Commit Graph

95 Commits

Author SHA1 Message Date
Bart House
be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
Bart House
572ee347b9 Another round of instance globals changes. 2018-12-24 16:43:50 -08:00
Bart House
74edf42f1c Moved decl.c globals into instance globals. 2018-12-22 18:44:22 -08:00
Bart House
576eece500 More globals moved to instance_globals. 2018-12-19 21:26:35 -08:00
Bart House
f312b8cfe6 Even more globals moved to instance_globals. 2018-12-19 20:01:56 -08:00
Bart House
ff5fe26e72 More globals moved to instance_globals. 2018-12-19 20:01:55 -08:00
Bart House
3645e415e3 Moved more globals to instance_globals. 2018-12-19 20:01:55 -08:00
nhmall
ca84486133 clean master after moving of newer content to feature branch 2018-12-10 22:16:08 -05:00
nhmall
a7b2656bb2 Merge branch 'NetHack-3.6.2' 2018-11-25 19:38:11 -05:00
PatR
5226de8c74 warning fixups
Non-const string literals.
2018-11-25 14:31:20 -08:00
nhmall
2efc6499fc Merge branch 'NetHack-3.6.2' 2018-11-25 15:49:18 -05:00
nhmall
ccd6f1cf22 more orctown-related follow-up
Under some circumstances, when all the marauding orcs belonging to the
horde operating within the gnomish mines had been provided with their
spoils and placed appropriately, there could still be some pillaged stuff
left-over on the migrating obj chain. Orcs created by regular monster
generation elsewhere would then be susceptable to receiving that stuff
until it was used up. That part is fine, except that the orcs were then
being named as part of the same horde operating within the mines. Now
they will no longer be named as part of the Gnomish Mines horde.

Mythos: There's a good chance that these particular orcs received the
stolen goods from the Gnomish Mines horde.
2018-11-25 12:47:53 -05:00
nhmall
079782ac55 Merge branch 'NetHack-3.6.2' 2018-11-18 14:21:33 -05:00
PatR
27fe555bc1 src/ formatting
Clean up quite a bit of minor things found with simple grep patterns:
operator at end of continued line instead of beginning of continuation
(and a few comments which produced false matches, so that they won't
do so next time), trailing spaces (only one or two of those), tabs (a
dozen or so of those), several casts which didn't have a space between
the type and the expression (I wasn't systematic about finding these).

I think the only code change was in the function for the help command.
2018-11-17 16:40:53 -08:00
nhmall
41a10e28ae Merge branch 'NetHack-3.6.2' 2018-10-06 12:54:27 -04:00
PatR
14bef9a02d formatting cleanup src/*.c
Remove trailing spaces, and remove tabs from the files that had
trailing spaces.

Also, rndorcname() was using a random value to terminate a loop
and was recalculating a new one each iteration.
2018-10-02 16:53:22 -07:00
nhmall
96304908fd Merge branch 'NetHack-3.6.2' 2018-09-21 16:41:00 -04:00
nhmall
25fcaa614c another orctown follow-up tuning bit 2018-09-21 11:54:43 -04:00
nhmall
a18ae517f8 some orctown follow-up bits, fix Bad fruit #0 and some minor tuning 2018-09-21 11:31:01 -04:00
nhmall
b286ed510a Merge branch 'NetHack-3.6.2' 2018-09-20 18:45:37 -04:00
PatR
792eb64af5 build bits
Eliminate a few warnings:  array name used as boolean is always true,
parameter 'flags' shadows (blocks access to) global struct 'flags',
initializer discards 'const' (assigning string literal to 'char *').
Plus a couple of simplifications.
2018-09-20 14:06:17 -07:00
nhmall
1cef842786 some orctown tuning bits 2018-09-18 20:15:13 -04:00
nhmall
9eb7830819 Gnomish Mines changes involving "Orctown" level variant
Changes to be committed:
	modified:   include/decl.h
	modified:   include/dungeon.h
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/decl.c
	modified:   src/do_name.c
	modified:   src/dog.c
	modified:   src/dokick.c
	modified:   src/makemon.c
	modified:   src/mkmaze.c
	modified:   src/mkobj.c
	modified:   src/pager.c

This commit is an attempt to address the complaints about
the orc town variation taking away lots of stuff that is
normally available in mine town. The statement in the level
description says "A tragic accident has occurred in Frontier
Town...It has been overrun by orcs."

The changes in this commit attempt to uphold that premise,
while making things a bit more interesting and perhaps
more palatable for the player.

This update does the following in keeping with the mythos:
- While many of the orcs still remain to wander about the
  level, many of the orcs took off deeper into the mines with
  some of the stuff that they plundered. You may now be
  able to hunt some of it down.

- Adds some appearance of this particular horde of marauding
  orcs working as part of a larger collective.

- This evolves the Orc Town mine town variation into a
  a feature over multiple levels of The Gnomish Mines,
  rather than just the single-level "feature" that it was
  previously.

- You may have to work longer and a bit harder for some
  things than other mine town variations, but at least with
  these changes, there is hope that some of it may be found
  elsewhere.

Game mechanics notes (maybe spoily?)

- Add mechanism to place objects into limbo (okay, really
  place them onto the migrating_objs list for transferring
  between levels etc.) and destine them
  to become part of the monster inventory of a particular
  species. In this particular usage case, it's using the
  M2_ORC flag setting to identify the recipients.

- At present, there is no mechanism in the level compiler
  for placing objects onto the migrating objects, nor
  with more sophisticated landing logic, so a somewhat
  kludgy hard-coded fixup and supporting routines were used.
  Some day the need for that might change if additional
  capabilities move to the level compiler.

This is a NetHack-3.6.2-beta01 update. Please give it a workout.

Fixes #127
2018-09-18 18:35:13 -04:00
nhmall
0e2555881a Merge branch 'NetHack-3.6.0' 2018-04-25 18:15:49 -04:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
keni
6cf611cbc7 Merge remote-tracking branch 'origin/NetHack-3.6.0'
(required manual merge in include/config.h)
2018-04-15 13:50:59 -04:00
Pasi Kallinen
ebde14a6f9 Still more enums 2018-03-31 11:43:38 +03:00
Pasi Kallinen
2548d68dd3 Fix some warnings
Remove an unused variable, add missing FALLTHRUs, and use the same
FALLTHRU wording where it wasn't recognized by gcc
2018-03-30 19:42:50 +03:00
keni
6aa594b8d0 Merge remote-tracking branch 'origin/NetHack-3.6.0' 2018-02-20 10:09:57 -05:00
PatR
2c21399a7e place_lregion() bug
Noticed while looking into the TROUBLE_STUCK_IN_WALL prayer bug,
place_lregion() has been using the wrong row for 'low y' in its
whole-level handling, presumeably ever since it was first introduced.
3.4.3 definitely had the same bug; I didn't check any further back.

For maze levels which only consider every other row and every other
column to be viable locations this probably didn't matter.  And even
non-maze levels usually don't have anything on row 0, so this fix
isn't likely to be noticeable.
2018-02-15 10:13:42 -08:00
keni
cc5e1baf56 Move CONWAY cleanup from the save code to goto_level to prevent a
coredump I still can't reproduce.  CONWAY_DEBUGGING is enhanced
and left enabled.
2018-01-07 17:49:14 -05:00
keni
0724fe98cf Merge remote-tracking branch 'origin/NetHack-3.6.0' 2016-10-23 15:21:59 -04:00
PatR
9f8f22ea4a more lint and formatting
Fix a C89/C90 complaint about a declaration following executable code.
The rest is formatting (of stuff I saw rather than systematic fixups).
2016-10-13 12:08:06 -07:00
Pasi Kallinen
4af4fc1143 Occasionally remove maze dead ends, creating loops 2016-10-12 18:39:24 +03:00
Pasi Kallinen
63487e8dbd Sometimes create mazes with wide corridors
...and/or thick walls.
2016-10-11 15:06:39 +03:00
keni
5c6da25c56 Merge remote-tracking branch 'origin/NetHack-3.6.0' 2016-10-09 15:56:50 -04:00
Pasi Kallinen
2c9aac4f13 Use symbolic name STONE for levl typ 0 2016-10-07 15:43:27 +03:00
keni
6f16ef03a8 Merge remote-tracking branch 'origin/NetHack-3.6.0' 2016-08-18 09:11:04 -04:00
PatR
2160dee4ca lint suppression
botl.c   - unused argument in #if STATUS_HILITES code.

mkmaze.c - "clang version 7.3.0 (clang-703.0.31)", or whatever version
  of gcc it's based on, warns that ''#define register /*empty*/''
  hides a keyword.  '-Wkeyword-macro' isn't mentioned in the recent gcc
  manual I checked, but it is being enabled by specifying '-pedantic'
  (rather than -Wall or -W) to the preprocessor.  It could be turned
  off via '-Wno-keyword-macro' but this removes all mkmaze.c's register
  references instead.  (Sean wanted that, and this might be why....)
2016-07-30 19:08:25 -07:00
keni
8ff16b07c1 Merge branch 'NetHack-3.6.0' 2016-06-21 10:29:14 -04:00
Sean Hunt
f48fcf7a9d Style cleanup.
This fixes indentation and spacing issues. Some too-long lines were kept
because I didn't want to wokr on reorganizing the code to make them
wrap.
2016-06-20 00:15:58 -04:00
keni
a3fa3d386c debugging info for Conway 2016-06-19 19:52:28 -04:00
keni
83a0c37d13 Conway 2016-06-16 13:32:50 -04:00
Pasi Kallinen
3502cfcc5a Hallucinatory liquids for water, lava, and acid 2016-06-07 20:57:50 +03:00
PatR
1a47273ad5 formatting: tab removal 2016-05-20 17:01:40 -07:00
PatR
4c6c2b02ed baalz hack fixup fix...
I saw a lich in solid wall at one of the spots which gehennom.des
marks with a pool (so that baalz_fixup() can find the two spots that
need post-wallification fixup).  I could understand the special level
loader placing a swimming or flying monster there, but don't know
whether it might do that for a lich (which doesn't need to breathe)
so am not sure whether this actually fixes what I observed.

The lich was there for far too long to have been a shapechanger, but
when I went back to the save file it was no longer there, producing
another puzzle.
2016-04-25 00:58:44 -07:00
PatR
bde9fdd48b revamp baalz level
Quite a bit of special case code for something so inconsequential.
Tweak the baalz level layout a little to make it be a bit more
interesting, and perform custom wallification on it so that the
beetle layout becomes clearly visible.  It looks great with
DECgraphics (and presumably IBMgraphics).  It's recognizeable but
not as interesting with ordinary ascii because corner walls use
'-' or '|' so don't join up nicely.  It looks a little weird
with tiles; the square aspect ratio of individual tiles makes it
end up being very elongated compared to character cell map it was
designed for.

As far as the level layout goes, the pair of secret doors into
Baalzebub's chamber have been give a random alternative.  The two
right-most accessible columns were diggable--I don't know whether
that was intentional; it's been reduced to one right-most column.
The middle pair of legs were asymmetrical; this fixes that.  The
beetle also now has eyes and an entry door in its mouth.
2016-04-04 13:59:23 -07:00
Pasi Kallinen
f314fe87bd Fix unmapped branch stairs on premapped levels
This happens when levelporting to the first Sokoban level in wizard mode
before visiting the level, causing the branch stairs to not appear until
the space it is in comes in sight of the player.

The issue was that levels flagged premapped would cause the special
level coder to call sokoban_detect() before fixup_special() had a chance
to place the branch stairs properly.

Fix from Dynahack by Tung Nguyen.
2016-01-06 03:35:58 +02:00
Pasi Kallinen
ece4407c41 Finish splitting wallification into two 2016-01-05 07:42:28 +02:00
Pasi Kallinen
cb574aadcc Split wallification into two by function 2016-01-03 00:36:36 +02:00