aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
337dbf311d
Some generation improvements (bk checked better, backtrack added re-attempts)
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No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
aerinon
300db22725
Some ER generation improvements
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Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1
Forgot straight stairs in vanilla
2020-05-02 15:15:21 -06:00
aerinon
0705ccaeda
Edge rom changes and minor mystery defensive coding
2020-05-02 15:09:23 -06:00
aerinon
79c4889e07
Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
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# Conflicts:
# asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon
467507b505
Straight Stairs trap doors
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Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
810942cf69
DungeonGen bug
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Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
946c7bbcef
Merge in DoorDev changes
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Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon
53ddd1963c
Split dungeon combinations - runs through combinations if few enough
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Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
0bb7e7caf8
update ci to build dev releases for now
2020-04-17 14:13:27 -06:00
aerinon
88b93d2649
Bump version
2020-04-17 14:08:52 -06:00
aerinon
1f2edde2e5
Add minor notes
2020-04-17 14:07:39 -06:00
aerinon
bc06b86311
Multiworld torch key fix
2020-04-16 15:52:19 -06:00
aerinon
57cd5575da
Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2
2020-04-16 14:31:55 -06:00
aerinon
aed4251f13
Merge branch 'DoorDevUnstable' into CrossGenWork
2020-04-13 14:54:59 -06:00
aerinon
d02cc2bb15
Fix compassshuffle/mapshuffle menu flags
2020-04-13 14:49:04 -06:00
aerinon
e1cd520ea9
Merge unstable into CrossGen
2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0
Bugfix to map info
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Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
ff3577358d
Version bump
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Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723
Formatting
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Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
b86ffc3378
Merge branch 'miketrethewey-dev' into DoorDevUnstable
2020-04-09 15:55:42 -06:00
aerinon
23e6c5b14d
Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev
2020-04-09 15:55:27 -06:00
aerinon
954a5fa09f
Merge branch 'CaitSith2-patch-1' into DoorDevUnstable
2020-04-09 15:54:34 -06:00
aerinon
e7c2e63166
Formatting
2020-04-09 15:53:58 -06:00
aerinon
f6f7d8add3
Merge branch 'patch-1' of https://github.com/CaitSith2/ALttPEntranceRandomizer into CaitSith2-patch-1
2020-04-09 15:51:17 -06:00
aerinon
7f935d6ff9
Fix fire speed for ice palace rooms
2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
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Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1
Torch keys counted like chest
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Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b
MirrorScroll block erase removed
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Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707
Fixed some minor issues
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Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3
Tons of edge work:
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--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
e5a1c59f85
Fix for capacity shop and hobo splash interaction
2020-03-25 15:52:57 -06:00
aerinon
8ceb1f4585
CI change
2020-03-24 10:50:25 -06:00
aerinon
8f545fc6d1
Merge branch 'DoorDev' into EdgeWork
2020-03-24 10:49:28 -06:00
aerinon
0b13db754d
Fixing some seed reporting
2020-03-23 15:40:56 -06:00
aerinon
4fc15e84fc
Bump version
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Set shuffleganon to default to True
2020-03-23 14:15:17 -06:00
aerinon
ceea586389
Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
2020-03-20 21:08:47 -06:00
aerinon
53a5376693
Merge branch 'DoorDev' into EdgeWork
2020-03-20 13:32:00 -06:00
aerinon
9a65e45813
Refinement on BK restriction logic
2020-03-20 13:08:38 -06:00
aerinon
de2a3bf5c1
Version change and note for later
2020-03-20 12:24:36 -06:00
aerinon
a18f5c4d51
Key logic rework for placement rules
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--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
aerinon
269de35590
Minor bugfix with Ice Tall Hint
2020-03-12 09:13:09 -06:00
aerinon
999fafbbeb
Missed adding enum in merge
2020-03-11 16:28:21 -06:00
aerinon
9d75561dc3
Merge branch 'DoorDev' into EdgeWork
2020-03-11 15:09:51 -06:00
aerinon
2d9d108430
Merge in DoorDev
2020-03-11 14:33:53 -06:00
aerinon
3fdf9e8624
Unvalidated gen work
2020-03-11 14:21:14 -06:00
aerinon
f87a2e8a85
Clean up some asm that's not ready
2020-03-11 14:19:22 -06:00
aerinon
ceeb23669a
Experimental flag issue
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Turned off unprepared experimental feature that snuck in
2020-03-11 14:02:16 -06:00
aerinon
c67cd478a1
Fixed problem with Inverted+ER
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Fixed problem with Vanilla doors+Retro
Fixed Keylock issue with Ice Cross
Merged in compiling's fix for keyshuffle
ER Infinite Loop detection
2020-03-11 12:25:49 -06:00
aerinon
90e6e8762e
Merge branch 'compiling-DoorDev' into DoorDev
2020-03-11 10:48:42 -06:00
aerinon
9935563802
Left transition fix
2020-03-07 22:37:39 -07:00
aerinon
d3696a2752
Prototype edge debugging
2020-03-07 22:15:27 -07:00
aerinon
2b8044d89d
Fixed problem with keyshuffle option without bigkeyshuffle - attmept 2
2020-03-07 09:29:32 -07:00
aerinon
b0eb7fb85d
Fixed problem with keyshuffle option without bigkeyshuffle
2020-03-07 09:19:38 -07:00
aerinon
7072684505
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-07 09:10:02 -07:00
aerinon
c1783082d8
Lots of cross gen work
2020-03-05 16:47:57 -07:00
aerinon
39ea777cf9
Gui fixes for clocks/dungeon_counters
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Map fix for settings
2020-03-04 13:57:29 -07:00
aerinon
84d639ab60
Merge DoorDev fixes
2020-03-03 12:49:59 -07:00
aerinon
5e2a5f2e8e
Bugfix for a key lock
2020-03-03 12:39:52 -07:00
aerinon
549607c72a
Bugfix for rupee20
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Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
aerinon
5aef551f7c
More & better forced connection detection
2020-03-03 08:25:52 -07:00
aerinon
62caf015c0
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-02 19:58:42 -07:00
aerinon
83a9c4bdcf
Merge in latest door dev changes
2020-03-02 15:41:44 -07:00
aerinon
34774eb2d5
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-02 15:25:46 -07:00
aerinon
c9656d1ac9
Made count default "none"
2020-03-02 15:25:26 -07:00
aerinon
7ecb416c07
Increment version
2020-03-02 15:13:04 -07:00
aerinon
8bdbf5d6b2
Saves sprite settings
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Save on exit feature
Some formatting changes
2020-03-02 15:04:46 -07:00
aerinon
a20f5423fd
Minor gui fixes
2020-02-28 16:35:45 -07:00
aerinon
6daa436f08
Generation Fix
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* Added step to adjust parity before complete neutralization
2020-02-28 15:00:02 -07:00
aerinon
bdf59e293b
Merge pull request #41 from compiling/DoorDev
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Bug fixes
2020-02-28 12:58:07 -07:00
aerinon
06562ed3ea
Generation Fixes
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* Entrance dead end and branch calculation fixed
* Parity checks added to global
* Forced dead end checks in split dungeons
2020-02-27 15:53:19 -07:00
aerinon
1dbd7e95e2
-Multiworld key rule fix
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-Minor generation fix
2020-02-25 15:16:18 -07:00
aerinon
72a94e1e4f
Vanilla fixes for 100% locations
2020-02-24 08:53:03 -07:00
aerinon
268975263e
Rom generation fixes
2020-02-24 06:54:52 -07:00
aerinon
c2e22a6223
Merge branch 'DoorDev' into EdgeWork
2020-02-21 16:26:50 -07:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
aerinon
e6b37af515
Version bump
2020-02-20 16:46:39 -07:00
aerinon
e416e46130
Placement rules implemented for checking key placement
2020-02-20 16:45:51 -07:00
aerinon
c23e37e60e
Merge branch 'keylock-validation' of https://github.com/compiling/ALttPEntranceRandomizer into keylock-validation
2020-02-19 13:27:20 -07:00
aerinon
dfd0bc41ce
-Key shuffler fix (needs some more testing)
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-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
aerinon
6f3040415d
Tested a lot of north edges
2020-02-19 12:50:37 -07:00
aerinon
2116bb6d0d
Merge branch 'chest-counters' of https://github.com/compiling/ALttPEntranceRandomizer into DoorDev
2020-02-18 13:35:02 -07:00
aerinon
6e11a4bbac
Fixes for mirror scroll
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Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
62efaebb4d
Merge branch 'DoorDev' into gui-improvements
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# Conflicts:
# Gui.py
2020-02-14 21:24:05 -07:00
aerinon
b76a5f954d
first edge function
2020-02-14 16:35:17 -07:00
aerinon
8d97eede65
-Sprite selection fix
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-Scrollbar added
-Experimental checkbox added
-Settings file created
-Random sprite work for settings file
2020-02-13 13:53:04 -07:00
aerinon
cad62c59ab
Some Initial Tables for Edge transitions
2020-02-13 08:35:25 -07:00
aerinon
6bd05982ae
Bunny impassible rules for doorways
2020-02-12 14:19:29 -07:00
aerinon
d0369fe1c6
Add experimental checkbox to gui
2020-02-12 10:29:52 -07:00
aerinon
1ea5c1f4b2
Fix for Full ER Shuffle so that Hyrule Castle cannot be crossworld when doors are shuffled.
2020-02-12 09:25:06 -07:00
aerinon
2309eccad5
Merge branch 'doors-shops' of https://github.com/cassidoxa/ALttPEntranceRandomizer into ShopCode
2020-02-11 14:57:03 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00