Commit Graph

48 Commits

Author SHA1 Message Date
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
aerinon
8083c8c179 Minor fix to ensure the key logic is correct when selling keys 2021-02-13 20:59:40 -07:00
aerinon
1faf8c168c Only print lobbies if shuffling doors
Couple shopsanity bugs
2021-02-03 16:29:14 -07:00
aerinon
4e71b97403 Merging in shop work
Updated release notes and testsuite
2021-02-03 13:04:35 -07:00
aerinon
09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
Fabian Dill
cba2ecb80e Report extraneous or insufficient items as warning. 2020-08-02 01:14:57 +02:00
Kevin Cathcart
4ad31d641b Add CSPRNG option: --securerandom 2020-06-26 20:12:30 -04:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
Mike A. Trethewey
e4311832a5 Merge branch 'DoorDev' into dev 2020-03-23 00:53:24 -07:00
Mike A. Trethewey
215a4d039f Pull in fixes from Multiworld 2020-03-22 16:32:15 -07:00
aerinon
a18f5c4d51 Key logic rework for placement rules
--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
compiling
857c13849e Fix double counting keys during placement with keysanity. 2020-03-08 09:35:07 +11:00
aerinon
2b8044d89d Fixed problem with keyshuffle option without bigkeyshuffle - attmept 2 2020-03-07 09:29:32 -07:00
aerinon
b0eb7fb85d Fixed problem with keyshuffle option without bigkeyshuffle 2020-03-07 09:19:38 -07:00
aerinon
1dbd7e95e2 -Multiworld key rule fix
-Minor generation fix
2020-02-25 15:16:18 -07:00
aerinon
e416e46130 Placement rules implemented for checking key placement 2020-02-20 16:45:51 -07:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
compiling
db4ad1b3d0 Don't flood the keys in swamp when balancing multiworld 2020-01-18 15:59:14 +11:00
compiling
0c2580dea9 Fix conflicts 2020-01-05 21:51:07 +11:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
Bonta-kun
9175c22895 Fill: place items for players with no accessibility requirements first 2019-12-18 20:47:35 +01:00
Bonta-kun
d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
bf7a2d79fb fill_restrictive: optimize itempool iteration, also fix output itempool for logging 2019-12-14 17:47:36 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
6d50e905e1 Fix beatable-only prizes and dungeon items in multiworld 2019-12-11 11:37:05 +01:00
Bonta-kun
d6ec10d9ca Fill: MW balance: optimize lock check and do a sanity check to make sure the replacement location can receive the item 2019-12-10 19:23:12 +01:00
Bonta-kun
fe6a032f09 Fixed a bug in the balancing algorithm in non keysanity modes and increased the threshold 2019-12-09 13:43:30 +01:00
Kevin Cathcart
ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
Bonta-kun
1a62b1da28 Multiworld core implementation By Bonta0
Does not include the server/client code or the rom writes
specific to it. Indeed it cannot write multiworld roms at
all right now, pending addition future updates to support
the official ALTTPR Multiworld client.

Includes some GUI changes by Alaszun

Co-authored-by: Alaszun <koelze@google.com>
2019-07-11 20:39:08 -04:00
AmazingAmpharos
caffd7e34c GT filler and smith locations fixes
GT now pre-fills with junk if it's in the vanilla location regardless of the state of the shuffleganon flag.

The smith is now allowed to be in multi-entrance cave locations in the appropriate shuffles. A duplicate Old Man Cave (West) from bomb shop multis was also removed.
2018-02-24 22:42:18 -06:00
Kevin Cathcart
e19c0ada70 Retry Logic for Dungeon Prizes
Will help make avoid seed failure for custom pool seeds.

This won't help with a seed that has a layout that is not compatible
with the item pool though.
2018-01-27 16:21:32 -05:00
Kevin Cathcart
3adf4fadd1 Partial vt28 logic update 2018-01-02 21:19:17 -05:00
Kevin Cathcart
823657bc26 Style fixes
A bunch of style fixes. Mostly white space and style import order
tweaks, but a few other stylistic changes are present too.
2017-12-17 17:05:39 -05:00
Kevin Cathcart
9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
AmazingAmpharos
990a466253 No filler in shuffled GT
This adds a check to adding filler into GT for the shuffle_ganon flag. If it is set, adding filler is skipped.
2017-11-09 04:46:59 -06:00
Kevin Cathcart
17cd963665 Simplify the only-beatable mode.
This also makes it faster.
2017-11-05 22:08:36 -05:00
Kevin Cathcart
5b3d4449c1 Whitespace fixes 2017-11-04 23:54:35 -04:00
Kevin Cathcart
fcc97cef81 Tweak fill algorithm to more closely match VT26 2017-11-04 23:52:56 -04:00
Kevin Cathcart
dcc34bd39f Move item fill and distribution functions to new file 2017-11-04 23:52:56 -04:00