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81 Commits
use_text_t
...
kara
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| bf953e7953 |
@@ -155,6 +155,9 @@ incsrc toast.asm
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|||||||
incsrc fastcredits.asm
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incsrc fastcredits.asm
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incsrc msu.asm
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incsrc msu.asm
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incsrc dungeonmap.asm
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incsrc dungeonmap.asm
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incsrc special_weapons.asm
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incsrc variable_ganon_vulnerability.asm
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incsrc item_on_b.asm
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incsrc hextodec.asm
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incsrc hextodec.asm
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incsrc textrenderer.asm
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incsrc textrenderer.asm
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warnpc $A58000
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warnpc $A58000
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@@ -239,6 +242,16 @@ InvertedCastleHole: ;address used by front end. DO NOT MOVE!
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incbin "data/sheet73.gfx"
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incbin "data/sheet73.gfx"
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warnpc $B1E501
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warnpc $B1E501
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org $B1E800
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Damage_Table_Bombs:
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incbin "data/damage_table_sword_bombs.bin"
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warnpc $B1F000
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org $B1F000
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Damage_Table_Pseudo:
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incbin "data/damage_table_pseudo_sword.bin"
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warnpc $B1F800
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org $B38000
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org $B38000
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GFX_HUD_Palette:
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GFX_HUD_Palette:
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incbin "data/hudpalette.pal"
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incbin "data/hudpalette.pal"
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@@ -5,6 +5,8 @@ dw $0000, $7E4E, $6FF4, $1CF5, $7FFF, $1CE7, $7A10, $64A5
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dw $7FFF, $093B, $169F, $7E8D, $7FFF, $1CE7, $7A10, $64A5
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dw $7FFF, $093B, $169F, $7E8D, $7FFF, $1CE7, $7A10, $64A5
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.golden_sword
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.golden_sword
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dw $0000, $033F, $7FFF, $2640, $7FFF, $1CE7, $7A10, $64A5
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dw $0000, $033F, $7FFF, $2640, $7FFF, $1CE7, $7A10, $64A5
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.golden_bombs
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dw $0000, $7FFF, $27FF, $02BC, $4F5F, $1CE7, $2E9C, $14B6
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.fighter_shield
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.fighter_shield
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dw $0000, $7FFF, $27FF, $5E2D, $7FFF, $1CE7, $7A10, $64A5
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dw $0000, $7FFF, $27FF, $5E2D, $7FFF, $1CE7, $7A10, $64A5
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.red_shield
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.red_shield
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@@ -143,6 +143,11 @@ SetEscapeAssist:
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
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LDA.l EscapeAssist : BIT.b #$02 : BEQ + : LDA.b #$00 : STA.l InfiniteBombs : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
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LDA.l EscapeAssist : BIT.b #$01 : BEQ + : LDA.b #$00 : STA.l InfiniteArrows : +
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++
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++
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LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE +
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LDA.l SpecialWeaponLevel : BEQ +
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LDA #$01 : STA InfiniteBombs
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+
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RTL
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RTL
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;--------------------------------------------------------------------------------
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;--------------------------------------------------------------------------------
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SetSilverBowMode:
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SetSilverBowMode:
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Binary file not shown.
Binary file not shown.
BIN
data/damage_table_pseudo_sword.bin
Normal file
BIN
data/damage_table_pseudo_sword.bin
Normal file
Binary file not shown.
BIN
data/damage_table_sword_bombs.bin
Normal file
BIN
data/damage_table_sword_bombs.bin
Normal file
Binary file not shown.
94
dialog.asm
94
dialog.asm
@@ -248,7 +248,10 @@ RTL
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DialogFairyThrow:
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DialogFairyThrow:
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LDA.l Restrict_Ponds : BEQ .normal
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LDA.l Restrict_Ponds : BEQ .normal
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LDA.l BottleContentsOne
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LDA.l BottleContentsOne
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ORA.l BottleContentsTwo : ORA.l BottleContentsThree : ORA.l BottleContentsFour : BNE .normal
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ORA.l BottleContentsTwo
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ORA.l BottleContentsThree
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ORA.l BottleContentsFour
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BNE .normal
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.noInventory
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.noInventory
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LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
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LDA.w SpriteActivity, X : !ADD #$08 : STA.w SpriteActivity, X
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@@ -284,24 +287,57 @@ DialogGanon2:
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REP #$20
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REP #$20
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BCS +
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BCS +
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LDA.w #$018D : BRA ++
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LDA.w #$018D : JMP .done
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+
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+
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LDA.l GanonVulnerabilityItem : AND #$00FF : BNE .special_item
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LDA.l SpecialWeapons : AND.w #$007F
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CMP.w #$0001 : BEQ .bombs ; bombs if special bomb mode
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.silver_arrows
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LDA.l BowTracking
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LDA.l BowTracking
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BIT.w #$0080 : BNE + ; branch if bow
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BIT.w #$0080 : BNE + ; branch if bow
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LDA.w #$0192 : BRA ++
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LDA.w #$0192 : JMP .done
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+
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+
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BIT.w #$0040 : BEQ + ; branch if no silvers
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BIT.w #$0040 : BEQ + ; branch if no silvers
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LDA.w #$0195 : BRA ++
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LDA.w #$0195 : JMP .done
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+
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+
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BIT.w #$0020 : BNE + ; branch if p bow
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BIT.w #$0020 : BNE + ; branch if p bow
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LDA.w #$0194 : BRA ++
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LDA.w #$0194 : JMP .done
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+
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+
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BIT.w #$0080 : BEQ + ; branch if no bow
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BIT.w #$0080 : BEQ + ; branch if no bow
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LDA.w #$0193 : BRA ++
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LDA.w #$0193 : JMP .done
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+
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+
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LDA.w #$016E
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LDA.w #$016E : JMP .done
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++
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.special_item
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CMP.w #$0001 : BEQ .silver_arrows
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CMP.w #$0004 : BEQ .bombs
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CMP.w #$0005 : BEQ .powder
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CMP.w #$0010 : BEQ .bee
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PHX : TAX
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LDA.l EquipmentWRAM-1, X : PLX : AND #$00FF : BNE +
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LDA.w #$0192 : JMP .done
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+
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LDA.w #$0195 : BRA .done
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.bombs
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LDA.l BombsEquipment : AND #$00FF : BNE +
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LDA.l InfiniteBombs : AND #$00FF : BNE + ; check for infinite bombs
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.powder
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LDA.l InventoryTracking : AND #$0010 : BNE + ; check for powder
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.bee
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LDA.l BottleContentsOne : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsTwo : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsThree : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.l BottleContentsFour : AND #$00FF : CMP.w #$0007 : BEQ + : CMP.w #$0008 : BEQ +
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LDA.w #$0192 : BRA .done
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+
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LDA.w #$0195 : BRA .done
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.done
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STA.w TextID
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STA.w TextID
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SEP #$20
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SEP #$20
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JSL.l Sprite_ShowMessageMinimal_Alt
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JSL.l Sprite_ShowMessageMinimal_Alt
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@@ -314,11 +350,8 @@ DialogEtherTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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+
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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JSL CheckTabletSword : BMI .yesText
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LDA.l HammerEquipment : BEQ .yesText : BRA .noText
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CMP.b #$02 : !BGE .noText
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++
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LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : BCS .noText
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;++
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.yesText
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.yesText
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PLA
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PLA
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LDA.b #$0C
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LDA.b #$0C
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@@ -336,11 +369,8 @@ DialogBombosTablet:
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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PLA : JML Sprite_ShowMessageUnconditional ; Wacky Hylian Text
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+
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+
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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BIT.b Joy1A_New : BVC - ; Show normal text if Y is not pressed
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LDA.l AllowHammerTablets : BEQ ++
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JSL CheckTabletSword : BMI .yesText
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LDA.l HammerEquipment : BEQ .yesText : BRA .noText
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CMP.b #$02 : !BGE .noText
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++
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LDA.l SwordEquipment : CMP.b #$FF : BEQ .yesText : CMP.b #$02 : !BGE .noText
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;++
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.yesText
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.yesText
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PLA
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PLA
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LDA.b #$0D
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LDA.b #$0D
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@@ -433,24 +463,24 @@ Main_ShowTextMessage_Alt_already_in_text_mode:
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RTL
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RTL
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|
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CalculateSignIndex:
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CalculateSignIndex:
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; for the big 1024x1024 screens we are calculating link's effective
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; for the big 1024x1024 screens we are calculating link's effective
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; screen area, as though the screen was 4 different 512x512 screens.
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; screen area, as though the screen was 4 different 512x512 screens.
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; And we do this in a way that will likely give the right value even
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; And we do this in a way that will likely give the right value even
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; with major glitches.
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; with major glitches.
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|
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LDA.b OverworldIndex : ASL A : TAY ;what we wrote over
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LDA.b OverworldIndex : ASL A : TAY ;what we wrote over
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|
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LDA.w OWScreenSize : BEQ .done ; If a small map, we can skip these calculations.
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LDA.w OWScreenSize : BEQ .done ; If a small map, we can skip these calculations.
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|
|
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LDA.b LinkPosY+1 : AND.w #$0002 : ASL #2 : EOR.b OverworldIndex : AND.w #$0008 : BEQ +
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LDA.b LinkPosY+1 : AND.w #$0002 : ASL #2 : EOR.b OverworldIndex : AND.w #$0008 : BEQ +
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TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
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TYA : !ADD.w #$0010 : TAY ;add 16 if we are in lower half of big screen.
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+
|
+
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||||||
|
|
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LDA.b LinkPosX+1 : AND.w #$0002 : LSR : EOR.b OverworldIndex : AND.w #$0001 : BEQ +
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LDA.b LinkPosX+1 : AND.w #$0002 : LSR : EOR.b OverworldIndex : AND.w #$0001 : BEQ +
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TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
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TYA : INC #2 : TAY ;add 16 if we are in lower half of big screen.
|
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+
|
+
|
||||||
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
; ensure even if things go horribly wrong, we don't read the sign out of bounds and crash:
|
||||||
TYA : AND.w #$00FF : TAY
|
TYA : AND.w #$00FF : TAY
|
||||||
|
|
||||||
.done
|
.done
|
||||||
RTL
|
RTL
|
||||||
|
|||||||
@@ -308,15 +308,16 @@ DrawPlayerFileShared:
|
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%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
%fs_drawBottle(EquipmentSRAM+$1F,9,23)
|
||||||
|
|
||||||
; Sword
|
; Sword
|
||||||
|
LDA.l SpecialWeapons : AND.w #$007F : CMP #$0001 : BEQ .bombSword
|
||||||
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
LDA.l EquipmentSRAM+$19 : AND.w #$00FF : BNE +
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItem(3,26,FileSelectItems_fighters_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
%fs_drawItem(3,26,FileSelectItems_master_sword)
|
||||||
BRA ++
|
JMP ++
|
||||||
+ : DEC : BNE +
|
+ : DEC : BNE +
|
||||||
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
%fs_drawItem(3,26,FileSelectItems_tempered_sword)
|
||||||
BRA ++
|
BRA ++
|
||||||
@@ -326,6 +327,29 @@ DrawPlayerFileShared:
|
|||||||
+
|
+
|
||||||
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
; a sword value above 4 is either corrupted or 0xFF (a.k.a. swordless)
|
||||||
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_sword)
|
||||||
|
BRA ++
|
||||||
|
.bombSword
|
||||||
|
LDA.l SpecialWeaponLevelSRAM : AND.w #$00FF : BNE +
|
||||||
|
%fs_drawItemGray(3,26,FileSelectItems_fighters_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_fighters_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_master_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_tempered_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_gold_bombs)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
; a bomb value above 5 is... who knows, let's just pretend it's 5
|
||||||
|
%fs_drawItem(3,26,FileSelectItems_extra_gold_bombs)
|
||||||
++
|
++
|
||||||
|
|
||||||
; Shield
|
; Shield
|
||||||
@@ -604,6 +628,18 @@ FileSelectItems:
|
|||||||
.good_bee_bottle
|
.good_bee_bottle
|
||||||
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0294|!FS_COLOR_YELLOW, #$0286|!FS_COLOR_YELLOW
|
dw #$0280|!FS_COLOR_BW, #$0281|!FS_COLOR_BW, #$0294|!FS_COLOR_YELLOW, #$0286|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
.fighters_bombs
|
||||||
|
dw #$024C|!FS_COLOR_GREEN, #$024D|!FS_COLOR_GREEN, #$025C|!FS_COLOR_GREEN, #$02E1|!FS_COLOR_GREEN
|
||||||
|
.master_bombs
|
||||||
|
dw #$024C|!FS_COLOR_BLUE, #$024D|!FS_COLOR_BLUE, #$025C|!FS_COLOR_BLUE, #$02E2|!FS_COLOR_BLUE
|
||||||
|
.tempered_bombs
|
||||||
|
dw #$024C|!FS_COLOR_RED, #$024D|!FS_COLOR_RED, #$025C|!FS_COLOR_RED, #$02E3|!FS_COLOR_RED
|
||||||
|
.gold_bombs
|
||||||
|
dw #$024C|!FS_COLOR_YELLOW, #$024D|!FS_COLOR_YELLOW, #$025C|!FS_COLOR_YELLOW, #$02E4|!FS_COLOR_YELLOW
|
||||||
|
.extra_gold_bombs
|
||||||
|
dw #$024C|!FS_COLOR_YELLOW, #$024D|!FS_COLOR_YELLOW, #$025C|!FS_COLOR_YELLOW, #$02E5|!FS_COLOR_YELLOW
|
||||||
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
FileSelectDrawHudBar:
|
FileSelectDrawHudBar:
|
||||||
LDA.w #$02DB|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
LDA.w #$02DB|!FS_COLOR_GREEN : %fs_draw16x8(0,10)
|
||||||
@@ -614,11 +650,30 @@ FileSelectDrawHudBar:
|
|||||||
LDA.b Scrap06 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
LDA.b Scrap06 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,11)
|
||||||
LDA.b Scrap07 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
LDA.b Scrap07 : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,12)
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BEQ .colorBombs
|
||||||
LDA.w #$02CB|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
LDA.w #$02CB|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
LDA.l BombsEquipmentSRAM : AND.w #$00FF
|
LDA.l BombsEquipmentSRAM : AND.w #$00FF
|
||||||
JSL.l HUDHex2Digit_Long
|
JSL.l HUDHex2Digit_Long
|
||||||
TYA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
TYA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,14)
|
||||||
TXA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
TXA : AND.w #$00FF : !ADD.w #$0250+!FS_COLOR_BW : %fs_draw8x8(1,15)
|
||||||
|
BRA ++
|
||||||
|
|
||||||
|
.colorBombs
|
||||||
|
LDA.l SpecialWeaponLevelSRAM : AND.w #$00FF : BNE +
|
||||||
|
; no bombs, draw no icon
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA.w #$02CB|!FS_COLOR_GREEN : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA.w #$02CB|!FS_COLOR_BLUE : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+ : DEC : BNE +
|
||||||
|
LDA.w #$02CB|!FS_COLOR_RED : %fs_draw16x8(0,14)
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
LDA.w #$02CB|!FS_COLOR_YELLOW : %fs_draw16x8(0,14)
|
||||||
|
++
|
||||||
|
|
||||||
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
LDA.l BowTrackingSRAM : AND.w #$0040 : BEQ +
|
||||||
LDA.w #$02D9|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
LDA.w #$02D9|!FS_COLOR_RED : %fs_draw16x8(0,17)
|
||||||
@@ -634,7 +689,7 @@ RTS
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
AltBufferTable:
|
AltBufferTable:
|
||||||
LDA.b #$02 : STA.w BG34NBA ; Have Screen 3 use same tile area as screens 1
|
LDA.b #$02 : STA.w BG34NBA ; Have Screen 3 use same tile area as screens 1
|
||||||
.noScreen3Change
|
.noScreen3Change
|
||||||
REP #$20
|
REP #$20
|
||||||
LDX.w #$0400 ; 14 rows with 64 bytes (30 tiles * 2 + 4 byte header)
|
LDX.w #$0400 ; 14 rows with 64 bytes (30 tiles * 2 + 4 byte header)
|
||||||
;fill with the blank character
|
;fill with the blank character
|
||||||
|
|||||||
74
generate_bomb_table.rb
Normal file
74
generate_bomb_table.rb
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if [1, 2].include?(ret[0]) # boomerang
|
||||||
|
if sprite == 0x53 # armos knight
|
||||||
|
ret[0] = 0 # do nothing
|
||||||
|
else
|
||||||
|
ret[0] = 5 # stun very briefly instead of damage
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if ret[6] > 0 && sprite != 0x84 # bow and not red eyegore/mimic
|
||||||
|
ret[6] = 0
|
||||||
|
end
|
||||||
|
if ret[7] == 2 # hookshot
|
||||||
|
ret[7] = 1 # still want to stun
|
||||||
|
end
|
||||||
|
if [1, 2, 7].include?(ret[8]) && sprite != 0x92 # bomb and not helmasaur king
|
||||||
|
ret[8] = 0
|
||||||
|
end
|
||||||
|
if ret[9] > 0 && sprite != 0x84 # silver bow and not red eyegore/mimic
|
||||||
|
ret[9] = 0
|
||||||
|
end
|
||||||
|
if ret[10] == 4 # powder
|
||||||
|
ret[10] = 0
|
||||||
|
end
|
||||||
|
if ret[11] > 0 && ![0x23, 0xA1, 0xA3, 0xCD].include?(sprite) # fire rod
|
||||||
|
ret[11] = 0
|
||||||
|
end
|
||||||
|
if ret[12] != 3 && sprite != 0xCC # ice rod
|
||||||
|
ret[12] = 0
|
||||||
|
end
|
||||||
|
if ret[13] > 0 && ![0x23, 0xA1, 0xA3, 0xD1].include?(sprite) # bombos
|
||||||
|
ret[13] = 0
|
||||||
|
end
|
||||||
|
if ret[14] != 1 && ![0xD1].include?(sprite) # ether
|
||||||
|
ret[14] = 0
|
||||||
|
end
|
||||||
|
if [1, 2].include?(ret[15]) && ![0xD1].include?(sprite) # quake
|
||||||
|
ret[15] = 0
|
||||||
|
end
|
||||||
|
if sprite == 0x53 and ret[2] == 3
|
||||||
|
ret[2] = 1 # armos knight? let's make class 2 not suck
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("data/damage_table.bin") do |input|
|
||||||
|
File.open("data/damage_table_sword_bombs.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
38
generate_pseudo_sword_table.rb
Normal file
38
generate_pseudo_sword_table.rb
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
def process_values(sprite, values)
|
||||||
|
ret = values.clone
|
||||||
|
if (ret[1] == 0 && sprite != 0x40) || sprite == 0xCE
|
||||||
|
# fighter sword does no damage and it's not the evil barrier, or it's Blind
|
||||||
|
ret[5] = 0
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
|
||||||
|
def split_value(byte)
|
||||||
|
return [byte >> 4, byte & 0x0F]
|
||||||
|
end
|
||||||
|
|
||||||
|
def join_values(value1, value2)
|
||||||
|
return (value1 & 0x0F) << 4 | (value2 & 0x0F)
|
||||||
|
end
|
||||||
|
|
||||||
|
File.open("data/damage_table.bin") do |input|
|
||||||
|
File.open("data/damage_table_pseudo_sword.bin", "w") do |output|
|
||||||
|
i_enum = input.each_byte
|
||||||
|
(0...0xD7).each do |sprite|
|
||||||
|
values = []
|
||||||
|
(0...8).each do
|
||||||
|
values += split_value(i_enum.next)
|
||||||
|
end
|
||||||
|
v_enum = process_values(sprite, values).to_enum
|
||||||
|
(0...8).each do
|
||||||
|
output.putc(join_values(v_enum.next, v_enum.next))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
begin
|
||||||
|
while true
|
||||||
|
output.putc(i_enum.next)
|
||||||
|
end
|
||||||
|
rescue StopIteration
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
14
hardmode.asm
14
hardmode.asm
@@ -76,12 +76,18 @@ GetItemDamageValue:
|
|||||||
CPX.b #$04 : BEQ .boomerang
|
CPX.b #$04 : BEQ .boomerang
|
||||||
CPX.b #$05 : BEQ .boomerang
|
CPX.b #$05 : BEQ .boomerang
|
||||||
CPX.b #$39 : BEQ .hookshot
|
CPX.b #$39 : BEQ .hookshot
|
||||||
CPX.b #$3b : BEQ .hookshot
|
CPX.b #$3B : BEQ .hookshot
|
||||||
CPX.b #$3c : BEQ .hookshot
|
CPX.b #$3C : BEQ .hookshot
|
||||||
CPX.b #$3d : BEQ .hookshot
|
CPX.b #$3D : BEQ .hookshot
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||||
|
TXA : AND.b #$78 : CMP.b #$28 : BNE .normal
|
||||||
|
LDA.l $8DB8F1, X : BEQ .noDamage
|
||||||
|
LDA.b #$01
|
||||||
|
RTL
|
||||||
|
|
||||||
.normal
|
.normal
|
||||||
LDA.l $8DB8F1,x ;what we wrote over
|
LDA.l $8DB8F1, X ; what we wrote over
|
||||||
RTL
|
RTL
|
||||||
.boomerang
|
.boomerang
|
||||||
LDA.l StunItemAction : AND.b #$01 : BNE .normal
|
LDA.l StunItemAction : AND.b #$01 : BNE .normal
|
||||||
|
|||||||
156
hooks.asm
156
hooks.asm
@@ -1396,10 +1396,11 @@ org $8DED04 ; <- 6ED04 - equipment.asm : 1963 (REP #$30)
|
|||||||
JSL DrawHUDDungeonItems
|
JSL DrawHUDDungeonItems
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; Insert our version of the hud tilemap
|
; Insert our version of the hud tilemap
|
||||||
org $8DFA96 ; <- 6FA96 - headsup_display.asm : 626 (LDX.w #.hud_tilemap)
|
; Commented out because incorporated in hook in special_weapons.asm
|
||||||
LDX.w #HUD_TileMap
|
; org $8DFA96 ; <- 6FA96 - headsup_display.asm : 626 (LDX.w #.hud_tilemap)
|
||||||
org $8DFA9C ; <- 6FA9C - headsup_display.asm : 629 (MVN $0D, $7E ; $Transfer 0x014A bytes from $6FE77 -> $7EC700)
|
; LDX.w #HUD_TileMap
|
||||||
MVN $A17E
|
; org $8DFA9C ; <- 6FA9C - headsup_display.asm : 629 (MVN $0D, $7E ; $Transfer 0x014A bytes from $6FE77 -> $7EC700)
|
||||||
|
; MVN $A17E
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $8DFB1F : JSL CheckHUDSilverArrows
|
org $8DFB1F : JSL CheckHUDSilverArrows
|
||||||
org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
|
org $8DFB29 : BRA UpdateHUDBuffer_update_item_check_arrows
|
||||||
@@ -2449,6 +2450,153 @@ JSL FixJingleGlitch
|
|||||||
org $81C65F
|
org $81C65F
|
||||||
JSL FixJingleGlitch
|
JSL FixJingleGlitch
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Bomb-Only Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86ECC3 ; Bank06.asm@4704 (PHX : TAX : LDA.l .damage_classes, X : PLX)
|
||||||
|
JSL DamageClassCalc
|
||||||
|
BRA + : NOP #29 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8882D4 ; Bank08.asm@445 (PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #5 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $888DB1 ; Bank08.asm@1207 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $88E252 ; Bank08.asm@1770 (PHY : PHX : TYX : ... )
|
||||||
|
JSL Utility_CheckAncillaOverlapWithSprite
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8882E8 ; Bank08.asm@456 (LDA $0DB0, Y : CMP.b #$03)
|
||||||
|
JSL Utility_CheckHelmasaurKingCollision
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86ED94 ; Bank06.asm@4866 (LDA $0E60, X : AND.b #$40)
|
||||||
|
JSL Utility_CheckImpervious
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $868F94 ; sprite_prep.asm@1984 (INC $0BA0, X : JSL Sprite_InitializedSegmented)
|
||||||
|
JSL AllowBombingMoldorm
|
||||||
|
BRA + : NOP : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86892F ; sprite_prep.asm@548 (LDA $0D00, X : SUB #$0C : STA $0D00, X : ...)
|
||||||
|
JSL AllowBombingBarrier
|
||||||
|
RTS : NOP #7
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DE4BF ; equipment.asm@1247 (LDA $7EF343 : AND.w #$00FF : BEQ .gotNoBombs : ...)
|
||||||
|
JSL DrawBombInMenu
|
||||||
|
BRA + : NOP #13 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DFB6A ; headsup_display@727 (CPX #$0004 : BNE .bombsNotEquipped : LDA #$0001)
|
||||||
|
JSL DrawBombInYBox
|
||||||
|
BRA + : NOP #2 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DEE05 ; equipment.asm@2065 (LDA $7EF359 : AND.w #$00FF : CMP.w #$00FF : ...)
|
||||||
|
JSL DrawSwordInMenu
|
||||||
|
BRA + : NOP #16 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DFA92 ; headsup_display.asm@622 (PDB : LDA.w #$0149 : ...)
|
||||||
|
JSL DrawBombOnHud
|
||||||
|
BRA + : NOP #8 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $889EF8 ; ancilla_bomb@1438 (LDA.w #$04 : STA $0B)
|
||||||
|
JSL SetBombSpriteColor
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; bomb icons with numbers
|
||||||
|
org $8DFC51 ; we freed this up earlier in hooks; probably shouldn't use it but *shrug*
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $17, $3C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $18, $2C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $19, $24
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1A, $28
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $1B, $28
|
||||||
|
|
||||||
|
; bomb icons without numbers
|
||||||
|
; $8DFC81
|
||||||
|
db $F5, $20, $F5, $20, $F5, $20, $F5, $20
|
||||||
|
db $B2, $3C, $B3, $3C, $C2, $3C, $C2, $7C
|
||||||
|
db $B2, $2C, $B3, $2C, $C2, $2C, $C2, $6C
|
||||||
|
db $B2, $24, $B3, $24, $C2, $24, $C2, $64
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
db $B2, $28, $B3, $28, $C2, $28, $C2, $68
|
||||||
|
|
||||||
|
warnpc $8DFC51+197 ; we only filled in 197 NOPs so don't overwrite past that
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDCF8 ; bank_1E.asm@16086 (LDX $0202 : ...)
|
||||||
|
JSL SetBeeType
|
||||||
|
BRA + : NOP #15 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EB5E8 ; bank_1E.asm@9387 (LDA #$03 : STA $0D80, X)
|
||||||
|
JSL ArrghusBoing
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $1EDFAF ; bank_1E.asm@16607 (.next_sprite)
|
||||||
|
JSL BeeCheckTarget
|
||||||
|
BCS .bee_valid_target
|
||||||
|
BRA .bee_unsuitable_target
|
||||||
|
NOP #48
|
||||||
|
.bee_unsuitable_target
|
||||||
|
skip 11
|
||||||
|
.bee_valid_target
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $87F889 ; free rom from F877 - F88F; the starting part of this is used in quadrant glitch fix in overworld fork, however.
|
||||||
|
Link_UseItemLong:
|
||||||
|
PER .done-1
|
||||||
|
JMP.w ($0000)
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
warnpc $87F890
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86F2DC ; bank_06.asm@22763 (LDA.w $037A : AND.b #$10)
|
||||||
|
JSL CheckBugNet : NOP
|
||||||
|
|
||||||
|
org $86EB91 ; bank_06.asm@21178 (LDA.w $037A : AND.b #$10)
|
||||||
|
JSL CheckBugNet : NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86ED77 ; bank_06.asm@21597 (LDA.w $0301 : AND.b #$0A : ...)
|
||||||
|
JSL SetHammerClass
|
||||||
|
BRA + : NOP #7 : +
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Variable Ganon Vulnerability
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $88BBD4 ; ancilla_magic_powder.asm@253 (LDA #$0A : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckPowderVulnerability
|
||||||
|
NOP #2
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $9D8F4E ; sprite_ganon.asm@325 (LDA $04C5 : CMP #$02)
|
||||||
|
JSL Ganon_CheckInvincible
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DD628 ; Bank0D.asm@1266 (LDA $0B6B, Y : AND #$02)
|
||||||
|
JSL CheckBeeBoss
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DD676 ; Bank0D.asm@1303 (TYX : JSL Ancilla_CheckSpriteDamage.preset_class)
|
||||||
|
JSL Ganon_CheckBeeVulnerability
|
||||||
|
NOP
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Pseudo-Sword Mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $86ED70 ; Bank06.asm@4842 (LDA $06ED39, X : STA $0CF2)
|
||||||
|
JSL StoreSwordDamage
|
||||||
|
|
||||||
|
;================================================================================
|
||||||
|
; Item-On-B
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $8DEB3C
|
||||||
|
JSL DrawBIndicator : BRA + : NOP #3 : +
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $879CE6 ; Bank07.asm@4632 (LDA #$80 : TSB $3A : ...)
|
||||||
|
JSL UseItem
|
||||||
|
BCC + : RTS : +
|
||||||
|
JSR $9C56
|
||||||
|
NOP #1
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; Text Renderer
|
; Text Renderer
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
ProcessMenuButtons:
|
ProcessMenuButtons:
|
||||||
LDA.b Joy1A_New : BIT.b #$40 : BNE .y_pressed ; check for P1 Y-button
|
LDA.b Joy1A_New : BIT.b #$40 : BNE .y_pressed ; check for P1 Y-button
|
||||||
BIT.b #$20 : BNE .sel_pressed ; check for P1 Select button
|
BIT.b #$20 : BNE .sel_pressed ; check for P1 Select button
|
||||||
|
BIT.b #$80 : BNE .b_pressed ; check for P1 B-button
|
||||||
LDA.b Joy1A_All : BIT.b #$20 : BNE .sel_held
|
LDA.b Joy1A_All : BIT.b #$20 : BNE .sel_held
|
||||||
.sel_unheld
|
.sel_unheld
|
||||||
LDA.l HudFlag : AND.b #$60 : BEQ +
|
LDA.l HudFlag : AND.b #$60 : BEQ +
|
||||||
@@ -29,6 +30,18 @@ RTL
|
|||||||
STA.l HudFlag
|
STA.l HudFlag
|
||||||
JSL.l MaybePlaySelectSFX
|
JSL.l MaybePlaySelectSFX
|
||||||
JSL.l ResetEquipment
|
JSL.l ResetEquipment
|
||||||
|
RTL
|
||||||
|
.b_pressed
|
||||||
|
JSR CanPressB : BCC .b_error
|
||||||
|
LDA.w ItemCursor : CMP.l ItemOnB : BNE .set_b
|
||||||
|
LDA.b #$00
|
||||||
|
.set_b
|
||||||
|
STA.l ItemOnB
|
||||||
|
BRA .b_done
|
||||||
|
.b_error
|
||||||
|
LDA.b #$3C : STA.w SFX2 ; error sound
|
||||||
|
.b_done
|
||||||
|
SEC
|
||||||
RTL
|
RTL
|
||||||
.y_pressed ; Note: used as entry point by quickswap code. Must preserve X.
|
.y_pressed ; Note: used as entry point by quickswap code. Must preserve X.
|
||||||
LDA.b #$10 : STA.w MenuBlink
|
LDA.b #$10 : STA.w MenuBlink
|
||||||
@@ -95,6 +108,27 @@ RTL
|
|||||||
SEC
|
SEC
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
CanPressB:
|
||||||
|
PHY : PHP : SEP #$30
|
||||||
|
LDA.l AllowedItemOnB : BEQ .no
|
||||||
|
CMP.b #$FF : BEQ .skip_allow_check
|
||||||
|
CMP.w ItemCursor : BNE .no
|
||||||
|
.skip_allow_check
|
||||||
|
PHX
|
||||||
|
LDA.w ItemCursor : TAX
|
||||||
|
LDA.l ValidItemOnB, X : BNE .plx_and_no
|
||||||
|
PLX
|
||||||
|
PLP : PLY
|
||||||
|
SEC
|
||||||
|
RTS
|
||||||
|
.plx_and_no
|
||||||
|
PLX
|
||||||
|
.no
|
||||||
|
PLP : PLY
|
||||||
|
CLC
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
;ProcessBottleMenu:
|
;ProcessBottleMenu:
|
||||||
@@ -297,11 +331,24 @@ RTS
|
|||||||
IncrementBossSword:
|
IncrementBossSword:
|
||||||
PHX
|
PHX
|
||||||
LDA.l StatsLocked : BNE .done
|
LDA.l StatsLocked : BNE .done
|
||||||
|
|
||||||
|
.start
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .check_special_weapon
|
||||||
|
CMP.b #$03 : BEQ .check_special_weapon
|
||||||
|
CMP.b #$04 : BEQ .check_special_weapon
|
||||||
|
CMP.b #$05 : BEQ .check_special_weapon
|
||||||
|
CMP.b #$08 : BEQ .check_special_weapon
|
||||||
|
|
||||||
|
.check_sword
|
||||||
LDA.l SwordEquipment : CMP.b #$FF : BNE +
|
LDA.l SwordEquipment : CMP.b #$FF : BNE +
|
||||||
BRA .none
|
BRA .none
|
||||||
+
|
+
|
||||||
ASL : TAX
|
ASL : TAX
|
||||||
JMP.w (.vectors,X)
|
JMP.w (.vectors,X)
|
||||||
|
.check_special_weapon
|
||||||
|
LDA.l SpecialWeaponLevel
|
||||||
|
ASL : TAX
|
||||||
|
JMP.w (.vectors,X)
|
||||||
|
|
||||||
.vectors
|
.vectors
|
||||||
dw .none
|
dw .none
|
||||||
@@ -309,6 +356,7 @@ IncrementBossSword:
|
|||||||
dw .master
|
dw .master
|
||||||
dw .tempered
|
dw .tempered
|
||||||
dw .golden
|
dw .golden
|
||||||
|
dw .golden
|
||||||
|
|
||||||
.none
|
.none
|
||||||
LDA.l SwordlessBossKills : INC : STA.l SwordlessBossKills
|
LDA.l SwordlessBossKills : INC : STA.l SwordlessBossKills
|
||||||
@@ -346,11 +394,7 @@ IncrementFinalSword:
|
|||||||
REP #$20
|
REP #$20
|
||||||
LDA.w RoomIndex : BNE .done
|
LDA.w RoomIndex : BNE .done
|
||||||
SEP #$20
|
SEP #$20
|
||||||
LDA.l SwordEquipment : CMP.b #$FF : BNE +
|
JMP IncrementBossSword_start
|
||||||
BRA IncrementBossSword_none
|
|
||||||
+
|
|
||||||
ASL : TAX
|
|
||||||
JMP.w (IncrementBossSword_vectors,X)
|
|
||||||
.done
|
.done
|
||||||
SEP #$20
|
SEP #$20
|
||||||
PLX
|
PLX
|
||||||
@@ -403,6 +447,7 @@ AddYMarker:
|
|||||||
+ CMP.w #$10 : BEQ .drawJarMarker
|
+ CMP.w #$10 : BEQ .drawJarMarker
|
||||||
|
|
||||||
.drawNormal
|
.drawNormal
|
||||||
|
JSR CanPressB : BCS .drawBBubble
|
||||||
LDA.w #$7C60
|
LDA.w #$7C60
|
||||||
BRA .drawTile
|
BRA .drawTile
|
||||||
|
|
||||||
@@ -410,12 +455,20 @@ AddYMarker:
|
|||||||
LDA.w MenuBlink : AND.w #$0020 : BNE .drawXBubble
|
LDA.w MenuBlink : AND.w #$0020 : BNE .drawXBubble
|
||||||
|
|
||||||
.drawYBubble
|
.drawYBubble
|
||||||
|
JSR CanPressB : BCC .drawY
|
||||||
|
LDA.w MenuBlink : AND.w #$0020 : BNE .drawBBubble
|
||||||
|
.drawY
|
||||||
LDA.w #$3D4F
|
LDA.w #$3D4F
|
||||||
BRA .drawTile
|
BRA .drawTile
|
||||||
|
|
||||||
.drawXBubble
|
.drawXBubble
|
||||||
JSR MakeCircleBlue
|
JSR MakeCircleBlue
|
||||||
LDA.w #$2D3E
|
LDA.w #$2D3E
|
||||||
|
BRA .drawTile
|
||||||
|
|
||||||
|
.drawBBubble
|
||||||
|
JSR MakeCircleRed
|
||||||
|
LDA.w #$293F
|
||||||
|
|
||||||
.drawTile
|
.drawTile
|
||||||
STA.w $FFC4, Y
|
STA.w $FFC4, Y
|
||||||
@@ -444,6 +497,24 @@ MakeCircleBlue:
|
|||||||
LDA.w $0084, Y : AND.w #$EFFF : STA.w $0084, Y
|
LDA.w $0084, Y : AND.w #$EFFF : STA.w $0084, Y
|
||||||
LDA.w $007E, Y : AND.w #$EFFF : STA.w $007E, Y
|
LDA.w $007E, Y : AND.w #$EFFF : STA.w $007E, Y
|
||||||
RTS
|
RTS
|
||||||
|
MakeCircleRed:
|
||||||
|
LDA.w $FFC0, Y : AND.w #$EBFF : STA.w $FFC0, Y
|
||||||
|
LDA.w $FFC2, Y : AND.w #$EBFF : STA.w $FFC2, Y
|
||||||
|
|
||||||
|
LDA.w $FFFE, Y : AND.w #$EBFF : STA.w $FFFE, Y
|
||||||
|
LDA.w $0004, Y : AND.w #$EBFF : STA.w $0004, Y
|
||||||
|
|
||||||
|
LDA.w $003E, Y : AND.w #$EBFF : STA.w $003E, Y
|
||||||
|
LDA.w $0044, Y : AND.w #$EBFF : STA.w $0044, Y
|
||||||
|
|
||||||
|
LDA.w $0080, Y : AND.w #$EBFF : STA.w $0080, Y
|
||||||
|
LDA.w $0082, Y : AND.w #$EBFF : STA.w $0082, Y
|
||||||
|
|
||||||
|
LDA.w $FFBE, Y : AND.w #$EBFF : STA.w $FFBE, Y
|
||||||
|
LDA.w $FFC4, Y : AND.w #$EBFF : STA.w $FFC4, Y
|
||||||
|
LDA.w $0084, Y : AND.w #$EBFF : STA.w $0084, Y
|
||||||
|
LDA.w $007E, Y : AND.w #$EBFF : STA.w $007E, Y
|
||||||
|
RTS
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
@@ -735,7 +806,8 @@ SpawnShovelItem:
|
|||||||
AND.b #$F0 : STA.w SpritePosXLow, Y
|
AND.b #$F0 : STA.w SpritePosXLow, Y
|
||||||
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh, Y
|
LDA.b LinkPosX+1 : ADC.b #$00 : STA.w SpritePosXHigh, Y
|
||||||
|
|
||||||
LDA.b LinkPosY : !ADD.b #$16 : AND.b #$F0 : STA.w SpritePosYLow, Y
|
LDA.b LinkPosY : !ADD.b #$16
|
||||||
|
AND.b #$F0 : STA.w SpritePosYLow, Y
|
||||||
LDA.b LinkPosY+1 : ADC.b #$00 : STA.w SpritePosYHigh, Y
|
LDA.b LinkPosY+1 : ADC.b #$00 : STA.w SpritePosYHigh, Y
|
||||||
|
|
||||||
LDA.b #$00 : STA.w SpriteLayer, Y
|
LDA.b #$00 : STA.w SpriteLayer, Y
|
||||||
|
|||||||
98
item_on_b.asm
Normal file
98
item_on_b.asm
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ItemMenuLocations:
|
||||||
|
dw $11C8 ; Bow
|
||||||
|
dw $11CE ; Boomerang
|
||||||
|
dw $11D4 ; Hookshot
|
||||||
|
dw $11DA ; Bombs
|
||||||
|
dw $11E0 ; Powder / Mushroom
|
||||||
|
dw $1288 ; Fire Rod
|
||||||
|
dw $128E ; Ice Rod
|
||||||
|
dw $1294 ; Bombos
|
||||||
|
dw $129A ; Ether
|
||||||
|
dw $12A0 ; Quake
|
||||||
|
dw $1348 ; Lamp
|
||||||
|
dw $134E ; Hammer
|
||||||
|
dw $1354 ; Flute / Shovel
|
||||||
|
dw $135A ; Bug Net
|
||||||
|
dw $1360 ; Book
|
||||||
|
dw $1408 ; Bottles
|
||||||
|
dw $140E ; Somaria
|
||||||
|
dw $1414 ; Byrna
|
||||||
|
dw $141A ; Cape
|
||||||
|
dw $1420 ; Mirror
|
||||||
|
|
||||||
|
DrawBIndicator:
|
||||||
|
LDA.l ItemOnB : AND.w #$00FF : BEQ .done
|
||||||
|
DEC : ASL : TAX
|
||||||
|
LDA.l ItemMenuLocations, X : TAX
|
||||||
|
LDA.w #$3D3B
|
||||||
|
STA.w $0042, X
|
||||||
|
|
||||||
|
.done ; what we wrote over
|
||||||
|
LDA.w $0202
|
||||||
|
AND.w #$00FF
|
||||||
|
DEC
|
||||||
|
ASL
|
||||||
|
TAX
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ItemHandlerLocs:
|
||||||
|
dw $A003 ; Bow
|
||||||
|
dw $A0B8 ; Boomerang
|
||||||
|
dw $AB23 ; Hookshot
|
||||||
|
dw $A139 ; Bombs
|
||||||
|
dw $FFFF ; Powder / Mushroom
|
||||||
|
dw $9EEC ; Fire Rod
|
||||||
|
dw $9EEC ; Ice Rod
|
||||||
|
dw $A55E ; Bombos
|
||||||
|
dw $A489 ; Ether
|
||||||
|
dw $A640 ; Quake
|
||||||
|
dw $A246 ; Lamp
|
||||||
|
dw $9F82 ; Hammer
|
||||||
|
dw $FFFF ; Flute / Shovel
|
||||||
|
dw $AFEE ; Bug Net
|
||||||
|
dw $A46E ; Book
|
||||||
|
dw $FFFF ; Bottles
|
||||||
|
dw $AEBB ; Somaria
|
||||||
|
dw $FFFF ; Byrna
|
||||||
|
dw $FFFF ; Cape
|
||||||
|
dw $A913 ; Mirror
|
||||||
|
ValidItemOnB:
|
||||||
|
db $FF
|
||||||
|
db $00, $00, $00, $00, $FF
|
||||||
|
db $00, $00, $00, $00, $00
|
||||||
|
db $00, $00, $FF, $00, $00
|
||||||
|
db $FF, $00, $FF, $FF, $00
|
||||||
|
|
||||||
|
UseItem:
|
||||||
|
JSL CheckDetonateBomb : BCS .normal
|
||||||
|
|
||||||
|
LDA.l ItemOnB : BEQ .normal
|
||||||
|
TAX
|
||||||
|
LDA.b $6C : BNE .prevent_swing
|
||||||
|
CPX.b #$11 : BNE .not_somaria
|
||||||
|
LDA.w $02F5 : BNE .prevent_swing
|
||||||
|
.not_somaria
|
||||||
|
LDA.l ValidItemOnB, X : BNE .normal
|
||||||
|
LDA.b $3A : ORA.b #$40 : STA.b $3A
|
||||||
|
LDA.l $8DFA35, X : STA.w $0304
|
||||||
|
CPX.b #$06 : BEQ .fire_rod
|
||||||
|
CPX.b #$07 : BNE .not_rod
|
||||||
|
.ice_rod
|
||||||
|
LDA.b #$02 : STA.w $0307
|
||||||
|
BRA .not_rod
|
||||||
|
.fire_rod
|
||||||
|
LDA.b #$01 : STA.w $0307
|
||||||
|
.not_rod
|
||||||
|
TXA : DEC : ASL : TAX
|
||||||
|
LDA.l ItemHandlerLocs+1, X : STA.b $01
|
||||||
|
LDA.l ItemHandlerLocs, X : STA.b $00
|
||||||
|
JSL Link_UseItemLong
|
||||||
|
.prevent_swing
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA.b #$80 : TSB.b $3A
|
||||||
|
LDA.b #$01 : TSB.b $50
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
@@ -328,9 +328,9 @@ endmacro
|
|||||||
%ReceiptProps($BD, -4, 0, $49, $F36A, $FF, skip, skip) ; BD -
|
%ReceiptProps($BD, -4, 0, $49, $F36A, $FF, skip, skip) ; BD -
|
||||||
%ReceiptProps($BE, -4, 0, $49, $F36A, $FF, skip, skip) ; BE -
|
%ReceiptProps($BE, -4, 0, $49, $F36A, $FF, skip, skip) ; BE -
|
||||||
%ReceiptProps($BF, -4, 0, $49, $F36A, $FF, skip, skip) ; BF -
|
%ReceiptProps($BF, -4, 0, $49, $F36A, $FF, skip, skip) ; BF -
|
||||||
%ReceiptProps($C0, -4, 0, $49, $F36A, $FF, skip, skip) ; C0 -
|
%ReceiptProps($C0, -4, 0, $13, $F36A, $FF, prog_weapon, skip) ; C0 - Progressive Bombs
|
||||||
%ReceiptProps($C1, -4, 0, $49, $F36A, $FF, skip, skip) ; C1 -
|
%ReceiptProps($C1, -4, 4, $07, $F36A, $FF, prog_weapon, skip) ; C1 - Progressive Cane
|
||||||
%ReceiptProps($C2, -4, 0, $49, $F36A, $FF, skip, skip) ; C2 -
|
%ReceiptProps($C2, -4, 0, $27, $F36A, $FF, prog_weapon, skip) ; C2 - Progressive Bug Net
|
||||||
%ReceiptProps($C3, -4, 0, $49, $F36A, $FF, skip, skip) ; C3 -
|
%ReceiptProps($C3, -4, 0, $49, $F36A, $FF, skip, skip) ; C3 -
|
||||||
%ReceiptProps($C4, -4, 0, $49, $F36A, $FF, skip, skip) ; C4 -
|
%ReceiptProps($C4, -4, 0, $49, $F36A, $FF, skip, skip) ; C4 -
|
||||||
%ReceiptProps($C5, -4, 0, $49, $F36A, $FF, skip, skip) ; C5 -
|
%ReceiptProps($C5, -4, 0, $49, $F36A, $FF, skip, skip) ; C5 -
|
||||||
@@ -607,9 +607,9 @@ endmacro
|
|||||||
%SpriteProps($BD, 2, 2, $04, $04, $0000) ; BD -
|
%SpriteProps($BD, 2, 2, $04, $04, $0000) ; BD -
|
||||||
%SpriteProps($BE, 2, 2, $04, $04, $0000) ; BE -
|
%SpriteProps($BE, 2, 2, $04, $04, $0000) ; BE -
|
||||||
%SpriteProps($BF, 2, 2, $04, $04, $0000) ; BF -
|
%SpriteProps($BF, 2, 2, $04, $04, $0000) ; BF -
|
||||||
%SpriteProps($C0, 2, 2, $04, $04, $0000) ; C0 -
|
%SpriteProps($C0, 2, 2, $FF, $FF, PalettesVanilla_blue_ice+$0E) ; C0 - Progressive Bombs
|
||||||
%SpriteProps($C1, 2, 2, $04, $04, $0000) ; C1 -
|
%SpriteProps($C1, 0, 0, $05, $05, PalettesCustom_red_shield) ; C1 - Progressive Cane
|
||||||
%SpriteProps($C2, 2, 2, $04, $04, $0000) ; C2 -
|
%SpriteProps($C2, 2, 2, $01, $01, PalettesVanilla_red_melon+$0E) ; C2 - Progressive Bug Net
|
||||||
%SpriteProps($C3, 2, 2, $04, $04, $0000) ; C3 -
|
%SpriteProps($C3, 2, 2, $04, $04, $0000) ; C3 -
|
||||||
%SpriteProps($C4, 2, 2, $04, $04, $0000) ; C4 -
|
%SpriteProps($C4, 2, 2, $04, $04, $0000) ; C4 -
|
||||||
%SpriteProps($C5, 2, 2, $04, $04, $0000) ; C5 -
|
%SpriteProps($C5, 2, 2, $04, $04, $0000) ; C5 -
|
||||||
@@ -883,9 +883,9 @@ endmacro
|
|||||||
%InventoryItem($BD, $0001, $0000, $0000) ; BD -
|
%InventoryItem($BD, $0001, $0000, $0000) ; BD -
|
||||||
%InventoryItem($BE, $0001, $0000, $0000) ; BE -
|
%InventoryItem($BE, $0001, $0000, $0000) ; BE -
|
||||||
%InventoryItem($BF, $0001, $0000, $0000) ; BF -
|
%InventoryItem($BF, $0001, $0000, $0000) ; BF -
|
||||||
%InventoryItem($C0, $0001, $0000, $0000) ; C0 -
|
%InventoryItem($C0, $0015, SwordTime, $0000) ; C0 - Progressive Bombs
|
||||||
%InventoryItem($C1, $0001, $0000, $0000) ; C1 -
|
%InventoryItem($C1, $0085, SwordTime, $0000) ; C1 - Progressive Cane
|
||||||
%InventoryItem($C2, $0001, $0000, $0000) ; C2 -
|
%InventoryItem($C2, $0085, SwordTime, $0000) ; C2 - Progressive Bug Net
|
||||||
%InventoryItem($C3, $0001, $0000, $0000) ; C3 -
|
%InventoryItem($C3, $0001, $0000, $0000) ; C3 -
|
||||||
%InventoryItem($C4, $0001, $0000, $0000) ; C4 -
|
%InventoryItem($C4, $0001, $0000, $0000) ; C4 -
|
||||||
%InventoryItem($C5, $0001, $0000, $0000) ; C5 -
|
%InventoryItem($C5, $0001, $0000, $0000) ; C5 -
|
||||||
@@ -1147,9 +1147,9 @@ ItemReceiptGraphicsOffsets:
|
|||||||
dw $0 ; BD -
|
dw $0 ; BD -
|
||||||
dw $0 ; BE -
|
dw $0 ; BE -
|
||||||
dw $0 ; BF -
|
dw $0 ; BF -
|
||||||
dw $0 ; C0 -
|
dw BigDecompressionBuffer+$1080 ; C0 - Progressive Bombs
|
||||||
dw $0 ; C1 -
|
dw BigDecompressionBuffer+$1C40 ; C1 - Progressive Cane
|
||||||
dw $0 ; C2 -
|
dw BigDecompressionBuffer+$0860 ; C2 - Progressive Bug Net
|
||||||
dw $0 ; C3 -
|
dw $0 ; C3 -
|
||||||
dw $0 ; C4 -
|
dw $0 ; C4 -
|
||||||
dw $0 ; C5 -
|
dw $0 ; C5 -
|
||||||
@@ -1417,9 +1417,9 @@ StandingItemGraphicsOffsets:
|
|||||||
dw $0 ; BD -
|
dw $0 ; BD -
|
||||||
dw $0 ; BE -
|
dw $0 ; BE -
|
||||||
dw $0 ; BF -
|
dw $0 ; BF -
|
||||||
dw $0 ; C0 -
|
dw BigDecompressionBuffer+$1080 ; C0 - Progressive Bombs
|
||||||
dw $0 ; C1 -
|
dw BigDecompressionBuffer+$1C40 ; C1 - Progressive Cane
|
||||||
dw $0 ; C2 -
|
dw BigDecompressionBuffer+$0860 ; C2 - Progressive Bug Net
|
||||||
dw $0 ; C3 -
|
dw $0 ; C3 -
|
||||||
dw $0 ; C4 -
|
dw $0 ; C4 -
|
||||||
dw $0 ; C5 -
|
dw $0 ; C5 -
|
||||||
|
|||||||
11
newhud.asm
11
newhud.asm
@@ -15,14 +15,21 @@ NewDrawHud:
|
|||||||
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
NewHUD_DrawBombs:
|
NewHUD_DrawBombs:
|
||||||
LDA.l InfiniteBombs : BEQ .finite
|
LDA.l InfiniteBombs : BNE .infinite
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal
|
||||||
|
LDA.l SpecialWeaponLevel : BEQ .no_bombs
|
||||||
|
|
||||||
.infinite
|
.infinite
|
||||||
LDY.w #!InfiniteTile+0
|
LDY.w #!InfiniteTile+0
|
||||||
LDX.w #!InfiniteTile+1
|
LDX.w #!InfiniteTile+1
|
||||||
BRA .draw
|
BRA .draw
|
||||||
|
|
||||||
.finite
|
.no_bombs
|
||||||
|
LDY.w #!BlankTile
|
||||||
|
LDX.w #!BlankTile
|
||||||
|
BRA .draw
|
||||||
|
|
||||||
|
.normal
|
||||||
LDA.w BombsEquipment
|
LDA.w BombsEquipment
|
||||||
JSR HUDHex2Digit
|
JSR HUDHex2Digit
|
||||||
|
|
||||||
|
|||||||
17
newitems.asm
Normal file → Executable file
17
newitems.asm
Normal file → Executable file
@@ -660,6 +660,23 @@ ItemBehavior:
|
|||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
.prog_weapon
|
||||||
|
LDA.l SpecialWeaponLevel : INC : STA.l SpecialWeaponLevel
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ ..bombs
|
||||||
|
CMP.b #$03 : BEQ ..byrna
|
||||||
|
CMP.b #$04 : BEQ ..somaria
|
||||||
|
CMP.b #$08 : BEQ ..bug_net
|
||||||
|
RTS
|
||||||
|
..bombs
|
||||||
|
LDA.b #$01 : STA.l InfiniteBombs : RTS
|
||||||
|
INC.w UpdateHUD
|
||||||
|
..byrna
|
||||||
|
LDA.b #$01 : STA.l ByrnaEquipment : RTS
|
||||||
|
..somaria
|
||||||
|
LDA.b #$01 : STA.l SomariaEquipment : RTS
|
||||||
|
..bug_net
|
||||||
|
LDA.b #$01 : STA.l BugNetEquipment : RTS
|
||||||
|
|
||||||
ResolveReceipt:
|
ResolveReceipt:
|
||||||
PHA : PHX
|
PHA : PHX
|
||||||
PHK : PLB
|
PHK : PLB
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ QuickSwap:
|
|||||||
CPX.b #$01 : BEQ + ; bow
|
CPX.b #$01 : BEQ + ; bow
|
||||||
CPX.b #$05 : BEQ + ; powder
|
CPX.b #$05 : BEQ + ; powder
|
||||||
CPX.b #$0D : BEQ + ; flute
|
CPX.b #$0D : BEQ + ; flute
|
||||||
|
CPX.b #$0E : BEQ + ; bug net
|
||||||
CPX.b #$10 : BEQ + ; bottle
|
CPX.b #$10 : BEQ + ; bottle
|
||||||
BRA .store
|
BRA .store
|
||||||
+ STX.w ItemCursor : JSL ProcessMenuButtons_y_pressed
|
+ STX.w ItemCursor : JSL ProcessMenuButtons_y_pressed
|
||||||
|
|||||||
@@ -11,12 +11,18 @@ LoadBombCount16:
|
|||||||
.infinite
|
.infinite
|
||||||
RTL
|
RTL
|
||||||
StoreBombCount:
|
StoreBombCount:
|
||||||
|
JSL IncrementBombsPlacedCounter
|
||||||
INC.w UpdateHUDFlag
|
INC.w UpdateHUDFlag
|
||||||
PHA : LDA.l InfiniteBombs : BEQ .finite
|
PHA : LDA.l InfiniteBombs : BEQ .finite
|
||||||
.infinite
|
.infinite
|
||||||
PLA : LDA.b #$01 : RTL
|
PLA : LDA.b #$01 : RTL
|
||||||
.finite
|
.finite
|
||||||
PLA : STA.l BombsEquipment
|
PLA : STA.l BombsEquipment
|
||||||
|
BNE .done
|
||||||
|
LDA.l ItemOnB : CMP #$04 : BNE .done
|
||||||
|
LDA.b #$00 : STA.l ItemOnB
|
||||||
|
.done
|
||||||
|
LDA.l BombsEquipment
|
||||||
RTL
|
RTL
|
||||||
SearchForEquippedItem:
|
SearchForEquippedItem:
|
||||||
LDA.l InfiniteBombs : BEQ +
|
LDA.l InfiniteBombs : BEQ +
|
||||||
|
|||||||
@@ -107,6 +107,10 @@ RTL
|
|||||||
; Out: A = RNG Result
|
; Out: A = RNG Result
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
GetStaticRNG:
|
GetStaticRNG:
|
||||||
|
LDA.l SeededRNG : BNE .seeded
|
||||||
|
JML GetRandomInt
|
||||||
|
RTL
|
||||||
|
.seeded
|
||||||
PHX : PHP
|
PHX : PHP
|
||||||
REP #$30 ; set 16-bit accumulator and index registers
|
REP #$30 ; set 16-bit accumulator and index registers
|
||||||
AND.w #$000F
|
AND.w #$000F
|
||||||
|
|||||||
599
special_weapons.asm
Normal file
599
special_weapons.asm
Normal file
@@ -0,0 +1,599 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$86EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DamageClassCalc:
|
||||||
|
PHA
|
||||||
|
LDA GanonVulnerabilityItem : BEQ +
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE +
|
||||||
|
PLA
|
||||||
|
JSL Ganon_CheckAncillaVulnerability
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP #$06 : BEQ .cane_immune ; only crystal switches in bee mode
|
||||||
|
PLA
|
||||||
|
CMP #$01 : BEQ .red_cane
|
||||||
|
CMP #$2C : BEQ .red_cane
|
||||||
|
CMP #$31 : BEQ .blue_cane
|
||||||
|
CMP #$0C : BEQ .beam
|
||||||
|
BRA .not_cane_or_beam
|
||||||
|
.red_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP.b #$04 : BEQ .special_cane
|
||||||
|
CMP.b #$05 : BEQ .special_cane
|
||||||
|
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||||
|
BRA .normal
|
||||||
|
.blue_cane
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP.b #$03 : BEQ .special_cane
|
||||||
|
CMP.b #$05 : BEQ .special_cane
|
||||||
|
LDA SpecialWeapons : AND.b #$80 : BNE .cane_immune
|
||||||
|
BRA .normal
|
||||||
|
.cane_immune
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .normal ; crystal switch
|
||||||
|
PLA
|
||||||
|
BRA .impervious
|
||||||
|
.special_cane
|
||||||
|
PLA
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
BRA .special_level
|
||||||
|
.impervious
|
||||||
|
LDA #$FF
|
||||||
|
RTL
|
||||||
|
.beam
|
||||||
|
PHA
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BNE .normal
|
||||||
|
PLA
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
PLA
|
||||||
|
.not_cane_or_beam
|
||||||
|
CMP #$07 : BNE .no_change
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BNE .normal_bombs
|
||||||
|
LDA SpecialWeaponLevel : BEQ .normal_bombs
|
||||||
|
LDA $0E20, X : CMP.b #$D6 : BEQ .unstunned_ganon
|
||||||
|
CMP.b #$D7 : BEQ .stunned_ganon
|
||||||
|
CMP.b #$88 : BEQ .mothula
|
||||||
|
CMP.b #$91 : BEQ .stalfos_knight
|
||||||
|
CMP.b #$92 : BEQ .helmasaur_king
|
||||||
|
.special_level
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
BRA .done
|
||||||
|
.mothula
|
||||||
|
LDA SpecialWeaponLevel
|
||||||
|
CMP #$04 : !BGE .fix_mothula
|
||||||
|
BRA .done
|
||||||
|
.fix_mothula
|
||||||
|
LDA #$03
|
||||||
|
BRA .done
|
||||||
|
.stalfos_knight
|
||||||
|
LDA StalfosBombDamage : BEQ .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.helmasaur_king
|
||||||
|
LDA $0DB0, X : CMP #$03 : !BGE .special_level
|
||||||
|
LDA #$08
|
||||||
|
BRA .done
|
||||||
|
.unstunned_ganon
|
||||||
|
LDA $04C5 : CMP.b #$02 : BNE .impervious
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
BRA .special_level
|
||||||
|
.stunned_ganon
|
||||||
|
LDA $0EE0, X : BNE .impervious
|
||||||
|
LDA #$34 : STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X ; knock ganon back or something? idk
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal_bombs
|
||||||
|
LDA #$07
|
||||||
|
.no_change
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
CMP.b #$06 : BNE .done ; not arrows
|
||||||
|
LDA BowEquipment : CMP.b #$03 : !BGE .actual_silver_arrows
|
||||||
|
.normal_arrows
|
||||||
|
LDA #$06
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
.actual_silver_arrows
|
||||||
|
LDA $0E20, X : CMP.b #$D7 : BNE +
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP #$01 : BEQ .normal_arrows
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
+
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_SETUP_HIT_BOX_LONG = "$8683EA"
|
||||||
|
!UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG = "$8683E6"
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckAncillaOverlapWithSprite:
|
||||||
|
LDA $0E20, Y : CMP #$09 : BEQ .giant_moldorm
|
||||||
|
CMP #$CB : BEQ .trinexx
|
||||||
|
.not_giant_moldorm ; ordinary collision checking
|
||||||
|
PHY : PHX
|
||||||
|
TYX
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX : PLY
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
.giant_moldorm
|
||||||
|
LDA.w $0E10, Y : BNE .ignore_collision ; Moldy can have little a I-Frames, as a treat
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : CMP.b #$03 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : CMP.b #$04 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : CMP.b #$05 : BNE .ignore_collision
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_moldorm
|
||||||
|
CMP.b #$2C : BEQ .check_collision_moldorm
|
||||||
|
CMP.b #$31 : BEQ .check_collision_moldorm
|
||||||
|
BRA .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_moldorm
|
||||||
|
JSR SetUpMoldormHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.ignore_collision
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
|
||||||
|
.trinexx
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$07 : BEQ .check_collision_trinexx
|
||||||
|
BRA .ignore_collision ; don't collide with non-bombs
|
||||||
|
++ : CMP.b #$03 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-byrna
|
||||||
|
++ : CMP.b #$04 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-somaria
|
||||||
|
++ : CMP #$05 : BNE .ignore_collision
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .check_collision_trinexx
|
||||||
|
CMP.b #$2C : BEQ .check_collision_trinexx
|
||||||
|
CMP.b #$31 : BEQ .check_collision_trinexx
|
||||||
|
JMP .ignore_collision ; don't collide with non-canes
|
||||||
|
|
||||||
|
.check_collision_trinexx
|
||||||
|
JSR SetUpTrinexxHitbox
|
||||||
|
JSL !UTILITY_CHECK_IF_HIT_BOXES_OVERLAP_LONG
|
||||||
|
RTL
|
||||||
|
; returns carry clear if there was no overlap
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpTrinexxHitbox:
|
||||||
|
; rearrange trinexx's hitbox to be her middle instead of her head
|
||||||
|
LDA $0CAA, Y : PHA
|
||||||
|
LDA $0E60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
LDA #$80 : STA $0CAA, Y
|
||||||
|
|
||||||
|
PHX
|
||||||
|
LDA $0E80, Y : !SUB.l $9DAF28 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0E60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
PLX
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0E60, Y
|
||||||
|
PLA : STA $0CAA, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetUpMoldormHitbox:
|
||||||
|
; rearrange moldorm's hitbox to be his tail instead of his head
|
||||||
|
LDA $0D90, Y : PHA
|
||||||
|
LDA $0F60, Y : PHA
|
||||||
|
LDA $0D10, Y : PHA
|
||||||
|
LDA $0D30, Y : PHA
|
||||||
|
LDA $0D00, Y : PHA
|
||||||
|
LDA $0D20, Y : PHA
|
||||||
|
|
||||||
|
PHY : PHX
|
||||||
|
LDA $0E80, Y : !SUB.b #$30 : AND.b #$7F : TAX
|
||||||
|
|
||||||
|
LDA $7FFC00, X : STA $0D10, Y
|
||||||
|
LDA $7FFC80, X : STA $0D30, Y
|
||||||
|
LDA $7FFD00, X : STA $0D00, Y
|
||||||
|
LDA $7FFD80, X : STA $0D20, Y
|
||||||
|
LDA #$01 : STA $09D0, Y
|
||||||
|
|
||||||
|
TYX
|
||||||
|
STZ $0F60, X
|
||||||
|
|
||||||
|
JSL !SPRITE_SETUP_HIT_BOX_LONG
|
||||||
|
|
||||||
|
PLX : PLY
|
||||||
|
|
||||||
|
PLA : STA $0D20, Y
|
||||||
|
PLA : STA $0D00, Y
|
||||||
|
PLA : STA $0D30, Y
|
||||||
|
PLA : STA $0D10, Y
|
||||||
|
PLA : STA $0F60, Y
|
||||||
|
PLA : STA $0D90, Y
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
; start with X = ancilla index, Y = sprite index
|
||||||
|
Utility_CheckHelmasaurKingCollision:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$07 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-bombs
|
||||||
|
++ : CMP.b #$03 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-byrna
|
||||||
|
++ : CMP.b #$04 : BNE ++
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||||
|
CMP.b #$2C : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-somaria
|
||||||
|
++ : CMP.b #$05 : BNE .normal
|
||||||
|
LDA.w $0C4A, X : CMP.b #$01 : BEQ .collide
|
||||||
|
CMP.b #$2C : BEQ .collide
|
||||||
|
CMP.b #$31 : BEQ .collide
|
||||||
|
BRA .normal ; normal behavior with non-canes
|
||||||
|
.collide
|
||||||
|
CLC
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA.w $0DB0, Y : CMP.b #$03
|
||||||
|
RTL
|
||||||
|
; returns carry set if there is collision immunity
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Utility_CheckImpervious:
|
||||||
|
LDA $0E20, X : CMP.b #$CB : BNE .normal
|
||||||
|
.trinexx
|
||||||
|
LDA SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .check_sidenexx
|
||||||
|
LDA SpecialWeapons : AND.b #$80 : BNE +
|
||||||
|
BRA .normal
|
||||||
|
+
|
||||||
|
LDA $0301 : AND.b #$0A : BNE .impervious ; impervious to hammer
|
||||||
|
.check_sidenexx
|
||||||
|
LDA.w $0DD1 : ORA.w $0DD2 : BNE .impervious ; at least one sidenexx alive
|
||||||
|
LDA.w $0D80, X : CMP.b #$02 : BCS .impervious ; at least one sidenexx alive
|
||||||
|
BRA .not_impervious
|
||||||
|
.normal
|
||||||
|
LDA $0E60, X : AND.b #$40 : BNE .impervious
|
||||||
|
LDA $0CF2 : CMP #$FF : BEQ .impervious ; special "always-impervious" class
|
||||||
|
LDA $0E20, X : CMP.b #$CC : BEQ .sidenexx : CMP.b #$CD : BEQ .sidenexx
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .not_impervious ; normal behavior if not hammer
|
||||||
|
JSL Ganon_CheckHammerVulnerability : BCS .not_impervious
|
||||||
|
LDA SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||||
|
LDA $0E20, X : CMP.b #$1E : BEQ .not_impervious ; crystal switch
|
||||||
|
CMP.b #$40 : BEQ .not_impervious ; aga barrier
|
||||||
|
BRA .impervious
|
||||||
|
.not_impervious
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.impervious
|
||||||
|
LDA #$01 : RTL
|
||||||
|
.sidenexx
|
||||||
|
LDA $0CAA, X : AND.b #$04 : BEQ .vulnerable
|
||||||
|
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||||
|
LDA $0CF2 : CMP #$06 : !BLT .impervious ; swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
.vulnerable
|
||||||
|
LDA.l SpecialWeapons : AND.b #$80 : BEQ .not_impervious
|
||||||
|
LDA $0CF2 : CMP #$06 : !BGE .impervious ; non-swords are ineffective
|
||||||
|
BRA .not_impervious
|
||||||
|
; returns nonzero A if impervious
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!SPRITE_INITIALIZED_SEGMENTED = "$1DD6D1"
|
||||||
|
; start with X = sprite index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingMoldorm:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
JSL !SPRITE_INITIALIZED_SEGMENTED
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
AllowBombingBarrier:
|
||||||
|
; what we wrote over
|
||||||
|
LDA $0D00, X : !SUB.b #$0C : STA $0D00, X
|
||||||
|
LDA $0E20, X : CMP #$40 : BNE .disable_projectiles
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$03 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$04 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$05 : BEQ .no_disable_projectiles
|
||||||
|
CMP.b #$06 : BEQ .no_disable_projectiles
|
||||||
|
.disable_projectiles
|
||||||
|
INC $0BA0, X
|
||||||
|
.no_disable_projectiles
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInMenu:
|
||||||
|
JSL LoadBombCount16 : AND.w #$00FF : BEQ .noBombs
|
||||||
|
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanillaBombs
|
||||||
|
LDA.l SpecialWeaponLevel : AND.w #$00FF : BEQ .noBombs : STA $02
|
||||||
|
LDA.w #$FC81 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.vanillaBombs
|
||||||
|
LDA.w #$0001 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
BRA .done
|
||||||
|
.noBombs
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F699 : STA $04
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawSwordInMenu:
|
||||||
|
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BEQ .specialSword
|
||||||
|
CMP.w #$0003 : BEQ .specialSword
|
||||||
|
CMP.w #$0004 : BEQ .specialSword
|
||||||
|
CMP.w #$0005 : BEQ .specialSword
|
||||||
|
CMP.w #$0008 : BEQ .specialSword
|
||||||
|
LDA SwordEquipment : AND.w #$00FF : CMP.w #$00FF : BEQ .noSword
|
||||||
|
.hasSword
|
||||||
|
STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.noSword
|
||||||
|
LDA.w #$0000 : STA $02
|
||||||
|
LDA.w #$F859 : STA $04
|
||||||
|
RTL
|
||||||
|
.specialSword
|
||||||
|
LDA SpecialWeaponLevel : AND.w #$00FF : STA $02
|
||||||
|
LDA.w #$FC51 : STA $04
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
DrawBombInYBox:
|
||||||
|
CPX.w #$0004 : BNE .done
|
||||||
|
LDA SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .vanilla
|
||||||
|
LDA SpecialWeaponLevel : AND.w #$00FF : CLC : ADC.w #$00BD : BRA .done
|
||||||
|
.vanilla
|
||||||
|
LDA.w #$0001
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombIcon:
|
||||||
|
dw $207F, $207F, $3C88, $3C89, $2C88, $2C89, $2488, $2489, $2888, $2889,$2888, $2889
|
||||||
|
DrawBombOnHud:
|
||||||
|
PHB
|
||||||
|
LDA.w #$0149
|
||||||
|
LDX.w #HUD_TileMap
|
||||||
|
LDY.w #$C700
|
||||||
|
MVN $A17E
|
||||||
|
PLB
|
||||||
|
|
||||||
|
LDA.l SpecialWeapons : AND.w #$007F : CMP.w #$0001 : BNE .regularBombs
|
||||||
|
LDA.l SpecialWeaponLevel : AND.w #$00FF : ASL #2 : TAX
|
||||||
|
LDA.l BombIcon, X : STA.l $7EC71A
|
||||||
|
LDA.l BombIcon+2, X : STA.l $7EC71C
|
||||||
|
.regularBombs
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BombSpriteColor:
|
||||||
|
db $04, $08, $04, $02, $0A, $0A
|
||||||
|
SetBombSpriteColor:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BNE .normal
|
||||||
|
PHX
|
||||||
|
LDA.l SpecialWeaponLevel
|
||||||
|
TAX
|
||||||
|
LDA.l BombSpriteColor, X
|
||||||
|
STA $0B
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA #$04 : STA $0B
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
StoreSwordDamage:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP #$02 : BEQ +
|
||||||
|
LDA.l $06ED39, X : RTL
|
||||||
|
+
|
||||||
|
LDA #$05
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeDamageClass:
|
||||||
|
db $FF
|
||||||
|
db $06, $00, $07, $08, $0A
|
||||||
|
db $0B, $0C, $0D, $0E, $0F
|
||||||
|
db $FF, $03, $FF, $FF, $FF
|
||||||
|
db $FF, $01, $01, $FF, $FF
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
CheckDetonateBomb:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .detonate_bombs
|
||||||
|
CMP.b #$06 : BEQ .release_bee
|
||||||
|
CLC : RTL
|
||||||
|
.detonate_bombs
|
||||||
|
LDX.b #09
|
||||||
|
.check_ancilla
|
||||||
|
LDA.w $0C4A, X
|
||||||
|
CMP.b #$07
|
||||||
|
BNE .next_ancilla
|
||||||
|
LDA.b #03
|
||||||
|
STA.w $039F, X
|
||||||
|
.next_ancilla
|
||||||
|
DEX
|
||||||
|
BPL .check_ancilla
|
||||||
|
JMP .done
|
||||||
|
.release_bee
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X : CMP.b #$FF : BEQ .nope
|
||||||
|
JSL $1EDCC9
|
||||||
|
BMI .nope
|
||||||
|
LDX.w $0202
|
||||||
|
LDA.l BeeDamageClass, X
|
||||||
|
CMP.b #$06 : BNE .set_bee_class
|
||||||
|
LDA.l BowEquipment : CMP.b #$03 : !BGE .silver_arrows
|
||||||
|
LDA.b #$06
|
||||||
|
BRA .set_bee_class
|
||||||
|
.silver_arrows
|
||||||
|
LDA.b #$09
|
||||||
|
.set_bee_class
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
BRA .done
|
||||||
|
.nope
|
||||||
|
LDA.b #$3C
|
||||||
|
STA.w $0CF8
|
||||||
|
JSL $0DBB67
|
||||||
|
ORA.w $0CF8
|
||||||
|
STA.w $012E
|
||||||
|
.done
|
||||||
|
SEC
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetBeeType:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BEQ .bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
.check_bee_type
|
||||||
|
LDA.l EquipmentWRAM-1, X
|
||||||
|
TAX
|
||||||
|
LDA.l BottleContents-1, X
|
||||||
|
CMP.b #$08
|
||||||
|
BNE .regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0EB0, Y
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
STA.w $0ED0, Y
|
||||||
|
RTL
|
||||||
|
.bee_mode
|
||||||
|
LDX.w $0202
|
||||||
|
CPX.b #$10 : BEQ .check_bee_type
|
||||||
|
BRA .regular_bee
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
ArrghusBoing:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .done
|
||||||
|
LDA.w $0F60, X : AND.b #$BF : STA.w $0F60, X
|
||||||
|
.done
|
||||||
|
; what we wrote over
|
||||||
|
LDA.b #$03
|
||||||
|
STA.w $0D80, X
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckTarget:
|
||||||
|
CPY.w $0FA0
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0DD0,Y
|
||||||
|
CMP.b #$09
|
||||||
|
BCC .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F00,Y
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
; in bee-mode skip targets that the bee can't hurt
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE +
|
||||||
|
JSR BeeCheckDamage
|
||||||
|
CMP.b #$00 : BEQ .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0E40,Y
|
||||||
|
BMI .potential_target
|
||||||
|
|
||||||
|
LDA.w $0F20,Y
|
||||||
|
CMP.w $0F20,X
|
||||||
|
BNE .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0F60,Y
|
||||||
|
AND.b #$40
|
||||||
|
BEQ +
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .unsuitable_target
|
||||||
|
; in bee mode, allow targetting anti-fairies, bunny beams, and keese
|
||||||
|
LDA.w $0E20,Y
|
||||||
|
CMP.b #$15 : BEQ + ; anti-fairy
|
||||||
|
CMP.b #$6F : BEQ + ; keese
|
||||||
|
CMP.b #$D1 : BEQ + ; bunny beam
|
||||||
|
BRA .unsuitable_target
|
||||||
|
+
|
||||||
|
|
||||||
|
LDA.w $0BA0,Y
|
||||||
|
BEQ .valid_target
|
||||||
|
BRA .unsuitable_target
|
||||||
|
|
||||||
|
.potential_target
|
||||||
|
LDA.w $0EB0,X
|
||||||
|
BEQ .unsuitable_target
|
||||||
|
|
||||||
|
LDA.w $0CD2,Y
|
||||||
|
AND.b #$40
|
||||||
|
BNE .valid_target
|
||||||
|
|
||||||
|
.unsuitable_target
|
||||||
|
CLC : RTL
|
||||||
|
|
||||||
|
.valid_target
|
||||||
|
SEC : RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
BeeCheckDamage:
|
||||||
|
PHX : PHP
|
||||||
|
REP #$20
|
||||||
|
LDA.w $0E20,Y : AND.w #$00FF
|
||||||
|
ASL #4
|
||||||
|
SEP #$20
|
||||||
|
ORA.w $0ED0,X
|
||||||
|
REP #$30
|
||||||
|
TAX
|
||||||
|
SEP #$20
|
||||||
|
JSL LookupDamageLevel
|
||||||
|
SEP #$10
|
||||||
|
PLP : PLX
|
||||||
|
RTS
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
CheckBugNet:
|
||||||
|
LDA.w $037A : AND.b #$10 : BEQ .done ; normal behavior if not bugnet
|
||||||
|
PHP ; we want to preserve the carry bit
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .return_10 ; normal behavior if not bugnet mode
|
||||||
|
.bugnet_mode
|
||||||
|
LDA.w $0E20, X : CMP.b #$E3 : BEQ .return_10 ; normal behavior if fairy
|
||||||
|
CMP.b #$79 : BEQ .return_10 ; normal behavior if bee
|
||||||
|
CMP.b #$B2 : BEQ .return_10 ; normal behavior if bee
|
||||||
|
PLP : LDA.b #$00 : RTL
|
||||||
|
.return_10
|
||||||
|
PLP : LDA.b #$10
|
||||||
|
.done
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
SetHammerClass:
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BNE .normal ; normal behavior if not bugnet mode
|
||||||
|
LDA.w $037A : AND.b #$10 : BEQ .normal ; normal behavior if not bugnet
|
||||||
|
LDA 4, S : TAX ; get sprite index off of stack
|
||||||
|
LDA.w $0E20, X : CMP.b #$88 : BNE .not_mothula
|
||||||
|
LDA.l SpecialWeaponLevel
|
||||||
|
CMP #$04 : !BGE .fix_mothula
|
||||||
|
BRA .done
|
||||||
|
.fix_mothula
|
||||||
|
LDA #$03
|
||||||
|
BRA .done
|
||||||
|
.not_mothula
|
||||||
|
LDA.l SpecialWeaponLevel
|
||||||
|
.done
|
||||||
|
STA.w $0CF2
|
||||||
|
RTL
|
||||||
|
.normal
|
||||||
|
LDA.w $0301
|
||||||
|
AND.b #$0A
|
||||||
|
BEQ .not_hammer
|
||||||
|
LDA.b #$03
|
||||||
|
STA.w $0CF2
|
||||||
|
.not_hammer
|
||||||
|
RTL
|
||||||
14
sram.asm
14
sram.asm
@@ -187,7 +187,9 @@ ItemLimitCounts: skip 16 ; Keeps track of limited non-progressive items s
|
|||||||
; See: ItemSubstitutionRules in tables.asm
|
; See: ItemSubstitutionRules in tables.asm
|
||||||
; Right now this is only used for three items but extra space is
|
; Right now this is only used for three items but extra space is
|
||||||
; reserved
|
; reserved
|
||||||
skip 37 ; Unused
|
skip 35 ; Unused
|
||||||
|
SpecialWeaponLevel: skip 1 ; Keeps track of level of weapon in item modes
|
||||||
|
ItemOnB: skip 1 ; same table as $0202; $01 = arrows .. $14 = mirror
|
||||||
ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
|
ProgressIndicator: skip 1 ; $00 = Pre-Uncle | $01 = Post-Uncle item | $02 = Zelda Rescued
|
||||||
; $03 = Agahnim 1 defeated
|
; $03 = Agahnim 1 defeated
|
||||||
; $04 and above don't do anything. $00-$02 used in standard mode
|
; $04 and above don't do anything. $00-$02 used in standard mode
|
||||||
@@ -321,7 +323,8 @@ DungeonsCompleted: skip 2 ; Bitfield indicating whether a dungeon's prize
|
|||||||
; This has the same shape as the dungeon item bitfields.
|
; This has the same shape as the dungeon item bitfields.
|
||||||
MapCountDisplay: skip 2 ;
|
MapCountDisplay: skip 2 ;
|
||||||
CrystalCounter: skip 2 ; Total Number of crystals collected (integer)
|
CrystalCounter: skip 2 ; Total Number of crystals collected (integer)
|
||||||
skip 40 ; Unused
|
BombsPlaced: skip 2 ; Total Number of bombs placed (16-bit integer)
|
||||||
|
skip 38 ; Unused
|
||||||
ServiceSequence: ; See servicerequest.asm
|
ServiceSequence: ; See servicerequest.asm
|
||||||
ServiceSequenceRx: skip 8 ; Service sequence receive
|
ServiceSequenceRx: skip 8 ; Service sequence receive
|
||||||
ServiceSequenceTx: skip 8 ; Service sequence transmit
|
ServiceSequenceTx: skip 8 ; Service sequence transmit
|
||||||
@@ -411,7 +414,9 @@ DisplayRupeesSRAM: skip 21 ;
|
|||||||
CurrentArrowsSRAM: skip 21 ;
|
CurrentArrowsSRAM: skip 21 ;
|
||||||
InventoryTrackingSRAM: skip 2 ;
|
InventoryTrackingSRAM: skip 2 ;
|
||||||
BowTrackingSRAM: skip 2 ;
|
BowTrackingSRAM: skip 2 ;
|
||||||
skip 53 ;
|
skip 51 ;
|
||||||
|
SpecialWeaponLevelSRAM: skip 1 ;
|
||||||
|
ItemOnBSRAM: skip 1 ;
|
||||||
ProgressIndicatorSRAM: skip 1 ;
|
ProgressIndicatorSRAM: skip 1 ;
|
||||||
skip 19 ;
|
skip 19 ;
|
||||||
FileNameVanillaSRAM: skip 8 ; First four characters of file name
|
FileNameVanillaSRAM: skip 8 ; First four characters of file name
|
||||||
@@ -540,6 +545,8 @@ endmacro
|
|||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
%assertSRAM(InventoryTracking, $7EF38C)
|
%assertSRAM(InventoryTracking, $7EF38C)
|
||||||
%assertSRAM(BowTracking, $7EF38E)
|
%assertSRAM(BowTracking, $7EF38E)
|
||||||
|
%assertSRAM(SpecialWeaponLevel, $7EF3C3)
|
||||||
|
%assertSRAM(ItemOnB, $7EF3C4)
|
||||||
%assertSRAM(ItemLimitCounts, $7EF390)
|
%assertSRAM(ItemLimitCounts, $7EF390)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
%assertSRAM(GameCounter, $7EF3FF)
|
%assertSRAM(GameCounter, $7EF3FF)
|
||||||
@@ -671,6 +678,7 @@ endmacro
|
|||||||
%assertSRAM(CurrentArrowsSRAM, $700377)
|
%assertSRAM(CurrentArrowsSRAM, $700377)
|
||||||
%assertSRAM(InventoryTrackingSRAM, $70038C)
|
%assertSRAM(InventoryTrackingSRAM, $70038C)
|
||||||
%assertSRAM(BowTrackingSRAM, $70038E)
|
%assertSRAM(BowTrackingSRAM, $70038E)
|
||||||
|
%assertSRAM(SpecialWeaponLevelSRAM, $7003C3)
|
||||||
%assertSRAM(ProgressIndicatorSRAM, $7003C5)
|
%assertSRAM(ProgressIndicatorSRAM, $7003C5)
|
||||||
%assertSRAM(FileNameVanillaSRAM, $7003D9)
|
%assertSRAM(FileNameVanillaSRAM, $7003D9)
|
||||||
%assertSRAM(FileValiditySRAM, $7003E1)
|
%assertSRAM(FileValiditySRAM, $7003E1)
|
||||||
|
|||||||
10
stats.asm
10
stats.asm
@@ -197,6 +197,16 @@ IncrementChestTurnCounter:
|
|||||||
PLA
|
PLA
|
||||||
RTL
|
RTL
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
|
IncrementBombsPlacedCounter:
|
||||||
|
PHA
|
||||||
|
LDA StatsLocked : BNE +
|
||||||
|
PHP : REP #$20
|
||||||
|
LDA BombsPlaced : INC : STA BombsPlaced
|
||||||
|
PLP
|
||||||
|
+
|
||||||
|
PLA
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
IncrementChestCounter:
|
IncrementChestCounter:
|
||||||
LDA.b #$01 : STA.w ItemReceiptMethod ; thing we wrote over
|
LDA.b #$01 : STA.w ItemReceiptMethod ; thing we wrote over
|
||||||
PHA
|
PHA
|
||||||
|
|||||||
@@ -3,15 +3,59 @@
|
|||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
table "data/creditscharmapbighi.txt"
|
table "data/creditscharmapbighi.txt"
|
||||||
YourSpriteCreditsHi:
|
YourSpriteCreditsHi:
|
||||||
db 2
|
db 2, 55, " " ; $238002
|
||||||
db 55
|
|
||||||
db " " ; $238002
|
|
||||||
|
|
||||||
table "data/creditscharmapbiglo.txt"
|
table "data/creditscharmapbiglo.txt"
|
||||||
YourSpriteCreditsLo:
|
YourSpriteCreditsLo:
|
||||||
db 2
|
db 2, 55, " " ; $238020
|
||||||
db 55
|
|
||||||
db " " ; $238020
|
table "data/creditscharmapbighi.txt"
|
||||||
|
FirstSwordStatsHi:
|
||||||
|
db 2, 55, "FIRST SWORD " ; $23803E
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
FirstSwordStatsLo:
|
||||||
|
db 2, 55, "FIRST SWORD " ; $23805C
|
||||||
|
|
||||||
|
table "data/creditscharmapbighi.txt"
|
||||||
|
SwordlessKillsHi:
|
||||||
|
db 2, 55, "SWORDLESS /13" ; $23807A
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
SwordlessKillsLo:
|
||||||
|
db 2, 55, "SWORDLESS /13" ; $238098
|
||||||
|
|
||||||
|
table "data/creditscharmapbighi.txt"
|
||||||
|
FighterSwordKillsHi:
|
||||||
|
db 2, 55, "FIGHTER'S SWORD /13" ; $2380B6
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
FighterSwordKillsLo:
|
||||||
|
db 2, 55, "FIGHTER'S SWORD /13" ; $2380D4
|
||||||
|
|
||||||
|
table "data/creditscharmapbighi.txt"
|
||||||
|
MasterSwordKillsHi:
|
||||||
|
db 2, 55, "MASTER SWORD /13" ; $2380F2
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
MasterSwordKillsLo:
|
||||||
|
db 2, 55, "MASTER SWORD /13" ; $238110
|
||||||
|
|
||||||
|
table "data/creditscharmapbighi.txt"
|
||||||
|
TemperedSwordKillsHi:
|
||||||
|
db 2, 55, "TEMPERED SWORD /13" ; $23812E
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
TemperedSwordKillsLo:
|
||||||
|
db 2, 55, "TEMPERED SWORD /13" ; $23814C
|
||||||
|
|
||||||
|
table "data/creditscharmapbighi.txt"
|
||||||
|
GoldSwordKillsHi:
|
||||||
|
db 2, 55, "GOLD SWORD /13" ; $23816A
|
||||||
|
|
||||||
|
table "data/creditscharmapbiglo.txt"
|
||||||
|
GoldSwordKillsLo:
|
||||||
|
db 2, 55, "GOLD SWORD /13" ; $238188
|
||||||
|
|
||||||
;===================================================================================================
|
;===================================================================================================
|
||||||
|
|
||||||
@@ -596,7 +640,8 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIRST SWORD")
|
%addarbline(FirstSwordStatsHi)
|
||||||
|
%addarbline(FirstSwordStatsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
@@ -619,23 +664,28 @@ endif
|
|||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("SWORDLESS /13")
|
%addarbline(SwordlessKillsHi)
|
||||||
|
%addarbline(SwordlessKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("FIGHTER'S SWORD /13")
|
%addarbline(FighterSwordKillsHi)
|
||||||
|
%addarbline(FighterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("MASTER SWORD /13")
|
%addarbline(MasterSwordKillsHi)
|
||||||
|
%addarbline(MasterSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("TEMPERED SWORD /13")
|
%addarbline(TemperedSwordKillsHi)
|
||||||
|
%addarbline(TemperedSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("GOLD SWORD /13")
|
%addarbline(GoldSwordKillsHi)
|
||||||
|
%addarbline(GoldSwordKillsLo)
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -657,6 +707,10 @@ endif
|
|||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
|
|
||||||
|
%bigcreditsleft("BOMBS PLACED")
|
||||||
|
|
||||||
|
%blankline()
|
||||||
|
|
||||||
%bigcreditsleft("SAVE AND QUITS")
|
%bigcreditsleft("SAVE AND QUITS")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -676,11 +730,6 @@ endif
|
|||||||
%bigcreditsleft("TOTAL LAG TIME")
|
%bigcreditsleft("TOTAL LAG TIME")
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
|
||||||
%blankline()
|
|
||||||
|
|
||||||
|
|
||||||
%blankline()
|
%blankline()
|
||||||
@@ -709,5 +758,3 @@ endif
|
|||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
%emptyline()
|
%emptyline()
|
||||||
|
|
||||||
;---------------------------------------------------------------------------------------------------
|
|
||||||
|
|||||||
@@ -22,16 +22,18 @@
|
|||||||
!MAGICUSED_Y = 349
|
!MAGICUSED_Y = 349
|
||||||
!BONKS_X = 26
|
!BONKS_X = 26
|
||||||
!BONKS_Y = 352
|
!BONKS_Y = 352
|
||||||
|
!BOMBS_X = 26
|
||||||
|
!BOMBS_Y = 355
|
||||||
!SAVE_AND_QUITS_X = 26
|
!SAVE_AND_QUITS_X = 26
|
||||||
!SAVE_AND_QUITS_Y = 355
|
!SAVE_AND_QUITS_Y = 358
|
||||||
!DEATHS_X = 26
|
!DEATHS_X = 26
|
||||||
!DEATHS_Y = 358
|
!DEATHS_Y = 361
|
||||||
!FAERIE_REVIVALS_X = 26
|
!FAERIE_REVIVALS_X = 26
|
||||||
!FAERIE_REVIVALS_Y = 361
|
!FAERIE_REVIVALS_Y = 364
|
||||||
!TOTAL_MENU_TIME_X = 19
|
!TOTAL_MENU_TIME_X = 19
|
||||||
!TOTAL_MENU_TIME_Y = 364
|
!TOTAL_MENU_TIME_Y = 367
|
||||||
!TOTAL_LAG_TIME_X = 19
|
!TOTAL_LAG_TIME_X = 19
|
||||||
!TOTAL_LAG_TIME_Y = 367
|
!TOTAL_LAG_TIME_Y = 370
|
||||||
!COLLECTION_RATE_X = 22
|
!COLLECTION_RATE_X = 22
|
||||||
!COLLECTION_RATE_Y = 380
|
!COLLECTION_RATE_Y = 380
|
||||||
!TOTAL_TIME_X = 19
|
!TOTAL_TIME_X = 19
|
||||||
@@ -59,6 +61,7 @@ CreditsStats:
|
|||||||
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
%AddStat(DamageCounter, 0, 0, 16, 5, !DAMAGETAKEN_X, !DAMAGETAKEN_Y)
|
||||||
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
%AddStat(MagicCounter, 0, 0, 16, 5, !MAGICUSED_X, !MAGICUSED_Y)
|
||||||
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
%AddStat(BonkCounter, 0, 0, 08, 3, !BONKS_X, !BONKS_Y)
|
||||||
|
%AddStat(BombsPlaced, 0, 0, 16, 4, !BOMBS_X, !BOMBS_Y)
|
||||||
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
%AddStat(SaveQuitCounter, 0, 0, 08, 2, !SAVE_AND_QUITS_X, !SAVE_AND_QUITS_Y)
|
||||||
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
%AddStat(DeathCounter, 0, 0, 08, 2, !DEATHS_X, !DEATHS_Y)
|
||||||
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
%AddStat(FaerieRevivalCounter, 0, 0, 08, 3, !FAERIE_REVIVALS_X, !FAERIE_REVIVALS_Y)
|
||||||
|
|||||||
@@ -12,24 +12,33 @@ LoadSwordForDamage:
|
|||||||
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
JSR.w LoadModifiedSwordLevel ; load normal sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
|
macro LookupDamageSubclass(table_address)
|
||||||
|
PHP
|
||||||
|
REP #$20 ; set 16-bit accumulator
|
||||||
|
TXA : LSR : TAX : BCS +
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
LSR #4
|
||||||
|
BRA ++
|
||||||
|
+
|
||||||
|
PLP
|
||||||
|
LDA.l <table_address>, X
|
||||||
|
AND.b #$0F
|
||||||
|
++
|
||||||
|
endmacro
|
||||||
|
;================================================================================
|
||||||
LookupDamageLevel:
|
LookupDamageLevel:
|
||||||
CPX.w #$0918 : BNE +
|
CPX.w #$0918 : BNE +
|
||||||
LDA.l StalfosBombDamage
|
LDA.l StalfosBombDamage
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
PHP
|
LDA SpecialWeapons : AND.b #$7F : CMP.b #$02 : BEQ .pseudo_table
|
||||||
REP #$20 ; set 16-bit accumulator
|
LDA SpecialWeapons : AND.b #$80 : BNE .bomb_table
|
||||||
TXA : LSR : TAX : BCS .lower
|
%LookupDamageSubclass(Damage_Table) : RTL
|
||||||
.upper
|
.bomb_table
|
||||||
PLP
|
%LookupDamageSubclass(Damage_Table_Bombs) : RTL
|
||||||
LDA.l Damage_Table, X
|
.pseudo_table
|
||||||
LSR #4
|
%LookupDamageSubclass(Damage_Table_Pseudo) : RTL
|
||||||
RTL
|
|
||||||
.lower
|
|
||||||
PLP
|
|
||||||
LDA.l Damage_Table, X
|
|
||||||
AND.b #$0F
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
LoadModifiedSwordLevel: ; returns short
|
LoadModifiedSwordLevel: ; returns short
|
||||||
LDA.l SwordModifier : BEQ +
|
LDA.l SwordModifier : BEQ +
|
||||||
@@ -63,29 +72,39 @@ LoadModifiedMagicLevel:
|
|||||||
LDA.l MagicConsumption ; load normal magic value
|
LDA.l MagicConsumption ; load normal magic value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
; $7E0348 - Ice Value
|
; ChallengeModes - Permanent Ice Modifier ($01 bit)
|
||||||
|
LoadModifiedIceFloorValue:
|
||||||
|
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
||||||
|
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
||||||
|
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
||||||
|
LDA.b LinkSlipping : BNE +
|
||||||
|
LDA.l ChallengeModes : BIT #$01 : BEQ ++
|
||||||
|
LDA.l RoomIndex : CMP #$16 : BEQ ++ ; swamp supertile with current -- fine for temporary physics but impossible without boots for permanent
|
||||||
|
LDA.w TileActIce : ORA.l IceModifier : ORA.b #$10 : RTS
|
||||||
|
++ : LDA.w TileActIce : ORA.l IceModifier : RTS
|
||||||
|
+ : LDA.w TileActIce
|
||||||
|
RTS
|
||||||
LoadModifiedIceFloorValue_a11:
|
LoadModifiedIceFloorValue_a11:
|
||||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$11 : RTL
|
||||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
|
||||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
|
||||||
LDA.b LinkSlipping : BNE +
|
|
||||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$11 : RTL
|
|
||||||
+ : LDA.w TileActIce : AND.b #$11
|
|
||||||
RTL
|
|
||||||
LoadModifiedIceFloorValue_a01:
|
LoadModifiedIceFloorValue_a01:
|
||||||
LDA.b RoomIndex : CMP.b #$91 : BEQ + : CMP.b #$92 : BEQ + : CMP.b #$93 : BEQ + ; mire basement currently broken - not sure why
|
JSR LoadModifiedIceFloorValue : AND.b #$01 : RTL
|
||||||
LDA.b LinkState : CMP.b #$01 : BEQ + : CMP.b #$17 : BEQ + : CMP.b #$1C : BEQ +
|
|
||||||
LDA.b LinkSpeed : CMP.b #$02 : BEQ +
|
|
||||||
LDA.b LinkSlipping : BNE +
|
|
||||||
LDA.w TileActIce : ORA.l IceModifier : AND.b #$01 : RTL
|
|
||||||
+ : LDA.w TileActIce : AND.b #$01
|
|
||||||
RTL
|
|
||||||
;================================================================================
|
;================================================================================
|
||||||
CheckTabletSword:
|
CheckTabletSword:
|
||||||
LDA.l AllowHammerTablets : BEQ +
|
LDA.l AllowHammerTablets : BEQ +
|
||||||
LDA.l HammerEquipment : BEQ + ; check for hammer
|
LDA.l HammerEquipment : BNE .allow ; check for hammer
|
||||||
LDA.b #$02 : RTL
|
|
||||||
+
|
+
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$01 : BEQ .check_special
|
||||||
|
CMP.b #$03 : BEQ .check_special
|
||||||
|
CMP.b #$04 : BEQ .check_special
|
||||||
|
CMP.b #$05 : BEQ .check_special
|
||||||
|
CMP.b #$06 : BEQ .allow
|
||||||
|
CMP.b #$08 : BEQ .check_special
|
||||||
|
BRA .normal
|
||||||
|
.allow
|
||||||
|
LDA.b #$02 : RTL
|
||||||
|
.check_special
|
||||||
|
LDA.l SpecialWeaponLevel : CMP.b #$02 : !BGE .allow ; check for master bombs
|
||||||
|
.normal
|
||||||
LDA.l SwordEquipment ; get actual sword value
|
LDA.l SwordEquipment ; get actual sword value
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
@@ -93,15 +112,27 @@ GetSwordLevelForEvilBarrier:
|
|||||||
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
|
LDA.l AllowHammerEvilBarrierWithFighterSword : BEQ +
|
||||||
LDA.b #$FF : RTL
|
LDA.b #$FF : RTL
|
||||||
+
|
+
|
||||||
LDA.l SwordEquipment
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$08 : BEQ +
|
||||||
RTL
|
LDA.l SwordEquipment : RTL
|
||||||
|
+
|
||||||
|
LDA.l SpecialWeaponLevel : RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
CheckGanonHammerDamage:
|
CheckGanonHammerDamage:
|
||||||
LDA.l HammerableGanon : BEQ +
|
LDA.l HammerableGanon : BEQ +
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
LDA.w SpriteTypeTable, X : CMP.b #$D8 ; original behavior except ganon
|
||||||
RTL
|
RTL
|
||||||
+
|
+
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP.b #$0C : BEQ +
|
||||||
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
LDA.w SpriteTypeTable, X : CMP.b #$D6 ; original behavior
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
LDA $0E20, X : CMP.b #$D8 : BCC +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CMP.b #$D6 : BNE +
|
||||||
|
RTL
|
||||||
|
+
|
||||||
|
CLC
|
||||||
RTL
|
RTL
|
||||||
;================================================================================
|
;================================================================================
|
||||||
GetSmithSword:
|
GetSmithSword:
|
||||||
|
|||||||
53
tables.asm
53
tables.asm
@@ -92,7 +92,44 @@ SmithSword:
|
|||||||
db $02 ; #$02 = Tempered Sword (default)
|
db $02 ; #$02 = Tempered Sword (default)
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18002B- 0x180030 (Unused)
|
; 0x18002B (Unused)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B0802C ; PC 0x18002C
|
||||||
|
AllowedItemOnB:
|
||||||
|
db #$00
|
||||||
|
; $00 = None (default)
|
||||||
|
; $01 - $20 = Only selected item
|
||||||
|
; $FF = Any valid
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B0802D ; PC 0x18002D
|
||||||
|
ChallengeModes:
|
||||||
|
; ---- ---i
|
||||||
|
; i: Permanent Ice Physics
|
||||||
|
db #$00 ; #$00 = Default behavior;
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B0802E ; PC 0x18002E
|
||||||
|
GanonVulnerabilityItem:
|
||||||
|
db #$00 ; #$00 = Default behavior (silver arrows)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B0802F ; PC 0x18002F
|
||||||
|
SpecialWeapons:
|
||||||
|
db #$00
|
||||||
|
; s - - - m m m m (bitfield)
|
||||||
|
; s - only swords damage can hurt enemies
|
||||||
|
; m - special weapon mode
|
||||||
|
; $00 = Off (default)
|
||||||
|
; $01 = Bomb mode
|
||||||
|
; $02 = Pseudosword
|
||||||
|
; $03 = Byrna mode
|
||||||
|
; $04 = Somaria mode
|
||||||
|
; $05 = Canes mode
|
||||||
|
; $06 = Bee mode
|
||||||
|
; $07 = Unused
|
||||||
|
; $08 = Bugnet mode
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
org $B08030 ; PC 0x180030
|
||||||
|
EnableSRAMTrace:
|
||||||
|
db #$00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B08031 ; PC 0x180031
|
org $B08031 ; PC 0x180031
|
||||||
EnableEasterEggs:
|
EnableEasterEggs:
|
||||||
@@ -350,7 +387,9 @@ org $B0808E ; PC 0x18008E
|
|||||||
FakeBoots:
|
FakeBoots:
|
||||||
db $00 ; #$00 = Off (default) - #$01 = On
|
db $00 ; #$00 = Off (default) - #$01 = On
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; 0x18008F (unused)
|
org $30808F ; PC 0x18008F
|
||||||
|
SeededRNG:
|
||||||
|
db $01 ; #$00 = Off - #$01 = Seeded RNG (default for rando)
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
org $B08090 ; PC 0x180090 - 0x180097
|
org $B08090 ; PC 0x180090 - 0x180097
|
||||||
ProgressiveSwordLimit:
|
ProgressiveSwordLimit:
|
||||||
@@ -1419,6 +1458,16 @@ db $04
|
|||||||
;AD - Small Key of Ganon's Tower
|
;AD - Small Key of Ganon's Tower
|
||||||
;AE - Reserved
|
;AE - Reserved
|
||||||
;AF - Generic Small Key
|
;AF - Generic Small Key
|
||||||
|
|
||||||
|
;B0 - reserved for bee traps
|
||||||
|
;B1 - reserved for bonk shuffle
|
||||||
|
;B2 - reserved for bonk shuffle
|
||||||
|
;B3 - reserved for bonk shuffle
|
||||||
|
;B4 - reserved for bonk shuffle
|
||||||
|
;B5 - reserved for bonk shuffle
|
||||||
|
;B6 - Progressive Bomb
|
||||||
|
;B7 - Progressive Cane
|
||||||
|
;B8 - Progressive Bug Net
|
||||||
;================================================================================
|
;================================================================================
|
||||||
;;Residual Portal
|
;;Residual Portal
|
||||||
;org $8283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
;org $8283E0 ; PC 0x103E0 (Bank02.asm:816) (BNE)
|
||||||
|
|||||||
@@ -123,6 +123,7 @@ DrawChallengeTimer:
|
|||||||
STA.l HUDTileMapBuffer+$94
|
STA.l HUDTileMapBuffer+$94
|
||||||
STA.l HUDTileMapBuffer+$96
|
STA.l HUDTileMapBuffer+$96
|
||||||
++
|
++
|
||||||
|
|
||||||
LDA.l TimerStyle : BNE + : RTL : + ; Hud Timer
|
LDA.l TimerStyle : BNE + : RTL : + ; Hud Timer
|
||||||
LDA.w #$2807 : STA.l HUDTileMapBuffer+$92
|
LDA.w #$2807 : STA.l HUDTileMapBuffer+$92
|
||||||
LDA.l ClockStatus : AND.w #$0002 : BEQ + ; DNF / OKHO
|
LDA.l ClockStatus : AND.w #$0002 : BEQ + ; DNF / OKHO
|
||||||
|
|||||||
@@ -43,7 +43,6 @@ RTL
|
|||||||
JSL.l LoadItemPalette
|
JSL.l LoadItemPalette
|
||||||
ASL
|
ASL
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
;--------------------------------------------------------------------------------
|
;--------------------------------------------------------------------------------
|
||||||
; PrepDynamicTile
|
; PrepDynamicTile
|
||||||
; in: SpriteID,X - Loot ID
|
; in: SpriteID,X - Loot ID
|
||||||
@@ -363,8 +362,25 @@ LoadItemPalette:
|
|||||||
PLB : PLB
|
PLB : PLB
|
||||||
REP #$30
|
REP #$30
|
||||||
|
|
||||||
|
|
||||||
|
CPX.w #$00C0 : BNE .not_prog_bombs
|
||||||
|
LDA.l SpecialWeaponLevel : AND.w #$00FF : BNE +
|
||||||
|
LDA.w #PalettesVanilla_blue_ice+$0E : BRA .continue ; none
|
||||||
|
+ DEC : BNE +
|
||||||
|
LDA.w #PalettesVanilla_green_blue_guard+$0E : BRA .continue ; fighter
|
||||||
|
+ DEC : BNE +
|
||||||
|
LDA.w #PalettesVanilla_blue_ice+$0E : BRA .continue ; master
|
||||||
|
+ DEC : BNE +
|
||||||
|
LDA.w #PalettesVanilla_red_melon+$0E : BRA .continue ; tempered
|
||||||
|
+ LDA.w #PalettesCustom_golden_bombs : BRA .continue ; gold
|
||||||
|
|
||||||
|
.not_prog_bombs
|
||||||
TXA : ASL : TAX
|
TXA : ASL : TAX
|
||||||
LDA.l SpriteProperties_palette_addr,X : STA.b Scrap0A
|
LDA.l SpriteProperties_palette_addr, X
|
||||||
|
|
||||||
|
.continue
|
||||||
|
STA.b Scrap0A
|
||||||
|
|
||||||
LDY.w #$000E
|
LDY.w #$000E
|
||||||
JSR.w AuxPaletteCheck : BCS .aux
|
JSR.w AuxPaletteCheck : BCS .aux
|
||||||
LDA.w TransparencyFlag : BNE .SP05
|
LDA.w TransparencyFlag : BNE .SP05
|
||||||
|
|||||||
@@ -139,6 +139,8 @@ RoomTag_GetHeartForPrize = $81C709
|
|||||||
RoomTag_GetHeartForPrize_spawn_prize = $81C731
|
RoomTag_GetHeartForPrize_spawn_prize = $81C731
|
||||||
RoomTag_GetHeartForPrize_delete_tag = $81C749
|
RoomTag_GetHeartForPrize_delete_tag = $81C749
|
||||||
Chicken_SpawnAvengerChicken = $86A7DB
|
Chicken_SpawnAvengerChicken = $86A7DB
|
||||||
|
Link_UseHammer = $879F82
|
||||||
|
Link_UseBugNet = $87AFEE
|
||||||
Link_PerformOpenChest_no_replacement = $87B59F
|
Link_PerformOpenChest_no_replacement = $87B59F
|
||||||
Sprite_EA_HeartContainer_main = $85EF47
|
Sprite_EA_HeartContainer_main = $85EF47
|
||||||
Ancilla_ExecuteAll = $88832B
|
Ancilla_ExecuteAll = $88832B
|
||||||
|
|||||||
141
variable_ganon_vulnerability.asm
Normal file
141
variable_ganon_vulnerability.asm
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_DAMAGE = "$06EC84"
|
||||||
|
; start with X = sprite index, A = ancilla type index
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckAncillaVulnerability:
|
||||||
|
PHA
|
||||||
|
LDA $0EE0, X : BNE .not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
PHX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX : PLA
|
||||||
|
CMP.l Ganon_CheckByAncilla, X : BNE +
|
||||||
|
PLX : BRA .vulnerable
|
||||||
|
+
|
||||||
|
PLX : PHA
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
CMP #$01 : BEQ .silver_arrows
|
||||||
|
CMP #$11 : BEQ .somaria
|
||||||
|
BRA .not_vulnerable_pla
|
||||||
|
.silver_arrows
|
||||||
|
PLA : CMP #$09 : BNE .not_vulnerable
|
||||||
|
LDA BowEquipment : CMP.b #$03 : !BGE +
|
||||||
|
LDA #$09 : BRA .not_vulnerable
|
||||||
|
+
|
||||||
|
BRA .vulnerable
|
||||||
|
.hammer
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.golden_bee
|
||||||
|
BRA .not_vulnerable_pla ; NYI
|
||||||
|
.somaria
|
||||||
|
PLA : CMP #$01 : BEQ .vulnerable
|
||||||
|
CMP #$2C : BEQ .vulnerable
|
||||||
|
BRA .vulnerable
|
||||||
|
.vulnerable
|
||||||
|
PHX
|
||||||
|
LDA.l GanonVulnerabilityItem
|
||||||
|
TAX
|
||||||
|
LDA.l Ganon_IFrameDuration, X
|
||||||
|
PLX
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
RTL
|
||||||
|
.not_vulnerable_pla
|
||||||
|
PLA
|
||||||
|
.not_vulnerable
|
||||||
|
PHX : TAX
|
||||||
|
LDA.l !ANCILLA_DAMAGE, X
|
||||||
|
PLX
|
||||||
|
RTL
|
||||||
|
; end with X = sprite index, A = damage class
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
!ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS = "$06ECE6"
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckPowderVulnerability: ; we know it's powder
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$05 : BNE .normal ; ganon not vulnerable to powder
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$05
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.b #$0A
|
||||||
|
.done
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckBeeVulnerability: ; we know it's a bee
|
||||||
|
; X is bee sprite index
|
||||||
|
; Y is target sprite index
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, Y : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$10
|
||||||
|
STA $0EE0, Y ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, Y
|
||||||
|
LDA #$09
|
||||||
|
BRA .done
|
||||||
|
.normal
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP.b #$06 : BNE .regular_bee
|
||||||
|
LDA.w $0ED0, X
|
||||||
|
BRA .done
|
||||||
|
.regular_bee
|
||||||
|
LDA.b #$01
|
||||||
|
.done
|
||||||
|
TYX
|
||||||
|
JSL.l !ANCILLA_CHECK_SPRITE_DAMAGE_PRESET_CLASS
|
||||||
|
RTL
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckInvincible:
|
||||||
|
LDA $04C5 : CMP.b #$02 : BEQ .not_transparent
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .transparent ; non-stunned ganon
|
||||||
|
LDA $0301 : AND.b #$0A : BEQ .transparent ; normal behavior if not hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .transparent ; ganon not vulnerable to hammer
|
||||||
|
.not_transparent
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.transparent
|
||||||
|
LDA #$01 : RTL
|
||||||
|
; return non-zero A if ganon should be invincible
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckHammerVulnerability: ; we know it's hammer
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$0C : BNE .normal ; ganon not vulnerable to hammer
|
||||||
|
LDA $0E20, X : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA $0EE0, X : BNE .normal ; ganon has iframes
|
||||||
|
LDA.l Ganon_IFrameDuration+$0C
|
||||||
|
STA $0EE0, X ; give the poor pig some iframes
|
||||||
|
LDA #$20 : STA $0F10, X
|
||||||
|
LDA #$09 : STA $0CF2 ; set damage class to silver
|
||||||
|
SEC : RTL
|
||||||
|
.normal
|
||||||
|
CLC : RTL
|
||||||
|
; return carry set bit if stunned Ganon and Ganon vulnerable to hammer
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
CheckBeeBoss:
|
||||||
|
; Y is sprite index
|
||||||
|
LDA.l SpecialWeapons : AND.b #$7F : CMP #$06 : BNE .not_bee_mode
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.not_bee_mode
|
||||||
|
LDA.l GanonVulnerabilityItem : CMP #$10 : BNE .normal ; ganon not vulnerable to bee
|
||||||
|
LDA $0E20, Y : CMP #$D7 : BNE .normal ; not stunned ganon
|
||||||
|
LDA #$00 : RTL
|
||||||
|
.normal
|
||||||
|
LDA $0B6B, Y : AND.b #$02
|
||||||
|
RTL
|
||||||
|
; return non-zero A if entity is a boss (and bee should not attack)
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
|
Ganon_CheckByAncilla:
|
||||||
|
db #$00 ; default behavior--we shouldn't be checking the table here anyway
|
||||||
|
db #$00, #$05, #$1F, #$07, #$00
|
||||||
|
db #$02, #$0B, #$19, #$18, #$1C
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$31, #$00, #$00
|
||||||
|
Ganon_IFrameDuration:
|
||||||
|
db #$00 ; default behavior--we shouldn't be here anyway
|
||||||
|
db #$00, #$00, #$00, #$34, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
db #$00, #$00, #$00, #$00, #$00
|
||||||
|
;--------------------------------------------------------------------------------
|
||||||
Reference in New Issue
Block a user