Commit Graph

864 Commits

Author SHA1 Message Date
aerinon
744f9dfea7 Rom update and added dungeon events 2020-01-21 14:01:57 -07:00
compiling
6659965cd4 Check game is winnable before creating the rom. 2020-01-21 23:46:08 +11:00
compiling
4339c606be Reverse the normal and bk_restricted door rules, if the bk_restricted rule requires more small keys (prevents placing a big key from softlocking the game later). 2020-01-21 23:41:01 +11:00
compiling
0a8892806e Fix some dungeon generation errors:
TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
1586267a80 Ban big keys from locations that will block required freestanding keys
TBD how to handle regular rules
2020-01-21 22:12:06 +11:00
compiling
2c3f5a9aff Recheck region access when sweeping for crystal state succeeds. 2020-01-21 22:09:30 +11:00
compiling
d7beb1dfcf Re-add Sweep for crystal access in playthrough algorithm (might not be called when sweeping for keys) 2020-01-21 00:39:17 +11:00
compiling
138003912c Add all entrances as required paths (may be required for inaccessible regions). 2020-01-20 23:57:01 +11:00
compiling
123b49686a Sweep for crystal access instead of all events (since events are manually collected in beatability check) 2020-01-20 23:07:14 +11:00
compiling
74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
compiling
49398fb454 Fix location table 2020-01-19 21:06:38 +11:00
compiling
93b9ebff6c Update base rom. 2020-01-19 18:26:35 +11:00
compiling
e0eff76b9b Merge remote-tracking branch 'remotes/multi/multiworld_31' into multidoors 2020-01-19 18:18:43 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
compiling
4f7aea7dde Sweep for events when checking beatability. 2020-01-19 15:04:11 +11:00
Bonta-kun
7f800de8d0 MultiServer/Client: use logging instead of print and log time on the server 2020-01-18 12:21:57 +01:00
Bonta-kun
f843c401c7 MultiClient: signal an event when receiving item data to improve responsiveness 2020-01-18 11:28:08 +01:00
Bonta-kun
b36c981eb4 MultiServer: dont notify the team when a player sends himself an item 2020-01-18 11:26:45 +01:00
Bonta-kun
e214f78293 Mystery: fix a regression in goals logic 2020-01-18 10:06:50 +01:00
Bonta-kun
e941f738ba MultiClient: get rid of packages install hacks, use requirements.txt instead 2020-01-18 10:05:59 +01:00
Bonta-kun
f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00
compiling
db4ad1b3d0 Don't flood the keys in swamp when balancing multiworld 2020-01-18 15:59:14 +11:00
compiling
9033b5331f Optimise crystal checks a bit - only check regions with out of logic doors. 2020-01-18 14:01:06 +11:00
compiling
b6d17e5f12 Reintroduce sweep_for_crystal_access - currently required in certain layouts (key door blocks flow of blue-state between reachable rooms) 2020-01-17 21:19:31 +11:00
compiling
ee7d795780 Temp remove sweep_for_crystal_access - not required? 2020-01-16 22:15:55 +11:00
aerinon
338f5b4891 Fix compasses for newer rom 2020-01-16 20:24:04 +11:00
compiling
ee8c629ac7 Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors 2020-01-16 20:23:43 +11:00
compiling
8aafbf2865 Fix skull woods pinball check 2020-01-16 19:25:10 +11:00
compiling
62e56bc9ee Check if spread_crystal_access should be called when each new region is reached. 2020-01-16 19:21:58 +11:00
Bonta-kun
2d26d63cce MultiClient: fix roominfo sort 2020-01-15 03:00:30 +01:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
Bonta-kun
71cd0b917c Rom: fix enemizer patching 2020-01-14 22:13:37 +01:00
Bonta-kun
ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
aerinon
fd83eaa16e Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
ab04c47fd8 Merge branch 'KeyIssues' into DoorDev 2020-01-13 16:29:21 -07:00
aerinon
444add552c Mixed up some dungeons 2020-01-13 16:14:42 -07:00
Bonta-kun
d9592e68fb Fix GT torch potentially overwritting playerid of chests in hope room 2020-01-13 04:07:45 +01:00
Bonta-kun
3e99c3c9a3 MultiClient: auto reconnect to snes 2020-01-13 03:55:33 +01:00
compiling
ead7c117a8 Skip the playthrough when run from the gui, if the spoiler isn't being created. 2020-01-12 21:20:14 +11:00
compiling
d35c5f5d68 Open pinball room if it blocks the Skull Woods boss room. 2020-01-12 21:19:31 +11:00
compiling
761d11a272 Don't edit rom name after writing it (causes problems for multi client/server checks)
Add door-shuffle type to rom filename.
2020-01-12 11:42:57 +11:00
compiling
dfcf6a1be0 Add new and old msu versions 2020-01-12 09:31:36 +11:00
aerinon
526eca50b0 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
compiling
f713fc238c Add doors to mystery. 2020-01-11 20:00:58 +11:00
compiling
4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
e68286b89c Merge branch 'CrossCompass' into KeyIssues 2020-01-10 16:43:53 -07:00
aerinon
8ff43e50ce Attempt to resolve certain key issues 2020-01-10 16:43:12 -07:00
aerinon
6017165875 Cross mode compass additions
--Added compasses for escape/aga tower
--Removed maps for escape/gt
2020-01-10 16:42:20 -07:00
aerinon
f3ebbf1a63 Added code for compass in cross mode 2020-01-10 15:48:57 -07:00