Allow sys/share/random.c to be included in the build
always, even if USE_ISAAC64 is defined, by making most
of its contents conditional in that case.
That avoids Makefile tinkering when going back and
forth between USE_ISAAC64 and not during testing.
move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.
Windows changes for random seed generation using
crypto next gen (CNG) api routines.
Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
Windows build was actually only using a single function
in there, so just add a similar function to sys/winnt/winnt.c
and eliminate the need for including sys/share/pcsys.c in
the build.
Changes to be committed:
modified: include/winprocs.h
modified: src/options.c
modified: sys/share/pcmain.c
new file: sys/share/safeproc.c
modified: sys/winnt/Makefile.msc
modified: sys/winnt/stubs.c
new file: sys/winnt/windmain.c
modified: sys/winnt/winnt.c
modified: win/win32/vs2017/NetHack.vcxproj
modified: win/win32/vs2017/NetHackW.vcxproj
modified: win/win32/winhack.c
Because multiple window ports are supported on Windows
now, even in the same executable and selectable via
config file in some cases, some adjustments became
necessary. There will likely be some further refining
of this over the next day or two.
List of changes:
Move Windows startup from sys/share/pcmain.c and
into its own sys/winnt/windmain.c so that it can
be modified to fix some current breakage, and
allow altering the order of some things.
There is startup processing code that is common to
all of the Windows WindowPorts, but that startup
processing code needs to have no dependency on
any one of those WindowPorts.
Yet, during startup processing, some of the initialization
routines can end up calling NetHack functions that
expect an active Window port underneath, and if there
isn't one, routines like pline, impossible, panic can
end up invoking null function pointers.
Place a new file sys/share/safeproc.c, in which a complete
window port is available for early startup processing
purposes. It's WindowPort name field is set to
"safe-startup" just for reference. The prototypes in
include/winprocs.h require that SAFEPROCS be
Usage:
windowprocs = get_safe_procs(0);
initializes a set of winprocs function pointers that ensure
none of the function pointers are left null, but that's all it does.
windowprocs = get_safe_procs(1);
initializes a set of winprocs functions pointers that ensure
none of the function pointers are left null, but also
provides some basic output and input functionality using nothing
other than C stdio routines (no platform or OS specific code).
The conditional code related to WIN32 has been removed from
sys/share/pcmain.c
The code common to all of the Windows WindowPorts calls
get_safe_procs() almost immediately to ensure that
there is a set of WindowPort winprocs available.
Move the curses global variable defininitions to cursmain.c.
Make the references to those global variables extern in
include/wincurs.h
Get rid of a warning:
../win/curses/cursmesg.c:379:9: warning: declaration shadows a
variable in the global scope [-Wshadow] int orig_cursor = curs_set(0);
Kludge for Visual Studio compiler: Add a stub- file for use
in Windows curses port builds to ensure that a needed #pragma
is invoked prior to compiling the file pdcscrn.c in the
PDCurses source distribution. All command line options and
compile of the file. It is unreasonable to expect a NetHack
builder to have to tinker with the PDCurses source files in
order to build NetHack. This kludge means the NetHack builder
doesn't have to.
The file stub-pdcscrn.c contains only two lines:
#pragma warning(disable : 4996)
#include "pdcscrn.c"
Some day, if the PDCurses sources corrects the issue, this
can go away.
Still not quite there yet though.
Focusing on tty (maybe curses) right now.
The gui has had significant code deviation from
prior gcc builds for windows and will take more
work.
On Windows, if you build without STATUS_HILITES defined,
you'll be greeted by the following barrage of errors when
you start the game.
On Windows, use makedefs to detect that STATUS_HILITES
isn't defined, and comment out the offending lines in
the sample config file.
Errors received before this change:
OPTIONS=statushilites
* Line 197: 'statushilites' is not supported.
OPTIONS=hilite_status:hitpoints/100%/gray&normal
* Line 200: 'hilite_status' is not supported.
OPTIONS=hilite_status:hitpoints/<100%/green&normal
* Line 201: 'hilite_status' is not supported.
OPTIONS=hilite_status:hitpoints/<66%/yellow&normal
* Line 202: 'hilite_status' is not supported.
OPTIONS=hilite_status:hitpoints/<50%/orange&normal
* Line 203: 'hilite_status' is not supported.
OPTIONS=hilite_status:hitpoints/<33%/red&bold
* Line 204: 'hilite_status' is not supported.
OPTIONS=hilite_status:hitpoints/<15%/red&inverse
* Line 205: 'hilite_status' is not supported.
OPTIONS=hilite_status:power/100%/gray&normal
* Line 208: 'hilite_status' is not supported.
OPTIONS=hilite_status:power/<100%/green&normal
* Line 209: 'hilite_status' is not supported.
OPTIONS=hilite_status:power/<66%/yellow&normal
* Line 210: 'hilite_status' is not supported.
OPTIONS=hilite_status:power/<50%/orange&normal
* Line 211: 'hilite_status' is not supported.
OPTIONS=hilite_status:power/<33%/red&bold
* Line 212: 'hilite_status' is not supported.
OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/ove
rtaxed/red&inverse/overloaded/red&inverse&blink
* Line 215: 'hilite_status' is not supported.
OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainti
ng/red&inverse/fainted/red&inverse&blink
* Line 218: 'hilite_status' is not supported.
Hit <Enter> to continue.
BUG REPORT:
comments:
1. I start a new character.
2. The first command I type is '&'
3. I type "?" and "<enter key>" at the prompt.
4. Cannot open "keyhelp" data file!--More--
? give a help message.
1559
New code in nttty.c had a dependency on gdi32.lib. Previously
that was only being linked in for the gui build when using the
Makefile.
Move the reference into the base libraries if both tty and gui
depend on it now.