Commit Graph

882 Commits

Author SHA1 Message Date
aerinon
59e9fb82f5 Several bug fixes for yesterday's debacle 2020-01-24 08:51:34 -07:00
aerinon
f6179cda03 Merge with doordev 2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b Stonewall fix and preliminary crossed generation issues 2020-01-23 16:43:01 -07:00
aerinon
a57a52e286 Bump version 2020-01-23 09:39:58 -07:00
aerinon
34a8b6e496 Merge branch 'DoorDev' into Inverted 2020-01-23 09:39:02 -07:00
aerinon
3937f4d9e9 Door shuffle setting added to spoiler 2020-01-23 09:10:11 -07:00
compiling
33b849a176 Speed hacks
- reduce the regions being checked every iteration when updating
- only sweep for crystal access when new locations are found, and when starting a new sphere
2020-01-23 20:08:37 +11:00
compiling
b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
aerinon
6264fa3b93 Merge branch 'DoorDev' into StonewallFix 2020-01-22 13:37:20 -07:00
aerinon
4c0c8ea21a Key and crystal sweep fixes 2020-01-22 12:35:13 -07:00
aerinon
560bbb2fda Merge branch 'DoorDev' into StonewallFix 2020-01-22 08:32:52 -07:00
aerinon
da46cb6cfe Merge of StandardTest 2020-01-22 08:24:28 -07:00
aerinon
eff78a2389 More key logic fixes 2020-01-21 16:32:31 -07:00
aerinon
7c03332b0b Merge of compiling's multidoors branch into mine 2020-01-21 14:12:55 -07:00
aerinon
744f9dfea7 Rom update and added dungeon events 2020-01-21 14:01:57 -07:00
compiling
6659965cd4 Check game is winnable before creating the rom. 2020-01-21 23:46:08 +11:00
compiling
4339c606be Reverse the normal and bk_restricted door rules, if the bk_restricted rule requires more small keys (prevents placing a big key from softlocking the game later). 2020-01-21 23:41:01 +11:00
compiling
0a8892806e Fix some dungeon generation errors:
TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
1586267a80 Ban big keys from locations that will block required freestanding keys
TBD how to handle regular rules
2020-01-21 22:12:06 +11:00
compiling
2c3f5a9aff Recheck region access when sweeping for crystal state succeeds. 2020-01-21 22:09:30 +11:00
compiling
d7beb1dfcf Re-add Sweep for crystal access in playthrough algorithm (might not be called when sweeping for keys) 2020-01-21 00:39:17 +11:00
compiling
138003912c Add all entrances as required paths (may be required for inaccessible regions). 2020-01-20 23:57:01 +11:00
compiling
123b49686a Sweep for crystal access instead of all events (since events are manually collected in beatability check) 2020-01-20 23:07:14 +11:00
compiling
74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
compiling
49398fb454 Fix location table 2020-01-19 21:06:38 +11:00
compiling
93b9ebff6c Update base rom. 2020-01-19 18:26:35 +11:00
compiling
e0eff76b9b Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors 2020-01-19 18:18:43 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
compiling
4f7aea7dde Sweep for events when checking beatability. 2020-01-19 15:04:11 +11:00
Bonta-kun
7f800de8d0 MultiServer/Client: use logging instead of print and log time on the server 2020-01-18 12:21:57 +01:00
Bonta-kun
f843c401c7 MultiClient: signal an event when receiving item data to improve responsiveness 2020-01-18 11:28:08 +01:00
Bonta-kun
b36c981eb4 MultiServer: dont notify the team when a player sends himself an item 2020-01-18 11:26:45 +01:00
Bonta-kun
e214f78293 Mystery: fix a regression in goals logic 2020-01-18 10:06:50 +01:00
Bonta-kun
e941f738ba MultiClient: get rid of packages install hacks, use requirements.txt instead 2020-01-18 10:05:59 +01:00
Bonta-kun
f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00
compiling
db4ad1b3d0 Don't flood the keys in swamp when balancing multiworld 2020-01-18 15:59:14 +11:00
compiling
9033b5331f Optimise crystal checks a bit - only check regions with out of logic doors. 2020-01-18 14:01:06 +11:00
aerinon
b866654541 Stonewall fix attempt - causing long generations right now 2020-01-17 16:36:36 -07:00
aerinon
da027d08ea Initial work for fixing standard (basic only so far) 2020-01-17 16:35:18 -07:00
compiling
b6d17e5f12 Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms) 2020-01-17 21:19:31 +11:00
compiling
ee7d795780 Temp remove sweep_for_crystal_access - not required? 2020-01-16 22:15:55 +11:00
aerinon
338f5b4891 Fix compasses for newer rom 2020-01-16 20:24:04 +11:00
compiling
ee8c629ac7 Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors 2020-01-16 20:23:43 +11:00
compiling
8aafbf2865 Fix skull woods pinball check 2020-01-16 19:25:10 +11:00
compiling
62e56bc9ee Check if spread_crystal_access should be called when each new region is reached. 2020-01-16 19:21:58 +11:00
aerinon
ef6b171233 First stab at fixing crystal switch spread - probably not done. 2020-01-15 16:28:22 -07:00
Bonta-kun
2d26d63cce MultiClient: fix roominfo sort 2020-01-15 03:00:30 +01:00
aerinon
21907e1b41 Fix compasses for newer rom 2020-01-14 16:14:11 -07:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00