aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
d6e74c638f
Fix a bug and update the rom
2022-01-13 15:06:08 -07:00
aerinon
f9c1219785
Merge branch 'DoorDevVolatile' into StandingItems
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# Conflicts:
# Rom.py
# data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
# Rom.py
# data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
4f3ff95f81
-Baserom update
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-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
2022-01-05 14:37:10 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
4c2887c0a1
Fix baserom
2021-11-15 16:23:53 -07:00
aerinon
90f7016f49
Update release notes and version
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Remove tileset fix (I like the other more visually)
2021-11-02 15:25:34 -06:00
Catobat
1b1292f6b8
ROM fixes
2021-11-01 23:29:06 +01:00
aerinon
593355f839
Quadrant glitch mistake reversion
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Fix for inverted diggable portals
2021-10-21 16:34:27 -06:00
aerinon
a4848c5baf
Baserom update
2021-10-21 14:17:26 -06:00
aerinon
bce3bcf4fe
Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)
2021-09-14 16:02:31 -06:00
aerinon
ec7c1489c7
Removed rails flag and just edited the object table for prevent mode in mixed travel
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Updated rails in PoD Arena to prevent hovering better
2021-09-07 16:25:42 -06:00
aerinon
10c01034fd
Minor rom fix
2021-08-31 14:10:47 -06:00
aerinon
dad6016498
Rom features: update cutofftable
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Add a multiworld ram slot for item that just got grabbed
2021-08-30 15:57:45 -06:00
aerinon
066d239b70
Boss music fix
2021-07-27 08:58:31 -06:00
aerinon
5b39494edf
Credit collection rate refactor
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Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
06486e88a2
Cutoff rug addition
2021-07-15 10:33:04 -07:00
aerinon
b5aae926e7
Minor baserom updates
2021-07-13 13:19:14 -07:00
aerinon
3f0f15650a
Fix for stats and p/c indicator
2021-07-09 10:55:37 -07:00
aerinon
fb22c88ace
Baserom update
2021-07-07 14:04:50 -07:00
aerinon
f77015ab00
Baserom update
2021-06-22 13:13:15 -06:00
aerinon
139fe4d47f
Full clipping of rug on marked rooms
2021-06-03 14:05:26 -06:00
aerinon
7442d66211
Old Man House bunny spawn
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Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
46ccfedcdc
Blind Attic hint in crossed
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Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
aerinon
e0479922cc
Msu minor fix
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Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
aerinon
9f877d8811
Some bugs fixes
2021-05-14 16:47:47 -06:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
aerinon
70a3f2e53e
Remove link sprite. Updated bob sprite
2021-04-30 15:55:00 -06:00
aerinon
6a5bdbee6b
Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
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Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
90d45cc371
Potion shop crash in non-shopsanity modes
2021-02-22 14:47:24 -07:00
aerinon
9d32a85b89
Progressive limits ignored for shop items (multiworld)
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Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
aerinon
2af9ffbda4
Notes and version update
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Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
26f7b1c993
Notes/version
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Baserom update
2021-02-15 13:36:34 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486
Minor fixes for in-room stairs
2021-02-12 23:01:50 +01:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
Mike A. Trethewey
05f27f3bde
Fix empty folder
2021-01-08 03:47:26 -08:00
Mike A. Trethewey
46420f10af
Move sprites back to ./data
2021-01-08 03:31:21 -08:00
Mike A. Trethewey
a3553e7860
Shift Sprites about
2021-01-08 02:44:49 -08:00
aerinon
77cf9e6883
Repair hera basement cage to not count Byrna
2020-12-09 14:29:18 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
64b539706c
Sprite updates
2020-11-30 15:59:49 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00