aerinon
5aef551f7c
More & better forced connection detection
2020-03-03 08:25:52 -07:00
aerinon
83a9c4bdcf
Merge in latest door dev changes
2020-03-02 15:41:44 -07:00
aerinon
7ecb416c07
Increment version
2020-03-02 15:13:04 -07:00
aerinon
6daa436f08
Generation Fix
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* Added step to adjust parity before complete neutralization
2020-02-28 15:00:02 -07:00
aerinon
06562ed3ea
Generation Fixes
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* Entrance dead end and branch calculation fixed
* Parity checks added to global
* Forced dead end checks in split dungeons
2020-02-27 15:53:19 -07:00
Mike A. Trethewey
47f60b5612
Merge pull request #2 from aerinon/DoorDev
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Update to DoorDev
2020-02-26 01:40:06 -08:00
aerinon
1dbd7e95e2
-Multiworld key rule fix
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-Minor generation fix
2020-02-25 15:16:18 -07:00
aerinon
72a94e1e4f
Vanilla fixes for 100% locations
2020-02-24 08:53:03 -07:00
Mike A. Trethewey
e898ae078b
Try to fix some options
2020-02-22 01:43:39 -08:00
Mike A. Trethewey
1d0191e8b0
Merge pull request #1 from aerinon/DoorDev
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Update to DoorDev
2020-02-22 00:59:19 -08:00
aerinon
e6b37af515
Version bump
2020-02-20 16:46:39 -07:00
Mike A. Trethewey
dbaaef662a
Fix a bunch of stuff
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Defaults from settings file, then CLI, then canned defaults
Fix Adjust settings
Fix Custom Item Array settings
Create error message for Enemizer Not Found
2020-02-20 01:04:53 -08:00
aerinon
c23e37e60e
Merge branch 'keylock-validation' of https://github.com/compiling/ALttPEntranceRandomizer into keylock-validation
2020-02-19 13:27:20 -07:00
aerinon
dfd0bc41ce
-Key shuffler fix (needs some more testing)
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-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
Mike A. Trethewey
143b7b539d
Merge branch 'DoorDev' into gui-improvements
2020-02-19 03:34:47 -08:00
Mike A. Trethewey
6e47cd78e0
Dungeon Counters option
2020-02-19 03:32:01 -08:00
compiling
8ad28542a4
Check for key locks after placing dungeon items.
2020-02-19 22:20:13 +11:00
aerinon
2116bb6d0d
Merge branch 'chest-counters' of https://github.com/compiling/ALttPEntranceRandomizer into DoorDev
2020-02-18 13:35:02 -07:00
aerinon
6e11a4bbac
Fixes for mirror scroll
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Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
compiling
320b06142f
Make dungeon counters a config setting
2020-02-14 19:29:58 +11:00
aerinon
6bd05982ae
Bunny impassible rules for doorways
2020-02-12 14:19:29 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
2fe6e37126
Bringing cross gen work into door dev dor now.
2020-02-06 15:14:37 -07:00
aerinon
bda5b27c44
Stonewall generation changed to pre-open wall if necessary.
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GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
77d47d778f
updated to match DoorDev
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Hint for TT Attic
2020-02-05 15:24:36 -07:00
aerinon
9737cdf5f1
Key issues
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--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
aerinon
fd9486ded9
Bump version
2020-02-03 16:24:50 -07:00
aerinon
4b48c5e125
Generation refinement
2020-01-31 16:11:46 -07:00
aerinon
e9a55c8cf4
Minor breakthrough on cross generation
2020-01-30 16:28:02 -07:00
aerinon
0dc7eb7079
Merge branch 'DoorDev' into CrossGenWork
2020-01-29 13:01:29 -07:00
aerinon
b532971946
Bump to 0.0.9
2020-01-29 12:39:22 -07:00
aerinon
c619e3018b
Key math fix
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Turn off vanilla validation if ER is on
2020-01-27 09:17:29 -07:00
aerinon
bd50ad9d77
Minor bugfixes
2020-01-24 16:43:35 -07:00
aerinon
59e9fb82f5
Several bug fixes for yesterday's debacle
2020-01-24 08:51:34 -07:00
aerinon
f6179cda03
Merge with doordev
2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b
Stonewall fix and preliminary crossed generation issues
2020-01-23 16:43:01 -07:00
aerinon
a57a52e286
Bump version
2020-01-23 09:39:58 -07:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
aerinon
4c0c8ea21a
Key and crystal sweep fixes
2020-01-22 12:35:13 -07:00
aerinon
eff78a2389
More key logic fixes
2020-01-21 16:32:31 -07:00
aerinon
7c03332b0b
Merge of compiling's multidoors branch into mine
2020-01-21 14:12:55 -07:00
aerinon
744f9dfea7
Rom update and added dungeon events
2020-01-21 14:01:57 -07:00
compiling
6659965cd4
Check game is winnable before creating the rom.
2020-01-21 23:46:08 +11:00
compiling
d7beb1dfcf
Re-add Sweep for crystal access in playthrough algorithm (might not be called when sweeping for keys)
2020-01-21 00:39:17 +11:00
compiling
e0eff76b9b
Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors
2020-01-19 18:18:43 +11:00
Bonta-kun
f988f7671b
--remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them
2020-01-18 09:50:12 +01:00
compiling
b6d17e5f12
Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms)
2020-01-17 21:19:31 +11:00
compiling
ee7d795780
Temp remove sweep_for_crystal_access - not required?
2020-01-16 22:15:55 +11:00
aerinon
ef6b171233
First stab at fixing crystal switch spread - probably not done.
2020-01-15 16:28:22 -07:00
Bonta-kun
71cd0b917c
Rom: fix enemizer patching
2020-01-14 22:13:37 +01:00