Commit Graph

208 Commits

Author SHA1 Message Date
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon
309dc40f08 Minor ASM reorg
Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
Catobat
1339bd4bc5 Add Hookshot edge for Hera Big Chest 2020-09-09 16:02:05 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1 Link requires flippers to exit the water from Diver Down state in Swamp. 2020-05-17 22:42:46 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
a18f5c4d51 Key logic rework for placement rules
--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
aerinon
62caf015c0 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-02 19:58:42 -07:00
compiling
531a1d6423 Inverted Bomb Shop can't go on Spectacle Rock Cave bottom entrances
Fix inverted bomb rules for Inverted Big Bomb Shop, Inverted Dark Sanctuary, Inverted Links House.
2020-02-26 18:38:49 +11:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
aerinon
6bd05982ae Bunny impassible rules for doorways 2020-02-12 14:19:29 -07:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
79d2151f86 Bump to 0.0.9 2020-01-29 12:46:17 -07:00
aerinon
83f0194a54 Merge branch 'DoorDev' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-merge 2020-01-29 12:38:33 -07:00
aerinon
4d717c7e4b Default values for quickswap/disablemusic
Possible fix for Aga Kill room for enemizer
Hammer required for TT Big Chest
2020-01-29 12:35:59 -07:00
compiling
710ed9b011 Require Hammer for Thieves' Town - Big Chest 2020-01-29 19:05:36 +11:00
compiling
b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
526eca50b0 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
aerinon
c6d85a3f06 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
aerinon
f26c83e852 Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
Bonta-kun
0de0467b5c Inverted: connect lake hylia island to lw 2020-01-01 18:12:23 +01:00
aerinon
dcec274b63 Fix typo 2019-12-31 21:12:18 -07:00
aerinon
d0129256df logic fixes 2019-12-30 11:00:47 -07:00
Bonta-kun
41009c85c7 nologic inverted: reachable castle ledge 2019-12-28 01:12:45 +01:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
Bonta-kun
80d9fda10f Rules: allow triforce pieces to be in other players world 2019-12-18 20:56:58 +01:00
Bonta-kun
2b184d072b Rules: fix trock key logic for the big key chest "always allow" rule 2019-12-18 20:51:38 +01:00
Bonta-kun
8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun
d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun
642bf65843 Skip the sewers door key check in standard retro since we cannot access the shop yet 2019-12-17 00:19:47 +01:00