compiling
bdddd3c0de
Set location's parent_region when moving it.
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Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
8ca529aa6a
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 11:20:37 +11:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
aerinon
d3e643b9c6
Finish bps work
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Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489
GUI work and revert find_accessible_entrances for main dungeon generation
2020-10-27 14:45:22 -06:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
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Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
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Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
adc27c4dbc
Generation improvements
2020-09-24 15:30:35 -06:00
aerinon
99f262cc72
Lobby logic improvements
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Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7
Added intensity parameter. Clean up for next alpha release
2020-09-16 15:01:01 -06:00
compiling
7c9e02b182
Pot shuffle
2020-09-06 18:01:44 +10:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
24177fa8b8
Crossed Dungeon generation work
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--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
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Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
50f55b8008
New baserom (31.0.5)
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Updated release notes
2020-06-23 16:43:15 -06:00
aerinon
a51820e2cf
New baserom
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Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
337dbf311d
Some generation improvements (bk checked better, backtrack added re-attempts)
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No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
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New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
300db22725
Some ER generation improvements
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Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
e1cd520ea9
Merge unstable into CrossGen
2020-04-10 15:17:31 -06:00
aerinon
09bd392fd0
Bugfix to map info
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Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
ff3577358d
Version bump
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Release notes updated
2020-04-09 17:14:42 -06:00
aerinon
8e7ed89723
Formatting
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Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon
23e6c5b14d
Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev
2020-04-09 15:55:27 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
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Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1
Torch keys counted like chest
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Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
Mike A. Trethewey
ab5f2ab521
JSON Spoiler output
2020-04-05 09:50:01 -07:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b
MirrorScroll block erase removed
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Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
c968621ba3
Tons of edge work:
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--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
Mike A. Trethewey
599985e4b1
Use os.path more
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Add Enemizer note
2020-03-28 19:03:08 -07:00
aerinon
e5a1c59f85
Fix for capacity shop and hobo splash interaction
2020-03-25 15:52:57 -06:00
Mike A. Trethewey
01a1190b58
Fix bugs
2020-03-24 01:26:14 -07:00
Mike A. Trethewey
406806a70b
Outfilename shenanigans
2020-03-23 21:41:09 -07:00
aerinon
4fc15e84fc
Bump version
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Set shuffleganon to default to True
2020-03-23 14:15:17 -06:00
Mike A. Trethewey
e4311832a5
Merge branch 'DoorDev' into dev
2020-03-23 00:53:24 -07:00
Mike A. Trethewey
215a4d039f
Pull in fixes from Multiworld
2020-03-22 16:32:15 -07:00