codemann8
0ed01e6840
Added convenient portals on WDM for OW Shuffle
2021-06-03 08:05:52 -05:00
codemann8
16734d9ee5
Added convenient portals on WDM for OW Shuffle
2021-06-03 07:37:35 -05:00
codemann8
e227033692
Made world checks table-based rather than based on OW ID
2021-06-03 00:50:57 -05:00
aerinon
46ccfedcdc
Blind Attic hint in crossed
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Hint default change to False, moved GUI checkbox
2021-06-02 10:51:21 -06:00
aerinon
e0479922cc
Msu minor fix
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Bosses simple fix
Boss shuffle mystery fix
2021-06-01 14:52:23 -06:00
codemann8
a32d37a233
Minor reorganization of code/data placement
2021-05-30 06:43:52 -05:00
codemann8
6caa4b5438
Moved Inverted Pyramid Entrance to HC Ledge
2021-05-26 21:08:57 -05:00
codemann8
8545f6696d
Merged in DR v0.4.0.4
2021-05-24 18:16:02 -05:00
aerinon
fff7cd691e
Added the --shufflelinks option
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Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
codemann8
5be9983159
Updated Base ROM with MSUMuteFix
2021-05-19 04:58:35 -05:00
codemann8
1f84bd2c81
Base ROM Update
2021-05-16 05:07:35 -05:00
aerinon
9f877d8811
Some bugs fixes
2021-05-14 16:47:47 -06:00
aerinon
f2318b821a
Experimental no longer pre-opens stone walls
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Updated baserom
Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
DR ASM optimization
Removed Archery Game from Take-Any caves in inverted
Fixed a problem with new YAML parser
2021-05-13 12:17:31 -06:00
codemann8
07ec0b0195
Removed unnecessary data
2021-05-02 20:29:23 -05:00
codemann8
63d77314e6
Keep Link's position if within incoming gap
2021-05-02 19:56:53 -05:00
codemann8
ecf3e4607e
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-01 12:57:41 -05:00
aerinon
70a3f2e53e
Remove link sprite. Updated bob sprite
2021-04-30 15:55:00 -06:00
codemann8
21ebe4e43b
Fix Camera Unlock issue
2021-04-29 01:19:31 -05:00
Catobat
032c3d20d5
Fix transitions for real
2021-04-26 21:52:45 +02:00
codemann8
3b10b1a277
Minor efficiency
2021-04-24 15:25:00 -05:00
Catobat
49889be13c
Fix rare transition glitches (hopefully)
2021-04-24 21:12:45 +02:00
codemann8
b6893b155e
Baserom update
2021-04-22 13:15:00 -05:00
codemann8
3373c3f523
Updated baserom
2021-04-21 00:08:46 -05:00
codemann8
642c0c2a10
Fixed incorrect data
2021-04-19 19:23:43 -05:00
codemann8
a2cda2f34c
Milestone update, all transition tests work, megatiles have a visual problem
2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123
Fixed off-by-one issue on writing dest to ROM
2021-04-13 19:11:37 -05:00
codemann8
2b0cc0fc0d
Updated baserom after merge 0.3.1.7u
2021-04-12 13:34:50 -05:00
codemann8
ade6dfc416
New destinations now write to ROM
2021-04-12 12:23:26 -05:00
codemann8
894acbd939
Milestone successful transition to midpoint
2021-04-07 12:15:26 -05:00
codemann8
6091d96dc0
Split transition table by direction
2021-04-01 12:36:26 -05:00
codemann8
71ef1c3252
Added data tables, began initial ASM structure
2021-03-31 21:27:23 -05:00
codemann8
a89a17515d
Adding initial ASM, infinite loop at Links
2021-03-24 14:02:50 -05:00
aerinon
6a5bdbee6b
Mostly a fix for Blind outside of TT when Blind is the boss of TT (boss enemizer)
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Remove RaceRandom use for now
2021-02-27 15:33:05 -07:00
aerinon
90d45cc371
Potion shop crash in non-shopsanity modes
2021-02-22 14:47:24 -07:00
aerinon
9d32a85b89
Progressive limits ignored for shop items (multiworld)
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Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
aerinon
2af9ffbda4
Notes and version update
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Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
26f7b1c993
Notes/version
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Baserom update
2021-02-15 13:36:34 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486
Minor fixes for in-room stairs
2021-02-12 23:01:50 +01:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
Mike A. Trethewey
05f27f3bde
Fix empty folder
2021-01-08 03:47:26 -08:00
Mike A. Trethewey
46420f10af
Move sprites back to ./data
2021-01-08 03:31:21 -08:00
Mike A. Trethewey
a3553e7860
Shift Sprites about
2021-01-08 02:44:49 -08:00
aerinon
77cf9e6883
Repair hera basement cage to not count Byrna
2020-12-09 14:29:18 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
64b539706c
Sprite updates
2020-11-30 15:59:49 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00