codemann8
98a7047168
Merged DR 0.4.0.6
2021-06-04 21:58:27 -05:00
aerinon
139fe4d47f
Full clipping of rug on marked rooms
2021-06-03 14:05:26 -06:00
aerinon
7442d66211
Old Man House bunny spawn
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Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
codemann8
e227033692
Made world checks table-based rather than based on OW ID
2021-06-03 00:50:57 -05:00
aerinon
46ccfedcdc
Blind Attic hint in crossed
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Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
codemann8
a32d37a233
Minor reorganization of code/data placement
2021-05-30 06:43:52 -05:00
codemann8
8545f6696d
Merged in DR v0.4.0.4
2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
92ecee096a
Merged DR v0.4.0.2
2021-05-16 04:50:44 -05:00
aerinon
9f877d8811
Some bugs fixes
2021-05-14 16:47:47 -06:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
codemann8
07ec0b0195
Removed unnecessary data
2021-05-02 20:29:23 -05:00
codemann8
63d77314e6
Keep Link's position if within incoming gap
2021-05-02 19:56:53 -05:00
codemann8
21ebe4e43b
Fix Camera Unlock issue
2021-04-29 01:19:31 -05:00
Catobat
032c3d20d5
Fix transitions for real
2021-04-26 21:52:45 +02:00
codemann8
3b10b1a277
Minor efficiency
2021-04-24 15:25:00 -05:00
Catobat
49889be13c
Fix rare transition glitches (hopefully)
2021-04-24 21:12:45 +02:00
codemann8
b06dbdab8d
Removed setting the LW/DW flag on transition
2021-04-22 13:14:17 -05:00
codemann8
36beba3fdc
Fixed incorrect transition data for special areas
2021-04-21 00:07:24 -05:00
codemann8
6d1ae86c46
Fixed bad transition data
2021-04-21 00:06:55 -05:00
codemann8
374cfc40e5
Fixed issue with DW transitions causing hardlocking mapwrap crashes
2021-04-21 00:05:48 -05:00
codemann8
b88c49f278
Fixed visual issue with megatiles using VRAM
2021-04-21 00:02:28 -05:00
codemann8
834cc26241
Added missing flipper logic
2021-04-20 23:43:08 -05:00
codemann8
642c0c2a10
Fixed incorrect data
2021-04-19 19:23:43 -05:00
codemann8
a2cda2f34c
Milestone update, all transition tests work, megatiles have a visual problem
2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123
Fixed off-by-one issue on writing dest to ROM
2021-04-13 19:11:37 -05:00
codemann8
ade6dfc416
New destinations now write to ROM
2021-04-12 12:23:26 -05:00
codemann8
894acbd939
Milestone successful transition to midpoint
2021-04-07 12:15:26 -05:00
codemann8
db3cee7229
Formatting
2021-04-02 14:37:24 -05:00
codemann8
877d523367
Converted data tables to little endian
2021-04-02 13:49:55 -05:00
codemann8
6091d96dc0
Split transition table by direction
2021-04-01 12:36:26 -05:00
codemann8
71ef1c3252
Added data tables, began initial ASM structure
2021-03-31 21:27:23 -05:00
codemann8
a89a17515d
Adding initial ASM, infinite loop at Links
2021-03-24 14:02:50 -05:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
9d32a85b89
Progressive limits ignored for shop items (multiworld)
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Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
codemann8
2235aab579
Initial OW Shuffle asm hooks
2021-02-18 10:00:22 -06:00
aerinon
3b8773ea33
Update item counter for mystery
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Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 21:11:31 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486
Minor fixes for in-room stairs
2021-02-12 23:01:50 +01:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901
Messing around with HC/Sewer ID
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Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
aerinon
f62ba51469
Baserom re-factor of compass code
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Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
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Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
c0f6c3fd52
Bug fix for intensity 3 + enemizer (just taking it out for now)
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Lobbies added to spoiler
2020-10-23 15:07:55 -06:00