Commit Graph

1284 Commits

Author SHA1 Message Date
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
6574b5708a Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable 2020-06-25 16:17:13 -06:00
aerinon
ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon
b5d18c4b4d Merge pull request #53 from CaitSith2/patch-3
player names moved in new basepatch
2020-06-23 16:45:06 -06:00
aerinon
50f55b8008 New baserom (31.0.5)
Updated release notes
2020-06-23 16:43:15 -06:00
CaitSith2
db88e6bd3e player names moved in new basepatch 2020-06-13 13:29:59 -07:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon
5ab4b29937 Merge branch 'DoorDev' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable 2020-06-08 13:01:57 -06:00
aerinon
c9a379e652 Merge pull request #52 from Berserker66/patch-1
Fix triforce hunt logic
2020-06-08 11:14:33 -06:00
Fabian Dill
d6aef7316d Fix triforce hunt logic
Access to Murahdahla's Triforce requires ">" 20 triforce pieces by default. This leads to 21 pieces available in beatable only and it means a hard crash if on tries to set it to 30 out of 30, as has_beaten_game cannot find a 31st triforce piece to beat the game
2020-06-08 18:03:09 +02:00
aerinon
0b943b01e8 Merge branch 'compiling-DoorPerf' into DoorDevUnstable 2020-05-29 16:20:04 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62 Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf 2020-05-26 14:35:12 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1 Link requires flippers to exit the water from Diver Down state in Swamp. 2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6 Remove logging line for missing module - seems to not work properly and CI should handle it. 2020-05-13 20:16:49 +10:00
aerinon
337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
c817e9ce91 Fix issue with crossed generation (Save and Quit entrance is not handled) 2020-05-12 21:38:37 +10:00
compiling
c7103e6919 Add fast-enum requirement to ci 2020-05-12 21:19:01 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
Fabian Dill
cc7145c6b8 remove collections_extended dependency and replace with much faster stdlib Counter 2020-05-09 20:37:26 +10:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
aeb3b3d4b1 Forgot straight stairs in vanilla 2020-05-02 15:15:21 -06:00
aerinon
0705ccaeda Edge rom changes and minor mystery defensive coding 2020-05-02 15:09:23 -06:00
aerinon
79c4889e07 Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
# Conflicts:
#	asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
946c7bbcef Merge in DoorDev changes
Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon
53ddd1963c Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon
0bb7e7caf8 update ci to build dev releases for now v0.0.21dev.81053538 2020-04-17 14:13:27 -06:00
aerinon
88b93d2649 Bump version 2020-04-17 14:08:52 -06:00
aerinon
1f2edde2e5 Add minor notes 2020-04-17 14:07:39 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
57cd5575da Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2 2020-04-16 14:31:55 -06:00
zig-for
8aab7715be Red and Blue Pendant are switched
Found this today.

This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.

https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
```            new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
            new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
            new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```

5996d6d978
2020-04-15 00:13:41 -07:00
aerinon
aed4251f13 Merge branch 'DoorDevUnstable' into CrossGenWork 2020-04-13 14:54:59 -06:00
aerinon
d02cc2bb15 Fix compassshuffle/mapshuffle menu flags 2020-04-13 14:49:04 -06:00
aerinon
e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
ff3577358d Version bump
Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723 Formatting
Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
b86ffc3378 Merge branch 'miketrethewey-dev' into DoorDevUnstable 2020-04-09 15:55:42 -06:00
aerinon
23e6c5b14d Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev 2020-04-09 15:55:27 -06:00