c4c9065a79
Fix ROM version location Remove comments, general cleanup
cassidy2021-12-15 18:06:55 -05:00
c8ea2c6dce
Move compass counts to ROM and trackable RAM Add flag if compass HUD count has been displayed in SRAM Move low hearts fix from tables.asm to bugfixes.asm Rearrange dungeon stats in SRAM to match door rando ROM
cassidy2021-12-14 22:52:20 -05:00
6c9b33ed93
Write macro for SRAM assertions Change some label names to be clearer Fix some of the progress flags and dungeon bitfields
cassidy2021-12-14 12:59:05 -05:00
15d88b19a3
Fix dungeon key and locations checked tables, reserve unused indices Swap locations checked with absorbed keys to match door rando
cassidy2021-12-06 23:54:24 -05:00
9e2382cbb2
Add absorbed keys Adjust service request stuff Change chest keys to "collected" keys
cassidy2021-12-06 23:38:28 -05:00
ae0b57635c
Remove defines from LTTP_RND_GeneralBugfixes Replace more labels Add ROM version and reserve extra 16 bytes in unused hardware vector in LTTP_RND_GeneralBugfixes Move IncrementChestCounter to ChestPrep in newitems.asm Remove IncrementChestCounter hook which was getting overwritten More revisions to sram.asm
cassidy2021-12-06 01:13:15 -05:00
06d0c6e9f9
Removed SRAM trace from tables.asm Fixed comments related to OpenMode, left open as default
cassidy2021-12-06 00:52:20 -05:00
7f03cf68e8
Replace labels in fileselect.asm Full file name has also been moved to the beginning of the new save space at $7F6000 in WRAM and $700500 in SRAM
cassidy2021-12-06 00:48:43 -05:00
ae82caca45
Replace more labels Removed mask from rupeelimit.asm as total item counter is now a 16-bit value Commented out CountBits in utilities.asm in previous commit as I've allocated a counter byte in SRAM
cassidy2021-12-06 00:46:05 -05:00
fa76b61df0
Change addresses to labels and remove SRAM trace calls
cassidy2021-12-06 00:41:55 -05:00
774aeb5e73
Next draft of sram.asm. Save/SRAM changes to save, init, and password Deleted previewdatacopy.asm which was for SRAM Trace which we no longer support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused hardware vector) now burned into $702015 in SRAM with ROM name.
cassidy2021-12-06 00:33:29 -05:00
640e94153d
Refactor inventory code and add more labels Refactored highest sword, shield, and mail counting Refactored how heart pieces, heart containers, and crystals are counted Moved quickswap lock bit to high byte of InventoryTracking Fixed sword and shield item downgrade Added PreFluteLocations counter
cassidy2021-12-02 01:37:27 -05:00
e4d917c47c
First pass-through adding labels Added items, equipment, and tracking/indicators Added playername changes Removed some defines
cassidy2021-12-01 23:06:28 -05:00
d47dea6123
Initial SRAM module check in Changes to save.asm and fileselect.asm to account for new WRAM buffer at $7F6000 saved at $700500, length $1000. Moves and additions noted at bottom of sram.asm, to be removed later.
cassidy2021-12-01 19:48:18 -05:00
7cc5f802f9
Move compass counts to ROM and trackable RAM Add flag if compass HUD count has been displayed in SRAM Move low hearts fix from tables.asm to bugfixes.asm Rearrange dungeon stats in SRAM to match door rando ROM
cassidy2021-12-14 22:52:20 -05:00
b943f86c15
Write macro for SRAM assertions Change some label names to be clearer Fix some of the progress flags and dungeon bitfields
cassidy2021-12-14 12:59:05 -05:00
9c3d85e360
Improvement to FF damage fix to insta-warp Link to destination once Link has exceeded the bounds of the current screen
codemann82021-12-13 23:16:29 -06:00
7edaedf3f8
Fix dungeon key and locations checked tables, reserve unused indices Swap locations checked with absorbed keys to match door rando
cassidy2021-12-06 23:54:24 -05:00
7c6c5f4316
Add absorbed keys Adjust service request stuff Change chest keys to "collected" keys
cassidy2021-12-06 23:38:28 -05:00
190653d70f
Remove defines from LTTP_RND_GeneralBugfixes Replace more labels Add ROM version and reserve extra 16 bytes in unused hardware vector in LTTP_RND_GeneralBugfixes Move IncrementChestCounter to ChestPrep in newitems.asm Remove IncrementChestCounter hook which was getting overwritten More revisions to sram.asm
cassidy2021-12-06 01:13:15 -05:00
1b9734d1af
Removed SRAM trace from tables.asm Fixed comments related to OpenMode, left open as default
cassidy2021-12-06 00:52:20 -05:00
db8df2a12b
Replace labels in fileselect.asm Full file name has also been moved to the beginning of the new save space at $7F6000 in WRAM and $700500 in SRAM
cassidy2021-12-06 00:48:43 -05:00
c1e4ca0053
Replace more labels Removed mask from rupeelimit.asm as total item counter is now a 16-bit value Commented out CountBits in utilities.asm in previous commit as I've allocated a counter byte in SRAM
cassidy2021-12-06 00:46:05 -05:00
c29de40484
Change addresses to labels and remove SRAM trace calls
cassidy2021-12-06 00:41:55 -05:00
d5c4834b1d
Next draft of sram.asm. Save/SRAM changes to save, init, and password Deleted previewdatacopy.asm which was for SRAM Trace which we no longer support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused hardware vector) now burned into $702015 in SRAM with ROM name.
cassidy2021-12-06 00:33:29 -05:00
2e97329250
Refactor inventory code and add more labels Refactored highest sword, shield, and mail counting Refactored how heart pieces, heart containers, and crystals are counted Moved quickswap lock bit to high byte of InventoryTracking Fixed sword and shield item downgrade Added PreFluteLocations counter
cassidy2021-12-02 01:37:27 -05:00
14b899d47a
First pass-through adding labels Added items, equipment, and tracking/indicators Added playername changes Removed some defines
cassidy2021-12-01 23:06:28 -05:00
fcd9b949e8
Initial SRAM module check in Changes to save.asm and fileselect.asm to account for new WRAM buffer at $7F6000 saved at $700500, length $1000. Moves and additions noted at bottom of sram.asm, to be removed later.
cassidy2021-12-01 19:48:18 -05:00
c82edadadd
Change version defines to use ?= operator Now these defines can be set via CLI, otherwise will be what they are in the file
cassidy2021-12-07 15:45:22 -05:00
5fc5dc13b2
Add ROM version to unused hw vector and before filename in SRAM Two 16 bit ints located at $FFE0 (0x7FE0 PC) in ROM and burned into SRAM starting at $701FFC, just before the ROM name
cassidy2021-12-07 15:29:30 -05:00
c3df5f6cb1
Fixed mirror portals showing in DW
codemann82021-12-06 07:43:04 -06:00
1ef55470d5
Merge pull request #147 from cassidoxa/shield_overflow
KatDevsGames2021-09-14 13:37:48 -05:00
aca809862d
utilities: Rewrite prog bow narrow sprite overflow to check sram This uses Bonta's method which is more efficient and reliable when it comes to bow state and potential mixture of progressive, none-progressive, and silver arrows upgrade.
cassidy2021-09-08 01:00:55 -04:00
f9e3bec5cb
Removed rails using a dynamic flag
aerinon2021-09-07 16:24:18 -06:00
c37dcec6ea
utilities: refactor some JSL X : RTL into JMP X
cassidy2021-09-06 20:20:12 -04:00