Compare commits
206 Commits
overworld_
...
kara_troll
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31
2waymirror.asm
Normal file
31
2waymirror.asm
Normal file
@@ -0,0 +1,31 @@
|
|||||||
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pushpc
|
||||||
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|
||||||
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org $8DF7E9
|
||||||
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dw $28DE, $28DF, $28EE, $28EF ; Scroll
|
||||||
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dw $2C62, $2C63, $2C72, $2C73 ; Mirror
|
||||||
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dw $2C62, $2C63, $2C72, $2D11 ; 2-Way Mirror
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||||||
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|
||||||
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org $87A93F
|
||||||
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JSL.l CheckMirrorWorld
|
||||||
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||||||
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org $87A955
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||||||
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JSL.l BlockEraseFix
|
||||||
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NOP #2
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||||||
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||||||
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pullpc
|
||||||
|
|
||||||
|
CheckMirrorWorld:
|
||||||
|
LDA.l MirrorEquipment
|
||||||
|
BEQ + ; just scroll, so don't allow
|
||||||
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DEC
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||||||
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BNE +
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||||||
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LDA.b $8A
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||||||
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AND.b #$40
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||||||
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+ RTL
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||||||
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||||||
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BlockEraseFix:
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||||||
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LDA.l MirrorEquipment
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||||||
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BEQ +
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||||||
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STZ.w $05FC
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||||||
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STZ.w $05FD
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||||||
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+ RTL
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||||||
@@ -3,92 +3,67 @@
|
|||||||
;================================================================================
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;================================================================================
|
||||||
lorom
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lorom
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||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
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; THIS NEEDS TO BE THE FIRST INCLUDE BECAUSE IT CHANGES THINGS EVERYWHERE
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||||||
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; If this were to be included later, it would almost certainly overwrite other changes
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||||||
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incsrc "fastrom.asm"
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||||||
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|
||||||
;================================================================================
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;================================================================================
|
||||||
|
|
||||||
;org $00FFC0 ; <- 7FC0 - Bank00.asm : 9173 (db "THE LEGEND OF ZELDA " ; 21 bytes)
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;org $80FFC0 ; <- 7FC0 - Bank00.asm : 9173 (db "THE LEGEND OF ZELDA " ; 21 bytes)
|
||||||
;db #$23, $4E
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;db $23, $4E
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||||||
|
|
||||||
org $00FFD5 ; <- 7FD5 - Bank00.asm : 9175 (db $20 ; rom layout)
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org $80FFD5 ; <- 7FD5 - Bank00.asm : 9175 (db $20 ; rom layout)
|
||||||
db #$30 ; set fast lorom
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db $30 ; set fast lorom
|
||||||
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|
||||||
;org $00FFD6 ; <- 7FD6 - Bank00.asm : 9176 (db $02 ; cartridge type)
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;org $80FFD6 ; <- 7FD6 - Bank00.asm : 9176 (db $02 ; cartridge type)
|
||||||
;db #$55 ; enable S-RTC
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;db $55 ; enable S-RTC
|
||||||
|
|
||||||
org $00FFD7 ; <- 7FD7 - Bank00.asm : 9177 (db $0A ; rom size)
|
org $80FFD7 ; <- 7FD7 - Bank00.asm : 9177 (db $0A ; rom size)
|
||||||
db #$0B ; mark rom as 16mbit
|
db $0B ; mark rom as 16mbit
|
||||||
|
|
||||||
org $00FFD8 ; <- 7FD8 - Bank00.asm : 9178 (db $03 ; ram size (sram size))
|
org $80FFD8 ; <- 7FD8 - Bank00.asm : 9178 (db $03 ; ram size (sram size))
|
||||||
db #$05 ; mark sram as 32k
|
db $05 ; mark sram as 32k
|
||||||
|
|
||||||
org $3FFFFF ; <- 1FFFFF
|
org $BFFFFF ; <- 1FFFFF
|
||||||
db #$00 ; expand file to 2mb
|
db $00 ; expand file to 2mb
|
||||||
|
|
||||||
org $1FFFF8 ; <- FFFF8 timestamp rom
|
org $9FFFF8 ; <- FFFF8 timestamp rom
|
||||||
db #$20, #$19, #$08, #$31 ; year/month/day
|
db $20, $19, $08, $31 ; year/month/day
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
!ROM_VERSION_LOW ?= 1 ; ROM version (two 16-bit integers)
|
!ROM_VERSION_LOW ?= 1 ; ROM version (two 16-bit integers)
|
||||||
!ROM_VERSION_HIGH ?= 2 ;
|
!ROM_VERSION_HIGH ?= 4 ;
|
||||||
|
|
||||||
org $00FFE0 ; Unused hardware vector
|
org $80FFE0 ; Unused hardware vector
|
||||||
RomVersion:
|
RomVersion:
|
||||||
dw !ROM_VERSION_LOW
|
dw !ROM_VERSION_LOW
|
||||||
dw !ROM_VERSION_HIGH
|
dw !ROM_VERSION_HIGH
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
!ADD = "CLC : ADC"
|
!ADD = "CLC : ADC"
|
||||||
!SUB = "SEC : SBC"
|
!SUB = "SEC : SBC"
|
||||||
!BLT = "BCC"
|
!BLT = "BCC"
|
||||||
!BGE = "BCS"
|
!BGE = "BCS"
|
||||||
|
|
||||||
!MS_GOT = "$7F5031"
|
|
||||||
|
|
||||||
!REDRAW = "$7F5000"
|
|
||||||
!GANON_WARP_CHAIN = "$7F5032";
|
|
||||||
|
|
||||||
!TILE_UPLOAD_BUFFER = "$7EA180";
|
|
||||||
|
|
||||||
!FORCE_HEART_SPAWN = "$7F5033";
|
|
||||||
!SKIP_HEART_SAVE = "$7F5034";
|
|
||||||
|
|
||||||
; MSU-1
|
|
||||||
!REG_MSU_FALLBACK_TABLE = $7F50A0 ; 8 bytes
|
|
||||||
!REG_MSU_DELAYED_COMMAND = $7F50A9
|
|
||||||
!REG_MSU_PACK_COUNT = $7F50AA
|
|
||||||
!REG_MSU_PACK_CURRENT = $7F50AB
|
|
||||||
!REG_MSU_PACK_REQUEST = $7F50AC
|
|
||||||
!REG_MSU_LOADED_TRACK = $7F50AD ; 2 bytes
|
|
||||||
!REG_SPC_LOADING = $7F50AF
|
|
||||||
!MSU_LOADED_TRACK = $7F5400
|
|
||||||
!MSU_RESUME_TRACK = $7F5401
|
|
||||||
!MSU_RESUME_TIME = $7F5402 ; 4 bytes
|
|
||||||
!MSU_RESUME_CONTROL = $7F5406
|
|
||||||
!REG_MUSIC_CONTROL = $012B
|
|
||||||
;!REG_MUSIC_CONTROL = $012C
|
|
||||||
!REG_MUSIC_CONTROL_REQUEST = $012C
|
|
||||||
|
|
||||||
!ONEMIND_ID = $7F5072
|
|
||||||
!ONEMIND_TIMER = $7F5073
|
|
||||||
|
|
||||||
function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
|
function hexto555(h) = ((((h&$FF)/8)<<10)|(((h>>8&$FF)/8)<<5)|(((h>>16&$FF)/8)<<0))
|
||||||
|
|
||||||
; Feature flags, run asar with -DFEATURE_X=1 to enable
|
; Feature flags, run asar with -DFEATURE_X=1 to enable
|
||||||
!FEATURE_NEW_TEXT ?= 0
|
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|
||||||
incsrc hooks.asm
|
incsrc hooks.asm
|
||||||
incsrc treekid.asm
|
|
||||||
incsrc spriteswap.asm
|
incsrc spriteswap.asm
|
||||||
incsrc hashalphabethooks.asm
|
incsrc hashalphabethooks.asm
|
||||||
incsrc sharedplayerpalettefix.asm
|
incsrc sharedplayerpalettefix.asm
|
||||||
incsrc ram.asm
|
incsrc ram.asm
|
||||||
incsrc sram.asm
|
incsrc sram.asm
|
||||||
|
incsrc registers.asm
|
||||||
|
incsrc vanillalabels.asm
|
||||||
|
incsrc overworldmap.asm ; Overwrites some code in bank $8A
|
||||||
|
|
||||||
;org $208000 ; bank #$20
|
org $A08000 ; bank $20
|
||||||
org $A08000 ; bank #$A0
|
|
||||||
incsrc newitems.asm ; LEAVE THIS AS FIRST
|
|
||||||
incsrc itemdowngrade.asm
|
incsrc itemdowngrade.asm
|
||||||
incsrc bugfixes.asm
|
incsrc bugfixes.asm
|
||||||
incsrc darkworldspawn.asm
|
incsrc darkworldspawn.asm
|
||||||
@@ -96,7 +71,6 @@ incsrc lampmantlecone.asm
|
|||||||
incsrc floodgatesoftlock.asm
|
incsrc floodgatesoftlock.asm
|
||||||
incsrc heartpieces.asm
|
incsrc heartpieces.asm
|
||||||
incsrc npcitems.asm
|
incsrc npcitems.asm
|
||||||
incsrc utilities.asm
|
|
||||||
incsrc flipperkill.asm
|
incsrc flipperkill.asm
|
||||||
incsrc pendantcrystalhud.asm
|
incsrc pendantcrystalhud.asm
|
||||||
incsrc potions.asm
|
incsrc potions.asm
|
||||||
@@ -107,23 +81,15 @@ incsrc tablets.asm
|
|||||||
incsrc fairyfixes.asm
|
incsrc fairyfixes.asm
|
||||||
incsrc rngfixes.asm
|
incsrc rngfixes.asm
|
||||||
incsrc medallions.asm
|
incsrc medallions.asm
|
||||||
incsrc inventory.asm
|
|
||||||
incsrc ganonfixes.asm
|
|
||||||
incsrc zelda.asm
|
incsrc zelda.asm
|
||||||
incsrc maidencrystals.asm
|
incsrc maidencrystals.asm
|
||||||
incsrc zoraking.asm
|
|
||||||
incsrc catfish.asm
|
|
||||||
incsrc flute.asm
|
incsrc flute.asm
|
||||||
incsrc dungeondrops.asm
|
incsrc dungeondrops.asm
|
||||||
incsrc halfmagicbat.asm
|
incsrc halfmagicbat.asm
|
||||||
incsrc mantle.asm
|
|
||||||
incsrc swordswap.asm
|
incsrc swordswap.asm
|
||||||
incsrc stats.asm
|
incsrc stats.asm
|
||||||
incsrc scratchpad.asm
|
|
||||||
incsrc map.asm
|
|
||||||
incsrc dialog.asm
|
incsrc dialog.asm
|
||||||
incsrc entrances.asm
|
incsrc entrances.asm
|
||||||
incsrc clock.asm
|
|
||||||
incsrc accessibility.asm
|
incsrc accessibility.asm
|
||||||
incsrc heartbeep.asm
|
incsrc heartbeep.asm
|
||||||
incsrc capacityupgrades.asm
|
incsrc capacityupgrades.asm
|
||||||
@@ -132,12 +98,11 @@ incsrc doorframefixes.asm
|
|||||||
incsrc music.asm
|
incsrc music.asm
|
||||||
incsrc roomloading.asm
|
incsrc roomloading.asm
|
||||||
incsrc icepalacegraphics.asm
|
incsrc icepalacegraphics.asm
|
||||||
incsrc firebarlayer.asm
|
|
||||||
warnpc $A18000
|
warnpc $A18000
|
||||||
|
|
||||||
org $1C8000 ; text tables for translation
|
org $9C8000 ; text tables for translation
|
||||||
incbin i18n_en.bin
|
incbin "data/i18n_en.bin"
|
||||||
warnpc $1CF356
|
warnpc $9CF356
|
||||||
|
|
||||||
org $A18000 ; static mapping area
|
org $A18000 ; static mapping area
|
||||||
incsrc framehook.asm
|
incsrc framehook.asm
|
||||||
@@ -148,7 +113,7 @@ incsrc hud.asm
|
|||||||
warnpc $A18800
|
warnpc $A18800
|
||||||
|
|
||||||
org $A18800 ; static mapping area
|
org $A18800 ; static mapping area
|
||||||
incsrc zsnes.asm
|
|
||||||
warnpc $A19000
|
warnpc $A19000
|
||||||
|
|
||||||
org $A1A000 ; static mapping area. Referenced by front end. Do not move.
|
org $A1A000 ; static mapping area. Referenced by front end. Do not move.
|
||||||
@@ -168,9 +133,7 @@ incsrc glitched.asm
|
|||||||
incsrc hardmode.asm
|
incsrc hardmode.asm
|
||||||
incsrc goalitem.asm
|
incsrc goalitem.asm
|
||||||
incsrc quickswap.asm
|
incsrc quickswap.asm
|
||||||
incsrc endingsequence.asm
|
|
||||||
incsrc cuccostorm.asm
|
incsrc cuccostorm.asm
|
||||||
incsrc compression.asm
|
|
||||||
incsrc retro.asm
|
incsrc retro.asm
|
||||||
incsrc controllerjank.asm
|
incsrc controllerjank.asm
|
||||||
incsrc boots.asm
|
incsrc boots.asm
|
||||||
@@ -182,7 +145,6 @@ incsrc hashalphabet.asm
|
|||||||
incsrc inverted.asm
|
incsrc inverted.asm
|
||||||
incsrc invertedmaps.asm
|
incsrc invertedmaps.asm
|
||||||
incsrc newhud.asm
|
incsrc newhud.asm
|
||||||
incsrc compasses.asm
|
|
||||||
incsrc save.asm
|
incsrc save.asm
|
||||||
incsrc password.asm
|
incsrc password.asm
|
||||||
incsrc enemy_adjustments.asm
|
incsrc enemy_adjustments.asm
|
||||||
@@ -190,122 +152,144 @@ incsrc hudtext.asm
|
|||||||
incsrc servicerequest.asm
|
incsrc servicerequest.asm
|
||||||
incsrc elder.asm
|
incsrc elder.asm
|
||||||
incsrc toast.asm
|
incsrc toast.asm
|
||||||
incsrc darkroomitems.asm
|
|
||||||
incsrc fastcredits.asm
|
incsrc fastcredits.asm
|
||||||
incsrc msu.asm
|
incsrc msu.asm
|
||||||
incsrc dungeonmap.asm
|
incsrc dungeonmap.asm
|
||||||
if !FEATURE_NEW_TEXT
|
incsrc hextodec.asm
|
||||||
incsrc textrenderer.asm
|
incsrc textrenderer.asm
|
||||||
endif
|
incsrc rewind.asm
|
||||||
|
incsrc lift.asm
|
||||||
|
; incsrc mothula.asm
|
||||||
|
incsrc switches.asm
|
||||||
|
incsrc zoom_on_carry.asm
|
||||||
|
incsrc iframes.asm
|
||||||
|
incsrc improve_items.asm
|
||||||
|
incsrc 2waymirror.asm
|
||||||
|
incsrc deadrocks.asm
|
||||||
warnpc $A58000
|
warnpc $A58000
|
||||||
|
|
||||||
;org $228000 ; contrib area
|
org $A28000
|
||||||
org $A28000 ; contrib area
|
ItemReceiptGraphicsROM:
|
||||||
incsrc contrib.asm
|
; we need some empty space here so that 0000 can mean nothing
|
||||||
|
fillbyte $00 : fill 32
|
||||||
|
incbin "data/customitems.4bpp"
|
||||||
|
warnpc $A2B000
|
||||||
|
org $A2B000
|
||||||
|
incsrc itemdatatables.asm ; Statically mapped
|
||||||
|
incsrc decompresseditemgraphics.asm
|
||||||
|
incsrc newitems.asm
|
||||||
|
incsrc utilities.asm
|
||||||
|
incsrc inventory.asm
|
||||||
|
|
||||||
org $A38000
|
org $A38000
|
||||||
|
incsrc stats/credits.asm ; Statically mapped
|
||||||
incsrc stats/main.asm
|
incsrc stats/main.asm
|
||||||
|
incsrc stats/statConfig.asm
|
||||||
|
FontTable:
|
||||||
|
incsrc stats/fonttable.asm
|
||||||
|
|
||||||
org $308000 ; bank #$30
|
org $B08000 ; bank $30
|
||||||
incsrc tables.asm
|
incsrc tables.asm
|
||||||
|
|
||||||
org $348000
|
org $B48000
|
||||||
incsrc spc.asm
|
incsrc spc.asm
|
||||||
|
|
||||||
; uncomment for inverted adjustments
|
org $B18000 ; bank $31
|
||||||
;incsrc sandbox.asm
|
|
||||||
|
|
||||||
org $318000 ; bank #$31
|
|
||||||
GFX_Mire_Bombos:
|
GFX_Mire_Bombos:
|
||||||
incbin 99ff1_bombos.gfx
|
incbin "data/99ff1_bombos.gfx"
|
||||||
warnpc $318800
|
warnpc $B18800
|
||||||
|
|
||||||
org $318800
|
org $B18800
|
||||||
GFX_Mire_Quake:
|
GFX_Mire_Quake:
|
||||||
incbin 99ff1_quake.gfx
|
incbin "data/99ff1_quake.gfx"
|
||||||
warnpc $319000
|
warnpc $B19000
|
||||||
|
|
||||||
org $319000
|
org $B19000
|
||||||
GFX_TRock_Bombos:
|
GFX_TRock_Bombos:
|
||||||
incbin a6fc4_bombos.gfx
|
incbin "data/a6fc4_bombos.gfx"
|
||||||
warnpc $319800
|
warnpc $B19800
|
||||||
|
|
||||||
org $319800
|
org $B19800
|
||||||
GFX_TRock_Ether:
|
GFX_TRock_Ether:
|
||||||
incbin a6fc4_ether.gfx
|
incbin "data/a6fc4_ether.gfx"
|
||||||
warnpc $31A000
|
warnpc $B1A000
|
||||||
|
|
||||||
org $31A000
|
org $B1A000
|
||||||
GFX_HUD_Items:
|
GFX_HUD_Items:
|
||||||
incbin c2807_v4.gfx
|
incbin "data/c2807_v4.gfx"
|
||||||
warnpc $31A800
|
warnpc $B1A800
|
||||||
|
|
||||||
org $31A800
|
org $B1A800
|
||||||
GFX_New_Items:
|
|
||||||
incbin newitems.gfx
|
|
||||||
;incbin eventitems.gfx ; *EVENT*
|
|
||||||
warnpc $31B000
|
|
||||||
|
|
||||||
org $31B000
|
warnpc $B1B000
|
||||||
|
|
||||||
|
org $B1B000
|
||||||
GFX_HUD_Main:
|
GFX_HUD_Main:
|
||||||
incbin c2e3e.gfx
|
incbin "data/c2e3e.gfx"
|
||||||
warnpc $31B800
|
warnpc $B1B800
|
||||||
|
|
||||||
org $31C000
|
org $B1C000
|
||||||
IcePalaceFloorGfx:
|
IcePalaceFloorGfx:
|
||||||
incbin ice_palace_floor.bin
|
incbin "data/ice_palace_floor.bin"
|
||||||
warnpc $31C801
|
warnpc $B1C801
|
||||||
|
|
||||||
org $31C800
|
org $B1C800
|
||||||
Damage_Table:
|
Damage_Table:
|
||||||
incbin damage_table.bin
|
incbin "data/damage_table.bin"
|
||||||
warnpc $31D001
|
warnpc $B1D001
|
||||||
|
|
||||||
org $31D000
|
org $B1D000
|
||||||
FileSelectNewGraphics:
|
FileSelectNewGraphics:
|
||||||
incbin fileselect.chr.gfx
|
incbin "data/fileselectgfx.2bpp"
|
||||||
warnpc $31E001
|
warnpc $B1E001
|
||||||
|
|
||||||
org $31E000
|
org $B1E000
|
||||||
InvertedCastleHole: ;address used by front end. DO NOT MOVE!
|
InvertedCastleHole: ;address used by front end. DO NOT MOVE!
|
||||||
incbin sheet73.gfx
|
incbin "data/sheet73.gfx"
|
||||||
warnpc $31E501
|
warnpc $B1E501
|
||||||
|
|
||||||
org $338000
|
org $B38000
|
||||||
GFX_HUD_Palette:
|
GFX_HUD_Palette:
|
||||||
incbin hudpalette.pal
|
incbin "data/hudpalette.pal"
|
||||||
warnpc $338041
|
warnpc $B38041
|
||||||
|
|
||||||
org $339000
|
org $B39000
|
||||||
incbin sheet178.gfx
|
ExpandedTrinexx:
|
||||||
warnpc $339600
|
incbin "data/sheet178.gfx"
|
||||||
|
warnpc $B39600
|
||||||
|
|
||||||
org $339600
|
org $B39600
|
||||||
BossMapIconGFX:
|
BossMapIconGFX:
|
||||||
incbin bossicons.4bpp
|
incbin "data/bossicons.4bpp"
|
||||||
|
|
||||||
if !FEATURE_NEW_TEXT
|
org $B39C00
|
||||||
org $339C00
|
NewFont:
|
||||||
NewFont:
|
incbin "data/newfont.bin"
|
||||||
incbin newfont.bin
|
NewFontInverted:
|
||||||
NewFontInverted:
|
incbin "data/newfont_inverted.bin"
|
||||||
incbin newfont_inverted.bin
|
SmallCharacters:
|
||||||
|
incbin "data/smallchars.2bpp"
|
||||||
|
org $8CD7DF
|
||||||
|
incsrc data/playernamecharmap.asm
|
||||||
|
org $8CE73D
|
||||||
|
incbin data/playernamestripes_1.bin
|
||||||
|
org $8CE911
|
||||||
|
incbin data/playernamestripes_2.bin
|
||||||
|
incsrc data/kanjireplacements.asm ; Overwrites text gfx data and masks in bank $8E
|
||||||
|
|
||||||
org $0CD7DF
|
org $B28000
|
||||||
incbin text_unscramble1.bin
|
|
||||||
org $0CE4D5
|
|
||||||
incbin text_unscramble2.bin
|
|
||||||
endif
|
|
||||||
|
|
||||||
org $328000
|
|
||||||
Extra_Text_Table:
|
Extra_Text_Table:
|
||||||
incsrc itemtext.asm
|
incsrc itemtext.asm
|
||||||
|
|
||||||
incsrc externalhooks.asm
|
incsrc externalhooks.asm
|
||||||
;================================================================================
|
;================================================================================
|
||||||
org $119100 ; PC 0x89100
|
org $919100 ; PC 0x89100
|
||||||
incbin map_icons.gfx
|
incbin "data/map_icons.gfx"
|
||||||
warnpc $119401
|
warnpc $919401
|
||||||
|
;================================================================================
|
||||||
|
org $9BB1E0
|
||||||
|
incsrc custompalettes.asm
|
||||||
|
warnpc $9BB880
|
||||||
;================================================================================
|
;================================================================================
|
||||||
org $AF8000 ; PC 0x178000
|
org $AF8000 ; PC 0x178000
|
||||||
Static_RNG: ; each line below is 512 bytes of rng
|
Static_RNG: ; each line below is 512 bytes of rng
|
||||||
@@ -320,7 +304,7 @@ warnpc $B08000
|
|||||||
;Bank Map
|
;Bank Map
|
||||||
;$20 Code Bank
|
;$20 Code Bank
|
||||||
;$21 Reserved (Frame Hook & Init)
|
;$21 Reserved (Frame Hook & Init)
|
||||||
;$22 Contrib Code
|
;$22 Unused
|
||||||
;$23 Stats & Credits
|
;$23 Stats & Credits
|
||||||
;$24 Code Bank
|
;$24 Code Bank
|
||||||
;$29 External hooks (rest of bank not used)
|
;$29 External hooks (rest of bank not used)
|
||||||
@@ -336,18 +320,18 @@ warnpc $B08000
|
|||||||
;$3F reserved for internal debugging
|
;$3F reserved for internal debugging
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;RAM
|
;RAM
|
||||||
;$7E021B[0x1]: Used by race game instead of $0ABF to avoid witch item conflict
|
;See ram.asm for label assignments
|
||||||
;$7EC900[0x1F00]: BIGRAM buffer
|
;$7EC900[0x1F00]: BigRAM buffer
|
||||||
;$7EF000[0x500]: SRAM mirror First 0x500 bytes of SRAM
|
;$7EF000[0x500]: SRAM mirror First 0x500 bytes of SRAM
|
||||||
; See sram.asm for labels and assignments
|
; See sram.asm for labels and assignments
|
||||||
;$7F5000[0x800]: Rando's main free ram region
|
;$7F5000[0x800]: Rando's main free ram region
|
||||||
; See tables.asm for specific assignments
|
; See ram.asm for specific assignments
|
||||||
;$7F6000[0x1000]: SRAM buffer mapped to vanilla save slots 1 and 2
|
;$7F6000[0x1000]: SRAM buffer mapped to vanilla save slots 1 and 2
|
||||||
; See sram.asm for labels and assignments
|
; See sram.asm for labels and assignments
|
||||||
;$7F7667[0x6719] - free ram
|
;$7F7667[0x6719] - free ram
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;SRAM Map
|
;SRAM Map
|
||||||
;See sram.asm for rando-specific assignments
|
;See sram.asm for label assignments and documentation
|
||||||
;$70:0000 (5K) Game state
|
;$70:0000 (5K) Game state
|
||||||
; 0000-04FF Vanilla Slot 1 (mirrored at $7EF000)
|
; 0000-04FF Vanilla Slot 1 (mirrored at $7EF000)
|
||||||
; 0500-14FF Ext Slot 1 (mirrored at $7F6000)
|
; 0500-14FF Ext Slot 1 (mirrored at $7F6000)
|
||||||
@@ -355,369 +339,19 @@ warnpc $B08000
|
|||||||
;$70:3000 (0x16) Password
|
;$70:3000 (0x16) Password
|
||||||
;$70:6000 (8K) Scratch buffers
|
;$70:6000 (8K) Scratch buffers
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;org $0080DC ; <- 0xDC - Bank00.asm:179 - Kill Music
|
|
||||||
;db #$A9, #$00, #$EA
|
|
||||||
;LDA.b #$00 : NOP
|
|
||||||
;================================================================================
|
|
||||||
;org $0AC53E ; <- 5453E - Bank0A.asm:1103 - (LDA $0AC51F, X) - i have no idea what this is for anymore
|
|
||||||
;LDA.b #$7F
|
|
||||||
;NOP #2
|
|
||||||
;================================================================================
|
|
||||||
;org $05DF8B ; <- 2DF8B - Bank05.asm : 2483
|
|
||||||
;AND.w #$0100 ; allow Sprite_DrawMultiple to access lower half of sprite tiles
|
|
||||||
;================================================================================
|
|
||||||
;org $0DF8F1 ; this is required for the X-indicator in the HUD except not anymore obviously
|
|
||||||
;
|
|
||||||
;;red pendant
|
|
||||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
|
||||||
;db $2B, $25, $2C, $25, $2D, $25, $2E, $25
|
|
||||||
;
|
|
||||||
;;blue pendant
|
|
||||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
|
||||||
;db $2B, $2D, $2C, $2D, $2D, $2D, $2E, $2D
|
|
||||||
;
|
|
||||||
;;green pendant
|
|
||||||
;db $2B, $31, $2C, $31, $3D, $31, $2E, $31
|
|
||||||
;db $2B, $3D, $2C, $3D, $2D, $3D, $2E, $3D
|
|
||||||
;================================================================================
|
|
||||||
;org $00CFF2 ; 0x4FF2 - Mire H
|
|
||||||
;db GFX_Mire_Bombos>>16
|
|
||||||
;org $00D0D1 ; 0x50D1 - Mire M
|
|
||||||
;db GFX_Mire_Bombos>>8
|
|
||||||
;org $00D1B0 ; 0x51B0 - Mire L
|
|
||||||
;db GFX_Mire_Bombos
|
|
||||||
|
|
||||||
;org $00D020 ; 0x5020 - Trock H
|
org $80D09C ; 0x509C - HUD Items H
|
||||||
;db GFX_TRock_Bombos>>16
|
|
||||||
;org $00D0FF ; 0x50FF - Trock M
|
|
||||||
;db GFX_TRock_Bombos>>8
|
|
||||||
;org $00D1DE ; 0x51DE - Trock L
|
|
||||||
;db GFX_TRock_Bombos
|
|
||||||
|
|
||||||
org $00D09C ; 0x509C - HUD Items H
|
|
||||||
db GFX_HUD_Items>>16
|
db GFX_HUD_Items>>16
|
||||||
org $00D17B ; 0x517B - HUD Items M
|
org $80D17B ; 0x517B - HUD Items M
|
||||||
db GFX_HUD_Items>>8
|
db GFX_HUD_Items>>8
|
||||||
org $00D25A ; 0x525A - HUD Items L
|
org $80D25A ; 0x525A - HUD Items L
|
||||||
db GFX_HUD_Items
|
db GFX_HUD_Items
|
||||||
|
|
||||||
; this used to be a pointer to a dummy file
|
org $80D09D ; 0x509D - HUD Main H
|
||||||
org $00D065 ; 005065 - New Items H
|
|
||||||
db GFX_New_Items>>16
|
|
||||||
org $00D144 ; 005114 - New Items M
|
|
||||||
db GFX_New_Items>>8
|
|
||||||
org $00D223 ; 005223 - New Items L
|
|
||||||
db GFX_New_Items
|
|
||||||
|
|
||||||
org $00D09D ; 0x509D - HUD Main H
|
|
||||||
db GFX_HUD_Main>>16
|
db GFX_HUD_Main>>16
|
||||||
org $00D17C ; 0x517C - HUD Main M
|
org $80D17C ; 0x517C - HUD Main M
|
||||||
db GFX_HUD_Main>>8
|
db GFX_HUD_Main>>8
|
||||||
org $00D25B ; 0x525B - HUD Main L
|
org $80D25B ; 0x525B - HUD Main L
|
||||||
db GFX_HUD_Main
|
db GFX_HUD_Main
|
||||||
;================================================================================
|
|
||||||
org $008781
|
|
||||||
UseImplicitRegIndexedLocalJumpTable:
|
|
||||||
|
|
||||||
org $00879c
|
|
||||||
UseImplicitRegIndexedLongJumpTable:
|
|
||||||
|
|
||||||
org $008333
|
|
||||||
Vram_EraseTilemaps_triforce:
|
|
||||||
|
|
||||||
org $008913
|
|
||||||
Sound_LoadLightWorldSongBank:
|
|
||||||
org $00891D
|
|
||||||
.do_load
|
|
||||||
|
|
||||||
org $00893D
|
|
||||||
EnableForceBlank:
|
|
||||||
|
|
||||||
DungeonMask = $0098C0
|
|
||||||
|
|
||||||
org $00D308
|
|
||||||
DecompSwordGfx:
|
|
||||||
|
|
||||||
org $00D348
|
|
||||||
DecompShieldGfx:
|
|
||||||
|
|
||||||
org $00D463
|
|
||||||
Tagalong_LoadGfx:
|
|
||||||
|
|
||||||
org $00D51B
|
|
||||||
GetAnimatedSpriteTile:
|
|
||||||
|
|
||||||
org $00D52D
|
|
||||||
GetAnimatedSpriteTile_variable:
|
|
||||||
|
|
||||||
org $00D84E
|
|
||||||
Attract_DecompressStoryGfx:
|
|
||||||
|
|
||||||
org $00E529
|
|
||||||
LoadSelectScreenGfx:
|
|
||||||
|
|
||||||
org $00F945
|
|
||||||
PrepDungeonExit:
|
|
||||||
|
|
||||||
org $00FDEE
|
|
||||||
Mirror_InitHdmaSettings:
|
|
||||||
|
|
||||||
org $01873A
|
|
||||||
Dungeon_LoadRoom:
|
|
||||||
|
|
||||||
org $02821E
|
|
||||||
Module_PreDungeon:
|
|
||||||
org $028296
|
|
||||||
.setAmbientSfx
|
|
||||||
|
|
||||||
org $02A0A8
|
|
||||||
Dungeon_SaveRoomData:
|
|
||||||
|
|
||||||
org $02A0BE
|
|
||||||
Dungeon_SaveRoomData_justKeys:
|
|
||||||
|
|
||||||
org $02B861
|
|
||||||
Dungeon_SaveRoomQuadrantData:
|
|
||||||
|
|
||||||
org $02FD8A ; 17D8A - Bank0E.asm: 3732 Note: Different bank
|
|
||||||
LoadGearPalettes_bunny:
|
|
||||||
|
|
||||||
org $02FD95 ; 17D95 - Bank0E.asm: 3742 Note: Different bank
|
|
||||||
LoadGearPalettes_variable:
|
|
||||||
|
|
||||||
org $02FEAB
|
|
||||||
Filter_Majorly_Whiten_Color:
|
|
||||||
|
|
||||||
org $05A51D
|
|
||||||
Sprite_SpawnFallingItem:
|
|
||||||
|
|
||||||
org $05DF6C ; 02DF6C - Bank05.asm : 2445
|
|
||||||
Sprite_DrawMultiple:
|
|
||||||
|
|
||||||
org $05DF70 ; 02DF70 - Bank05.asm : 2454
|
|
||||||
Sprite_DrawMultiple_quantity_preset:
|
|
||||||
|
|
||||||
org $05DF75 ; 02DF75 - Bank05.asm : 2461
|
|
||||||
Sprite_DrawMultiple_player_deferred:
|
|
||||||
|
|
||||||
org $05E1A7 ; 02E1A7 - Bank05.asm : 2592
|
|
||||||
Sprite_ShowSolicitedMessageIfPlayerFacing:
|
|
||||||
|
|
||||||
org $05E1F0
|
|
||||||
Sprite_ShowMessageFromPlayerContact:
|
|
||||||
|
|
||||||
org $05E219
|
|
||||||
Sprite_ShowMessageUnconditional:
|
|
||||||
|
|
||||||
org $05EC96
|
|
||||||
Sprite_ZeldaLong:
|
|
||||||
|
|
||||||
org $0680FA
|
|
||||||
Player_ApplyRumbleToSprites:
|
|
||||||
|
|
||||||
org $0683E6
|
|
||||||
Utility_CheckIfHitBoxesOverlapLong:
|
|
||||||
|
|
||||||
org $06A7DB
|
|
||||||
Chicken_SpawnAvengerChicken: ; returns short
|
|
||||||
|
|
||||||
org $06DC5C
|
|
||||||
Sprite_DrawShadowLong:
|
|
||||||
|
|
||||||
org $06DD40
|
|
||||||
DashKey_Draw:
|
|
||||||
|
|
||||||
org $06DBF8
|
|
||||||
Sprite_PrepAndDrawSingleLargeLong:
|
|
||||||
|
|
||||||
org $06DC00
|
|
||||||
Sprite_PrepAndDrawSingleSmallLong:
|
|
||||||
|
|
||||||
org $06EA18
|
|
||||||
Sprite_ApplySpeedTowardsPlayerLong:
|
|
||||||
|
|
||||||
org $06EAA6
|
|
||||||
Sprite_DirectionToFacePlayerLong:
|
|
||||||
|
|
||||||
org $06F12F
|
|
||||||
Sprite_CheckDamageToPlayerSameLayerLong:
|
|
||||||
|
|
||||||
org $06F86A
|
|
||||||
OAM_AllocateDeferToPlayerLong:
|
|
||||||
|
|
||||||
org $0791B3
|
|
||||||
Player_HaltDashAttackLong:
|
|
||||||
|
|
||||||
org $07999D
|
|
||||||
Link_ReceiveItem:
|
|
||||||
|
|
||||||
org $07E68F
|
|
||||||
Unknown_Method_0: ; In US version disassembly simply called "$3E6A6 IN ROM"
|
|
||||||
|
|
||||||
org $07F4AA
|
|
||||||
Sprite_CheckIfPlayerPreoccupied:
|
|
||||||
|
|
||||||
org $08C3AE
|
|
||||||
Ancilla_ReceiveItem:
|
|
||||||
|
|
||||||
org $08CE93
|
|
||||||
Ancilla_BreakTowerSeal_draw_single_crystal:
|
|
||||||
|
|
||||||
org $08CEC3
|
|
||||||
Ancilla_BreakTowerSeal_stop_spawning_sparkles:
|
|
||||||
|
|
||||||
org $08CF59
|
|
||||||
BreakTowerSeal_ExecuteSparkles:
|
|
||||||
|
|
||||||
org $08F710
|
|
||||||
Ancilla_SetOam_XY_Long:
|
|
||||||
|
|
||||||
org $0985E2 ; (break on $0985E4)
|
|
||||||
AddReceivedItem:
|
|
||||||
|
|
||||||
org $098BAD
|
|
||||||
AddPendantOrCrystal:
|
|
||||||
|
|
||||||
org $098CFD
|
|
||||||
AddWeathervaneExplosion:
|
|
||||||
|
|
||||||
org $0993DF
|
|
||||||
AddDashTremor:
|
|
||||||
|
|
||||||
org $099D04
|
|
||||||
AddAncillaLong:
|
|
||||||
|
|
||||||
org $099D1A
|
|
||||||
Ancilla_CheckIfAlreadyExistsLong:
|
|
||||||
|
|
||||||
org $09AE64
|
|
||||||
Sprite_SetSpawnedCoords:
|
|
||||||
|
|
||||||
org $09AD58
|
|
||||||
GiveRupeeGift:
|
|
||||||
|
|
||||||
org $0ABA4F
|
|
||||||
OverworldMap_InitGfx:
|
|
||||||
|
|
||||||
org $0ABA99
|
|
||||||
OverworldMap_DarkWorldTilemap:
|
|
||||||
|
|
||||||
org $0ABAB9
|
|
||||||
OverworldMap_LoadSprGfx:
|
|
||||||
|
|
||||||
org $0CD7D1
|
|
||||||
NameFile_MakeScreenVisible:
|
|
||||||
org $0CDB3E
|
|
||||||
InitializeSaveFile:
|
|
||||||
org $0CDBC0
|
|
||||||
InitializeSaveFile_build_checksum:
|
|
||||||
|
|
||||||
org $0DBA71
|
|
||||||
GetRandomInt:
|
|
||||||
|
|
||||||
org $0DBA80
|
|
||||||
OAM_AllocateFromRegionA:
|
|
||||||
org $0DBA84
|
|
||||||
OAM_AllocateFromRegionB:
|
|
||||||
org $0DBA88
|
|
||||||
OAM_AllocateFromRegionC:
|
|
||||||
org $0DBA8C
|
|
||||||
OAM_AllocateFromRegionD:
|
|
||||||
org $0DBA90
|
|
||||||
OAM_AllocateFromRegionE:
|
|
||||||
org $0DBA94
|
|
||||||
OAM_AllocateFromRegionF:
|
|
||||||
|
|
||||||
org $0DBB67
|
|
||||||
Sound_SetSfxPanWithPlayerCoords:
|
|
||||||
|
|
||||||
org $0DBB6E
|
|
||||||
Sound_SetSfx1PanLong:
|
|
||||||
|
|
||||||
org $0DBB7C
|
|
||||||
Sound_SetSfx2PanLong:
|
|
||||||
|
|
||||||
org $0DBB8A
|
|
||||||
Sound_SetSfx3PanLong:
|
|
||||||
|
|
||||||
org $0DDB7F
|
|
||||||
HUD_RefreshIconLong:
|
|
||||||
|
|
||||||
org $0DDD32
|
|
||||||
Equipment_UpdateEquippedItemLong:
|
|
||||||
|
|
||||||
org $0DE01E ; 6E10E - equipment.asm : 787
|
|
||||||
BottleMenu_movingOn:
|
|
||||||
|
|
||||||
org $0DE346
|
|
||||||
RestoreNormalMenu:
|
|
||||||
|
|
||||||
org $0DE395
|
|
||||||
Equipment_SearchForEquippedItemLong:
|
|
||||||
|
|
||||||
org $0DE9C8
|
|
||||||
DrawProgressIcons: ; this returns short
|
|
||||||
|
|
||||||
org $0DED29
|
|
||||||
DrawEquipment: ; this returns short
|
|
||||||
|
|
||||||
org $0DFA78
|
|
||||||
HUD_RebuildLong:
|
|
||||||
|
|
||||||
org $0DFA88
|
|
||||||
HUD_RebuildIndoor_Palace:
|
|
||||||
|
|
||||||
org $0DFA88
|
|
||||||
HUD_RebuildLong2:
|
|
||||||
|
|
||||||
org $0EEE10
|
|
||||||
Messaging_Text:
|
|
||||||
|
|
||||||
org $0FFD94
|
|
||||||
Overworld_TileAttr:
|
|
||||||
|
|
||||||
org $1BC97C
|
|
||||||
Overworld_DrawPersistentMap16:
|
|
||||||
|
|
||||||
org $1BED03
|
|
||||||
Palette_Sword:
|
|
||||||
|
|
||||||
org $1BED29
|
|
||||||
Palette_Shield:
|
|
||||||
|
|
||||||
org $1BEDF9
|
|
||||||
Palette_ArmorAndGloves:
|
|
||||||
|
|
||||||
org $1BEE52
|
|
||||||
Palette_Hud:
|
|
||||||
|
|
||||||
org $1BEF96
|
|
||||||
Palette_SelectScreen:
|
|
||||||
|
|
||||||
org $1CFAAA
|
|
||||||
ShopKeeper_RapidTerminateReceiveItem:
|
|
||||||
|
|
||||||
org $1CF500
|
|
||||||
Sprite_NullifyHookshotDrag:
|
|
||||||
|
|
||||||
org $1CF537
|
|
||||||
Ancilla_CheckForAvailableSlot:
|
|
||||||
|
|
||||||
org $1DE9B6
|
|
||||||
Filter_MajorWhitenMain:
|
|
||||||
|
|
||||||
org $1DF65D
|
|
||||||
Sprite_SpawnDynamically:
|
|
||||||
|
|
||||||
org $1DF65F
|
|
||||||
Sprite_SpawnDynamically_arbitrary:
|
|
||||||
|
|
||||||
org $1DFD4B
|
|
||||||
DiggingGameGuy_AttemptPrizeSpawn:
|
|
||||||
|
|
||||||
org $1EDE28
|
|
||||||
Sprite_GetEmptyBottleIndex: ; this is totally in sprite_bees.asm
|
|
||||||
|
|
||||||
org $1EF4E7
|
|
||||||
Sprite_PlayerCantPassThrough:
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|||||||
@@ -1,127 +1,118 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Accessibility Fixes
|
; Accessibility Fixes
|
||||||
;================================================================================
|
;================================================================================
|
||||||
FlipGreenPendant:
|
|
||||||
LDA $0C : CMP #$38 : BNE + ; check if we have green pendant
|
|
||||||
ORA #$40 : STA $0C ; flip it
|
|
||||||
+
|
|
||||||
|
|
||||||
LDA $0D : STA $0802, X ; stuff we wrote over "Set CHR, palette, and priority of the sprite"
|
|
||||||
LDA $0C : STA $0803, X
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
|
||||||
ConditionalLightning:
|
ConditionalLightning:
|
||||||
CMP.b #$05 : BEQ ++
|
CMP.b #$05 : BEQ ++
|
||||||
CMP.b #$2C : BEQ ++
|
CMP.b #$2C : BEQ ++
|
||||||
CMP.b #$5A : BEQ ++
|
CMP.b #$5A : BEQ ++
|
||||||
LDA.l DisableFlashing : BNE ++
|
LDA.l DisableFlashing : BNE ++
|
||||||
LDA.b #$32 : STA.w $9A
|
LDA.b #$32 : STA.w CGADSUBQ
|
||||||
RTL
|
RTL
|
||||||
++
|
++
|
||||||
LDA.b #$72
|
LDA.b #$72
|
||||||
STA $9A
|
STA.b CGADSUBQ
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
ConditionalWhitenBg:
|
ConditionalWhitenBg:
|
||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
LDA $00,X
|
LDA.b Scrap00,X
|
||||||
JSR WhitenLoopReal
|
JSR WhitenLoopReal
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA $00
|
LDA.b Scrap00
|
||||||
JSR WhitenLoopDummy
|
JSR WhitenLoopDummy
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
WhitenLoopReal:
|
WhitenLoopReal:
|
||||||
-
|
-
|
||||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : STA $7EC540, X
|
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$40, X
|
||||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : STA $7EC550, X
|
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$50, X
|
||||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : STA $7EC560, X
|
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$60, X
|
||||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : STA $7EC570, X
|
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$70, X
|
||||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : STA $7EC580, X
|
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$80, X
|
||||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : STA $7EC590, X
|
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$90, X
|
||||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5A0, X
|
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$A0, X
|
||||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5B0, X
|
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$B0, X
|
||||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5C0, X
|
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$C0, X
|
||||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5D0, X
|
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$D0, X
|
||||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : STA $7EC5E0, X
|
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$E0, X
|
||||||
INX #2 : CPX.b #$10 : BEQ +
|
INX #2 : CPX.b #$10 : BEQ +
|
||||||
JMP -
|
JMP -
|
||||||
+
|
+
|
||||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F0
|
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F0
|
||||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F2
|
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F2
|
||||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F4
|
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F4
|
||||||
LDA $10 : CMP.w #$07 : BNE +
|
LDA.b GameMode : CMP.w #$0007 : BNE +
|
||||||
LDA $048E
|
LDA.b RoomIndex
|
||||||
CMP.w #$3C : BEQ ++
|
CMP.w #$003C : BEQ ++
|
||||||
CMP.w #$9D : BEQ ++
|
CMP.w #$009D : BEQ ++
|
||||||
CMP.w #$9C : BEQ ++
|
CMP.w #$009C : BEQ ++
|
||||||
CMP.w #$A5 : BEQ ++
|
CMP.w #$00A5 : BEQ ++
|
||||||
+
|
+
|
||||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||||
BRA +++
|
BRA +++
|
||||||
++
|
++
|
||||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
LDA.l PaletteBuffer+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
LDA.l PaletteBuffer+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||||
BRA +++
|
BRA +++
|
||||||
+++
|
+++
|
||||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : STA $7EC5FA
|
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FA
|
||||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : STA $7EC5FC
|
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FC
|
||||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : STA $7EC5FE
|
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$FE
|
||||||
REP #$10
|
REP #$10
|
||||||
LDA $7EC540 : TAY
|
LDA.l PaletteBuffer+$40 : TAY
|
||||||
LDA $7EC300 : BNE +
|
LDA.l PaletteBufferAux : BNE +
|
||||||
TAY
|
TAY
|
||||||
+
|
+
|
||||||
TYA : STA $7EC500
|
TYA : STA.l PaletteBuffer
|
||||||
SEP #$30
|
SEP #$30
|
||||||
RTS
|
RTS
|
||||||
;================================================================================
|
;================================================================================
|
||||||
WhitenLoopDummy:
|
WhitenLoopDummy:
|
||||||
-
|
-
|
||||||
LDA $7EC340, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC540, X
|
LDA.l PaletteBufferAux+$40, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$40, X
|
||||||
LDA $7EC350, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC550, X
|
LDA.l PaletteBufferAux+$50, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$50, X
|
||||||
LDA $7EC360, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC560, X
|
LDA.l PaletteBufferAux+$60, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$60, X
|
||||||
LDA $7EC370, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC570, X
|
LDA.l PaletteBufferAux+$70, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$70, X
|
||||||
LDA $7EC380, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC580, X
|
LDA.l PaletteBufferAux+$80, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$80, X
|
||||||
LDA $7EC390, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC590, X
|
LDA.l PaletteBufferAux+$90, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$90, X
|
||||||
LDA $7EC3A0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5A0, X
|
LDA.l PaletteBufferAux+$A0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$A0, X
|
||||||
LDA $7EC3B0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5B0, X
|
LDA.l PaletteBufferAux+$B0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$B0, X
|
||||||
LDA $7EC3C0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5C0, X
|
LDA.l PaletteBufferAux+$C0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$C0, X
|
||||||
LDA $7EC3D0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5D0, X
|
LDA.l PaletteBufferAux+$D0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$D0, X
|
||||||
LDA $7EC3E0, X : JSL Filter_Majorly_Whiten_Color : LDA $7EC5E0, X
|
LDA.l PaletteBufferAux+$E0, X : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$E0, X
|
||||||
INX #2 : CPX.b #$10 : BEQ +
|
INX #2 : CPX.b #$10 : BEQ +
|
||||||
JMP -
|
JMP -
|
||||||
+
|
+
|
||||||
LDA $7EC3F0 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F0
|
LDA.l PaletteBufferAux+$F0 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F0
|
||||||
LDA $7EC3F2 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F2
|
LDA.l PaletteBufferAux+$F2 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F2
|
||||||
LDA $7EC3F4 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F4
|
LDA.l PaletteBufferAux+$F4 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F4
|
||||||
LDA $10 : CMP.w #$07 : BNE + ; only light invisifloor if we're in dungeon submodule
|
LDA.b GameMode : CMP.w #$0007 : BNE + ; only light invisifloor if we're in dungeon submodule
|
||||||
LDA $048E
|
LDA.b RoomIndex
|
||||||
CMP.w #$3C : BEQ ++ ; hookshot cave
|
CMP.w #$003C : BEQ ++ ; hookshot cave
|
||||||
CMP.w #$9D : BEQ ++ ; gt right
|
CMP.w #$009D : BEQ ++ ; gt right
|
||||||
CMP.w #$9C : BEQ ++ ; gt big room
|
CMP.w #$009C : BEQ ++ ; gt big room
|
||||||
CMP.w #$A5 : BEQ ++ ; wizzrobes 1
|
CMP.w #$00A5 : BEQ ++ ; wizzrobes 1
|
||||||
+
|
+
|
||||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F6
|
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F6
|
||||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : LDA $7EC5F8
|
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$F8
|
||||||
BRA +++
|
BRA +++
|
||||||
++
|
++
|
||||||
LDA $7EC3F6 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F6
|
LDA.l PaletteBufferAux+$F6 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F6
|
||||||
LDA $7EC3F8 : JSL Filter_Majorly_Whiten_Color : STA $7EC5F8
|
LDA.l PaletteBufferAux+$F8 : JSL Filter_Majorly_Whiten_Color : STA.l PaletteBuffer+$F8
|
||||||
BRA +++
|
BRA +++
|
||||||
+++
|
+++
|
||||||
LDA $7EC3FA : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FA
|
LDA.l PaletteBufferAux+$FA : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FA
|
||||||
LDA $7EC3FC : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FC
|
LDA.l PaletteBufferAux+$FC : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FC
|
||||||
LDA $7EC3FE : JSL Filter_Majorly_Whiten_Color : LDA $7EC5FE
|
LDA.l PaletteBufferAux+$FE : JSL Filter_Majorly_Whiten_Color : LDA.l PaletteBuffer+$FE
|
||||||
REP #$10
|
REP #$10
|
||||||
LDA $7EC540 : TAY
|
LDA.l PaletteBuffer+$40 : TAY
|
||||||
LDA $7EC300 : BNE +
|
LDA.l PaletteBufferAux : BNE +
|
||||||
TAY
|
TAY
|
||||||
+
|
+
|
||||||
TYA : STA $7EC500
|
TYA : STA.l PaletteBuffer
|
||||||
SEP #$30
|
SEP #$30
|
||||||
RTS
|
RTS
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -129,144 +120,144 @@ RestoreBgEther:
|
|||||||
LDX.b #$00
|
LDX.b #$00
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
-
|
-
|
||||||
LDA $00,X
|
LDA.b Scrap00,X
|
||||||
LDA $7EC340, X : STA $7EC540, X
|
LDA.l PaletteBufferAux+$40, X : STA.l PaletteBuffer+$40, X
|
||||||
LDA $7EC350, X : STA $7EC550, X
|
LDA.l PaletteBufferAux+$50, X : STA.l PaletteBuffer+$50, X
|
||||||
LDA $7EC360, X : STA $7EC560, X
|
LDA.l PaletteBufferAux+$60, X : STA.l PaletteBuffer+$60, X
|
||||||
LDA $7EC370, X : STA $7EC570, X
|
LDA.l PaletteBufferAux+$70, X : STA.l PaletteBuffer+$70, X
|
||||||
LDA $7EC380, X : STA $7EC580, X
|
LDA.l PaletteBufferAux+$80, X : STA.l PaletteBuffer+$80, X
|
||||||
LDA $7EC390, X : STA $7EC590, X
|
LDA.l PaletteBufferAux+$90, X : STA.l PaletteBuffer+$90, X
|
||||||
LDA $7EC3A0, X : STA $7EC5A0, X
|
LDA.l PaletteBufferAux+$A0, X : STA.l PaletteBuffer+$A0, X
|
||||||
LDA $7EC3B0, X : STA $7EC5B0, X
|
LDA.l PaletteBufferAux+$B0, X : STA.l PaletteBuffer+$B0, X
|
||||||
LDA $7EC3C0, X : STA $7EC5C0, X
|
LDA.l PaletteBufferAux+$C0, X : STA.l PaletteBuffer+$C0, X
|
||||||
LDA $7EC3D0, X : STA $7EC5D0, X
|
LDA.l PaletteBufferAux+$D0, X : STA.l PaletteBuffer+$D0, X
|
||||||
LDA $7EC3E0, X : STA $7EC5E0, X
|
LDA.l PaletteBufferAux+$E0, X : STA.l PaletteBuffer+$E0, X
|
||||||
LDA $7EC3F0, X : STA $7EC5F0, X
|
LDA.l PaletteBufferAux+$F0, X : STA.l PaletteBuffer+$F0, X
|
||||||
INX #2 : CPX.b #$10 : BNE -
|
INX #2 : CPX.b #$10 : BNE -
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
-
|
-
|
||||||
LDA $00
|
LDA.b Scrap00
|
||||||
LDA $7EC340, X : LDA $7EC540, X
|
LDA.l PaletteBufferAux+$40, X : LDA.l PaletteBuffer+$40, X
|
||||||
LDA $7EC350, X : LDA $7EC550, X
|
LDA.l PaletteBufferAux+$50, X : LDA.l PaletteBuffer+$50, X
|
||||||
LDA $7EC360, X : LDA $7EC560, X
|
LDA.l PaletteBufferAux+$60, X : LDA.l PaletteBuffer+$60, X
|
||||||
LDA $7EC370, X : LDA $7EC570, X
|
LDA.l PaletteBufferAux+$70, X : LDA.l PaletteBuffer+$70, X
|
||||||
LDA $7EC380, X : LDA $7EC580, X
|
LDA.l PaletteBufferAux+$80, X : LDA.l PaletteBuffer+$80, X
|
||||||
LDA $7EC390, X : LDA $7EC590, X
|
LDA.l PaletteBufferAux+$90, X : LDA.l PaletteBuffer+$90, X
|
||||||
LDA $7EC3A0, X : LDA $7EC5A0, X
|
LDA.l PaletteBufferAux+$A0, X : LDA.l PaletteBuffer+$A0, X
|
||||||
LDA $7EC3B0, X : LDA $7EC5B0, X
|
LDA.l PaletteBufferAux+$B0, X : LDA.l PaletteBuffer+$B0, X
|
||||||
LDA $7EC3C0, X : LDA $7EC5C0, X
|
LDA.l PaletteBufferAux+$C0, X : LDA.l PaletteBuffer+$C0, X
|
||||||
LDA $7EC3D0, X : LDA $7EC5D0, X
|
LDA.l PaletteBufferAux+$D0, X : LDA.l PaletteBuffer+$D0, X
|
||||||
LDA $7EC3E0, X : LDA $7EC5E0, X
|
LDA.l PaletteBufferAux+$E0, X : LDA.l PaletteBuffer+$E0, X
|
||||||
LDA $7EC3F0, X : LDA $7EC5F0, X
|
LDA.l PaletteBufferAux+$F0, X : LDA.l PaletteBuffer+$F0, X
|
||||||
INX #2 : CPX.b #$10 : BNE -
|
INX #2 : CPX.b #$10 : BNE -
|
||||||
BRA ++
|
BRA ++
|
||||||
++
|
++
|
||||||
JML $02FF51 ; Bank0E.asm : 3936 vanilla restore routine after loop which RTLs
|
JML $82FF51 ; Bank0E.asm : 3936 vanilla restore routine after loop which RTLs
|
||||||
;================================================================================
|
;================================================================================
|
||||||
DDMConditionalLightning:
|
DDMConditionalLightning:
|
||||||
LDA.l DisableFlashing
|
LDA.l DisableFlashing
|
||||||
REP #$20
|
REP #$20
|
||||||
BNE +
|
BNE +
|
||||||
LDA.w $0000
|
LDA.w Scrap
|
||||||
LDX.b #$02
|
LDX.b #$02
|
||||||
JML $07FA7F ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
|
JML $87FA7F ; Bank0E.asm : 4738 vanilla loop equivalent to below beginning at LDY #$00
|
||||||
+
|
+
|
||||||
LDA.b $00 : LDX.b #$02 : LDY #$00
|
LDA.b Scrap00 : LDX.b #$02 : LDY.b #$00
|
||||||
-
|
-
|
||||||
LDA $F4EB, Y : LDA $7EC560, X
|
LDA.w $F4EB, Y : LDA.l PaletteBuffer+$60, X
|
||||||
LDA $F4F9, Y : LDA $7EC570, X
|
LDA.w $F4F9, Y : LDA.l PaletteBuffer+$70, X
|
||||||
LDA $F507, Y : LDA $7EC590, X
|
LDA.w $F507, Y : LDA.l PaletteBuffer+$90, X
|
||||||
LDA $F515, Y : LDA $7EC5E0, X
|
LDA.w $F515, Y : LDA.l PaletteBuffer+$E0, X
|
||||||
LDA $F523, Y : LDA $7EC5F0, X
|
LDA.w $F523, Y : LDA.l PaletteBuffer+$F0, X
|
||||||
INY #2
|
INY #2
|
||||||
INX #2 : CPX.b #$10 : BNE -
|
INX #2 : CPX.b #$10 : BNE -
|
||||||
JML $07FAAC ; Bank0E.asm : 4754 both branches converge here
|
JML $87FAAC ; Bank0E.asm : 4754 both branches converge here
|
||||||
;================================================================================
|
;================================================================================
|
||||||
ConditionalGTFlash:
|
ConditionalGTFlash:
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
LDA $0000
|
LDA.w Scrap
|
||||||
-
|
-
|
||||||
LDA $F9C1, Y : STA $7EC5D0, X
|
LDA.w $F9C1, Y : STA.l PaletteBuffer+$D0, X
|
||||||
INY #2
|
INY #2
|
||||||
INX #2 : CPX.b #$10 : BNE -
|
INX #2 : CPX.b #$10 : BNE -
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA $00
|
LDA.b Scrap00
|
||||||
-
|
-
|
||||||
LDA $F9C1, Y : LDA $7EC5D0, X
|
LDA.w $F9C1, Y : LDA.l PaletteBuffer+$D0, X
|
||||||
INY #2
|
INY #2
|
||||||
INX #2 : CPX.b #$10 : BNE -
|
INX #2 : CPX.b #$10 : BNE -
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
ConditionalRedFlash:
|
ConditionalRedFlash:
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
LDA $00,X
|
LDA.b Scrap,X
|
||||||
LDA.w #$1D59 : STA $7EC5DA
|
LDA.w #$1D59 : STA.l PaletteBuffer+$DA
|
||||||
LDA.w #$25FF : STA $7EC5DC
|
LDA.w #$25FF : STA.l PaletteBuffer+$DC
|
||||||
LDA.w #$001A
|
LDA.w #$001A
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA $00
|
LDA.b Scrap00
|
||||||
LDA.w #$1D59 : LDA $7EC5DA
|
LDA.w #$1D59 : LDA.l PaletteBuffer+$DA
|
||||||
LDA.w #$25FF : LDA $7EC5DC
|
LDA.w #$25FF : LDA.l PaletteBuffer+$DC
|
||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
ConditionalPedAncilla:
|
ConditionalPedAncilla:
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
LDA $00,X
|
LDA.b Scrap,X
|
||||||
LDA $00 : STA $04
|
LDA.b Scrap00 : STA.b Scrap04
|
||||||
LDA $02 : STA $06
|
LDA.b Scrap02 : STA.b Scrap06
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA $00
|
LDA.b Scrap
|
||||||
LDA $00 : LDA $04
|
LDA.b Scrap00 : LDA.b Scrap04
|
||||||
LDA $02 : LDA $06
|
LDA.b Scrap02 : LDA.b Scrap06
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
LoadElectroPalette:
|
LoadElectroPalette:
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.w #$0202 : STA $0C
|
LDA.w #$0202 : STA.b Scrap0C
|
||||||
LDA.w #$0404 : STA $0E
|
LDA.w #$0404 : STA.b Scrap0E
|
||||||
LDA.w #$001B : STA $02
|
LDA.w #$001B : STA.b Scrap02
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDX $0C : LDA $1BEBB4, X : AND.w #$00FF : ADC #$D630
|
LDX.b Scrap0C : LDA.l $9BEBB4, X : AND.w #$00FF : ADC.w #$D630
|
||||||
REP #$10 : LDX.w #$01B2 : LDY.w #$0002
|
REP #$10 : LDX.w #$01B2 : LDY.w #$0002
|
||||||
JSR ConditionalLoadGearPalette
|
JSR ConditionalLoadGearPalette
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDX $0D
|
LDX.b Scrap0D
|
||||||
LDA $1BEBC1, X : AND.w #$00FF : ADC #$D648
|
LDA.l $9BEBC1, X : AND.w #$00FF : ADC.w #$D648
|
||||||
REP #$10 : LDX.w #$01B8 : LDY.w #$0003
|
REP #$10 : LDX.w #$01B8 : LDY.w #$0003
|
||||||
JSR ConditionalLoadGearPalette
|
JSR ConditionalLoadGearPalette
|
||||||
SEP #$10
|
SEP #$10
|
||||||
LDX $0E
|
LDX.b Scrap0E
|
||||||
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC #$D308
|
LDA.l $9BEC06, X : AND.w #$00FF : ASL A : ADC.w #$D308
|
||||||
REP #$10 : LDX.w #$01E2 : LDY.w #$000E
|
REP #$10 : LDX.w #$01E2 : LDY.w #$000E
|
||||||
JSR ConditionalLoadGearPalette
|
JSR ConditionalLoadGearPalette
|
||||||
SEP #$30
|
SEP #$30
|
||||||
INC $15
|
INC.b NMICGRAM
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
ConditionalLoadGearPalette:
|
ConditionalLoadGearPalette:
|
||||||
STA $00
|
STA.b Scrap00
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l DisableFlashing : REP #$20 : BNE +
|
LDA.l DisableFlashing : REP #$20 : BNE +
|
||||||
LDA $00,X
|
LDA.b Scrap,X
|
||||||
-
|
-
|
||||||
LDA [$00]
|
LDA.b [Scrap00]
|
||||||
STA $7EC500, X
|
STA.l PaletteBuffer, X
|
||||||
INC $00 : INC $00
|
INC.b Scrap00 : INC.b Scrap00
|
||||||
INX #2
|
INX #2
|
||||||
DEY
|
DEY
|
||||||
BPL -
|
BPL -
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
LDA $00
|
LDA.b Scrap
|
||||||
-
|
-
|
||||||
LDA [$00]
|
LDA.b [Scrap00]
|
||||||
LDA $7EC500, X
|
LDA.l PaletteBuffer, X
|
||||||
INC $00 : INC $00
|
INC.b Scrap00 : INC.b Scrap00
|
||||||
INX #2
|
INX #2
|
||||||
DEY
|
DEY
|
||||||
BPL -
|
BPL -
|
||||||
@@ -281,13 +272,13 @@ RestoreElectroPalette:
|
|||||||
LDX.w #$01E2 : LDY.w #$000E
|
LDX.w #$01E2 : LDY.w #$000E
|
||||||
JSR FillPaletteBufferFromAux
|
JSR FillPaletteBufferFromAux
|
||||||
SEP #$30
|
SEP #$30
|
||||||
INC $15
|
INC.b NMICGRAM
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
FillPaletteBufferFromAux:
|
FillPaletteBufferFromAux:
|
||||||
-
|
-
|
||||||
LDA $7EC300, X
|
LDA.l PaletteBufferAux, X
|
||||||
STA $7EC500, X
|
STA.l PaletteBuffer, X
|
||||||
INX #2
|
INX #2
|
||||||
DEY
|
DEY
|
||||||
BPL -
|
BPL -
|
||||||
|
|||||||
BIN
bin/linux/asar
Executable file
BIN
bin/linux/asar
Executable file
Binary file not shown.
BIN
bin/macos/asar
Executable file
BIN
bin/macos/asar
Executable file
Binary file not shown.
BIN
bin/windows/asar.exe
Normal file
BIN
bin/windows/asar.exe
Normal file
Binary file not shown.
@@ -2,21 +2,23 @@
|
|||||||
; Randomize Book of Mudora
|
; Randomize Book of Mudora
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LoadLibraryItemGFX:
|
LoadLibraryItemGFX:
|
||||||
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
%GetPossiblyEncryptedItem(LibraryItem, SpriteItemValues)
|
||||||
STA $0E80, X ; Store item type
|
JSL.l AttemptItemSubstitution
|
||||||
JSL.l PrepDynamicTile
|
JSL.l ResolveLootIDLong
|
||||||
|
STA.w SpriteID, X
|
||||||
|
JSL.l PrepDynamicTile_loot_resolved
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DrawLibraryItemGFX:
|
DrawLibraryItemGFX:
|
||||||
PHA
|
PHA
|
||||||
LDA $0E80, X ; Retrieve stored item type
|
LDA.w SpriteID, X
|
||||||
JSL.l DrawDynamicTile
|
JSL.l DrawDynamicTile
|
||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetLibraryItem:
|
SetLibraryItem:
|
||||||
LDY $0E80, X ; Retrieve stored item type
|
LDY.w SpriteID, X
|
||||||
JSL.l ItemSet_Library ; contains thing we wrote over
|
JSL.l ItemSet_Library ; contains thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -24,54 +26,76 @@ RTL
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Randomize Bonk Keys
|
; Randomize Bonk Keys
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!REDRAW = "$7F5000"
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
LoadBonkItemGFX:
|
LoadBonkItemGFX:
|
||||||
LDA.b #$08 : STA $0F50, X ; thing we wrote over
|
LDA.b #$08 : STA.w SpriteOAMProp, X ; thing we wrote over
|
||||||
LoadBonkItemGFX_inner:
|
LoadBonkItemGFX_inner:
|
||||||
LDA.b #$00 : STA !REDRAW
|
LDA.b #$00 : STA.l RedrawFlag
|
||||||
JSR LoadBonkItem
|
JSR LoadBonkItem
|
||||||
|
JSL.l AttemptItemSubstitution
|
||||||
|
JSL.l ResolveLootIDLong
|
||||||
|
STA.w SpriteItemType, X
|
||||||
|
STA.w SpriteID, X
|
||||||
JSL.l PrepDynamicTile
|
JSL.l PrepDynamicTile
|
||||||
|
PHA : PHX
|
||||||
|
LDA.w SpriteID,X : TAX
|
||||||
|
LDA.l SpriteProperties_standing_width,X : BNE +
|
||||||
|
LDA.b #$00 : STA.l SpriteOAM : STA.l SpriteOAM+8
|
||||||
|
+
|
||||||
|
PLX : PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DrawBonkItemGFX:
|
DrawBonkItemGFX:
|
||||||
PHA
|
PHA
|
||||||
LDA !REDRAW : BEQ .skipInit ; skip init if already ready
|
LDA.l RedrawFlag : BEQ .skipInit
|
||||||
JSL.l LoadBonkItemGFX_inner
|
JSL.l LoadBonkItemGFX_inner
|
||||||
BRA .done ; don't draw on the init frame
|
BRA .done ; don't draw on the init frame
|
||||||
|
|
||||||
.skipInit
|
.skipInit
|
||||||
|
LDA.w SpriteID,X
|
||||||
JSR LoadBonkItem
|
JSL.l DrawDynamicTileNoShadow
|
||||||
JSL.l DrawDynamicTileNoShadow
|
|
||||||
|
.done
|
||||||
.done
|
PLA
|
||||||
PLA
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GiveBonkItem:
|
GiveBonkItem:
|
||||||
JSR LoadBonkItem
|
JSR LoadBonkItem
|
||||||
CMP #$24 : BNE .notKey
|
JSR.w AbsorbKeyCheck : BCC .notKey
|
||||||
.key
|
.key
|
||||||
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
|
PHY : LDY.b #$24 : JSL.l AddInventory : PLY ; do inventory processing for a small key
|
||||||
LDA CurrentSmallKeys : INC A : STA CurrentSmallKeys
|
LDA.l CurrentSmallKeys : INC A : STA.l CurrentSmallKeys
|
||||||
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
|
LDA.b #$2F : JSL.l Sound_SetSfx3PanLong
|
||||||
JSL CountBonkItem
|
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||||
RTL
|
RTL
|
||||||
.notKey
|
.notKey
|
||||||
PHY : TAY : JSL.l Link_ReceiveItem : PLY
|
PHY : TAY : JSL.l Link_ReceiveItem : PLY
|
||||||
JSL CountBonkItem
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LoadBonkItem:
|
LoadBonkItem:
|
||||||
LDA $A0 ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
LDA.b RoomIndex ; check room ID - only bonk keys in 2 rooms so we're just checking the lower byte
|
||||||
CMP #115 : BNE + ; Desert Bonk Key
|
CMP.b #115 : BNE + ; Desert Bonk Key
|
||||||
LDA.l BonkKey_Desert
|
LDA.l BonkKey_Desert
|
||||||
BRA ++
|
BRA ++
|
||||||
+ : CMP #140 : BNE + ; GTower Bonk Key
|
+ : CMP.b #140 : BNE + ; GTower Bonk Key
|
||||||
LDA.l BonkKey_GTower
|
LDA.l BonkKey_GTower
|
||||||
BRA ++
|
BRA ++
|
||||||
+
|
+
|
||||||
LDA.b #$24 ; default to small key
|
LDA.b #$24 ; default to small key
|
||||||
++
|
++
|
||||||
RTS
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AbsorbKeyCheck:
|
||||||
|
PHA
|
||||||
|
CMP.b #$24 : BEQ .key
|
||||||
|
CMP.b #$A0 : BCC .not_key
|
||||||
|
CMP.b #$B0 : BCS .not_key
|
||||||
|
AND.b #$0F : ASL
|
||||||
|
CMP.w DungeonID : BNE .not_key
|
||||||
|
.key
|
||||||
|
PLA
|
||||||
|
SEC
|
||||||
|
RTS
|
||||||
|
.not_key
|
||||||
|
PLA
|
||||||
|
CLC
|
||||||
|
RTS
|
||||||
|
|||||||
57
boots.asm
57
boots.asm
@@ -1,28 +1,27 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Boots State Modifier
|
; Boots State Modifier
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!BOOTS_MODIFIER = "$7F50CE"
|
|
||||||
ModifyBoots:
|
ModifyBoots:
|
||||||
PHA
|
PHA
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BNE +
|
LDA.l BootsModifier : CMP.b #$01 : BNE +
|
||||||
PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots
|
||||||
+ : CMP.b #$02 : BNE +
|
+ : CMP.b #$02 : BNE +
|
||||||
PLA : AND AbilityFlags : AND.b #$FB : RTL ; no boots
|
PLA : AND.l AbilityFlags : AND.b #$FB : RTL ; no boots
|
||||||
+ : LDA FakeBoots : CMP.b #$01 : BNE +
|
+ : LDA.l FakeBoots : CMP.b #$01 : BNE +
|
||||||
LDA $5B : BEQ ++ : LDA $59 : BNE + ; hover check
|
LDA.b LinkSlipping : BEQ ++ : LDA.b $59 : BNE + ; hover check
|
||||||
++ : PLA : AND AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
++ : PLA : AND.l AbilityFlags : ORA.b #$04 : RTL ; yes boots, not hovering
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
AND AbilityFlags ; regular boots
|
AND.l AbilityFlags ; regular boots
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
AddBonkTremors:
|
AddBonkTremors:
|
||||||
PHA
|
PHA
|
||||||
LDA $46 : BNE + ; Check for incapacitated Link
|
LDA.b $46 : BNE + ; Check for incapacitated Link
|
||||||
JSL.l IncrementBonkCounter
|
JSL.l IncrementBonkCounter
|
||||||
+
|
+
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||||
PLA : RTL
|
PLA : RTL
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
@@ -32,46 +31,46 @@ RTL
|
|||||||
BonkBreakableWall:
|
BonkBreakableWall:
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
SEP #$30 ; set 8-bit accumulator and index registers
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||||
PLP : PLX : LDA.w #$0000 : RTL
|
PLP : PLX : LDA.w #$0000 : RTL
|
||||||
+
|
+
|
||||||
PLP : PLX
|
PLP : PLX
|
||||||
LDA $0372 : AND.w #$00FF ; things we wrote over
|
LDA.w $0372 : AND.w #$00FF ; things we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkRockPile:
|
BonkRockPile:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||||
LDA.b #$00 : RTL
|
LDA.b #$00 : RTL
|
||||||
+
|
+
|
||||||
LDA $02EF : AND.b #$70 ; things we wrote over
|
LDA.w TileActBE : AND.b #$70 ; things we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GravestoneHook:
|
GravestoneHook:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BEQ .done ; Check for Boots
|
LDA.l BootsEquipment : BEQ .done ; Check for Boots
|
||||||
+
|
+
|
||||||
LDA $0372 : BEQ .done ; things we wrote over
|
LDA.w $0372 : BEQ .done ; things we wrote over
|
||||||
JML.l moveGravestone
|
JML.l moveGravestone
|
||||||
.done
|
.done
|
||||||
JML.l GravestoneHook_continue
|
JML.l GravestoneHook_continue
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
JumpDownLedge:
|
JumpDownLedge:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||||
; Disarm Waterwalk
|
; Disarm Waterwalk
|
||||||
LDA $5B : CMP.b #$01 : BNE +
|
LDA.b LinkSlipping : CMP.b #$01 : BNE +
|
||||||
STZ $5B
|
STZ.b LinkSlipping
|
||||||
+
|
+
|
||||||
LDA $1B : BNE .done : LDA.b #$02 : STA $EE ; things we wrote over
|
LDA.b IndoorsFlag : BNE .done : LDA.b #$02 : STA.b LinkLayer ; things we wrote over
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
BonkRecoil:
|
BonkRecoil:
|
||||||
LDA !BOOTS_MODIFIER : CMP.b #$01 : BEQ +
|
LDA.l BootsModifier : CMP.b #$01 : BEQ +
|
||||||
LDA BootsEquipment : BNE + ; Check for Boots
|
LDA.l BootsEquipment : BNE + ; Check for Boots
|
||||||
LDA.b #$16 : STA $29 : RTL
|
LDA.b #$16 : STA.b LinkRecoilZ : RTL
|
||||||
+
|
+
|
||||||
LDA.b #$24 : STA $29 ; things we wrote over
|
LDA.b #$24 : STA.b LinkRecoilZ ; things we wrote over
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
142
bugfixes.asm
142
bugfixes.asm
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
AssignKiki:
|
AssignKiki:
|
||||||
LDA.b #$00 : STA FollowerDropped ; defuse bomb
|
LDA.b #$00 : STA.l FollowerDropped ; defuse bomb
|
||||||
LDA.b #$0A : STA FollowerIndicator ; assign kiki as follower
|
LDA.b #$0A : STA.l FollowerIndicator ; assign kiki as follower
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -11,10 +11,9 @@ RTL
|
|||||||
; Name: AllowSQ
|
; Name: AllowSQ
|
||||||
; Returns: Accumulator = 0 if S&Q is disallowed, 1 if allowed
|
; Returns: Accumulator = 0 if S&Q is disallowed, 1 if allowed
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!ITEM_BUSY = "$7F5091"
|
|
||||||
AllowSQ:
|
AllowSQ:
|
||||||
LDA ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
LDA.l ProgressIndicator : BEQ .done ; thing we overwrote - check if link is in his bed
|
||||||
LDA !ITEM_BUSY : EOR #$01
|
LDA.l BusyItem : EOR.b #$01
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -23,8 +22,8 @@ RTL
|
|||||||
;0 = Reset Music
|
;0 = Reset Music
|
||||||
;1 = Don't Reset Music
|
;1 = Don't Reset Music
|
||||||
MSMusicReset:
|
MSMusicReset:
|
||||||
LDA $8A : CMP.b #$80 : BNE +
|
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||||
LDA $23
|
LDA.b LinkPosX+1
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -32,11 +31,11 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
;0 = Become (Perma)bunny
|
;0 = Become (Perma)bunny
|
||||||
DecideIfBunny:
|
DecideIfBunny:
|
||||||
LDA MoonPearlEquipment : BNE .done
|
LDA.l MoonPearlEquipment : BNE .done
|
||||||
LDA CurrentWorld : AND.b #$40
|
LDA.l CurrentWorld : AND.b #$40
|
||||||
PHA : LDA.l InvertedMode : BNE .inverted
|
PHA : LDA.l InvertedMode : BNE .inverted
|
||||||
.normal
|
.normal
|
||||||
PLA : EOR #$40
|
PLA : EOR.b #$40
|
||||||
BRA .done
|
BRA .done
|
||||||
.inverted
|
.inverted
|
||||||
PLA
|
PLA
|
||||||
@@ -47,9 +46,9 @@ RTL
|
|||||||
DecideIfBunnyByScreenIndex:
|
DecideIfBunnyByScreenIndex:
|
||||||
; If indoors we don't have a screen index. Return non-bunny to make mirror-based
|
; If indoors we don't have a screen index. Return non-bunny to make mirror-based
|
||||||
; superbunny work
|
; superbunny work
|
||||||
LDA $1B : BNE .done
|
LDA.b IndoorsFlag : BNE .done
|
||||||
LDA MoonPearlEquipment : BNE .done
|
LDA.l MoonPearlEquipment : BNE .done
|
||||||
LDA $8A : AND.b #$40 : PHA
|
LDA.b OverworldIndex : AND.b #$40 : PHA
|
||||||
LDA.l InvertedMode : BNE .inverted
|
LDA.l InvertedMode : BNE .inverted
|
||||||
.normal
|
.normal
|
||||||
PLA : EOR #$40
|
PLA : EOR #$40
|
||||||
@@ -58,23 +57,14 @@ DecideIfBunnyByScreenIndex:
|
|||||||
PLA
|
PLA
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
;ReadInventoryPond:
|
|
||||||
; CPX.b #$1B : BNE + : LDA.b #$01 : RTL : +
|
|
||||||
; LDA EquipmentWRAM, X
|
|
||||||
;RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FixBunnyOnExitToLightWorld:
|
FixBunnyOnExitToLightWorld:
|
||||||
LDA.w $02E0 : BEQ +
|
LDA.w BunnyFlag : BEQ +
|
||||||
JSL.l DecideIfBunny : BEQ +
|
JSL.l DecideIfBunny : BEQ +
|
||||||
STZ $5D ; set player mode to Normal
|
STZ.b LinkState ; set player mode to Normal
|
||||||
STZ $02E0 : STZ $56 ; return player graphics to normal
|
STZ.w BunnyFlag : STZ.b BunnyFlagDP ; return player graphics to normal
|
||||||
+
|
+
|
||||||
RTS
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -83,17 +73,17 @@ RTS
|
|||||||
FixAga2Bunny:
|
FixAga2Bunny:
|
||||||
LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
|
LDA.l FixFakeWorld : BEQ + ; Only use this fix is fakeworld fix is in use
|
||||||
LDA.l InvertedMode : BEQ +++
|
LDA.l InvertedMode : BEQ +++
|
||||||
LDA.b #$00 : STA CurrentWorld ; Switch to light world
|
LDA.b #$00 : STA.l CurrentWorld ; Switch to light world
|
||||||
BRA ++
|
BRA ++
|
||||||
+++
|
+++
|
||||||
LDA.b #$40 : STA CurrentWorld ; Switch to dark world
|
LDA.b #$40 : STA.l CurrentWorld ; Switch to dark world
|
||||||
++
|
++
|
||||||
JSL DecideIfBunny : BNE +
|
JSL DecideIfBunny : BNE +
|
||||||
JSR MakeBunny
|
JSR MakeBunny
|
||||||
LDA.b #$04 : STA.w $012C ; play bunny music
|
LDA.b #$04 : STA.w MusicControlRequest ; play bunny music
|
||||||
BRA .done
|
BRA .done
|
||||||
+
|
+
|
||||||
LDA.b #$09 : STA.w $012C ; what we wrote over
|
LDA.b #$09 : STA.w MusicControlRequest ; what we wrote over
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -101,8 +91,8 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
MakeBunny:
|
MakeBunny:
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
LDA.b #$17 : STA $5D ; set player mode to permabunny
|
LDA.b #$17 : STA.b LinkState ; set player mode to permabunny
|
||||||
LDA.b #$01 : STA $02E0 : STA $56 ; make player look like bunny
|
LDA.b #$01 : STA.w BunnyFlag : STA.b BunnyFlagDP ; make player look like bunny
|
||||||
JSL LoadGearPalettes_bunny
|
JSL LoadGearPalettes_bunny
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
RTS
|
RTS
|
||||||
@@ -130,27 +120,27 @@ RTS
|
|||||||
; Fix for SQ jumping causing accidental Exploration Glitch
|
; Fix for SQ jumping causing accidental Exploration Glitch
|
||||||
SQEGFix:
|
SQEGFix:
|
||||||
LDA.l Bugfix_PodEG : BEQ ++
|
LDA.l Bugfix_PodEG : BEQ ++
|
||||||
STZ.w $047A ; disarm exploration glitch
|
STZ.w LayerAdjustment ; disarm exploration glitch
|
||||||
++ RTL
|
++ RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Fix crystal not spawning when using somaria vs boss
|
; Fix crystal not spawning when using somaria vs boss
|
||||||
TryToSpawnCrystalUntilSuccess:
|
TryToSpawnCrystalUntilSuccess:
|
||||||
STX $02D8 ; what we overwrote
|
STX.w ItemReceiptID ; what we overwrote
|
||||||
JSL AddAncillaLong : BCS .failed ; a clear carry flag indicates success
|
JSL AddAncillaLong : BCS .failed ; a clear carry flag indicates success
|
||||||
.spawned
|
.spawned
|
||||||
STZ $AE ; the "trying to spawn crystal" flag
|
STZ.b RoomTag ; the "trying to spawn crystal" flag
|
||||||
STZ $AF ; the "trying to spawn pendant" flag
|
STZ.b RoomTag+1 ; the "trying to spawn pendant" flag
|
||||||
.failed
|
.failed
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Fix crystal not spawning when using somaria vs boss
|
; Fix crystal not spawning when using somaria vs boss
|
||||||
WallmasterCameraFix:
|
WallmasterCameraFix:
|
||||||
STZ $A7 ; disable vertical camera scrolling for current room
|
STZ.b CameraBoundV ; disable vertical camera scrolling for current room
|
||||||
REP #$20
|
REP #$20
|
||||||
STZ $0618 ; something about scrolling, setting these to 0 tricks the game
|
STZ.w CameraScrollN ; something about scrolling, setting these to 0 tricks the game
|
||||||
STZ $061A ; into thinking we're at the edge of the room so it doesn't scroll.
|
STZ.w CameraScrollS ; into thinking we're at the edge of the room so it doesn't scroll.
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JML Sound_SetSfx3PanLong ; what we wrote over, also this will RTL
|
JML Sound_SetSfx3PanLong ; what we wrote over, also this will RTL
|
||||||
|
|
||||||
@@ -158,8 +148,8 @@ WallmasterCameraFix:
|
|||||||
; Fix losing glove colors
|
; Fix losing glove colors
|
||||||
LoadActualGearPalettesWithGloves:
|
LoadActualGearPalettesWithGloves:
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA SwordEquipment : STA $0C
|
LDA.l SwordEquipment : STA.b Scrap0C
|
||||||
LDA ArmorEquipment : AND.w #$00FF
|
LDA.l ArmorEquipment : AND.w #$00FF
|
||||||
JSL LoadGearPalettes_variable
|
JSL LoadGearPalettes_variable
|
||||||
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
JSL SpriteSwap_Palette_ArmorAndGloves_part_two
|
||||||
RTL
|
RTL
|
||||||
@@ -167,24 +157,24 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Fix Bunny Palette Map Bug
|
; Fix Bunny Palette Map Bug
|
||||||
LoadGearPalette_safe_for_bunny:
|
LoadGearPalette_safe_for_bunny:
|
||||||
LDA $10
|
LDA.b GameMode
|
||||||
CMP.w #$030E : BEQ .new ; opening dungeon map
|
CMP.w #$030E : BEQ .new ; opening dungeon map
|
||||||
CMP.w #$070E : BEQ .new ; opening overworld map
|
CMP.w #$070E : BEQ .new ; opening overworld map
|
||||||
.original
|
.original
|
||||||
-
|
-
|
||||||
LDA [$00]
|
LDA.b [Scrap00]
|
||||||
STA $7EC300, X
|
STA.l PaletteBufferAux, X
|
||||||
STA $7EC500, X
|
STA.l PaletteBuffer, X
|
||||||
INC $00 : INC $00
|
INC.b Scrap00 : INC.b Scrap00
|
||||||
INX #2
|
INX #2
|
||||||
DEY
|
DEY
|
||||||
BPL -
|
BPL -
|
||||||
RTL
|
RTL
|
||||||
.new
|
.new
|
||||||
-
|
-
|
||||||
LDA [$00]
|
LDA.b [Scrap00]
|
||||||
STA $7EC500, X
|
STA.l PaletteBuffer, X
|
||||||
INC $00 : INC $00
|
INC.b Scrap00 : INC.b Scrap00
|
||||||
INX #2
|
INX #2
|
||||||
DEY
|
DEY
|
||||||
BPL -
|
BPL -
|
||||||
@@ -193,16 +183,16 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Fix pedestal pull overlay
|
; Fix pedestal pull overlay
|
||||||
PedestalPullOverlayFix:
|
PedestalPullOverlayFix:
|
||||||
LDA.b #$09 : STA $039F, X ; the thing we wrote over
|
LDA.b #$09 : STA.w AncillaGeneral, X ; the thing we wrote over
|
||||||
LDA $1B : BNE +
|
LDA.b IndoorsFlag : BNE +
|
||||||
LDA $8A : CMP.b #$80 : BNE +
|
LDA.b OverworldIndex : CMP.b #$80 : BNE +
|
||||||
LDA $8C : CMP.b #$97
|
LDA.b OverlayID : CMP.b #$97
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FixJingleGlitch:
|
FixJingleGlitch:
|
||||||
LDA.b $11
|
LDA.b GameSubMode
|
||||||
BEQ .set_doors
|
BEQ .set_doors
|
||||||
|
|
||||||
LDA.l AllowAccidentalMajorGlitch
|
LDA.l AllowAccidentalMajorGlitch
|
||||||
@@ -210,7 +200,7 @@ FixJingleGlitch:
|
|||||||
|
|
||||||
.set_doors
|
.set_doors
|
||||||
LDA.b #$05
|
LDA.b #$05
|
||||||
STA.b $11
|
STA.b GameSubMode
|
||||||
|
|
||||||
.exit
|
.exit
|
||||||
RTL
|
RTL
|
||||||
@@ -222,7 +212,43 @@ pushpc
|
|||||||
pullpc
|
pullpc
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetOverworldTransitionFlags:
|
SetOverworldTransitionFlags:
|
||||||
LDA #$01
|
LDA.b #$01
|
||||||
STA $0ABF ; used by witch
|
STA.w OWTransitionFlag
|
||||||
STA $021B ; used by race game
|
STA.w RaceGameFlag
|
||||||
RTL
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ParadoxCaveGfxFix:
|
||||||
|
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
||||||
|
LDA.b IndoorsFlag : BEQ .uploadLine
|
||||||
|
LDX.b RoomIndex : CPX.w #$00FF : BNE .uploadLine
|
||||||
|
LDX.b PreviousRoom : CPX.w #$00EF : BNE .uploadLine
|
||||||
|
|
||||||
|
;Ignore uploading four specific lines of tiles to VRAM
|
||||||
|
LDX.w VRAMUploadAddress
|
||||||
|
; Line 1
|
||||||
|
CPX.w #$1800 : BEQ .skipMostOfLine
|
||||||
|
; Line 2
|
||||||
|
CPX.w #$1A00 : BEQ .skipMostOfLine
|
||||||
|
; Line 3
|
||||||
|
CPX.w #$1C00 : BEQ .uploadLine
|
||||||
|
; Line 4
|
||||||
|
CPX.w #$1E00 : BEQ .uploadLine
|
||||||
|
|
||||||
|
.uploadLine
|
||||||
|
LDA.b #$01 : STA.w MDMAEN
|
||||||
|
|
||||||
|
.skipLine
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.skipMostOfLine
|
||||||
|
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
||||||
|
LDX.w #$00C0 : STX.w DAS0L
|
||||||
|
BRA .uploadLine
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetItemRiseTimer:
|
||||||
|
LDA.w ItemReceiptMethod : CMP #$01 : BNE .not_from_chest
|
||||||
|
LDA.b #$38 : STA.w AncillaTimer, X
|
||||||
|
RTL
|
||||||
|
.not_from_chest
|
||||||
|
TYA : STA.w AncillaTimer, X ; What we wrote over
|
||||||
|
RTL
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
del ..\working.sfc
|
del ..\working.sfc
|
||||||
copy ..\alttp.sfc ..\working.sfc
|
copy ..\alttp.sfc ..\working.sfc
|
||||||
xkas.exe LTTP_RND_GeneralBugfixes.asm ..\working.sfc
|
%~dp0bin\windows\asar.exe LTTP_RND_GeneralBugfixes.asm ..\working.sfc
|
||||||
cmd /k
|
cmd /k
|
||||||
|
|||||||
2
build.sh
2
build.sh
@@ -2,4 +2,4 @@
|
|||||||
|
|
||||||
rm ../working.sfc
|
rm ../working.sfc
|
||||||
cp ../alttp.sfc ../working.sfc
|
cp ../alttp.sfc ../working.sfc
|
||||||
./asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
./bin/macos/asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||||
|
|||||||
@@ -2,4 +2,4 @@
|
|||||||
|
|
||||||
rm ../working.sfc
|
rm ../working.sfc
|
||||||
cp ../alttp.sfc ../working.sfc
|
cp ../alttp.sfc ../working.sfc
|
||||||
asar LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
./bin/linux/asar -DFEATURE_PATREON_SUPPORTERS=1 LTTP_RND_GeneralBugfixes.asm ../working.sfc
|
||||||
|
|||||||
BIN
c2807_v4.gfx
BIN
c2807_v4.gfx
Binary file not shown.
@@ -2,36 +2,26 @@
|
|||||||
; Capacity Logic
|
; Capacity Logic
|
||||||
;================================================================================
|
;================================================================================
|
||||||
IncrementBombs:
|
IncrementBombs:
|
||||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
LDA.l BombCapacity : BEQ + ; Skip if we can't have bombs
|
||||||
!ADD.l StartingMaxBombs : BEQ + ; Skip if we can't have bombs
|
DEC
|
||||||
DEC
|
CMP.l BombsEquipment : !BLT +
|
||||||
|
LDA.l BombsEquipment
|
||||||
CMP BombsEquipment
|
CMP.b #99 : !BGE +
|
||||||
|
INC : STA.l BombsEquipment
|
||||||
!BLT +
|
+
|
||||||
LDA BombsEquipment
|
|
||||||
CMP.b #99 : !BGE +
|
|
||||||
INC : STA BombsEquipment
|
|
||||||
+
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
IncrementArrows:
|
IncrementArrows:
|
||||||
LDA ArrowCapacityUpgrades ; get arrow upgrades
|
LDA.l ArrowCapacity : DEC
|
||||||
!ADD.l StartingMaxArrows : DEC
|
CMP.l CurrentArrows : !BLT +
|
||||||
|
LDA.l CurrentArrows
|
||||||
CMP CurrentArrows
|
CMP.b #99 : !BGE +
|
||||||
|
INC : STA.l CurrentArrows
|
||||||
!BLT +
|
+
|
||||||
LDA CurrentArrows
|
|
||||||
CMP.b #99 : !BGE +
|
|
||||||
INC : STA CurrentArrows
|
|
||||||
+
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CompareBombsToMax:
|
CompareBombsToMax:
|
||||||
LDA BombCapacityUpgrades ; get bomb upgrades
|
LDA.l BombCapacity
|
||||||
!ADD.l StartingMaxBombs
|
CMP.l BombsEquipment
|
||||||
|
|
||||||
CMP BombsEquipment
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
34
catfish.asm
34
catfish.asm
@@ -1,34 +0,0 @@
|
|||||||
;================================================================================
|
|
||||||
; Randomize Catfish
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
!HEART_REDRAW = "$7F5000"
|
|
||||||
LoadCatfishItemGFX:
|
|
||||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
|
||||||
JML PrepDynamicTile
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
DrawThrownItem:
|
|
||||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
|
||||||
|
|
||||||
.zora
|
|
||||||
LDA.b #$01 : STA !HEART_REDRAW
|
|
||||||
LDA.l $1DE1C3 ; location randomizer writes zora item to
|
|
||||||
BRA .draw
|
|
||||||
|
|
||||||
.catfish
|
|
||||||
LDA.l $1DE185 ; location randomizer writes catfish item to
|
|
||||||
|
|
||||||
.draw
|
|
||||||
JML DrawDynamicTile
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
MarkThrownItem:
|
|
||||||
JSL Link_ReceiveItem ; thing we wrote over
|
|
||||||
|
|
||||||
LDA $8A : CMP.b #$81 : BNE .catfish
|
|
||||||
|
|
||||||
.zora
|
|
||||||
JML ItemSet_ZoraKing
|
|
||||||
|
|
||||||
.catfish
|
|
||||||
JML ItemSet_Catfish
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
248
clock.asm
248
clock.asm
@@ -1,248 +0,0 @@
|
|||||||
;--------------------------------------------------------------------------------
|
|
||||||
; http://problemkaputt.de/fullsnes.htm
|
|
||||||
; 2800h-2801h S-RTC Real Time Clock I/O Ports
|
|
||||||
; cartridge type change from #$02 to #$55 to enable S-RTC
|
|
||||||
; SNES Cart S-RTC (Realtime Clock) (1 game)
|
|
||||||
;
|
|
||||||
; PCB "SHVC-LJ3R-01" with 24pin "Sharp S-RTC" chip. Used only by one japanese game:
|
|
||||||
; Dai Kaiju Monogatari 2 (1996) Birthday/Hudson Soft (JP)
|
|
||||||
;
|
|
||||||
; S-RTC I/O Ports
|
|
||||||
; 002800h S-RTC Read (R)
|
|
||||||
; 002801h S-RTC Write (W)
|
|
||||||
; Both registers are 4bits wide. When writing: Upper 4bit should be zero. When reading: Upper 4bit should be masked-off (they do possibly contain garbage, eg. open-bus).
|
|
||||||
;
|
|
||||||
; S-RTC Communication
|
|
||||||
; The sequence for setting, and then reading the time is:
|
|
||||||
; Send <0Eh,04h,0Dh,0Eh,00h,Timestamp(12 digits),0Dh> to [002801h]
|
|
||||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
|
||||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
|
||||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
|
||||||
; If ([002800h] AND 0F)=0Fh then read <Timestamp(13 digits)>
|
|
||||||
; etc.
|
|
||||||
; The exact meaning of the bytes is unknown. 0Eh/0Dh seems to invoke/terminate commands, 04h might be some configuration stuff (like setting 24-hour mode). 00h is apparently the set-time command. There might be further commands (such like setting interrupts, alarm, 12-hour mode, reading battery low & error flags, etc.). When reading, 0Fh seems to indicate sth like "time available".
|
|
||||||
; The 12/13-digit "SSMMHHDDMYYY(D)" Timestamps are having the following format:
|
|
||||||
; Seconds.lo (BCD, 0..9)
|
|
||||||
; Seconds.hi (BCD, 0..5)
|
|
||||||
; Minutes.lo (BCD, 0..9)
|
|
||||||
; Minutes.hi (BCD, 0..5)
|
|
||||||
; Hours.lo (BCD, 0..9)
|
|
||||||
; Hours.hi (BCD, 0..2)
|
|
||||||
; Day.lo (BCD, 0..9)
|
|
||||||
; Day.hi (BCD, 0..3)
|
|
||||||
; Month (HEX, 01h..0Ch)
|
|
||||||
; Year.lo (BCD, 0..9)
|
|
||||||
; Year.hi (BCD, 0..9)
|
|
||||||
; Century (HEX, 09h..0Ah for 19xx..20xx)
|
|
||||||
; When READING the time, there is one final extra digit (the existing software doesn't transmit that extra digit on WRITING, though maybe it's possible to do writing, too):
|
|
||||||
; Day of Week? (0..6) (unknown if RTC assigns sth like 0=Sunday or 0=Monday)
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
macro A_x10()
|
|
||||||
ASL #1 : PHA
|
|
||||||
ASL #2 : !ADD 1,s
|
|
||||||
STA 1,s : PLA
|
|
||||||
endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
macro A_x24()
|
|
||||||
ASL #3 : PHA
|
|
||||||
ASL #1 : !ADD 1,s
|
|
||||||
STA 1,s : PLA
|
|
||||||
endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
macro A_x60()
|
|
||||||
ASL #2 : PHA
|
|
||||||
ASL #4 : !SUB 1,s
|
|
||||||
STA 1,s : PLA
|
|
||||||
endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
macro Clock_ReadBCD()
|
|
||||||
LDA $002800 : PHA
|
|
||||||
LDA $002800 : %A_x10() : !ADD 1,s
|
|
||||||
STA 1,s : PLA
|
|
||||||
endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Clock_Test:
|
|
||||||
JSL.l Clock_Init
|
|
||||||
JML.l Clock_IsSupported
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Clock_Init
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
Clock_Init:
|
|
||||||
LDA.b #$0E : STA $002801
|
|
||||||
LDA.b #$04 : STA $002801
|
|
||||||
LDA.b #$0D : STA $002801
|
|
||||||
LDA.b #$0E : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$01 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$01 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$00 : STA $002801
|
|
||||||
LDA.b #$0A : STA $002801
|
|
||||||
|
|
||||||
LDA.b #$0D : STA $002801
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Clock_IsSupported
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Input: None (8-bit accumulator)
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Output:
|
|
||||||
; Carry - unset if unsupported, set if supported
|
|
||||||
; Zero - Undefined
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Side Effects:
|
|
||||||
; S-RTC is ready for reading upon exit if supported
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
Clock_IsSupported:
|
|
||||||
PHA : PHX
|
|
||||||
LDX #$00;
|
|
||||||
-
|
|
||||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .done ; check for clock chip ready signal
|
|
||||||
CPX.b #$0E : BCC ++ : CLC : BRA .done ; if we've read 14 bytes with no success, unset carry and exit
|
|
||||||
++ INX
|
|
||||||
BRA -
|
|
||||||
.done
|
|
||||||
PLX : PLA
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Clock_QuickStamp
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Input: None
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Output:
|
|
||||||
; $00.b - 24-bit timestamp (low)
|
|
||||||
; $01.b - 24-bit timestamp (mid)
|
|
||||||
; $02.b - 24-bit timestamp (high)
|
|
||||||
; $03.b - zero
|
|
||||||
; Carry - Unset if error, Set if success
|
|
||||||
; Zero - Undefined
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Side Effects:
|
|
||||||
; Requires Mode-7 Matrix Registers
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
Clock_QuickStamp:
|
|
||||||
PHA : PHX : PHP
|
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
|
||||||
LDX #$00;
|
|
||||||
-
|
|
||||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
|
||||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
|
||||||
INX
|
|
||||||
BRA -
|
|
||||||
SEC ; indicate success
|
|
||||||
|
|
||||||
.ready
|
|
||||||
%Clock_ReadBCD() : STA $00 ; seconds
|
|
||||||
%Clock_ReadBCD() : STA $01 ; minutes
|
|
||||||
%Clock_ReadBCD() : STA $02 ; hours
|
|
||||||
%Clock_ReadBCD() : STA $03 ; days
|
|
||||||
|
|
||||||
REP $20 ; set 16-bit accumulator
|
|
||||||
LDA $01 : AND #$00FF : %A_x60() ; convert minutes to seconds
|
|
||||||
STZ $01 : !ADD $00 : STA $00 ; store running total seconds to $00
|
|
||||||
|
|
||||||
LDA $03 : AND #$00FF : %A_x24() ; convert days to hours
|
|
||||||
STZ $03 : !ADD $02 ; get total hours
|
|
||||||
%A_x60() ; get total minutes
|
|
||||||
|
|
||||||
LDY #$60
|
|
||||||
JSL.l Multiply_A16Y8
|
|
||||||
STY $02 : STZ $03
|
|
||||||
!ADD $00 : BCC + : INC $02 : +
|
|
||||||
|
|
||||||
.done
|
|
||||||
PLP : PLX : PLA
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Multiply_A16Y8:
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Expects:
|
|
||||||
; Accumulator - 16-bit
|
|
||||||
; Index Registers - 8-bit
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Notes:
|
|
||||||
; Found a (wrong) version of this on wikibooks. This is cleaned up and fixed.
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
Multiply_A16Y8:
|
|
||||||
SEP #$20 ; set 8-bit accumulator
|
|
||||||
STY $4202
|
|
||||||
STA $4203
|
|
||||||
NOP #4
|
|
||||||
LDA $4216
|
|
||||||
LDY $4217
|
|
||||||
XBA
|
|
||||||
STA $4203
|
|
||||||
NOP #2
|
|
||||||
TYA
|
|
||||||
CLC
|
|
||||||
ADC $4216
|
|
||||||
LDY $4217
|
|
||||||
BCC .carry_bit
|
|
||||||
INY
|
|
||||||
.carry_bit:
|
|
||||||
XBA
|
|
||||||
REP #$20 ; set 16-bit accumulator
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Clock_GetTime
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Input: None
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; Output:
|
|
||||||
; $00.b - Seconds
|
|
||||||
; $01.b - Minutes
|
|
||||||
; $02.b - Hours
|
|
||||||
; $03.b - Days
|
|
||||||
; $04.b - Months
|
|
||||||
; $05.w - Years
|
|
||||||
; Carry - Unset if error, Set if success
|
|
||||||
; Zero - Undefined
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
Clock_GetTime:
|
|
||||||
PHA : PHX : PHY : PHP
|
|
||||||
SEP #$30 ; set 8-bit accumulator and index registers
|
|
||||||
LDX #$00;
|
|
||||||
-
|
|
||||||
LDA $002800 : AND.b #$0F : CMP #$0F : BEQ .ready ; check for clock chip ready signal
|
|
||||||
CPX.b #$0E : !BLT ++ : CLC : JMP .done : ++ ; if we've read 14 bytes with no success, unset carry and exit
|
|
||||||
INX
|
|
||||||
BRA -
|
|
||||||
SEC ; indicate success
|
|
||||||
|
|
||||||
.ready
|
|
||||||
%Clock_ReadBCD() : STA $00 ; seconds
|
|
||||||
%Clock_ReadBCD() : STA $01 ; minutes
|
|
||||||
%Clock_ReadBCD() : STA $02 ; hours
|
|
||||||
%Clock_ReadBCD() : STA $03 ; days
|
|
||||||
LDA $002800 : STA $04 ; months
|
|
||||||
%Clock_ReadBCD() : STA $05 ; years
|
|
||||||
LDA $002800 : STA $06 ; century
|
|
||||||
|
|
||||||
REP $20 ; set 16-bit accumulator
|
|
||||||
STA $06 : AND #$00FF : %A_x10() : %A_x10() : !ADD #1000 ; multiply century digit by 100 and add 1000
|
|
||||||
STZ $06 : !ADD $05 : STA $05 ; add lower 2 digits of the year and store
|
|
||||||
|
|
||||||
.done
|
|
||||||
PLP : PLY : PLX : PLA
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
;--------------------------------------------------------------------------------
|
|
||||||
; $7F5010 - Scratch Space
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
DrawDungeonCompassCounts:
|
|
||||||
LDX $1B : BNE + : RTL : + ; Skip if outdoors
|
|
||||||
|
|
||||||
; extra hard safeties for getting dungeon ID to prevent crashes
|
|
||||||
PHA
|
|
||||||
LDA.w $040C : AND.w #$00FE : TAX ; force dungeon ID to be multiple of 2
|
|
||||||
PLA
|
|
||||||
|
|
||||||
CPX.b #$1B : BCS .done ; Skip if not in a valid dungeon ID
|
|
||||||
|
|
||||||
BIT.w #$0002 : BNE ++ ; if CompassMode==2, we don't check for the compass
|
|
||||||
LDA CompassField : AND.l DungeonItemMasks, X ; Load compass values to A, mask with dungeon item masks
|
|
||||||
BEQ .done ; skip if we don't have compass
|
|
||||||
++
|
|
||||||
|
|
||||||
TXA : LSR : TAX
|
|
||||||
BNE +
|
|
||||||
INC
|
|
||||||
+
|
|
||||||
LDA.l CompassTotalsWRAM, X : AND #$00FF
|
|
||||||
SEP #$20
|
|
||||||
JSR HudHexToDec2Digit
|
|
||||||
REP #$20
|
|
||||||
PHX
|
|
||||||
LDX.b $06 : TXA : ORA #$2400 : STA $7EC79A
|
|
||||||
LDX.b $07 : TXA : ORA #$2400 : STA $7EC79C
|
|
||||||
PLX
|
|
||||||
|
|
||||||
LDA DungeonLocationsChecked, X : AND #$00FF
|
|
||||||
SEP #$20
|
|
||||||
JSR HudHexToDec2Digit
|
|
||||||
REP #$20
|
|
||||||
LDX.b $06 : TXA : ORA #$2400 : STA $7EC794 ; Draw the item count
|
|
||||||
LDX.b $07 : TXA : ORA #$2400 : STA $7EC796
|
|
||||||
|
|
||||||
LDA.w #$2830 : STA $7EC798 ; draw the slash
|
|
||||||
|
|
||||||
.done
|
|
||||||
RTL
|
|
||||||
|
|
||||||
DungeonItemMasks: ; these are dungeon correlations to $7EF364 - $7EF369 so it knows where to store compasses, etc
|
|
||||||
dw $8000, $4000, $2000, $1000, $0800, $0400, $0200, $0100
|
|
||||||
dw $0080, $0040, $0020, $0010, $0008, $0004
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
InitCompassTotalsRAM:
|
|
||||||
LDX #$00
|
|
||||||
-
|
|
||||||
LDA CompassTotalsROM, X : STA CompassTotalsWRAM, X
|
|
||||||
INX
|
|
||||||
CPX #$0F : !BLT -
|
|
||||||
RTL
|
|
||||||
|
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
;--------------------------------------------------------------------------------
|
|
||||||
ParadoxCaveGfxFix:
|
|
||||||
; Always upload line unless you're moving into paradox cave (0x0FF) from above (0x0EF)
|
|
||||||
LDA $1B : BEQ .uploadLine
|
|
||||||
LDX $A0 : CPX #$00FF : BNE .uploadLine
|
|
||||||
LDX $A2 : CPX #$00EF : BNE .uploadLine
|
|
||||||
|
|
||||||
;Ignore uploading four specific lines of tiles to VRAM
|
|
||||||
LDX $0118
|
|
||||||
; Line 1
|
|
||||||
CPX #$1800 : BEQ .skipMostOfLine
|
|
||||||
; Line 2
|
|
||||||
CPX #$1A00 : BEQ .skipMostOfLine
|
|
||||||
; Line 3
|
|
||||||
CPX #$1C00 : BEQ .uploadLine
|
|
||||||
; Line 4
|
|
||||||
CPX #$1E00 : BEQ .uploadLine
|
|
||||||
|
|
||||||
.uploadLine
|
|
||||||
LDA.b #$01 : STA $420B
|
|
||||||
|
|
||||||
.skipLine
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.skipMostOfLine
|
|
||||||
; Set line length to 192 bytes (the first 6 8x8 tiles in the line)
|
|
||||||
LDX.w #$00C0 : STX $4305
|
|
||||||
BRA .uploadLine
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
182
contrib.asm
182
contrib.asm
@@ -1,182 +0,0 @@
|
|||||||
;================================================================
|
|
||||||
; Contributor: Myramong
|
|
||||||
;================================================================
|
|
||||||
;Sprite_ShowMessageFromPlayerContact_Edit:
|
|
||||||
;{
|
|
||||||
; STZ $1CE8
|
|
||||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .dont_show
|
|
||||||
;
|
|
||||||
; LDA $4D : CMP.b #$02 : BEQ .dont_show
|
|
||||||
;
|
|
||||||
; JSL.l Sprite_DirectionToFacePlayerLong : TYA : EOR.b #$03
|
|
||||||
; SEC
|
|
||||||
;RTL
|
|
||||||
;.dont_show
|
|
||||||
; LDA $0DE0, X
|
|
||||||
; CLC
|
|
||||||
;RTL
|
|
||||||
;}
|
|
||||||
;================================================================
|
|
||||||
;Sprite_ShowSolicitedMessageIfPlayerFacing_Edit:
|
|
||||||
;{
|
|
||||||
; JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
|
||||||
; JSL.l Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
|
||||||
; LDA $F6 : BPL .alpha
|
|
||||||
; LDA $0F10, X : BNE .alpha
|
|
||||||
;
|
|
||||||
; LDA $4D : CMP.b #$02 : BEQ .alpha
|
|
||||||
;
|
|
||||||
; STZ $1CE8 ; set text choice to 1st option (usually yes/confirm/etc)
|
|
||||||
; JSL.l Sprite_DirectionToFacePlayerLong : PHX : TYX
|
|
||||||
;
|
|
||||||
; ; Make sure that the sprite is facing towards the player, otherwise
|
|
||||||
; ; talking can't happen. (What sprites actually use this???)
|
|
||||||
; LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
|
||||||
; PHY
|
|
||||||
; LDA.b #$40 : STA $0F10, X
|
|
||||||
; PLA : EOR.b #$03
|
|
||||||
; SEC
|
|
||||||
;RTL
|
|
||||||
;.not_facing_each_other
|
|
||||||
;.alpha
|
|
||||||
; LDA $0DE0, X
|
|
||||||
; CLC
|
|
||||||
;RTL
|
|
||||||
;}
|
|
||||||
;================================================================
|
|
||||||
;OldMountainMan_TransitionFromTagalong_Edit:
|
|
||||||
;{
|
|
||||||
; PHA
|
|
||||||
;
|
|
||||||
; LDA.b #$AD : JSL Sprite_SpawnDynamically
|
|
||||||
;
|
|
||||||
; PLA : PHX : TAX
|
|
||||||
;
|
|
||||||
; LDA $1A64, X : AND.b #$03 : STA $0EB0, Y
|
|
||||||
; STA $0DE0, Y
|
|
||||||
;
|
|
||||||
; LDA $1A00, X : CLC : ADC.b #$02 : STA $0D00, Y
|
|
||||||
; LDA $1A14, X : ADC.b #$00 : STA $0D20, Y
|
|
||||||
;
|
|
||||||
; LDA $1A28, X : CLC : ADC.b #$02 : STA $0D10, Y
|
|
||||||
; LDA $1A3C, X : ADC.b #$00 : STA $0D30, Y
|
|
||||||
;
|
|
||||||
; LDA $EE : STA $0F20, Y
|
|
||||||
;
|
|
||||||
; LDA.b #$01 : STA $0BA0, Y
|
|
||||||
; STA $0E80, Y
|
|
||||||
;
|
|
||||||
; LDA.b #$01 : STA $02E4 ; OldMountainMan_FreezePlayer
|
|
||||||
; STA $037B ; ^
|
|
||||||
;
|
|
||||||
; PLX
|
|
||||||
;
|
|
||||||
; LDA.b #$00 : STA FollowerIndicator
|
|
||||||
;
|
|
||||||
; STZ $5E
|
|
||||||
;
|
|
||||||
; JML $09A6B6 ; <- 4A6B6 tagalong.asm:1194 (SEP #$30 : RTS)
|
|
||||||
;}
|
|
||||||
;================================================================
|
|
||||||
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
|
||||||
{
|
|
||||||
STA $1CF0
|
|
||||||
STY $1CF1
|
|
||||||
|
|
||||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
|
||||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
|
||||||
|
|
||||||
LDA $F6 : BPL .alpha
|
|
||||||
LDA $0F10, X : BNE .alpha
|
|
||||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
|
||||||
|
|
||||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
|
||||||
|
|
||||||
; Make sure that the sprite is facing towards the player, otherwise
|
|
||||||
; talking can't happen. (What sprites actually use this???)
|
|
||||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
|
||||||
|
|
||||||
PHY
|
|
||||||
|
|
||||||
LDA $1CF0
|
|
||||||
LDY $1CF1
|
|
||||||
|
|
||||||
; Check what room we're in so we know which npc we're talking to
|
|
||||||
LDA.b $A0 : CMP #$05 : BEQ .SahasrahlaDialogs
|
|
||||||
CMP #$1C : BEQ .BombShopGuyDialog
|
|
||||||
BRA .SayNothing
|
|
||||||
|
|
||||||
.SahasrahlaDialogs
|
|
||||||
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA MapOverlay : STA MapOverlay : SEP #$20
|
|
||||||
JSL DialogSahasrahla : BRA .SayNothing
|
|
||||||
|
|
||||||
.BombShopGuyDialog
|
|
||||||
REP #$20 : LDA.l MapReveal_BombShop : ORA MapOverlay : STA MapOverlay : SEP #$20
|
|
||||||
JSL DialogBombShopGuy
|
|
||||||
|
|
||||||
.SayNothing
|
|
||||||
|
|
||||||
LDA.b #$40 : STA $0F10, X
|
|
||||||
|
|
||||||
PLA : EOR.b #$03
|
|
||||||
|
|
||||||
SEC
|
|
||||||
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.not_facing_each_other
|
|
||||||
.alpha
|
|
||||||
|
|
||||||
LDA $0DE0, X
|
|
||||||
|
|
||||||
CLC
|
|
||||||
|
|
||||||
RTL
|
|
||||||
}
|
|
||||||
;================================================================
|
|
||||||
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
|
||||||
{
|
|
||||||
PHY
|
|
||||||
PHA
|
|
||||||
|
|
||||||
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
|
||||||
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
|
||||||
|
|
||||||
LDA $F6 : BPL .alpha
|
|
||||||
LDA $0F10, X : BNE .alpha
|
|
||||||
LDA $4D : CMP.b #$02 : BEQ .alpha
|
|
||||||
|
|
||||||
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
|
||||||
|
|
||||||
; Make sure that the sprite is facing towards the player, otherwise
|
|
||||||
; talking can't happen. (What sprites actually use this???)
|
|
||||||
LDA $05E1A3, X : PLX : CMP $2F : BNE .not_facing_each_other
|
|
||||||
|
|
||||||
PLA : XBA : PLA
|
|
||||||
|
|
||||||
PHY
|
|
||||||
|
|
||||||
TAY : XBA
|
|
||||||
|
|
||||||
JSL Sprite_ShowMessageUnconditional
|
|
||||||
|
|
||||||
LDA.b #$40 : STA $0F10, X
|
|
||||||
|
|
||||||
PLA : EOR.b #$03
|
|
||||||
|
|
||||||
SEC
|
|
||||||
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.not_facing_each_other
|
|
||||||
.alpha
|
|
||||||
PLY
|
|
||||||
PLA
|
|
||||||
|
|
||||||
LDA $0DE0, X
|
|
||||||
|
|
||||||
CLC
|
|
||||||
|
|
||||||
RTL
|
|
||||||
}
|
|
||||||
;================================================================
|
|
||||||
@@ -4,29 +4,28 @@
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Filtered Joypad 1 Register: [AXLR | ????]
|
; Filtered Joypad 1 Register: [AXLR | ????]
|
||||||
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
; Filtered Joypad 1 Register: [BYST | udlr] [AXLR | ????]
|
||||||
!INVERT_DPAD = "$7F50CB"
|
|
||||||
|
|
||||||
InvertDPad:
|
InvertDPad:
|
||||||
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
LDA.l OneMindPlayerCount : BEQ .crowd_control
|
||||||
|
|
||||||
LDA.l !ONEMIND_ID
|
LDA.l OneMindId
|
||||||
AND.b #$03
|
AND.b #$03
|
||||||
TAX
|
TAX
|
||||||
LDA.l .onemind_controller_offset, X
|
LDA.l .onemind_controller_offset, X
|
||||||
TAX
|
TAX
|
||||||
|
|
||||||
LDA.w $4218,X : STA.w $00
|
LDA.w JOY1L,X : STA.w Scrap00
|
||||||
LDA.w $4219,X : STA.w $01
|
LDA.w JOY1H,X : STA.w Scrap01
|
||||||
|
|
||||||
LDA #$80 : STA $4201 ; reset this so latch can read it, otherwise RNG breaks
|
LDA.b #$80 : STA.w WRIO ; reset this so latch can read it, otherwise RNG breaks
|
||||||
|
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
|
|
||||||
.crowd_control
|
.crowd_control
|
||||||
LDA !INVERT_DPAD : BNE +
|
LDA.l ControllerInverter : BNE +
|
||||||
|
|
||||||
LDA $4218 : STA $00
|
LDA.w JOY1L : STA.b Scrap00
|
||||||
LDA $4219 : STA $01
|
LDA.w JOY1H : STA.b Scrap01
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
|
|
||||||
+ DEC : BEQ .dpadOnly
|
+ DEC : BEQ .dpadOnly
|
||||||
@@ -34,47 +33,47 @@ InvertDPad:
|
|||||||
DEC : BEQ .invertBoth
|
DEC : BEQ .invertBoth
|
||||||
.swapSides
|
.swapSides
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA $4218
|
LDA.w JOY1L
|
||||||
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
BIT.w #$0840 : BEQ + : EOR.w #$0840 : + ; swap X/up
|
||||||
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
BIT.w #$0180 : BEQ + : EOR.w #$0180 : + ; swap A/right
|
||||||
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
BIT.w #$4200 : BEQ + : EOR.w #$4200 : + ; swap Y/left
|
||||||
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
BIT.w #$8400 : BEQ + : EOR.w #$8400 : + ; swap B/down
|
||||||
STA $00
|
STA.b Scrap00
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
.invertBoth
|
.invertBoth
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA $4218
|
LDA.w JOY1L
|
||||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||||
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
BIT.w #$0C00 : BEQ + : EOR.w #$0C00 : + ; swap up/down
|
||||||
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
BIT.w #$0300 : BEQ + : EOR.w #$0300 : + ; swap left/right
|
||||||
STA $00
|
STA.b Scrap00
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
.buttonsOnly
|
.buttonsOnly
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
LDA $4218
|
LDA.w JOY1L
|
||||||
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
BIT.w #$8040 : BEQ + : EOR.w #$8040 : + ; swap X/B
|
||||||
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
BIT.w #$4080 : BEQ + : EOR.w #$4080 : + ; swap Y/A
|
||||||
STA $00
|
STA.b Scrap00
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
.dpadOnly
|
.dpadOnly
|
||||||
LDA $4218 : STA $00
|
LDA.w JOY1L : STA.b Scrap00
|
||||||
LDA $4219
|
LDA.w JOY1H
|
||||||
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
BIT.b #$0C : BEQ + : EOR.b #$0C : + ; swap up/down
|
||||||
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
BIT.b #$03 : BEQ + : EOR.b #$03 : + ; swap left/right
|
||||||
STA $01
|
STA.b Scrap01
|
||||||
JML.l InvertDPadReturn
|
JML.l InvertDPadReturn
|
||||||
|
|
||||||
.onemind_controller_offset
|
.onemind_controller_offset
|
||||||
db 0 ; player 0 - $4218 - joy1d1
|
db 0 ; player 0 - JOY1L - joy1d1
|
||||||
db 0 ; player 1 - $4218 - joy1d1
|
db 0 ; player 1 - JOY1L - joy1d1
|
||||||
db 2 ; player 2 - $421A - joy2d1
|
db 2 ; player 2 - JOY2L - joy2d1
|
||||||
db 6 ; player 3 - $421E - joy2d2
|
db 6 ; player 3 - JOY4L - joy2d2
|
||||||
db 2 ; player 4 - $421A - joy2d1
|
db 2 ; player 4 - JOY2L - joy2d1
|
||||||
db 6 ; player 5 - $421E - joy2d2
|
db 6 ; player 5 - JOY4L - joy2d2
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -86,12 +85,12 @@ HandleOneMindController:
|
|||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA.l !ONEMIND_TIMER
|
LDA.l OneMindTimerRAM
|
||||||
DEC
|
DEC
|
||||||
BPL .no_switch
|
BPL .no_switch
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l !ONEMIND_ID
|
LDA.l OneMindId
|
||||||
INC
|
INC
|
||||||
CMP.l OneMindPlayerCount
|
CMP.l OneMindPlayerCount
|
||||||
BCC .no_wrap
|
BCC .no_wrap
|
||||||
@@ -99,29 +98,26 @@ HandleOneMindController:
|
|||||||
LDA.b #$01 ; reset to player 1
|
LDA.b #$01 ; reset to player 1
|
||||||
|
|
||||||
.no_wrap
|
.no_wrap
|
||||||
STA.l !ONEMIND_ID
|
STA.l OneMindId
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l OneMindTimer
|
LDA.l OneMindTimerInit
|
||||||
|
|
||||||
.no_switch
|
.no_switch
|
||||||
STA.l !ONEMIND_TIMER
|
STA.l OneMindTimerRAM
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l !ONEMIND_ID
|
LDA.l OneMindId
|
||||||
|
|
||||||
CMP.b #$04 ; is it player 4 or 5?
|
CMP.b #$04 ; is it player 4 or 5?
|
||||||
BCC .no_multitap_switch
|
BCC .no_multitap_switch
|
||||||
|
|
||||||
STZ.w $4201
|
STZ.w WRIO
|
||||||
|
|
||||||
.no_multitap_switch
|
.no_multitap_switch
|
||||||
|
|
||||||
.no_onemind
|
.no_onemind
|
||||||
STZ.b $12
|
STZ.b NMIDoneFlag
|
||||||
|
|
||||||
JML $008034 ; reset frame loop
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
JML $808034 ; reset frame loop
|
||||||
|
|
||||||
|
|||||||
@@ -1,42 +0,0 @@
|
|||||||
=9F
|
|
||||||
0=53
|
|
||||||
1=54
|
|
||||||
2=55
|
|
||||||
3=56
|
|
||||||
4=57
|
|
||||||
5=58
|
|
||||||
6=59
|
|
||||||
7=5A
|
|
||||||
8=5B
|
|
||||||
9=5C
|
|
||||||
A=5D
|
|
||||||
B=5E
|
|
||||||
C=5F
|
|
||||||
D=60
|
|
||||||
E=61
|
|
||||||
F=62
|
|
||||||
G=63
|
|
||||||
H=64
|
|
||||||
I=65
|
|
||||||
J=66
|
|
||||||
K=67
|
|
||||||
L=68
|
|
||||||
M=69
|
|
||||||
N=6A
|
|
||||||
O=6B
|
|
||||||
P=6C
|
|
||||||
Q=6D
|
|
||||||
R=6E
|
|
||||||
S=6F
|
|
||||||
T=70
|
|
||||||
U=71
|
|
||||||
V=72
|
|
||||||
W=73
|
|
||||||
X=74
|
|
||||||
Y=75
|
|
||||||
Z=76
|
|
||||||
'=77
|
|
||||||
.=A0
|
|
||||||
/=A2
|
|
||||||
:=A3
|
|
||||||
_=A6
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
=9F
|
|
||||||
0=79
|
|
||||||
1=7A
|
|
||||||
2=7B
|
|
||||||
3=7C
|
|
||||||
4=7D
|
|
||||||
5=7E
|
|
||||||
6=7F
|
|
||||||
7=80
|
|
||||||
8=81
|
|
||||||
9=82
|
|
||||||
A=83
|
|
||||||
B=84
|
|
||||||
C=85
|
|
||||||
D=86
|
|
||||||
E=87
|
|
||||||
F=88
|
|
||||||
G=89
|
|
||||||
H=8A
|
|
||||||
I=8B
|
|
||||||
J=8C
|
|
||||||
K=8D
|
|
||||||
L=8E
|
|
||||||
M=8F
|
|
||||||
N=90
|
|
||||||
O=91
|
|
||||||
P=92
|
|
||||||
Q=93
|
|
||||||
R=94
|
|
||||||
S=95
|
|
||||||
T=96
|
|
||||||
U=97
|
|
||||||
V=98
|
|
||||||
W=99
|
|
||||||
X=9A
|
|
||||||
Y=9B
|
|
||||||
Z=9C
|
|
||||||
'=9d
|
|
||||||
.=C0
|
|
||||||
/=C2
|
|
||||||
:=C3
|
|
||||||
_=C6
|
|
||||||
235
crypto.asm
235
crypto.asm
@@ -1,21 +1,6 @@
|
|||||||
; $7F50D0 - $7F50FF - Block Cypher Parameters
|
; Scrap04 used for n
|
||||||
; $7F5100 - $7F51FF - Block Cypher Buffer
|
; Scrap06 used for rounds
|
||||||
!v = "$7F5100"
|
; Scrap08 use for dpScratch/MXResult (lower 32 of dpScratch)
|
||||||
!n = "$04"
|
|
||||||
!MXResult = "$08" ; an alternate name for the lower 32 bits of dpScratch
|
|
||||||
!dpScratch = "$08"
|
|
||||||
!keyBase = "$7F50D0"
|
|
||||||
|
|
||||||
|
|
||||||
!y = "$7F50E0"
|
|
||||||
!z = "$7F50E4"
|
|
||||||
!sum = "$7F50E8"
|
|
||||||
|
|
||||||
!p = "$7F50EC"
|
|
||||||
!rounds = "$06"
|
|
||||||
!e = "$7F50F0"
|
|
||||||
|
|
||||||
!upperScratch = "$7F50F2"
|
|
||||||
|
|
||||||
CryptoDelta:
|
CryptoDelta:
|
||||||
dd #$9e3779b9
|
dd #$9e3779b9
|
||||||
@@ -35,164 +20,144 @@ macro ASL32Single(value)
|
|||||||
; ROL handles the carry from the lower byte for us
|
; ROL handles the carry from the lower byte for us
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
;macro LSR32(value,k)
|
|
||||||
; LDX.b <k>
|
|
||||||
; ?loop:
|
|
||||||
; %LSR32Single(<value>,<k>)
|
|
||||||
; DEX : CPX.b #$00 : BNE ?loop
|
|
||||||
;endmacro
|
|
||||||
|
|
||||||
;macro ASL32(value,k)
|
|
||||||
; LDX.b <k>
|
|
||||||
; ?loop:
|
|
||||||
; %LSR32Single(<value>,<k>)
|
|
||||||
; DEX : CPX.b #$00 : BNE ?loop
|
|
||||||
;endmacro
|
|
||||||
|
|
||||||
CryptoMX:
|
CryptoMX:
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
; upperScratch = (z>>5 ^ y <<2)
|
; upperScratch = (z>>5 ^ y <<2)
|
||||||
LDA.w !z : STA.b !dpScratch
|
LDA.w z : STA.b Scrap08
|
||||||
LDA.w !z+2 : STA.b !dpScratch+2
|
LDA.w z+2 : STA.b Scrap08+2
|
||||||
%LSR32Single(!dpScratch)
|
%LSR32Single(Scrap08)
|
||||||
%LSR32Single(!dpScratch)
|
%LSR32Single(Scrap08)
|
||||||
%LSR32Single(!dpScratch)
|
%LSR32Single(Scrap08)
|
||||||
%LSR32Single(!dpScratch)
|
%LSR32Single(Scrap08)
|
||||||
%LSR32Single(!dpScratch)
|
%LSR32Single(Scrap08)
|
||||||
;%LSR32(!dpScratch,#$05)
|
;%LSR32(Scrap08,#$05)
|
||||||
|
|
||||||
LDA.w !y : STA.b !dpScratch+4
|
LDA.w y : STA.b Scrap08+4
|
||||||
LDA.w !y+2 : STA.b !dpScratch+6
|
LDA.w y+2 : STA.b Scrap08+6
|
||||||
%ASL32Single(!dpScratch+4)
|
%ASL32Single(Scrap08+4)
|
||||||
%ASL32Single(!dpScratch+4)
|
%ASL32Single(Scrap08+4)
|
||||||
;%ASL32(!dpScratch+4,#$02)
|
;%ASL32(Scrap08+4,#$02)
|
||||||
|
|
||||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch
|
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch
|
||||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+2
|
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+2
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; upperscratch2 = (y>>3^z<<4)
|
; upperscratch2 = (y>>3^z<<4)
|
||||||
|
|
||||||
LDA.w !z : STA.b !dpScratch
|
LDA.w z : STA.b Scrap08
|
||||||
LDA.w !z+2 : STA.b !dpScratch+2
|
LDA.w z+2 : STA.b Scrap08+2
|
||||||
%ASL32Single(!dpScratch)
|
%ASL32Single(Scrap08)
|
||||||
%ASL32Single(!dpScratch)
|
%ASL32Single(Scrap08)
|
||||||
%ASL32Single(!dpScratch)
|
%ASL32Single(Scrap08)
|
||||||
%ASL32Single(!dpScratch)
|
%ASL32Single(Scrap08)
|
||||||
;%ASL32(!dpScratch,#$04)
|
;%ASL32(Scrap08,#$04)
|
||||||
|
|
||||||
LDA.w !y : STA.b !dpScratch+4
|
LDA.w y : STA.b Scrap08+4
|
||||||
LDA.w !y+2 : STA.b !dpScratch+6
|
LDA.w y+2 : STA.b Scrap08+6
|
||||||
%LSR32Single(!dpScratch+4)
|
%LSR32Single(Scrap08+4)
|
||||||
%LSR32Single(!dpScratch+4)
|
%LSR32Single(Scrap08+4)
|
||||||
%LSR32Single(!dpScratch+4)
|
%LSR32Single(Scrap08+4)
|
||||||
;%LSR32(!dpScratch+4,#$03)
|
;%LSR32(Scrap08+4,#$03)
|
||||||
|
|
||||||
LDA.b !dpScratch : EOR.b !dpScratch+4 : STA.w !upperScratch+4
|
LDA.b Scrap08 : EOR.b Scrap08+4 : STA.w CryptoScratch+4
|
||||||
LDA.b !dpScratch+2 : EOR.b !dpScratch+6 : STA.w !upperScratch+6
|
LDA.b Scrap08+2 : EOR.b Scrap08+6 : STA.w CryptoScratch+6
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; upperscratch = upperscratch + upperscratch2 ( == (z>>5^y<<2) + (y>>3^z<<4) )
|
; upperscratch = upperscratch + upperscratch2 ( == (z>>5^y<<2) + (y>>3^z<<4) )
|
||||||
|
|
||||||
LDA.w !upperScratch : !ADD.w !upperScratch+4 : STA.w !upperScratch
|
LDA.w CryptoScratch : !ADD.w CryptoScratch+4 : STA.w CryptoScratch
|
||||||
LDA.w !upperScratch+2 : ADC.w !upperScratch+6 : STA.w !upperScratch+2
|
LDA.w CryptoScratch+2 : ADC.w CryptoScratch+6 : STA.w CryptoScratch+2
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; dpscratch = sum^y
|
; dpscratch = sum^y
|
||||||
|
|
||||||
LDA.w !sum : EOR.w !y : STA.b !dpScratch
|
LDA.w Sum : EOR.w y : STA.b Scrap08
|
||||||
LDA.w !sum+2 : EOR.w !y+2 : STA.b !dpScratch+2
|
LDA.w Sum+2 : EOR.w y+2 : STA.b Scrap08+2
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; dpscratch2 = (k[p&3^e]^z)
|
; dpscratch2 = (k[p&3^e]^z)
|
||||||
|
|
||||||
LDA.w !p : AND.w #$0003 : EOR.w !e : ASL #2 : TAX ; put (p&3)^e into X
|
LDA.w p : AND.w #$0003 : EOR.w e : ASL #2 : TAX ; put (p&3)^e into X
|
||||||
LDA.w !keyBase, X : EOR.w !z : STA.b !dpScratch+4
|
LDA.w KeyBase, X : EOR.w z : STA.b Scrap08+4
|
||||||
LDA.w !keyBase+2, X : EOR.w !z+2 : STA.b !dpScratch+6
|
LDA.w KeyBase+2, X : EOR.w z+2 : STA.b Scrap08+6
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; upperscratch2 = dpscratch + dpscratch2 (== (sum^y) + (k[p&3^e]^z))
|
; upperscratch2 = dpscratch + dpscratch2 (== (sum^y) + (k[p&3^e]^z))
|
||||||
LDA.b !dpScratch : !ADD.b !dpScratch+4 : STA.w !upperScratch+4
|
LDA.b Scrap08 : !ADD.b Scrap08+4 : STA.w CryptoScratch+4
|
||||||
LDA.b !dpScratch+2 : ADC.b !dpScratch+6 : STA.w !upperScratch+6
|
LDA.b Scrap08+2 : ADC.b Scrap08+6 : STA.w CryptoScratch+6
|
||||||
|
|
||||||
;================================
|
;================================
|
||||||
; MXResult = uppserscratch ^ upperscratch2
|
; MXResult = uppserscratch ^ upperscratch2
|
||||||
|
|
||||||
LDA.w !upperScratch : EOR.w !upperScratch+4 : STA.b !MXResult
|
LDA.w CryptoScratch : EOR.w CryptoScratch+4 : STA.b Scrap08
|
||||||
LDA.w !upperScratch+2 : EOR.w !upperScratch+6 : STA.b !MXResult+2
|
LDA.w CryptoScratch+2 : EOR.w CryptoScratch+6 : STA.b Scrap08+2
|
||||||
PLX
|
PLX
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
;!DIVIDEND_LOW = $4204
|
|
||||||
;!DIVIDEND_HIGH = $4205
|
|
||||||
;!DIVISOR = $4206
|
|
||||||
;!QUOTIENT_LOW = $4214
|
|
||||||
;!QUOTIENT_HIGH = $4215
|
|
||||||
|
|
||||||
XXTEA_Decode:
|
XXTEA_Decode:
|
||||||
PHP : PHB
|
PHP : PHB
|
||||||
SEP #$30 ; set 8-bit accumulator and index
|
SEP #$30 ; set 8-bit accumulator and index
|
||||||
|
|
||||||
LDA.b #$7F : PHA : PLB
|
LDA.b #$7F : PHA : PLB
|
||||||
|
|
||||||
STZ.b !n+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
STZ.b Scrap04+1 ; set upper byte of n to be zero, so it can safely be accessed in 16-bit mode
|
||||||
|
|
||||||
; search for lookup table index to avoid division and multiplication
|
; search for lookup table index to avoid division and multiplication
|
||||||
LDX.b #0
|
LDX.b #0
|
||||||
-
|
-
|
||||||
LDA.l .n_lookup, X
|
LDA.l .n_lookup, X
|
||||||
CMP.b !n : !BLT +
|
CMP.b Scrap04 : !BLT +
|
||||||
INX
|
INX
|
||||||
BRA -
|
BRA -
|
||||||
+
|
+
|
||||||
; rounds = 6 + 52/n;
|
; rounds = 6 + 52/n;
|
||||||
LDA.l .round_counts, X : STA.b !rounds : STZ.b !rounds+1
|
LDA.l .round_counts, X : STA.b Scrap06 : STZ.b Scrap06+1
|
||||||
|
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
|
|
||||||
; sum = rounds*DELTA;
|
; sum = rounds*DELTA;
|
||||||
TXA : ASL #2 : TAX
|
TXA : ASL #2 : TAX
|
||||||
LDA.l .initial_sums, X : STA.w !sum
|
LDA.l .initial_sums, X : STA.w Sum
|
||||||
LDA.l .initial_sums+2, X : STA.w !sum+2
|
LDA.l .initial_sums+2, X : STA.w Sum+2
|
||||||
|
|
||||||
; y = v[0];
|
; y = v[0];
|
||||||
LDA.w !v : STA.w !y
|
LDA.w v : STA.w y
|
||||||
LDA.w !v+2 : STA.w !y+2
|
LDA.w v+2 : STA.w y+2
|
||||||
---
|
---
|
||||||
LDA.w !sum : LSR #2 : AND.w #$0003 : STA.w !e ; e = (sum >> 2) & 3;
|
LDA.w Sum : LSR #2 : AND.w #$0003 : STA.w e ; e = (sum >> 2) & 3;
|
||||||
|
|
||||||
LDA.b !n : DEC : STA.w !p
|
LDA.b Scrap04 : DEC : STA.w p
|
||||||
-- BEQ + ; for (p=n-1; p>0; p--) {
|
-- BEQ + ; for (p=n-1; p>0; p--) {
|
||||||
; z = v[p-1];
|
; z = v[p-1];
|
||||||
ASL #2 : TAX
|
ASL #2 : TAX
|
||||||
LDA.w !v-4, X : STA.w !z
|
LDA.w v-4, X : STA.w z
|
||||||
LDA.w !v-4+2, X : STA.w !z+2
|
LDA.w v-4+2, X : STA.w z+2
|
||||||
|
|
||||||
; y = v[p] -= MX;
|
; y = v[p] -= MX;
|
||||||
JSR CryptoMX
|
JSR CryptoMX
|
||||||
LDA.w !p : ASL #2 : TAX
|
LDA.w p : ASL #2 : TAX
|
||||||
LDA.w !v, X : !SUB.b !MXResult : STA.w !v, X : STA.w !y
|
LDA.w v, X : !SUB.b Scrap08 : STA.w v, X : STA.w y
|
||||||
LDA.w !v+2, X : SBC.b !MXResult+2 : STA.w !v+2, X : STA.w !y+2
|
LDA.w v+2, X : SBC.b Scrap08+2 : STA.w v+2, X : STA.w y+2
|
||||||
|
|
||||||
LDA.w !p : DEC : STA.w !p : BRA -- ; }
|
LDA.w p : DEC : STA.w p : BRA -- ; }
|
||||||
+
|
+
|
||||||
|
|
||||||
; z = v[n-1];
|
; z = v[n-1];
|
||||||
LDA.b !n : DEC : ASL #2 : TAX
|
LDA.b Scrap04 : DEC : ASL #2 : TAX
|
||||||
LDA.w !v, X : STA.w !z
|
LDA.w v, X : STA.w z
|
||||||
LDA.w !v+2, X : STA.w !z+2
|
LDA.w v+2, X : STA.w z+2
|
||||||
|
|
||||||
; y = v[0] -= MX;
|
; y = v[0] -= MX;
|
||||||
JSR CryptoMX
|
JSR CryptoMX
|
||||||
LDA.w !v : !SUB.b !MXResult : STA.w !v : STA.w !y
|
LDA.w v : !SUB.b Scrap08 : STA.w v : STA.w y
|
||||||
LDA.w !v+2 : SBC.b !MXResult+2 : STA.w !v+2 : STA.w !y+2
|
LDA.w v+2 : SBC.b Scrap08+2 : STA.w v+2 : STA.w y+2
|
||||||
|
|
||||||
; sum -= DELTA;
|
; sum -= DELTA;
|
||||||
LDA.w !sum : !SUB.l CryptoDelta : STA.w !sum
|
LDA.w Sum : !SUB.l CryptoDelta : STA.w Sum
|
||||||
LDA.w !sum+2 : SBC.l CryptoDelta+2 : STA.w !sum+2
|
LDA.w Sum+2 : SBC.l CryptoDelta+2 : STA.w Sum+2
|
||||||
|
|
||||||
DEC !rounds : BEQ + : JMP --- : + ; } while (--rounds);
|
DEC.b Scrap06 : BEQ + : JMP --- : + ; } while (--rounds);
|
||||||
PLB : PLP
|
PLB : PLP
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
@@ -243,69 +208,3 @@ db 32 ; n is 2
|
|||||||
;dd (23*$9e3779b9)&$ffffffff ; n is 3
|
;dd (23*$9e3779b9)&$ffffffff ; n is 3
|
||||||
dd (32*$9e3779b9)&$ffffffff ; n is 2
|
dd (32*$9e3779b9)&$ffffffff ; n is 2
|
||||||
|
|
||||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
|
||||||
; uint32_t y, z, sum;
|
|
||||||
; unsigned p, rounds, e;
|
|
||||||
|
|
||||||
; } else if (n < -1) { /* Decoding Part */
|
|
||||||
; n = -n;
|
|
||||||
; rounds = 6 + 52/n;
|
|
||||||
; sum = rounds*DELTA;
|
|
||||||
; y = v[0];
|
|
||||||
; do {
|
|
||||||
; e = (sum >> 2) & 3;
|
|
||||||
; for (p=n-1; p>0; p--) {
|
|
||||||
; z = v[p-1];
|
|
||||||
; y = v[p] -= MX;
|
|
||||||
; }
|
|
||||||
; z = v[n-1];
|
|
||||||
; y = v[0] -= MX;
|
|
||||||
; sum -= DELTA;
|
|
||||||
; } while (--rounds);
|
|
||||||
; }
|
|
||||||
|
|
||||||
;BTEA will encode or decode n words as a single block where n > 1
|
|
||||||
;
|
|
||||||
;v is the n word data vector
|
|
||||||
;k is the 4 word key
|
|
||||||
;n is negative for decoding
|
|
||||||
;if n is zero result is 1 and no coding or decoding takes place, otherwise the result is zero
|
|
||||||
;assumes 32 bit 'long' and same endian coding and decoding
|
|
||||||
;#include <stdint.h>
|
|
||||||
;#define DELTA 0x9e3779b9
|
|
||||||
;#define MX ((((z>>5)^(y<<2)) + ((y>>3)^(z<<4))) ^ ((sum^y) + (key[(p&3)^e] ^ z)))
|
|
||||||
;
|
|
||||||
;void btea(uint32_t *v, int n, uint32_t const key[4]) {
|
|
||||||
; uint32_t y, z, sum;
|
|
||||||
; unsigned p, rounds, e;
|
|
||||||
; if (n > 1) { /* Coding Part */
|
|
||||||
; rounds = 6 + 52/n;
|
|
||||||
; sum = 0;
|
|
||||||
; z = v[n-1];
|
|
||||||
; do {
|
|
||||||
; sum += DELTA;
|
|
||||||
; e = (sum >> 2) & 3;
|
|
||||||
; for (p=0; p<n-1; p++) {
|
|
||||||
; y = v[p+1];
|
|
||||||
; z = v[p] += MX;
|
|
||||||
; }
|
|
||||||
; y = v[0];
|
|
||||||
; z = v[n-1] += MX;
|
|
||||||
; } while (--rounds);
|
|
||||||
; } else if (n < -1) { /* Decoding Part */
|
|
||||||
; n = -n;
|
|
||||||
; rounds = 6 + 52/n;
|
|
||||||
; sum = rounds*DELTA;
|
|
||||||
; y = v[0];
|
|
||||||
; do {
|
|
||||||
; e = (sum >> 2) & 3;
|
|
||||||
; for (p=n-1; p>0; p--) {
|
|
||||||
; z = v[p-1];
|
|
||||||
; y = v[p] -= MX;
|
|
||||||
; }
|
|
||||||
; z = v[n-1];
|
|
||||||
; y = v[0] -= MX;
|
|
||||||
; sum -= DELTA;
|
|
||||||
; } while (--rounds);
|
|
||||||
; }
|
|
||||||
;}
|
|
||||||
|
|||||||
@@ -1,49 +1,35 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
!CUCCO_STORM = "$7F50C5"
|
!CUCCO = $0B
|
||||||
!IS_INDOORS = "$7E001B"
|
!INERT = $00
|
||||||
!ENEMY_STATE_TABLE = "$7E0DD0"
|
!INIT = $08
|
||||||
!ENEMY_TYPE_TABLE = "$7E0E20"
|
!ALIVE = $09
|
||||||
!ENEMY_AUX1_TABLE = "$7E0DA0"
|
!CUCCO_ENRAGED = $23
|
||||||
!ENEMY_AUX2_TABLE = "$7E0DB0"
|
|
||||||
!ENEMY_DIRECTION_TABLE = "$7E0EB0"
|
|
||||||
!CUCCO = "#$0B"
|
|
||||||
!INERT = "#$00"
|
|
||||||
!INIT = "#$08"
|
|
||||||
!ALIVE = "#$09"
|
|
||||||
!CUCCO_ENRAGED = "#$23"
|
|
||||||
!LINK_POS_Y_LOW = "$20"
|
|
||||||
!LINK_POS_Y_HIGH = "$21"
|
|
||||||
!LINK_POS_X_LOW = "$22"
|
|
||||||
!LINK_POS_X_HIGH = "$23"
|
|
||||||
!ENEMY_POS_Y_LOW = "$7E0D00"
|
|
||||||
!ENEMY_POS_X_LOW = "$7E0D10"
|
|
||||||
!ENEMY_POS_Y_HIGH = "$7E0D20"
|
|
||||||
!ENEMY_POS_X_HIGH = "$7E0D30"
|
|
||||||
CuccoStorm:
|
CuccoStorm:
|
||||||
|
|
||||||
SEP #$30 ; set 8-bit accumulator index registers
|
SEP #$30 ; set 8-bit accumulator index registers
|
||||||
LDA.l !CUCCO_STORM : BEQ + ; only if storm is on
|
LDA.l CuccoStormer : BEQ + ; only if storm is on
|
||||||
LDA.b $10 : CMP.b #$09 : BNE + ; only if outdoors
|
LDA.b GameMode : CMP.b #$09 : BNE + ; only if outdoors
|
||||||
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
LDA.l LoopFrames : AND.b #$7F : BNE + ; check every 128 frames
|
||||||
|
|
||||||
-
|
-
|
||||||
;==== Find a Cucco
|
;==== Find a Cucco
|
||||||
|
|
||||||
LDY.b #$FF : PHY ; push "cucco not found"
|
LDY.b #$FF : PHY ; push "cucco not found"
|
||||||
|
|
||||||
LDX.b #$00 : -- : CPX.b #$10 : !BGE .ldone
|
LDX.b #$00 : -- : CPX.b #$10 : !BGE .ldone
|
||||||
LDA.w !ENEMY_STATE_TABLE, X : CMP.b !ALIVE : BEQ +++
|
LDA.w SpriteAITable, X : CMP.b #!ALIVE : BEQ +++
|
||||||
; enemy not found
|
; enemy not found
|
||||||
CMP.b !INERT : BNE ++
|
CMP.b #!INERT : BNE ++
|
||||||
; log inert enemy slot
|
; log inert enemy slot
|
||||||
PLA : PHX
|
PLA : PHX
|
||||||
BRA ++
|
BRA ++
|
||||||
+++
|
+++
|
||||||
; found an enemy
|
; found an enemy
|
||||||
LDA.l !ENEMY_TYPE_TABLE, X : CMP.b !CUCCO : BNE ++
|
LDA.l SpriteTypeTable, X : CMP.b #!CUCCO : BNE ++
|
||||||
; it's a cucco
|
; it's a cucco
|
||||||
TXY ; record where we found the living cucco in case we don't find any angry ones
|
TXY ; record where we found the living cucco in case we don't find any angry ones
|
||||||
LDA.w !ENEMY_AUX1_TABLE, X : CMP.b !CUCCO_ENRAGED : !BLT ++
|
LDA.w SpriteAuxTable, X : CMP.b #!CUCCO_ENRAGED : !BLT ++
|
||||||
PLA : BRA + ; we found an angry cucco, done
|
PLA : BRA + ; we found an angry cucco, done
|
||||||
++ : INX : BRA -- : .ldone
|
++ : INX : BRA -- : .ldone
|
||||||
|
|
||||||
@@ -53,22 +39,22 @@ CuccoStorm:
|
|||||||
; we didn't find a cucco, so try to create one
|
; we didn't find a cucco, so try to create one
|
||||||
PLY
|
PLY
|
||||||
CPY.b #$FF : BEQ + ; fail if no slots found
|
CPY.b #$FF : BEQ + ; fail if no slots found
|
||||||
LDA.b !CUCCO : STA.w !ENEMY_TYPE_TABLE, Y
|
LDA.b #!CUCCO : STA.w SpriteTypeTable, Y
|
||||||
LDA.b !INIT : STA.w !ENEMY_STATE_TABLE, Y
|
LDA.b #!INIT : STA.w SpriteAITable, Y
|
||||||
LDA.b !LINK_POS_Y_LOW : STA.w !ENEMY_POS_Y_LOW, Y
|
LDA.b LinkPosY : STA.w SpritePosYLow, Y
|
||||||
LDA.b !LINK_POS_Y_HIGH : STA.w !ENEMY_POS_Y_HIGH, Y
|
LDA.b LinkPosY+1 : STA.w SpritePosYHigh, Y
|
||||||
LDA.b !LINK_POS_X_LOW : STA.w !ENEMY_POS_X_LOW, Y
|
LDA.b LinkPosX : STA.w SpritePosXLow, Y
|
||||||
LDA.b !LINK_POS_X_HIGH : STA.w !ENEMY_POS_X_HIGH, Y
|
LDA.b LinkPosX+1 : STA.w SpritePosXHigh, Y
|
||||||
BRA +++
|
BRA +++
|
||||||
++
|
++
|
||||||
PLA
|
PLA
|
||||||
+++
|
+++
|
||||||
|
|
||||||
;==== Enrage a Cucco
|
;==== Enrage a Cucco
|
||||||
|
|
||||||
LDA.b !CUCCO_ENRAGED : STA.w !ENEMY_AUX1_TABLE, Y ; enrage the cucco
|
LDA.b #!CUCCO_ENRAGED : STA.w SpriteAuxTable, Y ; enrage the cucco
|
||||||
LDA.b #$00 : STA.w !ENEMY_AUX2_TABLE, Y : STA.w !ENEMY_DIRECTION_TABLE, Y
|
LDA.b #$00 : STA.w SpriteAuxTable+$10, Y : STA.w SpriteDirectionTable, Y
|
||||||
|
|
||||||
;====
|
;====
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
17
custompalettes.asm
Normal file
17
custompalettes.asm
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
PalettesCustom:
|
||||||
|
.master_sword
|
||||||
|
dw $0000, $7E4E, $6FF4, $1CF5, $7FFF, $1CE7, $7A10, $64A5
|
||||||
|
.tempered_sword
|
||||||
|
dw $7FFF, $093B, $169F, $7E8D, $7FFF, $1CE7, $7A10, $64A5
|
||||||
|
.golden_sword
|
||||||
|
dw $0000, $033F, $7FFF, $2640, $7FFF, $1CE7, $7A10, $64A5
|
||||||
|
.fighter_shield
|
||||||
|
dw $0000, $7FFF, $27FF, $5E2D, $7FFF, $1CE7, $7A10, $64A5
|
||||||
|
.red_shield
|
||||||
|
dw $0000, $7FFF, $27FF, $5E2D, $4F5F, $1CE7, $2E9C, $14B6
|
||||||
|
.mirror_shield
|
||||||
|
dw $0000, $7E4E, $6F44, $1CF5, $7399, $1CE7, $02F9, $0233
|
||||||
|
.crystal
|
||||||
|
dw $7FFF, $7FFF, $0000, $5907, $6E0E, $0000, $7FBB, $7672
|
||||||
|
.off_black
|
||||||
|
dw $0000, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5, $14A5
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
CheckReceivedItemPropertiesBeforeLoad:
|
|
||||||
LDA $A0 : BEQ .normalCode
|
|
||||||
LDA $7EC005 : BNE .lightOff
|
|
||||||
.normalCode
|
|
||||||
LDA.l AddReceivedItemExpanded_properties, X ;Restore Rando Code
|
|
||||||
RTL
|
|
||||||
|
|
||||||
.lightOff
|
|
||||||
PHX : PHY : PHB
|
|
||||||
LDA.l AddReceivedItemExpanded_properties, X ; get palette
|
|
||||||
|
|
||||||
REP #$30
|
|
||||||
AND #$0007 ; mask out palette
|
|
||||||
ASL #5 ; multiply by 32
|
|
||||||
ADC #$C610 ; offset to latter half
|
|
||||||
|
|
||||||
TAX ; give to destination
|
|
||||||
LDY #$C610 ; target palette SP0 colors 8-F
|
|
||||||
|
|
||||||
LDA #$000F ; 16 bytes
|
|
||||||
MVN $7E, $7E ; move palette
|
|
||||||
|
|
||||||
SEP #$30
|
|
||||||
PLB : PLY : PLX
|
|
||||||
INC $15
|
|
||||||
LDA #$00
|
|
||||||
RTL
|
|
||||||
@@ -7,76 +7,77 @@ DarkWorldSaveFix:
|
|||||||
JML.l StatSaveCounter
|
JML.l StatSaveCounter
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DoWorldFix:
|
DoWorldFix:
|
||||||
LDA InvertedMode : BEQ +
|
LDA.l InvertedMode : BEQ +
|
||||||
JMP DoWorldFix_Inverted
|
JMP DoWorldFix_Inverted
|
||||||
+
|
+
|
||||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||||
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setLightWorld ; check if old man is following
|
||||||
|
LDA.l MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
||||||
.skip_mirror_check ; alt entrance point
|
.skip_mirror_check ; alt entrance point
|
||||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||||
.aga1Alive
|
.setLightWorld
|
||||||
LDA #$00
|
LDA.b #$00
|
||||||
.noMirror
|
.noMirror
|
||||||
STA CurrentWorld ; set flag to light world
|
STA.l CurrentWorld ; set flag to light world
|
||||||
LDA FollowerIndicator : CMP #$07 : BNE .done : INC : STA FollowerIndicator ; convert frog to dwarf
|
LDA.l FollowerIndicator : CMP.b #$07 : BNE .done : INC : STA.l FollowerIndicator ; convert frog to dwarf
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetDeathWorldChecked:
|
SetDeathWorldChecked:
|
||||||
LDA InvertedMode : BEQ +
|
LDA.l InvertedMode : BEQ +
|
||||||
JMP SetDeathWorldChecked_Inverted
|
JMP SetDeathWorldChecked_Inverted
|
||||||
+
|
+
|
||||||
LDA $1B : BEQ .outdoors
|
LDA.b IndoorsFlag : BEQ .outdoors
|
||||||
LDA $040C : CMP #$FF : BNE .dungeon
|
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||||
LDA $A0 : ORA $A1 : BNE ++
|
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||||
LDA GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
LDA.l GanonPyramidRespawn : BNE .pyramid ; if flag is set, force respawn at pyramid on death to ganon
|
||||||
++
|
++
|
||||||
.outdoors
|
.outdoors
|
||||||
JMP DoWorldFix
|
JMP DoWorldFix
|
||||||
|
|
||||||
.dungeon
|
.dungeon
|
||||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||||
JMP DoWorldFix_skip_mirror_check
|
JMP DoWorldFix_skip_mirror_check
|
||||||
|
|
||||||
.pyramid
|
.pyramid
|
||||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||||
LDA FollowerIndicator : CMP #$08 : BNE .done : DEC : STA FollowerIndicator : + ; convert dwarf to frog
|
LDA.l FollowerIndicator : CMP.b #$08 : BNE .done : DEC : STA.l FollowerIndicator : + ; convert dwarf to frog
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
DoWorldFix_Inverted:
|
DoWorldFix_Inverted:
|
||||||
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
LDA.l Bugfix_MirrorlessSQToLW : BEQ .skip_mirror_check
|
||||||
LDA MirrorEquipment : BEQ .noMirror ; check if we have the mirror
|
LDA.l FollowerIndicator : CMP.b #$04 : BEQ .setDarkWorld ; check if old man is following
|
||||||
|
LDA.l MirrorEquipment : BEQ .setDarkWorld ; check if we have the mirror
|
||||||
.skip_mirror_check ; alt entrance point
|
.skip_mirror_check ; alt entrance point
|
||||||
LDA ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
LDA.l ProgressIndicator : CMP.b #$03 : BCS .done ; check if agahnim 1 is alive
|
||||||
.noMirror
|
.setDarkWorld
|
||||||
.aga1Alive
|
LDA.b #$40 : STA.l CurrentWorld ; set flag to dark world
|
||||||
LDA #$40 : STA CurrentWorld ; set flag to dark world
|
LDA.l FollowerIndicator
|
||||||
LDA FollowerIndicator
|
CMP.b #$07 : BEQ .clear ; clear frog
|
||||||
CMP #$07 : BEQ .clear ; clear frog
|
CMP.b #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
||||||
CMP #$08 : BEQ .clear ; clear dwarf - consider flute implications
|
|
||||||
BRA .done
|
BRA .done
|
||||||
.clear
|
.clear
|
||||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetDeathWorldChecked_Inverted:
|
SetDeathWorldChecked_Inverted:
|
||||||
LDA $1B : BEQ .outdoors
|
LDA.b IndoorsFlag : BEQ .outdoors
|
||||||
LDA $040C : CMP #$FF : BNE .dungeon
|
LDA.w DungeonID : CMP.b #$FF : BNE .dungeon
|
||||||
LDA $A0 : ORA $A1 : BNE ++
|
LDA.b RoomIndex : ORA.b RoomIndex+1 : BNE ++
|
||||||
LDA GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
LDA.l GanonPyramidRespawn : BNE .castle ; if flag is set, force respawn at pyramid on death to ganon
|
||||||
++
|
++
|
||||||
.outdoors
|
.outdoors
|
||||||
JMP DoWorldFix
|
JMP DoWorldFix
|
||||||
|
|
||||||
.dungeon
|
.dungeon
|
||||||
LDA Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
LDA.l Bugfix_PreAgaDWDungeonDeathToFakeDW : BNE .done ; if the bugfix is enabled, we do nothing on death in dungeon
|
||||||
JMP DoWorldFix_Inverted_skip_mirror_check
|
JMP DoWorldFix_Inverted_skip_mirror_check
|
||||||
|
|
||||||
.castle
|
.castle
|
||||||
LDA #$00 : STA CurrentWorld ; set flag to dark world
|
LDA.b #$00 : STA.l CurrentWorld ; set flag to dark world
|
||||||
LDA FollowerIndicator : CMP #$07 : BNE + : LDA.b #$08 : STA FollowerIndicator : + ; convert frog to dwarf
|
LDA.l FollowerIndicator : CMP.b #$07 : BNE + : LDA.b #$08 : STA.l FollowerIndicator : + ; convert frog to dwarf
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -84,20 +85,20 @@ RTL
|
|||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FakeWorldFix:
|
FakeWorldFix:
|
||||||
LDA FixFakeWorld : BEQ +
|
LDA.l FixFakeWorld : BEQ +
|
||||||
LDA $8A : AND.b #$40 : STA CurrentWorld
|
LDA.b OverworldIndex : AND.b #$40 : STA.l CurrentWorld
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
MasterSwordFollowerClear:
|
MasterSwordFollowerClear:
|
||||||
LDA FollowerIndicator
|
LDA.l FollowerIndicator
|
||||||
CMP #$0E : BNE .exit ; clear master sword follower
|
CMP.b #$0E : BNE .exit ; clear master sword follower
|
||||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||||
.exit
|
.exit
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FixAgahnimFollowers:
|
FixAgahnimFollowers:
|
||||||
LDA.b #$00 : STA FollowerIndicator ; clear follower
|
LDA.b #$00 : STA.l FollowerIndicator ; clear follower
|
||||||
JML PrepDungeonExit ; thing we wrote over
|
JML PrepDungeonExit ; thing we wrote over
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -107,10 +108,10 @@ macro SetMinimum(base,filler,compare)
|
|||||||
?done:
|
?done:
|
||||||
endmacro
|
endmacro
|
||||||
RefreshRainAmmo:
|
RefreshRainAmmo:
|
||||||
LDA ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
LDA.l ProgressIndicator : CMP.b #$01 : BEQ .rain ; check if we're in rain state
|
||||||
RTL
|
RTL
|
||||||
.rain
|
.rain
|
||||||
LDA StartingEntrance
|
LDA.l StartingEntrance
|
||||||
+ CMP.b #$03 : BNE + ; Uncle
|
+ CMP.b #$03 : BNE + ; Uncle
|
||||||
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
%SetMinimum(CurrentMagic,MagicFiller,RainDeathRefillMagic_Uncle)
|
||||||
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
%SetMinimum(BombsEquipment,BombsFiller,RainDeathRefillBombs_Uncle)
|
||||||
@@ -129,28 +130,25 @@ RefreshRainAmmo:
|
|||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!INFINITE_ARROWS = "$7F50C8"
|
|
||||||
!INFINITE_BOMBS = "$7F50C9"
|
|
||||||
!INFINITE_MAGIC = "$7F50CA"
|
|
||||||
SetEscapeAssist:
|
SetEscapeAssist:
|
||||||
LDA ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
LDA.l ProgressIndicator : CMP.b #$01 : BNE .no_train ; check if we're in rain state
|
||||||
.rain
|
.rain
|
||||||
LDA.l EscapeAssist
|
LDA.l EscapeAssist
|
||||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
BIT.b #$04 : BEQ + : STA.l InfiniteArrows : +
|
||||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||||
BRA ++
|
BRA ++
|
||||||
.no_train ; choo choo
|
.no_train ; choo choo
|
||||||
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA !INFINITE_MAGIC : +
|
LDA.l EscapeAssist : BIT.b #$04 : BEQ + : LDA.b #$00 : STA.l InfiniteMagic : +
|
||||||
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA !INFINITE_BOMBS : +
|
LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
|
||||||
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA !INFINITE_ARROWS : +
|
LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
|
||||||
++
|
++
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
SetSilverBowMode:
|
SetSilverBowMode:
|
||||||
LDA SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
LDA.l SilverArrowsUseRestriction : BEQ + ; fix bow type for restricted arrow mode
|
||||||
LDA BowEquipment : CMP.b #$3 : BCC +
|
LDA.l BowEquipment : CMP.b #$3 : BCC +
|
||||||
SBC.b #$02 : STA BowEquipment
|
SBC.b #$02 : STA.l BowEquipment
|
||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
|||||||
0
99ff1_bombos.gfx → data/99ff1_bombos.gfx
Executable file → Normal file
0
99ff1_bombos.gfx → data/99ff1_bombos.gfx
Executable file → Normal file
0
99ff1_quake.gfx → data/99ff1_quake.gfx
Executable file → Normal file
0
99ff1_quake.gfx → data/99ff1_quake.gfx
Executable file → Normal file
0
a6fc4_bombos.gfx → data/a6fc4_bombos.gfx
Executable file → Normal file
0
a6fc4_bombos.gfx → data/a6fc4_bombos.gfx
Executable file → Normal file
0
a6fc4_ether.gfx → data/a6fc4_ether.gfx
Executable file → Normal file
0
a6fc4_ether.gfx → data/a6fc4_ether.gfx
Executable file → Normal file
0
c2807_v3.gfx → data/c2807_v3.gfx
Executable file → Normal file
0
c2807_v3.gfx → data/c2807_v3.gfx
Executable file → Normal file
Binary file not shown.
BIN
data/c2807_v4.gfx
Normal file
BIN
data/c2807_v4.gfx
Normal file
Binary file not shown.
79
data/creditscharmapbighi.txt
Normal file
79
data/creditscharmapbighi.txt
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
=9F
|
||||||
|
0=53
|
||||||
|
1=54
|
||||||
|
2=55
|
||||||
|
3=56
|
||||||
|
4=57
|
||||||
|
5=58
|
||||||
|
6=59
|
||||||
|
7=5A
|
||||||
|
8=5B
|
||||||
|
9=5C
|
||||||
|
A=5D
|
||||||
|
B=5E
|
||||||
|
C=5F
|
||||||
|
D=60
|
||||||
|
E=61
|
||||||
|
F=62
|
||||||
|
G=63
|
||||||
|
H=64
|
||||||
|
I=65
|
||||||
|
J=66
|
||||||
|
K=67
|
||||||
|
L=68
|
||||||
|
M=69
|
||||||
|
N=6A
|
||||||
|
O=6B
|
||||||
|
P=6C
|
||||||
|
Q=6D
|
||||||
|
R=6E
|
||||||
|
S=6F
|
||||||
|
T=70
|
||||||
|
U=71
|
||||||
|
V=72
|
||||||
|
W=73
|
||||||
|
X=74
|
||||||
|
Y=75
|
||||||
|
Z=76
|
||||||
|
a=A0
|
||||||
|
b=A1
|
||||||
|
c=A2
|
||||||
|
d=A3
|
||||||
|
e=A4
|
||||||
|
f=A5
|
||||||
|
g=A6
|
||||||
|
h=A7
|
||||||
|
i=A8
|
||||||
|
j=A9
|
||||||
|
k=AA
|
||||||
|
l=AB
|
||||||
|
m=AC
|
||||||
|
n=AD
|
||||||
|
o=AE
|
||||||
|
p=AF
|
||||||
|
q=B0
|
||||||
|
r=B1
|
||||||
|
s=B2
|
||||||
|
t=B3
|
||||||
|
u=B4
|
||||||
|
v=B5
|
||||||
|
w=B6
|
||||||
|
x=B7
|
||||||
|
y=B8
|
||||||
|
z=B9
|
||||||
|
'=D9
|
||||||
|
"=DA
|
||||||
|
/=DB
|
||||||
|
.=DC
|
||||||
|
:=DD
|
||||||
|
_=DE
|
||||||
|
^=DF
|
||||||
|
&=E0
|
||||||
|
#=E1
|
||||||
|
@=E2
|
||||||
|
>=E3
|
||||||
|
?=E4
|
||||||
|
!=E5
|
||||||
|
~=E6
|
||||||
|
,=E7
|
||||||
|
-=E8
|
||||||
79
data/creditscharmapbiglo.txt
Normal file
79
data/creditscharmapbiglo.txt
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
=9F
|
||||||
|
0=79
|
||||||
|
1=7A
|
||||||
|
2=7B
|
||||||
|
3=7C
|
||||||
|
4=7D
|
||||||
|
5=7E
|
||||||
|
6=7F
|
||||||
|
7=80
|
||||||
|
8=81
|
||||||
|
9=82
|
||||||
|
A=83
|
||||||
|
B=84
|
||||||
|
C=85
|
||||||
|
D=86
|
||||||
|
E=87
|
||||||
|
F=88
|
||||||
|
G=89
|
||||||
|
H=8A
|
||||||
|
I=8B
|
||||||
|
J=8C
|
||||||
|
K=8D
|
||||||
|
L=8E
|
||||||
|
M=8F
|
||||||
|
N=90
|
||||||
|
O=91
|
||||||
|
P=92
|
||||||
|
Q=93
|
||||||
|
R=94
|
||||||
|
S=95
|
||||||
|
T=96
|
||||||
|
U=97
|
||||||
|
V=98
|
||||||
|
W=99
|
||||||
|
X=9A
|
||||||
|
Y=9B
|
||||||
|
Z=9C
|
||||||
|
a=BB
|
||||||
|
b=BC
|
||||||
|
c=BD
|
||||||
|
d=BE
|
||||||
|
e=BF
|
||||||
|
f=C0
|
||||||
|
g=C1
|
||||||
|
h=C2
|
||||||
|
i=C3
|
||||||
|
j=C4
|
||||||
|
k=C5
|
||||||
|
l=C6
|
||||||
|
m=C7
|
||||||
|
n=C8
|
||||||
|
o=C9
|
||||||
|
p=CA
|
||||||
|
q=CB
|
||||||
|
r=CC
|
||||||
|
s=CD
|
||||||
|
t=CE
|
||||||
|
u=CF
|
||||||
|
v=D0
|
||||||
|
w=D1
|
||||||
|
x=D2
|
||||||
|
y=D3
|
||||||
|
z=D4
|
||||||
|
'=EC
|
||||||
|
"=ED
|
||||||
|
/=EE
|
||||||
|
.=EF
|
||||||
|
:=F0
|
||||||
|
_=F1
|
||||||
|
^=F2
|
||||||
|
&=F3
|
||||||
|
#=F4
|
||||||
|
@=F5
|
||||||
|
>=F6
|
||||||
|
?=F7
|
||||||
|
!=F8
|
||||||
|
~=F9
|
||||||
|
,=FA
|
||||||
|
-=FB
|
||||||
@@ -24,4 +24,5 @@ V=4D
|
|||||||
W=4E
|
W=4E
|
||||||
X=4F
|
X=4F
|
||||||
Y=50
|
Y=50
|
||||||
Z=51
|
Z=51
|
||||||
|
.=52
|
||||||
@@ -24,4 +24,8 @@ V=2F
|
|||||||
W=30
|
W=30
|
||||||
X=31
|
X=31
|
||||||
Y=32
|
Y=32
|
||||||
Z=33
|
Z=33
|
||||||
|
,=34
|
||||||
|
'=35
|
||||||
|
-=36
|
||||||
|
.=37
|
||||||
BIN
data/customitems.4bpp
Normal file
BIN
data/customitems.4bpp
Normal file
Binary file not shown.
BIN
data/customitems.png
Normal file
BIN
data/customitems.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
BIN
fileselect.chr.gfx → data/fileselectgfx.2bpp
Executable file → Normal file
BIN
fileselect.chr.gfx → data/fileselectgfx.2bpp
Executable file → Normal file
Binary file not shown.
BIN
data/fileselectgfx.png
Normal file
BIN
data/fileselectgfx.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
Binary file not shown.
55
data/kanjireplacements.asm
Normal file
55
data/kanjireplacements.asm
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
; Kanji replacement characters
|
||||||
|
|
||||||
|
org $8E9AC9
|
||||||
|
;.charDD ; 𓄿
|
||||||
|
db $FB, $8C, $73, $CB, $30, $4B, $30, $54
|
||||||
|
db $2B, $5B, $24, $2D, $12, $13, $61, $1E
|
||||||
|
db $36, $09, $1B, $04, $14, $0B, $15, $0A
|
||||||
|
db $15, $0A, $21, $1E, $1E, $48, $30, $38
|
||||||
|
;.charDE ; ☥
|
||||||
|
db $1E, $33, $0C, $2D, $12, $2D, $12, $2D
|
||||||
|
db $12, $F3, $0C, $01, $01, $BF, $40, $C0
|
||||||
|
db $3F, $BF, $40, $F2, $0C, $12, $0C, $12
|
||||||
|
db $0C, $12, $0C, $1E, $50, $A0, $F0
|
||||||
|
;.charDF ; ≈
|
||||||
|
db $01, $3B, $6E, $11, $C4, $3B, $91, $6E
|
||||||
|
db $BB, $44, $26, $18, $3C, $E7, $3B, $6E
|
||||||
|
db $11, $C4, $3B, $91, $6E, $BB, $44, $EE
|
||||||
|
db $98, $60, $F0
|
||||||
|
;.charE0 ; 🡅
|
||||||
|
db $0C, $12, $0C, $21, $1E, $40, $3F, $80
|
||||||
|
db $7F, $02, $01, $01, $E1, $1E, $21, $1E
|
||||||
|
db $21, $1E, $21, $1E, $21, $1E, $21, $1E
|
||||||
|
db $21, $1E, $3F, $80, $80
|
||||||
|
;.charE1 ; 🡇
|
||||||
|
db $3F, $21, $1E, $21, $1E, $21, $1E, $21
|
||||||
|
db $1E, $21, $1E, $21, $1E, $E1, $1E, $80
|
||||||
|
db $7F, $40, $3F, $21, $1E, $12, $0C, $0C
|
||||||
|
db $28, $10, $30
|
||||||
|
;.charE2 ; 🡆
|
||||||
|
db $18, $14, $08, $12, $0C, $F1, $0E, $80
|
||||||
|
db $7F, $01, $80, $7F, $80, $7F, $80, $7F
|
||||||
|
db $F1, $0E, $12, $0C, $14, $08, $18, $20
|
||||||
|
db $C0, $C0
|
||||||
|
;.charE3 ; 🡄
|
||||||
|
db $06, $0A, $04, $12, $0C, $23, $1C, $40
|
||||||
|
db $3F, $02, $01, $03, $80, $7F, $80, $7F
|
||||||
|
db $40, $3F, $23, $1C, $12, $0C, $0A, $04
|
||||||
|
db $06, $10, $E0, $F0
|
||||||
|
|
||||||
|
|
||||||
|
org $8EBD94
|
||||||
|
;.charDD ; 𓄿
|
||||||
|
db $BF, $FE, $3F, $FF, $B8 ; 10111111 11111110 00111111 11111111 10111000
|
||||||
|
;.charDE ; ☥
|
||||||
|
db $BF, $FA, $3F, $FF, $B8 ; 10111111 11111010 00111111 11111111 10111000
|
||||||
|
;.charDF ; ≈
|
||||||
|
db $AF, $FE, $2B, $FE, $38 ; 10101111 11111110 00101011 11111110 00111000
|
||||||
|
;.charE0 ; 🡅
|
||||||
|
db $2F, $FE, $3F, $FF, $A8 ; 00101111 11111110 00111111 11111111 10101000
|
||||||
|
;.charE1 ; 🡇
|
||||||
|
db $2F, $F0, $3F, $FF, $B8 ; 00101111 11110000 00111111 11111111 10111000
|
||||||
|
;.charE2 ; 🡆
|
||||||
|
db $2F, $F8, $3F, $FE, $38 ; 00101111 11111000 00111111 11111110 00111000
|
||||||
|
;.charE3 ; 🡄
|
||||||
|
db $2F, $FE, $3F, $FE, $38 ; 00101111 11111110 00111111 11111110 00111000
|
||||||
Binary file not shown.
Binary file not shown.
0
newitems.gfx → data/newitems.gfx
Executable file → Normal file
0
newitems.gfx → data/newitems.gfx
Executable file → Normal file
59
data/playernamecharmap.asm
Normal file
59
data/playernamecharmap.asm
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
db $00, $01, $02, $03, $04, $CC, $CC ; あ い う え お ⎵ ⎵
|
||||||
|
db $15, $16, $17, $1D, $1E, $CC ; が ぎ ぐ げ ご ⎵
|
||||||
|
db $50, $51, $52, $53, $54, $CC, $CC ; ア イ ウ エ オ ⎵ ⎵
|
||||||
|
db $D0, $D1, $D2, $D3, $D4, $CC ; a b c d e ⎵
|
||||||
|
db $AA, $AB, $AC, $AD, $CC, $CC ; A B C D ⎵ ⎵
|
||||||
|
|
||||||
|
db $08, $09, $0A, $0B, $0C, $CC, $CC ; か き く け こ ⎵ ⎵
|
||||||
|
db $1F, $25, $26, $27, $2D, $CC ; ざ じ ず ぜ ぞ ⎵
|
||||||
|
db $58, $59, $5A, $5B, $5C, $CC, $CC ; カ キ ク ケ コ ⎵ ⎵
|
||||||
|
db $D5, $D6, $D7, $D8, $D9, $CC ; ザ ジ ズ ゼ ゾ ⎵
|
||||||
|
db $AE, $AF, $B0, $B1, $CC, $CC ; E F G H ⎵ ⎵
|
||||||
|
|
||||||
|
db $10, $11, $12, $13, $14, $CC, $CC ; さ し す せ そ ⎵ ⎵
|
||||||
|
db $2E, $2F, $35, $36, $37, $CC ; だ ぢ づ で ど ⎵
|
||||||
|
db $60, $61, $62, $63, $64, $CC, $CC ; サ シ ス セ ソ ⎵ ⎵
|
||||||
|
db $DA, $DB, $DC, $DD, $DE, $CC ; ダ ヂ ヅ デ ド ⎵
|
||||||
|
db $B2, $B3, $B4, $B5, $CC, $CC ; I J K L ⎵ ⎵
|
||||||
|
|
||||||
|
db $18, $19, $1A, $1B, $1C, $CC, $CC ; た ち つ て と ⎵ ⎵
|
||||||
|
db $3D, $3E, $3F, $40, $41, $CC ; ば び ぶ べ ぼ ⎵
|
||||||
|
db $68, $69, $6A, $6B, $6C, $CC, $CC ; タ チ ツ テ ト ⎵ ⎵
|
||||||
|
db $DF, $E0, $E1, $E2, $E3, $CC ; バ ビ ブ ベ ボ ⎵
|
||||||
|
db $B6, $B7, $B8, $B9, $CC, $CC ; M N O P ⎵ ⎵
|
||||||
|
|
||||||
|
db $20, $21, $22, $23, $24, $CC, $CC ; な に ぬ ね の ⎵ ⎵
|
||||||
|
db $42, $43, $44, $45, $46, $CC ; ぱ ぴ ぷ ぺ ぽ ⎵
|
||||||
|
db $70, $71, $72, $73, $74, $CC, $CC ; ナ ニ ヌ ネ ノ ⎵ ⎵
|
||||||
|
db $E4, $E5, $E6, $E7, $E8, $CC ; パ ピ プ ペ ポ ⎵
|
||||||
|
db $BA, $BB, $BC, $BD, $CC, $CC ; Q R S T ⎵ ⎵
|
||||||
|
|
||||||
|
db $28, $29, $2A, $2B, $2C, $CC, $CC ; は ひ ふ へ ほ ⎵ ⎵
|
||||||
|
db $65, $66, $67, $6D, $6E, $CC
|
||||||
|
db $78, $79, $7A, $7B, $7C, $CC, $CC ; ハ ヒ フ ヘ ホ ⎵ ⎵
|
||||||
|
db $E9, $EA, $EB, $EC, $C6, $CC ; ァ ィ ゥ ェ ォ ⎵
|
||||||
|
db $BE, $BF, $C0, $C1, $CC, $CC ; U V W X ⎵ ⎵
|
||||||
|
|
||||||
|
db $30, $31, $32, $33, $34, $CC, $CC ; ま み む め も ⎵ ⎵
|
||||||
|
db $6F, $75, $76, $77, $7D, $CC ; ザ ジ ズ ゼ ゾ ⎵
|
||||||
|
db $80, $81, $82, $83, $84, $CC, $CC ; マ ミ ム メ モ ⎵ ⎵
|
||||||
|
db $CC, $CC, $CC, $CC, $9A, $CC ; ャ ュ ョ ⎵ ッ ⎵
|
||||||
|
db $C2, $C3, $C9, $CE, $CC, $CC ; Y Z - 〜 ⎵ ⎵
|
||||||
|
|
||||||
|
db $05, $CC, $06, $CC, $07, $CC, $CC ; や ⎵ ゆ ⎵ よ ⎵ ⎵
|
||||||
|
db $7E, $7F, $85, $86, $87, $CC ; ダ ヂ ヅ デ ド ⎵
|
||||||
|
db $55, $CC, $56, $CC, $57, $CC, $CC ; ヤ ⎵ ユ ⎵ ヨ ⎵ ⎵
|
||||||
|
db $A0, $A1, $A2, $A3, $A4, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||||
|
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||||
|
|
||||||
|
db $38, $39, $3A, $3B, $3C, $CC, $CC ; ら り る れ ろ ⎵ ⎵
|
||||||
|
db $8D, $8E, $8F, $90, $91, $CC ; バ ビ ブ ベ ボ ⎵
|
||||||
|
db $88, $89, $8A, $8B, $8C, $CC, $CC ; ラ リ ル レ ロ ⎵ ⎵
|
||||||
|
db $A5, $A6, $A7, $A8, $A9, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||||
|
db $CA, $CB, $CD, $CD, $CC, $CC ; 🡄 🡆 END ⎵ ⎵
|
||||||
|
|
||||||
|
db $0D, $0E, $0F, $CC, $C9, $CC, $CC ; わ を ん ⎵ - ⎵ ⎵
|
||||||
|
db $92, $93, $94, $95, $96, $CC ; パ ピ プ ペ ポ ⎵
|
||||||
|
db $5D, $5E, $5F, $CC, $C9, $CC, $CC ; ワ ヲ ン ⎵ - ⎵ ⎵
|
||||||
|
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||||
|
db $CC, $CC, $CC, $CC, $CC, $CC ; ⎵ ⎵ ⎵ ⎵ ⎵ ⎵
|
||||||
BIN
data/playernamecharmap.bin
Normal file
BIN
data/playernamecharmap.bin
Normal file
Binary file not shown.
BIN
data/playernamestripes_1.bin
Normal file
BIN
data/playernamestripes_1.bin
Normal file
Binary file not shown.
72
data/playernamestripes_2.asm
Normal file
72
data/playernamestripes_2.asm
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
|
||||||
|
dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
|
||||||
|
dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
|
||||||
|
dw $1D4B, $0188, $1D4C, $0188, $1D4D
|
||||||
|
|
||||||
|
dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
|
||||||
|
dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
|
||||||
|
dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
|
||||||
|
dw $1D5B, $0188, $1D5C, $0188, $1D5D
|
||||||
|
|
||||||
|
dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
|
||||||
|
dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
|
||||||
|
dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
|
||||||
|
dw $1D4F, $0188, $1D60, $0188, $1D61
|
||||||
|
|
||||||
|
dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
|
||||||
|
dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
|
||||||
|
dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
|
||||||
|
dw $1D5F, $0188, $1D70, $0188, $1D71
|
||||||
|
|
||||||
|
dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
|
||||||
|
dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
|
||||||
|
dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
|
||||||
|
dw $1D63, $0188, $1D64, $0188, $1D65
|
||||||
|
|
||||||
|
dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
|
||||||
|
dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
|
||||||
|
dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
|
||||||
|
dw $1D73, $0188, $1D74, $0188, $1D75
|
||||||
|
|
||||||
|
dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
|
||||||
|
dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
|
||||||
|
dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
|
||||||
|
dw $1D67, $0188, $1D68, $0188, $1D69
|
||||||
|
|
||||||
|
dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
|
||||||
|
dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
|
||||||
|
dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
|
||||||
|
dw $1D77, $0188, $1D78, $0188, $1D79
|
||||||
|
|
||||||
|
dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
|
||||||
|
dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
|
||||||
|
dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
|
||||||
|
dw $1D6B, $0188, $1D6C, $0188, $1D6D
|
||||||
|
|
||||||
|
dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
|
||||||
|
dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
|
||||||
|
dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
|
||||||
|
dw $1D7B, $0188, $1D7C, $0188, $1D7D
|
||||||
|
|
||||||
|
; dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
|
||||||
|
; dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
|
||||||
|
; dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
|
||||||
|
; dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
|
||||||
|
; dw $1D6F, $0188, $1D80, $0188, $1D81
|
||||||
|
;
|
||||||
|
; dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
|
||||||
|
; dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
|
||||||
|
; dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
|
||||||
|
; dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
|
||||||
|
; dw $1D7F, $0188, $1D90, $0188, $1D91
|
||||||
|
|
||||||
BIN
data/playernamestripes_2.bin
Normal file
BIN
data/playernamestripes_2.bin
Normal file
Binary file not shown.
72
data/playernamestripes_3.asm
Normal file
72
data/playernamestripes_3.asm
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
dw $E164, $3900 ; VRAM $C9C2 | 58 bytes | Horizontal
|
||||||
|
dw $1CA2, $0188, $1CA3, $0188, $1CA4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DA0, $0188, $1DA1, $0188, $1DA2, $0188
|
||||||
|
dw $1DA3, $0188, $1DA4, $0188, $0188, $0188, $1D4A, $0188
|
||||||
|
dw $1D4B, $0188, $1D4C, $0188, $1D4D
|
||||||
|
|
||||||
|
dw $0165, $3900 ; VRAM $CA02 | 58 bytes | Horizontal
|
||||||
|
dw $1CB2, $0188, $1CB3, $0188, $1CB4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DB0, $0188, $1DB1, $0188, $1DB2, $0188
|
||||||
|
dw $1DB3, $0188, $1DB4, $0188, $0188, $0188, $1D5A, $0188
|
||||||
|
dw $1D5B, $0188, $1D5C, $0188, $1D5D
|
||||||
|
|
||||||
|
dw $2165, $3900 ; VRAM $CA42 | 58 bytes | Horizontal
|
||||||
|
dw $1CAA, $0188, $1CAB, $0188, $1CAC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DA5, $0188, $1DA6, $0188, $1DA7, $0188
|
||||||
|
dw $1DA8, $0188, $1DA9, $0188, $0188, $0188, $1D4E, $0188
|
||||||
|
dw $1D4F, $0188, $1D60, $0188, $1D61
|
||||||
|
|
||||||
|
dw $4165, $3900 ; VRAM $CA82 | 58 bytes | Horizontal
|
||||||
|
dw $1CBA, $0188, $1CBB, $0188, $1CBC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DB5, $0188, $1DB6, $0188, $1DB7, $0188
|
||||||
|
dw $1DB8, $0188, $1DB9, $0188, $0188, $0188, $1D5E, $0188
|
||||||
|
dw $1D5F, $0188, $1D70, $0188, $1D71
|
||||||
|
|
||||||
|
dw $6165, $3900 ; VRAM $CAC2 | 58 bytes | Horizontal
|
||||||
|
dw $1CC2, $0188, $1CC3, $0188, $1CC4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DAA, $0188, $1DAB, $0188, $1DAC, $0188
|
||||||
|
dw $1DAD, $0188, $1DAE, $0188, $0188, $0188, $1D62, $0188
|
||||||
|
dw $1D63, $0188, $1D64, $0188, $1D65
|
||||||
|
|
||||||
|
dw $8165, $3900 ; VRAM $CB02 | 58 bytes | Horizontal
|
||||||
|
dw $1CD2, $0188, $1CD3, $0188, $1CD4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DBA, $0188, $1DBB, $0188, $1DBC, $0188
|
||||||
|
dw $1DBD, $0188, $1DBE, $0188, $0188, $0188, $1D72, $0188
|
||||||
|
dw $1D73, $0188, $1D74, $0188, $1D75
|
||||||
|
|
||||||
|
dw $A165, $3900 ; VRAM $CB42 | 58 bytes | Horizontal
|
||||||
|
dw $1CCA, $0188, $1CCB, $0188, $1CCC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DAF, $0188, $1DC0, $0188, $1DC1, $0188
|
||||||
|
dw $1DC2, $0188, $1DC3, $0188, $0188, $0188, $1D66, $0188
|
||||||
|
dw $1D67, $0188, $1D68, $0188, $1D69
|
||||||
|
|
||||||
|
dw $C165, $3900 ; VRAM $CB82 | 58 bytes | Horizontal
|
||||||
|
dw $1CDA, $0188, $1CDB, $0188, $1CDC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DBF, $0188, $1DD0, $0188, $1DD1, $0188
|
||||||
|
dw $1DD2, $0188, $1DD3, $0188, $0188, $0188, $1D76, $0188
|
||||||
|
dw $1D77, $0188, $1D78, $0188, $1D79
|
||||||
|
|
||||||
|
dw $E165, $3900 ; VRAM $CBC2 | 58 bytes | Horizontal
|
||||||
|
dw $1CE2, $0188, $1CE3, $0188, $1CE4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DC4, $0188, $1DC5, $0188, $1DC6, $0188
|
||||||
|
dw $1DC7, $0188, $1DC8, $0188, $0188, $0188, $1D6A, $0188
|
||||||
|
dw $1D6B, $0188, $1D6C, $0188, $1D6D
|
||||||
|
|
||||||
|
dw $0166, $3900 ; VRAM $CC02 | 58 bytes | Horizontal
|
||||||
|
dw $1CF2, $0188, $1CF3, $0188, $1CF4, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DD4, $0188, $1DD5, $0188, $1DD6, $0188
|
||||||
|
dw $1DD7, $0188, $1DD8, $0188, $0188, $0188, $1D7A, $0188
|
||||||
|
dw $1D7B, $0188, $1D7C, $0188, $1D7D
|
||||||
|
|
||||||
|
dw $2166, $3900 ; VRAM $CC42 | 58 bytes | Horizontal
|
||||||
|
dw $1CEA, $0188, $1CEB, $0188, $1CEC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DC9, $0188, $1DCA, $0188, $1DCB, $0188
|
||||||
|
dw $1DCC, $0188, $1D86, $0188, $0188, $0188, $1D6E, $0188
|
||||||
|
dw $1D6F, $0188, $1D80, $0188, $1D81
|
||||||
|
|
||||||
|
dw $4166, $3900 ; VRAM $CC82 | 58 bytes | Horizontal
|
||||||
|
dw $1CFA, $0188, $1CFB, $0188, $1CFC, $0188, $0188, $0188
|
||||||
|
dw $0188, $0188, $1DD9, $0188, $1DDA, $0188, $1DDB, $0188
|
||||||
|
dw $1DDC, $0188, $1D96, $0188, $0188, $0188, $1D7E, $0188
|
||||||
|
dw $1D7F, $0188, $1D90, $0188, $1D91
|
||||||
|
|
||||||
25
data/playernamestripes_4.asm
Normal file
25
data/playernamestripes_4.asm
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
dw $2362, $3900 ; VRAM $C446 | 58 bytes | Horizontal
|
||||||
|
dw $1C48, $0188, $1C49, $0188, $1C4A, $0188, $1C4B, $0188
|
||||||
|
dw $1C4C, $0188, $0188, $0188, $0188, $0188, $1CC5, $0188
|
||||||
|
dw $1CC6, $0188, $1CC7, $0188, $1CCD, $0188, $1CCE, $0188
|
||||||
|
dw $0188, $0188, $1CE8, $0188, $1CE9
|
||||||
|
|
||||||
|
dw $4362, $3900 ; VRAM $C486 | 58 bytes | Horizontal
|
||||||
|
dw $1C58, $0188, $1C59, $0188, $1C5A, $0188, $1C5B, $0188
|
||||||
|
dw $1C5C, $0188, $0188, $0188, $0188, $0188, $1CD5, $0188
|
||||||
|
dw $1CD6, $0188, $1CD7, $0188, $1CDD, $0188, $1CDE, $0188
|
||||||
|
dw $0188, $0188, $1CF8, $0188, $1CF9
|
||||||
|
|
||||||
|
dw $6362, $3900 ; VRAM $C4C6 | 58 bytes | Horizontal
|
||||||
|
dw $1C60, $0188, $1C61, $0188, $1C62, $0188, $1C63, $0188
|
||||||
|
dw $1C64, $0188, $0188, $0188, $0188, $0188, $1CCF, $0188
|
||||||
|
dw $1CE5, $0188, $1CE6, $0188, $1CE7, $0188, $1CED, $0188
|
||||||
|
dw $0188, $0188, $1D00, $0188, $1D01
|
||||||
|
|
||||||
|
|
||||||
|
dw $8362, $3900 ; VRAM $C506 | 58 bytes | Horizontal
|
||||||
|
dw $1C70, $0188, $1C71, $0188, $1C72, $0188, $1C73, $0188
|
||||||
|
dw $1C74, $0188, $0188, $0188, $0188, $0188, $1CDF, $0188
|
||||||
|
dw $1CF5, $0188, $1CF6, $0188, $1CF7, $0188, $1CFD, $0188
|
||||||
|
dw $0188, $0188, $1D10, $0188, $1D11
|
||||||
|
|
||||||
BIN
data/smallchars.2bpp
Normal file
BIN
data/smallchars.2bpp
Normal file
Binary file not shown.
61
data/textbytecharmap.txt
Normal file
61
data/textbytecharmap.txt
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
'=9D
|
||||||
|
A=AA
|
||||||
|
B=AB
|
||||||
|
C=AC
|
||||||
|
D=AD
|
||||||
|
E=AE
|
||||||
|
F=AF
|
||||||
|
G=B0
|
||||||
|
H=B1
|
||||||
|
I=B2
|
||||||
|
J=B3
|
||||||
|
K=B4
|
||||||
|
L=B5
|
||||||
|
M=B6
|
||||||
|
N=B7
|
||||||
|
O=B8
|
||||||
|
P=B9
|
||||||
|
Q=BA
|
||||||
|
R=BB
|
||||||
|
S=BC
|
||||||
|
T=BD
|
||||||
|
U=BE
|
||||||
|
V=BF
|
||||||
|
W=C0
|
||||||
|
X=C1
|
||||||
|
Y=C2
|
||||||
|
Z=C3
|
||||||
|
?=C6
|
||||||
|
!=C7
|
||||||
|
,=C8
|
||||||
|
-=C9
|
||||||
|
.=CD
|
||||||
|
~=CE
|
||||||
|
a=D0
|
||||||
|
b=D1
|
||||||
|
c=D2
|
||||||
|
d=D3
|
||||||
|
e=D4
|
||||||
|
f=D5
|
||||||
|
g=D6
|
||||||
|
h=D7
|
||||||
|
i=D8
|
||||||
|
j=D9
|
||||||
|
k=DA
|
||||||
|
l=DB
|
||||||
|
m=DC
|
||||||
|
n=DD
|
||||||
|
o=DE
|
||||||
|
p=DF
|
||||||
|
q=E0
|
||||||
|
r=E1
|
||||||
|
s=E2
|
||||||
|
t=E3
|
||||||
|
u=E4
|
||||||
|
v=E5
|
||||||
|
w=E6
|
||||||
|
x=E7
|
||||||
|
y=E8
|
||||||
|
z=E9
|
||||||
|
:=EA
|
||||||
|
=FF
|
||||||
61
data/textwordcharmap.txt
Normal file
61
data/textwordcharmap.txt
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
'=9D00
|
||||||
|
A=AA00
|
||||||
|
B=AB00
|
||||||
|
C=AC00
|
||||||
|
D=AD00
|
||||||
|
E=AE00
|
||||||
|
F=AF00
|
||||||
|
G=B000
|
||||||
|
H=B100
|
||||||
|
I=B200
|
||||||
|
J=B300
|
||||||
|
K=B400
|
||||||
|
L=B500
|
||||||
|
M=B600
|
||||||
|
N=B700
|
||||||
|
O=B800
|
||||||
|
P=B900
|
||||||
|
Q=BA00
|
||||||
|
R=BB00
|
||||||
|
S=BC00
|
||||||
|
T=BD00
|
||||||
|
U=BE00
|
||||||
|
V=BF00
|
||||||
|
W=C000
|
||||||
|
X=C100
|
||||||
|
Y=C200
|
||||||
|
Z=C300
|
||||||
|
?=C600
|
||||||
|
!=C700
|
||||||
|
,=C800
|
||||||
|
-=C900
|
||||||
|
.=CD00
|
||||||
|
~=CE00
|
||||||
|
a=D000
|
||||||
|
b=D100
|
||||||
|
c=D200
|
||||||
|
d=D300
|
||||||
|
e=D400
|
||||||
|
f=D500
|
||||||
|
g=D600
|
||||||
|
h=D700
|
||||||
|
i=D800
|
||||||
|
j=D900
|
||||||
|
k=DA00
|
||||||
|
l=DB00
|
||||||
|
m=DC00
|
||||||
|
n=DD00
|
||||||
|
o=DE00
|
||||||
|
p=DF00
|
||||||
|
q=E000
|
||||||
|
r=E100
|
||||||
|
s=E200
|
||||||
|
t=E300
|
||||||
|
u=E400
|
||||||
|
v=E500
|
||||||
|
w=E600
|
||||||
|
x=E700
|
||||||
|
y=E800
|
||||||
|
z=E900
|
||||||
|
:=EA00
|
||||||
|
=FF00
|
||||||
50
deadrocks.asm
Normal file
50
deadrocks.asm
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
pushpc
|
||||||
|
|
||||||
|
org $86EDD1
|
||||||
|
JSL CheckTransform
|
||||||
|
BRA + : NOP : +
|
||||||
|
|
||||||
|
org $86EF9A
|
||||||
|
JSL SpriteDeath
|
||||||
|
NOP
|
||||||
|
|
||||||
|
pullpc
|
||||||
|
|
||||||
|
CheckTransform:
|
||||||
|
CMP.b #$8F
|
||||||
|
BNE .skip
|
||||||
|
|
||||||
|
LDA.w $0E20, X
|
||||||
|
PHA
|
||||||
|
LDA.b #$8F
|
||||||
|
STA.w $0E20, X
|
||||||
|
JSL.l $8DB818
|
||||||
|
|
||||||
|
PLA
|
||||||
|
STA.w $0DE0, X
|
||||||
|
LDA.b #$8F
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.skip
|
||||||
|
STA.w $0E20, X
|
||||||
|
JSL.l $8DB818
|
||||||
|
RTL
|
||||||
|
|
||||||
|
SpriteDeath:
|
||||||
|
LDA.w $0E20, X
|
||||||
|
CMP.b #$8F
|
||||||
|
BNE .done; not blob
|
||||||
|
LDA.w $0DE0, X
|
||||||
|
CMP.b #$27
|
||||||
|
BNE .done; blob that was formerly not a deadrock
|
||||||
|
LDA.l DeadrockCounter
|
||||||
|
CMP.b #$FF
|
||||||
|
BEQ .done ; deadrock counter maxed
|
||||||
|
INC
|
||||||
|
STA.l DeadrockCounter
|
||||||
|
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDY.w $0E20, X
|
||||||
|
CPY.b #$1B
|
||||||
|
RTL
|
||||||
539
decompresseditemgraphics.asm
Normal file
539
decompresseditemgraphics.asm
Normal file
@@ -0,0 +1,539 @@
|
|||||||
|
;===================================================================================================
|
||||||
|
; Get the item's graphic from WRAM/ROM
|
||||||
|
; Bit 7 set indicates an explicit WRAM address
|
||||||
|
; Bit 7 reset indicates an offset into the ROM buffer
|
||||||
|
;===================================================================================================
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
; Enters with A for parameter
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
TransferItemReceiptToBuffer_using_GraphicsID:
|
||||||
|
PHP
|
||||||
|
PHB
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
PHX
|
||||||
|
PHY
|
||||||
|
|
||||||
|
SEP #$30
|
||||||
|
LDX.b #$00
|
||||||
|
|
||||||
|
.find_reverse
|
||||||
|
CMP.l ItemReceipts_graphics,X
|
||||||
|
BEQ .found
|
||||||
|
|
||||||
|
INX
|
||||||
|
BNE .find_reverse
|
||||||
|
|
||||||
|
.found
|
||||||
|
TXA
|
||||||
|
REP #$30
|
||||||
|
BRA ++
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
TransferRupeesProperly:
|
||||||
|
PHP
|
||||||
|
PHB
|
||||||
|
|
||||||
|
REP #$31
|
||||||
|
PHX
|
||||||
|
PHY
|
||||||
|
|
||||||
|
AND.w #$00FF
|
||||||
|
SBC.w #$0023
|
||||||
|
|
||||||
|
XBA
|
||||||
|
LSR
|
||||||
|
LSR
|
||||||
|
LSR
|
||||||
|
ADC.w #BigDecompressionBuffer+$800
|
||||||
|
|
||||||
|
BRA TransferItemReceiptToBuffer_using_ExplicitBufferAddress
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
TransferItemReceiptToBuffer_using_ReceiptID:
|
||||||
|
PHP : PHB
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
PHX : PHY
|
||||||
|
|
||||||
|
++ AND.w #$00FF
|
||||||
|
ASL : TAX
|
||||||
|
|
||||||
|
LDA.l BusyItem : BNE +
|
||||||
|
LDA.l StandingItemGraphicsOffsets,X
|
||||||
|
BRA .have_address
|
||||||
|
+
|
||||||
|
LDA.l ItemReceiptGraphicsOffsets,X
|
||||||
|
.have_address
|
||||||
|
BMI TransferItemReceiptToBuffer_using_ExplicitBufferAddress
|
||||||
|
|
||||||
|
.rom_address
|
||||||
|
ADC.w #ItemReceiptGraphicsROM
|
||||||
|
PHK
|
||||||
|
BRA .continue
|
||||||
|
|
||||||
|
#TransferItemReceiptToBuffer_using_ExplicitBufferAddress:
|
||||||
|
PEA.w $7F7F
|
||||||
|
PLB
|
||||||
|
|
||||||
|
.continue
|
||||||
|
PLB
|
||||||
|
TAY
|
||||||
|
LDX.w #62
|
||||||
|
|
||||||
|
.next_write
|
||||||
|
LDA.w $003E,Y
|
||||||
|
STA.l ItemGetGFX+$00,X
|
||||||
|
|
||||||
|
LDA.w $023E,Y
|
||||||
|
STA.l ItemGetGFX+$40,X
|
||||||
|
|
||||||
|
DEY
|
||||||
|
DEY
|
||||||
|
DEX
|
||||||
|
DEX
|
||||||
|
BPL .next_write
|
||||||
|
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
PLY
|
||||||
|
PLX
|
||||||
|
PLB
|
||||||
|
PLP
|
||||||
|
RTL
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
TransferItemToVRAM:
|
||||||
|
REP #$21
|
||||||
|
SEP #$10
|
||||||
|
|
||||||
|
LDA.w ItemGFXPtr
|
||||||
|
BEQ .exit
|
||||||
|
BMI .wram_address
|
||||||
|
|
||||||
|
.rom_address
|
||||||
|
ADC.w #ItemReceiptGraphicsROM
|
||||||
|
|
||||||
|
LDX.b #ItemReceiptGraphicsROM>>16
|
||||||
|
|
||||||
|
.set_address
|
||||||
|
STA.w $4302
|
||||||
|
ADC.w #$0200
|
||||||
|
STA.w $4312
|
||||||
|
|
||||||
|
STX.w $4304
|
||||||
|
STX.w $4314
|
||||||
|
|
||||||
|
LDX.b #$80
|
||||||
|
STX.w $2115
|
||||||
|
|
||||||
|
LDA.w #$1801
|
||||||
|
STA.w $4300
|
||||||
|
STA.w $4310
|
||||||
|
|
||||||
|
LDA.w #$0040
|
||||||
|
STA.w $4305
|
||||||
|
STA.w $4315
|
||||||
|
|
||||||
|
LDA.w ItemGFXTarget
|
||||||
|
STA.w $2116
|
||||||
|
|
||||||
|
LDX.b #$01
|
||||||
|
STX.w $420B
|
||||||
|
|
||||||
|
ADC.w #$0100
|
||||||
|
STA.w $2116
|
||||||
|
|
||||||
|
INX
|
||||||
|
STX.w $420B
|
||||||
|
|
||||||
|
STZ.w ItemGFXPtr
|
||||||
|
STZ.w ItemGFXTarget
|
||||||
|
|
||||||
|
.exit
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.wram_address
|
||||||
|
LDX.b #$7F
|
||||||
|
BRA .set_address
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
; Decompress everything at the start of the game
|
||||||
|
;===================================================================================================
|
||||||
|
DecompBufferOffset = $18
|
||||||
|
DecompTestByte = $04
|
||||||
|
DecompCommand = $02
|
||||||
|
DecompSize = $00
|
||||||
|
DecompTileCount = $1A
|
||||||
|
DecompSaveY = $1A
|
||||||
|
Decomp3BPPScratch = $20
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
DecompressAllItemGraphics:
|
||||||
|
PHP
|
||||||
|
PHB
|
||||||
|
PHD
|
||||||
|
|
||||||
|
REP #$38
|
||||||
|
|
||||||
|
; Stack change for safety
|
||||||
|
TSX
|
||||||
|
|
||||||
|
LDA.w #$1400
|
||||||
|
TCS
|
||||||
|
|
||||||
|
PHX
|
||||||
|
|
||||||
|
; direct page change for speed
|
||||||
|
LDA.w #$1200
|
||||||
|
TCD
|
||||||
|
|
||||||
|
STZ.b DecompBufferOffset
|
||||||
|
|
||||||
|
SEP #$34
|
||||||
|
|
||||||
|
STA.l $4200 ; already 0 from the LDA above
|
||||||
|
|
||||||
|
LDX.b #$5D+$73 : JSR FastSpriteDecomp
|
||||||
|
LDX.b #$5C+$73 : JSR FastSpriteDecomp
|
||||||
|
LDX.b #$5B+$73 : JSR FastSpriteDecomp
|
||||||
|
LDX.b #$5A+$73 : JSR FastSpriteDecomp
|
||||||
|
|
||||||
|
REP #$30
|
||||||
|
PLX
|
||||||
|
TXS
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
LDA.b #$81
|
||||||
|
STA.l $4200
|
||||||
|
|
||||||
|
|
||||||
|
PLD
|
||||||
|
PLB
|
||||||
|
PLP
|
||||||
|
|
||||||
|
RTL
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
; I normally hate macros like this... but I don't feel like constantly rewriting this
|
||||||
|
;===================================================================================================
|
||||||
|
macro GetNextByte()
|
||||||
|
LDA.w $0000,Y
|
||||||
|
INY
|
||||||
|
BNE ?++
|
||||||
|
|
||||||
|
; Y pulls more than it needs, but that's fine
|
||||||
|
; the high byte should only be affected if we somehow have FF as our bank
|
||||||
|
; and if that happens, we have other problems
|
||||||
|
PHB
|
||||||
|
PLY
|
||||||
|
INY
|
||||||
|
PHY
|
||||||
|
PLB
|
||||||
|
|
||||||
|
LDY.w #$8000
|
||||||
|
|
||||||
|
?++
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
; There's no long vanilla routine, and we're going to make heavy use of this
|
||||||
|
; so might as well rewrite it to be fast
|
||||||
|
;===================================================================================================
|
||||||
|
FastSpriteDecomp:
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
LDA.l $80CFC0,X : PHA : PLB ; bank
|
||||||
|
LDA.l $80D09F,X : XBA ; high
|
||||||
|
LDA.l $80D17E,X ; low
|
||||||
|
|
||||||
|
REP #$10
|
||||||
|
|
||||||
|
TAY
|
||||||
|
|
||||||
|
LDX.w #$0000
|
||||||
|
|
||||||
|
.next_command
|
||||||
|
%GetNextByte()
|
||||||
|
|
||||||
|
CMP.b #$FF
|
||||||
|
BNE .continue
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
JMP Unrolled3BPPConvert
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.continue
|
||||||
|
CMP.b #$E0
|
||||||
|
BCS .expanded
|
||||||
|
|
||||||
|
STA.b DecompTestByte
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
AND.w #$001F
|
||||||
|
|
||||||
|
BRA .normal
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
; Putting some commands up here for branch distance
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
.nonrepeating
|
||||||
|
REP #$21
|
||||||
|
TYA
|
||||||
|
ADC.b DecompSize
|
||||||
|
ORA.w #$8000
|
||||||
|
STA.b DecompSize
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
.next_nonrepeating
|
||||||
|
%GetNextByte()
|
||||||
|
|
||||||
|
STA.l DecompBuffer2,X
|
||||||
|
|
||||||
|
INX
|
||||||
|
|
||||||
|
CPY.b DecompSize
|
||||||
|
BNE .next_nonrepeating
|
||||||
|
|
||||||
|
BRA .next_command
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.repeating
|
||||||
|
%GetNextByte()
|
||||||
|
|
||||||
|
STY.b DecompSaveY
|
||||||
|
|
||||||
|
LDY.b DecompSize
|
||||||
|
|
||||||
|
.next_repeating
|
||||||
|
STA.l DecompBuffer2,X
|
||||||
|
|
||||||
|
INX
|
||||||
|
DEY
|
||||||
|
BNE .next_repeating
|
||||||
|
|
||||||
|
LDY.b DecompSaveY
|
||||||
|
BRA .next_command
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
; Rest of command handling
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
.expanded
|
||||||
|
STA.b DecompCommand
|
||||||
|
|
||||||
|
ASL
|
||||||
|
ASL
|
||||||
|
ASL
|
||||||
|
STA.b DecompTestByte
|
||||||
|
|
||||||
|
LDA.b DecompCommand
|
||||||
|
AND.b #$03
|
||||||
|
XBA
|
||||||
|
|
||||||
|
%GetNextByte()
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.normal
|
||||||
|
INC
|
||||||
|
STA.b DecompSize
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
LDA.b DecompTestByte
|
||||||
|
|
||||||
|
AND.b #$E0
|
||||||
|
BEQ .nonrepeating
|
||||||
|
BMI .copy
|
||||||
|
|
||||||
|
ASL
|
||||||
|
BPL .repeating
|
||||||
|
|
||||||
|
ASL
|
||||||
|
BPL .repeating_word
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.incremental
|
||||||
|
%GetNextByte()
|
||||||
|
|
||||||
|
STY.b DecompSaveY
|
||||||
|
|
||||||
|
LDY.b DecompSize
|
||||||
|
|
||||||
|
.next_incremental
|
||||||
|
STA.l DecompBuffer2,X
|
||||||
|
|
||||||
|
INC
|
||||||
|
INX
|
||||||
|
|
||||||
|
DEY
|
||||||
|
BNE .next_incremental
|
||||||
|
|
||||||
|
LDY.b DecompSaveY
|
||||||
|
JMP .next_command
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.repeating_word
|
||||||
|
JSR .get_next_word
|
||||||
|
REP #$20
|
||||||
|
|
||||||
|
STY.b DecompSaveY
|
||||||
|
|
||||||
|
LDY.b DecompSize
|
||||||
|
DEY
|
||||||
|
|
||||||
|
.next_word
|
||||||
|
STA.l DecompBuffer2,X
|
||||||
|
|
||||||
|
INX
|
||||||
|
INX
|
||||||
|
|
||||||
|
DEY
|
||||||
|
DEY
|
||||||
|
BPL .next_word
|
||||||
|
|
||||||
|
INY
|
||||||
|
BEQ .not_too_far
|
||||||
|
|
||||||
|
DEX
|
||||||
|
|
||||||
|
.not_too_far
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
LDY.b DecompSaveY
|
||||||
|
|
||||||
|
JMP .next_command
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
.copy
|
||||||
|
JSR .get_next_word
|
||||||
|
|
||||||
|
STY.b DecompSaveY
|
||||||
|
|
||||||
|
TAY
|
||||||
|
|
||||||
|
LDA.b DecompSize
|
||||||
|
BNE ++
|
||||||
|
|
||||||
|
DEC.b DecompSize+1
|
||||||
|
|
||||||
|
++ PHB
|
||||||
|
LDA.b #$7F
|
||||||
|
PHA
|
||||||
|
PLB
|
||||||
|
|
||||||
|
.next_copy
|
||||||
|
LDA.w DecompBuffer2,Y
|
||||||
|
STA.w DecompBuffer2,X
|
||||||
|
|
||||||
|
INX
|
||||||
|
INY
|
||||||
|
|
||||||
|
DEC.b DecompSize+0
|
||||||
|
BNE .next_copy
|
||||||
|
|
||||||
|
DEC.b DecompSize+1
|
||||||
|
BPL .next_copy
|
||||||
|
|
||||||
|
PLB
|
||||||
|
|
||||||
|
LDY.b DecompSaveY
|
||||||
|
|
||||||
|
JMP .next_command
|
||||||
|
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
; These are only used once per command, so I'm fine with letting them be a JSR I guess
|
||||||
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
.get_next_word
|
||||||
|
%GetNextByte()
|
||||||
|
XBA
|
||||||
|
|
||||||
|
%GetNextByte()
|
||||||
|
XBA
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
; More macros, because lazy
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
macro DoPlanesA(offset)
|
||||||
|
LDA.w DecompBuffer2+<offset>+<offset>,Y
|
||||||
|
STA.w BigDecompressionBuffer+<offset>+<offset>,X
|
||||||
|
|
||||||
|
ORA.w DecompBuffer2+<offset>+<offset>-1,Y
|
||||||
|
AND.w #$FF00
|
||||||
|
STA.b Decomp3BPPScratch
|
||||||
|
|
||||||
|
LDA.w DecompBuffer2+$10+<offset>,Y
|
||||||
|
AND.w #$00FF
|
||||||
|
TSB.b Decomp3BPPScratch
|
||||||
|
|
||||||
|
XBA
|
||||||
|
ORA.b Decomp3BPPScratch
|
||||||
|
STA.w BigDecompressionBuffer+$10+<offset>+<offset>,X
|
||||||
|
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
Unrolled3BPPConvert:
|
||||||
|
LDA.b #$7F
|
||||||
|
PHA
|
||||||
|
PLB
|
||||||
|
|
||||||
|
REP #$21
|
||||||
|
|
||||||
|
LDY.w #$0000
|
||||||
|
LDX.b DecompBufferOffset
|
||||||
|
|
||||||
|
.next_3bpp_tile
|
||||||
|
%DoPlanesA(0) ; 8 times
|
||||||
|
%DoPlanesA(1)
|
||||||
|
%DoPlanesA(2)
|
||||||
|
%DoPlanesA(3)
|
||||||
|
%DoPlanesA(4)
|
||||||
|
%DoPlanesA(5)
|
||||||
|
%DoPlanesA(6)
|
||||||
|
%DoPlanesA(7)
|
||||||
|
|
||||||
|
; carry will always be clear
|
||||||
|
; don't worry
|
||||||
|
TXA
|
||||||
|
ADC.w #32
|
||||||
|
TAX
|
||||||
|
|
||||||
|
; just trust me
|
||||||
|
TYA
|
||||||
|
ADC.w #24
|
||||||
|
TAY
|
||||||
|
|
||||||
|
CMP.w #24*64
|
||||||
|
BCS .done
|
||||||
|
|
||||||
|
JMP .next_3bpp_tile
|
||||||
|
|
||||||
|
.done
|
||||||
|
STX.b DecompBufferOffset
|
||||||
|
SEP #$30
|
||||||
|
|
||||||
|
RTS
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
|
||||||
@@ -1,13 +1,10 @@
|
|||||||
|
|
||||||
!CryptoBuffer = "$7F5100"
|
|
||||||
;!keyBase = "$7F50D0"
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LoadStaticDecryptionKey:
|
LoadStaticDecryptionKey:
|
||||||
PHB : PHA : PHX : PHY : PHP
|
PHB : PHA : PHX : PHY : PHP
|
||||||
REP #$30 ; set 16-bit accumulator & index registers
|
REP #$30 ; set 16-bit accumulator & index registers
|
||||||
LDX.w #StaticDecryptionKey ; Source
|
LDX.w #StaticDecryptionKey ; Source
|
||||||
LDY.w #!keyBase ; Target
|
LDY.w #KeyBase ; Target
|
||||||
LDA.w #$000F ; Length
|
LDA.w #$000F ; Length
|
||||||
MVN $307F
|
MVN $307F
|
||||||
|
|
||||||
@@ -23,65 +20,63 @@ RetrieveValueFromEncryptedTable:
|
|||||||
;Returns result in A
|
;Returns result in A
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
PHA
|
PHA
|
||||||
LDY $04 : PHY : LDY $06 : PHY : LDY $08 : PHY
|
LDY.b Scrap04 : PHY : LDY.b Scrap06 : PHY : LDY.b Scrap08 : PHY
|
||||||
LDY $0A : PHY : LDY $0C : PHY : LDY $0E : PHY
|
LDY.b Scrap0A : PHY : LDY.b Scrap0C : PHY : LDY.b Scrap0E : PHY
|
||||||
|
|
||||||
AND.w #$FFF8 : TAY
|
AND.w #$FFF8 : TAY
|
||||||
LDA [$00], Y : STA.l !CryptoBuffer : INY #2
|
LDA.b [$00], Y : STA.l CryptoBuffer : INY #2
|
||||||
LDA [$00], Y : STA.l !CryptoBuffer+2 : INY #2
|
LDA.b [$00], Y : STA.l CryptoBuffer+2 : INY #2
|
||||||
LDA [$00], Y : STA.l !CryptoBuffer+4 : INY #2
|
LDA.b [$00], Y : STA.l CryptoBuffer+4 : INY #2
|
||||||
LDA [$00], Y : STA.l !CryptoBuffer+6
|
LDA.b [$00], Y : STA.l CryptoBuffer+6
|
||||||
|
|
||||||
LDA.w #$0002 : STA $04 ;set block size
|
LDA.w #$0002 : STA.b Scrap04 ;set block size
|
||||||
|
|
||||||
JSL.l XXTEA_Decode
|
JSL.l XXTEA_Decode
|
||||||
|
|
||||||
PLA : STA $0E : PLA : STA $0C : PLA : STA $0A
|
PLA : STA.b Scrap0E : PLA : STA.b Scrap0C : PLA : STA.b Scrap0A
|
||||||
PLA : STA $08 : PLA : STA $06 : PLA : STA $04
|
PLA : STA.b Scrap08 : PLA : STA.b Scrap06 : PLA : STA.b Scrap04
|
||||||
PLA : AND.w #$0007 : TAX
|
PLA : AND.w #$0007 : TAX
|
||||||
LDA.l !CryptoBuffer, X
|
LDA.l CryptoBuffer, X
|
||||||
PHA
|
PHA
|
||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
STA.l !CryptoBuffer
|
STA.l CryptoBuffer
|
||||||
STA.l !CryptoBuffer+2
|
STA.l CryptoBuffer+2
|
||||||
STA.l !CryptoBuffer+4
|
STA.l CryptoBuffer+4
|
||||||
STA.l !CryptoBuffer+6
|
STA.l CryptoBuffer+6
|
||||||
PLA
|
PLA
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
ChestData = $01E96C
|
||||||
!ChestData = "$01E96C"
|
ChestDataPayload = $01EABC ; ChestData+$0150
|
||||||
!ChestData_Payload = "$1EABC" ; !ChestData+$0150
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetChestData:
|
GetChestData:
|
||||||
LDA.l IsEncrypted : BNE .encrypted
|
LDA.l IsEncrypted : BNE .encrypted
|
||||||
INC $0E : LDX.w #$FFFD ; what we wrote over
|
INC.b Scrap0E : LDX.w #$FFFD ; what we wrote over
|
||||||
JML.l Dungeon_OpenKeyedObject_nextChest
|
JML.l Dungeon_OpenKeyedObject_nextChest
|
||||||
|
|
||||||
.encrypted
|
.encrypted
|
||||||
INC $0E : LDX.w #$FFFE
|
INC.b Scrap0E : LDX.w #$FFFE
|
||||||
|
|
||||||
.nextChest
|
.nextChest
|
||||||
|
|
||||||
INX #2 : CPX.w #$0150 : BEQ .couldntFindChest
|
INX #2 : CPX.w #$0150 : BEQ .couldntFindChest
|
||||||
LDA !ChestData, X : AND.w #$7FFF : CMP $A0 : BNE .nextChest
|
LDA.l ChestData, X : AND.w #$7FFF : CMP.b RoomIndex : BNE .nextChest
|
||||||
|
|
||||||
DEC $0E : BNE .nextChest
|
DEC.b Scrap0E : BNE .nextChest
|
||||||
|
|
||||||
LDA $00 : PHA : LDA $02 : PHA
|
LDA.b Scrap00 : PHA : LDA.b Scrap02 : PHA
|
||||||
|
|
||||||
LDA.w #!ChestData_Payload : STA $00
|
LDA.w #ChestDataPayload : STA.b Scrap00
|
||||||
LDA.w #!ChestData_Payload>>16 : STA $02
|
LDA.w #ChestDataPayload>>16 : STA.b Scrap02
|
||||||
|
|
||||||
TXA : LSR
|
TXA : LSR
|
||||||
JSL RetrieveValueFromEncryptedTable
|
JSL RetrieveValueFromEncryptedTable
|
||||||
STA $0C
|
STA.b Scrap0C
|
||||||
|
|
||||||
PLA : STA $02 : PLA : STA $00
|
PLA : STA.b Scrap02 : PLA : STA.b Scrap00
|
||||||
|
|
||||||
LDA !ChestData, X : ASL A : BCC .smallChest
|
LDA.l ChestData, X : ASL A : BCC .smallChest
|
||||||
|
|
||||||
JML.l Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
|
JML.l Dungeon_OpenKeyedObject_bigChest ;(bank01.asm line #13783)
|
||||||
|
|
||||||
|
|||||||
475
dialog.asm
475
dialog.asm
@@ -2,200 +2,157 @@
|
|||||||
; Dialog Pointer Override
|
; Dialog Pointer Override
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogOverride:
|
DialogOverride:
|
||||||
LDA $7F5035 : BEQ .skip
|
LDA.l AltTextFlag : BEQ .skip
|
||||||
LDA $7F5700, X ; use alternate buffer
|
LDA.l DialogBuffer, X ; use alternate buffer
|
||||||
RTL
|
RTL
|
||||||
.skip
|
.skip
|
||||||
LDA $7F1200, X
|
LDA.l DecompressionBuffer+$1200, X
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
; $7F5035 - Alternate Text Pointer Flag ; 0=Disable
|
|
||||||
; $7F5036 - Padding Byte (Must be Zero)
|
|
||||||
; $7F5700 - $7F57FF - Dialog Buffer
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
ResetDialogPointer:
|
ResetDialogPointer:
|
||||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||||
LDA.b #$00 : STA $7F5035 ; zero out the alternate flag
|
LDA.b #$00 : STA.l AltTextFlag ; zero out the alternate flag
|
||||||
LDA.b #$1C : STA $1CE9 ; thing we wrote over
|
LDA.b #$1C : STA.w DelayTimer ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
;macro LoadDialog(index,table)
|
|
||||||
; PHA : PHX : PHY
|
|
||||||
; PHB : PHK : PLB
|
|
||||||
; LDA $00 : PHA
|
|
||||||
; LDA $01 : PHA
|
|
||||||
; LDA $02 : PHA
|
|
||||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
|
||||||
;
|
|
||||||
; LDA <index> : ASL : !ADD.l <index> : TAX ; get quote offset *3, move to X
|
|
||||||
; LDA <table>, X : STA $00 ; write pointer to direct page
|
|
||||||
; LDA <table>+1, X : STA $01
|
|
||||||
; LDA <table>+2, X : STA $02
|
|
||||||
;
|
|
||||||
; LDX.b #$00 : LDY.b #$00
|
|
||||||
; -
|
|
||||||
; LDA [$00], Y ; load the next character from the pointer
|
|
||||||
; STA $7F5700, X ; write to the buffer
|
|
||||||
; INX : INY
|
|
||||||
; CMP.b #$7F : BNE -
|
|
||||||
; PLA : STA $02
|
|
||||||
; PLA : STA $01
|
|
||||||
; PLA : STA $00
|
|
||||||
; PLB
|
|
||||||
; PLY : PLX : PLA
|
|
||||||
;endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
;macro LoadDialogAddress(address)
|
|
||||||
; PHA : PHX : PHY
|
|
||||||
; PHP
|
|
||||||
; PHB : PHK : PLB
|
|
||||||
; SEP #$30 ; set 8-bit accumulator and index registers
|
|
||||||
; LDA $00 : PHA
|
|
||||||
; LDA $01 : PHA
|
|
||||||
; LDA $02 : PHA
|
|
||||||
; LDA.b #$01 : STA $7F5035 ; set flag
|
|
||||||
;
|
|
||||||
; LDA.b #<address> : STA $00 ; write pointer to direct page
|
|
||||||
; LDA.b #<address>>>8 : STA $01
|
|
||||||
; LDA.b #<address>>>16 : STA $02
|
|
||||||
;
|
|
||||||
; LDX.b #$00 : LDY.b #$00
|
|
||||||
; -
|
|
||||||
; LDA [$00], Y ; load the next character from the pointer
|
|
||||||
; STA $7F5700, X ; write to the buffer
|
|
||||||
; INX : INY
|
|
||||||
; CMP.b #$7F : BNE -
|
|
||||||
; PLA : STA $02
|
|
||||||
; PLA : STA $01
|
|
||||||
; PLA : STA $00
|
|
||||||
; PLB
|
|
||||||
; PLP
|
|
||||||
; PLY : PLX : PLA
|
|
||||||
;endmacro
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
!OFFSET_POINTER = "$7F5094"
|
|
||||||
!OFFSET_RETURN = "$7F5096"
|
|
||||||
!DIALOG_BUFFER = "$7F5700"
|
|
||||||
macro LoadDialogAddress(address)
|
macro LoadDialogAddress(address)
|
||||||
PHA : PHX : PHY
|
PHA : PHX : PHY
|
||||||
PHP
|
PHP
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
REP #$10 ; set 16-bit index registers
|
REP #$10 ; set 16-bit index registers
|
||||||
PEI ($00)
|
PEI.b ($00)
|
||||||
LDA $02 : PHA
|
LDA.b Scrap02 : PHA
|
||||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||||
LDA.b #$01 : STA $7F5035 ; set flag
|
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||||
%CopyDialog(<address>)
|
%CopyDialog(<address>)
|
||||||
PLA : STA $02
|
PLA : STA.b Scrap02
|
||||||
REP #$20
|
REP #$20
|
||||||
PLA : STA $00
|
PLA : STA.b Scrap00
|
||||||
PLB
|
PLB
|
||||||
PLP
|
PLP
|
||||||
PLY : PLX : PLA
|
PLY : PLX : PLA
|
||||||
endmacro
|
endmacro
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
macro CopyDialog(address)
|
macro CopyDialog(address)
|
||||||
LDA.b #<address> : STA $00 ; write pointer to direct page
|
LDA.b #<address> : STA.b Scrap00 ; write pointer to direct page
|
||||||
LDA.b #<address>>>8 : STA $01
|
LDA.b #<address>>>8 : STA.b Scrap01
|
||||||
LDA.b #<address>>>16 : STA $02
|
LDA.b #<address>>>16 : STA.b Scrap02
|
||||||
%CopyDialogIndirect()
|
%CopyDialogIndirect()
|
||||||
endmacro
|
endmacro
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
macro CopyDialogIndirect()
|
macro CopyDialogIndirect()
|
||||||
REP #$20 : LDA !OFFSET_POINTER : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
REP #$20 : LDA.l DialogOffsetPointer : TAX : LDY.w #$0000 : SEP #$20 ; copy 2-byte offset pointer to X and set Y to 0
|
||||||
?loop:
|
?loop:
|
||||||
LDA [$00], Y ; load the next character from the pointer
|
LDA.b [$00], Y ; load the next character from the pointer
|
||||||
STA !DIALOG_BUFFER, X ; write to the buffer
|
STA.l DialogBuffer, X ; write to the buffer
|
||||||
INX : INY
|
INX : INY
|
||||||
CMP.b #$7F : BNE ?loop
|
CMP.b #$7F : BNE ?loop
|
||||||
REP #$20 ; set 16-bit accumulator
|
REP #$20 ; set 16-bit accumulator
|
||||||
TXA : INC : STA !OFFSET_RETURN ; copy out X into
|
TXA : INC : STA.l DialogReturnPointer ; copy out X into
|
||||||
LDA.w #$0000 : STA !OFFSET_POINTER
|
LDA.w #$0000 : STA.l DialogOffsetPointer
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
endmacro
|
endmacro
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LoadDialogAddressIndirect:
|
LoadDialogAddressIndirect:
|
||||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||||
LDA.b #$01 : STA $7F5035 ; set flag
|
LDA.b #$01 : STA.l AltTextFlag ; set flag
|
||||||
%CopyDialogIndirect()
|
%CopyDialogIndirect()
|
||||||
;%LoadDialogAddress(UncleText)
|
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!ITEM_TEMPORARY = "$7F5040"
|
|
||||||
FreeDungeonItemNotice:
|
FreeDungeonItemNotice:
|
||||||
STA !ITEM_TEMPORARY
|
STA.l ScratchBufferV
|
||||||
|
|
||||||
PHA : PHX : PHY
|
PHA : PHX : PHY
|
||||||
PHP
|
PHP
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
REP #$10 ; set 16-bit index registers
|
REP #$10 ; set 16-bit index registers
|
||||||
PEI ($00)
|
PEI.b (Scrap00)
|
||||||
LDA $02 : PHA
|
LDA.b Scrap02 : PHA
|
||||||
|
LDA.l ScratchBufferNV : PHA
|
||||||
|
LDA.l ScratchBufferNV+1 : PHA
|
||||||
;--------------------------------
|
;--------------------------------
|
||||||
|
|
||||||
LDA.l FreeItemText : BNE + : JMP .skip : +
|
LDA.l FreeItemText : BNE + : JMP .skip : +
|
||||||
|
|
||||||
LDA #$00 : STA $7F5010 ; initialize scratch
|
LDA.b #$00 : STA.l ScratchBufferNV ; initialize scratch
|
||||||
LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
|
LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for general small key
|
||||||
LDA !ITEM_TEMPORARY : CMP.b #$24 : BNE + ; general small key
|
LDA.l ScratchBufferV : CMP.b #$24 : BNE + ; general small key
|
||||||
%CopyDialog(Notice_SmallKeyOf)
|
%CopyDialog(Notice_SmallKeyOf)
|
||||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
%CopyDialog(Notice_Self)
|
%CopyDialog(Notice_Self)
|
||||||
JMP .done
|
JMP .done
|
||||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
|
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for general compass
|
||||||
LDA !ITEM_TEMPORARY : CMP.b #$25 : BNE + ; general compass
|
LDA.l ScratchBufferV : CMP.b #$25 : BNE + ; general compass
|
||||||
%CopyDialog(Notice_CompassOf)
|
%CopyDialog(Notice_CompassOf)
|
||||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
%CopyDialog(Notice_Self)
|
%CopyDialog(Notice_Self)
|
||||||
JMP .done
|
JMP .done
|
||||||
+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
|
+ : LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for general map
|
||||||
LDA !ITEM_TEMPORARY : CMP.b #$33 : BNE + ; general map
|
LDA.l ScratchBufferV : CMP.b #$33 : BNE + ; general map
|
||||||
%CopyDialog(Notice_MapOf)
|
%CopyDialog(Notice_MapOf)
|
||||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
%CopyDialog(Notice_Self)
|
%CopyDialog(Notice_Self)
|
||||||
JMP .done
|
JMP .done
|
||||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
|
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for general big key
|
||||||
LDA !ITEM_TEMPORARY : CMP.b #$32 : BNE + ; general big key
|
LDA.l ScratchBufferV : CMP.b #$32 : BNE + ; general big key
|
||||||
%CopyDialog(Notice_BigKeyOf)
|
%CopyDialog(Notice_BigKeyOf)
|
||||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
%CopyDialog(Notice_Self)
|
%CopyDialog(Notice_Self)
|
||||||
JMP .done
|
JMP .done
|
||||||
+
|
+
|
||||||
LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
|
LDA.l FreeItemText : AND.b #$04 : BEQ + ; show message for dungeon map
|
||||||
LDA !ITEM_TEMPORARY : AND.b #$F0 ; looking at high bits only
|
LDA.l ScratchBufferV : AND.b #$F0 ; looking at high bits only
|
||||||
CMP.b #$70 : BNE + ; map of...
|
CMP.b #$70 : BNE + ; map of...
|
||||||
%CopyDialog(Notice_MapOf)
|
%CopyDialog(Notice_MapOf)
|
||||||
JMP .dungeon
|
JMP .dungeon
|
||||||
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
|
+ : LDA.l FreeItemText : AND.b #$02 : BEQ + ; show message for dungeon compass
|
||||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$80 : BNE + ; compass of...
|
||||||
%CopyDialog(Notice_CompassOf)
|
%CopyDialog(Notice_CompassOf)
|
||||||
JMP .dungeon
|
JMP .dungeon
|
||||||
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
|
+ : LDA.l FreeItemText : AND.b #$08 : BEQ + ; show message for dungeon big key
|
||||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$90 : BNE + ; big key of...
|
||||||
%CopyDialog(Notice_BigKeyOf)
|
%CopyDialog(Notice_BigKeyOf)
|
||||||
BRA .dungeon
|
JMP .dungeon
|
||||||
+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
|
+ : LDA.l FreeItemText : AND.b #$01 : BEQ + ; show message for dungeon small key
|
||||||
LDA !ITEM_TEMPORARY : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
LDA.l ScratchBufferV : AND.b #$F0 : CMP.b #$A0 : BNE + ; small key of...
|
||||||
LDA !ITEM_TEMPORARY : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
LDA.l ScratchBufferV : CMP.b #$AF : BNE ++ : JMP .skip : ++
|
||||||
%CopyDialog(Notice_SmallKeyOf)
|
%CopyDialog(Notice_SmallKeyOf)
|
||||||
PLA : AND.b #$0F : STA $7F5020 : LDA.b #$0F : !SUB $7F5020 : PHA
|
LDA.b #$01 : STA.l ScratchBufferNV ; set up a flip for small keys
|
||||||
LDA #$01 : STA $7F5010 ; set up a flip for small keys
|
|
||||||
BRA .dungeon
|
BRA .dungeon
|
||||||
+
|
+ : LDA.l FreeItemText : AND.b #$20 : BEQ + ; show message for crystal
|
||||||
|
LDA.l ScratchBufferV : CMP.b #$B0 : !BLT + ; crystal #
|
||||||
|
CMP.b #$B7 : !BGE +
|
||||||
|
%CopyDialog(Notice_Crystal)
|
||||||
|
JMP .crystal
|
||||||
|
+
|
||||||
JMP .skip ; it's not something we are going to give a notice for
|
JMP .skip ; it's not something we are going to give a notice for
|
||||||
|
|
||||||
.dungeon
|
.dungeon
|
||||||
LDA !OFFSET_RETURN : DEC #2 : STA !OFFSET_POINTER
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
LDA !ITEM_TEMPORARY
|
LDA.l ScratchBufferV
|
||||||
AND.b #$0F ; looking at low bits only
|
AND.b #$0F
|
||||||
STA $7F5011
|
STA.l ScratchBufferNV+1
|
||||||
LDA $7F5010 : BEQ +
|
LDA.l ScratchBufferNV : BEQ +
|
||||||
LDA $7F5010
|
LDA.l ScratchBufferNV
|
||||||
LDA #$0F : !SUB $7F5011 : STA $7F5011 ; flip the values for small keys
|
LDA.b #$0F : !SUB.l ScratchBufferNV+1 : STA.l ScratchBufferNV+1 ; flip the values for small keys
|
||||||
+
|
+
|
||||||
LDA $7F5011
|
LDA.l ScratchBufferNV+1
|
||||||
|
ASL : TAX
|
||||||
|
REP #$20
|
||||||
|
LDA.l DungeonItemIDMap,X : CMP.w #$0003 : BCC .hc_sewers
|
||||||
|
CMP.w DungeonID : BNE +
|
||||||
|
BRA .self_notice
|
||||||
|
.hc_sewers
|
||||||
|
LDA.w DungeonID : CMP.w #$0003 : BCS +
|
||||||
|
.self_notice
|
||||||
|
SEP #$20
|
||||||
|
%CopyDialog(Notice_Self)
|
||||||
|
JMP.w .done
|
||||||
|
+
|
||||||
|
SEP #$20
|
||||||
|
LDA.l ScratchBufferNV+1
|
||||||
CMP.b #$00 : BNE + ; ...light world
|
CMP.b #$00 : BNE + ; ...light world
|
||||||
%CopyDialog(Notice_LightWorld) : JMP .done
|
%CopyDialog(Notice_LightWorld) : JMP .done
|
||||||
+ : CMP.b #$01 : BNE + ; ...dark world
|
+ : CMP.b #$01 : BNE + ; ...dark world
|
||||||
@@ -223,38 +180,66 @@ FreeDungeonItemNotice:
|
|||||||
+ : CMP.b #$0C : BNE + ; ...desert palace
|
+ : CMP.b #$0C : BNE + ; ...desert palace
|
||||||
%CopyDialog(Notice_Desert) : JMP .done
|
%CopyDialog(Notice_Desert) : JMP .done
|
||||||
+ : CMP.b #$0D : BNE + ; ...eastern palace
|
+ : CMP.b #$0D : BNE + ; ...eastern palace
|
||||||
%CopyDialog(Notice_Eastern) : BRA .done
|
%CopyDialog(Notice_Eastern) : JMP .done
|
||||||
+ : CMP.b #$0E : BNE + ; ...hyrule castle
|
+ : CMP.b #$0E : BNE + ; ...hyrule castle
|
||||||
%CopyDialog(Notice_Castle) : BRA .done
|
%CopyDialog(Notice_Castle) : JMP .done
|
||||||
+ : CMP.b #$0F : BNE + ; ...sewers
|
+ : CMP.b #$0F : BNE + ; ...sewers
|
||||||
%CopyDialog(Notice_Sewers)
|
%CopyDialog(Notice_Sewers)
|
||||||
+
|
+
|
||||||
|
JMP .done
|
||||||
|
|
||||||
|
.crystal
|
||||||
|
LDA.l DialogReturnPointer : DEC #2 : STA.l DialogOffsetPointer
|
||||||
|
LDA.l ScratchBufferV
|
||||||
|
AND.b #$0F ; looking at low bits only
|
||||||
|
CMP.b #$00 : BNE +
|
||||||
|
%CopyDialog(Notice_Six) : JMP .done
|
||||||
|
+ : CMP.b #$01 : BNE +
|
||||||
|
%CopyDialog(Notice_One) : JMP .done
|
||||||
|
+ : CMP.b #$02 : BNE +
|
||||||
|
%CopyDialog(Notice_Five) : JMP .done
|
||||||
|
+ : CMP.b #$03 : BNE +
|
||||||
|
%CopyDialog(Notice_Seven) : JMP .done
|
||||||
|
+ : CMP.b #$04 : BNE +
|
||||||
|
%CopyDialog(Notice_Two) : JMP .done
|
||||||
|
+ : CMP.b #$05 : BNE +
|
||||||
|
%CopyDialog(Notice_Four) : JMP .done
|
||||||
|
+ : CMP.b #$06 : BNE +
|
||||||
|
%CopyDialog(Notice_Three) : JMP .done
|
||||||
|
+
|
||||||
|
|
||||||
.done
|
.done
|
||||||
|
|
||||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||||
LDA.b #$01 : STA $7F5035 ; set alternate dialog flag
|
LDA.b #$01 : STA.l AltTextFlag ; set alternate dialog flag
|
||||||
STA $7F509F
|
STA.l TextBoxDefer
|
||||||
|
|
||||||
;--------------------------------
|
;--------------------------------
|
||||||
.skip
|
.skip
|
||||||
PLA : STA $02
|
PLA : STA.l ScratchBufferNV+1
|
||||||
REP #$20
|
PLA : STA.l ScratchBufferNV
|
||||||
PLA : STA $00
|
PLA : STA.b Scrap02
|
||||||
PLB
|
REP #$20
|
||||||
PLP
|
PLA : STA.b Scrap00
|
||||||
PLY : PLX : PLA
|
PLB
|
||||||
;JSL.l Main_ShowTextMessage_Alt ; .skip can be here so long as this line remains commented out
|
PLP
|
||||||
|
PLY : PLX : PLA
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogResetSelectionIndex:
|
DialogResetSelectionIndex:
|
||||||
JSL.l Attract_DecompressStoryGfx ; what we wrote over
|
JSL.l Attract_DecompressStoryGfx ; what we wrote over
|
||||||
STZ $1CE8
|
STZ.w MessageCursor
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogItemReceive:
|
DialogItemReceive:
|
||||||
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
BCS .nomessage ; if doubling the item value overflowed it must be a rando item
|
||||||
CPY #$98 : BCC ++ ;if the item is $4C or greater it must be a rando item
|
CPY.b #$98 : BCS .nomessage ; if the item is $4C or greater it must be a rando item
|
||||||
|
CPY.b #$34 : BEQ .mirror
|
||||||
|
BRA ++
|
||||||
|
.mirror
|
||||||
|
LDA.l MirrorEquipment : AND.w #$00FF
|
||||||
|
CMP.w #$0002 : BEQ ++
|
||||||
.nomessage
|
.nomessage
|
||||||
LDA.w #$FFFF
|
LDA.w #$FFFF
|
||||||
|
|
||||||
@@ -267,11 +252,11 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogFairyThrow:
|
DialogFairyThrow:
|
||||||
LDA.l Restrict_Ponds : BEQ .normal
|
LDA.l Restrict_Ponds : BEQ .normal
|
||||||
LDA BottleContentsOne
|
LDA.l BottleContentsOne
|
||||||
ORA BottleContentsTwo : ORA BottleContentsThree : ORA BottleContentsFour : BNE .normal
|
ORA.l BottleContentsTwo : ORA.l BottleContentsThree : ORA.l BottleContentsFour : BNE .normal
|
||||||
|
|
||||||
.noInventory
|
.noInventory
|
||||||
LDA $0D80, X : !ADD #$08 : STA $0D80, X
|
LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
|
||||||
LDA.b #$51
|
LDA.b #$51
|
||||||
LDY.b #$01
|
LDY.b #$01
|
||||||
RTL
|
RTL
|
||||||
@@ -286,7 +271,7 @@ DialogGanon1:
|
|||||||
LDA.w #$018C
|
LDA.w #$018C
|
||||||
BCC +
|
BCC +
|
||||||
LDA.w #$016D
|
LDA.w #$016D
|
||||||
+ STA $1CF0
|
+ STA.w TextID
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||||
RTL
|
RTL
|
||||||
@@ -300,44 +285,44 @@ RTL
|
|||||||
; s = silver arrow bow
|
; s = silver arrow bow
|
||||||
; p = 2nd progressive bow
|
; p = 2nd progressive bow
|
||||||
DialogGanon2:
|
DialogGanon2:
|
||||||
JSL.l CheckGanonVulnerability
|
JSL.l CheckGanonVulnerability
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
BCS +
|
BCS +
|
||||||
LDA.w #$018D : BRA ++
|
LDA.w #$018D : BRA ++
|
||||||
+
|
+
|
||||||
LDA.l BowTracking
|
LDA.l BowTracking
|
||||||
|
|
||||||
BIT.w #$0080 : BNE + ; branch if bow
|
BIT.w #$0080 : BNE + ; branch if bow
|
||||||
LDA.w #$0192 : BRA ++
|
LDA.w #$0192 : BRA ++
|
||||||
+
|
+
|
||||||
BIT.w #$0040 : BEQ + ; branch if no silvers
|
BIT.w #$0040 : BEQ + ; branch if no silvers
|
||||||
LDA.w #$0195 : BRA ++
|
LDA.w #$0195 : BRA ++
|
||||||
+
|
+
|
||||||
BIT.w #$0020 : BNE + ; branch if p bow
|
BIT.w #$0020 : BNE + ; branch if p bow
|
||||||
LDA.w #$0194 : BRA ++
|
LDA.w #$0194 : BRA ++
|
||||||
+
|
+
|
||||||
BIT.w #$0080 : BEQ + ; branch if no bow
|
BIT.w #$0080 : BEQ + ; branch if no bow
|
||||||
LDA.w #$0193 : BRA ++
|
LDA.w #$0193 : BRA ++
|
||||||
+
|
+
|
||||||
LDA.w #$016E
|
LDA.w #$016E
|
||||||
++
|
++
|
||||||
STA $1CF0
|
STA.w TextID
|
||||||
SEP #$20
|
SEP #$20
|
||||||
JSL.l Sprite_ShowMessageMinimal_Alt
|
JSL.l Sprite_ShowMessageMinimal_Alt
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogEtherTablet:
|
DialogEtherTablet:
|
||||||
PHA
|
PHA
|
||||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||||
-
|
-
|
||||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA.l AllowHammerTablets : BEQ ++
|
LDA.l AllowHammerTablets : BEQ ++
|
||||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
LDA.l HammerEquipment : BEQ .yesText : BRA .noText
|
||||||
++
|
++
|
||||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
|
||||||
;++
|
;++
|
||||||
.yesText
|
.yesText
|
||||||
PLA
|
PLA
|
||||||
@@ -351,15 +336,15 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogBombosTablet:
|
DialogBombosTablet:
|
||||||
PHA
|
PHA
|
||||||
LDA $0202 : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
LDA.w ItemCursor : CMP.b #$0F : BEQ + ; Show normal text if book is not equipped
|
||||||
-
|
-
|
||||||
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
|
||||||
+
|
+
|
||||||
BIT $F4 : BVC - ; Show normal text if Y is not pressed
|
BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
|
||||||
LDA.l AllowHammerTablets : BEQ ++
|
LDA.l AllowHammerTablets : BEQ ++
|
||||||
LDA HammerEquipment : BEQ .yesText : BRA .noText
|
LDA.l HammerEquipment : BEQ .yesText : BRA .noText
|
||||||
++
|
++
|
||||||
LDA SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
|
||||||
;++
|
;++
|
||||||
.yesText
|
.yesText
|
||||||
PLA
|
PLA
|
||||||
@@ -372,7 +357,7 @@ DialogBombosTablet:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogSahasrahla:
|
DialogSahasrahla:
|
||||||
LDA.l PendantsField : AND #$04 : BEQ + ;Check if player has green pendant
|
LDA.l PendantsField : AND.b #$04 : BEQ + ;Check if player has green pendant
|
||||||
LDA.b #$2F
|
LDA.b #$2F
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
JML Sprite_ShowMessageUnconditional
|
JML Sprite_ShowMessageUnconditional
|
||||||
@@ -381,7 +366,7 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DialogBombShopGuy:
|
DialogBombShopGuy:
|
||||||
LDY.b #$15
|
LDY.b #$15
|
||||||
LDA.l CrystalsField : AND #$05 : CMP #$05 : BNE + ;Check if player has crystals 5 & 6
|
LDA.l CrystalsField : AND.b #$05 : CMP.b #$05 : BNE + ;Check if player has crystals 5 & 6
|
||||||
INY ; from 15 to 16
|
INY ; from 15 to 16
|
||||||
+
|
+
|
||||||
TYA
|
TYA
|
||||||
@@ -391,7 +376,7 @@ RTL
|
|||||||
|
|
||||||
;---------------------------------------------------------------------------------------------------
|
;---------------------------------------------------------------------------------------------------
|
||||||
AgahnimAsksAboutPed:
|
AgahnimAsksAboutPed:
|
||||||
LDA.l InvincibleGanon
|
LDA.l GanonVulnerableMode
|
||||||
CMP.b #$06 : BNE .vanilla
|
CMP.b #$06 : BNE .vanilla
|
||||||
|
|
||||||
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
|
LDA.l OverworldEventDataWRAM+$80 ; check ped flag
|
||||||
@@ -399,54 +384,54 @@ AgahnimAsksAboutPed:
|
|||||||
BNE .vanilla
|
BNE .vanilla
|
||||||
|
|
||||||
LDA.b #$8C ; message 018C for no ped
|
LDA.b #$8C ; message 018C for no ped
|
||||||
STA.w $1CF0
|
STA.w TextID
|
||||||
|
|
||||||
.vanilla
|
.vanilla
|
||||||
JML $05FA8E ; Sprite_ShowMessageMinimal
|
JML $85FA8E ; Sprite_ShowMessageMinimal
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
Main_ShowTextMessage_Alt:
|
Main_ShowTextMessage_Alt:
|
||||||
; Are we in text mode? If so then end the routine.
|
; Are we in text mode? If so then end the routine.
|
||||||
LDA $10 : CMP.b #$0E : BEQ .already_in_text_mode
|
LDA.b GameMode : CMP.b #$0E : BEQ .already_in_text_mode
|
||||||
Sprite_ShowMessageMinimal_Alt:
|
Sprite_ShowMessageMinimal_Alt:
|
||||||
STZ $11
|
STZ.b GameSubMode
|
||||||
|
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
PEI ($00)
|
PEI.b (Scrap00)
|
||||||
LDA.b $02 : PHA
|
LDA.b Scrap02 : PHA
|
||||||
|
|
||||||
LDA.b #$1C : STA.b $02
|
LDA.b #$1C : STA.b Scrap02
|
||||||
REP #$30
|
REP #$30
|
||||||
LDA.w $1CF0 : ASL : TAX
|
LDA.w TextID : ASL : TAX
|
||||||
LDA.l $7F71C0, X
|
LDA.l $7F71C0, X
|
||||||
STA.b $00
|
STA.b Scrap00
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
LDA [$00], Y : CMP.b #$FE : BNE +
|
LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||||
INY : LDA [$00], Y : CMP.b #$6E : BNE +
|
INY : LDA.b [Scrap00], Y : CMP.b #$6E : BNE +
|
||||||
INY : LDA [$00], Y : : BNE +
|
INY : LDA.b [Scrap00], Y : : BNE +
|
||||||
INY : LDA [$00], Y : CMP.b #$FE : BNE +
|
INY : LDA.b [Scrap00], Y : CMP.b #$FE : BNE +
|
||||||
INY : LDA [$00], Y : CMP.b #$6B : BNE +
|
INY : LDA.b [Scrap00], Y : CMP.b #$6B : BNE +
|
||||||
INY : LDA [$00], Y : CMP.b #$04 : BNE +
|
INY : LDA.b [Scrap00], Y : CMP.b #$04 : BNE +
|
||||||
STZ $1CE8
|
STZ.w MessageCursor
|
||||||
JMP .end
|
JMP .end
|
||||||
+
|
+
|
||||||
|
|
||||||
STZ $0223 ; Otherwise set it so we are in text mode.
|
STZ.w MessageJunk ; Otherwise set it so we are in text mode.
|
||||||
STZ $1CD8 ; Initialize the step in the submodule
|
STZ.w MessageSubModule
|
||||||
|
|
||||||
; Go to text display mode (as opposed to maps, etc)
|
; Go to text display mode (as opposed to maps, etc)
|
||||||
LDA.b #$02 : STA $11
|
LDA.b #$02 : STA.b GameSubMode
|
||||||
|
|
||||||
; Store the current module in the temporary location.
|
; Store the current module in the temporary location.
|
||||||
LDA $10 : STA $010C
|
LDA.b GameMode : STA.w GameModeCache
|
||||||
|
|
||||||
; Switch the main module ($10) to text mode.
|
; Switch the main module ($10) to text mode.
|
||||||
LDA.b #$0E : STA $10
|
LDA.b #$0E : STA.b GameMode
|
||||||
.end
|
.end
|
||||||
PLA : STA.b $02
|
PLA : STA.b Scrap02
|
||||||
PLA : STA.b $01
|
PLA : STA.b Scrap01
|
||||||
PLA : STA.b $00
|
PLA : STA.b Scrap00
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
|
|
||||||
Main_ShowTextMessage_Alt_already_in_text_mode:
|
Main_ShowTextMessage_Alt_already_in_text_mode:
|
||||||
@@ -458,15 +443,15 @@ CalculateSignIndex:
|
|||||||
; And we do this in a way that will likely give the right value even
|
; And we do this in a way that will likely give the right value even
|
||||||
; with major glitches.
|
; with major glitches.
|
||||||
|
|
||||||
LDA $8A : ASL A : TAY ;what we wrote over
|
LDA.b OverworldIndex : ASL A : TAY ;what we wrote over
|
||||||
|
|
||||||
LDA $0712 : BEQ .done ; If a small map, we can skip these calculations.
|
LDA.w OWScreenSize : BEQ .done ; If a small map, we can skip these calculations.
|
||||||
|
|
||||||
LDA $21 : AND.w #$0002 : ASL #2 : EOR $8A : AND.w #$0008 : BEQ +
|
LDA.b LinkPosY+1 : AND.w #$0002 : ASL #2 : EOR.b OverworldIndex : AND.w #$0008 : BEQ +
|
||||||
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
|
||||||
+
|
+
|
||||||
|
|
||||||
LDA $23 : AND.w #$0002 : LSR : EOR $8A : AND.w #$0001 : BEQ +
|
LDA.b LinkPosX+1 : AND.w #$0002 : LSR : EOR.b OverworldIndex : AND.w #$0001 : BEQ +
|
||||||
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
||||||
+
|
+
|
||||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||||
@@ -475,6 +460,112 @@ CalculateSignIndex:
|
|||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
;================================================================
|
||||||
|
; Contributor: Myramong
|
||||||
|
;================================================================
|
||||||
|
Sprite_ShowSolicitedMessageIfPlayerFacing_Alt:
|
||||||
|
{
|
||||||
|
STA.w TextID
|
||||||
|
STY.w TextID+1
|
||||||
|
|
||||||
|
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||||
|
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||||
|
|
||||||
|
LDA.b Joy1B_New : BPL .alpha
|
||||||
|
LDA.w SpriteTimerE, X : BNE .alpha
|
||||||
|
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||||
|
|
||||||
|
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||||
|
|
||||||
|
; Make sure that the sprite is facing towards the player, otherwise
|
||||||
|
; talking can't happen. (What sprites actually use this???)
|
||||||
|
LDA.l $85E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||||
|
|
||||||
|
PHY
|
||||||
|
|
||||||
|
LDA.w TextID
|
||||||
|
LDY.w TextID+1
|
||||||
|
|
||||||
|
; Check what room we're in so we know which npc we're talking to
|
||||||
|
LDA.b RoomIndex
|
||||||
|
CMP.b #$05 : BEQ .SahasrahlaDialogs
|
||||||
|
CMP.b #$1C : BEQ .BombShopGuyDialog
|
||||||
|
BRA .SayNothing
|
||||||
|
|
||||||
|
.SahasrahlaDialogs
|
||||||
|
REP #$20 : LDA.l MapReveal_Sahasrahla : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||||
|
JSL DialogSahasrahla : BRA .SayNothing
|
||||||
|
|
||||||
|
.BombShopGuyDialog
|
||||||
|
REP #$20 : LDA.l MapReveal_BombShop : ORA.l MapOverlay : STA.l MapOverlay : SEP #$20
|
||||||
|
JSL DialogBombShopGuy
|
||||||
|
|
||||||
|
.SayNothing
|
||||||
|
|
||||||
|
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||||
|
|
||||||
|
PLA : EOR.b #$03
|
||||||
|
|
||||||
|
SEC
|
||||||
|
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.not_facing_each_other
|
||||||
|
.alpha
|
||||||
|
|
||||||
|
LDA.w SpriteMoveDirection, X
|
||||||
|
|
||||||
|
CLC
|
||||||
|
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
;================================================================
|
||||||
|
Sprite_ShowSolicitedMessageIfPlayerFacing_PreserveMessage:
|
||||||
|
{
|
||||||
|
PHY
|
||||||
|
PHA
|
||||||
|
|
||||||
|
JSL Sprite_CheckDamageToPlayerSameLayerLong : BCC .alpha
|
||||||
|
JSL Sprite_CheckIfPlayerPreoccupied : BCS .alpha
|
||||||
|
|
||||||
|
LDA.b Joy1B_New : BPL .alpha
|
||||||
|
LDA.w SpriteTimerE, X : BNE .alpha
|
||||||
|
LDA.b LinkJumping : CMP.b #$02 : BEQ .alpha
|
||||||
|
|
||||||
|
JSL Sprite_DirectionToFacePlayerLong : PHX : TYX
|
||||||
|
|
||||||
|
; Make sure that the sprite is facing towards the player, otherwise
|
||||||
|
; talking can't happen. (What sprites actually use this???)
|
||||||
|
LDA.l $85E1A3, X : PLX : CMP.b LinkDirection : BNE .not_facing_each_other
|
||||||
|
|
||||||
|
PLA : XBA : PLA
|
||||||
|
|
||||||
|
PHY
|
||||||
|
|
||||||
|
TAY : XBA
|
||||||
|
|
||||||
|
JSL Sprite_ShowMessageUnconditional
|
||||||
|
|
||||||
|
LDA.b #$40 : STA.w SpriteTimerE, X
|
||||||
|
|
||||||
|
PLA : EOR.b #$03
|
||||||
|
|
||||||
|
SEC
|
||||||
|
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.not_facing_each_other
|
||||||
|
.alpha
|
||||||
|
PLY
|
||||||
|
PLA
|
||||||
|
|
||||||
|
LDA.w SpriteMoveDirection, X
|
||||||
|
|
||||||
|
CLC
|
||||||
|
|
||||||
|
RTL
|
||||||
|
}
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; A0 - A9 - 0 - 9
|
; A0 - A9 - 0 - 9
|
||||||
; AA - C3 - A - Z
|
; AA - C3 - A - Z
|
||||||
|
|||||||
@@ -7,8 +7,8 @@
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
StoreLastOverworldDoorID:
|
StoreLastOverworldDoorID:
|
||||||
TXA : INC
|
TXA : INC
|
||||||
STA $7F5099
|
STA.l PreviousOverworldDoor
|
||||||
LDA $1BBB73, X : STA $010E
|
LDA.l $9BBB73, X : STA.w EntranceIndex
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -16,14 +16,14 @@ RTL
|
|||||||
; CacheDoorFrameData
|
; CacheDoorFrameData
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CacheDoorFrameData:
|
CacheDoorFrameData:
|
||||||
LDA $7F5099 : BEQ .originalBehaviour
|
LDA.l PreviousOverworldDoor : BEQ .originalBehaviour
|
||||||
DEC : ASL : TAX
|
DEC : ASL : TAX
|
||||||
LDA EntranceDoorFrameTable, X : STA $0696
|
LDA.l EntranceDoorFrameTable, X : STA.w TileMapEntranceDoors
|
||||||
LDA EntranceAltDoorFrameTable, X : STA $0698
|
LDA.l EntranceAltDoorFrameTable, X : STA.w TileMapTile32
|
||||||
BRA .done
|
BRA .done
|
||||||
.originalBehaviour
|
.originalBehaviour
|
||||||
LDA $D724, X : STA $0696
|
LDA.w $D724, X : STA.w TileMapEntranceDoors
|
||||||
STZ $0698
|
STZ.w TileMapTile32
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -32,8 +32,8 @@ RTL
|
|||||||
; WalkDownIntoTavern
|
; WalkDownIntoTavern
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
WalkDownIntoTavern:
|
WalkDownIntoTavern:
|
||||||
LDA $7F5099
|
LDA.l PreviousOverworldDoor
|
||||||
; tavern door has index 0x42 (saved off value is incremented by one)
|
; tavern door has index 0x42 (saved off value is incremented by one)
|
||||||
CMP #$43
|
CMP.b #$43
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
330
dungeondrops.asm
330
dungeondrops.asm
@@ -1,9 +1,329 @@
|
|||||||
;================================================================================
|
;================================================================================
|
||||||
; Dungeon & Boss Drop Fixes
|
; Dungeon & Boss Drop Fixes
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
DropSafeDungeon:
|
SpawnDungeonPrize:
|
||||||
LDA $040C : CMP #$08 : BEQ +
|
PHX : PHB
|
||||||
LDA $01C6FC, X : JML Sprite_SpawnFallingItem
|
TAX
|
||||||
+
|
LDA.b $06,S : STA.b ScrapBuffer72 ; Store current RoomTag index
|
||||||
|
TXA
|
||||||
|
JSL.l AttemptItemSubstitution
|
||||||
|
JSL.l ResolveLootIDLong
|
||||||
|
STA.w ItemReceiptID
|
||||||
|
TAX
|
||||||
|
LDA.b #$29 : LDY.b #$06
|
||||||
|
|
||||||
|
JSL.l AddAncillaLong
|
||||||
|
BCS .failed_spawn
|
||||||
|
LDA.w ItemReceiptID
|
||||||
|
STA.w AncillaGet,X : STA.w SpriteID,X
|
||||||
|
JSR.w AddDungeonPrizeAncilla
|
||||||
|
LDX.b ScrapBuffer72 : STZ.b RoomTag,X
|
||||||
|
.failed_spawn
|
||||||
|
PLB : PLX
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
|
AddDungeonPrizeAncilla:
|
||||||
|
LDY.w ItemReceiptID
|
||||||
|
STZ.w AncillaVelocityY,X
|
||||||
|
STZ.w AncillaVelocityX,X
|
||||||
|
STZ.w AncillaGeneral,X
|
||||||
|
STZ.w $0385,X
|
||||||
|
STZ.w $0C54,X
|
||||||
|
|
||||||
|
LDA.b #$D0 : STA.w AncillaVelocityZ,X
|
||||||
|
LDA.b #$80 : STA.w AncillaZCoord,X
|
||||||
|
LDA.b #$09 : STA.w AncillaTimer,X
|
||||||
|
LDA.b #$00 : STA.w $0394,X
|
||||||
|
LDA.w AncillaGet,X : STA.w ItemReceiptID
|
||||||
|
LDA.w DungeonID : CMP.b #$14 : BNE .not_hera
|
||||||
|
LDA.b LinkAbsoluteY+1 : AND.b #$FE
|
||||||
|
INC A
|
||||||
|
STA.b Scrap01
|
||||||
|
STZ.b Scrap00
|
||||||
|
LDA.b LinkAbsoluteX+1 : AND.b #$FE
|
||||||
|
INC A
|
||||||
|
STA.b Scrap03
|
||||||
|
STZ.b Scrap02
|
||||||
|
BRA .set_coords_exit
|
||||||
|
.not_hera
|
||||||
|
TYA : ASL : TAY
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$0078
|
||||||
|
CLC : ADC.b BG2V
|
||||||
|
STA.b Scrap00
|
||||||
|
LDA.w #$0078
|
||||||
|
CLC : ADC.b BG2H
|
||||||
|
STA.b Scrap02
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
|
.set_coords_exit
|
||||||
|
LDA.b Scrap00 : STA.w AncillaCoordYLow,X
|
||||||
|
LDA.b Scrap01 : STA.w AncillaCoordYHigh,X
|
||||||
|
LDA.b Scrap02 : STA.w AncillaCoordXLow,X
|
||||||
|
LDA.b Scrap03 : STA.w AncillaCoordXHigh,X
|
||||||
|
RTS
|
||||||
|
|
||||||
|
PrepPrizeTile:
|
||||||
|
PHA : PHX : PHY
|
||||||
|
LDA.w AncillaGet, X
|
||||||
|
JSL.l AttemptItemSubstitution
|
||||||
|
JSL.l ResolveLootIDLong
|
||||||
|
STA.w SpriteID,X
|
||||||
|
JSL.l TransferItemReceiptToBuffer_using_ReceiptID
|
||||||
|
PLY : PLX : PLA
|
||||||
|
RTL
|
||||||
|
|
||||||
|
SetItemPose:
|
||||||
|
PHA
|
||||||
|
LDA.w DungeonID : BMI .one_handed
|
||||||
|
LDA.w RoomItemsTaken : BIT.b #$80 : BNE +
|
||||||
|
.one_handed
|
||||||
|
PLA
|
||||||
|
JML $8799F2
|
||||||
|
+
|
||||||
|
JSR.w CrystalOrPendantBehavior : BCC .one_handed
|
||||||
|
.two_handed
|
||||||
|
PLA
|
||||||
|
JML $8799EE ; cool pose
|
||||||
|
|
||||||
|
SetPrizeCoords:
|
||||||
|
PHX : PHY
|
||||||
|
STZ.b Scrap03
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$03 : BEQ +
|
||||||
|
.regular_coords
|
||||||
|
PLY : PLX
|
||||||
|
LDY.w AncillaGet,X
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
JSR.w CrystalOrPendantBehavior : BCC .regular_coords
|
||||||
|
PLY : PLX
|
||||||
|
LDY.b #$20 ; Treat as crystal
|
||||||
|
RTL
|
||||||
|
|
||||||
|
SetCutsceneFlag:
|
||||||
|
; Out: c - Cutscene flag $02 if set, $01 if unset.
|
||||||
|
PHX
|
||||||
|
LDY.b #$01 ; wrote over
|
||||||
|
LDA.w DungeonID : BMI .no_cutscene
|
||||||
|
LDA.w RoomItemsTaken : BIT #$80 : BNE .dungeon_prize
|
||||||
|
.no_cutscene
|
||||||
|
SEP #$30
|
||||||
|
PLX
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.dungeon_prize
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$03 : BCC .no_cutscene
|
||||||
|
JSR.w SetDungeonCompleted
|
||||||
|
LDA.w ItemReceiptID
|
||||||
|
REP #$30
|
||||||
|
AND.w #$00FF : ASL : TAX
|
||||||
|
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BEQ .no_cutscene
|
||||||
|
SEP #$31
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
|
||||||
|
AnimatePrizeCutscene:
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$03 : BNE +
|
||||||
|
JSR.w CrystalOrPendantBehavior : BCC +
|
||||||
|
LDA.w DungeonID : BMI +
|
||||||
|
LDA.w RoomItemsTaken : BIT #$80 : BEQ +
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
PrizeDropSparkle:
|
||||||
|
LDA.w AncillaID,X : CMP.b #$29 : BNE .no_sparkle
|
||||||
|
JSR.w CrystalOrPendantBehavior : BCC .no_sparkle
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
.no_sparkle
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
HandleDropSFX:
|
||||||
|
LDA.w RoomItemsTaken : BIT #$80 : BEQ .no_sound
|
||||||
|
JSR.w CrystalOrPendantBehavior : BCC .no_sound
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
.no_sound
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
HandleCrystalsField:
|
||||||
|
TAX
|
||||||
|
LDA.w ItemReceiptID : CMP.b #$20 : BNE .not_crystal
|
||||||
|
TXA
|
||||||
|
STA.l CrystalsField
|
||||||
|
RTL
|
||||||
|
.not_crystal
|
||||||
|
RTL
|
||||||
|
|
||||||
|
MaybeKeepLootID:
|
||||||
|
PHA
|
||||||
|
LDA.w DungeonID : BMI .no_prize
|
||||||
|
LDA.w RoomItemsTaken : BIT #$80 : BNE .prize
|
||||||
|
.no_prize
|
||||||
|
STZ.w ItemReceiptID
|
||||||
|
STZ.w ItemReceiptPose
|
||||||
|
PLA
|
||||||
|
RTL
|
||||||
|
.prize
|
||||||
|
STZ.w ItemReceiptPose
|
||||||
|
PLA
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CheckSpawnPrize:
|
||||||
|
; In: A - DungeonID
|
||||||
|
; Out: c - Spawn prize if set
|
||||||
|
REP #$20
|
||||||
|
LDX.w DungeonID
|
||||||
|
LDA.l DungeonItemMasks,X : AND.l DungeonsCompleted : BEQ .spawn
|
||||||
|
SEP #$20
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.spawn
|
||||||
|
SEP #$21
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CheckDungeonCompletion:
|
||||||
|
LDX.w DungeonID
|
||||||
|
REP #$20
|
||||||
|
LDA.l DungeonItemMasks,X : AND.l DungeonsCompleted
|
||||||
|
SEP #$20
|
||||||
|
RTL
|
||||||
|
|
||||||
|
PendantMusicCheck:
|
||||||
|
; In: A - Item receipt ID
|
||||||
|
PHX
|
||||||
|
TAY
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$03 : BNE .dont_wait
|
||||||
|
TYA
|
||||||
|
REP #$30
|
||||||
|
AND.w #$00FF : ASL : TAX
|
||||||
|
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BNE .dont_wait
|
||||||
|
SEP #$31
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
.dont_wait
|
||||||
|
SEP #$30
|
||||||
|
PLX
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
PrepPrizeOAMCoordinates:
|
||||||
|
PHX : PHY
|
||||||
|
LDY.w AncillaLayer,X
|
||||||
|
|
||||||
|
LDA.w $F67F,Y : STA.b $65
|
||||||
|
STZ.b $64
|
||||||
|
|
||||||
|
LDA.w AncillaCoordYLow,X : STA.b Scrap00
|
||||||
|
LDA.w AncillaCoordYHigh,X : STA.b Scrap01
|
||||||
|
LDA.w AncillaCoordXLow,X : STA.b Scrap02
|
||||||
|
LDA.w AncillaCoordXHigh,X : STA.b Scrap03
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA.b Scrap00
|
||||||
|
SEC : SBC.w $0122
|
||||||
|
STA.b Scrap00
|
||||||
|
|
||||||
|
LDA.b Scrap02
|
||||||
|
SEC : SBC.w $011E
|
||||||
|
STA.b Scrap02
|
||||||
|
STA.b Scrap04
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA.w $029E,X
|
||||||
|
AND.w #$00FF
|
||||||
|
STA.b $72
|
||||||
|
|
||||||
|
LDA.b $00
|
||||||
|
STA.b $06
|
||||||
|
SEC
|
||||||
|
SBC.b $72
|
||||||
|
STA.b $00
|
||||||
|
|
||||||
|
SEP #$20
|
||||||
|
TXY
|
||||||
|
LDA.w AncillaGet,X : TAX
|
||||||
|
LDA.l SpriteProperties_chest_width,X : BNE .wide
|
||||||
|
TYX
|
||||||
|
LDA.w AncillaID,X : CMP.b #$3E : BEQ .rising_crystal
|
||||||
|
REP #$20
|
||||||
|
LDA.b Scrap00
|
||||||
|
CLC : ADC.w #$0008
|
||||||
|
STA.b Scrap08
|
||||||
|
LDA.b Scrap02
|
||||||
|
CLC : ADC.w #$0004
|
||||||
|
STA.b Scrap02 : STA.b Scrap0A
|
||||||
|
BRA .wide
|
||||||
|
.rising_crystal
|
||||||
|
REP #$20
|
||||||
|
LDA.b Scrap00
|
||||||
|
CLC : ADC.w #$0008 : STA.b Scrap08
|
||||||
|
LDA.b Scrap02 : STA.b Scrap0A
|
||||||
|
.wide
|
||||||
|
SEP #$20
|
||||||
|
PLY : PLX
|
||||||
|
RTL
|
||||||
|
|
||||||
|
PrepPrizeShadow:
|
||||||
|
PHX
|
||||||
|
LDA.w ItemReceiptID : TAX
|
||||||
|
LDA.l SpriteProperties_standing_width,X : BNE .wide
|
||||||
|
LDA.b Scrap02
|
||||||
|
SEC : SBC.b #$04
|
||||||
|
STA.b Scrap02
|
||||||
|
.wide
|
||||||
|
LDA.b #$20 : STA.b Scrap04 ; What we wrote over
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CheckPoseItemCoordinates:
|
||||||
|
PHX
|
||||||
|
LDA.w ItemReceiptPose : BEQ .done
|
||||||
|
BIT.b #$02 : BEQ .done
|
||||||
|
LDA.w AncillaGet,X : TAX
|
||||||
|
LDA.l SpriteProperties_chest_width,X : BNE .done
|
||||||
|
LDA.b Scrap02
|
||||||
|
CLC : ADC.b #$04
|
||||||
|
STA.b Scrap02
|
||||||
|
.done
|
||||||
|
PLX
|
||||||
|
LDA.w AncillaGet,X
|
||||||
|
TAX
|
||||||
|
RTL
|
||||||
|
|
||||||
|
CrystalOrPendantBehavior:
|
||||||
|
; Out: c - Crystal Behavior if set, pendant if unset
|
||||||
|
PHA : PHX
|
||||||
|
LDA.w AncillaGet,X
|
||||||
|
REP #$31
|
||||||
|
AND.w #$00FF : ASL : TAX
|
||||||
|
LDA.l InventoryTable_properties,X : BIT.w #$0080 : BNE .crystal_behavior
|
||||||
|
SEP #$30
|
||||||
|
PLX : PLA
|
||||||
|
RTS
|
||||||
|
.crystal_behavior
|
||||||
|
SEP #$31
|
||||||
|
PLX : PLA
|
||||||
|
RTS
|
||||||
|
|
||||||
|
CheckDungeonWorld:
|
||||||
|
; Maintain vanilla door opening behavior with dungeon prizes
|
||||||
|
TXA : CMP.b #$05 : BCS .dark_world
|
||||||
|
REP #$02
|
||||||
|
RTL
|
||||||
|
.dark_world
|
||||||
|
SEP #$02
|
||||||
|
RTL
|
||||||
|
|
||||||
|
SetDungeonCompleted:
|
||||||
|
LDX.w DungeonID : BMI +
|
||||||
|
REP #$20
|
||||||
|
LDA.l DungeonItemMasks, X : ORA.l DungeonsCompleted : STA.l DungeonsCompleted
|
||||||
|
SEP #$20
|
||||||
|
+
|
||||||
|
RTS
|
||||||
|
|||||||
@@ -1,24 +1,16 @@
|
|||||||
DoDungeonMapBossIcon:
|
DoDungeonMapBossIcon:
|
||||||
LDA.b $14
|
LDA.b NMISTRIPES
|
||||||
CMP.b #$09
|
CMP.b #$09
|
||||||
BEQ .dungeonmap
|
BEQ .dungeonmap
|
||||||
|
|
||||||
.cave
|
.cave
|
||||||
CMP.b #$01
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.dungeonmap
|
.dungeonmap
|
||||||
|
|
||||||
LDX.w $040C
|
LDX.w DungeonID
|
||||||
BMI .cave
|
BMI .cave
|
||||||
|
|
||||||
; LDA.l DungeonMapIcons
|
|
||||||
; AND.b #$01
|
|
||||||
; BNE ++
|
|
||||||
;
|
|
||||||
; INC ; so it's not equal to $01
|
|
||||||
; BRA .cave
|
|
||||||
|
|
||||||
; get dungeon boss room
|
; get dungeon boss room
|
||||||
++ REP #$30
|
++ REP #$30
|
||||||
LDA.l $8AE817,X
|
LDA.l $8AE817,X
|
||||||
@@ -57,7 +49,7 @@ DoDungeonMapBossIcon:
|
|||||||
|
|
||||||
.match
|
.match
|
||||||
LDA.b #$80
|
LDA.b #$80
|
||||||
STA.w $2121
|
STA.w CGADD
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
@@ -74,14 +66,14 @@ DoDungeonMapBossIcon:
|
|||||||
ASL ; x128 for graphics
|
ASL ; x128 for graphics
|
||||||
ASL
|
ASL
|
||||||
ADC.w #BossMapIconGFX
|
ADC.w #BossMapIconGFX
|
||||||
STA.w $4312
|
STA.w A1T1L
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
LDY.w #32
|
LDY.w #32
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
-- LDA.l .boss_palettes,X
|
-- LDA.l .boss_palettes,X
|
||||||
STA.w $2122
|
STA.w CGDATA
|
||||||
INX
|
INX
|
||||||
DEY
|
DEY
|
||||||
BNE --
|
BNE --
|
||||||
@@ -94,24 +86,24 @@ DoDungeonMapBossIcon:
|
|||||||
SEP #$10
|
SEP #$10
|
||||||
|
|
||||||
LDA.w #$1801
|
LDA.w #$1801
|
||||||
STA.w $4310
|
STA.w DMAP1
|
||||||
|
|
||||||
LDX.b #BossMapIconGFX>>16
|
LDX.b #BossMapIconGFX>>16
|
||||||
STX.w $4314
|
STX.w A1B1
|
||||||
|
|
||||||
LDA.w #$A060>>1
|
LDA.w #$A060>>1
|
||||||
STA.w $2116
|
STA.w VMADDL
|
||||||
LDA.w #$0040
|
LDA.w #$0040
|
||||||
STA.w $4315
|
STA.w DAS1L
|
||||||
|
|
||||||
LDX.b #$02
|
LDX.b #$02
|
||||||
STX.w $420B
|
STX.w MDMAEN
|
||||||
|
|
||||||
STA.w $4315
|
STA.w DAS1L
|
||||||
LDA.w #$A260>>1
|
LDA.w #$A260>>1
|
||||||
STA.w $2116
|
STA.w VMADDL
|
||||||
|
|
||||||
STX.w $420B
|
STX.w MDMAEN
|
||||||
|
|
||||||
; done
|
; done
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|||||||
22
elder.asm
22
elder.asm
@@ -1,11 +1,11 @@
|
|||||||
NewElderCode:
|
NewElderCode:
|
||||||
{
|
{
|
||||||
LDA $8A : CMP #$1B : BEQ .newCodeContinue
|
LDA.b OverworldIndex : CMP.b #$1B : BEQ .newCodeContinue
|
||||||
;Restore Jump we can keep the RTL so JML
|
;Restore Jump we can keep the RTL so JML
|
||||||
JML $05F0CD
|
JML $85F0CD
|
||||||
.newCodeContinue
|
.newCodeContinue
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
LDA.b #$07 : STA $0F50, X ;Palette
|
LDA.b #$07 : STA.w SpriteOAMProp, X ; Palette
|
||||||
JSR Elder_Draw
|
JSR Elder_Draw
|
||||||
JSL Sprite_PlayerCantPassThrough
|
JSL Sprite_PlayerCantPassThrough
|
||||||
JSR Elder_Code
|
JSR Elder_Code
|
||||||
@@ -17,12 +17,12 @@ RTL
|
|||||||
Elder_Draw:
|
Elder_Draw:
|
||||||
{
|
{
|
||||||
|
|
||||||
LDA.b #$02 : STA $06 : STZ $07 ;Number of Tiles
|
LDA.b #$02 : STA.b Scrap06 : STZ.b Scrap07 ;Number of Tiles
|
||||||
|
|
||||||
LDA $0DC0, X : ASL #04
|
LDA.w SpriteGFXControl, X : ASL #04
|
||||||
|
|
||||||
ADC.b #.animation_states : STA $08
|
ADC.b #.animation_states : STA.b Scrap08
|
||||||
LDA.b #.animation_states>>8 : ADC.b #$00 : STA $09
|
LDA.b #.animation_states>>8 : ADC.b #$00 : STA.b Scrap09
|
||||||
|
|
||||||
JSL Sprite_DrawMultiple_player_deferred
|
JSL Sprite_DrawMultiple_player_deferred
|
||||||
JSL Sprite_DrawShadowLong
|
JSL Sprite_DrawShadowLong
|
||||||
@@ -42,14 +42,16 @@ RTL
|
|||||||
{
|
{
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.l GoalItemRequirement : BEQ .despawn
|
LDA.l GoalItemRequirement : BEQ .despawn
|
||||||
LDA.l InvincibleGanon : AND.w #$00FF : CMP.w #$0005 : BEQ .despawn
|
LDA.l GanonVulnerableMode : AND.w #$00FF : CMP.w #$0005 : BEQ .despawn
|
||||||
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
LDA.l TurnInGoalItems : AND.w #$00FF : BNE +
|
||||||
.despawn
|
.despawn
|
||||||
SEP #$20
|
SEP #$20
|
||||||
STZ $0DD0, X ; despawn self
|
STZ.w SpriteAITable, X ; despawn self
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
LDA.b GameSubMode
|
||||||
|
BNE .done
|
||||||
LDA.b #$96
|
LDA.b #$96
|
||||||
LDY.b #$01
|
LDY.b #$01
|
||||||
|
|
||||||
@@ -64,6 +66,6 @@ RTL
|
|||||||
|
|
||||||
.done
|
.done
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.b $1A : LSR #5 : AND.b #$01 : STA.w $0DC0, X
|
LDA.b FrameCounter : LSR #5 : AND.b #$01 : STA.w SpriteGFXControl, X
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +0,0 @@
|
|||||||
;================================================================================
|
|
||||||
; Dialog Pointer Override
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
EndingSequenceTableOverride:
|
|
||||||
PHY
|
|
||||||
PHX
|
|
||||||
TYX
|
|
||||||
LDA.l EndingSequenceText, X
|
|
||||||
PLX
|
|
||||||
STA $1008, X
|
|
||||||
PLY
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
EndingSequenceTableLookupOverride:
|
|
||||||
PHY
|
|
||||||
PHX
|
|
||||||
TYX
|
|
||||||
LDA.l EndingSequenceText, X : AND #$00FF
|
|
||||||
PLX
|
|
||||||
PLY
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
@@ -3,21 +3,25 @@
|
|||||||
; make sure bats always load LW stats
|
; make sure bats always load LW stats
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
NewBatInit:
|
NewBatInit:
|
||||||
CPY #$00 : BEQ .light_world
|
CPY.b #$00 : BEQ .light_world
|
||||||
;check if map id == 240 or 241
|
;check if map id == 240 or 241
|
||||||
LDA $A0 : CMP #$F0 : BEQ .light_world ;oldman cave1
|
LDA.b RoomIndex : CMP.b #$F0 : BEQ .light_world ;oldman cave1
|
||||||
CMP #$F1 : BEQ .light_world ;oldman cave2
|
CMP.b #$F1 : BEQ .light_world ;oldman cave2
|
||||||
CMP #$B0 : BEQ .light_world ;agahnim statue keese
|
CMP.b #$B0 : BEQ .light_world ;agahnim statue keese
|
||||||
CMP #$D0 : BEQ .light_world ;agahnim darkmaze
|
CMP.b #$D0 : BEQ .light_world ;agahnim darkmaze
|
||||||
|
|
||||||
|
|
||||||
LDA.b #$85 : STA $0CD2, X
|
LDA.b #$85 : STA.w SpriteBump, X
|
||||||
LDA.b #$04 : STA $0E50, X
|
LDA.b #$04 : STA.w SpriteHitPoints, X
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.light_world
|
.light_world
|
||||||
LDA.b #$80 : STA $0CD2, X
|
LDA.b #$80 : STA.w SpriteBump, X
|
||||||
LDA.b #$01 : STA $0E50, X
|
LDA.b #$01 : STA.w SpriteHitPoints, X
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
NewFireBarDamage:
|
||||||
|
LDA.b LinkLayer : CMP.w SpriteLayer, X : BNE .NotSameLayer
|
||||||
|
JSL Sprite_AttemptDamageToPlayerPlusRecoilLong
|
||||||
|
RTL
|
||||||
|
.NotSameLayer
|
||||||
|
RTL
|
||||||
|
|||||||
127
entrances.asm
127
entrances.asm
@@ -8,30 +8,30 @@ LockAgahnimDoors:
|
|||||||
;#$0 = Never Locked
|
;#$0 = Never Locked
|
||||||
LDA.w #$0000 : RTL
|
LDA.w #$0000 : RTL
|
||||||
+ : CMP.w #$0001 : BNE +
|
+ : CMP.w #$0001 : BNE +
|
||||||
LDA ProgressIndicator : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
LDA.l ProgressIndicator : AND.w #$000F : CMP.w #$0002 : !BGE .unlock ; if we rescued zelda, skip
|
||||||
JSR.w LockAgahnimDoorsCore : RTL
|
JSR.w LockAgahnimDoorsCore : RTL
|
||||||
+ : CMP.w #$0002 : BNE +
|
+ : CMP.w #$0002 : BNE +
|
||||||
JSR.w LockAgahnimDoorsCore : BEQ .unlock
|
JSR.w LockAgahnimDoorsCore : BEQ .unlock
|
||||||
PHX : PHY
|
PHX : PHY
|
||||||
SEP #$30
|
SEP #$30
|
||||||
JSL.l CheckEnoughCrystalsForTower
|
JSL.l CheckTowerOpen
|
||||||
REP #$30
|
REP #$30
|
||||||
PLY : PLX
|
PLY : PLX
|
||||||
!BGE .crystalOrUnlock
|
!BGE .crystalOrUnlock
|
||||||
LDA #$0001 : RTL
|
LDA.w #$0001 : RTL
|
||||||
.crystalOrUnlock
|
.crystalOrUnlock
|
||||||
LDA InvertedMode : AND.w #$00FF : BEQ .unlock
|
LDA.l InvertedMode : AND.w #$00FF : BEQ .unlock
|
||||||
|
|
||||||
LDA OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
LDA.l OverworldEventDataWRAM+$43 : AND.w #$0020 : BNE .unlock ; Check if GT overlay is already on or not
|
||||||
LDA $0308 : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
LDA.w AButtonAct : AND.w #$0080 : BEQ ++ ;If we are holding an item
|
||||||
|
|
||||||
.locked
|
.locked
|
||||||
LDA #$0001 : RTL ;Keep the door locked
|
LDA.w #$0001 : RTL ;Keep the door locked
|
||||||
++
|
++
|
||||||
SEP #$30
|
SEP #$30
|
||||||
JSL $099B6F ;Add tower break seal
|
JSL $899B6F ;Add tower break seal
|
||||||
REP #$30
|
REP #$30
|
||||||
LDA #$0001 ;Prevent door from opening that frame otherwise it glitchy
|
LDA.w #$0001 ;Prevent door from opening that frame otherwise it glitchy
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
+
|
+
|
||||||
@@ -44,18 +44,18 @@ RTL
|
|||||||
FlagAgahnimDoor:
|
FlagAgahnimDoor:
|
||||||
LDA.l InvertedMode : BEQ .vanilla
|
LDA.l InvertedMode : BEQ .vanilla
|
||||||
|
|
||||||
LDA OverworldEventDataWRAM+$43 : ORA #$20 : STA OverworldEventDataWRAM+$43 ; activate GT overlay
|
LDA.l OverworldEventDataWRAM+$43 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$43 ; activate GT overlay
|
||||||
|
|
||||||
.vanilla
|
.vanilla
|
||||||
LDA.b #$28 : STA.b $72
|
LDA.b #$28 : STA.b ScrapBuffer72
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
LockAgahnimDoorsCore:
|
LockAgahnimDoorsCore:
|
||||||
LDA $22 : CMP.w #1992 : !BLT + ; door too far left, skip
|
LDA.b LinkPosX : CMP.w #1992 : !BLT + ; door too far left, skip
|
||||||
CMP.w #2088 : !BGE + ; door too rat right, skip
|
CMP.w #2088 : !BGE + ; door too rat right, skip
|
||||||
LDA $20 : CMP.w #1720 : !BGE + ; door too low, skip
|
LDA.b LinkPosY : CMP.w #1720 : !BGE + ; door too low, skip
|
||||||
LDA.w #$0001
|
LDA.w #$0001
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
@@ -77,7 +77,7 @@ JML.l Overworld_Entrance_BRANCH_RHO
|
|||||||
AllowStartFromSingleEntranceCave:
|
AllowStartFromSingleEntranceCave:
|
||||||
; 16 Bit A, 16 bit XY
|
; 16 Bit A, 16 bit XY
|
||||||
; do not need to preserve A or X or Y
|
; do not need to preserve A or X or Y
|
||||||
LDA StartingEntrance : AND.w #$00FF ; What we wrote over
|
LDA.l StartingEntrance : AND.w #$00FF ; What we wrote over
|
||||||
PHA
|
PHA
|
||||||
TAX
|
TAX
|
||||||
LDA.l StartingAreaExitOffset, X
|
LDA.l StartingAreaExitOffset, X
|
||||||
@@ -86,46 +86,45 @@ AllowStartFromSingleEntranceCave:
|
|||||||
BNE +
|
BNE +
|
||||||
JMP .done
|
JMP .done
|
||||||
+
|
+
|
||||||
|
|
||||||
DEC
|
DEC
|
||||||
STA $00
|
STA.b Scrap00
|
||||||
ASL #2 : !ADD $00 : ASL #2 ; mult by 20
|
ASL #2 : !ADD Scrap00 : ASL #2 ; mult by 20
|
||||||
TAX
|
TAX
|
||||||
|
|
||||||
LDA #$0016 : STA $7EC142 ; Cache the main screen designation
|
LDA.w #$0016 : STA.l EN_MAINDESQ ; Cache the main screen designation
|
||||||
LDA.l StartingAreaExitTable+$05, X : STA $7EC144 ; Cache BG1 V scroll
|
LDA.l StartingAreaExitTable+$05, X : STA.l EN_BG2VERT ; Cache BG1 V scroll
|
||||||
LDA.l StartingAreaExitTable+$07, X : STA $7EC146 ; Cache BG1 H scroll
|
LDA.l StartingAreaExitTable+$07, X : STA.l EN_BG2HORZ ; Cache BG1 H scroll
|
||||||
LDA.l StartingAreaExitTable+$09, X : !ADD.w #$0010 : STA $7EC148 ; Cache Link's Y coordinate
|
LDA.l StartingAreaExitTable+$09, X : !ADD.w #$0010 : STA.l EN_POSY ; Cache Link's Y coordinate
|
||||||
LDA.l StartingAreaExitTable+$0B, X : STA $7EC14A ; Cache Link's X coordinate
|
LDA.l StartingAreaExitTable+$0B, X : STA.l EN_POSX ; Cache Link's X coordinate
|
||||||
LDA.l StartingAreaExitTable+$0D, X : STA $7EC150 ; Cache Camera Y coord lower bound.
|
LDA.l StartingAreaExitTable+$0D, X : STA.l EN_SCROLLATN ; Cache Camera Y coord lower bound.
|
||||||
LDA.l StartingAreaExitTable+$0F, X : STA $7EC152 ; Cache Camera X coord lower bound.
|
LDA.l StartingAreaExitTable+$0F, X : STA.l EN_SCROLLATW ; Cache Camera X coord lower bound.
|
||||||
LDA.l StartingAreaExitTable+$03, X : STA $7EC14E ; Cache Link VRAM Location
|
LDA.l StartingAreaExitTable+$03, X : STA.l EN_OWTMAPI ; Cache Link VRAM Location
|
||||||
|
|
||||||
; Handle the 2 "unknown" bytes, which control what area of the backgound
|
; Handle the 2 "unknown" bytes, which control what area of the backgound
|
||||||
; relative to the camera? gets loaded with new tile data as the player moves around
|
; relative to the camera? gets loaded with new tile data as the player moves around
|
||||||
; (because some overworld areas like Kak are too big for a single VRAM tilemap)
|
; (because some overworld areas like Kak are too big for a single VRAM tilemap)
|
||||||
|
|
||||||
LDA.l StartingAreaExitTable+$11, X : AND.w #$00FF
|
LDA.l StartingAreaExitTable+$11, X : AND.w #$00FF
|
||||||
BIT.w #$0080 : BEQ + : ORA #$FF00 : + ; Sign extend
|
BIT.w #$0080 : BEQ + : ORA.w #$FF00 : + ; Sign extend
|
||||||
STA.l $7EC16A
|
STA.l EN_SCRMODYA
|
||||||
|
|
||||||
LDA.l StartingAreaExitTable+$12, X : AND.w #$00FF
|
LDA.l StartingAreaExitTable+$12, X : AND.w #$00FF
|
||||||
BIT.w #$0080 : BEQ + : ORA #$FF00 : + ; Sign extend
|
BIT.w #$0080 : BEQ + : ORA.w #$FF00 : + ; Sign extend
|
||||||
STA.l $7EC16E
|
STA.l EN_SCRMODXA
|
||||||
|
|
||||||
LDA.w #$0000 : !SUB.l $7EC16A : STA $7EC16C
|
LDA.w #$0000 : !SUB.l EN_SCRMODYA : STA.l EN_SCRMODYB
|
||||||
LDA.w #$0000 : !SUB.l $7EC16E : STA $7EC170
|
LDA.w #$0000 : !SUB.l EN_SCRMODXA : STA.l EN_SCRMODXB
|
||||||
|
|
||||||
LDA.l StartingAreaExitTable+$02, X : AND.w #$00FF
|
LDA.l StartingAreaExitTable+$02, X : AND.w #$00FF
|
||||||
STA $7EC14C ; Cache the overworld area number
|
STA.l EN_OWSCR ; Cache the overworld area number
|
||||||
STA $7EC140 ; Cache the aux overworld area number
|
STA.l EN_OWSCR2 ; Cache the aux overworld area number
|
||||||
|
|
||||||
STZ $0698 ;zero out door overlays in case starting overworld door is not set
|
STZ.w TileMapTile32 ;zero out door overlays in case starting overworld door is not set
|
||||||
STZ $0699 ;zero out door overlays in case starting overworld door is not set
|
STZ.w TileMapTile32+1 ;zero out door overlays in case starting overworld door is not set
|
||||||
|
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
LDA $7EF3C8 : TAX
|
LDA.l StartingEntrance : TAX
|
||||||
LDA.l StartingAreaOverworldDoor, X : STA.l $7F5099 ;Load overworld door
|
LDA.l StartingAreaOverworldDoor, X : STA.l PreviousOverworldDoor ;Load overworld door
|
||||||
REP #$20 ; reset 16-bit accumulator
|
REP #$20 ; reset 16-bit accumulator
|
||||||
JSL.l CacheDoorFrameData
|
JSL.l CacheDoorFrameData
|
||||||
|
|
||||||
@@ -135,7 +134,7 @@ RTL
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
AllowStartFromExit:
|
AllowStartFromExit:
|
||||||
|
|
||||||
LDX $1CE8
|
LDX.w MessageCursor
|
||||||
LDA.l ShouldStartatExit, X : BNE .doStart
|
LDA.l ShouldStartatExit, X : BNE .doStart
|
||||||
|
|
||||||
LDA.l StartingEntrance ; what we wrote over
|
LDA.l StartingEntrance ; what we wrote over
|
||||||
@@ -143,42 +142,42 @@ JML.l AllowStartFromExitReturn
|
|||||||
|
|
||||||
.doStart
|
.doStart
|
||||||
|
|
||||||
LDA.l $028481, X ;Module_LocationMenu_starting_points
|
LDA.l $828481, X ;Module_LocationMenu_starting_points
|
||||||
ASL : TAX
|
ASL : TAX
|
||||||
|
|
||||||
LDA.l $02D8D2, X : STA $A0
|
LDA.l $82D8D2, X : STA.b RoomIndex
|
||||||
LDA.l $02D8D3, X : STA $A1
|
LDA.l $82D8D3, X : STA.b RoomIndex+1
|
||||||
|
|
||||||
; Go to pre-overworld mode
|
; Go to pre-overworld mode
|
||||||
LDA.b #$08 : STA $10
|
LDA.b #$08 : STA.b GameMode
|
||||||
|
|
||||||
STZ $11
|
STZ.b GameSubMode
|
||||||
STZ $B0
|
STZ.b SubSubModule
|
||||||
|
STZ.w DeathReloadFlag
|
||||||
|
STZ.w RespawnFlag
|
||||||
|
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||||
|
|
||||||
STZ $010A
|
|
||||||
|
|
||||||
STZ $04AA
|
|
||||||
JSL Equipment_SearchForEquippedItemLong
|
JSL Equipment_SearchForEquippedItemLong
|
||||||
JSL HUD_RebuildLong2
|
JSL HUD_RebuildLong2
|
||||||
JSL $0DDD32 ; Equipment_UpdateEquippedItemLong
|
JSL Equipment_UpdateEquippedItemLong
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CheckHole:
|
CheckHole:
|
||||||
LDX.w #$0024
|
LDX.w #$0024
|
||||||
.nextHoleClassic
|
.nextHoleClassic
|
||||||
LDA.b $00 : CMP.l $1BB800, X
|
LDA.b Scrap00 : CMP.l $9BB800, X
|
||||||
BNE .wrongMap16Classic
|
BNE .wrongMap16Classic
|
||||||
LDA.w $040A : CMP.l $1BB826, X
|
LDA.b OverworldIndex : CMP.l $9BB826, X
|
||||||
BEQ .matchedHoleClassic
|
BEQ .matchedHoleClassic
|
||||||
.wrongMap16Classic
|
.wrongMap16Classic
|
||||||
DEX #2 : BPL .nextHoleClassic
|
DEX #2 : BPL .nextHoleClassic
|
||||||
|
|
||||||
LDX.w #$001E
|
LDX.w #$001E
|
||||||
.nextHoleExtra
|
.nextHoleExtra
|
||||||
LDA.b $00 : CMP.l ExtraHole_Map16, X
|
LDA.b Scrap00 : CMP.l ExtraHole_Map16, X
|
||||||
BNE .wrongMap16Extra
|
BNE .wrongMap16Extra
|
||||||
LDA.w $040A : CMP.l ExtraHole_Area, X
|
LDA.b OverworldIndex : CMP.l ExtraHole_Area, X
|
||||||
BEQ .matchedHoleExtra
|
BEQ .matchedHoleExtra
|
||||||
.wrongMap16Extra
|
.wrongMap16Extra
|
||||||
DEX #2 : BPL .nextHoleExtra
|
DEX #2 : BPL .nextHoleExtra
|
||||||
@@ -189,14 +188,14 @@ CheckHole:
|
|||||||
.matchedHoleExtra
|
.matchedHoleExtra
|
||||||
SEP #$30
|
SEP #$30
|
||||||
TXA : LSR A : TAX
|
TXA : LSR A : TAX
|
||||||
LDA.l ExtraHole_Entrance, X : STA.w $010E : STZ.w $010F
|
LDA.l ExtraHole_Entrance, X : STA.w EntranceIndex : STZ.w EntranceIndex+1
|
||||||
JML Overworld_Hole_End
|
JML Overworld_Hole_End
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
PreventEnterOnBonk:
|
PreventEnterOnBonk:
|
||||||
STA $00 ; part of what we wrote over
|
STA.b Scrap00 ; part of what we wrote over
|
||||||
LDA.l InvertedMode : AND.w #$00FF : BEQ .done
|
LDA.l InvertedMode : AND.w #$00FF : BEQ .done
|
||||||
LDA.l $5D : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
|
LDA.b LinkState : AND.w #$00FF : CMP.w #$0014 : BNE .done ;in mirror mode?
|
||||||
LDA.b $8A : AND.w #$0040 : CMP $7B : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
LDA.b OverworldIndex : AND.w #$0040 : CMP.b WorldCache : BEQ .done ; Are we bonking, or doing the superbunny glitch?
|
||||||
|
|
||||||
; If in inverted, are in mirror mode, and are bonking then do not enter
|
; If in inverted, are in mirror mode, and are bonking then do not enter
|
||||||
JML.l PreventEnterOnBonk_BRANCH_IX
|
JML.l PreventEnterOnBonk_BRANCH_IX
|
||||||
@@ -206,8 +205,8 @@ PreventEnterOnBonk:
|
|||||||
JML.l PreventEnterOnBonk_return
|
JML.l PreventEnterOnBonk_return
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
TurtleRockEntranceFix:
|
TurtleRockEntranceFix:
|
||||||
LDA TurtleRockAutoOpenFix : BEQ .done
|
LDA.l TurtleRockAutoOpenFix : BEQ .done
|
||||||
LDA $8A : CMP.b #$47 : BNE .done
|
LDA.b OverworldIndex : CMP.b #$47 : BNE .done
|
||||||
;If exiting to turtle rock ensure the entrance is open
|
;If exiting to turtle rock ensure the entrance is open
|
||||||
LDA.l OverworldEventDataWRAM+$47 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$47
|
LDA.l OverworldEventDataWRAM+$47 : ORA.b #$20 : STA.l OverworldEventDataWRAM+$47
|
||||||
.done
|
.done
|
||||||
@@ -216,14 +215,14 @@ RTL
|
|||||||
AnimatedEntranceFix: ;when an entrance animation tries to start
|
AnimatedEntranceFix: ;when an entrance animation tries to start
|
||||||
PHA
|
PHA
|
||||||
LDA.l InvertedMode : BEQ + ;If we are in inverted mode
|
LDA.l InvertedMode : BEQ + ;If we are in inverted mode
|
||||||
LDA $8A : AND.b #$40 : BNE + ;and in the light world
|
LDA.b OverworldIndex : AND.b #$40 : BNE + ;and in the light world
|
||||||
PLA
|
PLA
|
||||||
STZ $04C6 ; skip it.
|
STZ.w OWEntranceCutscene ; skip it.
|
||||||
LDA #$00
|
LDA.b #$00
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
PLA
|
PLA
|
||||||
STA $02E4 ;what we wrote over
|
STA.w CutsceneFlag ;what we wrote over
|
||||||
STA $0FC1 ;what we wrote over
|
STA.w FreezeSprites ;what we wrote over
|
||||||
STA $0710 ;what we wrote over
|
STA.w SkipOAM ;what we wrote over
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
279
events.asm
279
events.asm
@@ -1,17 +1,15 @@
|
|||||||
;--------------------------------------------------------------------------------
|
|
||||||
; OnLoadOW
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
;OnLoadMap:
|
|
||||||
; LDA OverworldEventDataWRAM+$5B ; thing we wrote over
|
|
||||||
;RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
|
||||||
OnPrepFileSelect:
|
OnPrepFileSelect:
|
||||||
LDA $11 : CMP.b #$03 : BNE +
|
LDA.b GameSubMode : CMP.b #$03 : BNE +
|
||||||
LDA.b #$06 : STA $14 ; thing we wrote over
|
LDA.b #$06 : STA.b NMISTRIPES ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
JSL.l LoadAlphabetTilemap
|
PHA : PHX
|
||||||
JML.l LoadFullItemTiles
|
REP #$10
|
||||||
|
JSL.l LoadAlphabetTilemap
|
||||||
|
JSL.l LoadFullItemTiles
|
||||||
|
SEP #$10
|
||||||
|
PLX : PLA
|
||||||
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDrawHud:
|
OnDrawHud:
|
||||||
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
JSL.l DrawChallengeTimer ; this has to come before NewDrawHud because the timer overwrites the compass counter
|
||||||
@@ -22,8 +20,13 @@ OnDrawHud:
|
|||||||
JML.l ReturnFromOnDrawHud
|
JML.l ReturnFromOnDrawHud
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDungeonEntrance:
|
OnDungeonEntrance:
|
||||||
STA $7EC172 ; thing we wrote over
|
STA.l PegColor ; thing we wrote over
|
||||||
JSL MaybeFlagCompassTotalEntrance
|
JSL MaybeFlagDungeonTotalsEntrance
|
||||||
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
OnDungeonBossExit:
|
||||||
|
JSL.l StatTransitionCounter
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnPlayerDead:
|
OnPlayerDead:
|
||||||
@@ -35,33 +38,34 @@ OnPlayerDead:
|
|||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnDungeonExit:
|
OnDungeonExit:
|
||||||
PHA : PHP
|
PHA : PHP
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
JSL.l SQEGFix
|
JSL.l SQEGFix
|
||||||
PLP : PLA
|
PLP : PLA
|
||||||
|
|
||||||
STA $040C : STZ $04AC ; thing we wrote over
|
STA.w DungeonID : STZ.w Map16ChangeIndex ; thing we wrote over
|
||||||
|
|
||||||
PHA : PHP
|
PHA : PHP
|
||||||
JSL.l HUD_RebuildLong
|
LDA.w #$0001 : STA.l UpdateHUDFlag
|
||||||
JSL.l FloodGateResetInner
|
JSL.l HUD_RebuildLong
|
||||||
JSL.l SetSilverBowMode
|
JSL.l FloodGateResetInner
|
||||||
PLP : PLA
|
JSL.l SetSilverBowMode
|
||||||
|
PLP : PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnQuit:
|
OnQuit:
|
||||||
JSL.l SQEGFix
|
JSL.l SQEGFix
|
||||||
LDA.b #$00 : STA $7F5035 ; bandaid patch bug with mirroring away from text
|
LDA.b #$00 : STA.l AltTextFlag ; bandaid patch bug with mirroring away from text
|
||||||
LDA.b #$10 : STA $1C ; thing we wrote over
|
LDA.b #$10 : STA.b MAINDESQ ; thing we wrote over
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnUncleItemGet:
|
OnUncleItemGet:
|
||||||
PHA
|
PHA
|
||||||
|
|
||||||
LDA.l EscapeAssist
|
LDA.l EscapeAssist
|
||||||
BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : +
|
BIT.b #$04 : BEQ + : STA.l InfiniteMagic : +
|
||||||
BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : +
|
BIT.b #$02 : BEQ + : STA.l InfiniteBombs : +
|
||||||
BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : +
|
BIT.b #$01 : BEQ + : STA.l InfiniteArrows : +
|
||||||
|
|
||||||
PLA
|
PLA
|
||||||
JSL.l Link_ReceiveItem
|
JSL.l Link_ReceiveItem
|
||||||
@@ -82,26 +86,50 @@ OnUncleItemGet:
|
|||||||
+
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
OnAga1Defeated:
|
||||||
|
STA.l ProgressIndicator ; vanilla game state stuff we overwrote
|
||||||
|
LDA.l GanonVulnerableMode
|
||||||
|
CMP.b #$06 : BNE +
|
||||||
|
.light_speed
|
||||||
|
REP #$20
|
||||||
|
LDA.w #$0019 : STA.b GameMode
|
||||||
|
SEP #$20
|
||||||
|
+
|
||||||
|
LDA.b #$08 : CMP.w DungeonID : BNE +
|
||||||
|
ORA.l DungeonsCompleted+1 : STA.l DungeonsCompleted+1
|
||||||
|
+
|
||||||
|
.exit
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
OnAga2Defeated:
|
OnAga2Defeated:
|
||||||
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first
|
||||||
LDA.b #$01 : STA.l Aga2Duck
|
LDA.b #$01 : STA.l Aga2Duck
|
||||||
|
LDA.w DungeonID : CMP.b #$1A : BNE +
|
||||||
|
LDA.l DungeonsCompleted : ORA.b #$04 : STA.l DungeonsCompleted
|
||||||
|
+
|
||||||
|
LDA.b #$FF : STA.w DungeonID
|
||||||
JML.l IncrementAgahnim2Sword
|
JML.l IncrementAgahnim2Sword
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnFileCreation:
|
OnFileCreation:
|
||||||
; Copy initial SRAM state from ROM to cart SRAM
|
|
||||||
PHB
|
PHB
|
||||||
LDA.w #$03D7 ; \
|
LDA.w #$03D7
|
||||||
LDX.w #$B000 ; | Copies from beginning of inital sram table up to file name
|
LDX.w #$B000
|
||||||
LDY.w #$0000 ; | (exclusively)
|
LDY.w #$0000
|
||||||
MVN $70, $30 ; /
|
MVN CartridgeSRAM>>16, InitSRAMTable>>16
|
||||||
; Skip file name and validity value
|
; Skip file name and validity value
|
||||||
LDA.w #$010C ; \
|
LDA.w #$010C
|
||||||
LDX.w #$B3E3 ; | Rando-Specific Assignments & Game Stats block
|
LDX.w #$B3E3
|
||||||
LDY.w #$03E3 ; |
|
LDY.w #$03E3
|
||||||
MVN $70, $30 ; /
|
MVN CartridgeSRAM>>16, InitSRAMTable>>16
|
||||||
PLB
|
PLB
|
||||||
|
|
||||||
; resolve instant post-aga if standard
|
; initialize rewind table and IFrames
|
||||||
|
LDA.w #$0014
|
||||||
|
STA.l IFramesSRAM ; low byte i-frames, high byte rewind trigger
|
||||||
|
LDA.w #$FFFF
|
||||||
|
STA.l RewindRoomIdSRAM
|
||||||
|
|
||||||
|
; Resolve instant post-aga if standard
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
LDA.l InitProgressIndicator : BIT #$80 : BEQ +
|
||||||
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
LDA.b #$00 : STA.l ProgressIndicatorSRAM ; set post-aga after zelda rescue
|
||||||
@@ -109,34 +137,30 @@ OnFileCreation:
|
|||||||
+
|
+
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
; Set validity value and do some cleanup. Jump to checksum.
|
; Set validity value and do some cleanup. Jump to checksum done.
|
||||||
LDA.w #$55AA : STA.l $7003E1
|
LDA.w #$55AA : STA.l FileValiditySRAM
|
||||||
STZ $00
|
JSL.l WriteSaveChecksumAndBackup
|
||||||
STZ $01
|
STZ.b Scrap00
|
||||||
LDX.b $00
|
STZ.b Scrap01
|
||||||
LDY.w #$0000
|
|
||||||
TYA
|
|
||||||
|
|
||||||
JML.l InitializeSaveFile_build_checksum
|
JML.l InitializeSaveFile_checksum_done
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
||||||
OnFileLoad:
|
OnFileLoad:
|
||||||
REP #$10 ; set 16 bit index registers
|
REP #$10 ; set 16 bit index registers
|
||||||
JSL.l EnableForceBlank ; what we wrote over
|
JSL.l EnableForceBlank ; what we wrote over
|
||||||
|
|
||||||
LDA.b #$07 : STA $210C ; Restore screen 3 to normal tile area
|
LDA.b #$07 : STA.w BG34NBA ; Restore screen 3 to normal tile area
|
||||||
|
|
||||||
LDA.l FileMarker : BNE +
|
LDA.l FileMarker : BNE +
|
||||||
JSL.l OnNewFile
|
JSL.l OnNewFile
|
||||||
LDA.b #$FF : STA.l FileMarker
|
LDA.b #$FF : STA.l FileMarker
|
||||||
+
|
+
|
||||||
LDA.w $010A : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
LDA.w DeathReloadFlag : BNE + ; don't adjust the worlds for "continue" or "save-continue"
|
||||||
LDA.l $7EC011 : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
LDA.l MosaicLevel : BNE + ; don't adjust worlds if mosiac is enabled (Read: mirroring in dungeon)
|
||||||
JSL.l DoWorldFix
|
JSL.l DoWorldFix
|
||||||
+
|
+
|
||||||
JSL.l MasterSwordFollowerClear
|
JSL.l MasterSwordFollowerClear
|
||||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in
|
LDA.b #$FF : STA.l RNGLockIn ; reset rng item lock-in
|
||||||
LDA.b #$00 : STA $7F5001 ; mark fake flipper softlock as impossible
|
|
||||||
LDA.l GenericKeys : BEQ +
|
LDA.l GenericKeys : BEQ +
|
||||||
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
LDA.l CurrentGenericKeys : STA.l CurrentSmallKeys ; copy generic keys to key counter
|
||||||
+
|
+
|
||||||
@@ -145,112 +169,153 @@ OnFileLoad:
|
|||||||
JSL.l RefreshRainAmmo
|
JSL.l RefreshRainAmmo
|
||||||
JSL.l SetEscapeAssist
|
JSL.l SetEscapeAssist
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA.l CurrentRupees
|
||||||
|
CMP.w #50
|
||||||
|
BCS +
|
||||||
|
LDA.w #50
|
||||||
|
STA.l CurrentRupees
|
||||||
|
+
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
LDA.l IsEncrypted : CMP.b #01 : BNE +
|
LDA.l IsEncrypted : CMP.b #01 : BNE +
|
||||||
JSL LoadStaticDecryptionKey
|
JSL LoadStaticDecryptionKey
|
||||||
+
|
+
|
||||||
SEP #$10 ; restore 8 bit index registers
|
SEP #$10 ; restore 8 bit index registers
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
||||||
OnNewFile:
|
OnNewFile:
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
; reset some values on new file that are otherwise only reset on hard reset
|
; reset some values on new file that are otherwise only reset on hard reset
|
||||||
SEP #$20 ; set 8-bit accumulator
|
SEP #$20 ; set 8-bit accumulator
|
||||||
STZ $03C4 ; ancilla slot index
|
STZ.w AncillaSearch
|
||||||
STZ $047A ; EG
|
STZ.w LayerAdjustment ; EG
|
||||||
STZ $0B08 : STZ $0B09 ; arc variable
|
STZ.w ArcVariable : STZ.w ArcVariable+1
|
||||||
STZ $0CFB ; enemies killed (pull trees)
|
STZ.w TreePullKills
|
||||||
STZ $0CFC ; times taken damage (pull trees)
|
STZ.w TreePullHits
|
||||||
STZ $0FC7 : STZ $0FC8 : STZ $0FC9 : STZ $0FCA : STZ $0FCB : STZ $0FCC : STZ $0FCD ; prize packs
|
STZ.w PrizePackIndexes
|
||||||
LDA #$00 : STA $7EC011 ; mosaic
|
STZ.w PrizePackIndexes+1
|
||||||
JSL InitRNGPointerTable ; boss RNG
|
STZ.w PrizePackIndexes+2
|
||||||
|
STZ.w PrizePackIndexes+3
|
||||||
|
STZ.w PrizePackIndexes+4
|
||||||
|
STZ.w PrizePackIndexes+5
|
||||||
|
STZ.w PrizePackIndexes+6
|
||||||
|
LDA.b #$00 : STA.l MosaicLevel
|
||||||
|
JSL InitRNGPointerTable
|
||||||
PLP : PLX
|
PLP : PLX
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnInitFileSelect:
|
OnInitFileSelect:
|
||||||
; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included
|
LDA.b #$51 : STA.w $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
||||||
; JSL.l SpriteSwap_SetSprite
|
|
||||||
LDA.b #$51 : STA $0AA2 ;<-- Line missing from JP1.0, needed to ensure "extra" copy of naming screen graphics are loaded.
|
|
||||||
JSL.l EnableForceBlank
|
JSL.l EnableForceBlank
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnLinkDamaged:
|
OnLinkDamaged:
|
||||||
JSL.l IncrementDamageTakenCounter_Arb
|
JSL.l IncrementDamageTakenCounter_Arb
|
||||||
;JSL.l FlipperKill
|
|
||||||
JML.l OHKOTimer
|
JML.l OHKOTimer
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnEnterWater:
|
;OnEnterWater:
|
||||||
JSL.l RegisterWaterEntryScreen
|
; JSL.l UnequipCapeQuiet ; what we wrote over
|
||||||
|
;RTL
|
||||||
JSL.l MysteryWaterFunction
|
|
||||||
LDX.b #$04
|
|
||||||
RTL
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnLinkDamagedFromPit:
|
OnLinkDamagedFromPit:
|
||||||
JSL.l OHKOTimer
|
JSL.l OHKOTimer
|
||||||
|
|
||||||
LDA.l AllowAccidentalMajorGlitch
|
LDA.l AllowAccidentalMajorGlitch
|
||||||
BEQ ++
|
BEQ ++
|
||||||
-- LDA.b #$14 : STA $11 ; thing we wrote over
|
-- LDA.b #$14 : STA.b GameSubMode ; thing we wrote over
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
++ LDA.b $10 : CMP.b #$12 : BNE --
|
++ LDA.b GameMode : CMP.b #$12 : BNE --
|
||||||
|
|
||||||
STZ.b $11
|
STZ.b GameSubMode
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
OnLinkDamagedFromPitOutdoors:
|
OnLinkDamagedFromPitOutdoors:
|
||||||
JML.l OHKOTimer ; make sure this is last
|
JML.l OHKOTimer ; make sure this is last
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!RNG_ITEM_LOCK_IN = "$7F5090"
|
|
||||||
OnOWTransition:
|
OnOWTransition:
|
||||||
JSL.l FloodGateReset
|
JSL.l FloodGateReset
|
||||||
JSL.l FlipperFlag
|
JSL.l StatTransitionCounter
|
||||||
JSL.l StatTransitionCounter
|
PHP
|
||||||
PHP
|
SEP #$20 ; set 8-bit accumulator
|
||||||
SEP #$20 ; set 8-bit accumulator
|
LDA.b #$FF : STA.l RNGLockIn ; clear lock-in
|
||||||
LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in
|
LDA.b #$01 : STA.l UpdateHUDFlag
|
||||||
PLP
|
PLP
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
!DARK_DUCK_TEMP = "$7F509C"
|
|
||||||
OnLoadDuckMap:
|
OnLoadDuckMap:
|
||||||
LDA !DARK_DUCK_TEMP
|
LDA.l DuckMapFlag
|
||||||
BNE +
|
BNE +
|
||||||
INC : STA !DARK_DUCK_TEMP
|
INC : STA.l DuckMapFlag
|
||||||
JSL OverworldMap_InitGfx : DEC $0200
|
JSL OverworldMap_InitGfx : DEC.w SubModuleInterface
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
LDA.b #$00 : STA !DARK_DUCK_TEMP
|
LDA.b #$00 : STA.l DuckMapFlag
|
||||||
JML OverworldMap_DarkWorldTilemap
|
JML OverworldMap_DarkWorldTilemap
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
PreItemGet:
|
PreItemGet:
|
||||||
LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy
|
LDA.b #$01 : STA.l BusyItem ; mark item as busy
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
PostItemGet:
|
PostItemGet:
|
||||||
|
STZ.w ShopPurchaseFlag
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$01 : BEQ +
|
||||||
|
LDX.w CurrentSpriteSlot
|
||||||
|
STZ.w SpriteMetaData,X
|
||||||
|
+
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
PostItemAnimation:
|
PostItemAnimation:
|
||||||
LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished
|
PHB
|
||||||
|
LDA.b #$00 : STA.l BusyItem ; mark item as finished
|
||||||
|
LDA.l TextBoxDefer : BEQ +
|
||||||
|
STZ.w TextID : STZ.w TextID+1 ; reset decompression buffer
|
||||||
|
JSL.l Main_ShowTextMessage_Alt
|
||||||
|
LDA.b #$00 : STA.l TextBoxDefer
|
||||||
|
+
|
||||||
|
LDA.w ItemReceiptMethod : CMP.b #$01 : BNE +
|
||||||
|
LDA.b LinkDirection : BEQ +
|
||||||
|
JSL.l IncrementChestTurnCounter
|
||||||
|
+
|
||||||
|
REP #$20
|
||||||
|
PEA.w $7E00
|
||||||
|
PLB : PLB
|
||||||
|
LDA.w TransparencyFlag : BNE .SP05
|
||||||
|
LDA.l PalettesCustom_off_black+$00 : STA.w PaletteBuffer+$0170 : STA.w PaletteBufferAux+$0170
|
||||||
|
LDA.l PalettesCustom_off_black+$02 : STA.w PaletteBuffer+$0172 : STA.w PaletteBufferAux+$0172
|
||||||
|
STA.w PaletteBuffer+$0174 : STA.w PaletteBufferAux+$0174
|
||||||
|
STA.w PaletteBuffer+$0176 : STA.w PaletteBufferAux+$0176
|
||||||
|
STA.w PaletteBuffer+$0178 : STA.w PaletteBufferAux+$0178
|
||||||
|
STA.w PaletteBuffer+$017A : STA.w PaletteBufferAux+$017A
|
||||||
|
STA.w PaletteBuffer+$017C : STA.w PaletteBufferAux+$017C
|
||||||
|
STA.w PaletteBuffer+$017E : STA.w PaletteBufferAux+$017E
|
||||||
|
BRA .done
|
||||||
|
.SP05
|
||||||
|
LDA.l PalettesCustom_off_black+$00 : STA.w PaletteBuffer+$01B0 : STA.w PaletteBufferAux+$01B0
|
||||||
|
LDA.l PalettesCustom_off_black+$02 : STA.w PaletteBuffer+$01B2 : STA.w PaletteBufferAux+$01B2
|
||||||
|
STA.w PaletteBuffer+$01B4 : STA.w PaletteBufferAux+$01B4
|
||||||
|
STA.w PaletteBuffer+$01B6 : STA.w PaletteBufferAux+$01B6
|
||||||
|
STA.w PaletteBuffer+$01B8 : STA.w PaletteBufferAux+$01B8
|
||||||
|
STA.w PaletteBuffer+$01BA : STA.w PaletteBufferAux+$01BA
|
||||||
|
STA.w PaletteBuffer+$01BC : STA.w PaletteBufferAux+$01BC
|
||||||
|
STA.w PaletteBuffer+$01BE : STA.w PaletteBufferAux+$01BE
|
||||||
|
.done
|
||||||
|
INC.b NMICGRAM
|
||||||
|
SEP #$20
|
||||||
|
|
||||||
LDA $7F509F : BEQ +
|
LDA.l RewindTrigger
|
||||||
STZ $1CF0 : STZ $1CF1 ; reset decompression buffer
|
BEQ +
|
||||||
JSL.l Main_ShowTextMessage_Alt
|
LDA.b #$19
|
||||||
LDA.b #$00 : STA $7F509F
|
STA.b $11
|
||||||
+
|
STZ.b $B0
|
||||||
|
|
||||||
LDA.w $02E9 : CMP.b #$01 : BNE +
|
LDA.b #$33
|
||||||
LDA.b $2F : BEQ +
|
STA.w $012E
|
||||||
JSL.l IncrementChestTurnCounter
|
+
|
||||||
+
|
|
||||||
|
|
||||||
STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here
|
STZ.w ItemReceiptMethod : LDA.w AncillaGet, X ; thing we wrote over to get here
|
||||||
|
PLB
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
org $298000 ; 0x148000
|
org $A98000 ; 0x148000
|
||||||
Ext_OnFileCreate: ;x
|
Ext_OnFileCreate: ;x
|
||||||
RTL : RTL : RTL : RTL : RTL
|
RTL : RTL : RTL : RTL : RTL
|
||||||
Ext_OnFileLoad: ;x immediately after load
|
Ext_OnFileLoad: ;x immediately after load
|
||||||
|
|||||||
173
failure.asm
173
failure.asm
@@ -1,9 +1,24 @@
|
|||||||
|
CheckZSNES:
|
||||||
|
SEP #$28
|
||||||
|
LDA.b #$FF
|
||||||
|
CLC
|
||||||
|
ADC.b #$FF
|
||||||
|
CMP.b #$64
|
||||||
|
REP #$28
|
||||||
|
BEQ .zsnes
|
||||||
|
LDA.w #$01FF : TCS ; thing we wrote over - initialize stack
|
||||||
|
JML ReturnCheckZSNES
|
||||||
|
.zsnes
|
||||||
|
JML DontUseZSNES
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
pushtable
|
pushtable
|
||||||
|
|
||||||
table "bsodencode.txt"
|
table "data/bsodencode.txt"
|
||||||
|
|
||||||
; Uncomment this to force a crash to test message
|
; Uncomment this to force a crash to test message
|
||||||
;pushpc : org $008132 : db 0 : pullpc
|
; pushpc : org $008132 : db 0 : pullpc
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
@@ -11,29 +26,29 @@ DontUseZSNES:
|
|||||||
SEP #$35 ; sets carry and I flag too
|
SEP #$35 ; sets carry and I flag too
|
||||||
|
|
||||||
LDA.b #$00
|
LDA.b #$00
|
||||||
STA.l $4200 ; disable NMI and IRQ
|
STA.l NMITIMEN ; disable NMI and IRQ
|
||||||
STA.l $420C ; disable HDMA
|
STA.l HDMAEN ; disable HDMA
|
||||||
|
|
||||||
ROR ; A = 0x80 from carry
|
ROR ; A = 0x80 from carry
|
||||||
STA.l $2100
|
STA.l INIDISP
|
||||||
STA.l $2115
|
STA.l VMAIN
|
||||||
|
|
||||||
; Empty VRAM
|
; Empty VRAM
|
||||||
LDA.b #AllZeros>>16 : STA.l $4304
|
LDA.b #AllZeros>>16 : STA.l A1B0
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA.w #AllZeros
|
LDA.w #AllZeros
|
||||||
STA.l $4302
|
STA.l A1T0L
|
||||||
|
|
||||||
LDA.w #$1809
|
LDA.w #$1809
|
||||||
STA.l $4300
|
STA.l DMAP0
|
||||||
|
|
||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
STA.l $4305
|
STA.l DAS0L
|
||||||
|
|
||||||
LDA.w #$0001
|
LDA.w #$0001
|
||||||
STA.l $420B
|
STA.l MDMAEN
|
||||||
|
|
||||||
JSR ConfigurePPUForFailureReport
|
JSR ConfigurePPUForFailureReport
|
||||||
JSR ConfigureBSODVWF
|
JSR ConfigureBSODVWF
|
||||||
@@ -43,7 +58,7 @@ DontUseZSNES:
|
|||||||
JSR DrawVWFMessage
|
JSR DrawVWFMessage
|
||||||
|
|
||||||
LDA.w #$0F0F
|
LDA.w #$0F0F
|
||||||
STA.w $2100
|
STA.w INIDISP
|
||||||
|
|
||||||
-- BRA --
|
-- BRA --
|
||||||
|
|
||||||
@@ -77,29 +92,29 @@ Crashed:
|
|||||||
SEP #$35 ; sets carry and I flag too
|
SEP #$35 ; sets carry and I flag too
|
||||||
|
|
||||||
LDA.b #$00
|
LDA.b #$00
|
||||||
STA.l $4200 ; disable NMI and IRQ
|
STA.l NMITIMEN ; disable NMI and IRQ
|
||||||
STA.l $420C ; disable HDMA
|
STA.l HDMAEN ; disable HDMA
|
||||||
|
|
||||||
ROR ; A = 0x80 from carry
|
ROR ; A = 0x80 from carry
|
||||||
STA.l $2100
|
STA.l INIDISP
|
||||||
STA.l $2115
|
STA.l VMAIN
|
||||||
|
|
||||||
; Empty VRAM
|
; Empty VRAM
|
||||||
LDA.b #AllZeros>>16 : STA.l $4304
|
LDA.b #AllZeros>>16 : STA.l A1B0
|
||||||
|
|
||||||
REP #$38
|
REP #$38
|
||||||
|
|
||||||
LDA.w #AllZeros
|
LDA.w #AllZeros
|
||||||
STA.l $4302
|
STA.l A1T0L
|
||||||
|
|
||||||
LDA.w #$1809
|
LDA.w #$1809
|
||||||
STA.l $4300
|
STA.l DMAP0
|
||||||
|
|
||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
STA.l $4305
|
STA.l DAS0L
|
||||||
|
|
||||||
LDA.w #$0001
|
LDA.w #$0001
|
||||||
STA.l $420B
|
STA.l MDMAEN
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
@@ -113,32 +128,32 @@ Crashed:
|
|||||||
|
|
||||||
; stack pointer
|
; stack pointer
|
||||||
LDA.w #$0C38>>1
|
LDA.w #$0C38>>1
|
||||||
STA.b $2116
|
STA.b VMADDL
|
||||||
|
|
||||||
TSC
|
TSC
|
||||||
XBA
|
XBA
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
ORA.w #$0100
|
ORA.w #$0100
|
||||||
STA.b $2118
|
STA.b VMDATAL
|
||||||
|
|
||||||
TSC
|
TSC
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
ORA.w #$0100
|
ORA.w #$0100
|
||||||
STA.l $2118
|
STA.l VMDATAL
|
||||||
|
|
||||||
; game module
|
; game module
|
||||||
LDA.w #$0C78>>1
|
LDA.w #$0C78>>1
|
||||||
STA.b $2116
|
STA.b VMADDL
|
||||||
|
|
||||||
LDA.l $10
|
LDA.l GameMode
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
ORA.w #$0100
|
ORA.w #$0100
|
||||||
STA.b $2118
|
STA.b VMDATAL
|
||||||
|
|
||||||
LDA.l $11
|
LDA.l GameSubMode
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
ORA.w #$0100
|
ORA.w #$0100
|
||||||
STA.b $2118
|
STA.b VMDATAL
|
||||||
|
|
||||||
;---------------------------------------------------------------------------------------------------
|
;---------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -176,7 +191,7 @@ Crashed:
|
|||||||
|
|
||||||
.next_row
|
.next_row
|
||||||
STA.l $7F0004
|
STA.l $7F0004
|
||||||
STA.b $2116
|
STA.b VMADDL
|
||||||
|
|
||||||
LDY.w #20
|
LDY.w #20
|
||||||
|
|
||||||
@@ -194,7 +209,7 @@ Crashed:
|
|||||||
AND.w #$01FF
|
AND.w #$01FF
|
||||||
|
|
||||||
.in_stack
|
.in_stack
|
||||||
STA.b $2118
|
STA.b VMDATAL
|
||||||
|
|
||||||
DEX
|
DEX
|
||||||
TXA
|
TXA
|
||||||
@@ -235,16 +250,10 @@ Crashed:
|
|||||||
JSR DrawVWFMessage
|
JSR DrawVWFMessage
|
||||||
|
|
||||||
LDA.w #$0F0F
|
LDA.w #$0F0F
|
||||||
STA.w $2100
|
STA.w INIDISP
|
||||||
|
|
||||||
-- BRA --
|
-- BRA --
|
||||||
|
|
||||||
; LDA.w #$0000
|
|
||||||
; TCD
|
|
||||||
;
|
|
||||||
; TSC
|
|
||||||
|
|
||||||
|
|
||||||
BSODMessage:
|
BSODMessage:
|
||||||
db "A fatal error has occurred and resulted in an", $80
|
db "A fatal error has occurred and resulted in an", $80
|
||||||
db "unrecoverable crash. ?", $80
|
db "unrecoverable crash. ?", $80
|
||||||
@@ -260,11 +269,11 @@ BSODMessage:
|
|||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
DrawVWFMessage:
|
DrawVWFMessage:
|
||||||
STA.b $06
|
STA.b Scrap06
|
||||||
|
|
||||||
.next
|
.next
|
||||||
LDA.b ($06)
|
LDA.b (Scrap06)
|
||||||
INC.b $06
|
INC.b Scrap06
|
||||||
AND.w #$00FF
|
AND.w #$00FF
|
||||||
CMP.w #$0080
|
CMP.w #$0080
|
||||||
BEQ .done_row
|
BEQ .done_row
|
||||||
@@ -284,26 +293,26 @@ DrawVWFMessage:
|
|||||||
ASL
|
ASL
|
||||||
TAX
|
TAX
|
||||||
LDA.w .row_offset,X
|
LDA.w .row_offset,X
|
||||||
STA.w $2116
|
STA.w VMADDL
|
||||||
|
|
||||||
INC.b VWFR
|
INC.b VWFR
|
||||||
|
|
||||||
LDA.w #$1800
|
LDA.w #$1800
|
||||||
STA.w $4300
|
STA.w DMAP0
|
||||||
|
|
||||||
LDA.w #20*16
|
LDA.w #20*16
|
||||||
STA.w $4305
|
STA.w DAS0L
|
||||||
|
|
||||||
LDA.w #$1000
|
LDA.w #$1000
|
||||||
STA.w $4302
|
STA.w A1T0L
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
|
||||||
STZ.w $2115
|
STZ.w VMAIN
|
||||||
STZ.w $4304
|
STZ.w A1B0
|
||||||
|
|
||||||
LDA.b #$01
|
LDA.b #$01
|
||||||
STA.w $420B
|
STA.w MDMAEN
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
@@ -347,7 +356,7 @@ DrawFailureVWFChar:
|
|||||||
ASL
|
ASL
|
||||||
ASL
|
ASL
|
||||||
ADC.w #BSODFontGFX
|
ADC.w #BSODFontGFX
|
||||||
STA.b $08
|
STA.b Scrap08
|
||||||
|
|
||||||
LDA.b VWFP
|
LDA.b VWFP
|
||||||
AND.w #$FFF8
|
AND.w #$FFF8
|
||||||
@@ -402,23 +411,23 @@ LoadBSODHexFont:
|
|||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA.w #BSODHex
|
LDA.w #BSODHex
|
||||||
STA.w $4302
|
STA.w A1T0L
|
||||||
|
|
||||||
LDA.w #$1801
|
LDA.w #$1801
|
||||||
STA.w $4300
|
STA.w DMAP0
|
||||||
|
|
||||||
LDA.w #$1000
|
LDA.w #$1000
|
||||||
STA.w $4305
|
STA.w DAS0L
|
||||||
|
|
||||||
LDA.w #$2800
|
LDA.w #$2800
|
||||||
STA.w $2116
|
STA.w VMADDL
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.b #BSODHex>>16
|
LDA.b #BSODHex>>16
|
||||||
STA.w $4304
|
STA.w A1B0
|
||||||
|
|
||||||
LDA.b #$01
|
LDA.b #$01
|
||||||
STA.w $420B
|
STA.w MDMAEN
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
@@ -437,21 +446,21 @@ ConfigureBSODVWF:
|
|||||||
LDX.b #$FF
|
LDX.b #$FF
|
||||||
LDY.b #$7F
|
LDY.b #$7F
|
||||||
|
|
||||||
STZ.b $2121
|
STZ.b CGADD
|
||||||
STZ.b $2122 : STZ.b $2122
|
STZ.b CGDATA : STZ.b CGDATA
|
||||||
|
|
||||||
STX.b $2122 : STY.b $2122
|
STX.b CGDATA : STY.b CGDATA
|
||||||
|
|
||||||
LDA.b #$05
|
LDA.b #$05
|
||||||
STA.b $2121
|
STA.b CGADD
|
||||||
|
|
||||||
LDA.b #$11 : STA.b $2122 : STY.b $2122
|
LDA.b #$11 : STA.b CGDATA : STY.b CGDATA
|
||||||
|
|
||||||
LDA.b #$21 : STA.b $2121
|
LDA.b #$21 : STA.b CGADD
|
||||||
STX.b $2122 : STY.b $2122
|
STX.b CGDATA : STY.b CGDATA
|
||||||
|
|
||||||
LDA.b #$25 : STA.b $2121
|
LDA.b #$25 : STA.b CGADD
|
||||||
LDA.b #$11 : STA.b $2122 : STY.b $2122
|
LDA.b #$11 : STA.b CGDATA : STY.b CGDATA
|
||||||
|
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
@@ -473,14 +482,14 @@ ConfigureBSODVWF:
|
|||||||
|
|
||||||
.start
|
.start
|
||||||
STA.w $20
|
STA.w $20
|
||||||
STA.b $2116
|
STA.b VMADDL
|
||||||
|
|
||||||
PLA
|
PLA
|
||||||
|
|
||||||
LDY.w #30
|
LDY.w #30
|
||||||
|
|
||||||
.next_char
|
.next_char
|
||||||
STA.b $2118
|
STA.b VMDATAL
|
||||||
INC
|
INC
|
||||||
DEY
|
DEY
|
||||||
BNE .next_char
|
BNE .next_char
|
||||||
@@ -516,39 +525,39 @@ ConfigurePPUForFailureReport:
|
|||||||
PHK
|
PHK
|
||||||
PLB
|
PLB
|
||||||
|
|
||||||
STZ.w $2105 ; BG mode 0
|
STZ.w BGMODE ; BG mode 0
|
||||||
STZ.w $2106 ; no mosaic
|
STZ.w MOSAIC ; no mosaic
|
||||||
STZ.w $2107 ; BG1 tilemap to $0000
|
STZ.w BG1SC ; BG1 tilemap to $0000
|
||||||
STZ.w $212D
|
STZ.w TS
|
||||||
|
|
||||||
STZ.w $210D : STZ.w $210D
|
STZ.w BG1HOFS : STZ.w BG1HOFS
|
||||||
STZ.w $210E : STZ.w $210E
|
STZ.w BG1VOFS : STZ.w BG1VOFS
|
||||||
STZ.w $210F : STZ.w $210F
|
STZ.w BG2HOFS : STZ.w BG2HOFS
|
||||||
STZ.w $2110 : STZ.w $2110
|
STZ.w BG2VOFS : STZ.w BG2VOFS
|
||||||
|
|
||||||
|
|
||||||
STZ.w $2123
|
STZ.w W12SEL
|
||||||
STZ.w $2131
|
STZ.w CGADSUB
|
||||||
STZ.w $2133
|
STZ.w SETINI
|
||||||
|
|
||||||
LDA.b #$04
|
LDA.b #$04
|
||||||
STA.w $2108 ; BG1 tilemap to $0800
|
STA.w BG2SC ; BG1 tilemap to $0800
|
||||||
|
|
||||||
LDA.b #$21
|
LDA.b #$21
|
||||||
STA.w $210B
|
STA.w BG12NBA
|
||||||
|
|
||||||
LDA.b #$03
|
LDA.b #$03
|
||||||
STA.w $212C
|
STA.w TM
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
BSODHex:
|
BSODHex:
|
||||||
incbin "bsodhex.2bpp"
|
incbin "data/bsodhex.2bpp"
|
||||||
|
|
||||||
BSODFontGFX:
|
BSODFontGFX:
|
||||||
incbin "bsodfont.1bpp"
|
incbin "data/bsodfont.1bpp"
|
||||||
|
|
||||||
BSODCharWidths:
|
BSODCharWidths:
|
||||||
; [space]
|
; [space]
|
||||||
|
|||||||
@@ -2,20 +2,20 @@
|
|||||||
; Fairy Changes & Fixes
|
; Fairy Changes & Fixes
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
RefillHealthPlusMagic:
|
RefillHealthPlusMagic:
|
||||||
LDA BigFairyHealth : STA HeartsFiller
|
LDA.l BigFairyHealth : STA.l HeartsFiller
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
RefillHealthPlusMagic8bit:
|
RefillHealthPlusMagic8bit:
|
||||||
LDA BigFairyHealth : STA HeartsFiller
|
LDA.l BigFairyHealth : STA.l HeartsFiller
|
||||||
LDA BigFairyMagic : STA MagicFiller
|
LDA.l BigFairyMagic : STA.l MagicFiller
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
CheckFullHealth:
|
CheckFullHealth:
|
||||||
LDA BigFairyHealth : BEQ +
|
LDA.l BigFairyHealth : BEQ +
|
||||||
LDA CurrentHealth : CMP MaximumHealth : BNE .player_hp_not_full_yet
|
LDA.l CurrentHealth : CMP.l MaximumHealth : BNE .player_hp_not_full_yet
|
||||||
+
|
+
|
||||||
LDA BigFairyMagic : BEQ +
|
LDA.l BigFairyMagic : BEQ +
|
||||||
LDA CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
|
LDA.l CurrentMagic : CMP.b #$80 : BNE .player_mp_not_full_yet
|
||||||
+
|
+
|
||||||
LDA.b #$00
|
LDA.b #$00
|
||||||
RTL
|
RTL
|
||||||
@@ -30,57 +30,56 @@ FairyPond_Init:
|
|||||||
JML.l Sprite_ShowMessageFromPlayerContact
|
JML.l Sprite_ShowMessageFromPlayerContact
|
||||||
+
|
+
|
||||||
PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
|
PHY : JSL.l Sprite_CheckDamageToPlayerSameLayerLong : BCC +
|
||||||
LDA BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
LDA.l BottleContentsOne : CMP.b #$02 : BNE ++ : LDA.b #$1C : PHA : BRA .emptyBottle : ++
|
||||||
LDA BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
LDA.l BottleContentsTwo : CMP.b #$02 : BNE ++ : LDA.b #$1D : PHA : BRA .emptyBottle : ++
|
||||||
LDA BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
LDA.l BottleContentsThree : CMP.b #$02 : BNE ++ : LDA.b #$1E : PHA : BRA .emptyBottle : ++
|
||||||
LDA BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
LDA.l BottleContentsFour : CMP.b #$02 : BNE ++ : LDA.b #$1F : PHA : BRA .emptyBottle : ++
|
||||||
.noInventory
|
.noInventory
|
||||||
LDA.b #$0A : STA $0D80, X
|
LDA.b #$0A : STA.w SpriteActivity, X
|
||||||
LDA.b #$51
|
LDA.b #$51
|
||||||
LDY.b #$01
|
LDY.b #$01
|
||||||
JSL.l Sprite_ShowMessageFromPlayerContact
|
JSL.l Sprite_ShowMessageFromPlayerContact
|
||||||
JMP .cleanup
|
JMP .cleanup
|
||||||
|
|
||||||
.emptyBottle
|
.emptyBottle
|
||||||
LDA.b #$02 : STA $0D80, X
|
LDA.b #$02 : STA.w SpriteActivity, X
|
||||||
;JSL Player_ResetState ; If we continue to have issues, add this in too. (After determining the address for it)
|
STZ.b LinkDirection
|
||||||
STZ $2F
|
LDA.b #$01 : STA.w CutsceneFlag
|
||||||
LDA.b #$01 : STA $02E4
|
PLA : STA.w MessageCursor
|
||||||
PLA : STA $1CE8
|
|
||||||
.cleanup
|
.cleanup
|
||||||
STZ $0EB0, X ; Clear the sprite's item-given variable
|
STZ.w SpriteDirectionTable, X ; Clear the sprite's item-given variable
|
||||||
CLC ; skip rest of original function
|
CLC ; skip rest of original function
|
||||||
+ : PLY
|
+ : PLY
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
HappinessPond_Check:
|
HappinessPond_Check:
|
||||||
LDA $A0 : CMP.b #$15 ;what we wrote over
|
LDA.b RoomIndex : CMP.b #$15 ;what we wrote over
|
||||||
BNE .done
|
BNE .done
|
||||||
PHP
|
PHP
|
||||||
|
|
||||||
LDA.b #$72
|
LDA.b #$72
|
||||||
JSL Sprite_SpawnDynamically
|
JSL Sprite_SpawnDynamically
|
||||||
|
|
||||||
LDA $0FD8 : STA $0D10, Y
|
LDA.w SpriteCoordCacheX : STA.w SpritePosXLow, Y
|
||||||
LDA $0FD9 : STA $0D30, Y
|
LDA.w SpriteCoordCacheX+1 : STA.w SpritePosXHigh, Y
|
||||||
|
|
||||||
LDA $0FDA : !SUB.b #$40 : STA $0D00, Y
|
LDA.w SpriteCoordCacheY : !SUB.b #$40 : STA.w SpritePosYLow, Y
|
||||||
LDA $0FDB : SBC.b #$00 : STA $0D20, Y
|
LDA.w SpriteCoordCacheY+1 : SBC.b #$00 : STA.w SpritePosYHigh, Y
|
||||||
|
|
||||||
LDA.b #$01 : STA $0DA0, Y
|
LDA.b #$01 : STA.w SpriteAuxTable, Y
|
||||||
|
|
||||||
LDA.b #$BB
|
LDA.b #$BB
|
||||||
JSL Sprite_SpawnDynamically
|
JSL Sprite_SpawnDynamically
|
||||||
|
|
||||||
LDA.b #$08 : STA $0DD0, Y ; ensure we run prep for the shopkeeper
|
LDA.b #$08 : STA.w SpriteAITable, Y ; ensure we run prep for the shopkeeper
|
||||||
|
|
||||||
LDA $0FD8 : STA $0D10, Y
|
LDA.w SpriteCoordCacheX : STA.w SpritePosXLow, Y
|
||||||
LDA $0FD9 : STA $0D30, Y
|
LDA.w SpriteCoordCacheX+1 : STA.w SpritePosXHigh, Y
|
||||||
|
|
||||||
LDA $0FDA : !SUB.b #$20 : STA $0D00, Y
|
LDA.w SpriteCoordCacheY : !SUB.b #$20 : STA.w SpritePosYLow, Y
|
||||||
LDA $0FDB : SBC.b #$00 : STA $0D20, Y
|
LDA.w SpriteCoordCacheY+1 : SBC.b #$00 : STA.w SpritePosYHigh, Y
|
||||||
|
|
||||||
STZ $0DD0, X ; self terminate
|
STZ.w SpriteAITable, X ; self terminate
|
||||||
|
|
||||||
PLP
|
PLP
|
||||||
.done
|
.done
|
||||||
|
|||||||
@@ -1,21 +1,51 @@
|
|||||||
|
FastCreditsActive = $50
|
||||||
|
|
||||||
|
;===================================================================================================
|
||||||
|
|
||||||
|
|
||||||
|
FlagFastCredits:
|
||||||
|
LDA.b #$40
|
||||||
|
TRB.b FastCreditsActive
|
||||||
|
|
||||||
|
AND.b Joy1B_All
|
||||||
|
TSB.b FastCreditsActive
|
||||||
|
|
||||||
|
LDA.b #$20
|
||||||
|
AND.b Joy1A_New
|
||||||
|
EOR.b FastCreditsActive
|
||||||
|
STA.b FastCreditsActive
|
||||||
|
|
||||||
|
LDA.b FastCreditsActive
|
||||||
|
AND.b #$60
|
||||||
|
BEQ .slow
|
||||||
|
|
||||||
|
LDA.b #$01
|
||||||
|
TSB.b FastCreditsActive
|
||||||
|
|
||||||
|
.slow
|
||||||
|
LDA.b $11
|
||||||
|
ASL
|
||||||
|
TAX
|
||||||
|
|
||||||
|
RTL
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
FastCreditsCutsceneTimer:
|
FastCreditsCutsceneTimer:
|
||||||
BIT.b $F2-1 : BVC .slow
|
LDA.b ScrapBufferBD+$0B
|
||||||
|
INC
|
||||||
|
|
||||||
LDA.w #$0001 : STA.b $50
|
JSR IsFastCredits
|
||||||
|
BCC .slow
|
||||||
|
|
||||||
|
INC
|
||||||
|
INC
|
||||||
|
INC
|
||||||
|
|
||||||
LDA.b $C8
|
|
||||||
CLC
|
|
||||||
ADC.w #$0004
|
|
||||||
AND.w #$FFFE
|
AND.w #$FFFE
|
||||||
STA.b $C8
|
|
||||||
SEP #$20
|
|
||||||
RTL
|
|
||||||
|
|
||||||
|
|
||||||
.slow
|
.slow
|
||||||
INC.b $C8
|
STA.b ScrapBufferBD+$0B
|
||||||
|
|
||||||
SEP #$20
|
SEP #$20
|
||||||
RTL
|
RTL
|
||||||
@@ -49,18 +79,20 @@ FastCreditsCutsceneScrollY:
|
|||||||
|
|
||||||
FastCreditsCutsceneScroll:
|
FastCreditsCutsceneScroll:
|
||||||
LDA.w $00E2,Y
|
LDA.w $00E2,Y
|
||||||
CMP.l $0EC308,X ; compare to target
|
CMP.l $8EC308,X ; compare to target
|
||||||
|
|
||||||
ROL.b $00 ; put carry in here
|
ROL.b Scrap00 ; put carry in here
|
||||||
LDA.l $0EC348,X ; get movement
|
LDA.l $8EC348,X ; get movement
|
||||||
BPL ++ ; if positive, leave saved carry alone
|
BPL ++ ; if positive, leave saved carry alone
|
||||||
INC.b $00 ; otherwise, flip it
|
INC.b Scrap00 ; otherwise, flip it
|
||||||
++ ROR.b $00 ; recover carry
|
++ ROR.b Scrap00 ; recover carry
|
||||||
|
|
||||||
BCC ++ ; scroll if carry not set
|
BCC ++ ; scroll if carry not set
|
||||||
|
|
||||||
LDA.w #$0000
|
LDA.w #$0000
|
||||||
|
|
||||||
++ BIT.b $F2-1 : BVC .slow ; check for X held
|
++ JSR IsFastCredits
|
||||||
|
BCC .slow
|
||||||
|
|
||||||
AND.w #$FFFF ; get sign of A
|
AND.w #$FFFF ; get sign of A
|
||||||
BPL .positive
|
BPL .positive
|
||||||
@@ -77,21 +109,14 @@ FastCreditsCutsceneScroll:
|
|||||||
ASL
|
ASL
|
||||||
ASL
|
ASL
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
.slow
|
.slow
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
FastCreditsCutsceneUnderworldX:
|
FastCreditsCutsceneUnderworldX:
|
||||||
JSR FastCreditsCutsceneScrollX
|
JSR FastCreditsCutsceneScrollX
|
||||||
CLC
|
CLC
|
||||||
ADC.b $E2
|
ADC.b BG2H
|
||||||
STA.b $E2
|
STA.b BG2H
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
@@ -99,26 +124,34 @@ FastCreditsCutsceneUnderworldX:
|
|||||||
FastCreditsCutsceneUnderworldY:
|
FastCreditsCutsceneUnderworldY:
|
||||||
JSR FastCreditsCutsceneScrollY
|
JSR FastCreditsCutsceneScrollY
|
||||||
CLC
|
CLC
|
||||||
ADC.b $E8
|
ADC.b BG2V
|
||||||
STA.b $E8
|
STA.b BG2V
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
|
||||||
FastTextScroll:
|
FastTextScroll:
|
||||||
LDA.b $1A
|
LDA.b FrameCounter
|
||||||
BIT.b $F2-1 : BVC .slow
|
SEP #$10
|
||||||
|
JSR IsFastCredits
|
||||||
|
BCC .slow
|
||||||
|
|
||||||
AND.w #$0000
|
AND.w #$0000
|
||||||
|
REP #$10
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.slow
|
.slow
|
||||||
AND.w #$0003
|
AND.w #$0003
|
||||||
|
REP #$10
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
DumbFlagForMSU:
|
DumbFlagForMSU:
|
||||||
STA.l CurrentWorld
|
STA.l CurrentWorld
|
||||||
STZ.b $50
|
STZ.b FastCreditsActive
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
|
IsFastCredits:
|
||||||
|
LDY.b FastCreditsActive
|
||||||
|
CPY.b #$20
|
||||||
|
RTS
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user