Commit Graph
912 Commits
Author SHA1 Message Date
aerinon 1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon 90fc60a9f0 Compiling pot shuffle 2020-11-25 23:03:49 -07:00
aerinon ef3bc0aee0 Spoiler log improvements
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon 5b9919153e Merging of pot shuffle 2020-11-24 12:57:11 -07:00
aerinon cd9b574e90 Removal of key doors no longer overwrites lobby status
Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon 22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon 7756528da3 Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon 61fb954c9c Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork 2020-11-16 11:13:39 -07:00
aerinon 4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon 11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon 7d3bb07382 Fix /missing command 2020-11-12 06:31:44 -07:00
aerinon 6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
compiling 3b32735e10 Fix enemizer - read the basepatch and update base2current.json before calling enemizer. 2020-11-08 15:17:28 +11:00
compiling bdddd3c0de Set location's parent_region when moving it.
Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling 8ca529aa6a Fix enemizer - read the basepatch and update base2current.json before calling enemizer. 2020-11-08 11:20:37 +11:00
compiling 078b5eeb85 Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable 2020-11-07 18:48:26 +11:00
aerinon f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon 4a4868bb5b Version bump 2020-11-02 12:40:43 -07:00
compiling 3e1b5a03a0 Make standard x retro work
Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling 6ff039e67a Fix some more multiworld conflict issues 2020-10-31 10:20:00 +11:00
compiling ef294ab0d3 Fix copy world. 2020-10-31 10:05:28 +11:00
compiling ccb3056f53 Go back to the old copy_world routine, and fix it to work with dynamic connections. 2020-10-30 17:42:04 +11:00
compiling 3c27a64478 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). 2020-10-30 17:42:03 +11:00
compiling b1853e2ad9 Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
aerinon d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation 2020-10-27 14:45:22 -06:00
aerinon 8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon 7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon adc27c4dbc Generation improvements 2020-09-24 15:30:35 -06:00
aerinon 99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon 357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
compiling 7c9e02b182 Pot shuffle 2020-09-06 18:01:44 +10:00
aerinon 804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon 18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon 53a5d6a98f Incorporating CrossGenWork2 branch again 2020-08-14 16:27:37 -06:00
aerinon 24177fa8b8 Crossed Dungeon generation work
--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
Kevin Cathcart 4ad31d641b Add CSPRNG option: --securerandom 2020-06-26 20:12:30 -04:00
aerinon ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon 50f55b8008 New baserom (31.0.5)
Updated release notes
2020-06-23 16:43:15 -06:00
aerinon a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon 6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon 3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon 2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon 2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00