Any monster with rusting or corrosion attack can eat through
the bars. This includes rust monsters, grey oozes, and black puddings.
Original patch by Malcolm Ryan
The intent is to look for platform-specific facilities for regex
matching, to provide portable MENUCOLORS configuration files.
This is a prototype implementation being committed to see if Windows can
use the POSIX regex implementation provided with the C++11 standard
library. If this works, I will write a harness for POSIX regexes and for
pmatch(), and those can be linked in by platforms as appropriate.
pmatch() should be used only as a very last resort, because it breaks
compatibility between platforms.
Add pmatchi() to perform case-insensitive wildcard matching, and
pmatchz() which is also case-insensitive and ignores spaces, dashes,
and underscores like the type of matching done during wish parsing.
At the moment, neither is being used, although DEBUGFILES handling
uses pmatch and needs to be taught to distinguish between case-
sensitive and case-insensitive filenames so will eventually use
pmatchi when appropriate.
From a bug report two years ago, mithril armor should have color
HI_SILVER rather than HI_METAL. Tolkien describes mithril as "like
silver which never tarnishes". (The bug report had a more precise
quote, and a github URL for a patch which I've ignored.) The Amulet
of Yendor has material set to MITHRIL but I haven't changed its color.
All amulets are HI_METAL, so if any modification is needed for it,
change the material rather than the color.
Mithril-coats are displayed as cyan both before and after this patch,
so it's hard to tell whether any change actually happened.
It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.
Still don't know why the beetle is disappearing.
Adds the "sortloot" compound option, with possible values
of "none", "loot", or "full". It controls the sorting of
item pickup lists for inventory and looting.
Changes to be committed:
modified: include/extern.h
modified: src/bones.c
modified: src/do.c
modified: src/files.c
modified: src/music.c
modified: src/restore.c
modified: src/save.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
In order to get level file locking correctly again post 3.4.3
with the newer compilers for windows, I had to funnel close()
calls to an intercepting routine.
I had two choices:
1. Surround every close() in at least 9 source files with messy:
#ifdef WIN32
nhclose(fd);
#else
close(fd);
#endif
OR
2. Replace every close() with nhclose() and
deal with the special code in the nhclose()
version for windows, while just calling
close() for other platforms (in files.c).
It is also possible, although not done in this commit,
to
#define nhclose(fd) close(fd)
in a header file for non-windows, rather than funnel
though a real nhclose() function in files.c.
This is originally Derek's change from Spork, but sniping it
so we can mark this done for now, and can move on with the
nextversion.
Better solution is to use something like the ISAAC PRNG, which
cannot be predicted.
* don't let player wish for multiple globs
* use newsym() to clean up merged globs on floor
* food effects should match original corpse effects
* tidy up remaining crash when merging in place
When a gas cloud that deals damage is created, it uses
a poison cloud glyph instead of the cloud glyph.
(A bright green '#', or a bright-green recolor of the
cloud tile)
The plane of fire has random "stinking clouds", or
fumaroles, centered on lava pools.
Also make poison cloud glyph override lava, pool and
moat glyphs.
modified: src/shknam.c
modified: src/trap.c
modified: src/zap.c
While polymorph was clearing the name because poly_obj
actually creates a brand new obj and copies field values
over, water_damage does not so the name persisted on
the blank spellbook. In this case, that isn't really
appropriate. Clear the name.
Ensure that cancellation has no effect on these
ordinary books.
Make the second-hand bookstore an option for holding
the book tribute item too.
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/do_name.c
modified: src/objnam.c
This pretty much completes the code portion of the book tribute.
- The book will appear in the rare books shop.
- When you read the book, a random passage is drawn for a
tribute file (suggested by Mike).
- The book cannot be renamed because it already has a
name (observed/suggested by Sean).
The data file (dat/tribute) has a few test passages, but needs to be
filled out. Sean and Mike Stephenson have indicated that
possibly they may be able to help contribute to that. Ideally,
there should be at least one passage from each of the books.
it should be possible to wish for globs now; also hero's
inventory, containers, ground, monster inventories will all
honor the globbiness.
basically, any way you bring two globs together (adjacent on floor,
same inventory, same bag) should cause them to merge, combining
weight and nutrition as appropriate.
20 seems low-ish on nutrition for a pudding (kelp fronds are 30!)
at first glance but this is easy enough to fix later; don't really
want players to be able to stock up on food _this_ way and accidentally
obsolete all the other food-generation methods.
-Add a boolean option menucolors to toggle menu color
-Add MENUCOLOR -config file option
TODO:
-Better support for win32
-Support more windowports
-Update Guidebook
-Allow changing menucolor lines in-game