cohrs
e4facdc70a
burnt webs still visible
2002-02-15 03:20:41 +00:00
nethack.allison
5ba1968c14
swap touchstone and flint
...
in the objects[] array to allow inclusion of touchstone
when wishing for gray stone.
The patch increments editlevel and invalidates bones
and save files.
2002-02-14 02:33:52 +00:00
nethack.allison
dafae59205
from <Someone>
...
( #enhance screen is still broken though). I attached a small
patch with minor adjustments.
2002-02-14 00:55:17 +00:00
kmhugo
38e91a320d
Twoweapon update
...
Make two-weapon combat dependant on the hero's current form.
Adds the macro could_twoweap() and performs some housekeeping
in monst.c.
2002-02-13 17:31:07 +00:00
cohrs
4497d8e4e3
pline missing punctuation bits
2002-02-13 06:52:46 +00:00
nethack.rankin
5798dcc3e7
#enhance feedback
...
In the skills list shown by #enhance, add an annotation
for skills that have had enough practive to be advanced but
can't be because there aren't enough slots available or the
role-specific limit has been reached.
2002-02-13 06:36:31 +00:00
cohrs
aa989f2452
floating down on a trap in which you're already trapped
...
this would re-trap you, extending your trap time
2002-02-13 04:30:28 +00:00
cohrs
5b242aafce
Vlad wants the Candelabrum
...
Since Vlad starts with the Candelabrum, he should want it back
2002-02-13 03:37:51 +00:00
cohrs
6d0723aae2
non-moving goal-oriented monsters
...
Monsters with goals like M3_WANTSBOOK often wouldn't move if another
monster was standing on the the goal object, add code for the missing case
2002-02-13 03:26:24 +00:00
nethack.allison
3d9c97c576
menu tab tuning
2002-02-13 00:34:35 +00:00
cohrs
76f88f465e
unused variables bit
2002-02-12 05:45:43 +00:00
cohrs
c1a3682952
"The" Invocation items in farewell message followup
...
use and export the_unique_obj() for the test, to ensure consistency
2002-02-12 05:42:08 +00:00
cohrs
bd3c76815d
"The" Invocation items in farewell message
2002-02-12 04:42:40 +00:00
cohrs
e541a42e0d
seduction and "it"
...
use noit_* functions for monster names after the deed is done, to make
code consistent with the "you have discovered mon's identity" comment
2002-02-12 04:29:17 +00:00
cohrs
443035da2f
player eating metal followup
...
new #ifdef was backwards
2002-02-12 03:58:13 +00:00
cohrs
924f3cbd37
player eating metal
...
1) player-as-rust monster should obey same rules for edible metal as monsters.
2) with GOLDOBJ, player-as-xorn couldn't eat gold in inventory
2002-02-12 03:53:05 +00:00
nethack.allison
97d635fdbf
Fix B6013.
2002-02-11 23:15:33 +00:00
nethack.allison
9748b45905
Allow BUC menu options when dealing with containers
...
not just when dropping. Alters the way the BUC patch
works, so that it uses getobj() callbacks.
2002-02-11 05:43:38 +00:00
cohrs
60fd75bbfd
vampire bats breath
...
if bats are not undead, they breath
2002-02-11 05:05:42 +00:00
cohrs
3b3362b236
glyphs for breaking wands
...
use fire an cold glyphs when breaking the corresponding wands. Other
wands all get EXPL_MAGICAL since there's nothing more specific for them.
2002-02-11 03:29:11 +00:00
arromdee
06dfe0a76e
monster spellcasting fallthroughs
...
This changes monster spellcasting to remove the fallthroughs. It simply loops
now until it finds a valid spell to cast, so if the spell is useless another
random spell is picked rather than falling through to whatever happens to be
the next one in the list.
This will inevitably change some spellcasting probabilities.
2002-02-11 01:29:39 +00:00
arromdee
14a6d90763
mirrors
...
Invisibility should be treated consistently regarding passive reflection of
gaze attacks and explicit mirror use against gaze attacks.
2002-02-11 00:42:44 +00:00
cohrs
e5a5b5253e
rotten wraith corpse
...
sidestep the rotten partly eaten wraith corpse impossible() message by
causing rotten wraith corpses to immediately rot away completely
2002-02-10 20:19:24 +00:00
nethack.allison
77ba02a2b6
Fix conflict with <Someone>'s warning fix that I messed up on.
2002-02-10 19:54:33 +00:00
nethack.allison
677b3943dd
fix problem with earlier change for gold detection.
2002-02-10 19:47:09 +00:00
cohrs
3983318242
bad grammar
...
fix many new cases of bad grammar due to several misuses of the return
values of strncmp or is_plural
2002-02-10 19:02:46 +00:00
cohrs
e565276030
takes your corpse
...
use corpse_xname to generate corpse names as a result of yname() and
also as used in the steal code. Now messages read "your XXX corpse".
2002-02-10 18:58:12 +00:00
nethack.allison
27b76ffe47
B5008 <Someone> feeling "materially poor" while rich
...
Shouldn't gold detection pay attention to my inventory? "You feel
materially poor" sounds extremely odd if I've got 50,000 zorkmids
stuffed in my backpack.
2002-02-10 16:21:17 +00:00
cohrs
c789541cb7
takes your corpse
...
use corpse_xname to generate corpse names as a result of yname() and
also as used in the steal code. Now messages read "your XXX corpse".
2002-02-10 07:34:26 +00:00
cohrs
316a94d50f
obj_no_longer_held consistency
...
Call obj_no_longer_held whenever an object hits the floor, no matter what
previously held it. Also handle stoning of prior holder.
2002-02-09 21:55:45 +00:00
cohrs
38d84ba3c8
role level names
...
A few role level names didn't include valid male/female variants
2002-02-09 18:39:54 +00:00
cohrs
750a200e60
cursed genocide of "none"
...
treat this as a creation of a random monster, which still meets the
goal of not violating genocide conduct
2002-02-09 17:38:43 +00:00
cohrs
5e2692fba5
catch_lit lights cursed candelabrum
...
also, cursed lamps should sometimes fail to light, and check "spe" of
candelabrum before checking age
2002-02-09 08:13:18 +00:00
arromdee
a74489a014
unicorn horn in potion
...
Fix beta bug #3021 . I also took out the redundant wishing entry.
2002-02-09 07:19:13 +00:00
cohrs
62d38baab6
shattered statue rocks
...
move shattered statue rocks to the top of the pile
helps when the player is Blind, gives away less
2002-02-09 04:12:48 +00:00
cohrs
aac7f717c2
verb agreement
...
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:30:33 +00:00
cohrs
91c5521009
verb agreement
...
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:24:49 +00:00
cohrs
cf37a7bac0
verb agreement
...
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:16:35 +00:00
nethack.allison
5a8cf1c4c1
Some win32 updates from <Someone>;
...
also corrects a cut-and-paste error that I made in options.c
The following options can be set in the game now:
WC_HILITE_PET
WC_ALIGN_MESSAGE
WC_ALIGN_STATUS
WC_SCROLL_MARGIN
WC_MAP_MODE
WC_FONT_MESSAGE
WC_FONT_STATUS
WC_FONT_MENU
WC_FONT_TEXT
WC_FONTSIZ_MESSAGE
WC_FONTSIZ_STATUS
WC_FONTSIZ_MENU
WC_FONTSIZ_TEXT
2002-02-08 11:32:56 +00:00
nethack.rankin
f750e2df4e
fix B3032 -- wand of speed monster id
...
Make wands of speed or slow monster known if their effect
on monsters is observed; likewise for speed boots. Also, avoid
giving odd "the bat is moving faster" when seeing a bat created
in gehennom and inaccurate "the monster is moving slower" when
a monster puts on speed boots.
2002-02-08 04:14:03 +00:00
nethack.allison
6b75832e51
fix some problems with option modification settings in the
...
new options processing.
2002-02-08 01:34:22 +00:00
nethack.rankin
b7f7985821
fix B1022 -- bare handed to-hit bonus
...
Make the code match the comments. I'm sure I checked that
forwards and backwards when I put it in; I don't know how it ended
up mismatched.
2002-02-08 00:15:32 +00:00
nethack.allison
f6ffdd47ff
display "default" in options list
...
Have the options list display the word "default" for some
of the window-port options when the preference hasn't been
set by the player.
2002-02-07 11:30:36 +00:00
nethack.allison
4b364d6927
modifying 'O' command behavour
...
I was asked how a window-port controls which options are
set to SET_IN_FILE, DISP_IN_GAME, or SET_IN_GAME.
This provides a run-time way to change an option's SET_IN_FILE,
DISP_IN_GAME, or SET_IN_GAME status through code, rather
than clog up options.c with a lot of compile-time #ifdefs
for different ports to offer different default option settings.
Update the documentation to reflect this.
2002-02-07 03:23:55 +00:00
nethack.rankin
41bb37c369
autodig bit
2002-02-06 07:04:34 +00:00
cohrs
5cff91fadf
demon summoning using wrong alignment
...
make msummon pass along A_NONE, allowing summoning of any demon, not just
chaotic ones
2002-02-06 06:56:53 +00:00
cohrs
ca7de91dc6
discovering identify and fire scrolls
...
reading one of these for the first time should give experience, like
other scrolls
2002-02-06 05:57:02 +00:00
cohrs
b277a17fb4
untrapping traps in unreachable locations
...
don't allow untrapping of an adjacent trap you cannot reach by movement
2002-02-06 05:39:43 +00:00
arromdee
9aa253c8ab
salamanders
...
If salamanders are made immune to slime, then all the other places in the
code which check for fire creatures should be modified too.
2002-02-06 05:11:25 +00:00
cohrs
78f59d2046
salamanders immune to sliming
...
Since salamanders are plane-of-fire creatures, they too should be immune to
fire like fire elementals & vortexes
2002-02-06 04:06:41 +00:00