codemann8
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f7705c3ec9
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Fixed issue with AT/GT in Inverted Swapped ER
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2024-01-18 09:20:49 -06:00 |
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codemann8
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87e4e95cd3
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Changing spawn prompt to show Bomb Shop for Inverted 2.0
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2024-01-18 09:18:53 -06:00 |
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codemann8
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121726b095
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Small adjustment to hints in Swapped and Lite/Lean ER
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2024-01-18 09:13:48 -06:00 |
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codemann8
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041c7fae5d
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Fix for Old Man Cave running out of choices in Swapped ER
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2024-01-14 09:08:21 -06:00 |
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codemann8
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2b461f2dfb
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Version bump 0.3.4.1
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2024-01-10 06:09:11 -06:00 |
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codemann8
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2bec50b26b
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Implemented District ER
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2024-01-10 05:57:39 -06:00 |
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codemann8
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17532160ee
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Allowing Insanity ER to decouple Standard entrances
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2024-01-10 05:45:27 -06:00 |
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codemann8
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64a27993aa
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Changing Big Bomb Shop start to be independent of ER modes
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2024-01-09 20:32:12 -06:00 |
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codemann8
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2b0e40438d
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Merged in DR v1.2.0.23
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2024-01-09 08:32:19 -06:00 |
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codemann8
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9ad5cebddf
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Fixed some typos and incorrect references
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2024-01-09 07:15:19 -06:00 |
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codemann8
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dc8ba4b197
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Fix for generation issue with GT bottom in boss shuffle
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2024-01-09 07:04:14 -06:00 |
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codemann8
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431cb2cdf4
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Fix for vanilla partial key logic
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2024-01-09 07:02:18 -06:00 |
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codemann8
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38a2c693e6
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Fixed issue with customized OW tile flips
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2024-01-07 08:34:09 -06:00 |
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codemann8
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20d1398e4d
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Only apply bunny pocket rule if glitched logic
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2024-01-05 20:47:41 -06:00 |
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aerinon
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a77d3faf78
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fix: moon pearl paths respect blocked doors
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2024-01-05 20:26:27 -06:00 |
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aerinon
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dab1b7a379
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feat: More strict requirment for some bosses on ice
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2024-01-05 20:23:33 -06:00 |
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codemann8
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e246684f37
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Version bump 0.3.4.0
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2024-01-05 13:09:03 -06:00 |
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aerinon
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b5795e4bf2
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Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
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2024-01-05 09:47:57 -06:00 |
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Cody Bailey
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7c5a5f39fe
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Add aga_randomness to exposed settings
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2024-01-04 01:56:35 -06:00 |
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aerinon
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6edc295951
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fix: vanilla key logic adjustment (dropshuffle must be none for reduction)
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2024-01-03 03:22:25 -06:00 |
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aerinon
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108b67cbcf
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fix: fix up some vanilla key logic
fix: fix tile pattern
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2024-01-03 03:20:04 -06:00 |
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codemann8
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c521980982
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Added sparkles to Bonk Drop locations
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2023-12-31 03:17:43 -06:00 |
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codemann8
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24d1eefb8c
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Adding back in missing logger
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2023-12-30 16:48:38 -06:00 |
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aerinon
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6357e4d979
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build: bump version
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2023-12-29 11:16:31 -07:00 |
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aerinon
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d44ac89faf
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-29 11:15:30 -07:00 |
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codemann8
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359d2b132e
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fix(generation): reduce memory usage for bunny walk calculations
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2023-12-29 04:14:44 -06:00 |
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codemann8
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e1a86221ea
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Fixed logic with Laser Bridge with Byrna Item Functionality
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2023-12-29 03:54:50 -06:00 |
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codemann8
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785188904d
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Added missing OW Terrain exits
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2023-12-29 03:52:57 -06:00 |
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codemann8
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eb0276926d
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Fixed duplicate exit issue in copy_world
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2023-12-29 03:51:49 -06:00 |
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aerinon
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121091c5a3
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-29 00:41:25 -06:00 |
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codemann8
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ba904f3f63
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Fixed duplicate exit issue in copy_world
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2023-12-29 00:32:38 -06:00 |
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codemann8
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92f7d4da92
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Added new option to export pre-seed customizer template yaml
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2023-12-27 20:40:32 -06:00 |
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aerinon
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6ed937971d
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fix(vanilla_fill): make uncle weapon non-random, make medallions vanilla
fix(enemizer): enemy bans
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2023-12-27 15:56:25 -06:00 |
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aerinon
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7def7081b9
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fix: ganonhunt playthrough
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2023-12-27 15:52:29 -06:00 |
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aerinon
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8f3b3dc760
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feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
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2023-12-27 15:49:12 -06:00 |
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aerinon
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bd7ce54dd3
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fix: minor fix for take_anys
fix: money balancing - initialization in a good case
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2023-12-27 15:45:01 -06:00 |
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aerinon
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2d467efded
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fix: don't bother blocking rain doors in no logic
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2023-12-27 15:43:22 -06:00 |
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aerinon
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29504b7d53
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fix: accept shufflebosses and shuffleenemies
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2023-12-27 15:36:43 -06:00 |
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codemann8
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95fc30a8bd
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Implement Beat Agahnim 1 already in starting inventory
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2023-12-27 15:27:49 -06:00 |
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codemann8
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99f7443819
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Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev
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2023-12-27 15:23:07 -06:00 |
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codemann8
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55caf24011
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Changed Print Template Yaml from checkbox to button
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2023-12-23 17:27:01 -06:00 |
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codemann8
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18fde2a3f3
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Changed Print Template Yaml from checkbox to button
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2023-12-23 04:23:34 -06:00 |
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codemann8
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d8319ca727
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Renamed a couple buttons
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2023-12-23 04:18:35 -06:00 |
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codemann8
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bd5232bf24
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Fixed missing OWR brand labels
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2023-12-23 03:42:52 -06:00 |
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codemann8
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80eac44ac0
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Fixed issue with Insanity ER and Pyramid Crack exit
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2023-12-15 11:35:27 -06:00 |
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codemann8
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be18412cdd
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Some fixes to Song Instrument shuffle data
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2023-12-15 00:48:43 -06:00 |
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codemann8
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0e0df12677
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Added new option to export pre-seed customizer template yaml
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2023-12-14 15:12:48 -06:00 |
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codemann8
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159dbcd8db
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Replacing Save Settings on Exit with Settings on Load
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2023-12-13 14:02:43 -06:00 |
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codemann8
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9820f79b0b
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Fixed minor incorrect Entrance data
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2023-12-12 23:29:12 -06:00 |
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codemann8
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1d0045624b
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Remove song instruments output file
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2023-12-12 23:28:34 -06:00 |
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