Commit Graph
1349 Commits
Author SHA1 Message Date
aerinon 61fb954c9c Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork 2020-11-16 11:13:39 -07:00
aerinon 11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon 7d3bb07382 Fix /missing command 2020-11-12 06:31:44 -07:00
aerinon d3cde6c901 Messing around with HC/Sewer ID
Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon 6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
compiling 3ee5f59a19 Add python and pip instructions to the readme. 2020-11-08 15:25:16 +11:00
compiling 3b32735e10 Fix enemizer - read the basepatch and update base2current.json before calling enemizer. 2020-11-08 15:17:28 +11:00
aerinon cdf5f23b75 Potential multiworld fixes for keydropshuffle 2020-11-03 10:19:22 -07:00
aerinon f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon 4a4868bb5b Version bump 2020-11-02 12:40:43 -07:00
compiling fdcd179186 Fix copy_world for insanity shuffle (dungeon exits do not lead to the same place as the corresponding entrance) 2020-11-02 15:03:48 +11:00
compiling a5b1f228df Handle Sanctuary as an additional entrance in the middle of a dungeon. 2020-11-02 11:56:53 +11:00
compiling 5442f05a79 Update find_accessible_entrances to work with lobby shuffle 2020-11-02 11:22:03 +11:00
compiling 31c0540cc8 Merge remote-tracking branch 'remotes/origin/dungeon_entrance_fix' into DoorDevUnstable 2020-11-02 10:28:54 +11:00
compiling 6c531620e5 Make it possible to generate standard / retro / vanilla doors. 2020-11-02 10:21:34 +11:00
compiling 62e0981568 Fix entrances list for non-lobby shuffle. 2020-11-02 10:20:38 +11:00
aerinon d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon a02dcd0ba4 Basic Bps work 2020-10-29 12:11:27 -06:00
aerinon cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation 2020-10-27 14:45:22 -06:00
aerinon abb59308ef Merge in some PRs (Ganon hint and Vanilla key logic edit) 2020-10-27 11:52:19 -06:00
aerinon 62d7ae0327 Version bump - auto-assign reviewers to PRs 2020-10-27 11:39:24 -06:00
aerinon c1d46796fe Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-10-27 11:38:54 -06:00
aerinon 471ab3d50e Hint work (Lobby, Ganon, Keydropshuffle)
Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon 6a1e35308b Merge branch 'DoorDev' into DoorDevUnstable 2020-10-27 11:20:15 -06:00
aerinon 465721480b Merge pull request #66 from compiling/dungeon_entrance_fix
Dungeon entrance fix (key logic)
2020-10-27 11:08:55 -06:00
aerinon 5e0e297614 Merge pull request #67 from compiling/HintFix
Fix Ganon's Silvers hint for crossed dungeon shuffle
2020-10-27 11:08:13 -06:00
aerinon a77ecb4e13 Update documentation slightly 2020-10-26 11:51:55 -06:00
aerinon 8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
compiling 138f047636 Create base2current.json from the bps patch for enemizer. 2020-10-26 18:38:55 +11:00
compiling 8f2b068313 Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint.
Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
2020-10-26 18:02:42 +11:00
compiling c3c6cabea6 Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons.
Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added.
2020-10-24 09:58:32 +11:00
aerinon a1782e3edc Bug fix for vanilla standard key rules 2020-10-23 15:25:49 -06:00
aerinon c0f6c3fd52 Bug fix for intensity 3 + enemizer (just taking it out for now)
Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
compiling 2a2f72a360 Bps patching 2020-10-17 22:03:02 +11:00
aerinon 7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon 38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
CaitSith2 0ff0a1cf76 No longer need the sh versions of the test. 2020-09-28 13:19:17 -07:00
CaitSith2 50639c8428 Rewrite the testing scripts into Python 2020-09-28 13:14:47 -07:00
aerinon 7bc2d803eb Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-09-24 16:05:17 -06:00
aerinon f275dfb218 Test files 2020-09-24 16:03:16 -06:00
aerinon 96fe4a62f5 Test files 2020-09-24 15:32:02 -06:00
aerinon adc27c4dbc Generation improvements 2020-09-24 15:30:35 -06:00
aerinon 99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon 46d4fd4b91 Merge pull request #63 from aerinon/DoorDevUnstable
Door dev unstable moving to stable
2020-09-17 14:58:25 -06:00
aerinon 357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
aerinon 7653c95fd7 Minor fixes for a few lobbies 2020-09-15 16:13:54 -06:00
aerinon f881d1d133 Merge pull request #62 from CaitSith2/patch-5
Add two more rooms that need rug cuts.
2020-09-15 15:57:14 -06:00
CaitSith2 18f115faef Add two more rooms that need rug cuts. 2020-09-15 12:47:27 -07:00