aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
7653c95fd7
Minor fixes for a few lobbies
2020-09-15 16:13:54 -06:00
CaitSith2
18f115faef
Add two more rooms that need rug cuts.
2020-09-15 12:47:27 -07:00
aerinon
309dc40f08
Minor ASM reorg
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Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
aerinon
973bf02b1d
Palette refinement
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Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
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Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
a51820e2cf
New baserom
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Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
467507b505
Straight Stairs trap doors
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Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
810942cf69
DungeonGen bug
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Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
bc06b86311
Multiworld torch key fix
2020-04-16 15:52:19 -06:00
aerinon
09bd392fd0
Bugfix to map info
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Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d
Minor fix to vanilla doors
2020-04-09 17:32:06 -06:00
aerinon
7f935d6ff9
Fix fire speed for ice palace rooms
2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f
Adjusted map info to be experimental
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Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1
Torch keys counted like chest
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Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b
MirrorScroll block erase removed
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Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707
Fixed some minor issues
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Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3
Tons of edge work:
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--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
e5a1c59f85
Fix for capacity shop and hobo splash interaction
2020-03-25 15:52:57 -06:00
aerinon
9d75561dc3
Merge branch 'DoorDev' into EdgeWork
2020-03-11 15:09:51 -06:00
aerinon
f87a2e8a85
Clean up some asm that's not ready
2020-03-11 14:19:22 -06:00
aerinon
d3696a2752
Prototype edge debugging
2020-03-07 22:15:27 -07:00
aerinon
c2e22a6223
Merge branch 'DoorDev' into EdgeWork
2020-02-21 16:26:50 -07:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
aerinon
dfd0bc41ce
-Key shuffler fix (needs some more testing)
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-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
aerinon
6f3040415d
Tested a lot of north edges
2020-02-19 12:50:37 -07:00
aerinon
6e11a4bbac
Fixes for mirror scroll
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Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
b76a5f954d
first edge function
2020-02-14 16:35:17 -07:00
aerinon
cad62c59ab
Some Initial Tables for Edge transitions
2020-02-13 08:35:25 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
bda5b27c44
Stonewall generation changed to pre-open wall if necessary.
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GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
da027d08ea
Initial work for fixing standard (basic only so far)
2020-01-17 16:35:18 -07:00
aerinon
c6d85a3f06
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
aerinon
2cadb5a272
Minor typo fix
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Fixed some hard-locks in crossed mode
2020-01-06 21:30:09 -07:00
aerinon
1467b76d84
Fixed ice palace Hammer Block stairs
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Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
5e9134a74e
GT Lobby Up Stairs fixed
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Minor typo in help
2019-11-20 13:47:44 -07:00
aerinon
6a276ca0b8
MSU Scrolling bug
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Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
093746a0c7
Ganon's Tower added
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Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
d365ae5c36
Fixing a couple minor bugs
2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa
Fix a TT open edge (getting caught by door code)
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Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00