Commit Graph

276 Commits

Author SHA1 Message Date
compiling
8f2b068313 Refine hints for crossed dungeon shuffle regardless of the hints setting, since they are also used for the Ganon silvers hint.
Move Hera Basement to the list of inconvenient dungeon locations to exclude it from crossed shuffle.
2020-10-26 18:02:42 +11:00
compiling
c3c6cabea6 Find accessible entrances for key logic and later steps by exploring the entire world including other dungeons.
Dungeon generation will still use the old method, since it needs to dynamically change as dungeons are added.
2020-10-24 09:58:32 +11:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
adc27c4dbc Generation improvements 2020-09-24 15:30:35 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
aerinon
907b13b59a Minor key door fix 2020-09-09 16:15:39 -06:00
Catobat
1339bd4bc5 Add Hookshot edge for Hera Big Chest 2020-09-09 16:02:05 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
b37dc454ad Crossed Dungeon generation work
-Added more path checking to dungeon gen
-Found and squashed a pair of infinite loops
2020-08-14 16:12:41 -06:00
aerinon
2eb6c1ebc0 Crossed Dungeon generation work
-Added a bunch of crystal switch logic
-Added a check for maiden backtracking
-OrderedFrozenSet to prevent randomization leaks with the same seed
-A few key improvements from an outstanding PR
2020-08-13 16:23:40 -06:00
aerinon
df52ca2730 Crossed Dungeon generation work
-Rewrite of step 3b for accuracy - verified acceptable speed
--Can now detect an impossible balance situation and restart
-Eliminated false negatives in step 4 (still need to rework false positives)
-Minor key logic improvement
2020-08-04 15:24:24 -06:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
compiling
c817e9ce91 Fix issue with crossed generation (Save and Quit entrance is not handled) 2020-05-12 21:38:37 +10:00
compiling
cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1 Forgot straight stairs in vanilla 2020-05-02 15:15:21 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon
4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
8f545fc6d1 Merge branch 'DoorDev' into EdgeWork 2020-03-24 10:49:28 -06:00
Mike A. Trethewey
e4311832a5 Merge branch 'DoorDev' into dev 2020-03-23 00:53:24 -07:00
aerinon
53a5376693 Merge branch 'DoorDev' into EdgeWork 2020-03-20 13:32:00 -06:00
aerinon
a18f5c4d51 Key logic rework for placement rules
--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
Mike A. Trethewey
d8ea5b0fd0 Merge branch 'DoorDev' into ci-dev 2020-03-12 04:17:05 -07:00
aerinon
9d75561dc3 Merge branch 'DoorDev' into EdgeWork 2020-03-11 15:09:51 -06:00
aerinon
2d9d108430 Merge in DoorDev 2020-03-11 14:33:53 -06:00
aerinon
ceeb23669a Experimental flag issue
Turned off unprepared experimental feature that snuck in
2020-03-11 14:02:16 -06:00
aerinon
c67cd478a1 Fixed problem with Inverted+ER
Fixed problem with Vanilla doors+Retro
Fixed Keylock issue with Ice Cross
Merged in compiling's fix for keyshuffle
ER Infinite Loop detection
2020-03-11 12:25:49 -06:00
Mike A. Trethewey
721896d5a8 Forgot to pass the fish 2020-03-10 18:58:54 -07:00
Mike A. Trethewey
37a1b70f3b Pass the fish better 2020-03-09 03:53:08 -07:00
Mike A. Trethewey
ca7fc4d0f6 Hack in Spanish 2020-03-09 02:25:25 -07:00
aerinon
7072684505 Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2020-03-07 09:10:02 -07:00
aerinon
c1783082d8 Lots of cross gen work 2020-03-05 16:47:57 -07:00
aerinon
84d639ab60 Merge DoorDev fixes 2020-03-03 12:49:59 -07:00
aerinon
549607c72a Bugfix for rupee20
Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00