PHA : PHP
|
PHA : PHP
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JSL SQEGFix
|
JSL SQEGFix
|
||||||
JSL DynamicDropGFXClear
|
JSL DynamicDropGFXClear
|
||||||
PLP : PLA
|
PLP : PLA
|
||||||
|
|
||||||
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||||
|
|
||||||
PHA : PHP
|
PHA : PHP
|
||||||
LDA.w #$0001 : STA.l UpdateHUDFlag
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
JSL HUD_RebuildLong
|
JSL HUD_RebuildLong
|
||||||
JSL FloodGateResetInner
|
JSL FloodGateResetInner
|
||||||
JSL SetSilverBowMode
|
JSL SetSilverBowMode
|
||||||
PLP : PLA
|
PLP : PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnSave:
|
OnSave:
|
||||||
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
LDA.b #$70 : PHA : PLB ; thing we wrote over - data bank change
|
||||||
JSL DarkWorldSaveFix
|
JSL DarkWorldSaveFix
|
||||||
JML MSUResumeReset
|
JML MSUResumeReset
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnQuit:
|
OnQuit:
|
||||||
JSL SQEGFix
|
JSL SQEGFix
|
||||||
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||||
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
||||||
|
LDA.b #$00
|
||||||
|
STA.l InfiniteMagic
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDeathNoSave:
|
OnDeathNoSave:
|
||||||
JSL MSUResumeReset
|
JSL MSUResumeReset
|
||||||
LDA.b #$05 : STA.b $10 ; what we wrote over
|
LDA.b #$05 : STA.b $10 ; what we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnUncleItemGet:
|
OnUncleItemGet:
|
||||||
PHA
|
PHA
|
||||||
|
|
||||||
LDA.l EscapeAssist
|
|
||||||
BIT.b #$04 : BEQ + : STA.l InfiniteMagic : +
|
|
||||||
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
|
||||||
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
|
||||||
|
|
||||||
LDA.l UncleItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
LDA.l UncleItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID
|
||||||
PLA
|
PLA
|
||||||
JSL Link_ReceiveItem
|
JSL Link_ReceiveItem
|
||||||
|
|
||||||
LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA.l MagicFiller : + ; refill magic
|
LDA.l ProgressIndicator : BNE +
|
||||||
LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA.l BombsFiller : + ; refill bombs
|
LDA.b #$01 : STA.l ProgressIndicator ; set rain state
|
||||||
LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows
|
JSL SetEscapeAssist
|
||||||
LDA.b #70 : STA.l ArrowsFiller
|
JSL RefreshRainAmmo
|
||||||
|
|
||||||
|
; grant arrows if we started with a bow in retro mode
|
||||||
LDA.l ArrowMode : BEQ +
|
LDA.l ArrowMode : BEQ +
|
||||||
LDA.l BowTracking : ORA.b #$80 : STA.l BowTracking ; enable bow toggle
|
LDA.l RainDeathRefillRupeeBow : ORA.l RainDeathRefillRupeeBow+1 : BEQ +
|
||||||
REP #$20 ; set 16-bit accumulator
|
LDA.b #$01 : STA.l ArrowsFiller
|
||||||
LDA.l CurrentRupees : !ADD.l FreeUncleItemAmount : STA.l CurrentRupees ; rupee arrows, so also give the player some money to start
|
|
||||||
SEP #$20 ; set 8-bit accumulator
|
|
||||||
+
|
+
|
||||||
LDA.l ProgressIndicator : BNE +
|
|
||||||
LDA.b #$01 : STA.l ProgressIndicator ; handle rain state
|
|
||||||
+
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnAga1Defeated:
|
OnAga1Defeated:
|
||||||
@@ -201,12 +195,12 @@ OnNewFile:
|
|||||||
STZ.w TreePullKills
|
STZ.w TreePullKills
|
||||||
STZ.w TreePullHits
|
STZ.w TreePullHits
|
||||||
STZ.w PrizePackIndexes
|
STZ.w PrizePackIndexes
|
||||||
STZ.w PrizePackIndexes+1
|
STZ.w PrizePackIndexes+1
|
||||||
STZ.w PrizePackIndexes+2
|
STZ.w PrizePackIndexes+2
|
||||||
STZ.w PrizePackIndexes+3
|
STZ.w PrizePackIndexes+3
|
||||||
STZ.w PrizePackIndexes+4
|
STZ.w PrizePackIndexes+4
|
||||||
STZ.w PrizePackIndexes+5
|
STZ.w PrizePackIndexes+5
|
||||||
STZ.w PrizePackIndexes+6
|
STZ.w PrizePackIndexes+6
|
||||||
LDA.b #$00 : STA.l MosaicLevel
|
LDA.b #$00 : STA.l MosaicLevel
|
||||||
JSL InitRNGPointerTable
|
JSL InitRNGPointerTable
|
||||||
PLP : PLX
|
PLP : PLX
|
||||||
|
|||||||
@@ -82,7 +82,10 @@ DrawBottle:
|
|||||||
AND.w #$00FF : BNE +
|
AND.w #$00FF : BNE +
|
||||||
LDX.w #FileSelectItems_empty_bottle
|
LDX.w #FileSelectItems_empty_bottle
|
||||||
JMP DrawItemGray
|
JMP DrawItemGray
|
||||||
+ : DEC #2 : BNE +
|
+ : DEC : BNE +
|
||||||
|
LDX.w #FileSelectItems_orange_potion
|
||||||
|
JMP DrawItem
|
||||||
|
+ : DEC : BNE +
|
||||||
LDX.w #FileSelectItems_empty_bottle
|
LDX.w #FileSelectItems_empty_bottle
|
||||||
JMP DrawItem
|
JMP DrawItem
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
@@ -619,6 +622,8 @@ FileSelectItems:
|
|||||||
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN
|
dw #$0282|!FS_COLOR_GREEN, #$0282|!FS_COLOR_GREEN|!FS_HFLIP, #$0292|!FS_COLOR_GREEN, #$0284|!FS_COLOR_GREEN
|
||||||
.blue_potion
|
.blue_potion
|
||||||
dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE
|
dw #$0282|!FS_COLOR_BLUE, #$0282|!FS_COLOR_BLUE|!FS_HFLIP, #$0292|!FS_COLOR_BLUE, #$0285|!FS_COLOR_BLUE
|
||||||
|
.orange_potion
|
||||||
|
dw #$0282|!FS_COLOR_BROWN, #$0282|!FS_COLOR_BROWN|!FS_HFLIP, #$0292|!FS_COLOR_BROWN, #$0286|!FS_COLOR_BROWN
|
||||||
.fairy_bottle
|
.fairy_bottle
|
||||||
dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE
|
dw #$0287|!FS_COLOR_YELLOW|!FS_HFLIP, #$0287|!FS_COLOR_YELLOW, #$0296|!FS_COLOR_BLUE, #$0297|!FS_COLOR_BLUE
|
||||||
.bee_bottle
|
.bee_bottle
|
||||||
|
|||||||
@@ -2,21 +2,28 @@
|
|||||||
; Frame Hook
|
; Frame Hook
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FrameHookAction:
|
FrameHookAction:
|
||||||
JSL Module_MainRouting
|
JSL Module_MainRouting
|
||||||
JSL CheckMusicLoadRequest
|
JSL CheckMusicLoadRequest
|
||||||
PHP : REP #$30 : PHA
|
PHP : REP #$30 : PHA
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l StatsLocked : BNE ++
|
LDA.l StatsLocked : BNE ++
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
|
LDA.l LoopFrames : INC : STA.l LoopFrames : BNE +
|
||||||
LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
|
LDA.l LoopFrames+2 : INC : STA.l LoopFrames+2
|
||||||
+
|
+
|
||||||
LDA.l GameMode : CMP.w #$010E : BNE ++ ; move this to nmi hook?
|
; move this to nmi hook?
|
||||||
LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
|
LDA.l GameMode : CMP.w #$010E : BNE +
|
||||||
LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
|
; item select menu
|
||||||
++
|
LDA.l MenuFrames : INC : STA.l MenuFrames : BNE ++
|
||||||
REP #$30 : PLA : PLP
|
LDA.l MenuFrames+2 : INC : STA.l MenuFrames+2
|
||||||
|
+
|
||||||
|
LDA.l GameMode : CMP.w #$030E : BEQ .map ; underworld map
|
||||||
|
LDA.l GameMode : CMP.w #$070E : BNE ++ ; overworld map
|
||||||
|
.map
|
||||||
|
LDA.l MapFrames : INC : STA.l MapFrames : BNE ++
|
||||||
|
LDA.l MapFrames+2 : INC : STA.l MapFrames+2
|
||||||
|
++
|
||||||
|
REP #$30 : PLA : PLP
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
!NMI_MW = "$7F5047"
|
!NMI_MW = "$7F5047"
|
||||||
@@ -47,37 +54,37 @@ JML NMIHookReturn
|
|||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
PostNMIHookAction:
|
PostNMIHookAction:
|
||||||
LDA.w NMIAux : BEQ +
|
LDA.w NMIAux : BEQ +
|
||||||
PHK : PEA.w .return-1 ; push stack for RTL return
|
PHK : PEA.w .return-1 ; push stack for RTL return
|
||||||
JMP.w [NMIAux]
|
JMP.w [NMIAux]
|
||||||
.return
|
.return
|
||||||
STZ.w NMIAux ; zero bank byte of NMI hook pointer
|
STZ.w NMIAux ; zero bank byte of NMI hook pointer
|
||||||
+
|
+
|
||||||
JSR TransferItemGFX
|
JSR TransferItemGFX
|
||||||
LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
|
LDA.b INIDISPQ : STA.w INIDISP ; thing we wrote over, turn screen back on
|
||||||
|
|
||||||
JML PostNMIHookReturn
|
JML PostNMIHookReturn
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
TransferItemGFX:
|
TransferItemGFX:
|
||||||
; Only used for shops now but could be used for anything. We should look at how door rando does this
|
; Only used for shops now but could be used for anything. We should look at how door rando does this
|
||||||
; and try to unify one approach.
|
; and try to unify one approach.
|
||||||
REP #$30
|
REP #$30
|
||||||
LDX.w ItemStackPtr : BEQ .done
|
LDX.w ItemStackPtr : BEQ .done
|
||||||
TXA : BIT.w #$0040 : BNE .fail ; Crash if we have more than 16 queued (should never happen.)
|
TXA : BIT.w #$0040 : BNE .fail ; Crash if we have more than 16 queued (should never happen.)
|
||||||
DEX #2
|
DEX #2
|
||||||
-
|
-
|
||||||
LDA.l ItemGFXStack,X : STA.w ItemGFXPtr
|
LDA.l ItemGFXStack,X : STA.w ItemGFXPtr
|
||||||
LDA.l ItemTargetStack,X : STA.w ItemGFXTarget
|
LDA.l ItemTargetStack,X : STA.w ItemGFXTarget
|
||||||
PHX
|
PHX
|
||||||
JSL TransferItemToVRAM
|
JSL TransferItemToVRAM
|
||||||
REP #$10
|
REP #$10
|
||||||
PLX
|
PLX
|
||||||
DEX #2
|
DEX #2
|
||||||
BPL -
|
BPL -
|
||||||
|
|
||||||
STZ.w ItemStackPtr
|
STZ.w ItemStackPtr
|
||||||
.done
|
.done
|
||||||
SEP #$30
|
SEP #$30
|
||||||
RTS
|
RTS
|
||||||
.fail
|
.fail
|
||||||
BRK #$00
|
BRK #$00
|
||||||
|
|||||||
@@ -1,18 +1,15 @@
|
|||||||
; A = room_id
|
; A = room_id
|
||||||
; out A = level of loot
|
; out A = level of loot
|
||||||
CheckLoot:
|
CheckMapLoot:
|
||||||
PHP
|
PHP
|
||||||
REP #$30
|
REP #$30
|
||||||
PHB : PHX : PHY
|
PHX
|
||||||
|
|
||||||
STA.b $CA
|
STA.b $CA
|
||||||
|
|
||||||
LDA.b $06 : PHA
|
|
||||||
LDA.b $0E : PHA
|
LDA.b $0E : PHA
|
||||||
|
|
||||||
STZ.b $02 ; best item class found
|
LDA.l MapItems_default
|
||||||
|
|
||||||
LDA.l ShowItems_default
|
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
STA.b $0E
|
STA.b $0E
|
||||||
|
|
||||||
@@ -24,7 +21,7 @@ CheckLoot:
|
|||||||
LDA.l SaveDataWRAM, X
|
LDA.l SaveDataWRAM, X
|
||||||
AND.w #$000F
|
AND.w #$000F
|
||||||
BEQ +
|
BEQ +
|
||||||
LDA.l ShowItems_visited_tile
|
LDA.l MapItems_visited_tile
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
CMP.b $0E
|
CMP.b $0E
|
||||||
BCC +
|
BCC +
|
||||||
@@ -40,7 +37,7 @@ CheckLoot:
|
|||||||
LDA.l MapField
|
LDA.l MapField
|
||||||
AND.l DungeonMask, X
|
AND.l DungeonMask, X
|
||||||
BEQ +
|
BEQ +
|
||||||
LDA.l ShowItems_have_map
|
LDA.l MapItems_have_map
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
CMP.b $0E
|
CMP.b $0E
|
||||||
BCC +
|
BCC +
|
||||||
@@ -49,7 +46,7 @@ CheckLoot:
|
|||||||
+ LDA.l CompassField
|
+ LDA.l CompassField
|
||||||
AND.l DungeonMask, X
|
AND.l DungeonMask, X
|
||||||
BEQ +
|
BEQ +
|
||||||
LDA.l ShowItems_have_compass
|
LDA.l MapItems_have_compass
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
CMP.b $0E
|
CMP.b $0E
|
||||||
BCC +
|
BCC +
|
||||||
@@ -57,6 +54,84 @@ CheckLoot:
|
|||||||
+
|
+
|
||||||
|
|
||||||
.skip_dungeon_checks
|
.skip_dungeon_checks
|
||||||
|
JMP GetLootLevelAndCleanUp
|
||||||
|
|
||||||
|
; A = room_id
|
||||||
|
; out A = level of loot
|
||||||
|
CheckHudLoot:
|
||||||
|
PHP
|
||||||
|
REP #$30
|
||||||
|
PHX
|
||||||
|
|
||||||
|
STA.b $CA
|
||||||
|
|
||||||
|
LDA.b $0E : PHA
|
||||||
|
|
||||||
|
+ LDA.w DungeonID
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.w #$00FF
|
||||||
|
BEQ .cave
|
||||||
|
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l HudItems_default_dungeon
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $0E
|
||||||
|
|
||||||
|
LDA.l MapField
|
||||||
|
AND.l DungeonMask, X
|
||||||
|
BEQ +
|
||||||
|
LDA.l HudItems_have_map
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.b $0E
|
||||||
|
BCC +
|
||||||
|
STA.b $0E
|
||||||
|
|
||||||
|
+ LDA.l CompassField
|
||||||
|
AND.l DungeonMask, X
|
||||||
|
BEQ +
|
||||||
|
LDA.l HudItems_have_compass
|
||||||
|
AND.w #$00FF
|
||||||
|
CMP.b $0E
|
||||||
|
BCC +
|
||||||
|
STA.b $0E
|
||||||
|
+
|
||||||
|
|
||||||
|
BRA GetLootLevelAndCleanUp
|
||||||
|
|
||||||
|
.cave
|
||||||
|
LDA.l HudItems_cave
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $0E
|
||||||
|
; intentional fall-through
|
||||||
|
|
||||||
|
GetLootLevelAndCleanUp:
|
||||||
|
STZ.b $02
|
||||||
|
|
||||||
|
LDA.b $0E
|
||||||
|
AND.w #$00FF
|
||||||
|
BEQ +
|
||||||
|
JSL GetLootLevel
|
||||||
|
+
|
||||||
|
|
||||||
|
PLA : STA.b $0E
|
||||||
|
PLX
|
||||||
|
PLP
|
||||||
|
|
||||||
|
LDA.b $02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
; $CA = room_id
|
||||||
|
; $0E = level of details to return
|
||||||
|
; (1 - presence, 2 - compass or presence, 3 - value)
|
||||||
|
; out $02 = level of loot
|
||||||
|
GetLootLevel:
|
||||||
|
PHP
|
||||||
|
REP #$30
|
||||||
|
PHB : PHX : PHY
|
||||||
|
LDA.b $06 : PHA
|
||||||
|
|
||||||
|
STZ.b $02 ; best item class found
|
||||||
|
|
||||||
LDA.l ItemSources : BIT.w #$0001 : BEQ +
|
LDA.l ItemSources : BIT.w #$0001 : BEQ +
|
||||||
JSR CheckChests
|
JSR CheckChests
|
||||||
@@ -71,19 +146,20 @@ CheckLoot:
|
|||||||
+
|
+
|
||||||
|
|
||||||
LDA.l ItemSources : BIT.w #$0008 : BEQ +
|
LDA.l ItemSources : BIT.w #$0008 : BEQ +
|
||||||
JSR CheckBoss
|
JSR CheckMisc
|
||||||
|
JSR CheckMisc2
|
||||||
+
|
+
|
||||||
|
|
||||||
LDA.l ItemSources : BIT.w #$0010 : BEQ +
|
LDA.l ItemSources : BIT.w #$0010 : BEQ +
|
||||||
JSR CheckPrize
|
JSR CheckPrize
|
||||||
+
|
+
|
||||||
|
|
||||||
|
JSR CheckNpcs
|
||||||
|
|
||||||
.done
|
.done
|
||||||
PLA : STA.b $0E
|
|
||||||
PLA : STA.b $06
|
PLA : STA.b $06
|
||||||
PLY : PLX : PLB
|
PLY : PLX : PLB
|
||||||
PLP
|
PLP
|
||||||
LDA.b $02
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
CheckChests:
|
CheckChests:
|
||||||
@@ -133,25 +209,22 @@ CheckChests:
|
|||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
CheckBoss:
|
CheckMisc:
|
||||||
; we assume all bosses are in section 1 of split sections
|
; this includes bosses, bonk torches, and standing items (in caves + hera cage key)
|
||||||
; mainly to simplify hera cage key and GT torch
|
; all dungeon items in this section are in section 1 of split sections
|
||||||
; which use the same flow
|
; for cave items we'll always know what section we're in
|
||||||
; and bosses are always in their own section anyway
|
; but for dungeon items, we won't have a section specified in door rando
|
||||||
|
; so if we don't have a section, assume it's 1, and it'll match all the dungeon items anyway
|
||||||
LDA.b $CA
|
LDA.b $CA
|
||||||
AND.w #$F000
|
BIT.w #$F000
|
||||||
XBA
|
BNE +
|
||||||
CMP.w #$0020
|
ORA.w #$1000
|
||||||
BCC +
|
|
||||||
RTS
|
|
||||||
|
|
||||||
+
|
+
|
||||||
LDA.b $CA
|
AND.w #$F1FF
|
||||||
AND.w #$01FF
|
|
||||||
STA.b $04
|
STA.b $04
|
||||||
|
|
||||||
LDX.w #$FFFA
|
LDX.w #$FFFA
|
||||||
.next_boss
|
.next_misc
|
||||||
INX #6
|
INX #6
|
||||||
LDA.l MiscLocations, X
|
LDA.l MiscLocations, X
|
||||||
BPL .check
|
BPL .check
|
||||||
@@ -159,9 +232,10 @@ CheckBoss:
|
|||||||
|
|
||||||
.check
|
.check
|
||||||
CMP.b $04
|
CMP.b $04
|
||||||
BNE .next_boss
|
BNE .next_misc
|
||||||
|
|
||||||
TXY
|
TXY
|
||||||
|
AND.w #$01FF
|
||||||
CMP.b RoomIndex
|
CMP.b RoomIndex
|
||||||
BEQ .current_room
|
BEQ .current_room
|
||||||
|
|
||||||
@@ -186,7 +260,7 @@ CheckBoss:
|
|||||||
|
|
||||||
TYX
|
TYX
|
||||||
BIT.b $04
|
BIT.b $04
|
||||||
BNE .next_boss ; continue checking if we already got the item
|
BNE .next_misc ; continue checking if we already got the item
|
||||||
|
|
||||||
LDA.l MiscLocations+4, X
|
LDA.l MiscLocations+4, X
|
||||||
STA.b $05
|
STA.b $05
|
||||||
@@ -198,7 +272,24 @@ CheckBoss:
|
|||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
JSR GetLootClass
|
JSR GetLootClass
|
||||||
|
|
||||||
BRA .next_boss
|
BRA .next_misc
|
||||||
|
|
||||||
|
CheckMisc2:
|
||||||
|
; this currently only includes the library and Uncle
|
||||||
|
; so let's just hard-code them for now
|
||||||
|
LDA.b $CA
|
||||||
|
CMP.w #$2107 : BNE +
|
||||||
|
LDA.l NpcFlags : AND.w #$0080 : BNE +
|
||||||
|
LDA.l LibraryItem : AND.w #$00FF : JSR GetLootClass
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.b $CA
|
||||||
|
CMP.w #$1055 : BNE +
|
||||||
|
LDA.l ProgressFlags : AND.w #$0001 : BNE +
|
||||||
|
LDA.l UncleItem : AND.w #$00FF : JSR GetLootClass
|
||||||
|
+
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
CheckPrize:
|
CheckPrize:
|
||||||
LDA.b $CA
|
LDA.b $CA
|
||||||
@@ -236,6 +327,41 @@ CheckPrize:
|
|||||||
|
|
||||||
BRA .next_prize
|
BRA .next_prize
|
||||||
|
|
||||||
|
CheckNpcs:
|
||||||
|
LDA.b $CA
|
||||||
|
|
||||||
|
LDX.w #$FFFA
|
||||||
|
.next_npc
|
||||||
|
INX #6
|
||||||
|
LDA.l NpcItems, X
|
||||||
|
BMI .nope
|
||||||
|
|
||||||
|
CMP.b $CA
|
||||||
|
BNE .next_npc
|
||||||
|
|
||||||
|
LDA.l NpcItems+3, X ; get location of data to check
|
||||||
|
STA.b $05
|
||||||
|
|
||||||
|
LDA.l NpcItems+2, X
|
||||||
|
STA.b $04
|
||||||
|
|
||||||
|
LDA.b [$04]
|
||||||
|
AND.w #$00FF
|
||||||
|
AND.l NpcItems+5, X
|
||||||
|
BNE .next_npc
|
||||||
|
|
||||||
|
.yep
|
||||||
|
LDA.w NpcItemIndicator
|
||||||
|
ORA.w #$0001
|
||||||
|
STA.w NpcItemIndicator
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.nope
|
||||||
|
LDA.w NpcItemIndicator
|
||||||
|
AND.w #$FF00
|
||||||
|
STA.w NpcItemIndicator
|
||||||
|
RTS
|
||||||
|
|
||||||
CheckPots:
|
CheckPots:
|
||||||
LDA.b $CA
|
LDA.b $CA
|
||||||
AND.w #$01FF
|
AND.w #$01FF
|
||||||
@@ -490,15 +616,19 @@ GetLootClass:
|
|||||||
CMP.w #$0080 : BNE .not_compass
|
CMP.w #$0080 : BNE .not_compass
|
||||||
|
|
||||||
.compass
|
.compass
|
||||||
LDA.l AlwaysShowCompass
|
LDA.b $0E
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
BNE .check_value
|
CMP.w #$0002
|
||||||
|
BEQ .check_value
|
||||||
|
|
||||||
.not_compass
|
.not_compass
|
||||||
LDA.b $0E
|
LDA.b $0E
|
||||||
BEQ .done
|
BEQ .done
|
||||||
CMP.w #$0001
|
CMP.w #$0003
|
||||||
BEQ .value_set
|
BCS .check_value
|
||||||
|
|
||||||
|
LDA.w #$0001
|
||||||
|
BRA .value_set
|
||||||
|
|
||||||
.check_value
|
.check_value
|
||||||
LDA.l LootTypeMapping, X
|
LDA.l LootTypeMapping, X
|
||||||
@@ -521,9 +651,13 @@ GetPotJunkClass:
|
|||||||
|
|
||||||
LDA.b $0E
|
LDA.b $0E
|
||||||
BEQ .done
|
BEQ .done
|
||||||
CMP.w #$0001
|
CMP.w #$0003
|
||||||
BEQ .value_set
|
BCS .check_value
|
||||||
|
|
||||||
|
LDA.w #$0001
|
||||||
|
BRA .value_set
|
||||||
|
|
||||||
|
.check_value
|
||||||
; hardcode as junk for now
|
; hardcode as junk for now
|
||||||
LDA.w #$0002
|
LDA.w #$0002
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
!TIER_LOW_KEY = $03
|
!TIER_LOW_KEY = $03
|
||||||
!TIER_HEALTH = $05
|
!TIER_HEALTH = $05
|
||||||
!TIER_MINOR = $06
|
!TIER_MINOR = $06
|
||||||
!TIER_MAP = $07
|
!TIER_COMPASS = $07
|
||||||
!TIER_COMPASS = $08
|
!TIER_MAP = $08
|
||||||
!TIER_SM_KEY = $09
|
!TIER_SM_KEY = $09
|
||||||
!TIER_BIG_KEY = $0A
|
!TIER_BIG_KEY = $0A
|
||||||
!TIER_MAJOR = $0B
|
!TIER_MAJOR = $0B
|
||||||
@@ -49,7 +49,7 @@ db !TIER_CRYSTAL ; 20 - Crystal
|
|||||||
db !TIER_MINOR ; 21 - Net
|
db !TIER_MINOR ; 21 - Net
|
||||||
db !TIER_MINOR ; 22 - Blue Mail
|
db !TIER_MINOR ; 22 - Blue Mail
|
||||||
db !TIER_MINOR ; 23 - Red Mail
|
db !TIER_MINOR ; 23 - Red Mail
|
||||||
db !TIER_LOW_KEY ; 24 - Small Key
|
db !TIER_SM_KEY ; 24 - Small Key
|
||||||
db !TIER_COMPASS ; 25 - Compass
|
db !TIER_COMPASS ; 25 - Compass
|
||||||
db !TIER_HEALTH ; 26 - Heart Container from 4/4
|
db !TIER_HEALTH ; 26 - Heart Container from 4/4
|
||||||
db !TIER_JUNK ; 27 - Bomb
|
db !TIER_JUNK ; 27 - Bomb
|
||||||
@@ -116,7 +116,7 @@ db !TIER_JUNK ; 62 - RNG pool item (single)
|
|||||||
db !TIER_JUNK ; 63 - RNG pool item (multi)
|
db !TIER_JUNK ; 63 - RNG pool item (multi)
|
||||||
db !TIER_MAJOR ; 64 - Progressive bow
|
db !TIER_MAJOR ; 64 - Progressive bow
|
||||||
db !TIER_MAJOR ; 65 - Progressive bow
|
db !TIER_MAJOR ; 65 - Progressive bow
|
||||||
db !TIER_JUNK ; 66 -
|
db !TIER_HEALTH ; 66 - Potion refill (orange)
|
||||||
db !TIER_JUNK ; 67 -
|
db !TIER_JUNK ; 67 -
|
||||||
db !TIER_JUNK ; 68 -
|
db !TIER_JUNK ; 68 -
|
||||||
db !TIER_JUNK ; 69 -
|
db !TIER_JUNK ; 69 -
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ db $00 ; 62 - RNG pool item (single)
|
|||||||
db $00 ; 63 - RNG pool item (multi)
|
db $00 ; 63 - RNG pool item (multi)
|
||||||
db $00 ; 64 - Progressive bow
|
db $00 ; 64 - Progressive bow
|
||||||
db $00 ; 65 - Progressive bow
|
db $00 ; 65 - Progressive bow
|
||||||
db $00 ; 66 -
|
db $00 ; 66 - Potion refill (orange)
|
||||||
db $00 ; 67 -
|
db $00 ; 67 -
|
||||||
db $00 ; 68 -
|
db $00 ; 68 -
|
||||||
db $00 ; 69 -
|
db $00 ; 69 -
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ SplitRooms:
|
|||||||
%d(.no) : %d(.no) : %d(.no) : %d(.11b) : %d(.11c) : %d(.no) : %d(.11e) : %d(.11f)
|
%d(.no) : %d(.no) : %d(.no) : %d(.11b) : %d(.11c) : %d(.no) : %d(.11e) : %d(.11f)
|
||||||
|
|
||||||
; 120
|
; 120
|
||||||
%d(.120) : %d(.no) : %d(.122) : %d(.no) : %d(.124) : %d(.125) : %d(.126) : %d(.no)
|
%d(.120) : %d(.no) : %d(.122) : %d(.no) : %d(.124) : %d(.125) : %d(.126) : %d(.127)
|
||||||
|
|
||||||
.no
|
.no
|
||||||
db $00
|
db $00
|
||||||
@@ -909,3 +909,21 @@ db $02
|
|||||||
db $03
|
db $03
|
||||||
db $04
|
db $04
|
||||||
db $FF
|
db $FF
|
||||||
|
|
||||||
|
.127 ; Hammer Pegs Cave (1) // Fake Dark Lake Hylia Spike Hint Cave (2)
|
||||||
|
db $01
|
||||||
|
%sq($00)
|
||||||
|
%d(..areas) : %d(..doors) : %d(.no_items)
|
||||||
|
%d(.no_items) : %d(..pots) : %d(.no_items)
|
||||||
|
..areas
|
||||||
|
db $03, $80, $FF, $00, $FF
|
||||||
|
db $FF
|
||||||
|
..doors
|
||||||
|
db $08
|
||||||
|
db $FF
|
||||||
|
..pots
|
||||||
|
db $04
|
||||||
|
db $05
|
||||||
|
db $06
|
||||||
|
db $07
|
||||||
|
db $FF
|
||||||
|
|||||||
@@ -150,7 +150,10 @@ DrawFullRoomTile:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
DrawSingleRoomLoot:
|
DrawSingleRoomLoot:
|
||||||
PHX : PHY
|
LDA.l MapItems_enabled : AND.w #$00FF : BNE +
|
||||||
|
RTL
|
||||||
|
|
||||||
|
+ PHX : PHY
|
||||||
|
|
||||||
TYX
|
TYX
|
||||||
|
|
||||||
@@ -173,7 +176,7 @@ DrawSingleRoomLoot:
|
|||||||
|
|
||||||
LDA.b $CA
|
LDA.b $CA
|
||||||
AND.w #$F0FF
|
AND.w #$F0FF
|
||||||
JSL CheckLoot
|
JSL CheckMapLoot
|
||||||
|
|
||||||
ASL A : ASL A : ASL A
|
ASL A : ASL A : ASL A
|
||||||
|
|
||||||
@@ -1237,7 +1240,7 @@ DrawDoorsMapBlinker:
|
|||||||
AND.w #$01E0
|
AND.w #$01E0
|
||||||
ASL A : ASL A : ASL A
|
ASL A : ASL A : ASL A
|
||||||
XBA
|
XBA
|
||||||
CLC : ADC.w #$00A4
|
CLC : ADC.w #$00A5
|
||||||
STA.w OAMBuffer, X
|
STA.w OAMBuffer, X
|
||||||
|
|
||||||
LDA.b LinkPosY
|
LDA.b LinkPosY
|
||||||
@@ -1715,10 +1718,13 @@ DoorsMapChangeDungeon:
|
|||||||
BNE +
|
BNE +
|
||||||
INX
|
INX
|
||||||
+ LDA.l DungeonMapData.prev, X
|
+ LDA.l DungeonMapData.prev, X
|
||||||
|
STA.w DungeonID
|
||||||
CMP.b $00
|
CMP.b $00
|
||||||
BEQ .done
|
BEQ .done
|
||||||
|
|
||||||
STA.w DungeonID
|
JSL IsValidDungeonToSwapTo
|
||||||
|
BCC .next
|
||||||
|
|
||||||
JSL FindFirstEntrance
|
JSL FindFirstEntrance
|
||||||
CPY.b #$FF
|
CPY.b #$FF
|
||||||
BEQ .next
|
BEQ .next
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
RedrawLoot:
|
RedrawLoot:
|
||||||
|
SEP #$20
|
||||||
JSL DrawLoot
|
JSL DrawLoot
|
||||||
|
|
||||||
; what we wrote over
|
; what we wrote over
|
||||||
@@ -32,6 +33,9 @@ DrawLoot:
|
|||||||
LDA.l DRMode
|
LDA.l DRMode
|
||||||
BNE .skip
|
BNE .skip
|
||||||
|
|
||||||
|
LDA.l MapItems_enabled
|
||||||
|
BEQ .skip
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
|
|
||||||
@@ -125,7 +129,7 @@ DrawSingleFloorLoot:
|
|||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
BRA +
|
BRA +
|
||||||
.valid_room
|
.valid_room
|
||||||
JSL CheckLoot
|
JSL CheckMapLoot
|
||||||
+
|
+
|
||||||
ASL A : ASL A : ASL A
|
ASL A : ASL A : ASL A
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,15 @@ LoadDungeonIndicator:
|
|||||||
LDA.w DungeonID
|
LDA.w DungeonID
|
||||||
CMP.b #DungeonIndicatorMap_end-DungeonIndicatorMap : BCS .done
|
CMP.b #DungeonIndicatorMap_end-DungeonIndicatorMap : BCS .done
|
||||||
TAX
|
TAX
|
||||||
|
|
||||||
|
; mark dungeon as entered
|
||||||
|
REP #$20
|
||||||
|
LDA.w DungeonMask, X
|
||||||
|
ORA.l DungeonVisited
|
||||||
|
STA.l DungeonVisited
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
; load indicator
|
||||||
LDA.l DungeonIndicatorMap, X
|
LDA.l DungeonIndicatorMap, X
|
||||||
TAX
|
TAX
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,8 @@ CheckSwitchMap:
|
|||||||
BRA .doors_done
|
BRA .doors_done
|
||||||
|
|
||||||
.change_dungeon
|
.change_dungeon
|
||||||
|
LDA.l MapSwapping
|
||||||
|
BEQ .doors_done
|
||||||
JSL DoorsMapChangeDungeon
|
JSL DoorsMapChangeDungeon
|
||||||
BRA .doors_done
|
BRA .doors_done
|
||||||
|
|
||||||
@@ -59,10 +61,14 @@ CheckSwitchMap:
|
|||||||
|
|
||||||
.not_fancy_door_map
|
.not_fancy_door_map
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
LDA.l MapSwapping
|
||||||
|
BEQ .no_swap
|
||||||
|
|
||||||
LDA.b $F6
|
LDA.b $F6
|
||||||
AND.b #$30
|
AND.b #$30
|
||||||
BNE +
|
BNE .do_swap
|
||||||
|
|
||||||
|
.no_swap
|
||||||
; what we wrote over
|
; what we wrote over
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.w DungeonMapFloorCountData, X
|
LDA.w DungeonMapFloorCountData, X
|
||||||
@@ -70,15 +76,20 @@ CheckSwitchMap:
|
|||||||
CLC : ADC.b $00
|
CLC : ADC.b $00
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
+ PHA
|
.do_swap
|
||||||
TXA
|
TXA
|
||||||
|
.try_next
|
||||||
ASL A
|
ASL A
|
||||||
TAX
|
TAX
|
||||||
PLA
|
LDA.b $F6
|
||||||
BIT.b #$20
|
BIT.b #$20
|
||||||
BNE +
|
BNE +
|
||||||
INX
|
INX
|
||||||
+ LDA.l DungeonMapData.prev, X
|
+
|
||||||
|
|
||||||
|
LDA.l DungeonMapData.prev, X
|
||||||
|
JSL IsValidDungeonToSwapTo
|
||||||
|
BCC .try_next
|
||||||
STA.w DungeonID
|
STA.w DungeonID
|
||||||
|
|
||||||
LDA.b #$04
|
LDA.b #$04
|
||||||
@@ -87,6 +98,58 @@ CheckSwitchMap:
|
|||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
; in A = dungeon ID to check
|
||||||
|
; out C - CC = not valid, CS = valid
|
||||||
|
IsValidDungeonToSwapTo:
|
||||||
|
CMP.l CachedDungeonID ; dungeon we're in is always valid
|
||||||
|
BNE +
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
|
||||||
|
PHP
|
||||||
|
REP #$20
|
||||||
|
PHX : PHA
|
||||||
|
TAX
|
||||||
|
|
||||||
|
LDA.l MapSwapping
|
||||||
|
BIT.w #$0080
|
||||||
|
BNE .yes
|
||||||
|
|
||||||
|
BIT.w #$0001
|
||||||
|
BEQ +
|
||||||
|
; check visited flag
|
||||||
|
LDA.l SwapMasks, X
|
||||||
|
AND.l DungeonVisited
|
||||||
|
BNE .yes
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.l MapSwapping : BIT.w #$0002
|
||||||
|
BEQ +
|
||||||
|
; check map flag
|
||||||
|
LDA.l SwapMasks, X
|
||||||
|
AND.l MapField
|
||||||
|
BNE .yes
|
||||||
|
+
|
||||||
|
|
||||||
|
.no
|
||||||
|
PLA : PLX
|
||||||
|
PLP
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.yes
|
||||||
|
PLA : PLX
|
||||||
|
PLP
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
SwapMasks:
|
||||||
|
dw $C000, $C000, $2000, $1000
|
||||||
|
dw $0800, $0400, $0200, $0100
|
||||||
|
dw $0080, $0040, $0020, $0010
|
||||||
|
dw $0008, $0004, $0002, $0001
|
||||||
|
|
||||||
DungeonMapSwitch_Submodule:
|
DungeonMapSwitch_Submodule:
|
||||||
JSL $80893D
|
JSL $80893D
|
||||||
JSL $80833F
|
JSL $80833F
|
||||||
@@ -224,39 +287,32 @@ DrawDungeonLabel:
|
|||||||
CLC : ADC.w #$0008
|
CLC : ADC.w #$0008
|
||||||
TAY
|
TAY
|
||||||
|
|
||||||
|
LDA.l MapSwapping
|
||||||
|
BEQ +
|
||||||
; L/R switch indicators
|
; L/R switch indicators
|
||||||
LDA.w #$E310
|
LDA.w #$E360
|
||||||
STA.w GFXStripes+$02, Y
|
STA.w GFXStripes+$02, Y
|
||||||
LDA.w #$E910
|
LDA.w #$E960
|
||||||
STA.w GFXStripes+$0A, Y
|
STA.w GFXStripes+$0A, Y
|
||||||
LDA.w #$E318
|
|
||||||
STA.w GFXStripes+$12, Y
|
|
||||||
LDA.w #$E918
|
|
||||||
STA.w GFXStripes+$1A, Y
|
|
||||||
|
|
||||||
LDA.w #$0300
|
LDA.w #$0300
|
||||||
STA.w GFXStripes+$04, Y
|
STA.w GFXStripes+$04, Y
|
||||||
STA.w GFXStripes+$0C, Y
|
STA.w GFXStripes+$0C, Y
|
||||||
STA.w GFXStripes+$14, Y
|
|
||||||
STA.w GFXStripes+$1C, Y
|
|
||||||
|
|
||||||
LDA.w #$49AF
|
LDA.w #$65BF
|
||||||
STA.w GFXStripes+$06, Y
|
STA.w GFXStripes+$06, Y
|
||||||
STA.w GFXStripes+$16, Y
|
LDA.w #$25BD
|
||||||
LDA.w #$099E
|
|
||||||
STA.w GFXStripes+$08, Y
|
STA.w GFXStripes+$08, Y
|
||||||
STA.w GFXStripes+$18, Y
|
|
||||||
|
|
||||||
LDA.w #$099F
|
LDA.w #$25BE
|
||||||
STA.w GFXStripes+$0E, Y
|
STA.w GFXStripes+$0E, Y
|
||||||
STA.w GFXStripes+$1E, Y
|
LDA.w #$25BF
|
||||||
LDA.w #$09AF
|
|
||||||
STA.w GFXStripes+$10, Y
|
STA.w GFXStripes+$10, Y
|
||||||
STA.w GFXStripes+$20, Y
|
|
||||||
|
|
||||||
TYA
|
TYA
|
||||||
CLC : ADC.w #$0020
|
CLC : ADC.w #$0010
|
||||||
TAY
|
TAY
|
||||||
|
+
|
||||||
|
|
||||||
LDA.l DRMode
|
LDA.l DRMode
|
||||||
BNE .doors
|
BNE .doors
|
||||||
|
|||||||
@@ -1,10 +1,51 @@
|
|||||||
|
pushpc
|
||||||
|
org $828C73
|
||||||
|
JSL EnterRoom
|
||||||
|
NOP
|
||||||
|
|
||||||
|
org $86C0AB
|
||||||
|
JSL CollectHeartPieceAndUpdate
|
||||||
|
|
||||||
|
org $86D1A8
|
||||||
|
JSL SetDeathFlagAndUpdate
|
||||||
|
|
||||||
|
pullpc
|
||||||
|
|
||||||
|
SetDeathFlagAndUpdate:
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
JSL Sprite_ManuallySetDeathFlagUW
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CollectHeartPieceAndUpdate:
|
||||||
|
JSL $85F018
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
RTL
|
||||||
|
|
||||||
|
ClearLootHUD:
|
||||||
|
LDA.b GameMode
|
||||||
|
CMP.b #$07
|
||||||
|
BNE UpdateLootHUD
|
||||||
|
;
|
||||||
|
PHP
|
||||||
|
REP #$20
|
||||||
|
LDA.w #!BlankTile : STA.w EnemyDropIndicator
|
||||||
|
PLP
|
||||||
|
RTL
|
||||||
|
|
||||||
|
EnterRoom:
|
||||||
|
; what we wrote over
|
||||||
|
STZ.w $0200
|
||||||
|
STZ.b $B0
|
||||||
|
|
||||||
|
; fall into UpdateLootHUD
|
||||||
|
|
||||||
UpdateLootHUD:
|
UpdateLootHUD:
|
||||||
PHP
|
PHP
|
||||||
REP #$30
|
REP #$30
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
LDA.l ShowLootInHUD : BEQ .setting_off
|
LDA.l HudItems_enabled : BEQ .setting_off
|
||||||
LDA.b IndoorsFlag : BEQ .done
|
LDA.b IndoorsFlag : BEQ .done
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
@@ -36,23 +77,7 @@ UpdateLootHUD:
|
|||||||
ASL A : ASL A : ASL A : ASL A
|
ASL A : ASL A : ASL A : ASL A
|
||||||
ORA.b RoomIndex
|
ORA.b RoomIndex
|
||||||
.check
|
.check
|
||||||
JSL CheckLoot
|
JSL CheckHudLoot
|
||||||
|
|
||||||
SEP #$30
|
|
||||||
CMP.l ShowItems_hud_cap
|
|
||||||
BCC +
|
|
||||||
LDA.l ShowItems_hud_cap
|
|
||||||
+
|
|
||||||
|
|
||||||
LDX.w DungeonID
|
|
||||||
CPX.b #$FF
|
|
||||||
BNE +
|
|
||||||
CMP.l ShowItems_cave_cap
|
|
||||||
BCC +
|
|
||||||
LDA.l ShowItems_cave_cap
|
|
||||||
+
|
|
||||||
|
|
||||||
REP #$30
|
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
LDA.l HUDLootTypeIcons, X
|
LDA.l HUDLootTypeIcons, X
|
||||||
|
|||||||
31
gk/orange_potion.asm
Normal file
31
gk/orange_potion.asm
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
CheckOrangePotion:
|
||||||
|
LDA.l BottleContents, X
|
||||||
|
CMP.b #$01
|
||||||
|
BEQ .orange
|
||||||
|
|
||||||
|
; return to vanilla behavior
|
||||||
|
CMP.b #$00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.orange
|
||||||
|
LDA.l InfiniteMagic
|
||||||
|
BNE .nope
|
||||||
|
|
||||||
|
LDA.b #$02
|
||||||
|
STA.l BottleContents, X
|
||||||
|
|
||||||
|
STZ.w $0301
|
||||||
|
|
||||||
|
LDA.b #$01
|
||||||
|
STA.l InfiniteMagic
|
||||||
|
|
||||||
|
JSL RebuildHUD_update_long
|
||||||
|
LDA.b #$00
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.nope
|
||||||
|
JSL Sound_SetSfxPanWithPlayerCoords
|
||||||
|
ORA.b #$3C
|
||||||
|
STA.w SFX2
|
||||||
|
LDA.b #$00
|
||||||
|
RTL
|
||||||
123
gk/settings.asm
123
gk/settings.asm
@@ -52,10 +52,10 @@ dw $2DCB, $6DCB, $ADCB, $EDCB ; 01 - unknown - dot
|
|||||||
dw $29EB, $69EB, $29FB, $69FB ; 02 - junk - pot
|
dw $29EB, $69EB, $29FB, $69FB ; 02 - junk - pot
|
||||||
dw $29CA, $69CA, $29DA, $29DB ; 03 - small key
|
dw $29CA, $69CA, $29DA, $29DB ; 03 - small key
|
||||||
dw $29E9, $69E9, $29F9, $69F9 ; 04 - triforce piece
|
dw $29E9, $69E9, $29F9, $69F9 ; 04 - triforce piece
|
||||||
dw $29DD, $69DD, $A9DD, $E9DD ; 05 - safety - plus
|
dw $29DD, $69DD, $A9DD, $E9DD ; 05 - health - plus
|
||||||
dw $29EC, $69EC, $29FC, $69FC ; 06 - less important item - small chest
|
dw $29EC, $69EC, $29FC, $69FC ; 06 - less important item - small chest
|
||||||
dw $29CE, $29CF, $29DE, $29DF ; 07 - map
|
dw $29E8, $69E8, $29F8, $69F8 ; 07 - compass
|
||||||
dw $29E8, $69E8, $29F8, $69F8 ; 08 - compass
|
dw $29CE, $29CF, $29DE, $29DF ; 08 - map
|
||||||
dw $29CA, $69CA, $29DA, $29DB ; 09 - small key
|
dw $29CA, $69CA, $29DA, $29DB ; 09 - small key
|
||||||
dw $29C8, $69C8, $29D8, $29D9 ; 0A - big key
|
dw $29C8, $69C8, $29D8, $29D9 ; 0A - big key
|
||||||
dw $29ED, $69ED, $29FD, $69FD ; 0B - important inventory item - big chest
|
dw $29ED, $69ED, $29FD, $69FD ; 0B - important inventory item - big chest
|
||||||
@@ -73,29 +73,32 @@ warnpc $B9FA00
|
|||||||
org $B9FA00
|
org $B9FA00
|
||||||
; Room ID mappings to bit to check for presence and address of item drop
|
; Room ID mappings to bit to check for presence and address of item drop
|
||||||
MiscLocations:
|
MiscLocations:
|
||||||
dw $00C8 : db $04 : dl HeartContainer_ArmosKnights
|
dw $10C8 : db $04 : dl HeartContainer_ArmosKnights
|
||||||
dw $0033 : db $04 : dl HeartContainer_Lanmolas
|
dw $1033 : db $04 : dl HeartContainer_Lanmolas
|
||||||
dw $0007 : db $04 : dl HeartContainer_Moldorm
|
dw $1007 : db $04 : dl HeartContainer_Moldorm
|
||||||
|
|
||||||
dw $005A : db $04 : dl HeartContainer_HelmasaurKing
|
dw $105A : db $04 : dl HeartContainer_HelmasaurKing
|
||||||
dw $0006 : db $04 : dl HeartContainer_Arrghus
|
dw $1006 : db $04 : dl HeartContainer_Arrghus
|
||||||
dw $0029 : db $04 : dl HeartContainer_Mothula
|
dw $1029 : db $04 : dl HeartContainer_Mothula
|
||||||
dw $00AC : db $04 : dl HeartContainer_Blind
|
dw $10AC : db $04 : dl HeartContainer_Blind
|
||||||
dw $00DE : db $04 : dl HeartContainer_Kholdstare
|
dw $10DE : db $04 : dl HeartContainer_Kholdstare
|
||||||
dw $0090 : db $04 : dl HeartContainer_Vitreous
|
dw $1090 : db $04 : dl HeartContainer_Vitreous
|
||||||
dw $00A4 : db $04 : dl HeartContainer_Trinexx
|
dw $10A4 : db $04 : dl HeartContainer_Trinexx
|
||||||
|
|
||||||
dw $0073 : db $05 : dl BonkKey_Desert ; torch
|
dw $1073 : db $05 : dl BonkKey_Desert ; torch
|
||||||
dw $008C : db $05 : dl BonkKey_GTower ; torch
|
dw $108C : db $05 : dl BonkKey_GTower ; torch
|
||||||
dw $0087 : db $05 : dl StandingKey_Hera
|
dw $1087 : db $05 : dl StandingKey_Hera
|
||||||
|
|
||||||
|
dw $10E1 : db $06 : dl HeartPiece_Forest_Thieves
|
||||||
|
dw $10E2 : db $06 : dl HeartPiece_Lumberjack_Tree
|
||||||
|
dw $10EA : db $05 : dl HeartPiece_Spectacle_Cave
|
||||||
|
dw $111B : db $06 : dl HeartPiece_Graveyard_Warp
|
||||||
|
dw $211B : db $05 : dl HeartPiece_Circle_Bushes
|
||||||
|
dw $111E : db $05 : dl RupeeNPC_NortheastDarkSwampCave
|
||||||
|
dw $1123 : db $05 : dl RupeeNPC_MoldormCave
|
||||||
|
dw $1126 : db $06 : dl HeartPiece_Mire_Warp
|
||||||
|
dw $1127 : db $05 : dl HeartPiece_Smith_Pegs
|
||||||
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Placeholders
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Aga 1? ($0020)
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Ice Armos? ($001C)
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Lanmolas 2? ($0033)
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Moldorm 2? ($004D)
|
|
||||||
dw $FFFF : db $FF : dl $FFFFFF ; Aga 2? ($000D)
|
|
||||||
dw $FFFF
|
dw $FFFF
|
||||||
|
|
||||||
warnpc $B9FA9A
|
warnpc $B9FA9A
|
||||||
@@ -128,7 +131,7 @@ pad $B9FB00
|
|||||||
|
|
||||||
; $B9FB00
|
; $B9FB00
|
||||||
DungeonLabels:
|
DungeonLabels:
|
||||||
dw $2550, $2579 ; Sewers
|
dw $25A4, $2579 ; Sewers
|
||||||
dw $2564, $255F ; Hyrule Castle
|
dw $2564, $255F ; Hyrule Castle
|
||||||
dw $2561, $256C ; Eastern Palace
|
dw $2561, $256C ; Eastern Palace
|
||||||
dw $2560, $256C ; Desert Palace
|
dw $2560, $256C ; Desert Palace
|
||||||
@@ -152,10 +155,10 @@ dw $295C ; 01 - unknown - dot
|
|||||||
dw $2954 ; 02 - junk - pot
|
dw $2954 ; 02 - junk - pot
|
||||||
dw $2950 ; 03 - small key
|
dw $2950 ; 03 - small key
|
||||||
dw $2952 ; 04 - triforce piece
|
dw $2952 ; 04 - triforce piece
|
||||||
dw $2955 ; 05 - safety - plus
|
dw $2955 ; 05 - health - plus
|
||||||
dw $2953 ; 06 - less important item - small chest
|
dw $2953 ; 06 - less important item - small chest
|
||||||
dw $2957 ; 07 - map
|
dw $2D56 ; 07 - compass
|
||||||
dw $2D56 ; 08 - compass
|
dw $2957 ; 08 - map
|
||||||
dw $2950 ; 09 - small key
|
dw $2950 ; 09 - small key
|
||||||
dw $2951 ; 0A - big key
|
dw $2951 ; 0A - big key
|
||||||
dw $295A ; 0B - important inventory item - big chest
|
dw $295A ; 0B - important inventory item - big chest
|
||||||
@@ -165,6 +168,25 @@ dw $2952 ; 0E - triforce piece
|
|||||||
dw $295B ; 0F - triforce
|
dw $295B ; 0F - triforce
|
||||||
|
|
||||||
; $B9FB60
|
; $B9FB60
|
||||||
|
NpcItems:
|
||||||
|
dw $10E3 : dl $7EF411 : db $80 ; Magic Bat
|
||||||
|
dw $1102 : dl $7EF410 : db $04 ; Sick Kid
|
||||||
|
dw $1105 : dl $7EF410 : db $10 ; Sahasrahla
|
||||||
|
dw $1109 : dl $7EF411 : db $20 ; Potion Shop
|
||||||
|
dw $1121 : dl $7EF411 : db $04 ; Blacksmith
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
|
warnpc $B9FBA0
|
||||||
|
padbyte $FF
|
||||||
|
pad $B9FBA0
|
||||||
|
|
||||||
|
; $B9FBA0
|
||||||
|
; Currently these two are hard-coded checks
|
||||||
|
; but maybe that will change if more show up someday?
|
||||||
|
MiscLocations2:
|
||||||
|
dw $1055 : dw $7EF3C6 : db $01 : dl UncleItem
|
||||||
|
dw $2107 : dw $7EF410 : db $80 : dl LibraryItem
|
||||||
|
dw $FFFF
|
||||||
|
|
||||||
warnpc $B9FE00
|
warnpc $B9FE00
|
||||||
org $B9FE00
|
org $B9FE00
|
||||||
@@ -198,38 +220,53 @@ warnpc $B9FF08
|
|||||||
org $B9FF08
|
org $B9FF08
|
||||||
; $00 - do not show anything
|
; $00 - do not show anything
|
||||||
; $01 - show presence of unobtained items
|
; $01 - show presence of unobtained items
|
||||||
; $02 - show category of item
|
; $02 - show compass if presence, otherwise presence of unobtained items
|
||||||
ShowItems:
|
; $03 - show category of item
|
||||||
|
MapItems:
|
||||||
.default
|
.default
|
||||||
db $00
|
db $00
|
||||||
.have_map
|
.have_map
|
||||||
db $00
|
db $00
|
||||||
.have_compass
|
.have_compass
|
||||||
db $02
|
db $03
|
||||||
.visited_tile
|
.visited_tile
|
||||||
db $01
|
db $02
|
||||||
.reserved
|
.reserved
|
||||||
skip 2
|
skip 3
|
||||||
.hud_cap
|
.enabled
|
||||||
db $FF
|
|
||||||
.cave_cap
|
|
||||||
db $01
|
db $01
|
||||||
warnpc $B9FF10
|
warnpc $B9FF10
|
||||||
|
|
||||||
org $B9FF10
|
org $B9FF10
|
||||||
; ---P bepc
|
HudItems:
|
||||||
|
.cave
|
||||||
|
db $00
|
||||||
|
.default_dungeon
|
||||||
|
db $00
|
||||||
|
.have_map
|
||||||
|
db $01
|
||||||
|
.have_compass
|
||||||
|
db $03
|
||||||
|
.reserved
|
||||||
|
skip 3
|
||||||
|
.enabled
|
||||||
|
db $01
|
||||||
|
warnpc $B9FF18
|
||||||
|
|
||||||
|
org $B9FF20
|
||||||
|
; ---P sepc
|
||||||
; P - dungeon prizes
|
; P - dungeon prizes
|
||||||
; b - bosses (and torches in GT and desert, plus hera basement standing item)
|
; s - standing items (plus torches in GT and desert and bosses)
|
||||||
; e - enemy drops
|
; e - enemy drops
|
||||||
; p - pots
|
; p - pots
|
||||||
; c - chests
|
; c - chests
|
||||||
ItemSources:
|
ItemSources:
|
||||||
db $09
|
db $09
|
||||||
|
|
||||||
; $B9FF11
|
; B9FF21
|
||||||
AlwaysShowCompass:
|
; a--- --mv
|
||||||
db $01
|
; a - always
|
||||||
|
; m - have map
|
||||||
; $B9FF12
|
; v - have visited dungeon
|
||||||
ShowLootInHUD:
|
MapSwapping:
|
||||||
db $01
|
db $01
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
DamageClassCalc:
|
DamageClassCalc:
|
||||||
PHA
|
PHA
|
||||||
LDA.l GanonVulnerabilityItem : BEQ +
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : BEQ +
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE +
|
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE +
|
||||||
PLA
|
PLA
|
||||||
JSL Ganon_CheckAncillaVulnerability
|
JSL Ganon_CheckAncillaVulnerability
|
||||||
|
|||||||
@@ -4,12 +4,14 @@ Ganon_CheckAncillaVulnerability:
|
|||||||
PLA
|
PLA
|
||||||
PHX : PHA
|
PHX : PHA
|
||||||
LDA.l GanonVulnerabilityItem
|
LDA.l GanonVulnerabilityItem
|
||||||
BMI .no_weakness
|
BVS .no_weakness
|
||||||
|
AND.b #$7F
|
||||||
TAX : PLA
|
TAX : PLA
|
||||||
CMP.l Ganon_CheckByAncilla, X : BNE +
|
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||||
PLX : BRA .vulnerable
|
PLX : BRA .vulnerable
|
||||||
+ PLX : PHA
|
+ PLX : PHA
|
||||||
LDA.l GanonVulnerabilityItem
|
LDA.l GanonVulnerabilityItem
|
||||||
|
AND.b #$7F
|
||||||
BEQ .silver_arrows
|
BEQ .silver_arrows
|
||||||
CMP.b #$01 : BEQ .silver_arrows
|
CMP.b #$01 : BEQ .silver_arrows
|
||||||
CMP.b #$11 : BEQ .somaria
|
CMP.b #$11 : BEQ .somaria
|
||||||
@@ -34,6 +36,7 @@ Ganon_CheckAncillaVulnerability:
|
|||||||
.vulnerable
|
.vulnerable
|
||||||
PHX
|
PHX
|
||||||
LDA.l GanonVulnerabilityItem
|
LDA.l GanonVulnerabilityItem
|
||||||
|
AND.b #$7F
|
||||||
TAX
|
TAX
|
||||||
LDA.l Ganon_IFrameDuration, X
|
LDA.l Ganon_IFrameDuration, X
|
||||||
PLX
|
PLX
|
||||||
@@ -52,7 +55,7 @@ Ganon_CheckAncillaVulnerability:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Ganon_CheckPowderVulnerability:
|
Ganon_CheckPowderVulnerability:
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$05 : BNE .normal
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$05 : BNE .normal
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||||
LDA.l Ganon_IFrameDuration+$05
|
LDA.l Ganon_IFrameDuration+$05
|
||||||
@@ -69,7 +72,7 @@ Ganon_CheckPowderVulnerability:
|
|||||||
Ganon_CheckBeeVulnerability:
|
Ganon_CheckBeeVulnerability:
|
||||||
; X is bee sprite index
|
; X is bee sprite index
|
||||||
; Y is target sprite index
|
; Y is target sprite index
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||||
LDA.w $0EE0, Y : BNE .normal ; ganon has i-frames
|
LDA.w $0EE0, Y : BNE .normal ; ganon has i-frames
|
||||||
LDA.l Ganon_IFrameDuration+$10
|
LDA.l Ganon_IFrameDuration+$10
|
||||||
@@ -88,14 +91,14 @@ Ganon_CheckInvincible:
|
|||||||
LDA.w $04C5 : CMP.b #$02 : BEQ .not_transparent
|
LDA.w $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .transparent ; non-stunned ganon
|
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .transparent ; non-stunned ganon
|
||||||
LDA.w UseY1 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammering
|
LDA.w UseY1 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammering
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .transparent
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .transparent
|
||||||
.not_transparent
|
.not_transparent
|
||||||
LDA.b #$00 : RTL
|
LDA.b #$00 : RTL
|
||||||
.transparent
|
.transparent
|
||||||
LDA.b #$01 : RTL
|
LDA.b #$01 : RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Ganon_CheckHammerVulnerability:
|
Ganon_CheckHammerVulnerability:
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BNE .normal
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BNE .normal
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
LDA.w SpriteTypeTable, X : CMP.b #$D7 : BNE .normal
|
||||||
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
LDA.w $0EE0, X : BNE .normal ; ganon has i-frames
|
||||||
LDA.l Ganon_IFrameDuration+$0C
|
LDA.l Ganon_IFrameDuration+$0C
|
||||||
@@ -108,7 +111,7 @@ Ganon_CheckHammerVulnerability:
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CheckBeeBoss:
|
CheckBeeBoss:
|
||||||
; Y is sprite index
|
; Y is sprite index
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$10 : BNE .normal
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$10 : BNE .normal
|
||||||
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
LDA.w SpriteTypeTable, Y : CMP.b #$D7 : BNE .normal
|
||||||
LDA.b #$00 : RTL
|
LDA.b #$00 : RTL
|
||||||
.normal
|
.normal
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
GoalItemGanonCheck:
|
GoalItemGanonCheck:
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
LDA.w SpriteTypeTable, X : CMP.b #$D6 : BNE .success ; skip if not ganon
|
||||||
|
LDA.l GanonVulnerabilityItem : BPL +
|
||||||
|
LDA.w SpriteActivity, X : CMP.b #$12 : BEQ .fail
|
||||||
|
+
|
||||||
LDA.b #$01 : JSL CheckConditionPass
|
LDA.b #$01 : JSL CheckConditionPass
|
||||||
BCS .success
|
BCS .success
|
||||||
|
|
||||||
|
|||||||
35
hooks.asm
35
hooks.asm
@@ -997,6 +997,15 @@ LDA.w BottleListExpanded, X
|
|||||||
|
|
||||||
org $89895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
|
org $89895C ; 4895C - ancilla_init.asm:1344 (LDA PotionList, X)
|
||||||
LDA.w PotionListExpanded, X
|
LDA.w PotionListExpanded, X
|
||||||
|
|
||||||
|
org $898946
|
||||||
|
CMP.b #$00 : BNE + : skip 9 : +
|
||||||
|
|
||||||
|
org $89895A
|
||||||
|
LDX.b #$06
|
||||||
|
|
||||||
|
org $89896A
|
||||||
|
ADC.b #$01
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $86D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
|
org $86D1EB ; 351EB - sprite_absorbable.asm:364 (STA $7EF375) ; bugbug commented out until i figure out why it doesn't work
|
||||||
JSL HandleBombAbsorbtion
|
JSL HandleBombAbsorbtion
|
||||||
@@ -1029,6 +1038,7 @@ JSL RefillHealth
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $80F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta)
|
org $80F922 ; <- 7922 - Bank00.asm:8543 - (JSL HUD.RefillMagicPower : BCC .beta)
|
||||||
JSL RefillMagic
|
JSL RefillMagic
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Early Bottle Fix
|
; Early Bottle Fix
|
||||||
@@ -1117,7 +1127,8 @@ JSL CompareBombsToMax : NOP #11
|
|||||||
org $85FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
|
org $85FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
|
||||||
JSL GiveBonkItem : NOP #5
|
JSL GiveBonkItem : NOP #5
|
||||||
org $85FC97 ; <- 2FC97 - sprite_dash_item.asm : 126 (LDA.b #$2F : JSL Sound_SetSfx3PanLong)
|
org $85FC97 ; <- 2FC97 - sprite_dash_item.asm : 126 (LDA.b #$2F : JSL Sound_SetSfx3PanLong)
|
||||||
NOP #6
|
JSL UpdateLootHUD
|
||||||
|
NOP #2
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $868D39 ; <- 30D39 - sprite_prep.asm : 1435 - (LDA.b #$08 : STA $0F50, X)
|
org $868D39 ; <- 30D39 - sprite_prep.asm : 1435 - (LDA.b #$08 : STA $0F50, X)
|
||||||
JSL LoadBonkItemGFX
|
JSL LoadBonkItemGFX
|
||||||
@@ -1164,6 +1175,8 @@ ORA.w #$8000 : STA.w $007E, Y
|
|||||||
ORA.w #$4000 : STA.w $0084, Y
|
ORA.w #$4000 : STA.w $0084, Y
|
||||||
JSL AddYMarker : NOP #2
|
JSL AddYMarker : NOP #2
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DF779 ; <- 6F779 (not in disassembly) - mushroom bottle hud tile
|
||||||
|
dw $20D2, $60D2, $20E2, $202D ; (Orig: $2044, $2045, $2046, $2047)
|
||||||
org $8DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
|
org $8DF789+6 ; <- 6F789+6 (not in disassembly) - red bottle hud tile, lower right
|
||||||
dw $2413 ; (Orig: #$24E3)
|
dw $2413 ; (Orig: #$24E3)
|
||||||
org $8DF789+6+8 ; green bottle hud tile, lower right
|
org $8DF789+6+8 ; green bottle hud tile, lower right
|
||||||
@@ -1643,7 +1656,8 @@ JSL FixAga2Bunny : NOP
|
|||||||
; Open Mode Fixes
|
; Open Mode Fixes
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $85DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
|
org $85DF65 ; <- 2DF65 - sprite_uncle_and_priest.asm:994 - (LDA.b #$01 : STA $7EF3C5)
|
||||||
NOP #6
|
JSL UpdateLootHUD
|
||||||
|
NOP #2
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $85EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
|
org $85EDDF ; <- 2EDDF - sprite_zelda.asm:398 - (LDA.b #$02 : STA $7EF3C5)
|
||||||
JSL EndRainState : NOP #2
|
JSL EndRainState : NOP #2
|
||||||
@@ -2758,6 +2772,13 @@ JSL MimicDirection
|
|||||||
org $828068
|
org $828068
|
||||||
JSL AdjustDefaultGraphics
|
JSL AdjustDefaultGraphics
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; Remove Overwriting HUD gfx on game over
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $809038
|
||||||
|
RTS
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Dungeon Indicator VRAM overwrite
|
; Dungeon Indicator VRAM overwrite
|
||||||
@@ -2765,6 +2786,9 @@ JSL AdjustDefaultGraphics
|
|||||||
org $828190
|
org $828190
|
||||||
JSL LoadDungeonIndicator
|
JSL LoadDungeonIndicator
|
||||||
|
|
||||||
|
org $829AA2
|
||||||
|
JSL LoadDungeonIndicator
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Special Weapons Modes
|
; Special Weapons Modes
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -2835,3 +2859,10 @@ org $8DFB63 ; bank_0D.asm@18092 (LDA.l $7EF33F, X : AND.w #$00FF)
|
|||||||
JSL CheckFluteInHUD
|
JSL CheckFluteInHUD
|
||||||
NOP #3
|
NOP #3
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Orange Potion (Chateau Romani)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $87A15C ; bank_07.asm@6963 (LDA.l $7EF35C, X)
|
||||||
|
JSL CheckOrangePotion
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -239,7 +239,7 @@ endmacro
|
|||||||
%ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi)
|
%ReceiptProps($63, -4, 0, $FF, $F36A, $FF, skip, rng_multi) ; 63 - RNG pool item (multi)
|
||||||
%ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow
|
%ReceiptProps($64, -4, 0, $FF, $F340, $FF, skip, progressive_bow) ; 64 - Progressive bow
|
||||||
%ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow
|
%ReceiptProps($65, -4, 0, $FF, $F340, $FF, skip, progressive_bow_2) ; 65 - Progressive bow
|
||||||
%ReceiptProps($66, -4, 0, $FF, $F36A, $FF, skip, skip) ; 66 -
|
%ReceiptProps($66, -4, 0, $51, $F36E, $FF, skip, skip) ; 66 - Potion refill (yellow)
|
||||||
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
|
%ReceiptProps($67, -4, 0, $FF, $F36A, $FF, skip, skip) ; 67 -
|
||||||
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
|
%ReceiptProps($68, -4, 0, $FF, $F36A, $FF, skip, skip) ; 68 -
|
||||||
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
|
%ReceiptProps($69, -4, 0, $FF, $F36A, $FF, skip, skip) ; 69 -
|
||||||
@@ -518,7 +518,7 @@ endmacro
|
|||||||
%SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi)
|
%SpriteProps($63, 2, 2, $FF, $FF, $0000) ; 63 - RNG pool item (multi)
|
||||||
%SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow
|
%SpriteProps($64, 2, 2, $FF, $FF, $0000) ; 64 - Progressive bow
|
||||||
%SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow
|
%SpriteProps($65, 2, 2, $FF, $FF, $0000) ; 65 - Progressive bow
|
||||||
%SpriteProps($66, 2, 2, $00, $00, $0000) ; 66 -
|
%SpriteProps($66, 2, 2, $02, $02, $0000) ; 66 - Potion refill (yellow)
|
||||||
%SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 -
|
%SpriteProps($67, 2, 2, $00, $00, $0000) ; 67 -
|
||||||
%SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 -
|
%SpriteProps($68, 2, 2, $00, $00, $0000) ; 68 -
|
||||||
%SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 -
|
%SpriteProps($69, 2, 2, $00, $00, $0000) ; 69 -
|
||||||
@@ -794,7 +794,7 @@ endmacro
|
|||||||
%InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi)
|
%InventoryItem($63, $0001, $0000, $0000) ; 63 - RNG pool item (multi)
|
||||||
%InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow
|
%InventoryItem($64, $00A5, $0000, $0000) ; 64 - Progressive bow
|
||||||
%InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow
|
%InventoryItem($65, $00A5, $0000, $0000) ; 65 - Progressive bow
|
||||||
%InventoryItem($66, $0001, $0000, $0000) ; 66 -
|
%InventoryItem($66, $0081, $0000, $0000) ; 66 - Potion refill (yellow)
|
||||||
%InventoryItem($67, $0001, $0000, $0000) ; 67 -
|
%InventoryItem($67, $0001, $0000, $0000) ; 67 -
|
||||||
%InventoryItem($68, $0001, $0000, $0000) ; 68 -
|
%InventoryItem($68, $0001, $0000, $0000) ; 68 -
|
||||||
%InventoryItem($69, $0001, $0000, $0000) ; 69 -
|
%InventoryItem($69, $0001, $0000, $0000) ; 69 -
|
||||||
@@ -1054,7 +1054,7 @@ ItemReceiptGraphicsOffsets:
|
|||||||
dw $0 ; 63 - RNG pool item (multi)
|
dw $0 ; 63 - RNG pool item (multi)
|
||||||
dw $0 ; 64 - Progressive bow
|
dw $0 ; 64 - Progressive bow
|
||||||
dw $0 ; 65 - Progressive bow
|
dw $0 ; 65 - Progressive bow
|
||||||
dw $0 ; 66 -
|
dw $0CE0 ; 66 - Potion refill (yellow)
|
||||||
dw $0 ; 67 -
|
dw $0 ; 67 -
|
||||||
dw $0 ; 68 -
|
dw $0 ; 68 -
|
||||||
dw $0 ; 69 -
|
dw $0 ; 69 -
|
||||||
@@ -1324,7 +1324,7 @@ StandingItemGraphicsOffsets:
|
|||||||
dw $0 ; 63 - RNG pool item (multi)
|
dw $0 ; 63 - RNG pool item (multi)
|
||||||
dw $0 ; 64 - Progressive bow
|
dw $0 ; 64 - Progressive bow
|
||||||
dw $0 ; 65 - Progressive bow
|
dw $0 ; 65 - Progressive bow
|
||||||
dw $0 ; 66 -
|
dw $0CA0 ; 66 - Potion refill (yellow)
|
||||||
dw $0 ; 67 -
|
dw $0 ; 67 -
|
||||||
dw $0 ; 68 -
|
dw $0 ; 68 -
|
||||||
dw $0 ; 69 -
|
dw $0 ; 69 -
|
||||||
@@ -1590,7 +1590,7 @@ VRAMAddressOffset:
|
|||||||
dw $0024 ; 63 - RNG pool item (multi)
|
dw $0024 ; 63 - RNG pool item (multi)
|
||||||
dw $0024 ; 64 - Progressive bow
|
dw $0024 ; 64 - Progressive bow
|
||||||
dw $0024 ; 65 - Progressive bow
|
dw $0024 ; 65 - Progressive bow
|
||||||
dw $0024 ; 66 -
|
dw $0024 ; 66 - Potion refill (yellow)
|
||||||
dw $0024 ; 67 -
|
dw $0024 ; 67 -
|
||||||
dw $0024 ; 68 -
|
dw $0024 ; 68 -
|
||||||
dw $0024 ; 69 -
|
dw $0024 ; 69 -
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ dw $7F7F
|
|||||||
|
|
||||||
; Ganons Tower
|
; Ganons Tower
|
||||||
Notice_GTower:
|
Notice_GTower:
|
||||||
db $76 : dw "Ganons Tower"
|
db $76 : dw "Ganon's Tower"
|
||||||
dw $7F7F
|
dw $7F7F
|
||||||
|
|
||||||
; Turtle Rock
|
; Turtle Rock
|
||||||
@@ -81,7 +81,7 @@ dw $7F7F
|
|||||||
|
|
||||||
; Dark Palace
|
; Dark Palace
|
||||||
Notice_PoD:
|
Notice_PoD:
|
||||||
db $76 : dw "Dark Palace"
|
db $76 : dw "Palace of Darkness"
|
||||||
dw $7F7F
|
dw $7F7F
|
||||||
|
|
||||||
; Swamp Palace
|
; Swamp Palace
|
||||||
|
|||||||
@@ -360,7 +360,7 @@ ClearSpriteData:
|
|||||||
STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
|
STZ.w SprSourceItemId, X : STZ.w SprItemReceipt, X : STZ.w SprItemMWPlayer, X
|
||||||
STZ.w SprRedrawFlag, X
|
STZ.w SprRedrawFlag, X
|
||||||
DEX : BPL .loop
|
DEX : BPL .loop
|
||||||
JSL UpdateLootHUD
|
JSL ClearLootHUD
|
||||||
PLX
|
PLX
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
menu/drfont.2bpp
BIN
menu/drfont.2bpp
Binary file not shown.
@@ -9,7 +9,7 @@ UploadMenuOnlyIcons:
|
|||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #MenuOnlyIcons : STA.w $4342
|
LDA.w #MenuOnlyIcons : STA.w $4342
|
||||||
LDA.w #$1801 : STA.w $4340
|
LDA.w #$1801 : STA.w $4340
|
||||||
LDA.w #$0310 : STA.w $4345
|
LDA.w #$0400 : STA.w $4345
|
||||||
LDA.w #$0F800>>1 : STA.w $2116
|
LDA.w #$0F800>>1 : STA.w $2116
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
|||||||
@@ -123,6 +123,11 @@ GetMultiworldItem:
|
|||||||
BRL .return
|
BRL .return
|
||||||
+
|
+
|
||||||
|
|
||||||
|
LDA.b LinkPushDirection
|
||||||
|
BEQ +
|
||||||
|
BRL .return
|
||||||
|
+
|
||||||
|
|
||||||
LDA.l !MULTIWORLD_ITEM : BNE +
|
LDA.l !MULTIWORLD_ITEM : BNE +
|
||||||
BRL .return
|
BRL .return
|
||||||
+
|
+
|
||||||
|
|||||||
31
newhud.asm
31
newhud.asm
@@ -273,10 +273,15 @@ NewHUD_DrawMagicMeter:
|
|||||||
STA.w CurrentMagic
|
STA.w CurrentMagic
|
||||||
TAY
|
TAY
|
||||||
|
|
||||||
LDA.b FrameCounter
|
|
||||||
REP #$30
|
REP #$30
|
||||||
AND.w #$000C
|
LDA.w #$0002
|
||||||
LSR
|
|
||||||
|
; ; cycle through colors
|
||||||
|
; LDA.b FrameCounter
|
||||||
|
; REP #$30
|
||||||
|
; AND.w #$000C
|
||||||
|
; LSR
|
||||||
|
|
||||||
BRA .recolor
|
BRA .recolor
|
||||||
|
|
||||||
.set_index ; this branch is always 0000 when taken
|
.set_index ; this branch is always 0000 when taken
|
||||||
@@ -309,16 +314,16 @@ MagicMeterColorMasks:
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
PrizeIconTiles_Transparent:
|
PrizeIconTiles_Transparent:
|
||||||
dw $0000 ; no icon
|
dw $0000 ; no icon
|
||||||
dw $2978 ; crystal 1
|
dw $2891 ; crystal 1
|
||||||
dw $2979 ; crystal 2
|
dw $2892 ; crystal 2
|
||||||
dw $297A ; crystal 3
|
dw $2893 ; crystal 3
|
||||||
dw $297B ; crystal 4
|
dw $2894 ; crystal 4
|
||||||
dw $297C ; crystal 5
|
dw $2895 ; crystal 5
|
||||||
dw $297D ; crystal 6
|
dw $2896 ; crystal 6
|
||||||
dw $297E ; crystal 7
|
dw $2897 ; crystal 7
|
||||||
dw $2963 ; green pendant
|
dw $2935 ; green pendant
|
||||||
dw $295E ; blue pendant
|
dw $2936 ; blue pendant
|
||||||
dw $296E ; red pendant
|
dw $2937 ; red pendant
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
DrawCompassCounts:
|
DrawCompassCounts:
|
||||||
|
|||||||
192
newitems.asm
192
newitems.asm
@@ -155,8 +155,8 @@ AddReceivedItemExpandedGetItem:
|
|||||||
PHA : LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
PHA : LDA.l !MULTIWORLD_ITEM_PLAYER_ID : BEQ +
|
||||||
PLA : BRA .done
|
PLA : BRA .done
|
||||||
+ PLA
|
+ PLA
|
||||||
JSR ItemBehavior
|
JSR ItemBehavior
|
||||||
SEP #$30
|
SEP #$30
|
||||||
.done
|
.done
|
||||||
PLB : PLX
|
PLB : PLX
|
||||||
LDA.w ItemReceiptMethod : CMP.b #$01 ; thing we wrote over
|
LDA.w ItemReceiptMethod : CMP.b #$01 ; thing we wrote over
|
||||||
@@ -229,13 +229,13 @@ ItemBehavior:
|
|||||||
JSR .increment_sword
|
JSR .increment_sword
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.fighter_shield
|
.fighter_shield
|
||||||
.red_shield
|
.red_shield
|
||||||
.mirror_shield
|
.mirror_shield
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDA.l ProgressiveFlag : BEQ +
|
LDA.l ProgressiveFlag : BEQ +
|
||||||
LDA.l HighestShield : INC : TAX
|
LDA.l HighestShield : INC : TAX
|
||||||
JSR .increment_shield
|
JSR .increment_shield
|
||||||
+ RTS
|
+ RTS
|
||||||
|
|
||||||
.blue_mail
|
.blue_mail
|
||||||
@@ -269,7 +269,7 @@ ItemBehavior:
|
|||||||
.prog_shield
|
.prog_shield
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDA.l HighestShield : INC : TAX
|
LDA.l HighestShield : INC : TAX
|
||||||
JSR .increment_shield
|
JSR .increment_shield
|
||||||
REP #$10
|
REP #$10
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -282,13 +282,13 @@ ItemBehavior:
|
|||||||
|
|
||||||
.bow
|
.bow
|
||||||
BIT.b #$40 : BNE .silversbow
|
BIT.b #$40 : BNE .silversbow
|
||||||
LDA.b #$01 : STA.l BowEquipment
|
LDA.b #$01 : STA.l BowEquipment
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.silversbow
|
.silversbow
|
||||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
||||||
LDA.l SilverArrowsUseRestriction : BNE +
|
LDA.l SilverArrowsUseRestriction : BNE +
|
||||||
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
LDA.b #03 : STA.l BowEquipment ; set bow to silver
|
||||||
+
|
+
|
||||||
LDA.b #$01 : STA.l BowEquipment
|
LDA.b #$01 : STA.l BowEquipment
|
||||||
RTS
|
RTS
|
||||||
@@ -331,16 +331,16 @@ ItemBehavior:
|
|||||||
.bow_and_arrows
|
.bow_and_arrows
|
||||||
LDA.l BowTracking : BIT.b #$40 : BEQ .no_silvers
|
LDA.l BowTracking : BIT.b #$40 : BEQ .no_silvers
|
||||||
LDA.l SilverArrowsUseRestriction : BNE .no_silvers
|
LDA.l SilverArrowsUseRestriction : BNE .no_silvers
|
||||||
LDA.l CurrentArrows : BEQ +
|
LDA.l CurrentArrows : BEQ +
|
||||||
LDA.b #04 : STA.l BowEquipment
|
LDA.b #04 : STA.l BowEquipment
|
||||||
BRA .store_bow
|
|
||||||
+
|
|
||||||
LDA.b #$03
|
|
||||||
BRA .store_bow
|
BRA .store_bow
|
||||||
|
+
|
||||||
|
LDA.b #$03
|
||||||
|
BRA .store_bow
|
||||||
.no_silvers
|
.no_silvers
|
||||||
LDA.l CurrentArrows : BEQ +
|
LDA.l CurrentArrows : BEQ +
|
||||||
LDA.b #02
|
LDA.b #02
|
||||||
BRA .store_bow
|
BRA .store_bow
|
||||||
+
|
+
|
||||||
LDA.b #$01
|
LDA.b #$01
|
||||||
.store_bow
|
.store_bow
|
||||||
@@ -350,13 +350,13 @@ ItemBehavior:
|
|||||||
.silver_bow
|
.silver_bow
|
||||||
LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
|
LDA.b #$40 : ORA.l BowTracking : STA.l BowTracking
|
||||||
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
LDA.l SilverArrowsUseRestriction : BNE .noequip
|
||||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ .noequip
|
||||||
LDA.l CurrentArrows : BNE + ; check arrows
|
LDA.l CurrentArrows : BNE + ; check arrows
|
||||||
LDA.b #$03 : BRA ++ ; bow without arrow
|
LDA.b #$03 : BRA ++ ; bow without arrow
|
||||||
+
|
+
|
||||||
LDA.b #$04 ; bow with arrow
|
LDA.b #$04 ; bow with arrow
|
||||||
++
|
++
|
||||||
STA.l BowEquipment
|
STA.l BowEquipment
|
||||||
.noequip
|
.noequip
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -385,7 +385,7 @@ ItemBehavior:
|
|||||||
.master_sword_safe
|
.master_sword_safe
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDA.l SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
LDA.l SwordEquipment : CMP.b #$02 : !BGE + ; skip if we have a better sword
|
||||||
LDA.b #$02 : STA.l SwordEquipment ; set master sword
|
LDA.b #$02 : STA.l SwordEquipment ; set master sword
|
||||||
+
|
+
|
||||||
LDX.b #$02
|
LDX.b #$02
|
||||||
JSR .increment_sword
|
JSR .increment_sword
|
||||||
@@ -426,20 +426,20 @@ ItemBehavior:
|
|||||||
.silver_arrows
|
.silver_arrows
|
||||||
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
LDA.l BowTracking : ORA.b #$40 : STA.l BowTracking
|
||||||
LDA.l SilverArrowsUseRestriction : BNE ++
|
LDA.l SilverArrowsUseRestriction : BNE ++
|
||||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
|
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ ++
|
||||||
LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
|
LDA.l BowEquipment : BEQ ++ : CMP.b #$03 : !BGE +
|
||||||
!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
|
!ADD.b #$02 : STA.l BowEquipment ; switch to silver bow
|
||||||
+
|
+
|
||||||
++
|
++
|
||||||
LDA.l ArrowMode : BEQ +
|
LDA.l ArrowMode : BEQ +
|
||||||
LDA.b #$01 : STA.l ArrowsFiller
|
LDA.b #$01 : STA.l ArrowsFiller
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.single_arrow
|
.single_arrow
|
||||||
LDA.l ArrowMode : BEQ +
|
LDA.l ArrowMode : BEQ +
|
||||||
LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
|
LDA.l CurrentArrows : INC : STA.l CurrentArrows ; Should be sole write to this address
|
||||||
LDA.b #$01 : STA.l UpdateHUDFlag ; in retro/rupee bow mode.
|
LDA.b #$01 : STA.l UpdateHUDFlag ; in retro/rupee bow mode.
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -474,7 +474,7 @@ ItemBehavior:
|
|||||||
.triforce
|
.triforce
|
||||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||||
LDA.b LinkPosX+1 : BNE +
|
LDA.b LinkPosX+1 : BNE +
|
||||||
JSL ActivateGoal
|
JSL ActivateGoal
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -484,10 +484,10 @@ ItemBehavior:
|
|||||||
LDA.l GoalCounter : INC : STA.l GoalCounter
|
LDA.l GoalCounter : INC : STA.l GoalCounter
|
||||||
CMP.w GoalItemRequirement : BCC +
|
CMP.w GoalItemRequirement : BCC +
|
||||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||||
LDA.b LinkPosX+1 : BNE +
|
LDA.b LinkPosX+1 : BNE +
|
||||||
JSL ActivateGoal
|
JSL ActivateGoal
|
||||||
+
|
+
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
RTS
|
RTS
|
||||||
@@ -559,8 +559,8 @@ ItemBehavior:
|
|||||||
LSR
|
LSR
|
||||||
AND.w #$000F : TAX
|
AND.w #$000F : TAX
|
||||||
ASL : CMP.w DungeonID : BEQ .same_dungeon
|
ASL : CMP.w DungeonID : BEQ .same_dungeon
|
||||||
LDA.l DungeonKeys,X : INC : STA.l DungeonKeys,X
|
LDA.l DungeonKeys,X : INC : STA.l DungeonKeys,X
|
||||||
RTS
|
RTS
|
||||||
.same_dungeon
|
.same_dungeon
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys : STA.l DungeonKeys,X
|
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys : STA.l DungeonKeys,X
|
||||||
@@ -575,69 +575,69 @@ ItemBehavior:
|
|||||||
|
|
||||||
.hc_smallkey
|
.hc_smallkey
|
||||||
LDA.w DungeonID : CMP.b #$03 : BCC .same_dungeon_hc
|
LDA.w DungeonID : CMP.b #$03 : BCC .same_dungeon_hc
|
||||||
LDA.l HyruleCastleKeys : INC : STA.l HyruleCastleKeys
|
LDA.l HyruleCastleKeys : INC : STA.l HyruleCastleKeys
|
||||||
LDA.l SewerKeys : INC : STA.l SewerKeys
|
LDA.l SewerKeys : INC : STA.l SewerKeys
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.generic_smallkey
|
.generic_smallkey
|
||||||
LDA.l GenericKeys : BEQ .normal
|
LDA.l GenericKeys : BEQ .normal
|
||||||
LDA.l CurrentSmallKeys : INC
|
LDA.l CurrentSmallKeys : INC
|
||||||
STA.l CurrentGenericKeys : STA.l CurrentSmallKeys
|
STA.l CurrentGenericKeys : STA.l CurrentSmallKeys
|
||||||
RTS
|
RTS
|
||||||
.normal
|
.normal
|
||||||
LDA.w DungeonID : BMI +
|
LDA.w DungeonID : BMI +
|
||||||
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
LDA.l CurrentSmallKeys : INC : STA.l CurrentSmallKeys
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_sword
|
.increment_sword
|
||||||
LDA.l HighestSword
|
LDA.l HighestSword
|
||||||
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better sword
|
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better sword
|
||||||
TXA : STA.l HighestSword
|
TXA : STA.l HighestSword
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_shield
|
.increment_shield
|
||||||
LDA.l HighestShield
|
LDA.l HighestShield
|
||||||
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better shield
|
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better shield
|
||||||
TXA : STA.l HighestShield
|
TXA : STA.l HighestShield
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_mail
|
.increment_mail
|
||||||
LDA.l HighestMail
|
LDA.l HighestMail
|
||||||
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better mail
|
INC : STA.b Scrap04 : CPX.b Scrap04 : BCC + ; don't increment unless we're getting a better mail
|
||||||
TXA : STA.l HighestMail
|
TXA : STA.l HighestMail
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_bigkey
|
.increment_bigkey
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
LDA.l BigKeysBigChests
|
LDA.l BigKeysBigChests
|
||||||
CLC : ADC.b #$10
|
CLC : ADC.b #$10
|
||||||
STA.l BigKeysBigChests
|
STA.l BigKeysBigChests
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_map
|
.increment_map
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
LDA.l MapsCompasses
|
LDA.l MapsCompasses
|
||||||
CLC : ADC.b #$10
|
CLC : ADC.b #$10
|
||||||
STA.l MapsCompasses
|
STA.l MapsCompasses
|
||||||
JSL MaybeFlagMapTotalPickup
|
JSL MaybeFlagMapTotalPickup
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.increment_compass
|
.increment_compass
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
LDA.l MapsCompasses : INC : AND.b #$0F : TAX
|
LDA.l MapsCompasses : INC : AND.b #$0F : TAX
|
||||||
LDA.l MapsCompasses : AND.b #$F0 : STA.l MapsCompasses
|
LDA.l MapsCompasses : AND.b #$F0 : STA.l MapsCompasses
|
||||||
TXA : ORA.l MapsCompasses : STA.l MapsCompasses
|
TXA : ORA.l MapsCompasses : STA.l MapsCompasses
|
||||||
JSL MaybeFlagCompassTotalPickup
|
JSL MaybeFlagCompassTotalPickup
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -647,7 +647,7 @@ ItemBehavior:
|
|||||||
SEC : SBC.b #$37
|
SEC : SBC.b #$37
|
||||||
TAX
|
TAX
|
||||||
LDA.w PendantMasks,X : AND.l PendantsField : BNE +
|
LDA.w PendantMasks,X : AND.l PendantsField : BNE +
|
||||||
LDA.l PendantCounter : INC : STA.l PendantCounter
|
LDA.l PendantCounter : INC : STA.l PendantCounter
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -663,15 +663,15 @@ ItemBehavior:
|
|||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
SEC
|
SEC
|
||||||
-
|
-
|
||||||
ROL
|
ROL
|
||||||
DEX
|
DEX
|
||||||
BPL -
|
BPL -
|
||||||
SEP #$20
|
SEP #$20
|
||||||
TAX
|
TAX
|
||||||
AND.l CrystalsField : BNE +
|
AND.l CrystalsField : BNE +
|
||||||
TXA
|
TXA
|
||||||
ORA.l CrystalsField : STA.l CrystalsField
|
ORA.l CrystalsField : STA.l CrystalsField
|
||||||
LDA.l CrystalCounter : INC : STA.l CrystalCounter
|
LDA.l CrystalCounter : INC : STA.l CrystalCounter
|
||||||
+
|
+
|
||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
@@ -682,56 +682,56 @@ ItemBehavior:
|
|||||||
.bee_trap
|
.bee_trap
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI + ; DashBeeHive_SpawnBee
|
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI + ; DashBeeHive_SpawnBee
|
||||||
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
||||||
LDA.b LinkPosY : STA.w SpritePosYLow, Y : LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
LDA.b LinkPosY : STA.w SpritePosYLow, Y : LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||||
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.good_bee
|
.good_bee
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI + ; DashBeeHive_SpawnBee
|
LDA.b #$79 : JSL Sprite_SpawnDynamically : BMI + ; DashBeeHive_SpawnBee
|
||||||
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
||||||
LDA.b LinkPosY : STA.w SpritePosYLow, Y : LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
LDA.b LinkPosY : STA.w SpritePosYLow, Y : LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||||
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
||||||
JSL GoldBee_SpawnSelf_SetProperties
|
JSL GoldBee_SpawnSelf_SetProperties
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.apples
|
.apples
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$AC : JSL Sprite_SpawnDynamically : BMI +
|
LDA.b #$AC : JSL Sprite_SpawnDynamically : BMI +
|
||||||
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
||||||
LDA.b LinkPosY : SEC : SBC.b #$10 : STA.w SpritePosYLow,Y
|
LDA.b LinkPosY : SEC : SBC.b #$10 : STA.w SpritePosYLow,Y
|
||||||
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 16 pixels
|
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 16 pixels
|
||||||
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
||||||
LDA.b #$FF : STA.w EnemyStunTimer,Y ; allows them to expire
|
LDA.b #$FF : STA.w EnemyStunTimer,Y ; allows them to expire
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.fairy
|
.fairy
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI +
|
LDA.b #$E3 : JSL Sprite_SpawnDynamically : BMI +
|
||||||
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
||||||
LDA.b LinkPosY : SEC : SBC.b #$10 : STA.w SpritePosYLow,Y
|
LDA.b LinkPosY : SEC : SBC.b #$10 : STA.w SpritePosYLow,Y
|
||||||
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 16 pixels
|
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 16 pixels
|
||||||
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
||||||
LDA.b #$FF : STA.w EnemyStunTimer,Y ; allows them to expire
|
LDA.b #$FF : STA.w EnemyStunTimer,Y ; allows them to expire
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.chicken
|
.chicken
|
||||||
SEP #$30
|
SEP #$30
|
||||||
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI +
|
LDA.b #$0B : JSL Sprite_SpawnDynamically : BMI +
|
||||||
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
LDA.b LinkPosX : CLC : ADC.b #$03 : AND.b #$F8 : STA.w SpritePosXLow,Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh,Y ; round X to nearest 8
|
||||||
LDA.b LinkPosY : SEC : SBC.b #$08 : STA.w SpritePosYLow,Y
|
LDA.b LinkPosY : SEC : SBC.b #$08 : STA.w SpritePosYLow,Y
|
||||||
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 8 pixels
|
LDA.b LinkPosY+1 : SBC.b #$00 : STA.w SpritePosYHigh,Y ; move up 8 pixels
|
||||||
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
LDA.b LinkLayer : STA.w SpriteLayer,Y ; spawns on same layer as link
|
||||||
+
|
+
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
@@ -804,7 +804,7 @@ ResolveLootID:
|
|||||||
CMP.l ProgressiveSwordLimit : BCC +
|
CMP.l ProgressiveSwordLimit : BCC +
|
||||||
LDA.l ProgressiveSwordReplacement
|
LDA.l ProgressiveSwordReplacement
|
||||||
JMP .get_item
|
JMP .get_item
|
||||||
++ LDA.l SwordEquipment
|
++ LDA.l SwordEquipment
|
||||||
+
|
+
|
||||||
TAX
|
TAX
|
||||||
LDA.w .prog_sword_ids,X
|
LDA.w .prog_sword_ids,X
|
||||||
@@ -820,7 +820,7 @@ ResolveLootID:
|
|||||||
CMP.l ProgressiveShieldLimit : BCC +
|
CMP.l ProgressiveShieldLimit : BCC +
|
||||||
LDA.l ProgressiveShieldReplacement
|
LDA.l ProgressiveShieldReplacement
|
||||||
JMP .get_item
|
JMP .get_item
|
||||||
++ LDA.l HighestShield
|
++ LDA.l HighestShield
|
||||||
+
|
+
|
||||||
TAX
|
TAX
|
||||||
LDA.w .shields_ids,X
|
LDA.w .shields_ids,X
|
||||||
@@ -836,7 +836,7 @@ ResolveLootID:
|
|||||||
LDA.l ProgressiveArmorReplacement
|
LDA.l ProgressiveArmorReplacement
|
||||||
JMP .get_item
|
JMP .get_item
|
||||||
+
|
+
|
||||||
++ LDA.l ArmorEquipment
|
++ LDA.l ArmorEquipment
|
||||||
TAX
|
TAX
|
||||||
LDA.w .armor_ids,X
|
LDA.w .armor_ids,X
|
||||||
JMP .have_item
|
JMP .have_item
|
||||||
@@ -935,7 +935,7 @@ BottleListExpanded:
|
|||||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||||
|
|
||||||
PotionListExpanded:
|
PotionListExpanded:
|
||||||
db $2E, $2F, $30, $FF, $0E
|
db $66, $FF, $2E, $2F, $30, $FF, $0E
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
HandleBowTracking:
|
HandleBowTracking:
|
||||||
; In: A - Item Receipt ID
|
; In: A - Item Receipt ID
|
||||||
|
|||||||
30
npcitems.asm
30
npcitems.asm
@@ -90,11 +90,17 @@ ItemSet_FairySword:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_SmithSword:
|
ItemSet_SmithSword:
|
||||||
PHA : LDA.l NpcFlags+1 : ORA.b #$04 : STA.l NpcFlags+1 : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags+1 : ORA.b #$04 : STA.l NpcFlags+1
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_MagicBat:
|
ItemSet_MagicBat:
|
||||||
PHA : LDA.l NpcFlags+1 : ORA.b #$80 : STA.l NpcFlags+1 : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags+1 : ORA.b #$80 : STA.l NpcFlags+1
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_OldMan:
|
ItemSet_OldMan:
|
||||||
@@ -110,7 +116,10 @@ RTL
|
|||||||
ItemSet_SickKid:
|
ItemSet_SickKid:
|
||||||
PHA : LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
PHA : LDA.l SickKidItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||||
JSL Link_ReceiveItem ; thing we wrote over
|
JSL Link_ReceiveItem ; thing we wrote over
|
||||||
PHA : LDA.l NpcFlags : ORA.b #$04 : STA.l NpcFlags : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags : ORA.b #$04 : STA.l NpcFlags
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_TreeKid:
|
ItemSet_TreeKid:
|
||||||
@@ -122,7 +131,10 @@ RTL
|
|||||||
ItemSet_Sahasrala:
|
ItemSet_Sahasrala:
|
||||||
PHA : LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
PHA : LDA.l SahasralaItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||||
JSL Link_ReceiveItem ; thing we wrote over
|
JSL Link_ReceiveItem ; thing we wrote over
|
||||||
PHA : LDA.l NpcFlags : ORA.b #$10 : STA.l NpcFlags : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags : ORA.b #$10 : STA.l NpcFlags
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_Catfish:
|
ItemSet_Catfish:
|
||||||
@@ -132,7 +144,10 @@ RTL
|
|||||||
ItemSet_Library:
|
ItemSet_Library:
|
||||||
PHA : LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
PHA : LDA.l LibraryItem_Player : STA.l !MULTIWORLD_ITEM_PLAYER_ID : PLA
|
||||||
JSL Link_ReceiveItem ; thing we wrote over
|
JSL Link_ReceiveItem ; thing we wrote over
|
||||||
PHA : LDA.l NpcFlags : ORA.b #$80 : STA.l NpcFlags : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags : ORA.b #$80 : STA.l NpcFlags
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_Mushroom:
|
ItemSet_Mushroom:
|
||||||
@@ -149,7 +164,10 @@ ItemSet_Mushroom:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
ItemSet_Powder:
|
ItemSet_Powder:
|
||||||
PHA : LDA.l NpcFlags+1 : ORA.b #$20 : STA.l NpcFlags+1 : PLA
|
PHA
|
||||||
|
LDA.l NpcFlags+1 : ORA.b #$20 : STA.l NpcFlags+1
|
||||||
|
JSL UpdateLootHUD
|
||||||
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
|
|||||||
1
ram.asm
1
ram.asm
@@ -338,6 +338,7 @@ SpawnedItemFlag = $7E0726 ; 0x02 - one for pot, 2 for sprite drop
|
|||||||
SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
|
SpawnedItemMWPlayer = $7E0728 ; Player Id for spawned item if Multiworld item 0x02
|
||||||
;
|
;
|
||||||
EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
|
EnemyDropIndicator = $7E072A ; Used by HUD to indicate enemy drops remaining
|
||||||
|
NpcItemIndicator = $7E072C ; Flag used by HUD to indicate NPC item present
|
||||||
SkipBeeTrapDisguise = $7E072D ; Flag to skip bee trap disguise during draw routine
|
SkipBeeTrapDisguise = $7E072D ; Flag to skip bee trap disguise during draw routine
|
||||||
|
|
||||||
SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
|
SprDropsItem = $7E0730 ; Array for whether a sprite drops an item 0x16
|
||||||
|
|||||||
@@ -433,9 +433,12 @@ Shopkeeper_BuyItem:
|
|||||||
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
CMP.b #$2E : BEQ .refill ; Red Potion Refill
|
||||||
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
CMP.b #$2F : BEQ .refill ; Green Potion Refill
|
||||||
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
CMP.b #$30 : BEQ .refill ; Blue Potion Refill
|
||||||
BRA +
|
CMP.b #$66 : BEQ .refill ; Orange Potion Refill
|
||||||
|
CMP.b #$AF : BEQ .generic_key
|
||||||
|
BRA +
|
||||||
.refill
|
.refill
|
||||||
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
JSL Sprite_GetEmptyBottleIndex : BMI .full_bottles
|
||||||
|
.generic_key
|
||||||
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
LDA.b #$1 : STA.l ShopkeeperRefill ; If this is on, don't toggle bit to remove from shop
|
||||||
+
|
+
|
||||||
|
|
||||||
|
|||||||
6
sram.asm
6
sram.asm
@@ -240,7 +240,9 @@ CompassCountDisplay: skip 2 ; Compass count display flags (bitfield)
|
|||||||
; High Byte: x c e d a s p m
|
; High Byte: x c e d a s p m
|
||||||
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
; x = Sewers | c = Hyrule Castle | e = Eastern Palace | d = Desert Palace
|
||||||
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
; a = Castle Tower | s = Swamp Palace | p = PoD | m = Mire
|
||||||
skip 10 ;
|
DungeonVisited: skip 2 ; Whether each dungeon has been entered (bitfield)
|
||||||
|
; same order of bits as CompassCountDisplay above
|
||||||
|
skip 8 ;
|
||||||
Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
|
Aga2Duck: skip 1 ; Used in lieu of pyramid hole for checking if the duck should come
|
||||||
; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
|
; 0 = Haven't called post-Aga 2 bird | 1 = Have called post-Aga 2 bird
|
||||||
NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
NpcFlags: skip 2 ; l - c s t k z o (bitfield)
|
||||||
@@ -306,7 +308,7 @@ HeartContainerCounter: skip 1 ; Total number of heart containers collected (in
|
|||||||
DeathCounter: skip 1 ; Number of deaths (integer)
|
DeathCounter: skip 1 ; Number of deaths (integer)
|
||||||
skip 1 ; Reserved
|
skip 1 ; Reserved
|
||||||
FluteCounter: skip 1 ; Number of times fluted (integer)
|
FluteCounter: skip 1 ; Number of times fluted (integer)
|
||||||
skip 4 ;
|
MapFrames: skip 4 ; Total map time in frames (32-bit integer)
|
||||||
RNGItem: skip 2 ; RNG Item
|
RNGItem: skip 2 ; RNG Item
|
||||||
SwordlessBossKills: skip 1 ; Number of bosses killed without a sword (integer)
|
SwordlessBossKills: skip 1 ; Number of bosses killed without a sword (integer)
|
||||||
FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
|
FaerieRevivalCounter: skip 1 ; Number of faerie revivals (integer)
|
||||||
|
|||||||
92
stats.asm
92
stats.asm
@@ -36,7 +36,7 @@ DungeonHoleWarpTransition:
|
|||||||
BRA StatTransitionCounter
|
BRA StatTransitionCounter
|
||||||
DungeonHoleEntranceTransition:
|
DungeonHoleEntranceTransition:
|
||||||
JSL EnableForceBlank
|
JSL EnableForceBlank
|
||||||
|
|
||||||
LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
|
LDA.l SilverArrowsAutoEquip : AND.b #$02 : BEQ +
|
||||||
LDA.w EntranceIndex : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
|
LDA.w EntranceIndex : CMP.b #$7B : BNE + ; skip unless falling to ganon's room
|
||||||
LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
LDA.l BowTracking : AND.b #$40 : BEQ + ; skip if we don't have silvers
|
||||||
@@ -44,7 +44,7 @@ DungeonHoleEntranceTransition:
|
|||||||
CMP.b #$03 : !BGE + ; skip if the bow is already silver
|
CMP.b #$03 : !BGE + ; skip if the bow is already silver
|
||||||
!ADD.b #$02 : STA.l BowEquipment ; increase bow to silver
|
!ADD.b #$02 : STA.l BowEquipment ; increase bow to silver
|
||||||
+
|
+
|
||||||
|
|
||||||
BRA StatTransitionCounter
|
BRA StatTransitionCounter
|
||||||
DungeonStairsTransition:
|
DungeonStairsTransition:
|
||||||
JSL Dungeon_SaveRoomQuadrantData
|
JSL Dungeon_SaveRoomQuadrantData
|
||||||
@@ -88,27 +88,27 @@ IncrementSmallKeys:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementSmallKeysNoPrimary:
|
IncrementSmallKeysNoPrimary:
|
||||||
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
STA.l CurrentSmallKeys ; thing we wrote over, write small key count
|
||||||
PHX
|
PHX
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
LDA.l SmallKeyCounter : INC : STA.l SmallKeyCounter
|
||||||
+
|
+
|
||||||
JSL UpdateKeys
|
JSL UpdateKeys
|
||||||
LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
|
LDA.b IndoorsFlag : BEQ + ; skip room check if outdoors
|
||||||
PHP : REP #$20 ; set 16-bit accumulator
|
PHP : REP #$20 ; set 16-bit accumulator
|
||||||
LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
|
LDA.b RoomIndex : CMP.w #$0087 : BNE ++ ; hera basement
|
||||||
LDA.b $A8 : AND.w #$0003 : CMP.w #$0002 : BNE ++ ; must be quadrant 2
|
LDA.b $A8 : AND.w #$0003 : CMP.w #$0002 : BNE ++ ; must be quadrant 2
|
||||||
LDA.w SprDropsItem, X : AND.w #$00FF : BNE ++ ; must not be a standing item
|
LDA.w SprDropsItem, X : AND.w #$00FF : BNE ++ ; must not be a standing item
|
||||||
PLP : PHY
|
PLP : PHY
|
||||||
LDY.b #$24
|
LDY.b #$24
|
||||||
JSL AddInventory
|
JSL AddInventory
|
||||||
PLY : BRA +
|
PLY : BRA +
|
||||||
++
|
++
|
||||||
PLP
|
PLP
|
||||||
+
|
+
|
||||||
LDA.b #$01 : STA.l UpdateHUDFlag
|
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||||
JSL HUD_RebuildLong
|
JSL HUD_RebuildLong
|
||||||
PLX
|
PLX
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DecrementSmallKeys:
|
DecrementSmallKeys:
|
||||||
@@ -188,9 +188,9 @@ CountAllKey:
|
|||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementAgahnim2Sword:
|
IncrementAgahnim2Sword:
|
||||||
PHA
|
PHA
|
||||||
JSL IncrementBossSword
|
JSL IncrementBossSword
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementDeathCounter:
|
IncrementDeathCounter:
|
||||||
@@ -239,22 +239,22 @@ RTL
|
|||||||
DecrementItemCounter:
|
DecrementItemCounter:
|
||||||
PHA
|
PHA
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l TotalItemCounter : DEC : STA.l TotalItemCounter
|
LDA.l TotalItemCounter : DEC : STA.l TotalItemCounter
|
||||||
SEP #$20
|
SEP #$20
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementBigChestCounter:
|
IncrementBigChestCounter:
|
||||||
JSL Dungeon_SaveRoomQuadrantData ; thing we wrote over
|
JSL Dungeon_SaveRoomQuadrantData ; thing we wrote over
|
||||||
PHA
|
PHA
|
||||||
LDA.l StatsLocked : BNE +
|
LDA.l StatsLocked : BNE +
|
||||||
LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
|
LDA.l BigKeysBigChests : INC : AND.b #$0F : TAX
|
||||||
LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
|
LDA.l BigKeysBigChests : AND.b #$F0 : STA.l BigKeysBigChests
|
||||||
TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
|
TXA : ORA.l BigKeysBigChests : STA.l BigKeysBigChests
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementDamageTakenCounter_Eight:
|
IncrementDamageTakenCounter_Eight:
|
||||||
@@ -338,8 +338,8 @@ IncrementUWMirror:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementSpentRupees:
|
IncrementSpentRupees:
|
||||||
DEC A : BPL .subtractRupees
|
DEC A : BPL .subtractRupees
|
||||||
LDA.w #$0000 : STA.l CurrentRupees
|
LDA.w #$0000 : STA.l CurrentRupees
|
||||||
RTL
|
RTL
|
||||||
.subtractRupees
|
.subtractRupees
|
||||||
PHA : PHP
|
PHA : PHP
|
||||||
@@ -355,18 +355,18 @@ IndoorTileTransitionCounter:
|
|||||||
JMP StatTransitionCounter
|
JMP StatTransitionCounter
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IndoorSubtileTransitionCounter:
|
IndoorSubtileTransitionCounter:
|
||||||
;JSL HeartPieceSetRedraw ; set redraw flag for items
|
;JSL HeartPieceSetRedraw ; set redraw flag for items
|
||||||
STZ.w SomariaSwitchFlag ; stuff we wrote over
|
STZ.w SomariaSwitchFlag ; stuff we wrote over
|
||||||
STZ.w SpriteRoomTag
|
STZ.w SpriteRoomTag
|
||||||
JMP StatTransitionCounter
|
JMP StatTransitionCounter
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
StatsFinalPrep:
|
StatsFinalPrep:
|
||||||
PHA : PHX : PHP
|
PHA : PHX : PHP
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
SEP #$30 ; set 8-bit accumulator and index registers
|
||||||
|
|
||||||
LDA.l StatsLocked : BNE .ramPostOnly
|
LDA.l StatsLocked : BNE .ramPostOnly
|
||||||
INC : STA.l StatsLocked
|
INC : STA.l StatsLocked
|
||||||
|
|
||||||
JSL IncrementFinalSword
|
JSL IncrementFinalSword
|
||||||
|
|
||||||
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
|
LDA.l HighestMail : INC : STA.l HighestMail ; add green mail to mail count
|
||||||
@@ -385,12 +385,12 @@ StatsFinalPrep:
|
|||||||
LDA.l RupeesSpent : !ADD.l DisplayRupees : STA.l RupeesCollected
|
LDA.l RupeesSpent : !ADD.l DisplayRupees : STA.l RupeesCollected
|
||||||
LDA.l RupeesSpent+1 : ADC.l DisplayRupees+1 : STA.l RupeesCollected+1
|
LDA.l RupeesSpent+1 : ADC.l DisplayRupees+1 : STA.l RupeesCollected+1
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l TotalItemCounter : !SUB.l ChestsOpened : STA.l NonChestCounter
|
LDA.l TotalItemCounter : !SUB.l ChestsOpened : STA.l NonChestCounter
|
||||||
|
|
||||||
.done
|
.done
|
||||||
PLP : PLX : PLA
|
PLP : PLX : PLA
|
||||||
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
LDA.b #$19 : STA.b GameMode ; thing we wrote over, load triforce room
|
||||||
STZ.b GameSubMode
|
STZ.b GameSubMode
|
||||||
STZ.b SubSubModule
|
STZ.b SubSubModule
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
@@ -504,7 +504,16 @@ CreditsLineBlank:
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%smallcredits("SPRITE DEVELOPMENT", "yellow")
|
%smallcredits("GWAAKIWI * DUNGEON MAPS", "yellow")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
|
||||||
|
%bigcredits("KARAFRUIT")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
%blankline()
|
||||||
|
|
||||||
|
%smallcredits("SPRITE DEVELOPMENT", "green")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -525,7 +534,7 @@ CreditsLineBlank:
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%smallcredits("YOUR SPRITE BY", "green")
|
%smallcredits("YOUR SPRITE BY", "yellow")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -535,7 +544,7 @@ CreditsLineBlank:
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%smallcredits("MSU SUPPORT", "yellow")
|
%smallcredits("MSU SUPPORT", "green")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -544,7 +553,7 @@ CreditsLineBlank:
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%smallcredits("PALETTE SHUFFLER", "green")
|
%smallcredits("PALETTE SHUFFLER", "yellow")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -553,7 +562,7 @@ CreditsLineBlank:
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%smallcredits("WEBSITE LOGO", "yellow")
|
%smallcredits("WEBSITE LOGO", "green")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -623,12 +632,6 @@ endif
|
|||||||
|
|
||||||
%bigcredits("HTTPS://ALTTPR.COM/DISCORD")
|
%bigcredits("HTTPS://ALTTPR.COM/DISCORD")
|
||||||
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
|
|
||||||
@@ -752,14 +755,13 @@ endif
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
|
%bigcreditsleft("TOTAL MAP TIME")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("TOTAL LAG TIME")
|
%bigcreditsleft("TOTAL LAG TIME")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|||||||
@@ -263,6 +263,10 @@ dw $3D9E ; ~ ;
|
|||||||
dw $3D98 ; , ;
|
dw $3D98 ; , ;
|
||||||
dw $3D99 ; - ; $FB
|
dw $3D99 ; - ; $FB
|
||||||
dw $0000 ; ;
|
dw $0000 ; ;
|
||||||
dw $0000 ; ;
|
|
||||||
dw $0000 ; ;
|
; green ellipsis ;
|
||||||
dw $0000 ; ;
|
dw $293F ; ; $FD
|
||||||
|
; green period
|
||||||
|
dw $29FE ; ; $FE
|
||||||
|
; yellow dot
|
||||||
|
dw $2DFA ; ; $FF
|
||||||
|
|||||||
@@ -25,8 +25,8 @@ PreparePointer:
|
|||||||
LDY.w #$0000
|
LDY.w #$0000
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
; Regular stat: XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
; Regular stat: XXXX X00L LLLL LLLL BBBB SSSS CCC- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||||
; Time stat: XXXX X01L LLLL LLLL ---- ---- ---- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
; Time stat: XXXX X01L LLLL LLLL ---- ---- ---- ---- ---- ---- AAAA AAAA AAAA AAAA AAAA AAAA
|
||||||
; End of data: 1111 1111 1111 1111
|
; End of data: 1111 1111 1111 1111
|
||||||
|
|
||||||
; X X offset (measured in 8x8 tiles)
|
; X X offset (measured in 8x8 tiles)
|
||||||
@@ -174,7 +174,7 @@ FindLine:
|
|||||||
!FRAMES_PER_SECOND = 60
|
!FRAMES_PER_SECOND = 60
|
||||||
!FRAMES_PER_MINUTE = 60*60
|
!FRAMES_PER_MINUTE = 60*60
|
||||||
!FRAMES_PER_HOUR = 60*60*60
|
!FRAMES_PER_HOUR = 60*60*60
|
||||||
!MAX_FRAME_COUNT = 59*60+59*60+59*60+99
|
!MAX_FRAME_COUNT = (99*60*60*60)+(59*60*60)+(59*60)+59
|
||||||
|
|
||||||
macro CountUnits(framesPerUnit, unitCounter)
|
macro CountUnits(framesPerUnit, unitCounter)
|
||||||
STZ.b <unitCounter>
|
STZ.b <unitCounter>
|
||||||
@@ -196,7 +196,7 @@ endmacro
|
|||||||
|
|
||||||
!ColonOffset = $8A
|
!ColonOffset = $8A
|
||||||
!PeriodOffset = $4D
|
!PeriodOffset = $4D
|
||||||
BlankCreditsTile = $883D
|
BlankCreditsTile = $3D88
|
||||||
|
|
||||||
RenderCreditsStatCounter:
|
RenderCreditsStatCounter:
|
||||||
PHB
|
PHB
|
||||||
@@ -498,45 +498,45 @@ RenderLineNumber:
|
|||||||
RTS
|
RTS
|
||||||
|
|
||||||
LoadCreditsTiles:
|
LoadCreditsTiles:
|
||||||
JSL CopyFontToVRAM ; What we wrote over
|
JSL CopyFontToVRAM ; What we wrote over
|
||||||
|
|
||||||
REP #$10
|
REP #$10
|
||||||
LDA.b #$80 : STA.w VMAIN
|
LDA.b #$80 : STA.w VMAIN
|
||||||
LDA.b #$01 : STA.w DMAP0
|
LDA.b #$01 : STA.w DMAP0
|
||||||
LDA.b #$18 : STA.w BBAD0
|
LDA.b #$18 : STA.w BBAD0
|
||||||
|
|
||||||
; Item tiles
|
; Item tiles
|
||||||
LDX.w #$8200 : STX.w VMADDL
|
LDX.w #$8200 : STX.w VMADDL
|
||||||
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
LDA.b #FileSelectNewGraphics>>16 : STA.w A1B0
|
||||||
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
LDX.w #FileSelectNewGraphics : STX.w A1T0L
|
||||||
LDX.w #$0C00 : STX.w DAS0L
|
LDX.w #$0C00 : STX.w DAS0L
|
||||||
LDA.b #$01 : STA.w DMAENABLE
|
LDA.b #$01 : STA.w DMAENABLE
|
||||||
|
|
||||||
; Small characters A-Z
|
; Small characters A-Z
|
||||||
LDX.w #$7F00 : STX.w VMADDL
|
LDX.w #$7F00 : STX.w VMADDL
|
||||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||||
LDX.w #SmallCharacters : STX.w A1T0L
|
LDX.w #SmallCharacters : STX.w A1T0L
|
||||||
LDX.w #$0200 : STX.w DAS0L
|
LDX.w #$0200 : STX.w DAS0L
|
||||||
LDA.b #$01 : STA.w DMAENABLE
|
LDA.b #$01 : STA.w DMAENABLE
|
||||||
|
|
||||||
SEP #$10
|
SEP #$10
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
LoadOverworldCreditsTiles:
|
LoadOverworldCreditsTiles:
|
||||||
JSL CopyFontToVRAM ; What we wrote over
|
JSL CopyFontToVRAM ; What we wrote over
|
||||||
REP #$10
|
REP #$10
|
||||||
|
|
||||||
; Small characters A-Z
|
; Small characters A-Z
|
||||||
LDA.b #$80 : STA.w VMAIN
|
LDA.b #$80 : STA.w VMAIN
|
||||||
LDA.b #$01 : STA.w DMAP0
|
LDA.b #$01 : STA.w DMAP0
|
||||||
LDA.b #$18 : STA.w BBAD0
|
LDA.b #$18 : STA.w BBAD0
|
||||||
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
LDA.b #SmallCharacters>>16 : STA.w A1B0
|
||||||
LDX.w #SmallCharacters : STX.w A1T0L
|
LDX.w #SmallCharacters : STX.w A1T0L
|
||||||
LDX.w #$0200 : STX.w DAS0L
|
LDX.w #$0200 : STX.w DAS0L
|
||||||
LDX.w #$7F00 : STX.w VMADDL
|
LDX.w #$7F00 : STX.w VMADDL
|
||||||
LDA.b #$01 : STA.w DMAENABLE
|
LDA.b #$01 : STA.w DMAENABLE
|
||||||
|
|
||||||
SEP #$10
|
SEP #$10
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
CheckFontTable:
|
CheckFontTable:
|
||||||
@@ -577,23 +577,23 @@ RTS
|
|||||||
; Dialog Pointer Override
|
; Dialog Pointer Override
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndingSequenceTableOverride:
|
EndingSequenceTableOverride:
|
||||||
PHY
|
PHY
|
||||||
PHX
|
PHX
|
||||||
TYX
|
TYX
|
||||||
LDA.l EndingSequenceText, X
|
LDA.l EndingSequenceText, X
|
||||||
PLX
|
PLX
|
||||||
STA.w $1008, X
|
STA.w $1008, X
|
||||||
PLY
|
PLY
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndingSequenceTableLookupOverride:
|
EndingSequenceTableLookupOverride:
|
||||||
PHX : PHB
|
PHX : PHB
|
||||||
PHK : PLB
|
PHK : PLB
|
||||||
TYX
|
TYX
|
||||||
LDA.l EndingSequenceText, X : AND.w #$00FF
|
LDA.l EndingSequenceText, X : AND.w #$00FF
|
||||||
ASL
|
ASL A
|
||||||
TAY
|
TAY
|
||||||
LDA.w FontTable,Y
|
LDA.w FontTable,Y
|
||||||
PLB : PLX
|
PLB : PLX
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -30,8 +30,10 @@
|
|||||||
!FAERIE_REVIVALS_Y = 361
|
!FAERIE_REVIVALS_Y = 361
|
||||||
!TOTAL_MENU_TIME_X = 19
|
!TOTAL_MENU_TIME_X = 19
|
||||||
!TOTAL_MENU_TIME_Y = 364
|
!TOTAL_MENU_TIME_Y = 364
|
||||||
|
!TOTAL_MAP_TIME_X = 19
|
||||||
|
!TOTAL_MAP_TIME_Y = 367
|
||||||
!TOTAL_LAG_TIME_X = 19
|
!TOTAL_LAG_TIME_X = 19
|
||||||
!TOTAL_LAG_TIME_Y = 367
|
!TOTAL_LAG_TIME_Y = 370
|
||||||
!COLLECTION_RATE_X = 22
|
!COLLECTION_RATE_X = 22
|
||||||
!COLLECTION_RATE_Y = 380
|
!COLLECTION_RATE_Y = 380
|
||||||
!TOTAL_TIME_X = 19
|
!TOTAL_TIME_X = 19
|
||||||
@@ -62,10 +64,10 @@ CreditsStats:
|
|||||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||||
%AddStat(MenuFrames, 1, 8, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
%AddStat(MenuFrames, 1, 0, 32, 4, !TOTAL_MENU_TIME_X, !TOTAL_MENU_TIME_Y)
|
||||||
|
%AddStat(MapFrames, 1, 0, 32, 4, !TOTAL_MAP_TIME_X, !TOTAL_MAP_TIME_Y)
|
||||||
%AddStat(LagTime, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
%AddStat(LagTime, 1, 0, 32, 4, !TOTAL_LAG_TIME_X, !TOTAL_LAG_TIME_Y)
|
||||||
print "Collection Rate config: ", pc
|
print "Collection Rate config: ", pc
|
||||||
warnpc $A39864
|
|
||||||
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
%AddStat(TotalItemCounter, 0, 0, 16, 3, !COLLECTION_RATE_X, !COLLECTION_RATE_Y)
|
||||||
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
%AddStat(NMIFrames, 1, 0, 32, 4, !TOTAL_TIME_X, !TOTAL_TIME_Y)
|
||||||
|
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ CheckGanonHammerDamage:
|
|||||||
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ .hammer_silvers
|
LDA.l GanonVulnerabilityItem : AND.b #$7F : CMP.b #$0C : BEQ .hammer_silvers
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
|||||||
14
tables.asm
14
tables.asm
@@ -105,6 +105,10 @@ db $00
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B0802E
|
org $B0802E
|
||||||
GanonVulnerabilityItem:
|
GanonVulnerabilityItem:
|
||||||
|
; sn-i iiii
|
||||||
|
; s - immune to sword spins in phase 4
|
||||||
|
; n - immune to all items
|
||||||
|
; i - index of item vulnerability
|
||||||
db $00 ; $00 = default behavior (silver arrows)
|
db $00 ; $00 = default behavior (silver arrows)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B0902F
|
org $B0902F
|
||||||
@@ -237,12 +241,8 @@ db $00
|
|||||||
;a - Infinite Arrows
|
;a - Infinite Arrows
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B0804E ; PC 0x18004E
|
org $B0804E ; PC 0x18004E
|
||||||
UncleRefill:
|
UncleRefill_deprecated: ; no longer used
|
||||||
db $00
|
db $00
|
||||||
;---- -mba
|
|
||||||
;m - Refill Magic
|
|
||||||
;b - Refill Bombs
|
|
||||||
;a - Refill Arrows
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B0804F ; PC 0x18004F
|
org $B0804F ; PC 0x18004F
|
||||||
ByrnaInvulnerability:
|
ByrnaInvulnerability:
|
||||||
@@ -890,8 +890,8 @@ SilverArrowsAutoEquip:
|
|||||||
db $01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon
|
db $01 ; #$00 = Off - #$01 = Collection Time (Default) - #$02 = Entering Ganon - #$03 = Collection Time & Entering Ganon
|
||||||
;================================================================================
|
;================================================================================
|
||||||
org $B08183 ; PC 0x180183
|
org $B08183 ; PC 0x180183
|
||||||
FreeUncleItemAmount:
|
RainDeathRefillRupeeBow:
|
||||||
dw $12C ; 300 rupees (Default)
|
dw $012C ; 300 rupees (Default)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B08185 ; PC 0x180185
|
org $B08185 ; PC 0x180185
|
||||||
RainDeathRefillTable:
|
RainDeathRefillTable:
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ RenderCharToMapExtended:
|
|||||||
sta.b Scrap05
|
sta.b Scrap05
|
||||||
jml RenderCharToMapExtended_return
|
jml RenderCharToMapExtended_return
|
||||||
|
|
||||||
.uncompressed
|
.uncompressed
|
||||||
lda.l FontProperties+$2, x
|
lda.l FontProperties+$2, x
|
||||||
plx
|
plx
|
||||||
clc : adc.w #(NewFont&$ffff)
|
clc : adc.w #(NewFont&$ffff)
|
||||||
@@ -92,7 +92,7 @@ RenderCharLookupWidth:
|
|||||||
plx : lda.l RenderCharThinTable, x : clc
|
plx : lda.l RenderCharThinTable, x : clc
|
||||||
rtl
|
rtl
|
||||||
.vwf
|
.vwf
|
||||||
and.w #$000f
|
and.w #$000f
|
||||||
plx : cpx.w #$0000 : beq + : lda.l RenderCharThinTable, x
|
plx : cpx.w #$0000 : beq + : lda.l RenderCharThinTable, x
|
||||||
+ clc : rtl
|
+ clc : rtl
|
||||||
|
|
||||||
@@ -140,7 +140,7 @@ RenderCharExtended:
|
|||||||
cpx.w #$0010
|
cpx.w #$0010
|
||||||
bne -
|
bne -
|
||||||
|
|
||||||
.end
|
.end
|
||||||
plb
|
plb
|
||||||
jml RenderCharExtended_returnUncompressed
|
jml RenderCharExtended_returnUncompressed
|
||||||
|
|
||||||
@@ -368,7 +368,7 @@ FontProperties:
|
|||||||
dw $8001, $06C0 ; C7 ; !
|
dw $8001, $06C0 ; C7 ; !
|
||||||
dw $8001, $02D0 ; C8 ; ,
|
dw $8001, $02D0 ; C8 ; ,
|
||||||
dw $8001, $02B0 ; C9 ; -
|
dw $8001, $02B0 ; C9 ; -
|
||||||
dw $8000, $0000 ; CA ; 🡄"
|
dw $8000, $0000 ; CA ; 🡄
|
||||||
dw $8000, $0000 ; CB ; 🡆
|
dw $8000, $0000 ; CB ; 🡆
|
||||||
dw $0000, $0000 ; CC ; Blank char
|
dw $0000, $0000 ; CC ; Blank char
|
||||||
dw $8001, $02C0 ; CD ; .
|
dw $8001, $02C0 ; CD ; .
|
||||||
|
|||||||
@@ -292,6 +292,7 @@ EntranceData_song = $82D592
|
|||||||
SpawnPointData_room_id = $82D8D2
|
SpawnPointData_room_id = $82D8D2
|
||||||
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
|
Overworld_CheckForSpecialOverworldTrigger_Direction = $84E879
|
||||||
RoomHeaderPointers = $84F1E2
|
RoomHeaderPointers = $84F1E2
|
||||||
|
UncleItem = $85DF45
|
||||||
Sprite_ShowSolicitedMessage_Direction = $85E1A3
|
Sprite_ShowSolicitedMessage_Direction = $85E1A3
|
||||||
FluteMenuNumbers_bits = $8AB7A3
|
FluteMenuNumbers_bits = $8AB7A3
|
||||||
WorldMap_RedXChars = $8ABF70
|
WorldMap_RedXChars = $8ABF70
|
||||||
|
|||||||
14
zelda.asm
14
zelda.asm
@@ -1,10 +1,14 @@
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndRainState:
|
EndRainState:
|
||||||
LDA.l InitProgressIndicator : BIT.b #$80 : BNE + ; check for instant post-aga
|
LDA.l InitProgressIndicator : BIT.b #$80 : BEQ + ; check for instant post-aga
|
||||||
LDA.b #$02 : STA.l ProgressIndicator
|
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
||||||
RTL
|
LDA.b #$03
|
||||||
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.b #$03 : STA.l ProgressIndicator
|
LDA.b #$02
|
||||||
LDA.l InitLumberjackOW : STA.l OverworldEventDataWRAM+$02
|
++
|
||||||
|
STA.l ProgressIndicator
|
||||||
|
|
||||||
|
JSL SetEscapeAssist
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user