Compare commits
51 Commits
FancyDoors
...
bee_mode
| Author | SHA1 | Date | |
|---|---|---|---|
| 43602ce9c7 | |||
| 90a4c50a01 | |||
| 3acc2a3f45 | |||
| 5fd285c767 | |||
| 7f551ad1a4 | |||
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96e3427868 | ||
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| 02ea894a40 | |||
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| 265089cedb | |||
| 6279f32fe3 | |||
| 843f1cad6f | |||
| c23b4ad5b2 | |||
| 22b9c17f09 | |||
| e210c85710 | |||
| e50641db11 | |||
| 1ec9f22cea | |||
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| f2a0cfc098 | |||
| 6565fbfd65 | |||
| ae0a5c685a | |||
| c323a71340 | |||
| f3e0def5a2 | |||
| 1fcde00d09 | |||
| 123dcddc94 | |||
| 7c8ef3afce | |||
| 74e2f96e0a | |||
| dafef001be | |||
| 3f4db583f5 | |||
| 44f3f10bc1 | |||
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| 86a1f82d23 | |||
| 1071b834cd | |||
| 2693e73a21 | |||
| 6d52427696 | |||
| 374abe7e88 | |||
| 1b698808c3 | |||
| 62c81f2cf3 | |||
| 08166fe669 | |||
| 70ec318204 | |||
| 081411a448 | |||
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| 37b90894e3 | |||
| f6983cee35 | |||
| 642205bc68 | |||
| a8bc95bd1f | |||
| 0dcef701df | |||
| 1dafb620b0 | |||
| 828a9df7d9 | |||
| ea72d70b1b | |||
| bf953e7953 |
@@ -45,8 +45,9 @@ dw !ROM_VERSION_HIGH
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|||||||
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||||||
; Rando Specific SRAM assignments
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; Rando Specific SRAM assignments
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||||||
!SHOP_PURCHASE_COUNTS = "$7EF302" ;$7EF302 - $7EF33F (temporary home)
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!SHOP_PURCHASE_COUNTS = "$7EF302" ;$7EF302 - $7EF33F (temporary home)
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!INVENTORY_SWAP = "$7EF38C" ; [w]
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!INVENTORY_SWAP = "$7EF38C"
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!INVENTORY_SWAP_2 = "$7EF38E" ; [w]
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!INVENTORY_SWAP_2 = "$7EF38E"
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!WEAPON_LEVEL = "$7EF38F"
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!ITEM_LIMIT_COUNTS = "$7EF390" ; $7EF390 - ????
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!ITEM_LIMIT_COUNTS = "$7EF390" ; $7EF390 - ????
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!NPC_FLAGS = "$7EF410"
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!NPC_FLAGS = "$7EF410"
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!NPC_FLAGS_2 = "$7EF411"
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!NPC_FLAGS_2 = "$7EF411"
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@@ -221,6 +222,8 @@ incsrc darkroomitems.asm
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incsrc fastcredits.asm
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incsrc fastcredits.asm
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incsrc msu.asm
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incsrc msu.asm
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incsrc dungeonmap.asm
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incsrc dungeonmap.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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if !FEATURE_NEW_TEXT
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if !FEATURE_NEW_TEXT
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incsrc textrenderer.asm
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incsrc textrenderer.asm
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endif
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endif
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@@ -298,6 +301,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin sheet73.gfx
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incbin sheet73.gfx
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warnpc $31E501
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warnpc $31E501
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org $31E800
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Damage_Table_Bombs:
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incbin damage_table_sword_bombs.bin
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warnpc $31F000
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org $31F000
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Damage_Table_Pseudo:
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incbin damage_table_pseudo_sword.bin
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warnpc $31F800
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org $338000
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org $338000
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GFX_HUD_Palette:
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GFX_HUD_Palette:
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incbin hudpalette.pal
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incbin hudpalette.pal
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@@ -317,6 +330,11 @@ if !FEATURE_NEW_TEXT
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incbin newfont.bin
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incbin newfont.bin
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NewFontInverted:
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NewFontInverted:
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incbin newfont_inverted.bin
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incbin newfont_inverted.bin
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org $0CD7DF
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incbin text_unscramble1.bin
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org $0CE4D5
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incbin text_unscramble2.bin
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endif
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endif
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org $328000
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org $328000
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BIN
damage_table_pseudo_sword.bin
Normal file
BIN
damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
damage_table_sword_bombs.bin
Normal file
BIN
damage_table_sword_bombs.bin
Normal file
Binary file not shown.
@@ -141,10 +141,16 @@ SetEscapeAssist:
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
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BRA ++
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BRA ++
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.no_train ; choo choo
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.no_train ; choo choo
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LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
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BIT.b #$40 : BEQ + : STA !INFINITE_MAGIC : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
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BIT.b #$20 : BEQ + : STA !INFINITE_BOMBS : +
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BIT.b #$10 : BEQ + : STA !INFINITE_ARROWS : +
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++
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++
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LDA.l SpecialWeapons : CMP #$01 : BNE +
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LDA.l !WEAPON_LEVEL : BEQ +
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LDA #$01 : STA !INFINITE_BOMBS
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+
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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SetSilverBowMode:
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SetSilverBowMode:
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85
dialog.asm
85
dialog.asm
@@ -299,31 +299,64 @@ RTL
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; s = silver arrow bow
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; s = silver arrow bow
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; p = 2nd progressive bow
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; p = 2nd progressive bow
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DialogGanon2:
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DialogGanon2:
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JSL.l CheckGanonVulnerability
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JSL.l CheckGanonVulnerability
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REP #$20
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REP #$20
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BCS +
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BCS +
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LDA.w #$018D : BRA ++
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LDA.w #$018D : JMP .done
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+
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+
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LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
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LDA.l SpecialWeapons : AND.w #$00FF
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CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
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.silver_arrows
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LDA.l $7EF38E
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LDA.l $7EF38E
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BIT.w #$0080 : BNE + ; branch if bow
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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LDA.w #$0192 : JMP .done
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+
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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LDA.w #$0195 : JMP .done
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+
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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LDA.w #$0194 : JMP .done
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+
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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LDA.w #$0193 : JMP .done
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+
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+
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LDA.w #$016E
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LDA.w #$016E : JMP .done
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++
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.special_item
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CMP.w #$0001 : BEQ .silver_arrows
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CMP.w #$0004 : BEQ .bombs
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CMP.w #$0005 : BEQ .powder
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CMP.w #$0010 : BEQ .bee
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PHX : TAX
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LDA.l $7EF33F, X : PLX : AND #$00FF : BNE +
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LDA.w #$0192 : JMP .done
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+
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LDA.w #$0195 : BRA .done
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.bombs
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LDA.l $7EF343 : AND #$00FF : BNE +
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LDA.l $7F50C9 : AND #$00FF : BNE + ; check for infinite bombs
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.powder
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LDA.l $7EF38C : AND #$0010 : BNE +
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.bee
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LDA.l $7EF35C : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l $7EF35D : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l $7EF35E : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l $7EF35F : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.done
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STA $1CF0
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STA $1CF0
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SEP #$20
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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JSL.l Sprite_ShowMessageMinimal_Alt
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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DialogEtherTablet:
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DialogEtherTablet:
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@@ -333,11 +366,8 @@ DialogEtherTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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JSL CheckTabletSword : BMI .yesText
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LDA $7EF34B : BEQ .yesText : BRA .noText
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CMP.b #$02 : !BGE .noText
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++
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
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;++
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.yesText
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.yesText
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PLA
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PLA
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LDA.b #$0C
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LDA.b #$0C
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@@ -355,11 +385,8 @@ DialogBombosTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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+
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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BIT $F4 : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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JSL CheckTabletSword : BMI .yesText
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LDA $7EF34B : BEQ .yesText : BRA .noText
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CMP.b #$02 : !BGE .noText
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++
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LDA $7EF359 : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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.yesText
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.yesText
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PLA
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PLA
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LDA.b #$0D
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LDA.b #$0D
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@@ -373,7 +400,7 @@ RTL
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DialogSahasrahla:
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DialogSahasrahla:
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LDA.l $7EF374 : AND #$04 : BEQ + ;Check if player has green pendant
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LDA.l $7EF374 : AND #$04 : BEQ + ;Check if player has green pendant
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LDA.b #$2F
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LDA.b #$2F
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LDY.b #$00
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LDY.b #$00
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JML Sprite_ShowMessageUnconditional
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JML Sprite_ShowMessageUnconditional
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+
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+
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RTL
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RTL
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@@ -86,6 +86,7 @@ OnFileCreation:
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TAX ; what we wrote over
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TAX ; what we wrote over
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LDA StartingEquipment+$4C : STA $700340+$4C ; copy starting equipment swaps to file select screen
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LDA StartingEquipment+$4C : STA $700340+$4C ; copy starting equipment swaps to file select screen
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LDA StartingEquipment+$4E : STA $700340+$4E
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LDA StartingEquipment+$4E : STA $700340+$4E
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LDA StartingEquipment+$4F : STA $700340+$4F ; copy starting bomb level
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RTL
|
RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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!RNG_ITEM_LOCK_IN = "$7F5090"
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!RNG_ITEM_LOCK_IN = "$7F5090"
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@@ -129,13 +130,13 @@ OnNewFile:
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LDA.l StartingTime : STA $7EF454
|
LDA.l StartingTime : STA $7EF454
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LDA.l StartingTime+2 : STA $7EF454+2
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LDA.l StartingTime+2 : STA $7EF454+2
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|
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LDX.w #$004E : - ; copy over starting equipment
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LDX.w #$004F : - ; copy over starting equipment
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LDA StartingEquipment, X : STA $7EF340, X
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LDA StartingEquipment, X : STA $7EF340, X
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DEX : DEX
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DEX : DEX
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BPL -
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BPL -
|
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|
|
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LDX #$000E : -
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LDX #$000E : -
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LDA $7EF37C, X : STA $7EF4E0, X
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LDA $7EF37C, X : STA $7EF4E0, X
|
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DEX : DEX
|
DEX : DEX
|
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BPL -
|
BPL -
|
||||||
|
|
||||||
@@ -252,6 +253,6 @@ PostItemAnimation:
|
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JSL.l IncrementChestTurnCounter
|
JSL.l IncrementChestTurnCounter
|
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+
|
+
|
||||||
|
|
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STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -272,15 +272,16 @@ DrawPlayerFileShared:
|
|||||||
%fs_drawBottle($70035F,9,23)
|
%fs_drawBottle($70035F,9,23)
|
||||||
|
|
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; Sword
|
; Sword
|
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|
LDA.l SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .bombSword
|
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LDA.l $700359 : AND.w #$00FF : BNE +
|
LDA.l $700359 : AND.w #$00FF : BNE +
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||||
BRA ++
|
BRA ++
|
||||||
@@ -290,6 +291,28 @@ DrawPlayerFileShared:
|
|||||||
+
|
+
|
||||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||||
|
.bombSword
|
||||||
|
LDA.l $70038F : AND.w #$00FF : BNE +
|
||||||
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_master_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_gold_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Shield
|
; Shield
|
||||||
@@ -560,6 +583,18 @@ FileSelectItems:
|
|||||||
.good_bee_bottle
|
.good_bee_bottle
|
||||||
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
dw #$0240|!FS_COLOR_BW, #$0241|!FS_COLOR_BW, #$0254|!FS_COLOR_YELLOW, #$0246|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
.fighters_bombs
|
||||||
|
dw #$020C|!FS_COLOR_GREEN, #$020D|!FS_COLOR_GREEN, #$021C|!FS_COLOR_GREEN, #$02A1|!FS_COLOR_GREEN
|
||||||
|
.master_bombs
|
||||||
|
dw #$020C|!FS_COLOR_BLUE, #$020D|!FS_COLOR_BLUE, #$021C|!FS_COLOR_BLUE, #$02A2|!FS_COLOR_BLUE
|
||||||
|
.tempered_bombs
|
||||||
|
dw #$020C|!FS_COLOR_RED, #$020D|!FS_COLOR_RED, #$021C|!FS_COLOR_RED, #$02A3|!FS_COLOR_RED
|
||||||
|
.gold_bombs
|
||||||
|
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A4|!FS_COLOR_YELLOW
|
||||||
|
.extra_gold_bombs
|
||||||
|
dw #$020C|!FS_COLOR_YELLOW, #$020D|!FS_COLOR_YELLOW, #$021C|!FS_COLOR_YELLOW, #$02A5|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FileSelectDrawHudBar:
|
FileSelectDrawHudBar:
|
||||||
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
LDA #$029B|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||||
@@ -570,11 +605,29 @@ FileSelectDrawHudBar:
|
|||||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||||
|
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP #$0001 : BEQ .colorBombs
|
||||||
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
LDA $700343 : AND.w #$00FF
|
LDA $700343 : AND.w #$00FF
|
||||||
JSL.l HexToDec
|
JSL.l HexToDec
|
||||||
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
LDA $7F5006 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||||
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
LDA $7F5007 : AND.w #$00FF : !ADD.w #$210+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||||
|
BRA ++
|
||||||
|
.colorBombs
|
||||||
|
LDA $70038F : AND.w #$00FF : BNE +
|
||||||
|
; no bombs, draw no icon
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA #$028B|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
LDA #$028B|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||||
|
++
|
||||||
|
|
||||||
LDA.l !FS_INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
LDA.l !FS_INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||||
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
LDA #$0299|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||||
|
|||||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if [1, 2].include?(ret[0]) # boomerang
|
||||||
|
if sprite == 0x53 # armos knight
|
||||||
|
ret[0] = 0 # do nothing
|
||||||
|
else
|
||||||
|
ret[0] = 5 # stun very briefly instead of damage
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||||
|
ret[6] = 0
|
||||||
|
end
|
||||||
|
if ret[7] == 2 # hookshot
|
||||||
|
ret[7] = 1 # still want to stun
|
||||||
|
end
|
||||||
|
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||||
|
ret[8] = 0
|
||||||
|
end
|
||||||
|
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||||
|
ret[9] = 0
|
||||||
|
end
|
||||||
|
if ret[10] == 4 # powder
|
||||||
|
ret[10] = 0
|
||||||
|
end
|
||||||
|
if ret[11] > 0 && ![0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||||
|
ret[11] = 0
|
||||||
|
end
|
||||||
|
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||||
|
ret[12] = 0
|
||||||
|
end
|
||||||
|
if ret[13] > 0 && ![0xA3, 0xA1].include?(sprite) # bombos
|
||||||
|
ret[13] = 0
|
||||||
|
end
|
||||||
|
if ret[14] != 1 # ether
|
||||||
|
ret[14] = 0
|
||||||
|
end
|
||||||
|
if [1, 2].include?(ret[15]) # quake
|
||||||
|
ret[15] = 0
|
||||||
|
end
|
||||||
|
if sprite == 0x53 and ret[2] == 3
|
||||||
|
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("damage_table.bin") do |input|
|
||||||
|
File.open("damage_table_sword_bombs.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||||
|
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||||
|
ret[5] = 0
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("damage_table.bin") do |input|
|
||||||
|
File.open("damage_table_pseudo_sword.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
|||||||
CPX.b #$04 : BEQ .boomerang
|
CPX.b #$04 : BEQ .boomerang
|
||||||
CPX.b #$05 : BEQ .boomerang
|
CPX.b #$05 : BEQ .boomerang
|
||||||
CPX.b #$39 : BEQ .hookshot
|
CPX.b #$39 : BEQ .hookshot
|
||||||
CPX.b #$3b : BEQ .hookshot
|
CPX.b #$3B : BEQ .hookshot
|
||||||
CPX.b #$3c : BEQ .hookshot
|
CPX.b #$3C : BEQ .hookshot
|
||||||
CPX.b #$3d : BEQ .hookshot
|
CPX.b #$3D : BEQ .hookshot
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : CMP #$02 : BNE .normal
|
||||||
|
TXA : AND #$78 : CMP #$28 : BNE .normal
|
||||||
|
LDA $0DB8F1, X : BEQ .noDamage
|
||||||
|
LDA #$01
|
||||||
|
RTL
|
||||||
|
|
||||||
.normal
|
.normal
|
||||||
lda $0db8f1,x ;what we wrote over
|
LDA $0DB8F1, X ; what we wrote over
|
||||||
RTL
|
RTL
|
||||||
.boomerang
|
.boomerang
|
||||||
LDA.l StunItemAction : AND #$01 : BNE .normal
|
LDA.l StunItemAction : AND #$01 : BNE .normal
|
||||||
|
|||||||
137
hooks.asm
137
hooks.asm
@@ -360,9 +360,6 @@ JSL.l LoadBombCount
|
|||||||
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
org $098133 ; <- 48133 - ancilla_init.asm : 211 (STA $7EF343 : BNE .bombs_left_over)
|
||||||
JSL.l StoreBombCount
|
JSL.l StoreBombCount
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $0DE4BF ; <- 6E4BF - equipment.asm : 1249 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs)
|
|
||||||
JSL.l LoadBombCount16
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
org $0DDEB3 ; <- 6DEB3 - equipment.asm : 328 (LDA $7EF33F, X)
|
||||||
JSL.l IsItemAvailable
|
JSL.l IsItemAvailable
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -961,12 +958,9 @@ LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
|||||||
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
org $09861F ; 4861F - ancilla_init.asm:724 (LDA .item_values, Y)
|
||||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||||
|
|
||||||
org $098627 ; 48627 - ancilla_init.asm:731 (LDA .item_target_addr+0, X)
|
org $098624 ; 48624 - ancilla_init.asm:728 (TYA : ASL A : TAX)
|
||||||
LDA.w AddReceivedItemExpanded_item_target_addr+0, X
|
JSL.l UpdateInventoryLocationExpanded
|
||||||
org $09862C ; 4862C - ancilla_init.asm:722 (LDA .item_target_addr+1, X)
|
BRA + : NOP #18 : +
|
||||||
LDA.w AddReceivedItemExpanded_item_target_addr+1, X
|
|
||||||
org $098635 ; 48635 - ancilla_init.asm:727 (LDA .item_values, Y)
|
|
||||||
LDA.w AddReceivedItemExpanded_item_values, Y
|
|
||||||
|
|
||||||
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
org $0986AA ; 486AA - ancilla_init.asm:848 (LDA .item_masks, X)
|
||||||
LDA.w AddReceivedItemExpanded_item_masks, X
|
LDA.w AddReceivedItemExpanded_item_masks, X
|
||||||
@@ -2338,9 +2332,6 @@ NOP #6
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $09865E ; <- 4865E
|
org $09865E ; <- 4865E
|
||||||
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
JSL.l $1BEE1B ; fix something i wrote over i shouldn't have
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
org $098638 ; <- 48638 - ancilla_init.asm:737 - LDA .item_values, Y : BMI .dontWrite (BMI)
|
|
||||||
JSL.l ItemDowngradeFix
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -2759,6 +2750,128 @@ org $01C536 : JSL FixJingleGlitch
|
|||||||
org $01C592 : JSL FixJingleGlitch
|
org $01C592 : JSL FixJingleGlitch
|
||||||
org $01C65F : JSL FixJingleGlitch
|
org $01C65F : JSL FixJingleGlitch
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Bomb-Only Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||||
|
JSL DamageClassCalc
|
||||||
|
BRA + : NOP #29 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #5 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $088DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $08E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||||
|
JSL Utility_CheckHelmasaurKingCollision
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1E838C ; sprite_helmasaur_king.asm@522 (LDA $0301 : AND.b #$0A)
|
||||||
|
JSL Utility_CheckHammerHelmasaurKingMask
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||||
|
JSL Utility_CheckImpervious
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $068F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||||
|
JSL AllowBombingMoldorm
|
||||||
|
BRA + : NOP : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||||
|
JSL AllowBombingBarrier
|
||||||
|
RTS : NOP #7
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||||
|
JSL DrawBombInMenu
|
||||||
|
BRA + : NOP #13 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||||
|
JSL DrawBombInYBox
|
||||||
|
BRA + : NOP #2 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||||
|
JSL DrawSwordInMenu
|
||||||
|
BRA + : NOP #16 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||||
|
JSL DrawBombOnHud
|
||||||
|
BRA + : NOP #8 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $089EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||||
|
JSL SetBombSpriteColor
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; bomb icons with numbers
|
||||||
|
org $0DFC51 ; is this being used? I hope not! let's find out if anything breaks!
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||||
|
|
||||||
|
; bomb icons without numbers
|
||||||
|
org $0DFC81
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $079CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A)
|
||||||
|
JSL CheckDetonateBomb
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||||
|
JSL SetBeeType
|
||||||
|
BRA + : NOP #15 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||||
|
JSL ArrghusBoing
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||||
|
JSL BeeCheckTarget
|
||||||
|
BCS .bee_valid_target
|
||||||
|
BRA .bee_unsuitable_target
|
||||||
|
NOP #48
|
||||||
|
.bee_unsuitable_target
|
||||||
|
skip 11
|
||||||
|
.bee_valid_target
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Variable Ganon Vulnerability
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $08BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckPowderVulnerability
|
||||||
|
NOP #2
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||||
|
JSL Ganon_CheckInvincible
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||||
|
JSL CheckBeeBoss
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $0DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckBeeVulnerability
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Pseudo-Sword Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $06ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||||
|
JSL StoreSwordDamage
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Text Renderer
|
; Text Renderer
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -553,6 +553,14 @@ AddInventory:
|
|||||||
CPY.b #$B0 : !BGE +
|
CPY.b #$B0 : !BGE +
|
||||||
JSR .incrementKey
|
JSR .incrementKey
|
||||||
JMP .done
|
JMP .done
|
||||||
|
+ CPY.b #$B1 : !BLT + ; Items $B1 - $B6 - Bomb Upgrades
|
||||||
|
CPY.b #$B7 : !BGE +
|
||||||
|
JSR .incrementBombLevel
|
||||||
|
JMP .done
|
||||||
|
+ CPY.b #$B7 : !BLT + ; Items $B7 - $BC - Cane Upgrades
|
||||||
|
CPY.b #$BD : !BGE +
|
||||||
|
JSR .incrementCaneLevel
|
||||||
|
JMP .done
|
||||||
+
|
+
|
||||||
.done
|
.done
|
||||||
PLP : PLX : PLA
|
PLP : PLX : PLA
|
||||||
@@ -622,6 +630,14 @@ RTS
|
|||||||
LDA $7EF422 : !ADD #$20 : STA $7EF422 ; increment sword counter
|
LDA $7EF422 : !ADD #$20 : STA $7EF422 ; increment sword counter
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
.incrementBombLevel
|
||||||
|
JSR .stampSword ; update "first bomb" timestamp
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.incrementCaneLevel
|
||||||
|
JSR .stampSword ; update "first cane" timestamp
|
||||||
|
RTS
|
||||||
|
|
||||||
.incrementShield
|
.incrementShield
|
||||||
; CHECK FOR DUPLICATE SHIELDS
|
; CHECK FOR DUPLICATE SHIELDS
|
||||||
LDA $7EF422 : !ADD #$08 : AND #$18 : TAX
|
LDA $7EF422 : !ADD #$08 : AND #$18 : TAX
|
||||||
@@ -718,7 +734,13 @@ RTS
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
.incrementBossSword
|
.incrementBossSword
|
||||||
LDA $7EF359
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
LDA $7EF359 : BRA ++
|
||||||
|
+ : LDA !WEAPON_LEVEL
|
||||||
|
++
|
||||||
BNE + : -
|
BNE + : -
|
||||||
%TopHalf($7EF452) : RTS
|
%TopHalf($7EF452) : RTS
|
||||||
+ CMP #$FF : BEQ -
|
+ CMP #$FF : BEQ -
|
||||||
|
|||||||
@@ -29,6 +29,9 @@ ItemDowngradeFixMain:
|
|||||||
CPY.b #$13 : BEQ .isShovel ; Shovel
|
CPY.b #$13 : BEQ .isShovel ; Shovel
|
||||||
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
CPY.b #$29 : BEQ .isMushroom ; Mushroom
|
||||||
|
|
||||||
|
CPY.b #$B1 : !BLT + : CPY.b #$B6 : !BLT .isBombUpgrade : +
|
||||||
|
CPY.b #$B7 : !BLT + : CPY.b #$BC : !BLT .isCaneUpgrade : +
|
||||||
|
|
||||||
.done
|
.done
|
||||||
STA [$00] ; thing we wrote over part 2
|
STA [$00] ; thing we wrote over part 2
|
||||||
.dontWrite
|
.dontWrite
|
||||||
@@ -69,5 +72,27 @@ RTS
|
|||||||
JMP .done
|
JMP .done
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
|
JMP .done
|
||||||
|
.isBombUpgrade
|
||||||
|
PHA
|
||||||
|
TYA ; load bomb upgrade item
|
||||||
|
!SUB #$B0 ; convert to bomb level
|
||||||
|
CMP.l !WEAPON_LEVEL : !BGE + ; skip if highest is lower (this is an upgrade)
|
||||||
|
LDA.l !WEAPON_LEVEL : !ADD #$B0 ; convert to item id
|
||||||
|
TAY : PLA : LDA.l !WEAPON_LEVEL ; put bomb level into the thing to write
|
||||||
|
JMP .done
|
||||||
|
+
|
||||||
|
PLA
|
||||||
|
JMP .done
|
||||||
|
.isCaneUpgrade
|
||||||
|
PHA
|
||||||
|
TYA ; load cane upgrade item
|
||||||
|
!SUB #$B6 ; convert to cane level
|
||||||
|
CMP.l !WEAPON_LEVEL : !BGE + ; skip if highest is lower (this is an upgrade)
|
||||||
|
LDA.l !WEAPON_LEVEL : !ADD #$B6 ; convert to item id
|
||||||
|
TAY : PLA : LDA.l !WEAPON_LEVEL ; put cane level into the thing to write
|
||||||
|
JMP .done
|
||||||
|
+
|
||||||
|
PLA
|
||||||
JMP .done
|
JMP .done
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -8,6 +8,9 @@ SEP #$30
|
|||||||
|
|
||||||
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
LDA !INFINITE_BOMBS : BNE .infinite_bombs
|
||||||
.finite_bombs
|
.finite_bombs
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE .normal
|
||||||
|
LDA.l !WEAPON_LEVEL : BEQ .no_bombs
|
||||||
|
.normal
|
||||||
LDA.l $7EF343 ; bombs
|
LDA.l $7EF343 ; bombs
|
||||||
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
JSR HudHexToDec2Digit ;requires 8 bit registers!
|
||||||
REP #$20
|
REP #$20
|
||||||
@@ -15,6 +18,12 @@ SEP #$30
|
|||||||
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
LDX.b $07 : TXA : ORA.w #$2400 : STA !BOMBCOUNT_DRAW_ADDRESS+2 ; Draw bombs 1 digit
|
||||||
BRA +
|
BRA +
|
||||||
|
|
||||||
|
.no_bombs
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$207F : STA !BOMBCOUNT_DRAW_ADDRESS
|
||||||
|
STA !BOMBCOUNT_DRAW_ADDRESS+2
|
||||||
|
BRA +
|
||||||
|
|
||||||
.infinite_bombs
|
.infinite_bombs
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
LDA.w #$2431 : STA !BOMBCOUNT_DRAW_ADDRESS ; infinity (left half)
|
||||||
|
|||||||
384
newitems.asm
384
newitems.asm
@@ -39,6 +39,19 @@
|
|||||||
; #$80 - Compasses
|
; #$80 - Compasses
|
||||||
; #$90 - Big Keys
|
; #$90 - Big Keys
|
||||||
; #$A0 - Small Keys
|
; #$A0 - Small Keys
|
||||||
|
; #$B0 - reserved for bee traps
|
||||||
|
; #$B1 - L-1 Bombs
|
||||||
|
; #$B2 - L-2 Bombs
|
||||||
|
; #$B3 - L-3 Bombs
|
||||||
|
; #$B4 - L-4 Bombs
|
||||||
|
; #$B5 - L-5 Bombs
|
||||||
|
; #$B6 - Progressive Bombs
|
||||||
|
; #$B7 - L-1 Cane
|
||||||
|
; #$B8 - L-2 Cane
|
||||||
|
; #$B9 - L-3 Cane
|
||||||
|
; #$BA - L-4 Cane
|
||||||
|
; #$BB - L-5 Cane
|
||||||
|
; #$BC - Progressive Cane
|
||||||
; #$FE - Server Request (Asychronous Chest)
|
; #$FE - Server Request (Asychronous Chest)
|
||||||
; #$FF - Null Chest
|
; #$FF - Null Chest
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -68,23 +81,23 @@
|
|||||||
;JML GetAnimatedSpriteGfxFile_return
|
;JML GetAnimatedSpriteGfxFile_return
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetAnimatedSpriteGfxFile:
|
GetAnimatedSpriteGfxFile:
|
||||||
CMP.b #$0C : BNE +
|
CMP.b #$0C : BNE +
|
||||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$23 : BNE +
|
CMP.b #$23 : BNE +
|
||||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$48 : BNE +
|
CMP.b #$48 : BNE +
|
||||||
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$60 : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
|
|
||||||
CMP.b #$24 : !BGE +
|
CMP.b #$24 : !BGE +
|
||||||
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5B : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$37 : !BGE +
|
CMP.b #$37 : !BGE +
|
||||||
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5C : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
CMP.b #$39 : !BGE +
|
CMP.b #$39 : !BGE +
|
||||||
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
LDY.b #$5D : JML GetAnimatedSpriteGfxFile_return
|
||||||
+
|
+
|
||||||
LDY.b #$32
|
LDY.b #$32
|
||||||
@@ -267,7 +280,7 @@ AddReceivedItemExpandedGetItem:
|
|||||||
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
+ CMP.b #$57 : BNE + ; Programmable Object 3
|
||||||
%ProgrammableItemLogic(3)
|
%ProgrammableItemLogic(3)
|
||||||
JMP .done
|
JMP .done
|
||||||
+ CMP.b #$58 : BNE + ; Upgrade-Only Sivler Arrows
|
+ CMP.b #$58 : BNE + ; Upgrade-Only Silver Arrows
|
||||||
LDA.l SilverArrowsUseRestriction : BNE +++
|
LDA.l SilverArrowsUseRestriction : BNE +++
|
||||||
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
LDA.l SilverArrowsAutoEquip : AND.b #$01 : BEQ +++
|
||||||
LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
|
LDA $7EF340 : BEQ ++ : CMP.b #$03 : !BGE ++
|
||||||
@@ -394,11 +407,27 @@ AddReceivedItemExpandedGetItem:
|
|||||||
LDA $7EF36F : INC : STA $7EF36F
|
LDA $7EF36F : INC : STA $7EF36F
|
||||||
++
|
++
|
||||||
JMP .done
|
JMP .done
|
||||||
|
+ CMP.b #$B1 : !BLT + : CMP.b #$B7 : !BGE + ; Bomb Upgrades
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE .done
|
||||||
|
LDA #$01 : STA $7F50C9 ; infinite bombs
|
||||||
|
JMP .done
|
||||||
|
+ : CMP.b #$B7 : !BLT + : CMP.b #$BD : !BGE + ; Cane Upgrades
|
||||||
|
LDA.l SpecialWeapons : CMP #$03 : BEQ .blue_cane
|
||||||
|
CMP #$04 : BEQ .red_cane
|
||||||
|
BRA .done
|
||||||
|
.blue_cane
|
||||||
|
LDA #$01 : STA $7EF351
|
||||||
|
BRA .done
|
||||||
|
.red_cane
|
||||||
|
LDA #$01 : STA $7EF350
|
||||||
|
BRA .done
|
||||||
|
BRA .done
|
||||||
+
|
+
|
||||||
.done
|
.done
|
||||||
PLX
|
PLX
|
||||||
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
LDA $02E9 : CMP.b #$01 ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
; #$70 - Maps
|
; #$70 - Maps
|
||||||
; #$80 - Compasses
|
; #$80 - Compasses
|
||||||
; #$90 - Big Keys
|
; #$90 - Big Keys
|
||||||
@@ -494,16 +523,16 @@ AddReceivedItemExpanded:
|
|||||||
LDA.b #$23 : STA $02D8 : JMP .done
|
LDA.b #$23 : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
++ : CMP.b #$61 : BNE ++ ; Progressive Lifting Glove
|
||||||
LDA $7EF354 : BNE + ; No Lift
|
LDA $7EF354 : BNE + ; No Lift
|
||||||
LDA.b #$1B : STA $02D8 : BRA .done
|
LDA.b #$1B : STA $02D8 : JMP .done
|
||||||
+ ; Everything Else
|
+ ; Everything Else
|
||||||
LDA.b #$1C : STA $02D8 : BRA .done
|
LDA.b #$1C : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
++ : CMP.b #$64 : BNE ++ : -- ; Progressive Bow
|
||||||
LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
LDA $7EF340 : INC : LSR : CMP.l ProgressiveBowLimit : !BLT +
|
||||||
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
LDA.l ProgressiveBowReplacement : STA $02D8 : JMP .done
|
||||||
+ : CMP.b #$00 : BNE + ; No Bow
|
+ : CMP.b #$00 : BNE + ; No Bow
|
||||||
LDA.b #$3A : STA $02D8 : BRA .done
|
LDA.b #$3A : STA $02D8 : JMP .done
|
||||||
+ ; Any Bow
|
+ ; Any Bow
|
||||||
LDA.b #$3B : STA $02D8 : BRA .done
|
LDA.b #$3B : STA $02D8 : JMP .done
|
||||||
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
++ : CMP.b #$65 : BNE ++ ; Progressive Bow 2
|
||||||
LDA.l !INVENTORY_SWAP_2 : ORA #$20 : STA.l !INVENTORY_SWAP_2
|
LDA.l !INVENTORY_SWAP_2 : ORA #$20 : STA.l !INVENTORY_SWAP_2
|
||||||
BRA --
|
BRA --
|
||||||
@@ -514,45 +543,66 @@ AddReceivedItemExpanded:
|
|||||||
JSL.l GetRNGItemSingle : STA $02D8
|
JSL.l GetRNGItemSingle : STA $02D8
|
||||||
XBA : JSR.w MarkRNGItemSingle
|
XBA : JSR.w MarkRNGItemSingle
|
||||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||||
BRA .done
|
JMP .done
|
||||||
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
++ : CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||||
JSL.l GetRNGItemMulti : STA $02D8
|
JSL.l GetRNGItemMulti : STA $02D8
|
||||||
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
LDA #$FF : STA !LOCK_IN ; clear lock-in
|
||||||
BRA .done
|
JMP .done
|
||||||
|
++ : CMP.b #$B6 : BNE ++ ; Progressive Bombs
|
||||||
|
LDA !WEAPON_LEVEL
|
||||||
|
CMP.b #$00 : BNE + ; have no Bombs
|
||||||
|
LDA.b #$B1 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$01 : BNE + ; have L-1 Bombs
|
||||||
|
LDA.b #$B2 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$02 : BNE + ; have L-2 Bombs
|
||||||
|
LDA.b #$B3 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$03 : BNE + ; have L-3 Bombs
|
||||||
|
LDA.b #$B4 : STA $02D8 : JMP .done
|
||||||
|
+ ; Everything Else
|
||||||
|
LDA.b #$B5 : STA $02D8 : JMP .done
|
||||||
|
++ : CMP.b #$BC : BNE ++ ; Progressive Cane
|
||||||
|
LDA !WEAPON_LEVEL
|
||||||
|
CMP.b #$00 : BNE + ; have no Cane
|
||||||
|
LDA.b #$B7 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$01 : BNE + ; have L-1 Cane
|
||||||
|
LDA.b #$B8 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$02 : BNE + ; have L-2 Cane
|
||||||
|
LDA.b #$B9 : STA $02D8 : JMP .done
|
||||||
|
+ : CMP.b #$03 : BNE + ; have L-3 Cane
|
||||||
|
LDA.b #$BA : STA $02D8 : JMP .done
|
||||||
|
+ ; Everything Else
|
||||||
|
LDA.b #$BB : STA $02D8 : JMP .done
|
||||||
++
|
++
|
||||||
.done
|
.done
|
||||||
PLX : PLA
|
PLX : PLA
|
||||||
|
|
||||||
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
PHB : PHK ; we're skipping the corresponding instructions to grab the data bank
|
||||||
JML.l AddReceivedItem+2
|
JML.l AddReceivedItem+2
|
||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
;DATA AddReceivedItemExpanded
|
;DATA AddReceivedItemExpanded
|
||||||
{
|
{
|
||||||
; This is a temporary measure for Fish to have consistent addresses
|
|
||||||
org $A08800
|
|
||||||
|
|
||||||
.y_offsets
|
.y_offsets
|
||||||
db -5, -5, -5, -5, -5, -4, -4, -5
|
db -5, -5, -5, -5, -5, -4, -4, -5
|
||||||
db -5, -4, -4, -4, -2, -4, -4, -4
|
db -5, -4, -4, -4, -2, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -5, -4, -4, -4, -4
|
db -4, -4, -4, -5, -4, -4, -4, -4
|
||||||
db -4, -4, -2, -4, -4, -4, -4, -4
|
db -4, -4, -2, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -4, -4, -2, -2, -2, -4
|
db -4, -4, -4, -4, -2, -2, -2, -4
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4
|
db -4, -4, -4, -4, -4, -4, -4, -4
|
||||||
|
|
||||||
db -4, -4, -2, -2, -4, -2, -4, -4
|
db -4, -4, -2, -2, -4, -2, -4, -4
|
||||||
db -4, -5, -4, -4
|
db -4, -5, -4, -4
|
||||||
;new
|
;new
|
||||||
db -4, -4, -4, -4
|
db -4, -4, -4, -4
|
||||||
db -5 ; Master Sword (Safe)
|
db -5 ; Master Sword (Safe)
|
||||||
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
db -4, -4, -4, -4 ; +5/+10 Bomb Arrows
|
||||||
db -4, -4, -4 ; 3x Programmable Item
|
db -4, -4, -4 ; 3x Programmable Item
|
||||||
db -4 ; Upgrade-Only Sivler Arrows
|
db -4 ; Upgrade-Only Silver Arrows
|
||||||
db -4 ; 1 Rupoor
|
db -4 ; 1 Rupoor
|
||||||
db -4 ; Null Item
|
db -4 ; Null Item
|
||||||
db -4, -4, -4 ; Red, Blue & Green Clocks
|
db -4, -4, -4 ; Red, Blue & Green Clocks
|
||||||
@@ -566,32 +616,35 @@ org $A08800
|
|||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Compass
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Big Key
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Free Small Key
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4 ; reserved for bee traps
|
||||||
|
db -4, -4, -4, -4, -4, -4 ; Bomb Upgrades
|
||||||
|
db -4, -4, -4, -4, -4, -4 ; Cane Upgrades
|
||||||
|
db -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
db -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 ; Unused
|
||||||
|
|
||||||
.x_offsets
|
.x_offsets
|
||||||
db 4, 4, 4, 4, 4, 0, 0, 4
|
db 4, 4, 4, 4, 4, 0, 0, 4
|
||||||
db 4, 4, 4, 4, 5, 0, 0, 0
|
db 4, 4, 4, 4, 5, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 4, 0, 4, 0, 0
|
db 0, 0, 0, 4, 0, 4, 0, 0
|
||||||
db 4, 0, 0, 0, 0, 0, 0, 0
|
db 4, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 0, 4, 0, 0, 0
|
db 0, 0, 0, 0, 4, 0, 0, 0
|
||||||
db 0, 0, 5, 0, 0, 0, 0, 0
|
db 0, 0, 5, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 0, 0, 4, 4, 4, 0
|
db 0, 0, 0, 0, 4, 4, 4, 0
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0
|
db 0, 0, 0, 0, 0, 0, 0, 0
|
||||||
|
|
||||||
db 0, 0, 4, 4, 0, 4, 0, 0
|
db 0, 0, 4, 4, 0, 4, 0, 0
|
||||||
db 0, 4, 0, 0
|
db 0, 4, 0, 0
|
||||||
;new
|
;new
|
||||||
db 0, 0, 0, 0
|
db 0, 0, 0, 0
|
||||||
db 4 ; Master Sword (Safe)
|
db 4 ; Master Sword (Safe)
|
||||||
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
db 0, 0, 0, 0 ; +5/+10 Bomb Arrows
|
||||||
db 0, 0, 0 ; 3x Programmable Item
|
db 0, 0, 0 ; 3x Programmable Item
|
||||||
db 0 ; Upgrade-Only Sivler Arrows
|
db 0 ; Upgrade-Only Silver Arrows
|
||||||
db 4 ; 1 Rupoor
|
db 4 ; 1 Rupoor
|
||||||
db 0 ; Null Item
|
db 0 ; Null Item
|
||||||
db 0, 0, 0 ; Red, Blue & Green Clocks
|
db 0, 0, 0 ; Red, Blue & Green Clocks
|
||||||
@@ -606,33 +659,36 @@ org $A08800
|
|||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Free Big Key
|
||||||
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
;db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; *EVENT*
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0 ; reserved for bee traps
|
||||||
|
db 0, 0, 0, 0, 0, 0 ; Bomb Upgrades
|
||||||
|
db 4, 4, 4, 4, 4, 4 ; Cane Upgrades
|
||||||
|
db 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ; Unused
|
||||||
|
|
||||||
.item_graphics_indices
|
.item_graphics_indices
|
||||||
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
db $06, $18, $18, $18, $2D, $20, $2E, $09
|
||||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||||
|
|
||||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||||
|
|
||||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||||
|
|
||||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||||
|
|
||||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||||
db $2C, $06, $0C, $38
|
db $2C, $06, $0C, $38
|
||||||
;new
|
;new
|
||||||
db $39, $3A, $3B, $3C
|
db $39, $3A, $3B, $3C
|
||||||
;5x
|
;5x
|
||||||
db $18 ; Master Sword (Safe)
|
db $18 ; Master Sword (Safe)
|
||||||
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
db $3D, $3E, $3F, $40 ; +5/+10 Bomb Arrows
|
||||||
db $00, $00, $00 ; 3x Programmable Item
|
db $00, $00, $00 ; 3x Programmable Item
|
||||||
db $41 ; Upgrade-Only Sivler Arrows
|
db $41 ; Upgrade-Only Silver Arrows
|
||||||
db $24 ; 1 Rupoor
|
db $24 ; 1 Rupoor
|
||||||
db $47 ; Null Item
|
db $47 ; Null Item
|
||||||
db $48, $48, $48 ; Red, Blue & Green Clocks
|
db $48, $48, $48 ; Red, Blue & Green Clocks
|
||||||
@@ -650,33 +706,35 @@ org $A08800
|
|||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
;db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; *EVENT*
|
||||||
|
db $49 ; reserved for bee traps
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $13, $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||||
|
db $07, $07, $07, $07, $07, $07 ; Cane Upgrades
|
||||||
|
db $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
|
|
||||||
.wide_item_flag
|
.wide_item_flag
|
||||||
db $00, $00, $00, $00, $00, $02, $02, $00
|
db $00, $00, $00, $00, $00, $02, $02, $00
|
||||||
db $00, $00, $00, $00, $00, $02, $02, $02
|
db $00, $00, $00, $00, $00, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $00, $02, $00, $02, $02
|
db $02, $02, $02, $00, $02, $00, $02, $02
|
||||||
db $00, $02, $02, $02, $02, $02, $02, $02
|
db $00, $02, $02, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $02, $00, $02, $02, $02
|
db $02, $02, $02, $02, $00, $02, $02, $02
|
||||||
db $02, $02, $00, $02, $02, $02, $02, $02
|
db $02, $02, $00, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $02, $02, $00, $00, $00, $02
|
db $02, $02, $02, $02, $00, $00, $00, $02
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02
|
db $02, $02, $02, $02, $02, $02, $02, $02
|
||||||
|
|
||||||
db $02, $02, $00, $00, $02, $00, $02, $02
|
db $02, $02, $00, $00, $02, $00, $02, $02
|
||||||
db $02, $00, $02, $02
|
db $02, $00, $02, $02
|
||||||
;new
|
;new
|
||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
db $00 ; Master Sword (Safe)
|
db $00 ; Master Sword (Safe)
|
||||||
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
db $02, $02, $02, $02 ; +5/+10 Bomb Arrows
|
||||||
db $02, $02, $02 ; 3x Programmable Item
|
db $02, $02, $02 ; 3x Programmable Item
|
||||||
db $02 ; Upgrade-Only Sivler Arrows
|
db $02 ; Upgrade-Only Silver Arrows
|
||||||
db $00 ; 1 Rupoor
|
db $00 ; 1 Rupoor
|
||||||
db $02 ; Null Item
|
db $02 ; Null Item
|
||||||
db $02, $02, $02 ; Red, Blue & Green Clocks
|
db $02, $02, $02 ; Red, Blue & Green Clocks
|
||||||
@@ -690,34 +748,36 @@ org $A08800
|
|||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Compass
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Free Big Key
|
||||||
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00 ; Free Small Key
|
||||||
|
db $02 ; reserved for bee traps
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02 ; Bomb Upgrades
|
||||||
|
db $00, $00, $00, $00, $00, $00 ; Cane Upgrades
|
||||||
|
db $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02 ; Unused
|
||||||
|
|
||||||
.properties
|
.properties
|
||||||
db 5, -1, 5, 5, 5, 5, 5, 1
|
db 5, -1, 5, 5, 5, 5, 5, 1
|
||||||
db 2, 1, 1, 1, 2, 2, 2, 4
|
db 2, 1, 1, 1, 2, 2, 2, 4
|
||||||
|
|
||||||
db 4, 4, 1, 1, 2, 1, 1, 1
|
db 4, 4, 1, 1, 2, 1, 1, 1
|
||||||
db 2, 1, 2, 1, 4, 4, 2, 1
|
db 2, 1, 2, 1, 4, 4, 2, 1
|
||||||
|
|
||||||
db 6, 1, 2, 1, 2, 2, 1, 2
|
db 6, 1, 2, 1, 2, 2, 1, 2
|
||||||
db 2, 4, 1, 1, 4, 2, 1, 4
|
db 2, 4, 1, 1, 4, 2, 1, 4
|
||||||
|
|
||||||
db 2, 2, 4, 4, 4, 2, 1, 4
|
db 2, 2, 4, 4, 4, 2, 1, 4
|
||||||
db 1, 2, 2, 1, 2, 2, 1, 1
|
db 1, 2, 2, 1, 2, 2, 1, 1
|
||||||
|
|
||||||
db 4, 4, 1, 2, 2, 4, 4, 4
|
db 4, 4, 1, 2, 2, 4, 4, 4
|
||||||
db 2, 5, 2, 1
|
db 2, 5, 2, 1
|
||||||
;new
|
;new
|
||||||
db 4, 4, 4, 4
|
db 4, 4, 4, 4
|
||||||
db 5 ; Master Sword (Safe)
|
db 5 ; Master Sword (Safe)
|
||||||
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
db 4, 4, 4, 4 ; +5/+10 Bomb Arrows
|
||||||
db 4, 4, 4 ; 3x Programmable Item
|
db 4, 4, 4 ; 3x Programmable Item
|
||||||
db 1 ; Upgrade-Only Sivler Arrows
|
db 1 ; Upgrade-Only Silver Arrows
|
||||||
db 3 ; 1 Rupoor
|
db 3 ; 1 Rupoor
|
||||||
db 1 ; Null Item
|
db 1 ; Null Item
|
||||||
db 1, 2, 4 ; Red, Blue & Green Clocks
|
db 1, 2, 4 ; Red, Blue & Green Clocks
|
||||||
@@ -731,7 +791,10 @@ org $A08800
|
|||||||
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
db 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 ; Free Compass
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Big Key
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Free Small Key
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4 ; reserved for bee traps
|
||||||
|
db 4, 2, 1, 5, 5, 5 ; Bomb Upgrades
|
||||||
|
db 5, 5, 5, 5, 5, 5 ; Cane Upgrades
|
||||||
|
db 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
db 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ; Unused
|
||||||
@@ -739,26 +802,26 @@ org $A08800
|
|||||||
|
|
||||||
; \item Target SRAM addresses for items you receive
|
; \item Target SRAM addresses for items you receive
|
||||||
.item_target_addr
|
.item_target_addr
|
||||||
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
dw $F359, $F359, $F359, $F359, $F35A, $F35A, $F35A, $F345
|
||||||
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
dw $F346, $F34B, $F342, $F340, $F341, $F344, $F35C, $F347
|
||||||
|
|
||||||
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
dw $F348, $F349, $F34A, $F34C, $F34C, $F350, $F35C, $F36B
|
||||||
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
dw $F351, $F352, $F353, $F354, $F354, $F34E, $F356, $F357
|
||||||
|
|
||||||
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
dw $F37A, $F34D, $F35B, $F35B, $F36F, $F364, $F36C, $F375
|
||||||
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
dw $F375, $F344, $F341, $F35C, $F35C, $F35C, $F36D, $F36E
|
||||||
|
|
||||||
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
dw $F36E, $F375, $F366, $F368, $F360, $F360, $F360, $F374
|
||||||
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
dw $F374, $F374, $F340, $F340, $F35C, $F35C, $F36C, $F36C
|
||||||
|
|
||||||
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
dw $F360, $F360, $F372, $F376, $F376, $F373, $F360, $F360
|
||||||
dw $F35C, $F359, $F34C, $F355
|
dw $F35C, $F359, $F34C, $F355
|
||||||
;new
|
;new
|
||||||
dw $F375, $F376, $F373, $F373
|
dw $F375, $F376, $F373, $F373
|
||||||
dw $F359 ; Master Sword (Safe)
|
dw $F359 ; Master Sword (Safe)
|
||||||
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
dw $F375, $F375, $F376, $F376 ; +5/+10 Bomb Arrows
|
||||||
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
dw $F41A, $F41C, $F41E ; 3x Programmable Item
|
||||||
dw $F340 ; Upgrade-Only Sivler Arrows
|
dw $F340 ; Upgrade-Only Silver Arrows
|
||||||
dw $F360 ; 1 Rupoor
|
dw $F360 ; 1 Rupoor
|
||||||
dw $F36A ; Null Item
|
dw $F36A ; Null Item
|
||||||
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
dw $F454, $F454, $F454 ; Red, Blue & Green Clocks
|
||||||
@@ -772,7 +835,10 @@ org $A08800
|
|||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Compass
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Big Key
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Free Small Key
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A ; reserved for bee traps
|
||||||
|
dw $F38F, $F38F, $F38F, $F38F, $F38F, $F38F ; Bomb Upgrades
|
||||||
|
dw $F38F, $F38F, $F38F, $F38F, $F38F, $F38F ; Cane Upgrades
|
||||||
|
dw $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
dw $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A, $F36A ; Unused
|
||||||
@@ -782,26 +848,26 @@ org $A08800
|
|||||||
; DATA Values to write to the above SRAM locations.
|
; DATA Values to write to the above SRAM locations.
|
||||||
{
|
{
|
||||||
.item_values
|
.item_values
|
||||||
db $01, $02, $03, $04, $01, $02, $03, $01
|
db $01, $02, $03, $04, $01, $02, $03, $01
|
||||||
db $01, $01, $01, $01, $01, $02, $FF, $01
|
db $01, $01, $01, $01, $01, $02, $FF, $01
|
||||||
|
|
||||||
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
db $01, $01, $01, $01, $02, $01, $FF, $FF
|
||||||
db $01, $01, $02, $01, $02, $01, $01, $01
|
db $01, $01, $02, $01, $02, $01, $01, $01
|
||||||
|
|
||||||
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
db $FF, $01, $FF, $02, $FF, $FF, $FF, $FF
|
||||||
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
db $FF, $FF, $02, $FF, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
db $FF, $FF, $FF, $FF, $FF, $FB, $EC, $FF
|
||||||
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
db $FF, $FF, $01, $03, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
db $9C, $CE, $FF, $01, $0A, $FF, $FF, $FF
|
||||||
db $FF, $01, $03, $01
|
db $FF, $01, $03, $01
|
||||||
;new
|
;new
|
||||||
db $32, $46, $80, $80
|
db $32, $46, $80, $80
|
||||||
db $02 ; Master Sword (Safe)
|
db $02 ; Master Sword (Safe)
|
||||||
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
db $FF, $FF, $FF, $FF ; +5/+10 Bomb Arrows
|
||||||
db $FF, $FF, $FF ; 3x Programmable Item
|
db $FF, $FF, $FF ; 3x Programmable Item
|
||||||
db $FF ; Upgrade-Only Sivler Arrows
|
db $FF ; Upgrade-Only Silver Arrows
|
||||||
db $FF ; 1 Rupoor
|
db $FF ; 1 Rupoor
|
||||||
db $FF ; Null Item
|
db $FF ; Null Item
|
||||||
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
db $FF, $FF, $FF ; Red, Blue & Green Clocks
|
||||||
@@ -815,31 +881,34 @@ org $A08800
|
|||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Compass
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Big Key
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Free Small Key
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF ; reserved for bee traps
|
||||||
|
db $01, $02, $03, $04, $05, $FF ; Bomb Upgrades
|
||||||
|
db $01, $02, $03, $04, $05, $FF ; Cane Upgrades
|
||||||
|
db $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
db $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF, $FF ; Unused
|
||||||
|
|
||||||
;0x00 - Sewer Passage
|
;0x00 - Sewer Passage
|
||||||
;0x02 - Hyrule Castle
|
;0x02 - Hyrule Castle
|
||||||
;0x04 - Eastern Palace
|
;0x04 - Eastern Palace
|
||||||
;0x06 - Desert Palace
|
;0x06 - Desert Palace
|
||||||
;0x08 - Hyrule Castle 2
|
;0x08 - Hyrule Castle 2
|
||||||
;0x0A - Swamp Palace
|
;0x0A - Swamp Palace
|
||||||
;0x0C - Dark Palace
|
;0x0C - Dark Palace
|
||||||
;0x0E - Misery Mire
|
;0x0E - Misery Mire
|
||||||
;0x10 - Skull Woods
|
;0x10 - Skull Woods
|
||||||
;0x12 - Ice Palace
|
;0x12 - Ice Palace
|
||||||
;0x14 - Tower of Hera
|
;0x14 - Tower of Hera
|
||||||
;0x16 - Gargoyle's Domain
|
;0x16 - Gargoyle's Domain
|
||||||
;0x18 - Turtle Rock
|
;0x18 - Turtle Rock
|
||||||
;0x1A - Ganon's Tower
|
;0x1A - Ganon's Tower
|
||||||
|
|
||||||
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
.item_masks ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
||||||
; sewers and castle get 2 bits active so that they can share their items elegantly
|
; sewers and castle get 2 bits active so that they can share their items elegantly
|
||||||
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
dw $C000, $C000, $2000, $1000, $0800, $0400, $0200, $0100
|
||||||
dw $0080, $0040, $0020, $0010, $0008, $0004, $0000, $0000
|
dw $0080, $0040, $0020, $0010, $0008, $0004, $0000, $0000
|
||||||
|
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||||
@@ -861,27 +930,27 @@ org $A08800
|
|||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BottleListExpanded:
|
BottleListExpanded:
|
||||||
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
db $16, $2B, $2C, $2D, $3D, $3C, $48
|
||||||
|
|
||||||
PotionListExpanded:
|
PotionListExpanded:
|
||||||
db $2E, $2F, $30, $FF, $0E
|
db $2E, $2F, $30, $FF, $0E
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Link_ReceiveItemAlternatesExpanded:
|
Link_ReceiveItemAlternatesExpanded:
|
||||||
{
|
{
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, -1, -1, $44, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, $35, -1, -1, -1, -1, -1
|
db -1, -1, $35, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1 ; db -1, -1, $46, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1
|
db -1, -1, -1, -1, -1, -1, -1, -1
|
||||||
db -1, -1, -1, -1
|
db -1, -1, -1, -1
|
||||||
|
|
||||||
db -1, -1, -1, -1
|
db -1, -1, -1, -1
|
||||||
db -1 ; Master Sword (Safe)
|
db -1 ; Master Sword (Safe)
|
||||||
@@ -901,7 +970,10 @@ Link_ReceiveItemAlternatesExpanded:
|
|||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Compass
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Big Key
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Free Small Key
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1 ; reserved for bee traps
|
||||||
|
db -1, -1, -1, -1, -1, -1 ; Bomb Upgrades
|
||||||
|
db -1, -1, -1, -1, -1, -1 ; Cane Upgrades
|
||||||
|
db -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
db -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ; Unused
|
||||||
@@ -920,10 +992,10 @@ RTL
|
|||||||
;DrawHUDSilverArrows:
|
;DrawHUDSilverArrows:
|
||||||
; LDA $7EF340 : AND.w #$00FF : BNE +
|
; LDA $7EF340 : AND.w #$00FF : BNE +
|
||||||
; LDA !INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
; LDA !INVENTORY_SWAP_2 : AND.w #$0040 : BEQ +
|
||||||
; LDA.w #$2810 : STA $11C8
|
; LDA.w #$2810 : STA $11C8
|
||||||
; LDA.w #$2811 : STA $11CA
|
; LDA.w #$2811 : STA $11CA
|
||||||
; LDA.w #$2820 : STA $1208
|
; LDA.w #$2820 : STA $1208
|
||||||
; LDA.w #$2821 : STA $120A
|
; LDA.w #$2821 : STA $120A
|
||||||
; +
|
; +
|
||||||
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
; LDA.w #$11CE : STA $00 ; thing we wrote over
|
||||||
;RTL
|
;RTL
|
||||||
@@ -1104,20 +1176,20 @@ AttemptItemSubstitution:
|
|||||||
RTS
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CountBottles:
|
CountBottles:
|
||||||
PHX
|
PHX
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
LDA $7EF35C : BEQ ++ : INX
|
LDA $7EF35C : BEQ ++ : INX
|
||||||
++ : LDA $7EF35D : BEQ ++ : INX
|
++ : LDA $7EF35D : BEQ ++ : INX
|
||||||
++ : LDA $7EF35E : BEQ ++ : INX
|
++ : LDA $7EF35E : BEQ ++ : INX
|
||||||
++ : LDA $7EF35F : BEQ ++ : INX
|
++ : LDA $7EF35F : BEQ ++ : INX
|
||||||
++
|
++
|
||||||
TXA
|
TXA
|
||||||
PLX
|
PLX
|
||||||
RTS
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
ActivateGoal:
|
ActivateGoal:
|
||||||
STZ $11
|
STZ $11
|
||||||
STZ $B0
|
STZ $B0
|
||||||
JML.l StatsFinalPrep
|
JML.l StatsFinalPrep
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
ChestPrep:
|
ChestPrep:
|
||||||
@@ -1126,7 +1198,23 @@ ChestPrep:
|
|||||||
JSL.l ChestItemServiceRequest
|
JSL.l ChestItemServiceRequest
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDY $0C ; get item value
|
LDY $0C ; get item value
|
||||||
SEC
|
SEC
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
UpdateInventoryLocationExpanded:
|
||||||
|
{
|
||||||
|
REP #$30
|
||||||
|
TYA : AND #$00FF : ASL A : TAX
|
||||||
|
|
||||||
|
; Tells what inventory location to write to.
|
||||||
|
LDA.w AddReceivedItemExpanded_item_target_addr, X : STA $00
|
||||||
|
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
LDA.b #$7E : STA $02
|
||||||
|
|
||||||
|
LDA.w AddReceivedItemExpanded_item_values, Y
|
||||||
|
JSL ItemDowngradeFix
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ LoadBombCount16:
|
|||||||
.infinite
|
.infinite
|
||||||
RTL
|
RTL
|
||||||
StoreBombCount:
|
StoreBombCount:
|
||||||
|
JSL IncrementBombsPlacedCounter
|
||||||
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
PHA : LDA !INFINITE_BOMBS : BEQ .finite
|
||||||
.infinite
|
.infinite
|
||||||
PLA : LDA.b #$01 : RTL
|
PLA : LDA.b #$01 : RTL
|
||||||
|
|||||||
@@ -110,6 +110,10 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!RNG_POINTERS = "$7F5200"
|
!RNG_POINTERS = "$7F5200"
|
||||||
GetStaticRNG:
|
GetStaticRNG:
|
||||||
|
LDA.l SeededRNG : BNE .seeded
|
||||||
|
JML GetRandomInt
|
||||||
|
RTL
|
||||||
|
.seeded
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
REP #$30 ; set 16-bit accumulator and index registers
|
REP #$30 ; set 16-bit accumulator and index registers
|
||||||
AND.w #$000F
|
AND.w #$000F
|
||||||
|
|||||||
587
special_weapons.asm
Normal file
587
special_weapons.asm
Normal file
@@ -0,0 +1,587 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DamageClassCalc:
|
||||||
|
PHA
|
||||||
|
LDA GanonVulnerabilityItem : BEQ +
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE +
|
||||||
|
PLA
|
||||||
|
JSL Ganon_CheckAncillaVulnerability
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA SpecialWeapons : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||||
|
PLA
|
||||||
|
CMP #$01 : BEQ .red_cane
|
||||||
|
CMP #$2C : BEQ .red_cane
|
||||||
|
CMP #$31 : BEQ .blue_cane
|
||||||
|
CMP #$0C : BEQ .beam
|
||||||
|
BRA .not_cane_or_beam
|
||||||
|
.red_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||||
|
CMP #$03 : BEQ .cane_immune
|
||||||
|
CMP #$04 : BEQ .special_cane
|
||||||
|
CMP #$05 : BEQ .special_cane
|
||||||
|
BRA .normal
|
||||||
|
.blue_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .cane_immune
|
||||||
|
CMP #$03 : BEQ .special_cane
|
||||||
|
CMP #$04 : BEQ .cane_immune
|
||||||
|
CMP #$05 : BEQ .special_cane
|
||||||
|
BRA .normal
|
||||||
|
.cane_immune
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||||
|
PLA
|
||||||
|
BRA .impervious
|
||||||
|
.special_cane
|
||||||
|
PLA
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
BRA .special_level
|
||||||
|
.impervious
|
||||||
|
LDA #$FF
|
||||||
|
RTL
|
||||||
|
.beam
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : CMP #$02 : BNE .normal
|
||||||
|
PLA
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
PLA
|
||||||
|
.not_cane_or_beam
|
||||||
|
CMP #$07 : BNE .no_change
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BNE .normal_bombs
|
||||||
|
LDA !WEAPON_LEVEL : BEQ .normal_bombs
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$D7 : BEQ .stunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
CMP.b #$91 : BEQ .stalfos_knight
|
||||||
|
CMP.b #$92 : BEQ .helmasaur_king
|
||||||
|
.special_level
|
||||||
|
LDA !WEAPON_LEVEL
|
||||||
|
BRA .done
|
||||||
|
.mothula
|
||||||
|
LDA !WEAPON_LEVEL
|
||||||
|
CMP #$04 : !BGE .fix_mothula
|
||||||
|
BRA .done
|
||||||
|
.fix_mothula
|
||||||
|
LDA #$03
|
||||||
|
BRA .done
|
||||||
|
.stalfos_knight
|
||||||
|
LDA !StalfosBombDamage : BEQ .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.helmasaur_king
|
||||||
|
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.unstunned_ganon
|
||||||
|
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
BRA .special_level
|
||||||
|
.stunned_ganon
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal_bombs
|
||||||
|
LDA #$07
|
||||||
|
.no_change
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
CMP.b #$06 : BNE .done ; not arrows
|
||||||
|
LDA $7EF340 : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||||
|
.normal_arrows
|
||||||
|
LDA #$06
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
.actual_silver_arrows
|
||||||
|
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .normal_arrows
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
+
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_SETUP_HIT_BOX_LONG = "$0683EA"
|
||||||
|
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$0683E6"
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckAncillaOverlapWithSprite:
|
||||||
|
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||||
|
CMP #$CB : BEQ .trinexx
|
||||||
|
.not_giant_moldorm ; ordinary collision checking
|
||||||
|
PHY : PHX
|
||||||
|
TYX
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX : PLY
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
.giant_moldorm
|
||||||
|
LDA $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP #$2C : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP #$2C : BEQ .check_collision_moldorm
|
||||||
|
CMP #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_moldorm
|
||||||
|
JSR SetUpMoldormHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.ignore_collision
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.trinexx
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .check_collision_trinexx
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP #$2C : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .ignore_collision
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP #$2C : BEQ .check_collision_trinexx
|
||||||
|
CMP #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_trinexx
|
||||||
|
JSR SetUpTrinexxHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
; returns carry clear if there was no overlap
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpTrinexxHitbox:
|
||||||
|
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||||
|
LDA $0CAA, Y : PHA
|
||||||
|
LDA $0E60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
LDA #$80 : STA $0CAA, Y
|
||||||
|
|
||||||
|
PHX
|
||||||
|
LDA $0E80, Y : !SUB.l $1DAF28 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0E60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0E60, Y
|
||||||
|
PLA : STA $0CAA, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpMoldormHitbox:
|
||||||
|
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||||
|
LDA $0D90, Y : PHA
|
||||||
|
LDA $0F60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
PHY : PHX
|
||||||
|
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
LDA #$01 : STA $09D0, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0F60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
|
||||||
|
PLX : PLY
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0F60, Y
|
||||||
|
PLA : STA $0D90, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
Utility_CheckHelmasaurKingCollision:
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$07 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-bombs
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$03 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-byrna
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$04 : BNE ++
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||||
|
CMP #$2C : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-somaria
|
||||||
|
++ : LDA.l SpecialWeapons : CMP #$05 : BNE .normal
|
||||||
|
LDA $0C4A, X : CMP #$01 : BEQ .collide
|
||||||
|
CMP #$2C : BEQ .collide
|
||||||
|
CMP #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-canes
|
||||||
|
.collide
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA $0DB0, Y : CMP.b #$03
|
||||||
|
RTL
|
||||||
|
; returns carry set if there is collision immunity
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckHammerHelmasaurKingMask:
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BEQ .no_effect
|
||||||
|
LDA $0301 : AND #$0A
|
||||||
|
RTL
|
||||||
|
.no_effect
|
||||||
|
LDA #$00
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckImpervious:
|
||||||
|
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||||
|
.trinexx
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
CMP #$06 : BEQ .check_sidenexx
|
||||||
|
BRA .normal
|
||||||
|
+
|
||||||
|
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||||
|
.check_sidenexx
|
||||||
|
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||||
|
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||||
|
BRA .not_impervious
|
||||||
|
.normal
|
||||||
|
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||||
|
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||||
|
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||||
|
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||||
|
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||||
|
BRA .impervious
|
||||||
|
.not_impervious
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.impervious
|
||||||
|
LDA #$01 : RTL
|
||||||
|
.sidenexx
|
||||||
|
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
.vulnerable
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ +
|
||||||
|
CMP #$03 : BEQ +
|
||||||
|
CMP #$04 : BEQ +
|
||||||
|
CMP #$05 : BEQ +
|
||||||
|
BRA .not_impervious
|
||||||
|
+
|
||||||
|
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
; returns nonzero A if impervious
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||||
|
; start with X = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingMoldorm:
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$06 : BEQ .no_disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingBarrier:
|
||||||
|
; what we wrote over
|
||||||
|
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||||
|
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||||
|
LDA SpecialWeapons : CMP #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP #$06 : BEQ .no_disable_projectiles
|
||||||
|
.disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInMenu:
|
||||||
|
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanillaBombs
|
||||||
|
LDA.l !WEAPON_LEVEL : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||||
|
LDA.w #$FC81 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.vanillaBombs
|
||||||
|
LDA.w #$0001 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.noBombs
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawSwordInMenu:
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BEQ .specialSword
|
||||||
|
CMP.w #$0003 : BEQ .specialSword
|
||||||
|
CMP.w #$0004 : BEQ .specialSword
|
||||||
|
CMP.w #$0005 : BEQ .specialSword
|
||||||
|
LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||||
|
.hasSword
|
||||||
|
STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.noSword
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.specialSword
|
||||||
|
LDA !WEAPON_LEVEL : AND.w #$00FF : STA $02
|
||||||
|
LDA.w #$FC51 : STA $04
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInYBox:
|
||||||
|
CPX.w #$0004 : BNE .done
|
||||||
|
LDA SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .vanilla
|
||||||
|
LDA !WEAPON_LEVEL : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||||
|
.vanilla
|
||||||
|
LDA.w #$0001
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombIcon:
|
||||||
|
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||||
|
DrawBombOnHud:
|
||||||
|
PHB
|
||||||
|
LDA.w #$0149
|
||||||
|
LDX.w #$86B0
|
||||||
|
LDY.w #$C700
|
||||||
|
MVN $7E, $21
|
||||||
|
PLB
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : AND.w #$00FF : CMP.w #$0001 : BNE .regularBombs
|
||||||
|
LDA.l !WEAPON_LEVEL : AND.w #$00FF : ASL #2 : TAX
|
||||||
|
LDA.l BombIcon, X : STA.l $7EC71A
|
||||||
|
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||||
|
.regularBombs
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombSpriteColor:
|
||||||
|
db $04, $08, $04, $02, $0A, $0A
|
||||||
|
SetBombSpriteColor:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$01 : BNE .normal
|
||||||
|
PHX
|
||||||
|
LDA.l !WEAPON_LEVEL
|
||||||
|
TAX
|
||||||
|
LDA.l BombSpriteColor, X
|
||||||
|
STA $0B
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA #$04 : STA $0B
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
StoreSwordDamage:
|
||||||
|
LDA.l SpecialWeapons : CMP #$02 : BEQ +
|
||||||
|
LDA.l $06ED39, X : RTL
|
||||||
|
+
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeDamageClass:
|
||||||
|
db $FF
|
||||||
|
db $06, $00, $07, $08, $0A
|
||||||
|
db $0B, $0C, $0D, $0E, $0F
|
||||||
|
db $FF, $03, $FF, $FF, $FF
|
||||||
|
db $FF, $01, $01, $FF, $FF
|
||||||
|
CheckDetonateBomb:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$01 : BNE .not_bomb_mode
|
||||||
|
.detonate_bombs
|
||||||
|
LDX.b #09
|
||||||
|
.check_ancilla
|
||||||
|
LDA.w $0C4A, X
|
||||||
|
CMP.b #$07
|
||||||
|
BNE .next_ancilla
|
||||||
|
LDA.b #03
|
||||||
|
STA.w $039F, X
|
||||||
|
.next_ancilla
|
||||||
|
DEX
|
||||||
|
BPL .check_ancilla
|
||||||
|
BRA .done
|
||||||
|
.not_bomb_mode
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||||
|
JSL $1EDCC9
|
||||||
|
BMI .nope
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X
|
||||||
|
CMP.b #$06 : BNE .set_bee_class
|
||||||
|
LDA.l $7EF340 : CMP.b #$03 : !BGE .silver_arrows
|
||||||
|
LDA.b #$06
|
||||||
|
BRA .set_bee_class
|
||||||
|
.silver_arrows
|
||||||
|
LDA.b #$09
|
||||||
|
.set_bee_class
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
BRA .done
|
||||||
|
.nope
|
||||||
|
LDA.b #$3C
|
||||||
|
STA.w $0CF8
|
||||||
|
JSL $0DBB67
|
||||||
|
ORA.w $0CF8
|
||||||
|
STA.w $012E
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$80
|
||||||
|
TSB.b $3A
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetBeeType:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BEQ .bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
.check_bee_type
|
||||||
|
LDA.l $7EF33F, X
|
||||||
|
TAX
|
||||||
|
LDA.l $7EF35B, X
|
||||||
|
CMP.b #$08
|
||||||
|
BNE .regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0EB0, Y
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
RTL
|
||||||
|
.bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
CPX.b #$10 : BEQ .check_bee_type
|
||||||
|
BRA .regular_bee
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ArrghusBoing:
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .done
|
||||||
|
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$03
|
||||||
|
STA.w $0D80, X
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckTarget:
|
||||||
|
CPY.w $0FA0
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0DD0,Y
|
||||||
|
CMP.b #$09
|
||||||
|
BCC .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F00,Y
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
; in bee-mode skip targets that the bee can't hurt
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE +
|
||||||
|
JSR BeeCheckDamage
|
||||||
|
CMP.b #$00 : BEQ .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0E40,Y
|
||||||
|
BMI .potential_target
|
||||||
|
|
||||||
|
LDA.w $0F20,Y
|
||||||
|
CMP.w $0F20,X
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F60,Y
|
||||||
|
AND.b #$40
|
||||||
|
BEQ +
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .unsuitable_target
|
||||||
|
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||||
|
LDA.w $0E20,Y
|
||||||
|
CMP.b #$15 : BEQ + ; anti-fairy
|
||||||
|
CMP.b #$6F : BEQ + ; keese
|
||||||
|
CMP.b #$D1 : BEQ + ; bunny beam
|
||||||
|
BRA .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0BA0,Y
|
||||||
|
BEQ .valid_target
|
||||||
|
BRA .unsuitable_target
|
||||||
|
|
||||||
|
.potential_target
|
||||||
|
LDA.w $0EB0,X
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0CD2,Y
|
||||||
|
AND.b #$40
|
||||||
|
BNE .valid_target
|
||||||
|
|
||||||
|
.unsuitable_target
|
||||||
|
CLC : RTL
|
||||||
|
|
||||||
|
.valid_target
|
||||||
|
SEC : RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckDamage:
|
||||||
|
PHX : PHP
|
||||||
|
REP #$20
|
||||||
|
LDA.w $0E20,Y : AND.w #$00FF
|
||||||
|
ASL #4
|
||||||
|
SEP #$20
|
||||||
|
ORA.w $0ED0,X
|
||||||
|
REP #$30
|
||||||
|
TAX
|
||||||
|
SEP #$20
|
||||||
|
JSL LookupDamageLevel
|
||||||
|
SEP #$10
|
||||||
|
PLP : PLX
|
||||||
|
RTS
|
||||||
19
stats.asm
19
stats.asm
@@ -1,7 +1,7 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Stat Tracking
|
; Stat Tracking
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7EF420 - $7EF468 - Stat Tracking
|
; $7EF420 - $7EF46F - Stat Tracking
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; $7EF420 - bonk counter
|
; $7EF420 - bonk counter
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -139,6 +139,12 @@
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; $7EF468 - chest turn counter
|
; $7EF468 - chest turn counter
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
; $7EF46Aw[2] - damage counter
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; $7EF46Cw[2] - magic counter
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; $7EF46Ew[2] - bombs placed counter
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!LOCK_STATS = "$7EF443"
|
!LOCK_STATS = "$7EF443"
|
||||||
@@ -328,6 +334,17 @@ IncrementChestTurnCounter:
|
|||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
!BOMBS_PLACED_COUNTER = "$7EF46E"
|
||||||
|
IncrementBombsPlacedCounter:
|
||||||
|
PHA
|
||||||
|
LDA !LOCK_STATS : BNE +
|
||||||
|
PHP : REP #$20
|
||||||
|
LDA !BOMBS_PLACED_COUNTER : INC : STA !BOMBS_PLACED_COUNTER
|
||||||
|
PLP
|
||||||
|
+
|
||||||
|
PLA
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
!CHEST_COUNTER = "$7EF442"
|
!CHEST_COUNTER = "$7EF442"
|
||||||
IncrementChestCounter:
|
IncrementChestCounter:
|
||||||
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
LDA.b #$01 : STA $02E9 ; thing we wrote over
|
||||||
|
|||||||
@@ -3,15 +3,59 @@
|
|||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
table "creditscharmapbighi.txt"
|
table "creditscharmapbighi.txt"
|
||||||
YourSpriteCreditsHi:
|
YourSpriteCreditsHi:
|
||||||
db 2
|
db 2, 55, " " ; $238002
|
||||||
db 55
|
|
||||||
db " " ; $238002
|
|
||||||
|
|
||||||
table "creditscharmapbiglo.txt"
|
table "creditscharmapbiglo.txt"
|
||||||
YourSpriteCreditsLo:
|
YourSpriteCreditsLo:
|
||||||
db 2
|
db 2, 55, " " ; $238020
|
||||||
db 55
|
|
||||||
db " " ; $238020
|
table "creditscharmapbighi.txt"
|
||||||
|
FirstSwordStatsHi:
|
||||||
|
db 2, 55, "FIRST SWORD " ; $23803E
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
FirstSwordStatsLo:
|
||||||
|
db 2, 55, "FIRST SWORD " ; $23805C
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
SwordlessKillsHi:
|
||||||
|
db 2, 55, "SWORDLESS /13" ; $23807A
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
SwordlessKillsLo:
|
||||||
|
db 2, 55, "SWORDLESS /13" ; $238098
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
FighterSwordKillsHi:
|
||||||
|
db 2, 55, "FIGHTER'S SWORD /13" ; $2380B6
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
FighterSwordKillsLo:
|
||||||
|
db 2, 55, "FIGHTER'S SWORD /13" ; $2380D4
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
MasterSwordKillsHi:
|
||||||
|
db 2, 55, "MASTER SWORD /13" ; $2380F2
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
MasterSwordKillsLo:
|
||||||
|
db 2, 55, "MASTER SWORD /13" ; $238110
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
TemperedSwordKillsHi:
|
||||||
|
db 2, 55, "TEMPERED SWORD /13" ; $23812E
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
TemperedSwordKillsLo:
|
||||||
|
db 2, 55, "TEMPERED SWORD /13" ; $23814C
|
||||||
|
|
||||||
|
table "creditscharmapbighi.txt"
|
||||||
|
GoldSwordKillsHi:
|
||||||
|
db 2, 55, "GOLD SWORD /13" ; $23816A
|
||||||
|
|
||||||
|
table "creditscharmapbiglo.txt"
|
||||||
|
GoldSwordKillsLo:
|
||||||
|
db 2, 55, "GOLD SWORD /13" ; $238188
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
@@ -596,7 +640,8 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIRST SWORD")
|
%addarbline(FirstSwordStatsHi)
|
||||||
|
%addarbline(FirstSwordStatsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -619,23 +664,28 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("SWORDLESS /13")
|
%addarbline(SwordlessKillsHi)
|
||||||
|
%addarbline(SwordlessKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
%addarbline(FighterSwordKillsHi)
|
||||||
|
%addarbline(FighterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("MASTER SWORD /13")
|
%addarbline(MasterSwordKillsHi)
|
||||||
|
%addarbline(MasterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("TEMPERED SWORD /13")
|
%addarbline(TemperedSwordKillsHi)
|
||||||
|
%addarbline(TemperedSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("GOLD SWORD /13")
|
%addarbline(GoldSwordKillsHi)
|
||||||
|
%addarbline(GoldSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -657,6 +707,10 @@ endif
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
|
%bigcreditsleft("BOMBS PLACED")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("SAVE AND QUITS")
|
%bigcreditsleft("SAVE AND QUITS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -676,11 +730,6 @@ endif
|
|||||||
%bigcreditsleft("TOTAL LAG TIME")
|
%bigcreditsleft("TOTAL LAG TIME")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -736,16 +785,18 @@ endif
|
|||||||
!MAGICUSED_Y = 349
|
!MAGICUSED_Y = 349
|
||||||
!BONKS_X = 26
|
!BONKS_X = 26
|
||||||
!BONKS_Y = 352
|
!BONKS_Y = 352
|
||||||
|
!BOMBS_X = 26
|
||||||
|
!BOMBS_Y = 355
|
||||||
!SAVE_AND_QUITS_X = 26
|
!SAVE_AND_QUITS_X = 26
|
||||||
!SAVE_AND_QUITS_Y = 355
|
!SAVE_AND_QUITS_Y = 358
|
||||||
!DEATHS_X = 26
|
!DEATHS_X = 26
|
||||||
!DEATHS_Y = 358
|
!DEATHS_Y = 361
|
||||||
!FAERIE_REVIVALS_X = 26
|
!FAERIE_REVIVALS_X = 26
|
||||||
!FAERIE_REVIVALS_Y = 361
|
!FAERIE_REVIVALS_Y = 364
|
||||||
!TOTAL_MENU_TIME_X = 19
|
!TOTAL_MENU_TIME_X = 19
|
||||||
!TOTAL_MENU_TIME_Y = 364
|
!TOTAL_MENU_TIME_Y = 367
|
||||||
!TOTAL_LAG_TIME_X = 19
|
!TOTAL_LAG_TIME_X = 19
|
||||||
!TOTAL_LAG_TIME_Y = 367
|
!TOTAL_LAG_TIME_Y = 370
|
||||||
!COLLECTION_RATE_X = 22
|
!COLLECTION_RATE_X = 22
|
||||||
!COLLECTION_RATE_Y = 380
|
!COLLECTION_RATE_Y = 380
|
||||||
!TOTAL_TIME_X = 19
|
!TOTAL_TIME_X = 19
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
%AddStat($7EF46A, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
%AddStat($7EF46A, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||||
%AddStat($7EF46C, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
%AddStat($7EF46C, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||||
%AddStat($7EF420, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
%AddStat($7EF420, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||||
|
%AddStat($7EF46E, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||||
%AddStat($7EF42D, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
%AddStat($7EF42D, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||||
%AddStat($7EF449, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
%AddStat($7EF449, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||||
%AddStat($7EF453, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
%AddStat($7EF453, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||||
|
|||||||
@@ -39,25 +39,37 @@ LoadSwordForDamage:
|
|||||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
macro LookupDamageSubclass(table_address)
|
||||||
|
PHP
|
||||||
|
REP #$20 ; set 16-bit accumulator
|
||||||
|
TXA : LSR : TAX : BCS +
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
LSR #4
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
AND.b #$0F
|
||||||
|
++
|
||||||
|
endmacro
|
||||||
|
;================================================================================
|
||||||
;!StalfosBombDamage = "$7F509D"
|
;!StalfosBombDamage = "$7F509D"
|
||||||
LookupDamageLevel:
|
LookupDamageLevel:
|
||||||
CPX.w #$0918 : BNE +
|
CPX.w #$0918 : BNE +
|
||||||
LDA.l !StalfosBombDamage
|
LDA.l !StalfosBombDamage
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
PHP
|
LDA SpecialWeapons : CMP #$01 : BEQ .bomb_table
|
||||||
REP #$20 ; set 16-bit accumulator
|
CMP #$02 : BEQ .pseudo_table
|
||||||
TXA : LSR : TAX : BCS .lower
|
CMP #$03 : BEQ .bomb_table
|
||||||
.upper
|
CMP #$04 : BEQ .bomb_table
|
||||||
PLP
|
CMP #$05 : BEQ .bomb_table
|
||||||
LDA.l Damage_Table, X
|
%LookupDamageSubclass(Damage_Table) : RTL
|
||||||
LSR #4
|
.bomb_table
|
||||||
RTL
|
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||||
.lower
|
.pseudo_table
|
||||||
PLP
|
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||||
LDA.l Damage_Table, X
|
|
||||||
AND.b #$0F
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7F50C0 - Sword Modifier
|
; $7F50C0 - Sword Modifier
|
||||||
LoadModifiedSwordLevel: ; returns short
|
LoadModifiedSwordLevel: ; returns short
|
||||||
@@ -96,29 +108,39 @@ LoadModifiedMagicLevel:
|
|||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7E0348 - Ice Value
|
; $7E0348 - Ice Value
|
||||||
; $7F50C7 - Ice Modifier
|
; $7F50C7 - Temporary Ice Modifier
|
||||||
|
; $30802D - Permanent Ice Modifier ($01 bit)
|
||||||
|
LoadModifiedIceFloorValue:
|
||||||
|
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||||
|
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
||||||
|
LDA $5E : CMP #$02 : BEQ +
|
||||||
|
LDA $5B : BNE +
|
||||||
|
LDA.l $30802D : BIT #$01 : BEQ ++
|
||||||
|
LDA $A0 : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||||
|
LDA.w $0348 : ORA $7F50C7 : ORA #$10 : RTS
|
||||||
|
++ : LDA.w $0348 : ORA $7F50C7 : RTS
|
||||||
|
+ : LDA.w $0348
|
||||||
|
RTS
|
||||||
LoadModifiedIceFloorValue_a11:
|
LoadModifiedIceFloorValue_a11:
|
||||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
|
||||||
LDA $5E : CMP #$02 : BEQ +
|
|
||||||
LDA $5B : BNE +
|
|
||||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$11 : RTL
|
|
||||||
+ : LDA.w $0348 : AND.b #$11
|
|
||||||
RTL
|
|
||||||
LoadModifiedIceFloorValue_a01:
|
LoadModifiedIceFloorValue_a01:
|
||||||
LDA $A0 : CMP #$91 : BEQ + : CMP #$92 : BEQ + : CMP #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||||
LDA $5D : CMP #$01 : BEQ + : CMP #$17 : BEQ + : CMP #$1C : BEQ +
|
|
||||||
LDA $5E : CMP #$02 : BEQ +
|
|
||||||
LDA $5B : BNE +
|
|
||||||
LDA.w $0348 : ORA $7F50C7 : AND.b #$01 : RTL
|
|
||||||
+ : LDA.w $0348 : AND.b #$01
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
CheckTabletSword:
|
CheckTabletSword:
|
||||||
LDA.l AllowHammerTablets : BEQ +
|
LDA.l AllowHammerTablets : BEQ +
|
||||||
LDA $7EF34B : BEQ + ; check for hammer
|
LDA $7EF34B : BNE .allow ; check for hammer
|
||||||
LDA.b #$02 : RTL
|
|
||||||
+
|
+
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BEQ .check_special
|
||||||
|
CMP #$03 : BEQ .check_special
|
||||||
|
CMP #$04 : BEQ .check_special
|
||||||
|
CMP #$05 : BEQ .check_special
|
||||||
|
CMP #$06 : BEQ .allow
|
||||||
|
BRA .normal
|
||||||
|
.allow
|
||||||
|
LDA.b #$02 : RTL
|
||||||
|
.check_special
|
||||||
|
LDA !WEAPON_LEVEL : CMP #$02 : !BGE .allow ; check for master bombs
|
||||||
|
.normal
|
||||||
LDA $7EF359 ; get actual sword value
|
LDA $7EF359 ; get actual sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -134,7 +156,17 @@ CheckGanonHammerDamage:
|
|||||||
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
LDA $0E20, X : CMP.b #$D8 ; original behavior except ganon
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||||
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
LDA $0E20, X : CMP.b #$D6 ; original behavior
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CMP.b #$D6 : BNE +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CLC
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
GetSmithSword:
|
GetSmithSword:
|
||||||
|
|||||||
61
tables.asm
61
tables.asm
@@ -98,7 +98,28 @@ db #$02 ; #$02 = Tempered Sword (default)
|
|||||||
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
;org $05EBD4 ; PC 0x2EBD4 - sprite_zelda.asm:23 - (LDA $7EF359 : CMP.b #$02 : BCS .hasMasterSword) - Zelda Spawnpoint Sword Check
|
||||||
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
;db #$05 ; #$02 = Tempered Sword (default) - #$05 = All Swords
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18002B- 0x18002F (Unused)
|
; 0x18002B- 0x18002C (Unused)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802D ; PC 0x18003D
|
||||||
|
ChallengeModes:
|
||||||
|
; ---- ---i
|
||||||
|
; i: Permanent Ice Physics
|
||||||
|
db #$00 ; #$00 = Default behavior;
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802E ; PC 0x18003E
|
||||||
|
GanonVulnerabilityItem:
|
||||||
|
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $30802F ; PC 0x18003F
|
||||||
|
SpecialWeapons:
|
||||||
|
db #$00
|
||||||
|
; $00 = Off (default)
|
||||||
|
; $01 = Bomb-Only mode
|
||||||
|
; $02 = Pseudosword
|
||||||
|
; $03 = Byrna-Only mode
|
||||||
|
; $04 = Somaria-Only mode
|
||||||
|
; $05 = Canes-Only mode
|
||||||
|
; $06 = Bee mode
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308030 ; PC 0x180030
|
org $308030 ; PC 0x180030
|
||||||
EnableSRAMTrace:
|
EnableSRAMTrace:
|
||||||
@@ -223,10 +244,13 @@ db #$00 ; #$00 = Off (default) - #$01 = On (frog/smith can enter multi-entrance
|
|||||||
org $30804D ; PC 0x18004D
|
org $30804D ; PC 0x18004D
|
||||||
EscapeAssist: ; ScrubMode:
|
EscapeAssist: ; ScrubMode:
|
||||||
db #$00
|
db #$00
|
||||||
;---- -mba
|
;-MBA -mba
|
||||||
;m - Infinite Magic
|
;M - Infinite Magic (after escape)
|
||||||
;b - Infinite Bombs
|
;B - Infinite Bombs (after escape)
|
||||||
;a - Infinite Arrows
|
;A - Infinite Arrows (after escape)
|
||||||
|
;m - Infinite Magic (during escape)
|
||||||
|
;b - Infinite Bombs (during escape)
|
||||||
|
;a - Infinite Arrows (during escape)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $30804E ; PC 0x18004E
|
org $30804E ; PC 0x18004E
|
||||||
UncleRefill:
|
UncleRefill:
|
||||||
@@ -242,7 +266,7 @@ db #$01 ; #$00 = Off - #$01 = On (default)
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308050 ; PC 0x180050 - 0x18005C
|
org $308050 ; PC 0x180050 - 0x18005C
|
||||||
CrystalPendantFlags_2:
|
CrystalPendantFlags_2:
|
||||||
db $00 ; Sewers
|
db $00 ; Sewers
|
||||||
db $00 ; Hyrule Castle
|
db $00 ; Hyrule Castle
|
||||||
db $00 ; Eastern Palace
|
db $00 ; Eastern Palace
|
||||||
db $00 ; Desert Palace
|
db $00 ; Desert Palace
|
||||||
@@ -250,7 +274,7 @@ CrystalPendantFlags_2:
|
|||||||
db $40 ; Swamp Palace
|
db $40 ; Swamp Palace
|
||||||
db $40 ; Palace of Darkness
|
db $40 ; Palace of Darkness
|
||||||
db $40 ; Misery Mire
|
db $40 ; Misery Mire
|
||||||
db $40 ; Skull Woods
|
db $40 ; Skull Woods
|
||||||
db $40 ; Ice Palace
|
db $40 ; Ice Palace
|
||||||
.hera
|
.hera
|
||||||
db $00 ; Tower of Hera
|
db $00 ; Tower of Hera
|
||||||
@@ -392,7 +416,9 @@ org $30808E ; PC 0x18008E
|
|||||||
FakeBoots:
|
FakeBoots:
|
||||||
db $00 ; #$00 = Off (default) - #$01 = On
|
db $00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18008F (unused)
|
org $30808F ; PC 0x18008F
|
||||||
|
SeededRNG:
|
||||||
|
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $308090 ; PC 0x180090 - 0x180097
|
org $308090 ; PC 0x180090 - 0x180097
|
||||||
ProgressiveSwordLimit:
|
ProgressiveSwordLimit:
|
||||||
@@ -652,7 +678,7 @@ dw $6434 ; #6434 - Crystal
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
org $02A09B ; PC 0x1209B - Bank02.asm:5802 - (pool MilestoneItem_Flags:)
|
||||||
CrystalPendantFlags:
|
CrystalPendantFlags:
|
||||||
db $00 ; Sewers
|
db $00 ; Sewers
|
||||||
db $00 ; Hyrule Castle
|
db $00 ; Hyrule Castle
|
||||||
db $04 ; Eastern Palace
|
db $04 ; Eastern Palace
|
||||||
db $02 ; Desert Palace
|
db $02 ; Desert Palace
|
||||||
@@ -660,7 +686,7 @@ CrystalPendantFlags:
|
|||||||
db $10 ; Swamp Palace
|
db $10 ; Swamp Palace
|
||||||
db $02 ; Palace of Darkness
|
db $02 ; Palace of Darkness
|
||||||
db $01 ; Misery Mire
|
db $01 ; Misery Mire
|
||||||
db $40 ; Skull Woods
|
db $40 ; Skull Woods
|
||||||
db $04 ; Ice Palace
|
db $04 ; Ice Palace
|
||||||
.hera
|
.hera
|
||||||
db $01 ; Tower of Hera
|
db $01 ; Tower of Hera
|
||||||
@@ -1406,6 +1432,19 @@ db $04
|
|||||||
;AD - Small Key of Ganon's Tower
|
;AD - Small Key of Ganon's Tower
|
||||||
;AE - Reserved
|
;AE - Reserved
|
||||||
;AF - Generic Small Key
|
;AF - Generic Small Key
|
||||||
|
|
||||||
|
;B0 - reserved for bee traps
|
||||||
|
;B1 - L-1 Bombs
|
||||||
|
;B2 - L-2 Bombs
|
||||||
|
;B3 - L-3 Bombs
|
||||||
|
;B4 - L-4 Bombs
|
||||||
|
;B5 - L-5 Bombs
|
||||||
|
;B6 - Progressive Bombs
|
||||||
|
;B7 - L-1 Cane
|
||||||
|
;B8 - L-2 Cane
|
||||||
|
;B9 - L-3 Cane
|
||||||
|
;BA - L-4 Cane
|
||||||
|
;BB - L-5 Cane
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;;Residual Portal
|
;;Residual Portal
|
||||||
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
;org $0283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||||
@@ -1620,7 +1659,7 @@ dw $0000, $0000, $0000, $0000, $F800, $0000, $0000, $0000
|
|||||||
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
|
||||||
dw $0000, $0000
|
dw $0000, $0000
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x182355 - 183FFF (unused)
|
; 0x183055 - 183FFF (unused)
|
||||||
;================================================================================
|
;================================================================================
|
||||||
org $30C000 ; PC 0x184000 - 0x184007
|
org $30C000 ; PC 0x184000 - 0x184007
|
||||||
ItemSubstitutionRules:
|
ItemSubstitutionRules:
|
||||||
|
|||||||
BIN
text_unscramble1.bin
Normal file
BIN
text_unscramble1.bin
Normal file
Binary file not shown.
BIN
text_unscramble2.bin
Normal file
BIN
text_unscramble2.bin
Normal file
Binary file not shown.
@@ -99,19 +99,19 @@ RTL
|
|||||||
;DATA - Loot Identifier to Sprite ID
|
;DATA - Loot Identifier to Sprite ID
|
||||||
{
|
{
|
||||||
.gfxSlots
|
.gfxSlots
|
||||||
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
db $06, $44, $45, $46, $2D, $20, $2E, $09
|
||||||
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
db $09, $0A, $08, $05, $10, $0B, $2C, $1B
|
||||||
|
|
||||||
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
db $1A, $1C, $14, $19, $0C, $07, $1D, $2F
|
||||||
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
db $07, $15, $12, $0D, $0D, $0E, $11, $17
|
||||||
|
|
||||||
db $28, $27, $04, $04, $0F, $16, $03, $13
|
db $28, $27, $04, $04, $0F, $16, $03, $13
|
||||||
db $01, $1E, $10, $00, $00, $00, $00, $00
|
db $01, $1E, $10, $00, $00, $00, $00, $00
|
||||||
|
|
||||||
db $00, $30, $22, $21, $24, $24, $24, $23
|
db $00, $30, $22, $21, $24, $24, $24, $23
|
||||||
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
db $23, $23, $29, $2A, $2C, $2B, $03, $03
|
||||||
|
|
||||||
db $34, $35, $31, $33, $02, $32, $36, $37
|
db $34, $35, $31, $33, $02, $32, $36, $37
|
||||||
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
db $2C, $43, $0C, $38, $39, $3A, $F9, $3C
|
||||||
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
; db $2C, $06, $0C, $38, $FF, $FF, $FF, $FF
|
||||||
|
|
||||||
@@ -145,7 +145,12 @@ RTL
|
|||||||
;Ax
|
;Ax
|
||||||
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
db $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F, $0F ; Free Small Key
|
||||||
|
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
;Bx
|
||||||
|
db $49 ; reserved for bee traps
|
||||||
|
db $13, $13, $13, $13, $13, $13 ; Bomb Upgrades
|
||||||
|
|
||||||
|
db $07, $07, $07, $07, $07, $07 ; Cane Upgrades
|
||||||
|
db $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
db $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49, $49 ; Unused
|
||||||
@@ -179,7 +184,7 @@ GetSpritePalette:
|
|||||||
;--------
|
;--------
|
||||||
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
TAX : LDA.l .gfxPalettes, X ; look up item gfx
|
||||||
PLB : PLX
|
PLB : PLX
|
||||||
CMP.b #$F8 : !BGE .specialHandling
|
CMP.b #$F6 : !BGE .specialHandling
|
||||||
RTL
|
RTL
|
||||||
.specialHandling
|
.specialHandling
|
||||||
CMP.b #$FD : BNE ++ ; Progressive Sword
|
CMP.b #$FD : BNE ++ ; Progressive Sword
|
||||||
@@ -228,6 +233,16 @@ RTL
|
|||||||
LDA.b #$08 : RTL
|
LDA.b #$08 : RTL
|
||||||
+ ; Any Bow
|
+ ; Any Bow
|
||||||
LDA.b #$02 : RTL
|
LDA.b #$02 : RTL
|
||||||
|
++ : CMP.b #$F7 : BNE ++ ; Progressive Bombs
|
||||||
|
LDA !WEAPON_LEVEL
|
||||||
|
CMP.b #$00 : BNE + ; No Bombs
|
||||||
|
LDA.b #$08 : RTL
|
||||||
|
+ : CMP.b #$01 : BNE + ; L1 Bombs
|
||||||
|
LDA.b #$04 : RTL
|
||||||
|
+ : CMP.b #$02 : BNE + ; L2 Bombs
|
||||||
|
LDA.b #$02 : RTL
|
||||||
|
+ ; Everything Else
|
||||||
|
LDA.b #$0A : RTL
|
||||||
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
++ : CMP.b #$FA : BNE ++ ; RNG Item (Single)
|
||||||
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
JSL.l GetRNGItemSingle : JMP GetSpritePalette
|
||||||
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
++ : CMP.b #$FB : BNE ++ ; RNG Item (Multi)
|
||||||
@@ -273,7 +288,10 @@ RTL
|
|||||||
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
;db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; *EVENT*
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Big Key
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Free Small Key
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08 ; reserved for bee traps
|
||||||
|
db $08, $04, $02, $0A, $0A, $F7 ; Bomb Upgrades
|
||||||
|
db $0A, $0A, $0A, $0A, $0A, $0A ; Cane Upgrades
|
||||||
|
db $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
db $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08 ; Unused
|
||||||
@@ -329,19 +347,19 @@ IsNarrowSprite:
|
|||||||
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
++ CMP.b #$63 : BNE ++ ; RNG Item (Multi)
|
||||||
JSL.l GetRNGItemMulti
|
JSL.l GetRNGItemMulti
|
||||||
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
++ CMP.b #$64 : BEQ + ; Progressive Bow
|
||||||
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
CMP.b #$65 : BNE .continue ; Progressive Bow (alt)
|
||||||
+ : LDA $7EF340 : INC : LSR
|
+ : LDA $7EF340 : INC : LSR
|
||||||
CMP.l ProgressiveBowLimit : !BLT +
|
CMP.l ProgressiveBowLimit : !BLT +
|
||||||
LDA.l ProgressiveBowReplacement
|
LDA.l ProgressiveBowReplacement
|
||||||
JSL.l IsNarrowSprite
|
JSL.l IsNarrowSprite
|
||||||
JMP .done
|
JMP .done
|
||||||
.continue
|
.continue
|
||||||
;--------
|
;--------
|
||||||
|
|
||||||
LDX.b #$00 ; set index counter to 0
|
LDX.b #$00 ; set index counter to 0
|
||||||
;----
|
;----
|
||||||
-
|
-
|
||||||
CPX.b #$24 : !BGE .false ; finish if we've done the whole list
|
CPX.b #$2A : !BGE .false ; finish if we've done the whole list
|
||||||
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
CMP.l .smallSprites, X : BNE + ; skip to next if we don't match
|
||||||
;--
|
;--
|
||||||
SEC ; set true state
|
SEC ; set true state
|
||||||
@@ -364,7 +382,8 @@ RTL
|
|||||||
db $15, $18, $24, $2A, $34, $35, $36, $42
|
db $15, $18, $24, $2A, $34, $35, $36, $42
|
||||||
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
db $43, $45, $59, $A0, $A1, $A2, $A3, $A4
|
||||||
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
db $A5, $A6, $A7, $A8, $A9, $AA, $AB, $AC
|
||||||
db $AD, $AE, $AF, $FF, $FF, $FF, $FF, $FF
|
db $AD, $AE, $AF, $B7, $B8, $B9, $BA, $BB
|
||||||
|
db $BC, $FF, $FF, $FF, $FF, $FF, $FF, $FF
|
||||||
}
|
}
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -491,12 +510,12 @@ LoadModifiedTileBufferAddress:
|
|||||||
PHA
|
PHA
|
||||||
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
LDA !TILE_UPLOAD_OFFSET_OVERRIDE : BEQ +
|
||||||
TAX
|
TAX
|
||||||
LDY.w #$0002
|
LDY.w #$0002
|
||||||
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
LDA.w #$0000 : STA !TILE_UPLOAD_OFFSET_OVERRIDE
|
||||||
BRA .done
|
BRA .done
|
||||||
+
|
+
|
||||||
LDX.w #$2D40
|
LDX.w #$2D40
|
||||||
LDY.w #$0002
|
LDY.w #$0002
|
||||||
.done
|
.done
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
@@ -508,7 +527,7 @@ RTL
|
|||||||
; out: Carry - 1 = On Screen, 0 = Off Screen
|
; out: Carry - 1 = On Screen, 0 = Off Screen
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Sprite_IsOnscreen:
|
Sprite_IsOnscreen:
|
||||||
JSR _Sprite_IsOnscreen_DoWork
|
JSR _Sprite_IsOnscreen_DoWork
|
||||||
BCS +
|
BCS +
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
LDA $E2 : PHA : !SUB.w #$0F : STA $E2
|
||||||
@@ -523,11 +542,11 @@ Sprite_IsOnscreen:
|
|||||||
RTL
|
RTL
|
||||||
|
|
||||||
_Sprite_IsOnscreen_DoWork:
|
_Sprite_IsOnscreen_DoWork:
|
||||||
LDA $0D10, X : CMP $E2
|
LDA $0D10, X : CMP $E2
|
||||||
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
LDA $0D30, X : SBC $E3 : BNE .offscreen
|
||||||
|
|
||||||
LDA $0D00, X : CMP $E8
|
LDA $0D00, X : CMP $E8
|
||||||
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
LDA $0D20, X : SBC $E9 : BNE .offscreen
|
||||||
SEC
|
SEC
|
||||||
RTS
|
RTS
|
||||||
.offscreen
|
.offscreen
|
||||||
|
|||||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckAncillaVulnerability:
|
||||||
|
PHA
|
||||||
|
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
PHX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX : PLA
|
||||||
|
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||||
|
PLX : BRA .vulnerable
|
||||||
|
+
|
||||||
|
PLX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
CMP #$01 : BEQ .silver_arrows
|
||||||
|
CMP #$11 : BEQ .somaria
|
||||||
|
BRA .not_vulnerable_pla
|
||||||
|
.silver_arrows
|
||||||
|
PLA : CMP #$09 : BNE .not_vulnerable
|
||||||
|
LDA $7EF340 : CMP.b #$03 : !BGE +
|
||||||
|
LDA #$09 : BRA .not_vulnerable
|
||||||
|
+
|
||||||
|
BRA .vulnerable
|
||||||
|
.hammer
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.golden_bee
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.somaria
|
||||||
|
PLA : CMP #$01 : BEQ .vulnerable
|
||||||
|
CMP #$2C : BEQ .vulnerable
|
||||||
|
BRA .vulnerable
|
||||||
|
.vulnerable
|
||||||
|
PHX
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX
|
||||||
|
LDA.l Ganon_IFrameDuration, X
|
||||||
|
PLX
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
.not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
.not_vulnerable
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$05
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.b #$0A
|
||||||
|
.done
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||||
|
; X is bee sprite index
|
||||||
|
; Y is target sprite index
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$10
|
||||||
|
STA $0EE0, Y ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, Y
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.l SpecialWeapons : CMP.b #$06 : BNE .regular_bee
|
||||||
|
LDA.w $0ED0, X
|
||||||
|
BRA .done
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
.done
|
||||||
|
TYX
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckInvincible:
|
||||||
|
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||||
|
.not_transparent
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.transparent
|
||||||
|
LDA #$01 : RTL
|
||||||
|
; return non-zero A if ganon should be invincible
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$0C
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||||
|
SEC : RTL
|
||||||
|
.normal
|
||||||
|
CLC : RTL
|
||||||
|
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
CheckBeeBoss:
|
||||||
|
; Y is sprite index
|
||||||
|
LDA.l SpecialWeapons : CMP #$06 : BNE .not_bee_mode
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.not_bee_mode
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.normal
|
||||||
|
LDA $0B6B, Y : AND.b #$02
|
||||||
|
RTL
|
||||||
|
; return non-zero A if entity is a boss (and bee should not attack)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckByAncilla:
|
||||||
|
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||||
|
db #$00, #$05, #$1F, #$07, #$00
|
||||||
|
db #$02, #$0B, #$19, #$18, #$1C
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$31, #$00, #$00
|
||||||
|
Ganon_IFrameDuration:
|
||||||
|
db #$00 ; default behavior--we shouldn't be here anyway
|
||||||
|
db #$00, #$00, #$00, #$34, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
19
zelda.asm
19
zelda.asm
@@ -9,10 +9,23 @@ SpawnZelda:
|
|||||||
+ RTL
|
+ RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
EndRainState:
|
EndRainState:
|
||||||
LDA $7EF3C5 : CMP.b #$02 : !BGE + ; skip if past escape already
|
LDA $7EF3C5 : CMP.b #$02 : !BGE ++ ; skip if past escape already
|
||||||
LDA.b #$00 : STA !INFINITE_ARROWS : STA !INFINITE_BOMBS : STA !INFINITE_MAGIC
|
LDA.l EscapeAssist : AND #$44
|
||||||
|
CMP #$04 : BNE + : LDA #$00 : STA !INFINITE_MAGIC : +
|
||||||
|
CMP #$40 : BNE + : STA !INFINITE_MAGIC : +
|
||||||
|
LDA.l EscapeAssist : AND #$22
|
||||||
|
CMP #$02 : BNE + : LDA #$00 : STA !INFINITE_BOMBS : +
|
||||||
|
CMP #$20 : BNE + : STA !INFINITE_BOMBS : +
|
||||||
|
LDA.l EscapeAssist : AND #$11
|
||||||
|
CMP #$01 : BNE + : LDA #$00 : STA !INFINITE_ARROWS : +
|
||||||
|
CMP #$10 : BNE + : STA !INFINITE_ARROWS : +
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : CMP #$01 : BNE +
|
||||||
|
LDA.l !WEAPON_LEVEL : BEQ +
|
||||||
|
LDA #$01 : STA !INFINITE_BOMBS
|
||||||
|
+
|
||||||
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
LDA.b #$02 : STA $7EF3C5 ; end rain state
|
||||||
JSL MaybeSetPostAgaWorldState
|
JSL MaybeSetPostAgaWorldState
|
||||||
+
|
++
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user