Compare commits
25 Commits
cd5bc9a206
...
beta
| Author | SHA1 | Date | |
|---|---|---|---|
| 2055ed6d96 | |||
| 1a9cea452d | |||
| 8451a64984 | |||
| f5dde931dc | |||
| b82ec31f98 | |||
| 2ff19b3781 | |||
| 5278f9f2c6 | |||
| 5f1c08920f | |||
| 57db996f27 | |||
| 5af7073ed1 | |||
| 33cd2d076c | |||
| 78819bbd9d | |||
| b2d2aae61a | |||
| 320e518519 | |||
| c39a31b299 | |||
| 0ef55c5f6a | |||
| 151765d8d2 | |||
| 1ae9da59bb | |||
| 84270544bf | |||
| 8ae1aefcf3 | |||
| 821c0ee46e | |||
| a946c2b3b0 | |||
| ec89afaa5e | |||
| d530b68e86 | |||
| 924bd7a616 |
@@ -1519,7 +1519,10 @@ class CollectionState(object):
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if not item:
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return
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changed = False
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if item.name.startswith('Progressive '):
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if item.name == "Sword and Shield":
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self.prog_items["Fighter Sword", item.player] += 1
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self.prog_items["Blue Shield", item.player] += 1
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elif item.name.startswith('Progressive '):
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if 'Sword' in item.name:
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if self.has('Golden Sword', item.player):
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pass
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@@ -2895,6 +2898,10 @@ class Item(object):
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def compass(self):
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return self.type == 'Compass'
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@property
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def event(self):
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return self.type == 'Event'
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@property
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def dungeon(self):
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if not self.smallkey and not self.bigkey and not self.map and not self.compass:
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12
CLI.py
12
CLI.py
@@ -89,6 +89,7 @@ def parse_cli(argv, no_defaults=False):
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parser.add_argument('--count', default=defval(int(settings["count"]) if settings["count"] != "" and settings["count"] is not None else 1), help="\n".join(fish.translate("cli", "help", "count")), type=int)
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parser.add_argument('--tries', default=defval(int(settings["tries"]) if settings["tries"] != "" and settings["tries"] is not None else 1), help="\n".join(fish.translate("cli", "help", "tries")), type=int)
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parser.add_argument('--customitemarray', default={}, help=argparse.SUPPRESS)
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parser.add_argument('--skip_money_balance', action="store_true", help=argparse.SUPPRESS)
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# included for backwards compatibility
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parser.add_argument('--multi', default=defval(settings["multi"]), type=lambda value: min(max(int(value), 1), 255))
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@@ -106,7 +107,14 @@ def parse_cli(argv, no_defaults=False):
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ret = parser.parse_args(argv)
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if ret.keysanity:
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ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = ['wild'] * 4
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if ret.mapshuffle == "none":
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ret.mapshuffle = "wild"
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if ret.compassshuffle == "none":
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ret.compassshuffle = "wild"
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if ret.keyshuffle == "none":
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ret.keyshuffle = "wild"
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if ret.bigkeyshuffle == "none":
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ret.bigkeyshuffle = "wild"
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if ret.keydropshuffle:
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ret.dropshuffle = 'keys' if ret.dropshuffle == 'none' else ret.dropshuffle
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@@ -178,7 +186,7 @@ def parse_cli(argv, no_defaults=False):
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'decoupledoors', 'door_type_mode', 'bonk_drops',
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'trap_door_mode', 'key_logic_algorithm',
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'door_self_loops', 'any_enemy_logic', 'aga_randomness',
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'money_balance']:
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'money_balance', 'patches']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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5
Fill.py
5
Fill.py
@@ -252,6 +252,7 @@ def verify_spot_to_fill(location, item_to_place, max_exp_state, single_player_pl
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or (world.algorithm == 'vanilla_fill' and item_to_place.is_near_dungeon_item(world)))) \
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or valid_dungeon_placement(item_to_place, location, world):
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return location
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if item_to_place.smallkey or item_to_place.bigkey or item_to_place.prize:
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location.item = None
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location.event = False
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@@ -311,7 +312,9 @@ def valid_dungeon_placement(item, location, world):
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dungeon = check_dungeon
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if dungeon:
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layout = world.dungeon_layouts[location.player][dungeon.name]
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if not is_dungeon_item(item, world) or item.player != location.player:
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if item.event:
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return True
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elif not is_dungeon_item(item, world) or item.player != location.player:
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if item.prize and item.is_near_dungeon_item(world):
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return item.dungeon_object == dungeon and layout.free_items > 0
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return layout.free_items > 0
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24
ItemList.py
24
ItemList.py
@@ -372,6 +372,13 @@ def generate_itempool(world, player):
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world.push_precollected(ItemFactory(item, player))
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if world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player):
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if world.customizer:
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placements = world.customizer.get_placements()
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if placements:
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custom_uncle = placements.get(player, {}).get("Link's Uncle")
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if custom_uncle:
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placed_items["Link's Uncle"] = custom_uncle
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if "Link's Uncle" not in placed_items:
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found_sword = False
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found_bow = False
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@@ -1669,12 +1676,15 @@ def fill_specific_items(world):
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item_to_place, event_flag = get_item_and_event_flag(item, world, player,
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dungeon_pool, prize_set, prize_pool)
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if item_to_place:
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world.push_item(loc, item_to_place, False)
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loc.locked = True
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track_outside_keys(item_to_place, loc, world)
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track_dungeon_items(item_to_place, loc, world)
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loc.event = (event_flag or item_to_place.advancement
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or item_to_place.bigkey or item_to_place.smallkey)
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if not loc.item:
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world.push_item(loc, item_to_place, False)
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loc.locked = True
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track_outside_keys(item_to_place, loc, world)
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track_dungeon_items(item_to_place, loc, world)
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loc.event = (event_flag or item_to_place.advancement
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or item_to_place.bigkey or item_to_place.smallkey)
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elif loc.item != item_to_place:
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logging.getLogger('').warning("Failed to place item %s at location %s because it already contained %s", item_to_place, loc.name, loc.item)
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else:
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raise Exception(f'Did not find "{item}" in item pool to place at "{location}"')
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advanced_placements = world.customizer.get_advanced_placements()
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@@ -1802,7 +1812,7 @@ def shuffle_event_items(world, player):
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continue
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break
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else:
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raise FillError(f'Unable to place followers: {", ".join(list(map(lambda d: d.hint_text, follower_locations)))}')
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raise FillError(f'Unable to place followers: {", ".join(list(map(lambda f: f.name, pickup_items)))}')
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def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):
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8
Items.py
8
Items.py
@@ -55,7 +55,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
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'Master Sword': (True, False, 'Sword', 0x50, 100, 'Master Sword!\nEvil\'s bane!', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'),
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'Tempered Sword': (True, False, 'Sword', 0x02, 150, 'Tempered Sword!\nMore slashy!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'),
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'Fighter Sword': (True, False, 'Sword', 0x49, 50, 'Fighter Sword!\nStarter level slashy!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the Fighter Sword'),
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'Sword and Shield': (True, False, 'Sword', 0x00, 'Sword and Shield!\nUncle sword ahoy!', 'the sword and shield', 'sword and shield-wielding kid', 'training set for sale', 'fungus for training set', 'sword and shield boy fights again', 'the small sword and shield'),
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'Sword and Shield': (True, False, 'Sword', 0x00, 50, 'Sword and Shield!\nUncle sword ahoy!', 'the sword and shield', 'sword and shield-wielding kid', 'training set for sale', 'fungus for training set', 'sword and shield boy fights again', 'the small sword and shield'),
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'Golden Sword': (True, False, 'Sword', 0x03, 200, 'Golden Sword!\nBest slashy!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'),
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'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'Sword!\nA better sword for your time!', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a Sword'),
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'Progressive Glove': (True, False, None, 0x61, 150, 'Glove!\nLift more than you can now!', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a Glove'),
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@@ -134,9 +134,9 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
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'Big Key (Agahnims Tower)': (False, False, 'BigKey', 0x9B, 60, 'A big key for\nAgahnim\'s Tower', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Castle Tower'),
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'Compass (Agahnims Tower)': (False, True, 'Compass', 0x8B, 10, 'A compass for\nAgahnim\'s Tower', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds null again', 'a compass to Castle Tower'),
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'Map (Agahnims Tower)': (False, True, 'Map', 0x7B, 10, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Castle Tower'),
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'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 40, 'A small key for\nDark Palace', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
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'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 60, 'A big key for\nDark Palace', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
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'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'A compass for\nDark Palace', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
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'Small Key (Palace of Darkness)': (False, False, 'SmallKey', 0xA6, 40, 'A small key for\nPalace of Darkness', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Palace of Darkness'),
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'Big Key (Palace of Darkness)': (False, False, 'BigKey', 0x99, 60, 'A big key for\nPalace of Darkness', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Palace of Darkness'),
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'Compass (Palace of Darkness)': (False, True, 'Compass', 0x89, 10, 'A compass for\nPalace of Darkness', 'and the compass', 'the magnetic kid', 'compass for sale', 'magnetic fungus', 'compass boy finds boss again', 'a compass to Palace of Darkness'),
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'Map (Palace of Darkness)': (False, True, 'Map', 0x79, 20, 'A tightly folded map rests here', 'and the map', 'cartography kid', 'map for sale', 'a map to shrooms', 'map boy navigates again', 'a map to Palace of Darkness'),
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'Small Key (Thieves Town)': (False, False, 'SmallKey', 0xAB, 40, 'A small key for\nThieves Town', 'and the key', 'the unlocking kid', 'keys for sale', 'unlock the fungus', 'key boy opens door again', 'a small key to Thieves\' Town'),
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'Big Key (Thieves Town)': (False, False, 'BigKey', 0x94, 60, 'A big key for\nThieves Town', 'and the big key', 'the big-unlock kid', 'big key for sale', 'face key fungus', 'key boy opens chest again', 'a big key to Thieves\' Town'),
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7
Main.py
7
Main.py
@@ -67,6 +67,7 @@ from Rom import (
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JsonRom,
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LocalRom,
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apply_rom_settings,
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apply_rom_patches,
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get_hash_string,
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patch_race_rom,
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patch_rom,
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@@ -335,7 +336,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players+1):
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if world.shopsanity[player]:
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customize_shops(world, player)
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if args.algorithm in ['balanced', 'equitable']:
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if not args.skip_money_balance and args.algorithm in ['balanced', 'equitable']:
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balance_money_progression(world)
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ensure_good_items(world, True)
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@@ -364,6 +365,8 @@ def main(args, seed=None, fish=None):
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rom_names.append((player, team, list(rom.name)))
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world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
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if args.patches[player]:
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apply_rom_patches(rom, map(lambda arg: arg.strip(), args.patches[player].split(",")))
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apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
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args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.triforce_gfx[player],
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args.ow_palettes[player], args.uw_palettes[player], args.reduce_flashing[player],
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@@ -572,7 +575,7 @@ def init_world(args, fish):
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world.collection_rate = args.collection_rate.copy()
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world.colorizepots = args.colorizepots.copy()
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world.aga_randomness = args.aga_randomness.copy()
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world.money_balance = args.money_balance.copy()
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world.money_balance = {player: int(args.money_balance[player]) for player in range(1, world.players + 1)}
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# custom settings - these haven't been promoted to full settings yet
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in_progress_settings = ['force_enemy']
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@@ -509,7 +509,7 @@ boots_clips = [
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mirror_clips_local = [
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('Desert East Mirror Clip', 'Mire Area', 'Desert Mouth'),
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('EDDM Mirror Clip', 'East Dark Death Mountain (Bottom Left)', 'East Dark Death Mountain (Bottom)'),
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('EDDM Bridge Mirror Clip', 'East Dark Death Mountain (Bottom Left)', 'East Dark Death Mountain (Bottom)'),
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('EDDM Mirror Clip', 'East Dark Death Mountain (Top)', 'Dark Death Mountain Ledge')
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]
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@@ -520,4 +520,4 @@ mirror_clips = [
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mirror_offsets = [
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(['DM Offset Mirror', 'DDM Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Courtyard Northeast', 'Pyramid Crack'], ['Pyramid Area', 'Hyrule Castle Courtyard']),
|
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(['DM To HC Ledge Offset Mirror', 'DDM To Pyramid Offset Mirror'], ['West Death Mountain (Bottom)', 'West Dark Death Mountain (Bottom)'], ['Hyrule Castle Ledge', 'Pyramid Area'], ['Pyramid Area', 'Hyrule Castle Area'])
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]
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]
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|
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113
Rom.py
113
Rom.py
@@ -85,7 +85,7 @@ from Utils import int16_as_bytes, int32_as_bytes, local_path, snes_to_pc
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from Versions import DRVersion, GKVersion, ORVersion
|
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|
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JAP10HASH = '03a63945398191337e896e5771f77173'
|
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RANDOMIZERBASEHASH = 'd5b351a79bab079408bdf19b0deaa655'
|
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RANDOMIZERBASEHASH = '5c4c3cbe6d3fee849e66d4ac4a059792'
|
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|
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class JsonRom(object):
|
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@@ -994,7 +994,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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set_inverted_mode(world, player, rom, inverted_buffer)
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uncle_location = world.get_location('Link\'s Uncle', player)
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if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword']:
|
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if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword', 'Sword and Shield']:
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# disable sword sprite from uncle
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rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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@@ -1007,6 +1007,10 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
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rom.write_bytes(0x6D31B, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
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rom.write_bytes(0x6D323, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
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|
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bridge_item = world.get_location("Hobo", player).item
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if bridge_item is None or not bridge_item.name.startswith("Bottle"):
|
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rom.write_bytes(0x1E9C0, [0xFB, 0xFF, 0x03, 0x00, 0xAB, 0x00, 0x00, 0x00])
|
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|
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# set light cones
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if world.dark_rooms[player] == 'no_dark_rooms':
|
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light_cone = 0x20
|
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@@ -1497,28 +1501,28 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
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loot_source = 0x09
|
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if world.prizeshuffle[player] != 'none':
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loot_source |= 0x10
|
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if world.pottery[player] not in ['none', 'cave']:
|
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if world.pottery[player] != 'none':
|
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loot_source |= 0x02
|
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if world.dropshuffle[player] != 'none':
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loot_source |= 0x04
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rom.write_byte(0x1CFF10, loot_source)
|
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|
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if world.loothud[player] == 'never':
|
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rom.write_byte(0x1CFF12, 0x00)
|
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rom.write_byte(0x1CFF13, 0x00)
|
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elif world.loothud[player] == 'presence':
|
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rom.write_byte(0x1CFF12, 0x01)
|
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rom.write_byte(0x1CFF13, 0x01)
|
||||
rom.write_bytes(0x1CFF0E, [0x01, 0x01])
|
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elif world.loothud[player] == 'value':
|
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rom.write_byte(0x1CFF12, 0x01)
|
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rom.write_byte(0x1CFF13, 0x01)
|
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rom.write_bytes(0x1CFF0E, [0xFF, 0xFF])
|
||||
elif world.loothud[player] == 'dungeon_value':
|
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rom.write_byte(0x1CFF12, 0x01)
|
||||
rom.write_byte(0x1CFF13, 0x01)
|
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rom.write_bytes(0x1CFF0E, [0xFF, 0x01])
|
||||
|
||||
if world.showloot[player] == 'never':
|
||||
rom.write_bytes(0x1CFF08, [0x00, 0x00, 0x00, 0x00])
|
||||
rom.write_bytes(0x1CFF08, [0x02, 0x00, 0x00, 0x00])
|
||||
rom.write_byte(0x1CFF11, 0x00)
|
||||
rom.write_byte(0x1CFF12, 0x00) # turn off hud icon too just to be safe
|
||||
rom.write_byte(0x1CFF12, 0x00)
|
||||
elif world.showloot[player] == 'presence':
|
||||
rom.write_bytes(0x1CFF08, [0x01, 0x00, 0x00, 0x00])
|
||||
rom.write_byte(0x1CFF11, 0x00)
|
||||
@@ -1779,14 +1783,15 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
||||
rom.write_byte(0x180358, 0x01 if glitches_enabled else 0x00)
|
||||
rom.write_byte(0x18008B, 0x01 if glitches_enabled else 0x00)
|
||||
|
||||
# remove shield from uncle
|
||||
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
||||
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
||||
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
||||
if uncle_location.item is None or uncle_location.item.name not in ['Blue Shield', 'Red Shield', 'Mirror Shield', 'Progressive Shield', 'Sword and Shield']:
|
||||
# remove shield from uncle
|
||||
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
|
||||
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
|
||||
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
|
||||
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
|
||||
|
||||
write_int16(rom, 0x180183, 0) # Escape fill rupee bow
|
||||
# Uncle / Zelda / Mantle respawn refills (magic, bombs, arrows)
|
||||
@@ -1931,7 +1936,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
|
||||
|
||||
write_enemizer_tweaks(rom, world, player)
|
||||
randomize_damage_table(rom, world, player)
|
||||
write_strings(rom, world, player, team)
|
||||
write_strings(rom, world, player, team, is_mystery)
|
||||
|
||||
# write initial sram
|
||||
rom.write_initial_sram()
|
||||
@@ -2074,6 +2079,49 @@ def hud_format_text(text):
|
||||
output += b'\x7f\x00'
|
||||
return output[:32]
|
||||
|
||||
def read_bytes(f, count):
|
||||
values = f.read(count)
|
||||
if len(values) < count:
|
||||
raise EOFError
|
||||
return values
|
||||
|
||||
def apply_rom_patches(rom, patches):
|
||||
for patch in patches:
|
||||
if not os.path.exists(f"patches/{patch}.ips"):
|
||||
logging.getLogger('').warning("Patch %s not found -- skipping", patch)
|
||||
continue
|
||||
|
||||
with open(f"patches/{patch}.ips", "rb") as f:
|
||||
byte_changes = []
|
||||
try:
|
||||
header = read_bytes(f, 5)
|
||||
if header != b"PATCH":
|
||||
logging.getLogger('').warning("Patch %s invalid -- skipping", patch)
|
||||
continue
|
||||
|
||||
while True:
|
||||
address = read_bytes(f, 3)
|
||||
if address == b"EOF":
|
||||
break
|
||||
|
||||
address = int.from_bytes(address, byteorder="big")
|
||||
length = int.from_bytes(read_bytes(f, 2), byteorder="big")
|
||||
|
||||
if length > 0:
|
||||
byte_changes.append((address, list(f.read(length))))
|
||||
else:
|
||||
length = int.from_bytes(read_bytes(f, 2), byteorder="big")
|
||||
value = read_bytes(f, 1)
|
||||
byte_changes.append((address, length * list(value)))
|
||||
|
||||
for address, values in byte_changes:
|
||||
rom.write_bytes(address, values)
|
||||
|
||||
logging.getLogger("").info("Patch %s applied successfully", patch)
|
||||
|
||||
except EOFError:
|
||||
logging.getLogger('').warning("Patch %s invalid -- skipping", patch)
|
||||
continue
|
||||
|
||||
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, triforce_gfx,
|
||||
ow_palettes, uw_palettes, reduce_flashing, shuffle_sfx,
|
||||
@@ -2390,7 +2438,7 @@ def write_string_to_rom(rom, target, string):
|
||||
rom.write_bytes(address, MultiByteTextMapper.convert(string, maxbytes))
|
||||
|
||||
|
||||
def write_strings(rom, world, player, team):
|
||||
def write_strings(rom, world, player, team, is_mystery=False):
|
||||
tt = TextTable()
|
||||
tt.removeUnwantedText()
|
||||
if world.shuffle[player] != 'vanilla':
|
||||
@@ -2441,6 +2489,15 @@ def write_strings(rom, world, player, team):
|
||||
|
||||
# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
|
||||
if world.hints[player]:
|
||||
zoraitem = world.get_location('King Zora', player).item.hint_text
|
||||
if len(zoraitem) <= 15:
|
||||
tt['zora_meeting'] = f"Whaddaya want?\n ≥ {zoraitem.title()}\n Nothin'{{CHOICE}}"
|
||||
else:
|
||||
tt['zora_meeting'] = f"Do you want {zoraitem}?\n ≥ I'll pay\n No thanks{{CHOICE}}"
|
||||
|
||||
bottleitem = world.get_location('Bottle Merchant', player).item.hint_text
|
||||
tt['bottle_vendor_choice'] = f"Do you want {bottleitem}?\n ≥ I'll take it\n No thanks!\n{{CHOICE}}"
|
||||
|
||||
tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
|
||||
hint_locations = HintLocations.copy()
|
||||
random.shuffle(hint_locations)
|
||||
@@ -2905,7 +2962,22 @@ def write_strings(rom, world, player, team):
|
||||
sanc_text = "Dark Chapel"
|
||||
tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n{CHOICE3}"
|
||||
tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n Mountain Cave\n{CHOICE2}"
|
||||
if world.mode[player] == 'inverted':
|
||||
|
||||
if is_mystery:
|
||||
tt['intro_main'] = CompressedTextMapper.convert(
|
||||
"{INTRO}\n Episode III"
|
||||
+ "{PAUSE3}\n A Link to the Past"
|
||||
+ "{PAUSE3}\n Mystery Randomizer"
|
||||
+ "{PAUSE3}\n\n\n"
|
||||
+ "{PAUSE3}\nAfter mostly disregarding what happened in the first two games,"
|
||||
+ "{PAUSE3}\nLink awakens to a massive mystery."
|
||||
+ "{PAUSE3}\nHe doesn't know why he's here, or what he must do."
|
||||
+ "{PAUSE3} {CHANGEPIC}\nGanon has moved around all the items in Hyrule."
|
||||
+ "{PAUSE7}\nYou will have to find all the items necessary to achieve your goal."
|
||||
+ "{PAUSE7}\nThis is your chance to be a hero."
|
||||
+ "{PAUSE3} {CHANGEPIC}\nGood luck out there, and try not to die."
|
||||
+ "{PAUSE9} {CHANGEPIC}", False)
|
||||
elif world.mode[player] == 'inverted':
|
||||
tt['intro_main'] = CompressedTextMapper.convert(
|
||||
"{INTRO}\n Episode III"
|
||||
+ "{PAUSE3}\n A Link to the Past"
|
||||
@@ -2919,6 +2991,7 @@ def write_strings(rom, world, player, team):
|
||||
+ "{PAUSE7}\nThis is your chance to be a hero."
|
||||
+ "{PAUSE3} {CHANGEPIC}\nYou must get the 7 crystals to beat Ganon."
|
||||
+ "{PAUSE9} {CHANGEPIC}", False)
|
||||
|
||||
rom.write_bytes(0xE0000, tt.getBytes())
|
||||
|
||||
credits = Credits()
|
||||
|
||||
5
Rules.py
5
Rules.py
@@ -505,7 +505,7 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Skull Woods Rock (West)', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Skull Woods Rock (East)', player), lambda state: state.can_lift_rocks(player))
|
||||
# this more like an ohko rule - dependent on bird being present too - so enemizer could turn this off?
|
||||
set_rule(world.get_entrance('Bumper Cave Ledge Drop', player), lambda state: world.can_take_damage or state.has('Cape', player) or state.has('Cane of Byrna', player) or state.has_sword(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Ledge Drop', player), lambda state: state.has('Cape', player) or state.has('Cane of Byrna', player) or state.has_sword(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Rock (Outer)', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Bumper Cave Rock (Inner)', player), lambda state: state.can_lift_rocks(player))
|
||||
set_rule(world.get_entrance('Skull Woods Pass Rock (North)', player), lambda state: state.can_lift_heavy_rocks(player))
|
||||
@@ -1404,8 +1404,7 @@ def ow_bunny_rules(world, player):
|
||||
add_bunny_rule(world.get_entrance('Skull Woods Forgotten Bush (East)', player), player)
|
||||
add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player)
|
||||
add_bunny_rule(world.get_entrance('East Dark Death Mountain Bushes', player), player)
|
||||
if not world.can_take_damage:
|
||||
add_bunny_rule(world.get_entrance('Bumper Cave Ledge Drop', player), player)
|
||||
add_bunny_rule(world.get_entrance('Bumper Cave Ledge Drop', player), player)
|
||||
add_bunny_rule(world.get_entrance('Bumper Cave Rock (Outer)', player), player)
|
||||
add_bunny_rule(world.get_entrance('Bumper Cave Rock (Inner)', player), player)
|
||||
add_bunny_rule(world.get_entrance('Skull Woods Pass Bush Row (West)', player), player)
|
||||
|
||||
2
Text.py
2
Text.py
@@ -1766,7 +1766,7 @@ class TextTable(object):
|
||||
text['sign_catfish'] = CompressedTextMapper.convert("Toss rocks\nToss items\nToss cookies")
|
||||
text['sign_north_village_of_outcasts'] = CompressedTextMapper.convert("↑ Skull Woods\n\n↓ Steve's Town")
|
||||
text['sign_south_of_bumper_cave'] = CompressedTextMapper.convert("\n→ Karkats cave")
|
||||
text['sign_east_of_pyramid'] = CompressedTextMapper.convert("\n→ Dark Palace")
|
||||
text['sign_east_of_pyramid'] = CompressedTextMapper.convert("\n→ Palace of Darkness")
|
||||
text['sign_east_of_bomb_shop'] = CompressedTextMapper.convert("\n← Bomb Shoppe")
|
||||
text['sign_east_of_mire'] = CompressedTextMapper.convert("\n← Misery Mire\n no way in.\n no way out.")
|
||||
text['sign_village_of_outcasts'] = CompressedTextMapper.convert("Have a Trulie Awesome Day!")
|
||||
|
||||
Binary file not shown.
BIN
patches/2way_mirror.ips
Normal file
BIN
patches/2way_mirror.ips
Normal file
Binary file not shown.
BIN
patches/all_starting.ips
Normal file
BIN
patches/all_starting.ips
Normal file
Binary file not shown.
BIN
patches/no_dungeon_item_popups.ips
Normal file
BIN
patches/no_dungeon_item_popups.ips
Normal file
Binary file not shown.
BIN
patches/no_escape_assist.ips
Normal file
BIN
patches/no_escape_assist.ips
Normal file
Binary file not shown.
BIN
patches/pod_key_swap.ips
Normal file
BIN
patches/pod_key_swap.ips
Normal file
Binary file not shown.
BIN
patches/quiet_zora.ips
Normal file
BIN
patches/quiet_zora.ips
Normal file
Binary file not shown.
@@ -754,6 +754,10 @@
|
||||
"type": "bool"
|
||||
},
|
||||
"money_balance": {},
|
||||
"patches": {
|
||||
"type": "str",
|
||||
"help": "suppress"
|
||||
},
|
||||
"settingsonload": {
|
||||
"choices": [
|
||||
"default",
|
||||
|
||||
@@ -309,7 +309,7 @@ UwGeneralDeny:
|
||||
- [0x00b0, 7, [ "StalfosKnight", "Blob", "Stal", "Wizzrobe"]] # blocked, but Geldmen are probably okay
|
||||
- [0x00b0, 8, [ "StalfosKnight", "Blob", "Stal", "Wizzrobe"]] # blocked, but Geldmen are probably okay
|
||||
- [ 0x00b1, 2, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Misery Mire - Hourglass - Spike Trap 1"
|
||||
- [ 0x00b1, 3, [ "RollerVerticalUp", "RollerVerticalDown" ] ] #"Misery Mire - Hourglass - Spike Trap 2"
|
||||
- [ 0x00b1, 3, [ "RollerVerticalUp", "RollerVerticalDown", "Bumper" ] ] #"Misery Mire - Hourglass - Spike Trap 2"
|
||||
- [0x00b1, 4, ["Bumper", "BigSpike", "AntiFairyCircle", "Statue"]] # Wizzrobe near door
|
||||
- [ 0x00b2, 1, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
|
||||
- [ 0x00b2, 3, [ "Wizzrobe", "Statue" ] ] # Wizzrobes can't spawn on pots
|
||||
|
||||
Reference in New Issue
Block a user