Commit Graph

314 Commits

Author SHA1 Message Date
nhmall
437a403286 follow-up - avoid onefile issues 2024-02-15 21:56:47 -05:00
nhmall
48c01b4ac1 quiet some new warnings
end.c:177:16: warning: unused parameter 'why' [-Wunused-parameter]
  177 | NH_abort(char *why)
      |          ~~~~~~^~~
end.c: At top level:
end.c:1191:1: warning: 'get_saved_pline' defined but not used [-Wunused-function]
 1191 | get_saved_pline(int lineno){
      | ^~~~~~~~~~~~~~~
options.c:1263:1: warning: 'optfn_crash_urlmax' defined but not used [-Wunused-function]
 1263 | optfn_crash_urlmax(int optidx UNUSED, int req, boolean negated UNUSED, char *opts, char *op)
      | ^~~~~~~~~~~~~~~~~~
options.c:1240:1: warning: 'optfn_crash_name' defined but not used [-Wunused-function]
 1240 | optfn_crash_name(int optidx UNUSED, int req, boolean negated UNUSED, char *opts, char *op)
      | ^~~~~~~~~~~~~~~~
options.c:1217:1: warning: 'optfn_crash_email' defined but not used [-Wunused-function]
 1217 | optfn_crash_email(int optidx UNUSED, int req, boolean negated UNUSED, char *opts, char *op)
      | ^~~~~~~~~~~~~~~~~
2024-02-15 21:25:22 -05:00
nhkeni
e378b782fc Yes, apparently there are configurations that still need the NH_abort() macro 2024-02-15 19:00:08 -05:00
nhkeni
3d3ce2369c Merge branch 'keni-wincw2' into NetHack-3.7
Lots of manually resolved conflicts.
2024-02-15 16:25:12 -05:00
nhkeni
dbe5c98dca add CRASHREPORT directly to browser
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)

new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow

deleted helper scripts:
    NetHackCrashReport.Javascript
    nhcrashreport.lua

misc:
    update CRASHREPORTURL (will need to be updated before release)
    update bitrot in winchain
    winchain for Windows
    add missing synch_wait for NetHackW --showpaths
    add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts

missing:
    packaging (Windows needs the pdb file)
    no testing with MSVC command line build

port status:
    linux: working, but glibc's backtrace doesn't show static functions
    Windows VS: working.  pdb file is large - looking into options
    MacOS: working
    msdos: not supported
    VMS: not supported
    MSVC: planned, but not attempted
    MSYS2: working, but libbacktrace not showing symbols (yet?)
2024-02-06 18:33:59 -05:00
nhmall
25a8c258e6 replace x >= LOW_PM with ismnum(x) shorthand macro 2024-01-11 14:01:10 -05:00
Pasi Kallinen
8ee7b11ed6 Use TRUE or FALSE for booleans 2024-01-05 17:00:04 +02:00
nhmall
4e19221e55 variable 'display' causes shadow variable warnings in X11 build
display.botl      -> disp.botl
display.botlx     -> disp.botlx
display.time_botl -> disp.time_botl
2024-01-05 05:58:51 -05:00
nhmall
49a5d043c0 consistent use of TRUE vs 1 with botl and botlx 2024-01-04 23:48:38 -05:00
nhmall
22e52ee905 bundle the display-related hints, that tell bot() and others
that an update is required, into a struct. Remove it from
context since there is no reason to save those.
2024-01-04 23:16:27 -05:00
nhmall
c3ce08b794 NO_NONNULLS -> NO_NNARGS
I find:
    extern char *an(const char *) NONNULL NO_NNARGS;

slightly better than this:
    extern char *an(const char *) NONNULL NO_NONNULLS;
2023-12-20 22:26:16 -05:00
nhmall
07ef4583ce functions passed a chain explicitly NO_NONNULLS
Some functions are passed an obj or monst chain,
and  the callers typically don't check them
against 0, so mark them explicitly as NO_NONNULLS

(NO_NONNULLS expands to nothing, but it flags that
some null arg analysis has been done)
2023-12-20 18:48:50 -05:00
Pasi Kallinen
a2aa4edd51 Allow SIGINT (Ctrl-C) to stop the fuzzer 2023-12-17 11:28:13 +02:00
PatR
a1f21b702d warning fix for #if CRASHREPORT
Thinko in the reformatting, not triggered during testing because I was
using !CRASHREPORT.  With it enabled, setting a watchpoint in gdb on
something unrelated resulted in nethack going into crashreport_init()
and never caming out.  (I imagine that it would have eventually but 10
or 15 minutes with nothing noticeable taking place was unbearable, and
the program hadn't even really started yet.)
2023-12-08 03:30:32 -08:00
nhmall
2a9ede0fd7 ill-formed macro (build fix) 2023-12-08 05:01:47 -05:00
PatR
c41cb1a7fa source reformatting
Fixup some of the inconsistently formatted code that has been
introduced recently or been building up for a while.  Done manually.
I wasn't systematic except for looking for lines ending in '&' or '|'
(which wouldn't find such things if they're followed by a comment)
so there might be lots more.  I changed a bunch of C++-style //...
comments to old style C /*...*/ so that they'll match the rest of
the core's code rather than because they shouldn't be used.
2023-12-08 00:30:10 -08:00
PatR
4140a0023c fix #4059 - TTY_PERM_INVENT not freeing memory
As part of the tty resize handling revision, code dealing with the
perm_invent window was moved out of tty_destroy_nhwindow() was moved
into a separate routine.  The new routine would have been called for
a window of NHW_PERMINVENT, but WIN_INVENT doesn't have that type,
just ordinary NHW_MENU, so the cleanup wasn't happening, resulting in
a memory leak.
2023-12-07 18:36:14 -08:00
nhmall
0a13d759a3 more bot() tinkering 2023-11-17 09:47:39 -05:00
PatR
d748dbaa12 more menu headings
Simplify suppression of highlighting for menu header lines during end
of game disclosure.  Didn't actually affect as many things as I was
expecting.

Plus a bit left out of the optfn_dogname() parsing commit.
2023-11-14 17:51:27 -08:00
nhmall
d064ac2cda more cast style consistency 2023-11-13 20:31:02 -05:00
Pasi Kallinen
dd5ca5b058 Change menu_headings to accept color and attribute
Instead of just accepting an attribute, it's now possible to
use a color, or both color and attribute, for example:

OPTIONS=menu_headings:inverse
OPTIONS=menu_headings:red
OPTIONS=menu_headings:red&underline

Default is still just inverse.
This lets the player change the menu heading color without
needing to use menu colors for them.

Also makes it so the core uses NO_COLOR instead of 0, for all
the menu lines which don't have any prefedefined color.

Tested for tty, curses, x11, qt, and win32
2023-11-13 07:33:56 +02:00
PatR
ac57c070be simplified menu_headings fix
Reported by entrez, some putstr() to text window got changed to
add_menu_str().  I didn't test with curses; with tty some headers
ended up in limbo:  "Artifacts" header for '` a y' (wizard mode show
artifacts, something I had forgotten even existed) and also monster
class headers for 'm #vanquished by-class' (available to everyone).
Qt lost them too, but at least it didn't panic.

Not due to over-simplification:  end of game disclosure suppresses
header line highlighting, except when disclosing final inventory.
Change it to do so, although it would be simpler overall to just not
bother with any menu_headings highlight suppression.
2023-11-05 23:50:12 -08:00
nhkeni
33d85bfe08 CRASHREPORT cleanup
make deprecation warning suppression unconditional
formatting/whitespace
2023-09-07 20:55:07 -04:00
Michael Meyer
1dab134fce Fix: rising from the grave as a zombie
When the hero is killed by a zombie, she is supposed to arise from the
grave as a zombie of a type matching her race.  Commit 580c5a6 broke
this inadvertently -- done_in_by was passing gy.youmonst.data to
zombie_form() and relying on the old behavior where it attempted to
include the hero's race in is_elf, is_orc, etc if the permonst matched
the hero's role.  Because this no longer works, zombie_form was only
returning PM_HUMAN_ZOMBIE when passed the role permonst of an
unpolymorphed hero.  Use gu.urace.zombienum instead.  This would have to
be a little more sophisticated (falling back to zombie_form() if Upolyd)
if a polymorphed hero with unchanging could die via done_in_by but
that's not currently possible as far as I can tell.
2023-09-07 05:35:51 -07:00
nhkeni
ee2510eb2f blind attempt to fix Windows build 2023-09-06 13:55:06 -04:00
nhkeni
8c095b009a Add CRASHREPORT, show contact form on panic/impossible
When calling panic() or impossible(), create the option
of opening a browser window with most of the fields
already populated.  Code for MacOS and linux is included;
other ports are affected by argument change to early_init
which are done but not tested.

To enable, define CRASHREPORT in config.h and set
CRASHREPORTURL in sysconf to (for the moment at least)
http[s]://www.nethack.org/common/contactcr.html

Adds --grep-defined option to makedefs for Makefiles.

Adds "bid" (binary identifier), an MD4 of the main nethack
binary.  This is ONLY for helping (in the future) contact.html
to set the "NetHack from" field automatically for our own
binaries.  This can be faked, but the user can lie so nothing
lost.  There's nothing magic about MD4; other ports can use
anything that prodcues a long apparently random string we can
match against.

- new option --bidshow for us to get the MD4 of a
  released binary so I can add it to the website.
  Only available in wizard mode and not in nethack.6.
- typo macos -> macosx in hints file

No support for packaging builds as I'm not sure what that
would look like.

Adds a javascript helper for MacOS.
Adds a lua helper for linux (and builds and installs
 nhlua).
2023-09-06 12:27:13 -04:00
PatR
ee27ec97d1 tutorial tweaks
Replace tests against tutorial_dnum with 'In_tutorial()' predicate.

Give a message when entering the tutorial (via level change mechanism).

Likewise, give a message when resuming regular play.

If player uses #quit or ^C in the tutorial, ask whether to cut the
tutorial short and resume regular play; skip "Really quit?" if the
answer is yes.  Behavior is a bit odd for ^C + yes; it just sits there
until player types something.
2023-06-04 00:22:14 -07:00
nhmall
4761bf190e OpenVMS update follow-up 2023-05-22 20:50:35 -04:00
nhmall
68b8e84aa3 changes to build with VSI C compiler
The changes from past OpenVMS compilers are #ifdef'd VMS9
2023-05-22 14:43:10 -04:00
PatR
845e813e86 fuzzer vs repeat deaths, take IV
A limit of 20 deaths on the same move before having the fuzzer give up
was not enough.  Bump that to 100.  No effect at all on normal play.
2023-05-09 22:38:53 -07:00
PatR
210387c176 break fuzzer out of life-save loop, take II
When being burned up by lava, die 20 times before giving up the
attempt at life-saving (was unlimited).  Giving up leads to the hero
standing on lava rather than dying.  Normally moveloop() dunks the
hero again on next turn but fuzzer life-saving now has a chance to
confer temporary fire resistance.  So hero might have an opportunity
to level teleport or use ranged attacks that free up spots so have
somewhere available to teleport to safety if/when dunked again.

The recent code to give up on trying to resurrect the dying hero
after 15 deaths on the same move is extended to 20.  They apply to
each of the 20 lava resurrect attempts but still doesn't guarantee
that the hero will eventually get free before done() gives up.
2023-05-08 01:35:21 -07:00
PatR
ca02bc4898 fix #K3917 - fuzzer stuck in endless lifesave loop
Life-saving from being burned up in lava attempts to teleport the
hero to safely.  If that fails, hero immediately burns up again.
For fuzz testing, that results in an infinite loop.

While implementing a fix (in done(), not just lava-specific), I
noticed that hangup while running interactively in explore or
wizard mode could be subject to similar effect.

For the fuzzer, if hero dies 15 times without advancing the move
count (not 'moves', the turn count), don't life-save again.  With
hangup, don't prompt for "Die?" more than once.

Normal interactive declining to die still works.  The more exotic
situations aren't tested.
2023-05-06 16:51:59 -07:00
nhmall
de79240dea some comment spelling fixes 2023-03-16 22:27:01 -04:00
PatR
b3d5158e64 git issue #994 - killed by a touch of death
Issue reported by vultur-cadens:  cause of death reason for touch
of death and death due to loss of strength only showed the cause,
not the monster spellcaster who was responsible.

This changes
|Killed by a touch of death.
to
|Killed by the touch of death inflicted by the Wizard of Yendor.
and
|Killed by terminal fraility.
to
|Killed by strength loss inflicted by a chameleon imitating an arch-lich.
(The 'imitating' part doesn't fit on the tombstone but will be present
in logfile/xlogfile.)

Noticed while implemented this:  touch of death was modifying u.uhpmax
and basing death vs damage on that even when hero was polymorphed.
It now rehumanizes the hero in that situation.

Closes #994
2023-03-05 15:11:25 -08:00
nhmall
fd3057483f fix an issue when HANGUPHANDLING isn't defined
This is a contrived issue since HANGUPHANDLING is probably
defined for UNIX
2023-03-01 10:54:04 -05:00
PatR
0e761836ca fix misplaced parenthesis in end.c 2023-01-23 23:45:19 -08:00
PatR
c5aad9fe56 reimplement pull request #944 - grave contents
Pull request from entrez:  if bones left dead hero's corpse on top
of a new grave, don't find a corpse or summon a zombie when digging
the grave up.  It also removed the chance that a ghoul might be
summoned when engraving on a headstone, switching to zombie or mummy
instead.

Rather than adopting the pull request, this retains summoning a
ghoul via engraving and adds the possibly of doing so when kicking
a headstone.  Having a ghoul prowl around the grave is independent
of whether there is a corpse or zombie inside the grave.  To achieve
this, another flag in 'struct rm' is needed; the single bit for
'disturbed' isn't sufficient.  The bigger 'flags' field wasn't in
use for graves so commandeer that for new 'emptygrave'.  'disturbed'
still uses the 'horizontal' bit in order to have engraving and/or
kicking summon at most one ghoul.

Closes #944
2023-01-23 11:38:15 -08:00
nhmall
3803a711bd place the sound_exit_nhsound() calls 2023-01-22 19:02:37 -05:00
PatR
9dca76bb50 end.c bit - unnecessary 'else' 2023-01-21 01:56:07 -08:00
nhmall
6e136c6f7d more ATTNORETURN
A recent commit to alloc.c by Keni drew attention to the fact that
there are extern prototypes scattered around in various .c files.
Those can make use of ATTRNORETURN (non-gcc compilers and C23) the
same way the prototypes in extern.h can, and they were overlooked
when ATTRNORETURN was first added.
2023-01-12 15:38:15 -05:00
Pasi Kallinen
030fc0036a Remove NO_VSNPRINTF
Affects only ancient VMS where vsnprintf wasn't available.
2023-01-06 15:53:06 +02:00
PatR
ddd358aa03 miscellaneous objects[] macros
Replace FIRST_GEM and LAST_GEM with FIRST_REAL_GEM, LAST_REAL_GEM,
FIRST_GLASS_GEM, and LAST_GLASS_GEM and define those along with
objects[] rather than separately.  Do the latter for FIRST_AMULET
and LAST_AMULET too.  Also new FIRST_SPELL and LAST_SPELL used to
compute MAXSPELLS.  (That value looks wrong to me, but this defines
it with the same value as before.  If it gets fixed, EDITLEVEL will
need to be incremented.)

This started as just proof of concept that extra information could
be collected as objects[] gets initialized at compile time.
2022-12-28 01:50:24 -08:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
4b04b1e6ac expand support for noreturn declarations
Although gcc specifies support for declaring a function as
noreturn after the function name and parameters, other compilers
do so via an attribute at the start of the declaration. Add some
macro support for the attribute-at-the-beginning method:
  o MS Visual Studio compiler
  o Upcoming C23 standard (untested at this point)
2022-11-24 00:51:42 -05:00
SHIRAKATA Kentaro
0d441b0c2f remove the code to silence lint
Warning facilities on recent compilers are incredibly improved,
so the code to silence "good-old" lint is much less sense.
2022-11-19 00:49:11 -08:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
PatR
e121eee867 end-of-game disclosure for gold in invent on tty
Reported by entrez:  disclosing inventory at end of game did not show
gold.  Not mentioned:  only for tty.

It was using the same window as gets used for perm_invent (although
not shown _as_ perm_invent because end of game turns that off) and the
default for whether to show gold is different for tty than for other
interfaces due use of experimental TTYINV from player's environment.

Force the end of game inventory disclosure to work the same as the
dumplog inventory listing and use a different window, by falsely
telling display_inventory() that a response is requested.  Works but
the whole inventory mechanism has become quite convoluted.
2022-10-27 17:25:14 -07:00
nhmall
6151623cce Revert "NEED_VARARGS bit for end.c and files.c"
This reverts commit af71163d99.
2022-09-17 15:58:05 -04:00
nhmall
af71163d99 NEED_VARARGS bit for end.c and files.c
avoid build failure in the event that NEED_VARARGS is already defined
on the compiler command line.
2022-09-17 12:31:26 -04:00
Michael Meyer
fe04b4a632 Move 'major events' section in dumplog
The sections of the dumplog can be broadly organized into two
categories: 'current state' and 'game overview'.  Current state includes
information about what exactly was happening when the game ended: the
map, recent messages, current inventory, and current attributes.  Game
overview is more like a history of the game up to that point: vanquished
monsters, extinct species, conducts, and dungeon overview.

All the current state sections are listed first, followed by the game
overview sections -- I'm not sure if this was a deliberate move to break
the dumplog into two distinct 'chapters', but it's convenient for
readers who may only want to know the circumstances of a death without
seeing the nitty-gritty details of the entire game up to that point.

The one section that wasn't ordered with its category was major events,
which was positioned near the top of the 'current state' group, above
the inventory listing.  This commit moves it into the 'game overview'
group.  I put it at the top, since it can serve as a sort of summary of
the game for those who are interested but don't care about some of the
details of monsters killed, etc.
2022-08-28 14:32:47 -07:00