codemann8
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f6d309ca76
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Logic rules for Inverted TR Peg Puzzle
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2022-01-15 14:31:23 -06:00 |
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codemann8
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39421533fe
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Logic and region changes for EDM Spiral Mimic Bridge in Inverted
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2022-01-15 14:25:32 -06:00 |
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codemann8
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0bc72f77cf
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Restored vanilla ladder at Dark Graveyard in Inverted
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2022-01-15 13:30:02 -06:00 |
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codemann8
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44c63e2004
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Some Inverted terrain changes for EDM
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2022-01-15 12:41:39 -06:00 |
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codemann8
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430953d340
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Removed ladder from DDM
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2022-01-15 12:24:44 -06:00 |
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codemann8
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abdf019719
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Changed Inverted Flute Spot 1 to Top of DDM
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2022-01-15 12:15:39 -06:00 |
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codemann8
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95bc7609e4
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Added pre-activated flute to item pool in Inverted
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2022-01-15 04:11:23 -06:00 |
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codemann8
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dab0c16d7e
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Added flute SFX to itemget if collecting a pre-activated flute
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2022-01-15 04:08:28 -06:00 |
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codemann8
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770ac31945
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Reorganized starting data tables
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2022-01-14 13:01:45 -06:00 |
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codemann8
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14d670e3ec
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Start in BBS in Inverted, replacing LH/BBS entrance swap
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2022-01-13 22:30:34 -06:00 |
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codemann8
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9282d84fd6
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Preopened OW doors when starting location exits there
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2022-01-13 22:11:27 -06:00 |
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codemann8
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af00bdec1e
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Start in BBS in Inverted, replacing LH/BBS entrance swap
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2022-01-13 19:49:08 -06:00 |
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codemann8
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f083a41045
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Minor ER fix for extra starting locations to work correctly
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2022-01-13 19:37:08 -06:00 |
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codemann8
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fb482729a8
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Flute start if Kakariko Village in opposite world
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2022-01-12 03:24:51 -06:00 |
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codemann8
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5a9f109883
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Reversed Old Man Cave entrance placement in Inverted
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2022-01-12 03:14:24 -06:00 |
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codemann8
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8ade8e79b5
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Fixed issue with OW layout validation error with reversible lists
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2022-01-12 02:54:24 -06:00 |
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codemann8
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d01ddabcaf
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Fixed issue with duplicate regions in OW sectors
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2022-01-12 02:53:38 -06:00 |
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codemann8
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44eb10a9db
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Reversed Old Man spawn on OW in Inverted
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2022-01-06 18:48:47 -06:00 |
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codemann8
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81a5f80c7d
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Reversed Old Man spawn on OW in Inverted
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2022-01-06 18:41:11 -06:00 |
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codemann8
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c1e60c33c9
|
Some Inverted terrain changes for EDM
|
2022-01-06 12:45:58 -06:00 |
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codemann8
|
b27fed99f7
|
Some Inverted terrain changes for EDM
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2022-01-06 11:42:00 -06:00 |
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codemann8
|
81702c4eca
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Some Inverted terrain changes for EDM
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2022-01-06 11:41:38 -06:00 |
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codemann8
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596c26a462
|
Merged in DR v0.5.1.7
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2022-01-06 02:23:24 -06:00 |
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aerinon
|
4f3ff95f81
|
-Baserom update
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
|
2022-01-05 14:37:10 -07:00 |
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codemann8
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e15b1dad57
|
Implemented OWR reachability guarantee
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2022-01-05 03:27:44 -06:00 |
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codemann8
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6163f7e857
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Implemented OWR reachability guarantee
|
2022-01-05 03:00:16 -06:00 |
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codemann8
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e3d35c1d29
|
Version bump 0.2.4.0
|
2022-01-05 02:54:17 -06:00 |
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codemann8
|
a1fc3d4701
|
Fixed issue with incorrect parity calculation for Whirlpool Shuffle
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2022-01-05 02:53:19 -06:00 |
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codemann8
|
f5641c063a
|
Implemented OWR reachability guarantee
|
2022-01-05 02:26:50 -06:00 |
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aerinon
|
45bb92151f
|
-Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint
-AllowAccidentalMajorGlitches set for no logic
|
2022-01-04 22:10:42 -07:00 |
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codemann8
|
2541e6d7a0
|
Fixed issue with CLI vs GUI for TFH args
|
2022-01-04 20:38:11 -06:00 |
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codemann8
|
51c03ffd2b
|
Fixed default TF pieces from CLI
|
2022-01-03 23:18:54 -06:00 |
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codemann8
|
4ce7fd15c9
|
Version bump 0.2.3.6
|
2022-01-03 18:10:28 -06:00 |
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codemann8
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dab0fb4a2f
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Changing trinity to 8/10 default TF pieces
|
2022-01-03 16:03:20 -06:00 |
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codemann8
|
35b1e27e85
|
Restructured triforce piece pool allocation, capped at 128
|
2022-01-03 16:02:02 -06:00 |
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codemann8
|
51cac40bab
|
Restructured triforce piece pool allocation, capped at 128
|
2022-01-03 15:59:22 -06:00 |
|
codemann8
|
a6f791e7b7
|
Fixed issue in multiworld where some players dont have a custom item pool
|
2022-01-02 16:35:17 -06:00 |
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codemann8
|
766e498356
|
Fixed issue in multiworld where some players dont have a custom item pool
|
2022-01-02 16:32:27 -06:00 |
|
codemann8
|
2d291ef3fb
|
Fixed issue in multiworld where some players dont have a custom item pool
|
2022-01-02 16:18:38 -06:00 |
|
codemann8
|
d79a0c83fe
|
Fixed issue with Trinity + Multiworld
|
2022-01-02 16:04:27 -06:00 |
|
codemann8
|
5d6cef773f
|
Undo map check behavior in Trinity
|
2022-01-02 16:00:08 -06:00 |
|
codemann8
|
9f7d62a081
|
Fixed spoiler log and pooling issues with custom TFH amounts
|
2021-12-31 12:52:29 -06:00 |
|
codemann8
|
291b8e38da
|
Map checks in Trinity are treated like wild maps
|
2021-12-31 02:25:40 -06:00 |
|
codemann8
|
da080992b2
|
Added new Trinity goal
|
2021-12-30 23:45:00 -06:00 |
|
codemann8
|
acd42515a7
|
Added new Trinity goal
|
2021-12-30 23:42:21 -06:00 |
|
codemann8
|
9a7e4c5f16
|
Added new Trinity goal
|
2021-12-30 22:41:50 -06:00 |
|
codemann8
|
f0b7a472d8
|
Fixed issue with Pyramid Hole access when screen is swapped
|
2021-12-30 22:31:29 -06:00 |
|
codemann8
|
d41a5244ae
|
Simplified tile swap check code
|
2021-12-29 18:16:46 -06:00 |
|
codemann8
|
cf86aedb79
|
Simplified tile swap check code
|
2021-12-27 14:28:15 -06:00 |
|
codemann8
|
29d11abfcf
|
Added infinite loop detection
|
2021-12-26 12:01:03 -06:00 |
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