aerinon
4ab0a40c45
Bumper cave fix
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Pottery coloring updated
2022-10-27 13:56:37 -06:00
aerinon
45395e9b15
Legacy pot shuffle fix
2022-08-26 16:08:18 -06:00
aerinon
fe814005d6
Waterfall of Wishing logic exit fix revised
2022-06-23 10:36:51 -06:00
aerinon
f5307dacc1
Waterfall logic fix. Inverted seems to have been fixed years ago
2022-06-17 15:12:37 -06:00
aerinon
31a279d63d
Trinity goal added
2022-04-20 14:06:55 -06:00
aerinon
26e8e23fce
Initial work on new pottery modes
2022-04-19 13:56:39 -06:00
aerinon
8bc446fbc5
Logic refinements for Skull X Room and GT Falling Torches
2022-03-29 13:28:05 -06:00
aerinon
8ec16d46ce
Dashable forbidden
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Minor logic refinement for Spiky Hint Cave
2022-03-25 15:35:46 -06:00
Josh Gerson
d70b6cfb42
Ice Antechamber pots 3,4 require hammer
2022-03-12 22:37:53 -05:00
aerinon
64b0740e50
Various shuffled links house fixes
2022-03-12 12:33:14 -07:00
aerinon
4e43f38332
Separated Collection Rate counter from experimental
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Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
285dc48a2b
Couple minor rule fixes
2022-03-07 11:14:44 -07:00
aerinon
ccb7ced735
Lighter pottery modes
2022-02-16 14:02:21 -07:00
aerinon
76aed82843
Added versioning for code
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Fixed bug in standard where Links S&Q was usable before delivering Zelda
2022-02-16 12:59:45 -07:00
aerinon
4dfd602308
Boss fix and rules for Ice Refill added
2022-02-15 17:03:24 -07:00
aerinon
64c19bc651
Logic fixes for pots in TR Hub and TR Dark Ride
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Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
da89ab1006
Bug fixes for pottery lottery changes
2022-01-24 16:04:16 -07:00
aerinon
2f0d64103e
Merge branch 'StandingItems' into DoorDevVolatile
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# Conflicts:
# Rules.py
# source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
e76bc92e42
Fix bombbag bug
2022-01-21 16:15:51 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
9fd73e08bb
Districting considers the Tavern North entrance
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Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
c651d1d584
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
2021-12-06 15:41:19 -07:00
aerinon
d710e08ea0
Rules fixes - TT locations not foribben by default to have big key
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Can push paradox block with mirror in glitched modes
2021-12-06 15:25:55 -07:00
aerinon
e78f9218f5
Merge branch 'Ambrosia' into DoorDevVolatile
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# Conflicts:
# BaseClasses.py
# CLI.py
# Main.py
2021-10-29 15:26:51 -06:00
aerinon
3b3fe7f8ca
Bonk fairy (light) standard er restriction
2021-10-27 13:29:07 -06:00
aerinon
12846df681
Accounted for bomb usage in Mire 2 (non-enemizer, of course)
2021-10-21 14:34:21 -06:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
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Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
aerinon
9e04417072
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-16 16:12:45 -06:00
aerinon
1eda6cfa9a
Fix lambda by binding bk_name at lambda creation
2021-09-16 15:46:40 -06:00
aerinon
a6e49513be
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-10 09:17:23 -06:00
aerinon
759e9979da
Rule fix for bigkey shuffle, use the always_allow for the big key, but require it for every other item
2021-08-26 15:51:12 -06:00
aerinon
4e8a8d2840
Compass/Map can be progressive
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Fixed filter_for_potential_bk_locations
Changed rules to use dungeon_table
2021-08-26 15:33:27 -06:00
aerinon
f259e8bdc8
Boss item restriction logic added
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Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
46de270923
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
2021-07-27 16:16:53 -06:00
compiling
dc950112d9
Fix Aga rule for standard - should be Zelda + normal requirements.
2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
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Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
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Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
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Backported some fixes
2021-06-29 16:34:28 -06:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
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Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00