Commit Graph

133 Commits

Author SHA1 Message Date
codemann8
860854b0dc Fixed horizontal VRAM loading glitch on megatiles 2021-06-23 08:42:29 -05:00
codemann8
177a7ee44a Whoops 2021-06-23 05:34:09 -05:00
codemann8
6cd6dca6a3 Initial Tile Shuffle Implementation 2021-06-23 03:09:27 -05:00
codemann8
98a7047168 Merged DR 0.4.0.6 2021-06-04 21:58:27 -05:00
aerinon
139fe4d47f Full clipping of rug on marked rooms 2021-06-03 14:05:26 -06:00
aerinon
7442d66211 Old Man House bunny spawn
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
codemann8
e227033692 Made world checks table-based rather than based on OW ID 2021-06-03 00:50:57 -05:00
aerinon
46ccfedcdc Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
codemann8
a32d37a233 Minor reorganization of code/data placement 2021-05-30 06:43:52 -05:00
codemann8
8545f6696d Merged in DR v0.4.0.4 2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e Added the --shufflelinks option
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
92ecee096a Merged DR v0.4.0.2 2021-05-16 04:50:44 -05:00
aerinon
9f877d8811 Some bugs fixes 2021-05-14 16:47:47 -06:00
aerinon
f2318b821a Experimental no longer pre-opens stone walls
Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
codemann8
07ec0b0195 Removed unnecessary data 2021-05-02 20:29:23 -05:00
codemann8
63d77314e6 Keep Link's position if within incoming gap 2021-05-02 19:56:53 -05:00
codemann8
21ebe4e43b Fix Camera Unlock issue 2021-04-29 01:19:31 -05:00
Catobat
032c3d20d5 Fix transitions for real 2021-04-26 21:52:45 +02:00
codemann8
3b10b1a277 Minor efficiency 2021-04-24 15:25:00 -05:00
Catobat
49889be13c Fix rare transition glitches (hopefully) 2021-04-24 21:12:45 +02:00
codemann8
b06dbdab8d Removed setting the LW/DW flag on transition 2021-04-22 13:14:17 -05:00
codemann8
36beba3fdc Fixed incorrect transition data for special areas 2021-04-21 00:07:24 -05:00
codemann8
6d1ae86c46 Fixed bad transition data 2021-04-21 00:06:55 -05:00
codemann8
374cfc40e5 Fixed issue with DW transitions causing hardlocking mapwrap crashes 2021-04-21 00:05:48 -05:00
codemann8
b88c49f278 Fixed visual issue with megatiles using VRAM 2021-04-21 00:02:28 -05:00
codemann8
834cc26241 Added missing flipper logic 2021-04-20 23:43:08 -05:00
codemann8
642c0c2a10 Fixed incorrect data 2021-04-19 19:23:43 -05:00
codemann8
a2cda2f34c Milestone update, all transition tests work, megatiles have a visual problem 2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123 Fixed off-by-one issue on writing dest to ROM 2021-04-13 19:11:37 -05:00
codemann8
ade6dfc416 New destinations now write to ROM 2021-04-12 12:23:26 -05:00
codemann8
894acbd939 Milestone successful transition to midpoint 2021-04-07 12:15:26 -05:00
codemann8
db3cee7229 Formatting 2021-04-02 14:37:24 -05:00
codemann8
877d523367 Converted data tables to little endian 2021-04-02 13:49:55 -05:00
codemann8
6091d96dc0 Split transition table by direction 2021-04-01 12:36:26 -05:00
codemann8
71ef1c3252 Added data tables, began initial ASM structure 2021-03-31 21:27:23 -05:00
codemann8
a89a17515d Adding initial ASM, infinite loop at Links 2021-03-24 14:02:50 -05:00
codemann8
87381e495c Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-18 22:44:17 -06:00
aerinon
9d32a85b89 Progressive limits ignored for shop items (multiworld)
Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
codemann8
2235aab579 Initial OW Shuffle asm hooks 2021-02-18 10:00:22 -06:00
aerinon
3b8773ea33 Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 21:11:31 -07:00
aerinon
f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486 Minor fixes for in-room stairs 2021-02-12 23:01:50 +01:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901 Messing around with HC/Sewer ID
Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00