Commit Graph

1571 Commits

Author SHA1 Message Date
StructuralMike
49987e96df Update TestSuite.py 2021-03-18 17:18:23 +01:00
StructuralMike
099f8e65dc Update DoorShuffle.py 2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35 Update DoorShuffle.py 2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
StructuralMike
763bb6c36d Update Rules.py 2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
StructuralMike
9f00862e04 Merge branch 'DoorDevUnstable' of https://github.com/Aerinon/ALttPDoorRandomizer into DoorDevUnstable 2021-03-16 13:27:07 +01:00
StructuralMike
f95270587f Update .gitignore 2021-03-16 13:26:21 +01:00
StructuralMike
82220b40d6 Small error 2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6 Small error 2021-03-13 14:00:14 +01:00
aerinon
749b94fa9f Merge pull request #97 from krelbel/chaosfix
Fix chaos boss/enemy shuffle
2021-03-12 16:33:48 -07:00
StructuralMike
b3da0bcbcf Updated rules for killrooms and killdrops with bomb-logic in mind 2021-03-12 23:43:57 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
e1ddd02097 Missing crystal in Hera Beetles 2021-03-12 14:03:19 +01:00
StructuralMike
89be12ee3d Update Rules.py 2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420 more Double Switch shenanigans 2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
krelbel
5210bbe4e0 Fix chaos boss/enemy shuffle
Update BaseClasses.py to make make_code()'s byte 6 handle "chaos" boss/enemy shuffle the same as "random".
2021-03-09 22:10:30 -08:00
randall.rupper
fd7728235d Fix for multiworld progression balancing with shopsanity off 2021-03-09 16:14:16 -07:00
randall.rupper
9a2474f8ca Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-03-09 13:40:52 -07:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b Pod Main crystal always in logic with pots 2021-03-09 12:11:26 +01:00
StructuralMike
766a72bf8b Update Bosses.py 2021-03-09 11:28:11 +01:00
StructuralMike
b68eff5b77 Update BaseClasses.py 2021-03-09 10:23:05 +01:00
StructuralMike
dfe1ec5537 Update Bosses.py 2021-03-09 10:18:20 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310 small fix 2021-03-08 22:11:06 +01:00
StructuralMike
1a0432d860 Update base2current.bps 2021-03-08 22:07:48 +01:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
ccb8ff75df Minor 2021-03-08 21:49:48 +01:00
StructuralMike
0ec7719c86 Update TestSuite.py 2021-03-08 21:14:15 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
5cdb446a75 Update TestSuite.py 2021-03-08 16:11:47 +01:00
StructuralMike
c05a2df632 Update TestSuite.py 2021-03-08 16:01:34 +01:00
StructuralMike
874a2692f5 Update TestSuite.py 2021-03-08 15:45:54 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
ed47f99e8a Update Doors.py 2021-03-06 19:45:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
compiling
ef08bf33d5 Reset Skull Pinball logical state between generation attempts. 2021-03-06 12:26:58 +11:00
StructuralMike
b64cebc467 Delete bomb_notes.me.txt 2021-03-05 21:45:36 +01:00
StructuralMike
aeda137498 Simple switch rules 2021-03-05 21:43:41 +01:00
StructuralMike
25d24dc15f Update .gitignore 2021-03-05 21:04:30 +01:00