aerinon
7d3bb07382
Fix /missing command
2020-11-12 06:31:44 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
compiling
3b32735e10
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 15:17:28 +11:00
compiling
bdddd3c0de
Set location's parent_region when moving it.
...
Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
8ca529aa6a
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 11:20:37 +11:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
aerinon
f62ba51469
Baserom re-factor of compass code
...
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
4a4868bb5b
Version bump
2020-11-02 12:40:43 -07:00
compiling
3e1b5a03a0
Make standard x retro work
...
Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
6ff039e67a
Fix some more multiworld conflict issues
2020-10-31 10:20:00 +11:00
compiling
ef294ab0d3
Fix copy world.
2020-10-31 10:05:28 +11:00
compiling
ccb3056f53
Go back to the old copy_world routine, and fix it to work with dynamic connections.
2020-10-30 17:42:04 +11:00
compiling
3c27a64478
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
2020-10-30 17:42:03 +11:00
compiling
b1853e2ad9
Refactor OWG rules to keep them separate from no glitches.
...
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
aerinon
d3e643b9c6
Finish bps work
...
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489
GUI work and revert find_accessible_entrances for main dungeon generation
2020-10-27 14:45:22 -06:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
...
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
d89801c72c
Key Hud redesign continued
...
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
...
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
adc27c4dbc
Generation improvements
2020-09-24 15:30:35 -06:00
aerinon
99f262cc72
Lobby logic improvements
...
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7
Added intensity parameter. Clean up for next alpha release
2020-09-16 15:01:01 -06:00
compiling
7c9e02b182
Pot shuffle
2020-09-06 18:01:44 +10:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
...
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
24177fa8b8
Crossed Dungeon generation work
...
--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
...
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
Kevin Cathcart
4ad31d641b
Add CSPRNG option: --securerandom
2020-06-26 20:12:30 -04:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
50f55b8008
New baserom (31.0.5)
...
Updated release notes
2020-06-23 16:43:15 -06:00
aerinon
a51820e2cf
New baserom
...
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
...
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
...
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
...
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
...
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
337dbf311d
Some generation improvements (bk checked better, backtrack added re-attempts)
...
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
...
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
300db22725
Some ER generation improvements
...
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
e1cd520ea9
Merge unstable into CrossGen
2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0
Bugfix to map info
...
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
ff3577358d
Version bump
...
Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723
Formatting
...
Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
23e6c5b14d
Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev
2020-04-09 15:55:27 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
...
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00